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- /// @ref gtx_rotate_normalized_axis
- /// @file glm/gtx/rotate_normalized_axis.hpp
- ///
- /// @see core (dependence)
- /// @see gtc_matrix_transform
- /// @see gtc_quaternion
- ///
- /// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
- /// @ingroup gtx
- ///
- /// Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.
- ///
- /// Quaternions and matrices rotations around normalized axis.
- #pragma once
- // Dependency:
- #include "../glm.hpp"
- #include "../gtc/epsilon.hpp"
- #include "../gtc/quaternion.hpp"
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # ifndef GLM_ENABLE_EXPERIMENTAL
- # pragma message("GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
- # else
- # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
- # endif
- #endif
- namespace glm
- {
- /// @addtogroup gtx_rotate_normalized_axis
- /// @{
- /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
- ///
- /// @param m Input matrix multiplied by this rotation matrix.
- /// @param angle Rotation angle expressed in radians.
- /// @param axis Rotation axis, must be normalized.
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- ///
- /// @see gtx_rotate_normalized_axis
- /// @see - rotate(T angle, T x, T y, T z)
- /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
- /// @see - rotate(T angle, vec<3, T, Q> const& v)
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis(
- mat<4, 4, T, Q> const& m,
- T const& angle,
- vec<3, T, Q> const& axis);
- /// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
- ///
- /// @param q Source orientation
- /// @param angle Angle expressed in radians.
- /// @param axis Normalized axis of the rotation, must be normalized.
- ///
- /// @see gtx_rotate_normalized_axis
- template<typename T, qualifier Q>
- GLM_FUNC_DECL qua<T, Q> rotateNormalizedAxis(
- qua<T, Q> const& q,
- T const& angle,
- vec<3, T, Q> const& axis);
- /// @}
- }//namespace glm
- #include "rotate_normalized_axis.inl"
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