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- /// @ref gtx_rotate_normalized_axis
- namespace glm
- {
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotateNormalizedAxis
- (
- mat<4, 4, T, Q> const& m,
- T const& angle,
- vec<3, T, Q> const& v
- )
- {
- T const a = angle;
- T const c = cos(a);
- T const s = sin(a);
- vec<3, T, Q> const axis(v);
- vec<3, T, Q> const temp((static_cast<T>(1) - c) * axis);
- mat<4, 4, T, Q> Rotate;
- Rotate[0][0] = c + temp[0] * axis[0];
- Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
- Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
- Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
- Rotate[1][1] = c + temp[1] * axis[1];
- Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
- Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
- Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
- Rotate[2][2] = c + temp[2] * axis[2];
- mat<4, 4, T, Q> Result;
- Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
- Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
- Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
- Result[3] = m[3];
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER qua<T, Q> rotateNormalizedAxis
- (
- qua<T, Q> const& q,
- T const& angle,
- vec<3, T, Q> const& v
- )
- {
- vec<3, T, Q> const Tmp(v);
- T const AngleRad(angle);
- T const Sin = sin(AngleRad * T(0.5));
- return q * qua<T, Q>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
- //return gtc::quaternion::cross(q, tquat<T, Q>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
- }
- }//namespace glm
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