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- /// @ref gtx
- /// @file glm/gtx/scalar_multiplication.hpp
- /// @author Joshua Moerman
- ///
- /// Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.
- ///
- /// Enables scalar multiplication for all types
- ///
- /// Since GLSL is very strict about types, the following (often used) combinations do not work:
- /// double * vec4
- /// int * vec4
- /// vec4 / int
- /// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)
- #pragma once
- #include "../detail/setup.hpp"
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # ifndef GLM_ENABLE_EXPERIMENTAL
- # pragma message("GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
- # else
- # pragma message("GLM: GLM_GTX_scalar_multiplication extension included")
- # endif
- #endif
- #include "../vec2.hpp"
- #include "../vec3.hpp"
- #include "../vec4.hpp"
- #include "../mat2x2.hpp"
- #include <type_traits>
- namespace glm
- {
- template<typename T, typename Vec>
- using return_type_scalar_multiplication = typename std::enable_if<
- !std::is_same<T, float>::value // T may not be a float
- && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
- >::type;
- #define GLM_IMPLEMENT_SCAL_MULT(Vec) \
- template<typename T> \
- return_type_scalar_multiplication<T, Vec> \
- operator*(T const& s, Vec rh){ \
- return rh *= static_cast<float>(s); \
- } \
- \
- template<typename T> \
- return_type_scalar_multiplication<T, Vec> \
- operator*(Vec lh, T const& s){ \
- return lh *= static_cast<float>(s); \
- } \
- \
- template<typename T> \
- return_type_scalar_multiplication<T, Vec> \
- operator/(Vec lh, T const& s){ \
- return lh *= 1.0f / static_cast<float>(s); \
- }
- GLM_IMPLEMENT_SCAL_MULT(vec2)
- GLM_IMPLEMENT_SCAL_MULT(vec3)
- GLM_IMPLEMENT_SCAL_MULT(vec4)
- GLM_IMPLEMENT_SCAL_MULT(mat2)
- GLM_IMPLEMENT_SCAL_MULT(mat2x3)
- GLM_IMPLEMENT_SCAL_MULT(mat2x4)
- GLM_IMPLEMENT_SCAL_MULT(mat3x2)
- GLM_IMPLEMENT_SCAL_MULT(mat3)
- GLM_IMPLEMENT_SCAL_MULT(mat3x4)
- GLM_IMPLEMENT_SCAL_MULT(mat4x2)
- GLM_IMPLEMENT_SCAL_MULT(mat4x3)
- GLM_IMPLEMENT_SCAL_MULT(mat4)
- #undef GLM_IMPLEMENT_SCAL_MULT
- } // namespace glm
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