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- /// @ref gtx_texture
- /// @file glm/gtx/texture.hpp
- ///
- /// @see core (dependence)
- ///
- /// @defgroup gtx_texture GLM_GTX_texture
- /// @ingroup gtx
- ///
- /// Include <glm/gtx/texture.hpp> to use the features of this extension.
- ///
- /// Wrapping mode of texture coordinates.
- #pragma once
- // Dependency:
- #include "../glm.hpp"
- #include "../gtc/integer.hpp"
- #include "../gtx/component_wise.hpp"
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # ifndef GLM_ENABLE_EXPERIMENTAL
- # pragma message("GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
- # else
- # pragma message("GLM: GLM_GTX_texture extension included")
- # endif
- #endif
- namespace glm
- {
- /// @addtogroup gtx_texture
- /// @{
- /// Compute the number of mipmaps levels necessary to create a mipmap complete texture
- ///
- /// @param Extent Extent of the texture base level mipmap
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- template <length_t L, typename T, qualifier Q>
- T levels(vec<L, T, Q> const& Extent);
- /// @}
- }// namespace glm
- #include "texture.inl"
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