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- //
- // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source distribution.
- //
- #define _USE_MATH_DEFINES
- #include <math.h>
- #include <stdio.h>
- #include <string.h>
- #include "SDL.h"
- #include "SDL_opengl.h"
- #include "imgui.h"
- #include "InputGeom.h"
- #include "Sample.h"
- #include "Sample_SoloMesh.h"
- #include "Recast.h"
- #include "RecastDebugDraw.h"
- #include "RecastDump.h"
- #include "DetourNavMesh.h"
- #include "DetourNavMeshBuilder.h"
- #include "DetourDebugDraw.h"
- #include "NavMeshTesterTool.h"
- #include "NavMeshPruneTool.h"
- #include "OffMeshConnectionTool.h"
- #include "ConvexVolumeTool.h"
- #include "CrowdTool.h"
- #ifdef WIN32
- # define snprintf _snprintf
- #endif
- Sample_SoloMesh::Sample_SoloMesh() :
- m_keepInterResults(true),
- m_totalBuildTimeMs(0),
- m_triareas(0),
- m_solid(0),
- m_chf(0),
- m_cset(0),
- m_pmesh(0),
- m_dmesh(0),
- m_drawMode(DRAWMODE_NAVMESH)
- {
- setTool(new NavMeshTesterTool);
- }
-
- Sample_SoloMesh::~Sample_SoloMesh()
- {
- cleanup();
- }
-
- void Sample_SoloMesh::cleanup()
- {
- delete [] m_triareas;
- m_triareas = 0;
- rcFreeHeightField(m_solid);
- m_solid = 0;
- rcFreeCompactHeightfield(m_chf);
- m_chf = 0;
- rcFreeContourSet(m_cset);
- m_cset = 0;
- rcFreePolyMesh(m_pmesh);
- m_pmesh = 0;
- rcFreePolyMeshDetail(m_dmesh);
- m_dmesh = 0;
- dtFreeNavMesh(m_navMesh);
- m_navMesh = 0;
- }
- void Sample_SoloMesh::handleSettings()
- {
- Sample::handleCommonSettings();
- if (imguiCheck("Keep Itermediate Results", m_keepInterResults))
- m_keepInterResults = !m_keepInterResults;
- imguiSeparator();
- imguiIndent();
- imguiIndent();
- if (imguiButton("Save"))
- {
- Sample::saveAll("solo_navmesh.bin", m_navMesh);
- }
- if (imguiButton("Load"))
- {
- dtFreeNavMesh(m_navMesh);
- m_navMesh = Sample::loadAll("solo_navmesh.bin");
- m_navQuery->init(m_navMesh, 2048);
- }
- imguiUnindent();
- imguiUnindent();
-
- char msg[64];
- snprintf(msg, 64, "Build Time: %.1fms", m_totalBuildTimeMs);
- imguiLabel(msg);
- imguiSeparator();
- }
- void Sample_SoloMesh::handleTools()
- {
- int type = !m_tool ? TOOL_NONE : m_tool->type();
-
- if (imguiCheck("Test Navmesh", type == TOOL_NAVMESH_TESTER))
- {
- setTool(new NavMeshTesterTool);
- }
- if (imguiCheck("Prune Navmesh", type == TOOL_NAVMESH_PRUNE))
- {
- setTool(new NavMeshPruneTool);
- }
- if (imguiCheck("Create Off-Mesh Connections", type == TOOL_OFFMESH_CONNECTION))
- {
- setTool(new OffMeshConnectionTool);
- }
- if (imguiCheck("Create Convex Volumes", type == TOOL_CONVEX_VOLUME))
- {
- setTool(new ConvexVolumeTool);
- }
- if (imguiCheck("Create Crowds", type == TOOL_CROWD))
- {
- setTool(new CrowdTool);
- }
-
- imguiSeparatorLine();
- imguiIndent();
- if (m_tool)
- m_tool->handleMenu();
- imguiUnindent();
- }
- void Sample_SoloMesh::handleDebugMode()
- {
- // Check which modes are valid.
- bool valid[MAX_DRAWMODE];
- for (int i = 0; i < MAX_DRAWMODE; ++i)
- valid[i] = false;
- if (m_geom)
- {
- valid[DRAWMODE_NAVMESH] = m_navMesh != 0;
- valid[DRAWMODE_NAVMESH_TRANS] = m_navMesh != 0;
- valid[DRAWMODE_NAVMESH_BVTREE] = m_navMesh != 0;
- valid[DRAWMODE_NAVMESH_NODES] = m_navQuery != 0;
- valid[DRAWMODE_NAVMESH_INVIS] = m_navMesh != 0;
- valid[DRAWMODE_MESH] = true;
- valid[DRAWMODE_VOXELS] = m_solid != 0;
- valid[DRAWMODE_VOXELS_WALKABLE] = m_solid != 0;
- valid[DRAWMODE_COMPACT] = m_chf != 0;
- valid[DRAWMODE_COMPACT_DISTANCE] = m_chf != 0;
- valid[DRAWMODE_COMPACT_REGIONS] = m_chf != 0;
- valid[DRAWMODE_REGION_CONNECTIONS] = m_cset != 0;
- valid[DRAWMODE_RAW_CONTOURS] = m_cset != 0;
- valid[DRAWMODE_BOTH_CONTOURS] = m_cset != 0;
- valid[DRAWMODE_CONTOURS] = m_cset != 0;
- valid[DRAWMODE_POLYMESH] = m_pmesh != 0;
- valid[DRAWMODE_POLYMESH_DETAIL] = m_dmesh != 0;
- }
-
- int unavail = 0;
- for (int i = 0; i < MAX_DRAWMODE; ++i)
- if (!valid[i]) unavail++;
- if (unavail == MAX_DRAWMODE)
- return;
- imguiLabel("Draw");
- if (imguiCheck("Input Mesh", m_drawMode == DRAWMODE_MESH, valid[DRAWMODE_MESH]))
- m_drawMode = DRAWMODE_MESH;
- if (imguiCheck("Navmesh", m_drawMode == DRAWMODE_NAVMESH, valid[DRAWMODE_NAVMESH]))
- m_drawMode = DRAWMODE_NAVMESH;
- if (imguiCheck("Navmesh Invis", m_drawMode == DRAWMODE_NAVMESH_INVIS, valid[DRAWMODE_NAVMESH_INVIS]))
- m_drawMode = DRAWMODE_NAVMESH_INVIS;
- if (imguiCheck("Navmesh Trans", m_drawMode == DRAWMODE_NAVMESH_TRANS, valid[DRAWMODE_NAVMESH_TRANS]))
- m_drawMode = DRAWMODE_NAVMESH_TRANS;
- if (imguiCheck("Navmesh BVTree", m_drawMode == DRAWMODE_NAVMESH_BVTREE, valid[DRAWMODE_NAVMESH_BVTREE]))
- m_drawMode = DRAWMODE_NAVMESH_BVTREE;
- if (imguiCheck("Navmesh Nodes", m_drawMode == DRAWMODE_NAVMESH_NODES, valid[DRAWMODE_NAVMESH_NODES]))
- m_drawMode = DRAWMODE_NAVMESH_NODES;
- if (imguiCheck("Voxels", m_drawMode == DRAWMODE_VOXELS, valid[DRAWMODE_VOXELS]))
- m_drawMode = DRAWMODE_VOXELS;
- if (imguiCheck("Walkable Voxels", m_drawMode == DRAWMODE_VOXELS_WALKABLE, valid[DRAWMODE_VOXELS_WALKABLE]))
- m_drawMode = DRAWMODE_VOXELS_WALKABLE;
- if (imguiCheck("Compact", m_drawMode == DRAWMODE_COMPACT, valid[DRAWMODE_COMPACT]))
- m_drawMode = DRAWMODE_COMPACT;
- if (imguiCheck("Compact Distance", m_drawMode == DRAWMODE_COMPACT_DISTANCE, valid[DRAWMODE_COMPACT_DISTANCE]))
- m_drawMode = DRAWMODE_COMPACT_DISTANCE;
- if (imguiCheck("Compact Regions", m_drawMode == DRAWMODE_COMPACT_REGIONS, valid[DRAWMODE_COMPACT_REGIONS]))
- m_drawMode = DRAWMODE_COMPACT_REGIONS;
- if (imguiCheck("Region Connections", m_drawMode == DRAWMODE_REGION_CONNECTIONS, valid[DRAWMODE_REGION_CONNECTIONS]))
- m_drawMode = DRAWMODE_REGION_CONNECTIONS;
- if (imguiCheck("Raw Contours", m_drawMode == DRAWMODE_RAW_CONTOURS, valid[DRAWMODE_RAW_CONTOURS]))
- m_drawMode = DRAWMODE_RAW_CONTOURS;
- if (imguiCheck("Both Contours", m_drawMode == DRAWMODE_BOTH_CONTOURS, valid[DRAWMODE_BOTH_CONTOURS]))
- m_drawMode = DRAWMODE_BOTH_CONTOURS;
- if (imguiCheck("Contours", m_drawMode == DRAWMODE_CONTOURS, valid[DRAWMODE_CONTOURS]))
- m_drawMode = DRAWMODE_CONTOURS;
- if (imguiCheck("Poly Mesh", m_drawMode == DRAWMODE_POLYMESH, valid[DRAWMODE_POLYMESH]))
- m_drawMode = DRAWMODE_POLYMESH;
- if (imguiCheck("Poly Mesh Detail", m_drawMode == DRAWMODE_POLYMESH_DETAIL, valid[DRAWMODE_POLYMESH_DETAIL]))
- m_drawMode = DRAWMODE_POLYMESH_DETAIL;
-
- if (unavail)
- {
- imguiValue("Tick 'Keep Itermediate Results'");
- imguiValue("to see more debug mode options.");
- }
- }
- void Sample_SoloMesh::handleRender()
- {
- if (!m_geom || !m_geom->getMesh())
- return;
-
- glEnable(GL_FOG);
- glDepthMask(GL_TRUE);
- const float texScale = 1.0f / (m_cellSize * 10.0f);
-
- if (m_drawMode != DRAWMODE_NAVMESH_TRANS)
- {
- // Draw mesh
- duDebugDrawTriMeshSlope(&m_dd, m_geom->getMesh()->getVerts(), m_geom->getMesh()->getVertCount(),
- m_geom->getMesh()->getTris(), m_geom->getMesh()->getNormals(), m_geom->getMesh()->getTriCount(),
- m_agentMaxSlope, texScale);
- m_geom->drawOffMeshConnections(&m_dd);
- }
-
- glDisable(GL_FOG);
- glDepthMask(GL_FALSE);
- // Draw bounds
- const float* bmin = m_geom->getNavMeshBoundsMin();
- const float* bmax = m_geom->getNavMeshBoundsMax();
- duDebugDrawBoxWire(&m_dd, bmin[0],bmin[1],bmin[2], bmax[0],bmax[1],bmax[2], duRGBA(255,255,255,128), 1.0f);
- m_dd.begin(DU_DRAW_POINTS, 5.0f);
- m_dd.vertex(bmin[0],bmin[1],bmin[2],duRGBA(255,255,255,128));
- m_dd.end();
-
- if (m_navMesh && m_navQuery &&
- (m_drawMode == DRAWMODE_NAVMESH ||
- m_drawMode == DRAWMODE_NAVMESH_TRANS ||
- m_drawMode == DRAWMODE_NAVMESH_BVTREE ||
- m_drawMode == DRAWMODE_NAVMESH_NODES ||
- m_drawMode == DRAWMODE_NAVMESH_INVIS))
- {
- if (m_drawMode != DRAWMODE_NAVMESH_INVIS)
- duDebugDrawNavMeshWithClosedList(&m_dd, *m_navMesh, *m_navQuery, m_navMeshDrawFlags);
- if (m_drawMode == DRAWMODE_NAVMESH_BVTREE)
- duDebugDrawNavMeshBVTree(&m_dd, *m_navMesh);
- if (m_drawMode == DRAWMODE_NAVMESH_NODES)
- duDebugDrawNavMeshNodes(&m_dd, *m_navQuery);
- duDebugDrawNavMeshPolysWithFlags(&m_dd, *m_navMesh, SAMPLE_POLYFLAGS_DISABLED, duRGBA(0,0,0,128));
- }
-
- glDepthMask(GL_TRUE);
-
- if (m_chf && m_drawMode == DRAWMODE_COMPACT)
- duDebugDrawCompactHeightfieldSolid(&m_dd, *m_chf);
- if (m_chf && m_drawMode == DRAWMODE_COMPACT_DISTANCE)
- duDebugDrawCompactHeightfieldDistance(&m_dd, *m_chf);
- if (m_chf && m_drawMode == DRAWMODE_COMPACT_REGIONS)
- duDebugDrawCompactHeightfieldRegions(&m_dd, *m_chf);
- if (m_solid && m_drawMode == DRAWMODE_VOXELS)
- {
- glEnable(GL_FOG);
- duDebugDrawHeightfieldSolid(&m_dd, *m_solid);
- glDisable(GL_FOG);
- }
- if (m_solid && m_drawMode == DRAWMODE_VOXELS_WALKABLE)
- {
- glEnable(GL_FOG);
- duDebugDrawHeightfieldWalkable(&m_dd, *m_solid);
- glDisable(GL_FOG);
- }
- if (m_cset && m_drawMode == DRAWMODE_RAW_CONTOURS)
- {
- glDepthMask(GL_FALSE);
- duDebugDrawRawContours(&m_dd, *m_cset);
- glDepthMask(GL_TRUE);
- }
- if (m_cset && m_drawMode == DRAWMODE_BOTH_CONTOURS)
- {
- glDepthMask(GL_FALSE);
- duDebugDrawRawContours(&m_dd, *m_cset, 0.5f);
- duDebugDrawContours(&m_dd, *m_cset);
- glDepthMask(GL_TRUE);
- }
- if (m_cset && m_drawMode == DRAWMODE_CONTOURS)
- {
- glDepthMask(GL_FALSE);
- duDebugDrawContours(&m_dd, *m_cset);
- glDepthMask(GL_TRUE);
- }
- if (m_chf && m_cset && m_drawMode == DRAWMODE_REGION_CONNECTIONS)
- {
- duDebugDrawCompactHeightfieldRegions(&m_dd, *m_chf);
-
- glDepthMask(GL_FALSE);
- duDebugDrawRegionConnections(&m_dd, *m_cset);
- glDepthMask(GL_TRUE);
- }
- if (m_pmesh && m_drawMode == DRAWMODE_POLYMESH)
- {
- glDepthMask(GL_FALSE);
- duDebugDrawPolyMesh(&m_dd, *m_pmesh);
- glDepthMask(GL_TRUE);
- }
- if (m_dmesh && m_drawMode == DRAWMODE_POLYMESH_DETAIL)
- {
- glDepthMask(GL_FALSE);
- duDebugDrawPolyMeshDetail(&m_dd, *m_dmesh);
- glDepthMask(GL_TRUE);
- }
-
- m_geom->drawConvexVolumes(&m_dd);
- if (m_tool)
- m_tool->handleRender();
- renderToolStates();
- glDepthMask(GL_TRUE);
- }
- void Sample_SoloMesh::handleRenderOverlay(double* proj, double* model, int* view)
- {
- if (m_tool)
- m_tool->handleRenderOverlay(proj, model, view);
- renderOverlayToolStates(proj, model, view);
- }
- void Sample_SoloMesh::handleMeshChanged(class InputGeom* geom)
- {
- Sample::handleMeshChanged(geom);
- dtFreeNavMesh(m_navMesh);
- m_navMesh = 0;
- if (m_tool)
- {
- m_tool->reset();
- m_tool->init(this);
- }
- resetToolStates();
- initToolStates(this);
- }
- bool Sample_SoloMesh::handleBuild()
- {
- if (!m_geom || !m_geom->getMesh())
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
- return false;
- }
-
- cleanup();
-
- const float* bmin = m_geom->getNavMeshBoundsMin();
- const float* bmax = m_geom->getNavMeshBoundsMax();
- const float* verts = m_geom->getMesh()->getVerts();
- const int nverts = m_geom->getMesh()->getVertCount();
- const int* tris = m_geom->getMesh()->getTris();
- const int ntris = m_geom->getMesh()->getTriCount();
-
- //
- // Step 1. Initialize build config.
- //
-
- // Init build configuration from GUI
- memset(&m_cfg, 0, sizeof(m_cfg));
- m_cfg.cs = m_cellSize;
- m_cfg.ch = m_cellHeight;
- m_cfg.walkableSlopeAngle = m_agentMaxSlope;
- m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch);
- m_cfg.walkableClimb = (int)floorf(m_agentMaxClimb / m_cfg.ch);
- m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs);
- m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize);
- m_cfg.maxSimplificationError = m_edgeMaxError;
- m_cfg.minRegionArea = (int)rcSqr(m_regionMinSize); // Note: area = size*size
- m_cfg.mergeRegionArea = (int)rcSqr(m_regionMergeSize); // Note: area = size*size
- m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly;
- m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
- m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
-
- // Set the area where the navigation will be build.
- // Here the bounds of the input mesh are used, but the
- // area could be specified by an user defined box, etc.
- rcVcopy(m_cfg.bmin, bmin);
- rcVcopy(m_cfg.bmax, bmax);
- rcCalcGridSize(m_cfg.bmin, m_cfg.bmax, m_cfg.cs, &m_cfg.width, &m_cfg.height);
- // Reset build times gathering.
- m_ctx->resetTimers();
- // Start the build process.
- m_ctx->startTimer(RC_TIMER_TOTAL);
-
- m_ctx->log(RC_LOG_PROGRESS, "Building navigation:");
- m_ctx->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height);
- m_ctx->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", nverts/1000.0f, ntris/1000.0f);
-
- //
- // Step 2. Rasterize input polygon soup.
- //
-
- // Allocate voxel heightfield where we rasterize our input data to.
- m_solid = rcAllocHeightfield();
- if (!m_solid)
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
- return false;
- }
- if (!rcCreateHeightfield(m_ctx, *m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch))
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
- return false;
- }
-
- // Allocate array that can hold triangle area types.
- // If you have multiple meshes you need to process, allocate
- // and array which can hold the max number of triangles you need to process.
- m_triareas = new unsigned char[ntris];
- if (!m_triareas)
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", ntris);
- return false;
- }
-
- // Find triangles which are walkable based on their slope and rasterize them.
- // If your input data is multiple meshes, you can transform them here, calculate
- // the are type for each of the meshes and rasterize them.
- memset(m_triareas, 0, ntris*sizeof(unsigned char));
- rcMarkWalkableTriangles(m_ctx, m_cfg.walkableSlopeAngle, verts, nverts, tris, ntris, m_triareas);
- if (!rcRasterizeTriangles(m_ctx, verts, nverts, tris, m_triareas, ntris, *m_solid, m_cfg.walkableClimb))
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not rasterize triangles.");
- return false;
- }
- if (!m_keepInterResults)
- {
- delete [] m_triareas;
- m_triareas = 0;
- }
-
- //
- // Step 3. Filter walkables surfaces.
- //
-
- // Once all geoemtry is rasterized, we do initial pass of filtering to
- // remove unwanted overhangs caused by the conservative rasterization
- // as well as filter spans where the character cannot possibly stand.
- if (m_filterLowHangingObstacles)
- rcFilterLowHangingWalkableObstacles(m_ctx, m_cfg.walkableClimb, *m_solid);
- if (m_filterLedgeSpans)
- rcFilterLedgeSpans(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid);
- if (m_filterWalkableLowHeightSpans)
- rcFilterWalkableLowHeightSpans(m_ctx, m_cfg.walkableHeight, *m_solid);
- //
- // Step 4. Partition walkable surface to simple regions.
- //
- // Compact the heightfield so that it is faster to handle from now on.
- // This will result more cache coherent data as well as the neighbours
- // between walkable cells will be calculated.
- m_chf = rcAllocCompactHeightfield();
- if (!m_chf)
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
- return false;
- }
- if (!rcBuildCompactHeightfield(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid, *m_chf))
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
- return false;
- }
-
- if (!m_keepInterResults)
- {
- rcFreeHeightField(m_solid);
- m_solid = 0;
- }
-
- // Erode the walkable area by agent radius.
- if (!rcErodeWalkableArea(m_ctx, m_cfg.walkableRadius, *m_chf))
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
- return false;
- }
- // (Optional) Mark areas.
- const ConvexVolume* vols = m_geom->getConvexVolumes();
- for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
- rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
-
- // Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
- // There are 3 martitioning methods, each with some pros and cons:
- // 1) Watershed partitioning
- // - the classic Recast partitioning
- // - creates the nicest tessellation
- // - usually slowest
- // - partitions the heightfield into nice regions without holes or overlaps
- // - the are some corner cases where this method creates produces holes and overlaps
- // - holes may appear when a small obstacles is close to large open area (triangulation can handle this)
- // - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail
- // * generally the best choice if you precompute the nacmesh, use this if you have large open areas
- // 2) Monotone partioning
- // - fastest
- // - partitions the heightfield into regions without holes and overlaps (guaranteed)
- // - creates long thin polygons, which sometimes causes paths with detours
- // * use this if you want fast navmesh generation
- // 3) Layer partitoining
- // - quite fast
- // - partitions the heighfield into non-overlapping regions
- // - relies on the triangulation code to cope with holes (thus slower than monotone partitioning)
- // - produces better triangles than monotone partitioning
- // - does not have the corner cases of watershed partitioning
- // - can be slow and create a bit ugly tessellation (still better than monotone)
- // if you have large open areas with small obstacles (not a problem if you use tiles)
- // * good choice to use for tiled navmesh with medium and small sized tiles
-
- if (m_partitionType == SAMPLE_PARTITION_WATERSHED)
- {
- // Prepare for region partitioning, by calculating distance field along the walkable surface.
- if (!rcBuildDistanceField(m_ctx, *m_chf))
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
- return false;
- }
-
- // Partition the walkable surface into simple regions without holes.
- if (!rcBuildRegions(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
- return false;
- }
- }
- else if (m_partitionType == SAMPLE_PARTITION_MONOTONE)
- {
- // Partition the walkable surface into simple regions without holes.
- // Monotone partitioning does not need distancefield.
- if (!rcBuildRegionsMonotone(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
- return false;
- }
- }
- else // SAMPLE_PARTITION_LAYERS
- {
- // Partition the walkable surface into simple regions without holes.
- if (!rcBuildLayerRegions(m_ctx, *m_chf, 0, m_cfg.minRegionArea))
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
- return false;
- }
- }
-
- //
- // Step 5. Trace and simplify region contours.
- //
-
- // Create contours.
- m_cset = rcAllocContourSet();
- if (!m_cset)
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
- return false;
- }
- if (!rcBuildContours(m_ctx, *m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset))
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
- return false;
- }
-
- //
- // Step 6. Build polygons mesh from contours.
- //
-
- // Build polygon navmesh from the contours.
- m_pmesh = rcAllocPolyMesh();
- if (!m_pmesh)
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
- return false;
- }
- if (!rcBuildPolyMesh(m_ctx, *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh))
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
- return false;
- }
-
- //
- // Step 7. Create detail mesh which allows to access approximate height on each polygon.
- //
-
- m_dmesh = rcAllocPolyMeshDetail();
- if (!m_dmesh)
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmdtl'.");
- return false;
- }
- if (!rcBuildPolyMeshDetail(m_ctx, *m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh))
- {
- m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build detail mesh.");
- return false;
- }
- if (!m_keepInterResults)
- {
- rcFreeCompactHeightfield(m_chf);
- m_chf = 0;
- rcFreeContourSet(m_cset);
- m_cset = 0;
- }
- // At this point the navigation mesh data is ready, you can access it from m_pmesh.
- // See duDebugDrawPolyMesh or dtCreateNavMeshData as examples how to access the data.
-
- //
- // (Optional) Step 8. Create Detour data from Recast poly mesh.
- //
-
- // The GUI may allow more max points per polygon than Detour can handle.
- // Only build the detour navmesh if we do not exceed the limit.
- if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
- {
- unsigned char* navData = 0;
- int navDataSize = 0;
- // Update poly flags from areas.
- for (int i = 0; i < m_pmesh->npolys; ++i)
- {
- if (m_pmesh->areas[i] == RC_WALKABLE_AREA)
- m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND;
-
- if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND ||
- m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
- m_pmesh->areas[i] == SAMPLE_POLYAREA_ROAD)
- {
- m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
- }
- else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_WATER)
- {
- m_pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
- }
- else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_DOOR)
- {
- m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
- }
- }
- dtNavMeshCreateParams params;
- memset(¶ms, 0, sizeof(params));
- params.verts = m_pmesh->verts;
- params.vertCount = m_pmesh->nverts;
- params.polys = m_pmesh->polys;
- params.polyAreas = m_pmesh->areas;
- params.polyFlags = m_pmesh->flags;
- params.polyCount = m_pmesh->npolys;
- params.nvp = m_pmesh->nvp;
- params.detailMeshes = m_dmesh->meshes;
- params.detailVerts = m_dmesh->verts;
- params.detailVertsCount = m_dmesh->nverts;
- params.detailTris = m_dmesh->tris;
- params.detailTriCount = m_dmesh->ntris;
- params.offMeshConVerts = m_geom->getOffMeshConnectionVerts();
- params.offMeshConRad = m_geom->getOffMeshConnectionRads();
- params.offMeshConDir = m_geom->getOffMeshConnectionDirs();
- params.offMeshConAreas = m_geom->getOffMeshConnectionAreas();
- params.offMeshConFlags = m_geom->getOffMeshConnectionFlags();
- params.offMeshConUserID = m_geom->getOffMeshConnectionId();
- params.offMeshConCount = m_geom->getOffMeshConnectionCount();
- params.walkableHeight = m_agentHeight;
- params.walkableRadius = m_agentRadius;
- params.walkableClimb = m_agentMaxClimb;
- rcVcopy(params.bmin, m_pmesh->bmin);
- rcVcopy(params.bmax, m_pmesh->bmax);
- params.cs = m_cfg.cs;
- params.ch = m_cfg.ch;
- params.buildBvTree = true;
-
- if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
- {
- m_ctx->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
- return false;
- }
-
- m_navMesh = dtAllocNavMesh();
- if (!m_navMesh)
- {
- dtFree(navData);
- m_ctx->log(RC_LOG_ERROR, "Could not create Detour navmesh");
- return false;
- }
-
- dtStatus status;
-
- status = m_navMesh->init(navData, navDataSize, DT_TILE_FREE_DATA);
- if (dtStatusFailed(status))
- {
- dtFree(navData);
- m_ctx->log(RC_LOG_ERROR, "Could not init Detour navmesh");
- return false;
- }
-
- status = m_navQuery->init(m_navMesh, 2048);
- if (dtStatusFailed(status))
- {
- m_ctx->log(RC_LOG_ERROR, "Could not init Detour navmesh query");
- return false;
- }
- }
-
- m_ctx->stopTimer(RC_TIMER_TOTAL);
- // Show performance stats.
- duLogBuildTimes(*m_ctx, m_ctx->getAccumulatedTime(RC_TIMER_TOTAL));
- m_ctx->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_pmesh->nverts, m_pmesh->npolys);
-
- m_totalBuildTimeMs = m_ctx->getAccumulatedTime(RC_TIMER_TOTAL)/1000.0f;
-
- if (m_tool)
- m_tool->init(this);
- initToolStates(this);
- return true;
- }
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