9
3

adefiledpriest133769544.lua 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledpriest133769544.lua
  3. Script Purpose : Waypoint Path for adefiledpriest133769544.lua
  4. Script Author : Rylec
  5. Script Date : 06-26-2020 06:17:00
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 216.63, -0.76, -173.38, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 228.91, -0.8, -171.82, 2, 0)
  22. MovementLoopAddLocation(NPC, 250.3, -0.8, -165.68, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 220.38, -0.77, -174.66, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 218.08, -0.76, -172.24, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 228.26, -0.8, -172.12, 2, 0)
  26. MovementLoopAddLocation(NPC, 244.18, 0.22, -167.01, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 252.94, -1.26, -143.65, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 234.2, -0.82, -168.25, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 255.15, -1.06, -163.18, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 248.98, -0.4, -168.23, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 226.24, -0.79, -173.3, 2, 0)
  32. end
  33. function aggro(NPC, Spawn)
  34. math.randomseed(os.time())
  35. local choice = math.random (1,3)
  36. if choice == 1 then
  37. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  38. elseif choice == 2 then
  39. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  40. else
  41. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  42. end
  43. end
  44. function death(NPC, Spawn)
  45. math.randomseed(os.time())
  46. local choice = math.random(1,2)
  47. if choice == 1 then
  48. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  49. else
  50. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  51. end
  52. end