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stop_the_bloodskull_lumberjacks.lua 1.7 KB

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  1. --[[
  2. Script Name : Quests/TheCommonlands/stop_the_bloodskull_lumberjacks.lua
  3. Script Purpose : Handles the quest, "Stop the Bloodskull Lumberjacks"
  4. Script Author : premierio015
  5. Script Date : 25.05.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Commonlands
  8. Quest Giver : wood_pile_widget
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I need to slay Bloodskull lumberjacks", 25, 100, "The Bloodskull lumberjacks in the Commonlands are starting to gather in greater and greater numbers. I should do my best and slay them before they collect any more wood for their weapons and shields.", 91, 330125, 331138)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function QuestComplete(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "I have slain the Bloodskull lumberjacks.")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "I have destroyed the Bloodskull lumberjacks, though I am sure they will be back.")
  29. UpdateQuestDescription(Quest, "I have destroyed quite a few of the Bloodskull lumberjacks. ")
  30. GiveQuestReward(Quest, Player)
  31. end
  32. function Reload(Quest, QuestGiver, Player, Step)
  33. if Step == 1 then
  34. QuestComplete(Quest, QuestGiver, Player)
  35. end
  36. end