forgotten_soul2.lua 5.7 KB

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  1. --[[
  2. Script Name : forgotten_soul2.lua
  3. Script Purpose : Waypoint Path for forgotten_soul2.lua
  4. Script Author : Devn00b
  5. Script Date : 05/14/2020 12:15:18 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 10
  11. local level2 = 9
  12. local difficulty1 = 6
  13. local hp1 = 370
  14. local power1 = 130
  15. local difficulty2 = 6
  16. local hp2 = 275
  17. local power2 = 110
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -195.98, -0.06, -93.08, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -198.07, -0.08, -99.13, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -195.48, -0.03, -104.65, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -185.08, -0.1, -106.6, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -181.24, -0.05, -109.84, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -189.18, -0.12, -106.14, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -195.48, -0.05, -103.88, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -199.4, -0.03, -94.8, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -208.64, -0.06, -92.64, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -213.03, -0.07, -88.12, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -218.99, -0.1, -94.43, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -214.1, -0.08, -87.15, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -217.2, -0.08, -81.13, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -218.54, -0.01, -68.08, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -218.28, 0.02, -57.31, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -208.4, -0.88, -45.41, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -202.18, 0.14, -39.25, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -207.32, -0.9, -47.54, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -217.37, 0.02, -56.76, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -218.21, 0.16, -64.95, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -216.75, -0.09, -82, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -213.62, -0.07, -87.37, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -218.97, -0.11, -95.4, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, -213.67, -0.01, -89.99, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, -208.59, -0.06, -94.28, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, -198.3, -0.02, -94.98, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, -185.47, -0.07, -94.11, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, -178.29, -0.25, -85.38, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, -175.36, -0.26, -74.28, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, -187.32, 0.11, -72.57, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, -191.78, -0.05, -65.87, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, -191.66, -0.11, -61.79, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, -199.25, -0.09, -59.89, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, -191.66, -0.11, -61.79, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, -191.78, -0.05, -65.87, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, -187.32, 0.11, -72.57, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, -175.36, -0.26, -74.28, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, -178.29, -0.25, -85.38, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, -185.47, -0.07, -94.11, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, -198.3, -0.02, -94.98, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, -208.59, -0.06, -94.28, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, -213.67, -0.01, -89.99, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, -218.97, -0.11, -95.4, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, -213.62, -0.07, -87.37, 2, math.random(0,5))
  81. MovementLoopAddLocation(NPC, -216.75, -0.09, -82, 2, math.random(0,5))
  82. MovementLoopAddLocation(NPC, -218.21, 0.16, -64.95, 2, math.random(0,5))
  83. MovementLoopAddLocation(NPC, -217.37, 0.02, -56.76, 2, math.random(0,5))
  84. MovementLoopAddLocation(NPC, -207.32, -0.9, -47.54, 2, math.random(0,5))
  85. MovementLoopAddLocation(NPC, -202.18, 0.14, -39.25, 2, math.random(0,5))
  86. MovementLoopAddLocation(NPC, -208.4, -0.88, -45.41, 2, math.random(0,5))
  87. MovementLoopAddLocation(NPC, -218.28, 0.02, -57.31, 2, math.random(0,5))
  88. MovementLoopAddLocation(NPC, -218.54, -0.01, -68.08, 2, math.random(0,5))
  89. MovementLoopAddLocation(NPC, -217.2, -0.08, -81.13, 2, math.random(0,5))
  90. MovementLoopAddLocation(NPC, -214.1, -0.08, -87.15, 2, math.random(0,5))
  91. MovementLoopAddLocation(NPC, -218.99, -0.1, -94.43, 2, math.random(0,5))
  92. MovementLoopAddLocation(NPC, -213.03, -0.07, -88.12, 2, math.random(0,5))
  93. MovementLoopAddLocation(NPC, -208.64, -0.06, -92.64, 2, math.random(0,5))
  94. MovementLoopAddLocation(NPC, -199.4, -0.03, -94.8, 2, math.random(0,5))
  95. MovementLoopAddLocation(NPC, -195.48, -0.05, -103.88, 2, math.random(0,5))
  96. MovementLoopAddLocation(NPC, -189.18, -0.12, -106.14, 2, math.random(0,5))
  97. MovementLoopAddLocation(NPC, -181.24, -0.05, -109.84, 2, math.random(0,5))
  98. MovementLoopAddLocation(NPC, -185.08, -0.1, -106.6, 2, math.random(0,5))
  99. MovementLoopAddLocation(NPC, -195.48, -0.03, -104.65, 2, math.random(0,5))
  100. MovementLoopAddLocation(NPC, -198.07, -0.08, -99.13, 2, math.random(0,5))
  101. MovementLoopAddLocation(NPC, -195.98, -0.06, -93.08, 2, math.random(0,5))
  102. end