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- --[[
- Script Name : malefic_arachnid2.lua
- Script Purpose : Waypoint Path for malefic_arachnid2.lua
- Script Author : Devn00b
- Script Date : 05/12/2020 12:29:13 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 7
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 215
- local power2 = 215
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -96.16, -0.08, -162.74, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.21, -0.08, -162.07, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.2, -0.08, -163.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.04, -0.07, -168.05, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -97.08, -0.07, -167.8, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.81, -0.08, -168.27, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.74, -0.08, -163.72, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.62, -0.08, -166.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.5, -0.08, -162.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.97, -0.08, -162.5, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.22, -0.08, -163.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.89, -0.08, -165.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.99, -0.07, -166.29, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.14, -0.08, -164.7, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.08, -0.08, -166.5, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.97, -0.08, -167.59, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.86, -0.08, -168.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.82, -0.07, -167.49, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.68, -0.08, -162.69, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.82, -0.07, -167.49, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.86, -0.08, -168.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.97, -0.08, -167.59, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.08, -0.08, -166.5, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.14, -0.08, -164.7, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.99, -0.07, -166.29, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.89, -0.08, -165.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.22, -0.08, -163.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.97, -0.08, -162.5, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.5, -0.08, -162.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.62, -0.08, -166.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.74, -0.08, -163.72, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.81, -0.08, -168.27, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -97.08, -0.07, -167.8, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.04, -0.07, -168.05, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.2, -0.08, -163.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.21, -0.08, -162.07, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.16, -0.08, -162.74, 2, math.random(0,10))
- end
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