123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 |
- --[[
- Script Name : rifter_pest2_1.lua
- Script Purpose : Waypoint Path for rifter_pest2_1.lua
- Script Author : Devn00b
- Script Date : 05/14/2020 12:55:46 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 8
- local level2 = 7
- local difficulty1 = 6
- local hp1 = 250
- local power1 = 250
- local difficulty2 = 6
- local hp2 = 215
- local power2 = 215
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -207.09, -0.39, -117.2, 2, 0)
- MovementLoopAddLocation(NPC, -200.53, -0.39, -116.91, 2, 0)
- MovementLoopAddLocation(NPC, -201.19, -0.04, -134.49, 2, 0)
- MovementLoopAddLocation(NPC, -211.26, -0.07, -130.99, 2, 0)
- MovementLoopAddLocation(NPC, -198.04, -0.01, -115.88, 2, 0)
- MovementLoopAddLocation(NPC, -192.81, -0.39, -120.84, 2, 0)
- MovementLoopAddLocation(NPC, -193.14, -0.39, -131.07, 2, 0)
- MovementLoopAddLocation(NPC, -169.02, -0.13, -131.19, 2, 0)
- MovementLoopAddLocation(NPC, -170.53, 1.17, -122.78, 2, 0)
- MovementLoopAddLocation(NPC, -178.23, 1.17, -121.42, 2, 0)
- MovementLoopAddLocation(NPC, -171.55, 1.17, -122.44, 2, 0)
- MovementLoopAddLocation(NPC, -171.81, -0.39, -131.77, 2, 0)
- MovementLoopAddLocation(NPC, -186.44, 0, -135.01, 2, 0)
- MovementLoopAddLocation(NPC, -192.46, -0.37, -129.67, 2, 0)
- MovementLoopAddLocation(NPC, -192.98, 0, -115.53, 2, 0)
- MovementLoopAddLocation(NPC, -199.55, -0.13, -116.17, 2, 0)
- MovementLoopAddLocation(NPC, -202.75, -0.39, -123.72, 2, 0)
- MovementLoopAddLocation(NPC, -197.96, -0.39, -127.4, 2, 0)
- MovementLoopAddLocation(NPC, -204.05, -0.39, -123, 2, 0)
- MovementLoopAddLocation(NPC, -211.75, 0, -124.98, 2, 0)
- MovementLoopAddLocation(NPC, -206.52, 0, -134.85, 2, 0)
- MovementLoopAddLocation(NPC, -211.75, 0, -124.98, 2, 0)
- MovementLoopAddLocation(NPC, -204.05, -0.39, -123, 2, 0)
- MovementLoopAddLocation(NPC, -197.96, -0.39, -127.4, 2, 0)
- MovementLoopAddLocation(NPC, -202.75, -0.39, -123.72, 2, 0)
- MovementLoopAddLocation(NPC, -199.55, -0.13, -116.17, 2, 0)
- MovementLoopAddLocation(NPC, -192.98, 0, -115.53, 2, 0)
- MovementLoopAddLocation(NPC, -192.46, -0.37, -129.67, 2, 0)
- MovementLoopAddLocation(NPC, -186.44, 0, -135.01, 2, 0)
- MovementLoopAddLocation(NPC, -171.81, -0.39, -131.77, 2, 0)
- MovementLoopAddLocation(NPC, -171.55, 1.17, -122.44, 2, 0)
- MovementLoopAddLocation(NPC, -178.23, 1.17, -121.42, 2, 0)
- MovementLoopAddLocation(NPC, -170.53, 1.17, -122.78, 2, 0)
- MovementLoopAddLocation(NPC, -169.02, -0.13, -131.19, 2, 0)
- MovementLoopAddLocation(NPC, -193.14, -0.39, -131.07, 2, 0)
- MovementLoopAddLocation(NPC, -192.81, -0.39, -120.84, 2, 0)
- MovementLoopAddLocation(NPC, -198.04, -0.01, -115.88, 2, 0)
- MovementLoopAddLocation(NPC, -211.26, -0.07, -130.99, 2, 0)
- MovementLoopAddLocation(NPC, -201.19, -0.04, -134.49, 2, 0)
- MovementLoopAddLocation(NPC, -200.53, -0.39, -116.91, 2, 0)
- MovementLoopAddLocation(NPC, -207.09, -0.39, -117.2, 2, 0)
- end
|