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- --[[
- Script Name : shriller9_1.lua
- Script Purpose : Waypoint Path for shriller9_1.lua
- Script Author : Devn00b
- Script Date : 05/11/2020 11:35:58 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 4
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 110
- local power1 = 55
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 65
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 18.29, 2, -97.73, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 22.31, 2, -109.25, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 22.6, 2, -105.96, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 19.43, 2, -106.24, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 22.74, 2, -102.23, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 26.26, 2, -104.98, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 25.32, 2, -107.07, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 17.05, 2, -100.26, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 6.41, 2, -108.94, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 4.67, 2, -108.18, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -12.96, 2, -91.02, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -29.84, 2, -106.71, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.41, 2, -111.15, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.84, 2, -126.29, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.68, 2, -132.32, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.48, 2 -141.41, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -53.3, 2, -148.94, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -62.18, 2, -153.09, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.36, 2, -153.01, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.38, 2, -137.87, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -77.56, 2, -130.02, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.68, 2, -120.15, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.38, 2, -109.65, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -65.9, 2, -96.84, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -59.25, 2, -95.03, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -58.56, 2, -90.13, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -54.92, 2, -71.05, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.4, 2, -65.26, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -27.27, 2, -73.65, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -12.09, 2, -91, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -29.26, 2, -105.82, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.1, 2, -111.38, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.92, 2, -126.45, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.25, 2, -132.75, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -56.47, 2, -152.17, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.22, 2, -152.41, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -56.47, 2, -152.17, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.25, 2, -132.75, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.92, 2, -126.45, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.1, 2, -111.38, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -29.26, 2, -105.82, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -12.09, 2, -91, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -27.27, 2, -73.65, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.4, 2, -65.26, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -54.92, 2, -71.05, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -58.56, 2, -90.13, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -59.25, 2, -95.03, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -65.9, 2, -96.84, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.38, 2, -109.65, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.68, 2, -120.15, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -77.56, 2, -130.02, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.38, 2, -137.87, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.36, 2, -153.01, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -62.18, 2, -153.09, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -53.3, 2, -148.94, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.48, 2, -141.41, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.68, 2, -132.32, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.84, 2, -126.29, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.41, 2, -111.15, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -29.84, 2, -106.71, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -12.96, 2, -91.02, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 4.67, 2, -108.18, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 6.41, 2, -108.94, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 17.05, 2, -100.26, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 25.32, 2, -107.07, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 26.26, 2, -104.98, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 22.74, 2, -102.23, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 19.43, 2, -106.24, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 22.6, 2, -105.96, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 22.31, 2, -109.25, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, 18.29, 2, -97.73, 1, math.random(0,10))
- end
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