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- --[[
- Script Name : SpawnScripts/ForestRuins/ThenatrenLightarrow.lua
- Script Purpose : Thenatren Lightarrow
- Script Author : John Adams
- Script Date : 2008.09.19
- Script Notes : Auto-Generated Conversation from PacketParser Data - added flavor emotes 2022.2.20 Dorbin
- --]]
- function spawn(NPC)
- EcologyEmotes(NPC,Spawn)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function InRange(NPC, Spawn)
- if math.random(1, 100) <= 80 then
- choice = math.random(1,4)
- if choice ==1 then
- PlayFlavor(NPC, "", "Careful near those ruins, friend! It's a magical place and full of danger!", "point", 0, 0, Spawn)
- elseif choice ==2 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "The air is restless. Be careful, my friend!", "hello", 0, 0, Spawn)
- elseif choice ==3 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "I would watch my step near those ruins, if I were you! There's been a lot of activity there lately.", "hello", 0, 0, Spawn)
- else
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "I've been sent to keep a close watch on the ruins. There has been a lot of activity here lately.", "hello", 0, 0, Spawn)
-
- end
- end
- end
- function EcologyEmotes(NPC,Spawn)
- local choice = math.random(1,4)
-
- if choice == 1 then
- PlayFlavor(NPC, "", "", "peer", 0, 0, Spawn)
- AddTimer(NPC, 12000, "EcologyEmotes",1,Spawn)
-
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "ponder", 0, 0, Spawn)
- AddTimer(NPC, 11000, "EcologyEmotes",1,Spawn)
-
- elseif choice == 3 then
- PlayFlavor(NPC, "", "", "sniff", 0, 0, Spawn)
- AddTimer(NPC, 10000, "EcologyEmotes",1,Spawn)
-
- elseif choice == 4 then
- PlayFlavor(NPC, "", "", "stare", 0, 0, Spawn)
- AddTimer(NPC, 8000, "EcologyEmotes",1,Spawn)
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "Watch yourself near those ruins, they are dangerous!", "", 1689589577, 4560189)
- end
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