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- --[[
- Script Name : SpawnScripts/TheBaubbleshire/KaldinDeeppockets.lua
- Script Purpose : Kaldin Deeppockets <General Goods>
- Script Author : Dorbin
- Script Date : 2022.01.09
- Script Notes : Updated Dialog Module 2022.08.22 Dorbin
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local Delivery = 5444
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange")
- ProvidesQuest(NPC, Delivery)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function LeaveRange(NPC, Spawn)
- end
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 5, "InRange", "LeaveRange")
- ProvidesQuest(NPC, Delivery)
- end
- function InRange(NPC, Spawn) --Quest Callout Flavor
- if math.random(1, 100) <= 75 then
- if not HasCompletedQuest (Spawn, Delivery) and not HasQuest (Spawn, Delivery) and GetFactionAmount(Spawn,11) >0 then
- choice = math.random(1,2)
- if choice ==1 then
- PlayFlavor(NPC, "", "", "frustrated", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "", "", "grumble", 0, 0, Spawn)
- end
- else
- if GetFactionAmount(Spawn,11) >0 then
- FaceTarget(NPC, Spawn)
- if choice ==1 then
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "", "", "hello", 0, 0, Spawn)
- end
- end
- end
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetFactionAmount(Spawn,11) <0 then
- PlayFlavor(NPC, "", "", "heckno", 0, 0, Spawn)
- else
- if not HasCompletedQuest (Spawn, Delivery) and not HasQuest (Spawn, Delivery) then
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("What's all this madness?! Are Deeppockets working for someone else? What's become of us!? Enough of my woes. What's your order? Be quick with it.")
- Dialog.AddVoiceover("voiceover/english/barkeep_kaldin_deeppockets/qey_village06/barkeepdeeppockets000.mp3", 107874926, 2254072034)
- PlayFlavor(NPC, "", "", "frustrated", 0, 0, Spawn)
- Dialog.AddOption("I'm actually looking for work.", "Job1")
- Dialog.AddOption("Actually, I'll speak to Bregun about a drink. Thanks.")
- Dialog.Start()
- elseif not HasCompletedQuest (Spawn, Delivery) and HasQuest (Spawn, Delivery) then
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Did Coppershot appreciate our latest batch?")
- Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3", 0, 0)
- PlayFlavor(NPC, "","","hello",0,0,Spawn)
-
- Dialog.AddOption("I delievered the lager to Coppershot. He wanted me to give you this old stein.", "Delivered")
- Dialog.AddOptionRequirement(REQ_QUEST_ON_STEP, Delivery , 2)
- Dialog.AddOption("I'm still heading to Graystone Yard. I'll be back.")
- Dialog.AddOptionRequirement(REQ_QUEST_ON_STEP, Delivery , 1)
- Dialog.Start()
- else
- choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/barkeep_kaldin_deeppockets/qey_village06/100_barkeep_deeppockets_multhail1_b497dcb7.mp3", "My name is Deeppockets. Pleased to meet you, I am! Perhaps we'll talk again some day!", "", 3221951518, 4136363260, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/barkeep_kaldin_deeppockets/qey_village06/100_barkeep_deeppockets_callout_d2d77b95.mp3", "Come over and meet one of the most famous brewmasters in Qeynos!", "", 2446853968, 3962612908, Spawn)
- end
- end
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function Job1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Its no shame to be out of work in these tough times. Keep your chin up, friend. In fact, if you're looking to make some coin, I could use your help right now!")
- Dialog.AddVoiceover("voiceover/english/barkeep_kaldin_deeppockets/qey_village06/barkeepdeeppockets001.mp3", 635967568, 2169058204)
- PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn)
- Dialog.AddOption("I'll take any job you have.", "Job2")
- Dialog.AddOption("Actually, I'll speak to Bregun about a drink. Thanks.")
- Dialog.Start()
- end
- function Job2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("That's the spirit! See this jug of Lendel's Grand Lager? I need someone to deliever it to bartender Coppershot at the Frozen Tundra Tavern in Graystone Yard. Would you take it to him?")
- Dialog.AddVoiceover("voiceover/english/barkeep_kaldin_deeppockets/qey_village06/barkeepdeeppockets002.mp3", 273979806, 1884621205)
- PlayFlavor(NPC, "", "", "happy", 0, 0, Spawn)
- Dialog.AddOption("Sure, sounds like as good of a job as any.", "QuestBegin", "QuestBegin")
- Dialog.AddOption("Actually, I'll speak to Bregun about a drink. Thanks.")
- Dialog.Start()
- end
- function QuestBegin (NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, Delivery)
- end
- function Delivered(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("A stein from the Fool's Gold Tavern?! This is rare, indeed! That ancient tavern disappeared long ago! Oh, this cheers my heart! Here, please accept this coin I promised to you.")
- Dialog.AddVoiceover("voiceover/english/barkeep_kaldin_deeppockets/qey_village06/barkeepdeeppockets003.mp3", 1808434879, 1588622317)
- PlayFlavor(NPC, "", "", "boggle", 0, 0, Spawn)
- Dialog.AddOption("Enjoy the stein! Glad I could help.", "Reward")
- Dialog.Start()
- end
- function Reward(NPC, Spawn)
- SetStepComplete(Spawn, Delivery, 2)
- end
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