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aWillowWooddefenderfemale.lua 2.8 KB

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  1. --[[
  2. Script Name : SpawnScripts/qeynos_combined02/aWillowWooddefender.lua
  3. Script Author : Rylec
  4. Script Date : 2021.01.16 05:01:26
  5. Script Purpose :
  6. :
  7. --]]
  8. function spawn(NPC)
  9. AddTimer(NPC, 3000, "EmoteLoop")
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. Say(NPC, "Your deeds here will not be forgotten.")
  14. PlayAnimation(NPC, 12167)
  15. end
  16. function respawn(NPC)
  17. end
  18. function EmoteLoop(NPC)
  19. math.randomseed(os.time())
  20. local choice = math.random(1,17)
  21. if choice == 1 then
  22. -- converse_male01
  23. PlayAnimation(NPC, 11233)
  24. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  25. elseif choice == 2 then
  26. -- converse_male02
  27. PlayAnimation(NPC, 11234)
  28. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  29. elseif choice == 3 then
  30. -- converse_male03
  31. PlayAnimation(NPC, 11235)
  32. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  33. elseif choice == 4 then
  34. -- converse_male04
  35. PlayAnimation(NPC, 2983)
  36. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  37. elseif choice == 5 then
  38. -- converse_male05
  39. PlayAnimation(NPC, 11236)
  40. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  41. elseif choice == 6 then
  42. -- converse_male06
  43. PlayAnimation(NPC, 11237)
  44. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  45. elseif choice == 7 then
  46. -- converse_male07
  47. PlayAnimation(NPC, 11238)
  48. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  49. elseif choice == 8 then
  50. -- converse_male08
  51. PlayAnimation(NPC, 11239)
  52. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  53. elseif choice == 9 then
  54. -- converse_male09
  55. PlayAnimation(NPC, 11240)
  56. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  57. elseif choice == 10 then
  58. -- converse_male10
  59. PlayAnimation(NPC, 11241)
  60. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  61. elseif choice == 11 then
  62. -- converse_male11
  63. PlayAnimation(NPC, 11242)
  64. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  65. elseif choice == 12 then
  66. -- converse_male12
  67. PlayAnimation(NPC, 2991)
  68. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  69. elseif choice == 13 then
  70. -- no
  71. PlayAnimation(NPC, 11881)
  72. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  73. elseif choice == 14 then
  74. -- agree
  75. PlayAnimation(NPC, 10745)
  76. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  77. elseif choice == 15 then
  78. -- nod
  79. PlayAnimation(NPC, 11882)
  80. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  81. elseif choice == 16 then
  82. -- heckno
  83. PlayAnimation(NPC, 11680)
  84. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  85. else
  86. -- shrug
  87. PlayAnimation(NPC, 12240)
  88. AddTimer(NPC, math.random(6000,10000), "EmoteLoop")
  89. end
  90. end
  91. --function Idle(NPC)
  92. -- PlayAnimation(NPC, 323)
  93. -- EmoteLoop(NPC)
  94. --end