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- --[[
- Script Name : SpawnScripts/Baubbleshire/BizrinnClamorclang.lua
- Script Purpose : Bizrinn Clamorclang
- Script Author : Scatman
- Script Date : 2009.09.27
- Script Notes : Updated Dialog Module - 2022.08.21 Dorbin
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local PickUp = 5454
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11)<0 then
- PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn)
- else
- Dialog1(NPC, Spawn)
- end
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Oh! Why hello there! I am so behind on tinker work that I am not taking anymore orders at the moment ... What is it you want?")
- Dialog.AddVoiceover("voiceover/english/bizrinn_clamorclang/qey_village06/bizrinnclamorclang.mp3", 3866517974, 2558850199)
- Dialog.AddOption("I actually have a recipt to pick up a device for Bupipa Guryup.","Device1")
- Dialog.AddOptionRequirement(REQ_QUEST_ON_STEP, PickUp , 1)
- Dialog.AddOption("Ah, that's too bad. I guess I'll get my thingamajig whatchamacalit made somewhere else")
- Dialog.Start()
- end
- function Device1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Oh! Yes! The froglok songstress! I have the Sonance Volume Amplificator ready for her!")
- Dialog.AddVoiceover("voiceover/english/bizrinn_clamorclang/qey_village06/bizrinnclamorclang000.mp3", 3140666983, 3243864545)
- PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn)
- Dialog.AddOption("What does the device actually do?","umm")
- Dialog.Start()
- end
- function umm(NPC, Spawn)
- SetStepComplete(Spawn, PickUp, 1)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Why it makes her singing even LOUDER! We'll be able to hear her singing in the Baubbleshire! Isn't that great?!")
- Dialog.AddVoiceover("voiceover/english/bizrinn_clamorclang/qey_village06/bizrinnclamorclang001.mp3", 1964116252, 2748280828)
- PlayFlavor(NPC, "", "", "happy", 0, 0, Spawn)
- Dialog.AddOption("Wonderful!")
- Dialog.AddOption("... I see. I'll take it to her.")
- Dialog.Start()
- end
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