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- --[[
- Script Name : shriller.lua
- Script Purpose : Waypoint Path for shriller.lua
- Script Author : Devn00b
- Script Date : 04/28/2020 10:23:04 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 8
- local level2 = 9
- local difficulty1 = 8
- local hp1 = 485
- local power1 = 200
- local difficulty2 = 8
- local hp2 = 555
- local power2 = 240
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -10.2, 8.24, 5.87, 1, 1)
- MovementLoopAddLocation(NPC, -10.13, 2.08, -32.44, 1, 0)
- MovementLoopAddLocation(NPC, -5.94, 2, -33.58, 1, 0)
- MovementLoopAddLocation(NPC, 0.11, 2, -26.58, 1, 0)
- MovementLoopAddLocation(NPC, -0.2, 2, -24.3, 1, 0)
- MovementLoopAddLocation(NPC, 2.67, 2, -11.51, 1, 0)
- MovementLoopAddLocation(NPC, 7.39, 2, -9.46, 1, 0)
- MovementLoopAddLocation(NPC, 10.21, 3.28, -5.55, 1, 0)
- MovementLoopAddLocation(NPC, 11.2, 4.18, 0.74, 1, 0)
- MovementLoopAddLocation(NPC, 8.55, 5.11, 7.67, 1, 0)
- MovementLoopAddLocation(NPC, 7.55, 5.43, 9.92, 1, 0)
- MovementLoopAddLocation(NPC, -3.61, 7.16, 11.03, 1, 0)
- MovementLoopAddLocation(NPC, -9.18, 8.06, 6.98, 1, 0)
- MovementLoopAddLocation(NPC, -10.2, 8.24, 5.87, 1, 1)
- MovementLoopAddLocation(NPC, -9.18, 8.06, 6.98, 1, 0)
- MovementLoopAddLocation(NPC, -3.61, 7.16, 11.03, 1, 0)
- MovementLoopAddLocation(NPC, 7.55, 5.43, 9.92, 1, 0)
- MovementLoopAddLocation(NPC, 8.55, 5.11, 7.67, 1, 0)
- MovementLoopAddLocation(NPC, 11.2, 4.18, 0.74, 1, 0)
- MovementLoopAddLocation(NPC, 10.21, 3.28, -5.55, 1, 0)
- MovementLoopAddLocation(NPC, 7.39, 2, -9.46, 1, 0)
- MovementLoopAddLocation(NPC, 2.67, 2, -11.51, 1, 0)
- MovementLoopAddLocation(NPC, -0.2, 2, -24.3, 1, 0)
- MovementLoopAddLocation(NPC, 0.11, 2, -26.58, 1, 0)
- MovementLoopAddLocation(NPC, -5.94, 2, -33.58, 1, 0)
- MovementLoopAddLocation(NPC, -10.13, 2, -32.44, 1, 0)
- MovementLoopAddLocation(NPC, -10.2, 8.24, 5.87, 1, 1)
- end
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