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- --[[
- Script Name : shirller5.lua
- Script Purpose : Waypoint Path for shirller5.lua
- Script Author : Devn00b
- Script Date : 05/10/2020 09:28:34 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 4
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 110
- local power1 = 55
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 65
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 23.18, 2, -82.85, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, 21.23, 2, -82.98, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, 21.25, 2, -68.4, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, 15.19, 2, -60.51, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -2.02, 2, -60.07, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -10.67, 2, -54.89, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -15.07, 2, -45.76, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -11.4, 2, -36.65, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -9.46, 2, -34.83, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -14.67, 2, -29, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -14.64, 2, -32.32, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -18.59, 2, -29.39, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -10.71, 2, -28.93, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -13.57, 2, -29.47, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -13.77, 2, -25.65, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -10.73,2, -28.16, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -13.77, 2, -25.65, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -13.57, 2, -29.47, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -10.71, 2, -28.93, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -18.59, 2, -29.39, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -14.64, 2, -32.32, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -14.67, 2, -29, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -9.46, 2, -34.83, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -11.4, 2, -36.65, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -15.07, 2, -45.76, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -10.67, 2, -54.89, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -2.02, 2, -60.07, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, 15.19, 2, -60.51, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, 21.25, 2, -68.4, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, 21.23, 2, -82.98, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, 23.18, 2, -82.85, 1, math.random(0,5))
- end
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