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- --[[
- Script Name : shriller9.lua
- Script Purpose : Waypoint Path for shriller9.lua
- Script Author : Devn00b
- Script Date : 05/11/2020 04:19:30 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 4
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 110
- local power1 = 55
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 65
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -32.08, 2, -126.98, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.7, 2, -133.88, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -52.12, 2, -148.32, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -62.12, 2, -153.16, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -70.97, 2, -153.36, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.67, 2, -152.46, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.75, 2, -158.12, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.75, 2, -164.71, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.67, 2, -164.52, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.19, 2, -167.97, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.94, 2, -168.17, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.25, 2, -162.13, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.24, 2, -162.4, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.25, 2, -163.47, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.79, 2, -165.09, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.99, 2, -167.8, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -97.39, 2, -168.1, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.65, 2, -162.15, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.02, 2, -166.36, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.15, 2, -165.93, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.58, 2, -157.74, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -82.5, 2, -153.75, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.58, 2, -157.74, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.15, 2, -165.93, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.02, 2, -166.36, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.65, 2, -162.15, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -97.39, 2, -168.1, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.99, 2, -167.8, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.79, 2, -165.09, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.25, 2, -163.47, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.24, 2, -162.4, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.25, 2, -162.13, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.94, 2, -168.17, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.19, 2, -167.97, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.67, 2, -164.52, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.75, 2, -164.71, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.75, 2, -158.12, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.67, 2, -152.46, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -70.97, 2, -153.36, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -62.12, 2, -153.16, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -52.12, 2, -148.32, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.7, 2, -133.88, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.08, 2, -126.98, 1, math.random(0,10))
- end
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