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- --[[
- Script Name : SpawnScripts/qeynos_combined02/aQeynoscitizen.lua
- Script Author : Rylec
- Script Date : 2021.03.14 08:03:20
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- local model = MakeRandomInt(3,4)
- if model == 1 then
- SetModelType(NPC, "111") -- barbarian female
- SpawnSet(NPC, "soga_model_type", "111")
- SpawnSet(NPC, "chest_type", "5457")
- SpawnSet(NPC, "legs_type", "5458")
- BarbarianCosmetics(NPC)
- elseif model == 2 then
- SetModelType(NPC, "112") -- barbarian male
- SpawnSet(NPC, "soga_model_type", "112")
- SpawnSet(NPC, "chest_type", "5461")
- SpawnSet(NPC, "legs_type", "5462")
- BarbarianCosmetics(NPC)
- elseif model == 3 then
- SetModelType(NPC, "109") -- dwarf female
- SpawnSet(NPC, "soga_model_type", "109")
- SpawnSet(NPC, "chest_type", "5473")
- SpawnSet(NPC, "legs_type", "5474")
- DwarfCosmetics(NPC)
- elseif model == 4 then
- SetModelType(NPC, "110") -- dwarf male
- SpawnSet(NPC, "soga_model_type", "110")
- SpawnSet(NPC, "chest_type", "5477")
- SpawnSet(NPC, "legs_type", "5478")
- DwarfCosmetics(NPC)
- elseif model == 5 then
- SetModelType(NPC, "121") -- gnome male
- SpawnSet(NPC, "soga_model_type", "121")
- SpawnSet(NPC, "chest_type", "5501")
- SpawnSet(NPC, "legs_type", "5502")
- GnomeCosmetics(NPC)
- else
- SetModelType(NPC, "122") -- gnome female
- SpawnSet(NPC, "soga_model_type", "122")
- SpawnSet(NPC, "chest_type", "5497")
- SpawnSet(NPC, "legs_type", "5498")
- GnomeCosmetics(NPC)
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function BarbarianCosmetics(NPC)
- local Type = GetModelType(NPC)
- local hair = 0
-
- if Type == 111 then
- hair = MakeRandomInt(1136,1140) -- 1125, 1127, 1128, 1133
- SpawnSet(NPC, "hair_type", hair)
- SpawnSet(NPC, "soga_hair_type", hair)
- else
- hair = MakeRandomInt(1133,1140) -- 1126, 1133, 1135, 1136
- SpawnSet(NPC, "hair_type", hair)
- SpawnSet(NPC, "soga_hair_type", hair)
- end
-
- local beard = MakeRandomInt(1185,1189) -- 1184, 1185, 1186, 1188, 1189
- local beard_chance = MakeRandomInt(1,100)
- if beard_chance < 11 then
- SpawnSet(NPC, "facial_hair_type", "0")
- SpawnSet(NPC, "soga_facial_hair_type", "0")
- else
- SpawnSet(NPC, "facial_hair_type", beard)
- SpawnSet(NPC, "soga_facial_hair_type", beard)
- end
-
- local overall_look = MakeRandomInt(14,14)
- if overall_look == 1 then -- Brown golden highlights
- SpawnSet(NPC, "skin_color", "165 111 103")
- SpawnSet(NPC, "soga_skin_color", "165 111 103")
- SpawnSet(NPC, "eye_color", "49 101 117")
- SpawnSet(NPC, "soga_eye_color", "49 101 117")
- SpawnSet(NPC, "hair_type_color", "40 19 9")
- SpawnSet(NPC, "soga_hair_type_color", "40 19 9")
- SpawnSet(NPC, "hair_face_color", "40 19 9")
- SpawnSet(NPC, "soga_hair_face_color", "40 19 9")
- SpawnSet(NPC, "hair_type_highlight_color", "119 147 147")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "119 147 147")
- SpawnSet(NPC, "hair_face_highlight_color", "119 147 147")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "119 147 147")
- SpawnSet(NPC, "hair_color1", "79 28 15")
- SpawnSet(NPC, "soga_hair_color1", "79 28 15")
- SpawnSet(NPC, "hair_color2", "111 64 0")
- SpawnSet(NPC, "soga_hair_color2", "111 64 0")
- SpawnSet(NPC, "hair_highlight", "114 112 142")
- SpawnSet(NPC, "soga_hair_highlight", "114 112 142")
- elseif overall_look == 2 then -- Yellow bright
- SpawnSet(NPC, "skin_color", "121 94 57")
- SpawnSet(NPC, "soga_skin_color", "121 94 57")
- SpawnSet(NPC, "eye_color", "136 184 199")
- SpawnSet(NPC, "soga_eye_color", "136 184 199")
- SpawnSet(NPC, "hair_type_color", "225 181 22")
- SpawnSet(NPC, "soga_hair_type_color", "225 181 22")
- SpawnSet(NPC, "hair_face_color", "225 181 22")
- SpawnSet(NPC, "soga_hair_face_color", "225 181 22")
- SpawnSet(NPC, "hair_type_highlight_color", "184 128 10")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "184 128 10")
- SpawnSet(NPC, "hair_face_highlight_color", "184 128 10")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "184 128 10")
- SpawnSet(NPC, "hair_color1", "239 221 86")
- SpawnSet(NPC, "soga_hair_color1", "239 221 86")
- SpawnSet(NPC, "hair_color2", "99 53 22")
- SpawnSet(NPC, "soga_hair_color2", "99 53 22")
- SpawnSet(NPC, "hair_highlight", "209 131 22")
- SpawnSet(NPC, "soga_hair_highlight", "209 131 22")
- elseif overall_look == 3 then -- Chestnut
- SpawnSet(NPC, "skin_color", "255 255 255")
- SpawnSet(NPC, "soga_skin_color", "255 255 255")
- SpawnSet(NPC, "eye_color", "102 154 140")
- SpawnSet(NPC, "soga_eye_color", "102 154 140")
- SpawnSet(NPC, "hair_type_color", "0 0 0")
- SpawnSet(NPC, "soga_hair_type_color", "0 0 0")
- SpawnSet(NPC, "hair_face_color", "0 0 0")
- SpawnSet(NPC, "soga_hair_face_color", "0 0 0")
- SpawnSet(NPC, "hair_type_highlight_color", "15 1 21")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "15 1 21")
- SpawnSet(NPC, "hair_face_highlight_color", "15 1 21")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "15 1 21")
- SpawnSet(NPC, "hair_color1", "38 22 21")
- SpawnSet(NPC, "soga_hair_color1", "38 22 21")
- SpawnSet(NPC, "hair_color2", "120 50 0")
- SpawnSet(NPC, "soga_hair_color2", "120 50 0")
- SpawnSet(NPC, "hair_highlight", "29 21 28")
- SpawnSet(NPC, "soga_hair_highlight", "29 21 28")
- elseif overall_look == 4 then -- Yellow bright
- SpawnSet(NPC, "skin_color", "121 94 57")
- SpawnSet(NPC, "soga_skin_color", "121 94 57")
- SpawnSet(NPC, "eye_color", "61 104 65")
- SpawnSet(NPC, "soga_eye_color", "61 104 65")
- SpawnSet(NPC, "hair_type_color", "233 184 31")
- SpawnSet(NPC, "soga_hair_type_color", "233 184 31")
- SpawnSet(NPC, "hair_face_color", "233 184 31")
- SpawnSet(NPC, "soga_hair_face_color", "233 184 31")
- SpawnSet(NPC, "hair_type_highlight_color", "19 6 25")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "19 6 25")
- SpawnSet(NPC, "hair_face_highlight_color", "19 6 25")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "19 6 25")
- SpawnSet(NPC, "hair_color1", "246 219 114")
- SpawnSet(NPC, "soga_hair_color1", "246 219 114")
- SpawnSet(NPC, "hair_color2", "187 136 62")
- SpawnSet(NPC, "soga_hair_color2", "187 136 62")
- SpawnSet(NPC, "hair_highlight", "29 21 28")
- SpawnSet(NPC, "soga_hair_highlight", "29 21 28")
- elseif overall_look == 5 then -- White grey shine
- SpawnSet(NPC, "skin_color", "229 215 216")
- SpawnSet(NPC, "soga_skin_color", "229 215 216")
- SpawnSet(NPC, "eye_color", "47 95 110")
- SpawnSet(NPC, "soga_eye_color", "47 95 110")
- SpawnSet(NPC, "hair_type_color", "119 147 147")
- SpawnSet(NPC, "soga_hair_type_color", "119 147 147")
- SpawnSet(NPC, "hair_face_color", "119 147 147")
- SpawnSet(NPC, "soga_hair_face_color", "119 147 147")
- SpawnSet(NPC, "hair_type_highlight_color", "193 100 45")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "193 100 45")
- SpawnSet(NPC, "hair_face_highlight_color", "193 100 45")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "193 100 45")
- SpawnSet(NPC, "hair_color1", "114 112 142")
- SpawnSet(NPC, "soga_hair_color1", "114 112 142")
- SpawnSet(NPC, "hair_color2", "152 138 129")
- SpawnSet(NPC, "soga_hair_color2", "152 138 129")
- SpawnSet(NPC, "hair_highlight", "105 26 26")
- SpawnSet(NPC, "soga_hair_highlight", "105 26 26")
- elseif overall_look == 6 then -- Brown golden highlights
- SpawnSet(NPC, "skin_color", "229 215 216")
- SpawnSet(NPC, "soga_skin_color", "229 215 216")
- SpawnSet(NPC, "eye_color", "105 85 44")
- SpawnSet(NPC, "soga_eye_color", "105 85 44")
- SpawnSet(NPC, "hair_type_color", "37 22 5")
- SpawnSet(NPC, "soga_hair_type_color", "37 22 5")
- SpawnSet(NPC, "hair_face_color", "37 22 5")
- SpawnSet(NPC, "soga_hair_face_color", "37 22 5")
- SpawnSet(NPC, "hair_type_highlight_color", "27 15 35")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "27 15 35")
- SpawnSet(NPC, "hair_face_highlight_color", "27 15 35")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "27 15 35")
- SpawnSet(NPC, "hair_color1", "79 28 15")
- SpawnSet(NPC, "soga_hair_color1", "79 28 15")
- SpawnSet(NPC, "hair_color2", "111 64 0")
- SpawnSet(NPC, "soga_hair_color2", "111 64 0")
- SpawnSet(NPC, "hair_highlight", "29 21 28")
- SpawnSet(NPC, "soga_hair_highlight", "29 21 28")
- elseif overall_look == 7 then -- Orange light golden high lights
- SpawnSet(NPC, "skin_color", "229 215 216")
- SpawnSet(NPC, "soga_skin_color", "229 215 216")
- SpawnSet(NPC, "eye_color", "61 123 140")
- SpawnSet(NPC, "soga_eye_color", "61 123 140")
- SpawnSet(NPC, "hair_type_color", "173 66 27")
- SpawnSet(NPC, "soga_hair_type_color", "173 66 27")
- SpawnSet(NPC, "hair_face_color", "173 66 27")
- SpawnSet(NPC, "soga_hair_face_color", "173 66 27")
- SpawnSet(NPC, "hair_type_highlight_color", "83 58 8")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "83 58 8")
- SpawnSet(NPC, "hair_face_highlight_color", "83 58 8")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "83 58 8")
- SpawnSet(NPC, "hair_color1", "89 21 21")
- SpawnSet(NPC, "soga_hair_color1", "89 21 21")
- SpawnSet(NPC, "hair_color2", "171 87 0")
- SpawnSet(NPC, "soga_hair_color2", "171 87 0")
- SpawnSet(NPC, "hair_highlight", "56 33 26")
- SpawnSet(NPC, "soga_hair_highlight", "56 33 26")
- elseif overall_look == 8 then -- Orange light golden high lights
- SpawnSet(NPC, "skin_color", "161 140 92")
- SpawnSet(NPC, "soga_skin_color", "161 140 92")
- SpawnSet(NPC, "eye_color", "126 179 189")
- SpawnSet(NPC, "soga_eye_color", "126 179 189")
- SpawnSet(NPC, "hair_type_color", "168 59 22")
- SpawnSet(NPC, "soga_hair_type_color", "168 59 22")
- SpawnSet(NPC, "hair_face_color", "168 59 22")
- SpawnSet(NPC, "soga_hair_face_color", "168 59 22")
- SpawnSet(NPC, "hair_type_highlight_color", "84 0 0")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "84 0 0")
- SpawnSet(NPC, "hair_face_highlight_color", "84 0 0")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "84 0 0")
- SpawnSet(NPC, "hair_color1", "89 21 21")
- SpawnSet(NPC, "soga_hair_color1", "89 21 21")
- SpawnSet(NPC, "hair_color2", "171 87 0")
- SpawnSet(NPC, "soga_hair_color2", "171 87 0")
- SpawnSet(NPC, "hair_highlight", "109 14 49")
- SpawnSet(NPC, "soga_hair_highlight", "109 14 49")
- elseif overall_look == 9 then -- Yellow bright
- SpawnSet(NPC, "skin_color", "155 156 156")
- SpawnSet(NPC, "soga_skin_color", "155 156 156")
- SpawnSet(NPC, "eye_color", "49 100 115")
- SpawnSet(NPC, "soga_eye_color", "49 100 115")
- SpawnSet(NPC, "hair_type_color", "228 182 25")
- SpawnSet(NPC, "soga_hair_type_color", "228 182 25")
- SpawnSet(NPC, "hair_face_color", "228 182 25")
- SpawnSet(NPC, "soga_hair_face_color", "228 182 25")
- SpawnSet(NPC, "hair_type_highlight_color", "170 63 24")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "170 63 24")
- SpawnSet(NPC, "hair_face_highlight_color", "170 63 24")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "170 63 24")
- SpawnSet(NPC, "hair_color1", "246 219 114")
- SpawnSet(NPC, "soga_hair_color1", "246 219 114")
- SpawnSet(NPC, "hair_color2", "187 136 62")
- SpawnSet(NPC, "soga_hair_color2", "187 136 62")
- SpawnSet(NPC, "hair_highlight", "89 21 21")
- SpawnSet(NPC, "soga_hair_highlight", "89 21 21")
- elseif overall_look == 10 then -- Brown golden highlights
- SpawnSet(NPC, "skin_color", "242 252 252")
- SpawnSet(NPC, "soga_skin_color", "242 252 252")
- SpawnSet(NPC, "eye_color", "94 159 177")
- SpawnSet(NPC, "soga_eye_color", "94 159 177")
- SpawnSet(NPC, "hair_type_color", "35 24 1")
- SpawnSet(NPC, "soga_hair_type_color", "35 24 1")
- SpawnSet(NPC, "hair_face_color", "35 24 1")
- SpawnSet(NPC, "soga_hair_face_color", "35 24 1")
- SpawnSet(NPC, "hair_type_highlight_color", "100 70 10")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "100 70 10")
- SpawnSet(NPC, "hair_face_highlight_color", "100 70 10")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "100 70 10")
- SpawnSet(NPC, "hair_color1", "79 28 15")
- SpawnSet(NPC, "soga_hair_color1", "79 28 15")
- SpawnSet(NPC, "hair_color2", "111 64 0")
- SpawnSet(NPC, "soga_hair_color2", "111 64 0")
- SpawnSet(NPC, "hair_highlight", "56 33 26")
- SpawnSet(NPC, "soga_hair_highlight", "56 33 26")
- elseif overall_look == 11 then -- Yellow bright light
- SpawnSet(NPC, "skin_color", "240 204 208")
- SpawnSet(NPC, "soga_skin_color", "240 204 208")
- SpawnSet(NPC, "eye_color", "121 176 189")
- SpawnSet(NPC, "soga_eye_color", "121 176 189")
- SpawnSet(NPC, "hair_type_color", "229 182 26")
- SpawnSet(NPC, "soga_hair_type_color", "229 182 26")
- SpawnSet(NPC, "hair_face_color", "229 182 26")
- SpawnSet(NPC, "soga_hair_face_color", "229 182 26")
- SpawnSet(NPC, "hair_type_highlight_color", "244 246 246")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "244 246 246")
- SpawnSet(NPC, "hair_face_highlight_color", "244 246 246")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "244 246 246")
- SpawnSet(NPC, "hair_color1", "246 219 114")
- SpawnSet(NPC, "soga_hair_color1", "246 219 114")
- SpawnSet(NPC, "hair_color2", "187 136 62")
- SpawnSet(NPC, "soga_hair_color2", "187 136 62")
- SpawnSet(NPC, "hair_highlight", "161 165 168")
- SpawnSet(NPC, "soga_hair_highlight", "161 165 168")
- elseif overall_look == 12 then -- Yellow bright
- SpawnSet(NPC, "skin_color", "224 204 159")
- SpawnSet(NPC, "soga_skin_color", "224 204 159")
- SpawnSet(NPC, "eye_color", "43 69 43")
- SpawnSet(NPC, "soga_eye_color", "43 69 43")
- SpawnSet(NPC, "hair_type_color", "201 142 16")
- SpawnSet(NPC, "soga_hair_type_color", "201 142 16")
- SpawnSet(NPC, "hair_face_color", "201 142 16")
- SpawnSet(NPC, "soga_hair_face_color", "201 142 16")
- SpawnSet(NPC, "hair_type_highlight_color", "48 32 3")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "48 32 3")
- SpawnSet(NPC, "hair_face_highlight_color", "48 32 3")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "48 32 3")
- SpawnSet(NPC, "hair_color1", "209 131 22")
- SpawnSet(NPC, "soga_hair_color1", "209 131 22")
- SpawnSet(NPC, "hair_color2", "199 150 48")
- SpawnSet(NPC, "soga_hair_color2", "199 150 48")
- SpawnSet(NPC, "hair_highlight", "79 28 15")
- SpawnSet(NPC, "soga_hair_highlight", "79 28 15")
- elseif overall_look == 13 then -- Orange light yellow stripes
- SpawnSet(NPC, "skin_color", "105 105 105")
- SpawnSet(NPC, "soga_skin_color", "105 105 105")
- SpawnSet(NPC, "eye_color", "29 59 47")
- SpawnSet(NPC, "soga_eye_color", "29 59 47")
- SpawnSet(NPC, "hair_type_color", "100 70 10")
- SpawnSet(NPC, "soga_hair_type_color", "100 70 10")
- SpawnSet(NPC, "hair_face_color", "100 70 10")
- SpawnSet(NPC, "soga_hair_face_color", "100 70 10")
- SpawnSet(NPC, "hair_type_highlight_color", "244 246 246")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "244 246 246")
- SpawnSet(NPC, "hair_face_highlight_color", "244 246 246")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "244 246 246")
- SpawnSet(NPC, "hair_color1", "56 33 26")
- SpawnSet(NPC, "soga_hair_color1", "56 33 26")
- SpawnSet(NPC, "hair_color2", "94 59 11")
- SpawnSet(NPC, "soga_hair_color2", "94 59 11")
- SpawnSet(NPC, "hair_highlight", "161 165 168")
- SpawnSet(NPC, "soga_hair_highlight", "161 165 168")
- elseif overall_look == 14 then -- Brown dark
- SpawnSet(NPC, "skin_color", "101 67 52")
- SpawnSet(NPC, "soga_skin_color", "101 67 52")
- SpawnSet(NPC, "eye_color", "37 77 88")
- SpawnSet(NPC, "soga_eye_color", "37 77 88")
- SpawnSet(NPC, "hair_type_color", "18 9 1")
- SpawnSet(NPC, "soga_hair_type_color", "18 9 1")
- SpawnSet(NPC, "hair_face_color", "18 9 1")
- SpawnSet(NPC, "soga_hair_face_color", "18 9 1")
- SpawnSet(NPC, "hair_type_highlight_color", "67 28 10")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "67 28 10")
- SpawnSet(NPC, "hair_face_highlight_color", "67 28 10")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "67 28 10")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- end
- end
- function DwarfCosmetics(NPC)
- local Type = GetModelType(NPC)
- local hair = 0
-
- if Type == 109 then
- hair = MakeRandomInt(1135,1140) -- 1133, 1136, 1137
- SpawnSet(NPC, "hair_type", hair)
- SpawnSet(NPC, "soga_hair_type", hair)
- else
- hair = MakeRandomInt(1135,1140) -- 1113, 1133, 1136
- SpawnSet(NPC, "hair_type", hair)
- SpawnSet(NPC, "soga_hair_type", hair)
- end
-
- local beard = MakeRandomInt(1164,1170) -- 1184, 1185, 1187, 1188, 1189, 1190
- SpawnSet(NPC, "facial_hair_type", beard)
- SpawnSet(NPC, "soga_facial_hair_type", beard)
- local overall_look = MakeRandomInt(15,15)
- if overall_look == 1 then -- Chestnut golden highlights
- SpawnSet(NPC, "skin_color", "227 219 200")
- SpawnSet(NPC, "soga_skin_color", "227 219 200")
- SpawnSet(NPC, "eye_color", "53 34 13")
- SpawnSet(NPC, "soga_eye_color", "53 34 13")
- SpawnSet(NPC, "hair_type_color", "24 10 2")
- SpawnSet(NPC, "soga_hair_type_color", "24 10 2")
- SpawnSet(NPC, "hair_face_color", "24 10 2")
- SpawnSet(NPC, "soga_hair_face_color", "24 10 2")
- SpawnSet(NPC, "hair_type_highlight_color", "150 88 18")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "150 88 18")
- SpawnSet(NPC, "hair_face_highlight_color", "150 88 18")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "150 88 18")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 2 then -- Red orange
- SpawnSet(NPC, "skin_color", "221 180 181")
- SpawnSet(NPC, "soga_skin_color", "221 180 181")
- SpawnSet(NPC, "eye_color", "110 160 149")
- SpawnSet(NPC, "soga_eye_color", "110 160 149")
- SpawnSet(NPC, "hair_type_color", "129 44 8")
- SpawnSet(NPC, "soga_hair_type_color", "129 44 8")
- SpawnSet(NPC, "hair_face_color", "129 44 8")
- SpawnSet(NPC, "soga_hair_face_color", "129 44 8")
- SpawnSet(NPC, "hair_type_highlight_color", "155 64 24")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "155 64 24")
- SpawnSet(NPC, "hair_face_highlight_color", "155 64 24")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "155 64 24")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 3 then -- Beige light with brown and white stribes
- SpawnSet(NPC, "skin_color", "245 248 246")
- SpawnSet(NPC, "soga_skin_color", "245 248 246")
- SpawnSet(NPC, "eye_color", "131 163 133")
- SpawnSet(NPC, "soga_eye_color", "131 163 133")
- SpawnSet(NPC, "hair_type_color", "247 239 212")
- SpawnSet(NPC, "soga_hair_type_color", "247 239 212")
- SpawnSet(NPC, "hair_face_color", "247 239 212")
- SpawnSet(NPC, "soga_hair_face_color", "247 239 212")
- SpawnSet(NPC, "hair_type_highlight_color", "54 47 3")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "54 47 3")
- SpawnSet(NPC, "hair_face_highlight_color", "54 47 3")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "54 47 3")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 4 then -- Orange
- SpawnSet(NPC, "skin_color", "201 155 130")
- SpawnSet(NPC, "soga_skin_color", "201 155 130")
- SpawnSet(NPC, "eye_color", "38 75 60")
- SpawnSet(NPC, "soga_eye_color", "38 75 60")
- SpawnSet(NPC, "hair_type_color", "146 60 12")
- SpawnSet(NPC, "soga_hair_type_color", "146 60 12")
- SpawnSet(NPC, "hair_face_color", "146 60 12")
- SpawnSet(NPC, "soga_hair_face_color", "146 60 12")
- SpawnSet(NPC, "hair_type_highlight_color", "45 21 5")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "45 21 5")
- SpawnSet(NPC, "hair_face_highlight_color", "45 21 5")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "45 21 5")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 5 then -- Red orange
- SpawnSet(NPC, "skin_color", "196 146 123")
- SpawnSet(NPC, "soga_skin_color", "196 146 123")
- SpawnSet(NPC, "eye_color", "121 176 192")
- SpawnSet(NPC, "soga_eye_color", "121 176 192")
- SpawnSet(NPC, "hair_type_color", "119 43 9")
- SpawnSet(NPC, "soga_hair_type_color", "119 43 9")
- SpawnSet(NPC, "hair_face_color", "119 43 9")
- SpawnSet(NPC, "soga_hair_face_color", "119 43 9")
- SpawnSet(NPC, "hair_type_highlight_color", "66 28 9")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "66 28 9")
- SpawnSet(NPC, "hair_face_highlight_color", "66 28 9")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "66 28 9")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 6 then -- Brown light
- SpawnSet(NPC, "skin_color", "241 210 210")
- SpawnSet(NPC, "soga_skin_color", "241 210 210")
- SpawnSet(NPC, "eye_color", "99 161 170")
- SpawnSet(NPC, "soga_eye_color", "99 161 170")
- SpawnSet(NPC, "hair_type_color", "99 79 32")
- SpawnSet(NPC, "soga_hair_type_color", "99 79 32")
- SpawnSet(NPC, "hair_face_color", "99 79 32")
- SpawnSet(NPC, "soga_hair_face_color", "99 79 32")
- SpawnSet(NPC, "hair_type_highlight_color", "39 37 18")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "39 37 18")
- SpawnSet(NPC, "hair_face_highlight_color", "39 37 18")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "39 37 18")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 7 then -- Grey dark beige
- SpawnSet(NPC, "skin_color", "219 228 220")
- SpawnSet(NPC, "soga_skin_color", "219 228 220")
- SpawnSet(NPC, "eye_color", "32 67 73")
- SpawnSet(NPC, "soga_eye_color", "32 67 73")
- SpawnSet(NPC, "hair_type_color", "126 126 125")
- SpawnSet(NPC, "soga_hair_type_color", "126 126 125")
- SpawnSet(NPC, "hair_face_color", "126 126 125")
- SpawnSet(NPC, "soga_hair_face_color", "126 126 125")
- SpawnSet(NPC, "hair_type_highlight_color", "90 89 88")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "90 89 88")
- SpawnSet(NPC, "hair_face_highlight_color", "90 89 88")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "90 89 88")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 8 then -- Beige light
- SpawnSet(NPC, "skin_color", "237 237 230")
- SpawnSet(NPC, "soga_skin_color", "237 237 230")
- SpawnSet(NPC, "eye_color", "31 66 65")
- SpawnSet(NPC, "soga_eye_color", "31 66 65")
- SpawnSet(NPC, "hair_type_color", "157 145 110")
- SpawnSet(NPC, "soga_hair_type_color", "157 145 110")
- SpawnSet(NPC, "hair_face_color", "157 145 110")
- SpawnSet(NPC, "soga_hair_face_color", "157 145 110")
- SpawnSet(NPC, "hair_type_highlight_color", "71 49 21")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "71 49 21")
- SpawnSet(NPC, "hair_face_highlight_color", "71 49 21")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "71 49 21")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 9 then -- Brown
- SpawnSet(NPC, "skin_color", "225 171 169")
- SpawnSet(NPC, "soga_skin_color", "225 171 169")
- SpawnSet(NPC, "eye_color", "70 59 31")
- SpawnSet(NPC, "soga_eye_color", "70 59 31")
- SpawnSet(NPC, "hair_type_color", "83 77 59")
- SpawnSet(NPC, "soga_hair_type_color", "83 77 59")
- SpawnSet(NPC, "hair_face_color", "83 77 59")
- SpawnSet(NPC, "soga_hair_face_color", "83 77 59")
- SpawnSet(NPC, "hair_type_highlight_color", "75 47 0")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "75 47 0")
- SpawnSet(NPC, "hair_face_highlight_color", "75 47 0")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "75 47 0")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 10 then -- Beige greyish
- SpawnSet(NPC, "skin_color", "228 189 174")
- SpawnSet(NPC, "soga_skin_color", "228 189 174")
- SpawnSet(NPC, "eye_color", "138 174 156")
- SpawnSet(NPC, "soga_eye_color", "138 174 156")
- SpawnSet(NPC, "hair_type_color", "233 195 179")
- SpawnSet(NPC, "soga_hair_type_color", "233 195 179")
- SpawnSet(NPC, "hair_face_color", "233 195 179")
- SpawnSet(NPC, "soga_hair_face_color", "233 195 179")
- SpawnSet(NPC, "hair_type_highlight_color", "41 15 5")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "41 15 5")
- SpawnSet(NPC, "hair_face_highlight_color", "41 15 5")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "41 15 5")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 11 then -- Brown dark
- SpawnSet(NPC, "skin_color", "215 194 160")
- SpawnSet(NPC, "soga_skin_color", "215 194 160")
- SpawnSet(NPC, "eye_color", "73 42 13")
- SpawnSet(NPC, "soga_eye_color", "73 42 13")
- SpawnSet(NPC, "hair_type_color", "25 18 6")
- SpawnSet(NPC, "soga_hair_type_color", "25 18 6")
- SpawnSet(NPC, "hair_face_color", "25 18 6")
- SpawnSet(NPC, "soga_hair_face_color", "25 18 6")
- SpawnSet(NPC, "hair_type_highlight_color", "89 52 8")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "89 52 8")
- SpawnSet(NPC, "hair_face_highlight_color", "89 52 8")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "89 52 8")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 12 then -- Brown dark
- SpawnSet(NPC, "skin_color", "197 141 123")
- SpawnSet(NPC, "soga_skin_color", "197 141 123")
- SpawnSet(NPC, "eye_color", "104 166 185")
- SpawnSet(NPC, "soga_eye_color", "104 166 185")
- SpawnSet(NPC, "hair_type_color", "39 19 4")
- SpawnSet(NPC, "soga_hair_type_color", "39 19 4")
- SpawnSet(NPC, "hair_face_color", "39 19 4")
- SpawnSet(NPC, "soga_hair_face_color", "39 19 4")
- SpawnSet(NPC, "hair_type_highlight_color", "28 18 0")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "28 18 0")
- SpawnSet(NPC, "hair_face_highlight_color", "28 18 0")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "28 18 0")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 13 then -- Brown light yellow stripes
- SpawnSet(NPC, "skin_color", "222 186 188")
- SpawnSet(NPC, "soga_skin_color", "222 186 188")
- SpawnSet(NPC, "eye_color", "71 61 32")
- SpawnSet(NPC, "soga_eye_color", "71 61 32")
- SpawnSet(NPC, "hair_type_color", "112 40 8")
- SpawnSet(NPC, "soga_hair_type_color", "112 40 8")
- SpawnSet(NPC, "hair_face_color", "112 40 8")
- SpawnSet(NPC, "soga_hair_face_color", "112 40 8")
- SpawnSet(NPC, "hair_type_highlight_color", "228 218 132")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "228 218 132")
- SpawnSet(NPC, "hair_face_highlight_color", "228 218 132")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "228 218 132")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 14 then -- Brown light yellow stripes
- SpawnSet(NPC, "skin_color", "200 185 153")
- SpawnSet(NPC, "soga_skin_color", "200 185 153")
- SpawnSet(NPC, "eye_color", "130 182 197")
- SpawnSet(NPC, "soga_eye_color", "130 182 197")
- SpawnSet(NPC, "hair_type_color", "58 45 18")
- SpawnSet(NPC, "soga_hair_type_color", "58 45 18")
- SpawnSet(NPC, "hair_face_color", "58 45 18")
- SpawnSet(NPC, "soga_hair_face_color", "58 45 18")
- SpawnSet(NPC, "hair_type_highlight_color", "219 180 3")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "219 180 3")
- SpawnSet(NPC, "hair_face_highlight_color", "219 180 3")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "219 180 3")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 15 then -- Brown dark
- SpawnSet(NPC, "skin_color", "239 206 205")
- SpawnSet(NPC, "soga_skin_color", "239 206 205")
- SpawnSet(NPC, "eye_color", "45 93 84")
- SpawnSet(NPC, "soga_eye_color", "45 93 84")
- SpawnSet(NPC, "hair_type_color", "40 21 12")
- SpawnSet(NPC, "soga_hair_type_color", "40 21 12")
- SpawnSet(NPC, "hair_face_color", "40 21 12")
- SpawnSet(NPC, "soga_hair_face_color", "40 21 12")
- SpawnSet(NPC, "hair_type_highlight_color", "106 105 105")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "106 105 105")
- SpawnSet(NPC, "hair_face_highlight_color", "106 105 105")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "106 105 105")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- end
- end
- function GnomeCosmetics(NPC)
-
- local hair = MakeRandomInt(1133,1140) -- 1133 (f|), 1136 (f|m), 1137 (f|) 1138 (|m)
-
- SpawnSet(NPC, "hair_type", hair)
- SpawnSet(NPC, "soga_hair_type", hair)
- --[[ local trinket = MakeRandomInt(1185,1189) -- 0
- local trinket_chance = MakeRandomInt(1,100)
- if trinket_chance < 21 then
- SpawnSet(NPC, "facial_hair_type", "0")
- SpawnSet(NPC, "soga_facial_hair_type", "0")
- else
- SpawnSet(NPC, "facial_hair_type", trinket)
- SpawnSet(NPC, "soga_facial_hair_type", trinket)
- end--]]
-
- local overall_look = MakeRandomInt(5,5)
- if overall_look == 1 then -- Brown golden highlights
- SpawnSet(NPC, "skin_color", "230 217 211")
- SpawnSet(NPC, "soga_skin_color", "230 217 211")
- SpawnSet(NPC, "eye_color", "40 84 88")
- SpawnSet(NPC, "soga_eye_color", "40 84 88")
- SpawnSet(NPC, "hair_type_color", "41 32 19")
- SpawnSet(NPC, "soga_hair_type_color", "41 32 19")
- SpawnSet(NPC, "hair_type_highlight_color", "200 71 37")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "200 71 37")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 2 then -- Black light
- SpawnSet(NPC, "skin_color", "253 254 254")
- SpawnSet(NPC, "soga_skin_color", "253 254 254")
- SpawnSet(NPC, "eye_color", "158 197 204")
- SpawnSet(NPC, "soga_eye_color", "158 197 204")
- SpawnSet(NPC, "hair_type_color", "77 103 103")
- SpawnSet(NPC, "soga_hair_type_color", "77 103 103")
- SpawnSet(NPC, "hair_type_highlight_color", "119 46 8")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "119 46 8")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 3 then -- Brown dark
- SpawnSet(NPC, "skin_color", "245 214 215")
- SpawnSet(NPC, "soga_skin_color", "245 214 215")
- SpawnSet(NPC, "eye_color", "108 80 37")
- SpawnSet(NPC, "soga_eye_color", "108 80 37")
- SpawnSet(NPC, "hair_type_color", "45 50 40")
- SpawnSet(NPC, "soga_hair_type_color", "45 50 40")
- SpawnSet(NPC, "hair_type_highlight_color", "125 78 1")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "125 78 1")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 4 then -- Caramel
- SpawnSet(NPC, "skin_color", "220 231 230")
- SpawnSet(NPC, "soga_skin_color", "220 231 230")
- SpawnSet(NPC, "eye_color", "41 84 95")
- SpawnSet(NPC, "soga_eye_color", "41 84 95")
- SpawnSet(NPC, "hair_type_color", "132 90 60")
- SpawnSet(NPC, "soga_hair_type_color", "132 90 60")
- SpawnSet(NPC, "hair_type_highlight_color", "124 48 7")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "124 48 7")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 5 then -- Yellow beige light
- SpawnSet(NPC, "skin_color", "231 228 212")
- SpawnSet(NPC, "soga_skin_color", "231 228 212")
- SpawnSet(NPC, "eye_color", "133 180 184")
- SpawnSet(NPC, "soga_eye_color", "133 180 184")
- SpawnSet(NPC, "hair_type_color", "242 188 115")
- SpawnSet(NPC, "soga_hair_type_color", "242 188 115")
- SpawnSet(NPC, "hair_type_highlight_color", "170 61 28")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "170 61 28")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- end
- end
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