client.cpp 22 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. */
  6. #include "../common/debug.h"
  7. #ifdef WIN32
  8. #define WIN32_LEAN_AND_MEAN
  9. #include <windows.h>
  10. #include <winsock.h>
  11. #include <process.h>
  12. #else
  13. #include <sys/socket.h>
  14. #include <netinet/in.h>
  15. #include <arpa/inet.h>
  16. #include <unistd.h>
  17. #endif
  18. #include <string.h>
  19. #include <iomanip>
  20. #include <stdlib.h>
  21. #include <assert.h>
  22. #include "net.h"
  23. #include "client.h"
  24. #include "../common/EQStream.h"
  25. #include "../common/packet_dump.h"
  26. #include "../common/packet_functions.h"
  27. #include "../common/emu_opcodes.h"
  28. #include "../common/MiscFunctions.h"
  29. #include "LWorld.h"
  30. #include "LoginDatabase.h"
  31. #include "../common/ConfigReader.h"
  32. #include "../common/Log.h"
  33. extern NetConnection net;
  34. extern LWorldList world_list;
  35. extern ClientList client_list;
  36. extern LoginDatabase database;
  37. extern map<int16,OpcodeManager*>EQOpcodeManager;
  38. extern ConfigReader configReader;
  39. using namespace std;
  40. Client::Client(EQStream* ieqnc) {
  41. eqnc = ieqnc;
  42. ip = eqnc->GetrIP();
  43. port = ntohs(eqnc->GetrPort());
  44. account_id = 0;
  45. lsadmin = 0;
  46. worldadmin = 0;
  47. lsstatus = 0;
  48. version = 0;
  49. kicked = false;
  50. verified = false;
  51. memset(bannedreason, 0, sizeof(bannedreason));
  52. //worldresponse_timer = new Timer(10000);
  53. //worldresponse_timer->Disable();
  54. memset(key,0,10);
  55. LoginMode = None;
  56. num_updates = 0;
  57. updatetimer = new Timer(500);
  58. updatelisttimer = new Timer(10000);
  59. //keepalive = new Timer(5000);
  60. //logintimer = new Timer(500); // Give time for the servers to send updates
  61. //keepalive->Start();
  62. //updatetimer->Start();
  63. //logintimer->Disable();
  64. disconnectTimer = 0;
  65. memset(ClientSession,0,25);
  66. request_num = 0;
  67. login_account = 0;
  68. createRequest = 0;
  69. playWaitTimer = NULL;
  70. start = false;
  71. update_position = 0;
  72. update_packets = 0;
  73. needs_world_list = true;
  74. }
  75. Client::~Client() {
  76. //safe_delete(worldresponse_timer);
  77. //safe_delete(logintimer);
  78. safe_delete(login_account);
  79. eqnc->Close();
  80. safe_delete(playWaitTimer);
  81. safe_delete(createRequest);
  82. safe_delete(disconnectTimer);
  83. safe_delete(updatetimer);
  84. }
  85. bool Client::Process() {
  86. if(!start && !eqnc->CheckActive()){
  87. if(!playWaitTimer)
  88. playWaitTimer = new Timer(5000);
  89. else if(playWaitTimer->Check()){
  90. safe_delete(playWaitTimer);
  91. return false;
  92. }
  93. return true;
  94. }
  95. else if(!start){
  96. safe_delete(playWaitTimer);
  97. start = true;
  98. }
  99. //if(disconnectTimer && disconnectTimer->Check())
  100. // getConnection()->SendDisconnect();
  101. if (!kicked) {
  102. /************ Get all packets from packet manager out queue and process them ************/
  103. EQApplicationPacket *app = 0;
  104. /*if(logintimer && logintimer->Check())
  105. {
  106. database.LoadCharacters(GetLoginAccount());
  107. SendLoginAccepted();
  108. logintimer->Disable();
  109. }*/
  110. /*if(worldresponse_timer && worldresponse_timer->Check())
  111. {
  112. FatalError(WorldDownErrorMessage);
  113. worldresponse_timer->Disable();
  114. }*/
  115. if(playWaitTimer != NULL && playWaitTimer->Check ( ) )
  116. {
  117. SendPlayFailed(PLAY_ERROR_SERVER_TIMEOUT);
  118. safe_delete(playWaitTimer);
  119. }
  120. if(!needs_world_list && updatetimer && updatetimer->Check()){
  121. if(updatelisttimer && updatelisttimer->Check()){
  122. if(num_updates >= 180){ //30 minutes
  123. getConnection()->SendDisconnect();
  124. }
  125. else{
  126. vector<PacketStruct*>::iterator itr;
  127. if(update_packets){
  128. for(itr = update_packets->begin(); itr != update_packets->end(); itr++){
  129. safe_delete(*itr);
  130. }
  131. }
  132. safe_delete(update_packets);
  133. update_packets = world_list.GetServerListUpdate(version);
  134. }
  135. num_updates++;
  136. }
  137. else{
  138. if(!update_packets){
  139. update_packets = world_list.GetServerListUpdate(version);
  140. }
  141. else{
  142. if(update_position < update_packets->size()){
  143. QueuePacket(update_packets->at(update_position)->serialize());
  144. update_position++;
  145. }
  146. else
  147. update_position = 0;
  148. }
  149. }
  150. }
  151. while(app = eqnc->PopPacket())
  152. {
  153. switch(app->GetOpcode())
  154. {
  155. case OP_LoginRequestMsg:{
  156. // DumpPacket(app);
  157. PacketStruct* packet = configReader.getStruct("LS_LoginRequest", 1);
  158. if(packet->LoadPacketData(app->pBuffer,app->size)){
  159. version = packet->getType_int32_ByName("version");
  160. //[7:19 PM] Kirmmin: Well, I very quickly learned that unknown3 in LS_LoginRequest packet is the same value as cl_eqversion in the eq2_defaults.ini file.
  161. LogWrite(LOGIN__DEBUG, 0, "Login", "Client Version Provided: %i", version);
  162. if (EQOpcodeManager.count(GetOpcodeVersion(version)) == 0) {
  163. LogWrite(LOGIN__ERROR, 0, "Login", "Incompatible client version provided: %i", version);
  164. SendLoginDenied();
  165. return false;
  166. }
  167. if(EQOpcodeManager.count(GetOpcodeVersion(version)) > 0 && getConnection()){
  168. getConnection()->SetClientVersion(GetVersion());
  169. EQ2_16BitString username = packet->getType_EQ2_16BitString_ByName("username");
  170. EQ2_16BitString password = packet->getType_EQ2_16BitString_ByName("password");
  171. LoginAccount* acct = database.LoadAccount(username.data.c_str(),password.data.c_str(), net.IsAllowingAccountCreation());
  172. if(acct){
  173. Client* otherclient = client_list.FindByLSID(acct->getLoginAccountID());
  174. if(otherclient)
  175. otherclient->getConnection()->SendDisconnect(); // This person is already logged in, we don't want them logged in twice, kick the previous client as it might be a ghost
  176. }
  177. if(acct){
  178. SetAccountName(username.data.c_str());
  179. database.UpdateAccountIPAddress(acct->getLoginAccountID(), getConnection()->GetrIP());
  180. LogWrite(LOGIN__INFO, 0, "Login", "%s successfully logged in.", (char*)username.data.c_str());
  181. }
  182. else
  183. {
  184. if (username.size > 0)
  185. LogWrite(LOGIN__ERROR, 0, "Login", "%s login failed!", (char*)username.data.c_str());
  186. else
  187. LogWrite(LOGIN__ERROR, 0, "Login", "[UNKNOWN USER] login failed!");
  188. }
  189. if(!acct)
  190. SendLoginDenied();
  191. else{
  192. needs_world_list = true;
  193. SetLoginAccount(acct);
  194. SendLoginAccepted();
  195. }
  196. }
  197. else{
  198. cout << "Error bad version: " << version << endl;
  199. SendLoginDeniedBadVersion();
  200. }
  201. }
  202. else{
  203. cout << "Error loading LS_LoginRequest packet: \n";
  204. //DumpPacket(app);
  205. }
  206. safe_delete(packet);
  207. break;
  208. }
  209. case OP_KeymapLoadMsg:{
  210. // cout << "Received OP_KeymapNoneMsg\n";
  211. //dunno what this is for
  212. break;
  213. }
  214. case OP_AllWSDescRequestMsg:{
  215. SendWorldList();
  216. needs_world_list = false;
  217. database.LoadCharacters(GetLoginAccount(), GetVersion());
  218. SendCharList();
  219. break;
  220. }
  221. case OP_LsClientCrashlogReplyMsg:{
  222. // DumpPacket(app);
  223. SaveErrorsToDB(app, "Crash Log");
  224. break;
  225. }
  226. case OP_LsClientVerifylogReplyMsg:{
  227. // DumpPacket(app);
  228. SaveErrorsToDB(app, "Verify Log");
  229. break;
  230. }
  231. case OP_LsClientAlertlogReplyMsg:{
  232. // DumpPacket(app);
  233. SaveErrorsToDB(app, "Alert Log");
  234. break;
  235. }
  236. case OP_LsClientBaselogReplyMsg:{
  237. // DumpPacket(app);
  238. SaveErrorsToDB(app, "Base Log");
  239. break;
  240. }
  241. case OP_AllCharactersDescRequestMsg:{
  242. break;
  243. }
  244. case OP_CreateCharacterRequestMsg:{
  245. PacketStruct* packet = configReader.getStruct("CreateCharacter", GetVersion());
  246. playWaitTimer = new Timer ( 15000 );
  247. playWaitTimer->Start ( );
  248. cout << "Char Create Request From: " << GetAccountName() << "....";
  249. if(packet->LoadPacketData(app->pBuffer,app->size)){
  250. cout << "Loaded Successfully\n";
  251. packet->setDataByName("account_id",GetAccountID());
  252. LWorld* world_server = world_list.FindByID(packet->getType_int32_ByName("server_id"));
  253. if(!world_server)
  254. {
  255. cout << GetAccountName() << " attempted creation of character with an invalid server id of: " << packet->getType_int32_ByName("server_id") << "\n";
  256. break;
  257. }
  258. else
  259. {
  260. ServerPacket* outpack = new ServerPacket(ServerOP_CharacterCreate, app->size+sizeof(int16));
  261. int16 out_version = GetVersion();
  262. memcpy(outpack->pBuffer, &out_version, sizeof(int16));
  263. memcpy(outpack->pBuffer + sizeof(int16), app->pBuffer, app->size);
  264. uchar* tmp = outpack->pBuffer;
  265. tmp+=7;
  266. int32 account_id = GetAccountID();
  267. memcpy(tmp, &account_id, sizeof(int32));
  268. world_server->SendPacket(outpack);
  269. safe_delete(outpack);
  270. createRequest = packet;
  271. }
  272. }
  273. else{
  274. cout << "Error loading Char Create Packet!!\n";
  275. safe_delete(packet);
  276. }
  277. // world_list.SendWorldChanged(create.profile.server_id, false, this);
  278. break;
  279. }
  280. case OP_PlayCharacterRequestMsg:{
  281. int32 char_id = 0;
  282. int32 server_id = 0;
  283. PacketStruct* request = configReader.getStruct("LS_PlayRequest",GetVersion());
  284. if(request && request->LoadPacketData(app->pBuffer,app->size)){
  285. char_id = request->getType_int32_ByName("char_id");
  286. server_id = request->getType_int32_ByName("server_id");
  287. LWorld* world = world_list.FindByID(server_id);
  288. string name = database.GetCharacterName(char_id,server_id);
  289. if(world && name.length() > 0){
  290. pending_play_char_id = char_id;
  291. ServerPacket* outpack = new ServerPacket(ServerOP_UsertoWorldReq, sizeof(UsertoWorldRequest_Struct));
  292. UsertoWorldRequest_Struct* req = (UsertoWorldRequest_Struct*)outpack->pBuffer;
  293. req->char_id = char_id;
  294. req->lsaccountid = GetAccountID();
  295. req->worldid = server_id;
  296. struct in_addr in;
  297. in.s_addr = GetIP();
  298. strcpy(req->ip_address, inet_ntoa(in));
  299. world->SendPacket(outpack);
  300. delete outpack;
  301. safe_delete(playWaitTimer);
  302. playWaitTimer = new Timer ( 5000 );
  303. playWaitTimer->Start ( );
  304. }
  305. else{
  306. cout << GetAccountName() << " sent invalid Play Request: \n";
  307. SendPlayFailed(PLAY_ERROR_PROBLEM);
  308. DumpPacket(app);
  309. }
  310. }
  311. safe_delete(request);
  312. break;
  313. }
  314. case OP_DeleteCharacterRequestMsg:{
  315. PacketStruct* request = configReader.getStruct("LS_DeleteCharacterRequest", GetVersion());
  316. PacketStruct* response = configReader.getStruct("LS_DeleteCharacterResponse", GetVersion());
  317. if(request && response && request->LoadPacketData(app->pBuffer,app->size)){
  318. EQ2_16BitString name = request->getType_EQ2_16BitString_ByName("name");
  319. int32 acct_id = GetAccountID();
  320. int32 char_id = request->getType_int32_ByName("char_id");
  321. int32 server_id = request->getType_int32_ByName("server_id");
  322. if(database.VerifyDelete(acct_id, char_id, name.data.c_str())){
  323. response->setDataByName("response", 1);
  324. GetLoginAccount()->removeCharacter((char*)name.data.c_str());
  325. LWorld* world_server = world_list.FindByID(server_id);
  326. if(world_server != NULL)
  327. world_server->SendDeleteCharacter ( char_id , acct_id );
  328. }
  329. else
  330. response->setDataByName("response", 0);
  331. response->setDataByName("server_id", server_id);
  332. response->setDataByName("char_id", char_id);
  333. response->setDataByName("account_id", account_id);
  334. response->setMediumStringByName("name", (char*)name.data.c_str());
  335. response->setDataByName("max_characters", 10);
  336. EQ2Packet* outapp = response->serialize();
  337. QueuePacket(outapp);
  338. this->SendCharList();
  339. }
  340. safe_delete(request);
  341. safe_delete(response);
  342. break;
  343. }
  344. default: {
  345. const char* name = app->GetOpcodeName();
  346. if (name)
  347. LogWrite(OPCODE__DEBUG, 1, "Opcode", "%s Received %04X (%i)", name, app->GetRawOpcode(), app->GetRawOpcode());
  348. else
  349. LogWrite(OPCODE__DEBUG, 1, "Opcode", "Received %04X (%i)", app->GetRawOpcode(), app->GetRawOpcode());
  350. }
  351. }
  352. delete app;
  353. }
  354. }
  355. if (!eqnc->CheckActive()) {
  356. return false;
  357. }
  358. return true;
  359. }
  360. void Client::SaveErrorsToDB(EQApplicationPacket* app, char* type){
  361. int32 size = 0;
  362. memcpy(&size, app->pBuffer + sizeof(int32), sizeof(int32));
  363. size++;
  364. char* message = new char[size];
  365. memset(message, 0, size);
  366. z_stream zstream;
  367. int zerror = 0;
  368. zstream.next_in = app->pBuffer + 8;
  369. zstream.avail_in = app->size - 8;
  370. zstream.next_out = (BYTE*)message;
  371. zstream.avail_out = size;
  372. zstream.zalloc = Z_NULL;
  373. zstream.zfree = Z_NULL;
  374. zstream.opaque = Z_NULL;
  375. zerror = inflateInit( &zstream);
  376. if(zerror != Z_OK) {
  377. safe_delete_array(message);
  378. return;
  379. }
  380. zerror = inflate( &zstream, 0 );
  381. if(message && strlen(message) > 0)
  382. database.SaveClientLog(type, message, GetLoginAccount()->getLoginName(), GetVersion());
  383. safe_delete_array(message);
  384. }
  385. void Client::CharacterApproved(int32 server_id,int32 char_id)
  386. {
  387. if(createRequest && server_id == createRequest->getType_int32_ByName("server_id")){
  388. LWorld* world_server = world_list.FindByID(server_id);
  389. if(!world_server)
  390. return;
  391. PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply", GetVersion());
  392. if(packet){
  393. packet->setDataByName("account_id", GetAccountID());
  394. packet->setDataByName("unknown", 0xFFFFFFFF);
  395. packet->setDataByName("response", CREATESUCCESS_REPLY);
  396. packet->setMediumStringByName("name", (char*)createRequest->getType_EQ2_16BitString_ByName("name").data.c_str());
  397. EQ2Packet* outapp = packet->serialize();
  398. QueuePacket(outapp);
  399. safe_delete(packet);
  400. database.SaveCharacter(createRequest, GetLoginAccount(),char_id);
  401. // refresh characters for this account
  402. database.LoadCharacters(GetLoginAccount(), GetVersion());
  403. SendCharList();
  404. }
  405. }
  406. else{
  407. cout << GetAccountName() << " received invalid CharacterApproval from server: " << server_id << endl;
  408. }
  409. safe_delete(createRequest);
  410. }
  411. void Client::CharacterRejected(int8 reason_number)
  412. {
  413. PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply", GetVersion());
  414. if(createRequest && packet){
  415. packet->setDataByName("account_id", GetAccountID());
  416. int8 clientReasonNum = reason_number;
  417. // reason numbers change and instead of updating the world server
  418. // the login server will hold the up to date #'s
  419. /*
  420. switch(reason_number)
  421. {
  422. // these error codes seem to be removed now, they shutdown the client rather immediately
  423. // for now we are just going to play a joke on them and say they can't create a new character.
  424. case INVALIDRACE_REPLY:
  425. case INVALIDGENDER_REPLY:
  426. clientReasonNum = 8;
  427. break;
  428. case BADNAMELENGTH_REPLY:
  429. clientReasonNum = 9;
  430. break;
  431. case NAMEINVALID_REPLY:
  432. clientReasonNum = 10;
  433. break;
  434. case NAMEFILTER_REPLY:
  435. clientReasonNum = 11;
  436. break;
  437. case NAMETAKEN_REPLY:
  438. clientReasonNum = 12;
  439. break;
  440. case OVERLOADEDSERVER_REPLY:
  441. clientReasonNum = 13;
  442. break;
  443. }
  444. */
  445. packet->setDataByName("response", clientReasonNum);
  446. packet->setMediumStringByName("name", "");
  447. EQ2Packet* outapp = packet->serialize();
  448. QueuePacket(outapp);
  449. safe_delete(packet);
  450. }
  451. /*LS_CreateCharacterReply reply(GetAccountID(), reason_number, create.profile.name.data);
  452. EQ2Packet* outapp = reply.serialize();
  453. QueuePacket(outapp);
  454. create.Clear();*/
  455. }
  456. void Client::SendCharList(){
  457. /*PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply");
  458. packet->setDataByName("account_id", GetAccountID());
  459. packet->setDataByName("response", reason_number);
  460. packet->setDataByName("name", &create.profile.name);
  461. EQ2Packet* outapp = packet->serialize();
  462. QueuePacket(outapp);
  463. safe_delete(packet);*/
  464. LogWrite(LOGIN__INFO, 0, "Login", "[%s] sending character list.", GetAccountName());
  465. LS_CharSelectList list;
  466. list.loadData(GetAccountID(), GetLoginAccount()->charlist, GetVersion());
  467. EQ2Packet* outapp = list.serialize(GetVersion());
  468. // DumpPacket(outapp);
  469. QueuePacket(outapp);
  470. }
  471. void Client::SendLoginDeniedBadVersion(){
  472. EQ2Packet* app = new EQ2Packet(OP_LoginReplyMsg, 0, sizeof(LS_LoginResponse));
  473. LS_LoginResponse* ls_response = (LS_LoginResponse*)app->pBuffer;
  474. ls_response->reply_code = 6;
  475. ls_response->unknown03 = 0xFFFFFFFF;
  476. ls_response->unknown04 = 0xFFFFFFFF;
  477. QueuePacket(app);
  478. }
  479. void Client::SendLoginDenied(){
  480. EQ2Packet* app = new EQ2Packet(OP_LoginReplyMsg, 0, sizeof(LS_LoginResponse));
  481. LS_LoginResponse* ls_response = (LS_LoginResponse*)app->pBuffer;
  482. ls_response->reply_code = 1;
  483. ls_response->unknown03 = 0xFFFFFFFF;
  484. ls_response->unknown04 = 0xFFFFFFFF;
  485. QueuePacket(app);
  486. }
  487. void Client::SendLoginAccepted() {
  488. PacketStruct* packet = configReader.getStruct("LS_LoginReplyMsg", GetVersion());
  489. int i = 0;
  490. if (packet)
  491. {
  492. packet->setDataByName("account_id", 1);
  493. //packet->setDataByName("login_response", 0);
  494. //packet->setDataByName("reset_appearance", 0);
  495. packet->setDataByName("do_not_force_soga", 1);
  496. //packet->setDataByName("race_unknown", 0x3F);
  497. //packet->setDataByName("unknown11", 2); // can be 7
  498. packet->setDataByName("sub_level", 2);
  499. packet->setDataByName("race_flag", 0x1FFFFF);
  500. packet->setDataByName("class_flag", 0x7FFFFFE);
  501. packet->setMediumStringByName("username", GetAccountName());
  502. packet->setMediumStringByName("password", GetAccountName());
  503. packet->setDataByName("unknown5", 0x7C);
  504. packet->setDataByName("unknown7", 0xFF6FFFBF);
  505. // Image 2020 Notes
  506. // Login Server only supports AoM at current time, but we will need to keep in mind the structure for 60100 or later calls for additional custom fields
  507. // >=60100
  508. packet->setDataByName("unknown11", 0x0E);
  509. packet->setDataByName("unknown7a", 0xFFFF);
  510. packet->setDataByName("unknown8", 0xFF, 1);
  511. EQ2Packet* outapp = packet->serialize();
  512. QueuePacket(outapp);
  513. safe_delete(packet);
  514. }
  515. }
  516. void Client::SendWorldList(){
  517. EQ2Packet* pack = world_list.MakeServerListPacket(lsadmin, version);
  518. EQ2Packet* dupe = pack->Copy();
  519. //DumpPacket(dupe->pBuffer,dupe->size);
  520. QueuePacket(dupe);
  521. return;
  522. }
  523. void Client::QueuePacket(EQ2Packet* app){
  524. eqnc->EQ2QueuePacket(app);
  525. }
  526. void Client::WorldResponse(int32 worldid, int8 response, char* ip_address, int32 port, int32 access_key)
  527. {
  528. LWorld* world = world_list.FindByID(worldid);
  529. if(world == 0) {
  530. FatalError(0);
  531. return;
  532. }
  533. if(response != 1){
  534. if(response == PLAY_ERROR_CHAR_NOT_LOADED){
  535. string pending_play_char_name = database.GetCharacterName(pending_play_char_id, worldid);
  536. if(database.VerifyDelete(GetAccountID(), pending_play_char_id, pending_play_char_name.c_str())){
  537. GetLoginAccount()->removeCharacter((char*)pending_play_char_name.c_str());
  538. }
  539. }
  540. FatalError(response);
  541. return;
  542. }
  543. PacketStruct* response_packet = configReader.getStruct("LS_PlayResponse", GetVersion());
  544. if(response_packet){
  545. safe_delete(playWaitTimer);
  546. response_packet->setDataByName("response", 1);
  547. response_packet->setSmallStringByName("server", ip_address);
  548. response_packet->setDataByName("port", port);
  549. response_packet->setDataByName("account_id", GetAccountID());
  550. response_packet->setDataByName("access_code", access_key);
  551. EQ2Packet* outapp = response_packet->serialize();
  552. QueuePacket(outapp);
  553. safe_delete(response_packet);
  554. disconnectTimer = new Timer(1000);
  555. disconnectTimer->Start();
  556. }
  557. return;
  558. }
  559. void Client::FatalError(int8 response) {
  560. safe_delete(playWaitTimer);
  561. SendPlayFailed(response);
  562. }
  563. void Client::SendPlayFailed(int8 response){
  564. PacketStruct* response_packet = configReader.getStruct("LS_PlayResponse", GetVersion());
  565. if(response_packet){
  566. response_packet->setDataByName("response", response);
  567. response_packet->setSmallStringByName("server", "");
  568. response_packet->setDataByName("port", 0);
  569. response_packet->setDataByName("account_id", GetAccountID());
  570. response_packet->setDataByName("access_code", 0);
  571. EQ2Packet* outapp = response_packet->serialize();
  572. QueuePacket(outapp);
  573. safe_delete(response_packet);
  574. }
  575. }
  576. void ClientList::Add(Client* client) {
  577. MClientList.writelock();
  578. client_list[client] = true;
  579. MClientList.releasewritelock();
  580. }
  581. Client* ClientList::Get(int32 ip, int16 port) {
  582. Client* ret = 0;
  583. map<Client*, bool>::iterator itr;
  584. MClientList.readlock();
  585. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  586. if(itr->first->GetIP() == ip && itr->first->GetPort() == port){
  587. ret = itr->first;
  588. break;
  589. }
  590. }
  591. MClientList.releasereadlock();
  592. return ret;
  593. }
  594. void ClientList::FindByCreateRequest(){
  595. Client* client = 0;
  596. map<Client*, bool>::iterator itr;
  597. MClientList.readlock();
  598. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  599. if(itr->first->AwaitingCharCreationRequest()){
  600. if(!client)
  601. client = itr->first;
  602. else{
  603. client = 0;//more than 1 character waiting, dont want to send rejection to wrong one
  604. break;
  605. }
  606. }
  607. }
  608. MClientList.releasereadlock();
  609. if(client)
  610. client->CharacterRejected(UNKNOWNERROR_REPLY);
  611. }
  612. Client* ClientList::FindByLSID(int32 lsaccountid) {
  613. Client* client = 0;
  614. map<Client*, bool>::iterator itr;
  615. MClientList.readlock();
  616. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  617. if(itr->first->GetAccountID() == lsaccountid){
  618. client = itr->first;
  619. break;
  620. }
  621. }
  622. MClientList.releasereadlock();
  623. return client;
  624. }
  625. void ClientList::SendPacketToAllClients(EQ2Packet* app){
  626. Client* client = 0;
  627. map<Client*, bool>::iterator itr;
  628. MClientList.readlock();
  629. if(client_list.size() > 0){
  630. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  631. itr->first->QueuePacket(app->Copy());
  632. }
  633. }
  634. safe_delete(app);
  635. MClientList.releasereadlock();
  636. }
  637. void ClientList::Process() {
  638. Client* client = 0;
  639. vector<Client*> erase_list;
  640. map<Client*, bool>::iterator itr;
  641. MClientList.readlock();
  642. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  643. client = itr->first;
  644. if(!client->Process())
  645. erase_list.push_back(client);
  646. }
  647. MClientList.releasereadlock();
  648. if(erase_list.size() > 0){
  649. vector<Client*>::iterator erase_itr;
  650. MClientList.writelock();
  651. for(erase_itr = erase_list.begin(); erase_itr != erase_list.end(); erase_itr++){
  652. client = *erase_itr;
  653. struct in_addr in;
  654. in.s_addr = client->getConnection()->GetRemoteIP();
  655. net.numclients--;
  656. LogWrite(LOGIN__INFO, 0, "Login", "Removing client from ip: %s on port %i, Account Name: %s", inet_ntoa(in), ntohs(client->getConnection()->GetRemotePort()), client->GetAccountName());
  657. client->getConnection()->SetState(CLOSED);
  658. net.UpdateWindowTitle();
  659. client_list.erase(client);
  660. }
  661. MClientList.releasewritelock();
  662. }
  663. }