Player.cpp 231 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 0;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  67. appearance.display_name = 1;
  68. appearance.show_command_icon = 1;
  69. appearance.player_flag = 1;
  70. appearance.targetable = 1;
  71. appearance.show_level = 1;
  72. spell_count = 0;
  73. spell_orig_packet = 0;
  74. spell_xor_packet = 0;
  75. resurrecting = false;
  76. spawn_id = 1;
  77. spawn_type = 4;
  78. player_spawn_id_map[1] = this;
  79. player_spawn_reverse_id_map[this] = 1;
  80. MPlayerQuests.SetName("Player::MPlayerQuests");
  81. test_time = 0;
  82. returning_from_ld = false;
  83. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  84. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  85. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  86. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  87. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  89. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  90. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  91. is_tracking = false;
  92. guild = 0;
  93. following = false;
  94. combat_target = 0;
  95. InitXPTable();
  96. pending_deletion = false;
  97. spawn_vis_struct = 0;
  98. spawn_pos_struct = 0;
  99. spawn_info_struct = 0;
  100. spawn_header_struct = 0;
  101. spawn_footer_struct = 0;
  102. widget_footer_struct = 0;
  103. sign_footer_struct = 0;
  104. pos_xor_size = 0;
  105. info_xor_size = 0;
  106. vis_xor_size = 0;
  107. pos_mutex.SetName("Player::pos_mutex");
  108. vis_mutex.SetName("Player::vis_mutex");
  109. info_mutex.SetName("Player::info_mutex");
  110. index_mutex.SetName("Player::index_mutex");
  111. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  112. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  113. gm_vision = false;
  114. SetSaveSpellEffects(true);
  115. }
  116. Player::~Player(){
  117. SetSaveSpellEffects(true);
  118. DeleteSpellEffects();
  119. for(int32 i=0;i<spells.size();i++){
  120. safe_delete(spells[i]);
  121. }
  122. for(int32 i=0;i<quickbar_items.size();i++){
  123. safe_delete(quickbar_items[i]);
  124. }
  125. map<int32, vector<int32>*>::iterator itr;
  126. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  127. safe_delete(itr->second);
  128. }
  129. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  130. safe_delete(itr->second);
  131. }
  132. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  133. map<int8, vector<HistoryData*> >::iterator itr2;
  134. vector<HistoryData*>::iterator itr3;
  135. // Type
  136. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  137. // Sub type
  138. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  139. // vector of data
  140. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  141. safe_delete(*itr3);
  142. }
  143. }
  144. }
  145. mLUAHistory.writelock();
  146. map<int32, LUAHistory*>::iterator itr4;
  147. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  148. safe_delete(itr4->second);
  149. }
  150. m_charLuaHistory.clear();
  151. mLUAHistory.releasewritelock();
  152. safe_delete_array(movement_packet);
  153. safe_delete_array(old_movement_packet);
  154. safe_delete_array(spawn_tmp_info_xor_packet);
  155. safe_delete_array(spawn_tmp_vis_xor_packet);
  156. safe_delete_array(spawn_tmp_pos_xor_packet);
  157. safe_delete_array(spell_xor_packet);
  158. safe_delete_array(spell_orig_packet);
  159. DestroyQuests();
  160. WritePlayerStatistics();
  161. RemovePlayerStatistics();
  162. DeleteMail();
  163. world.RemoveLottoPlayer(GetCharacterID());
  164. safe_delete(info);
  165. index_mutex.writelock(__FUNCTION__, __LINE__);
  166. player_spawn_reverse_id_map.clear();
  167. player_removed_spawns.clear();
  168. player_spawn_id_map.clear();
  169. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  170. info_mutex.writelock(__FUNCTION__, __LINE__);
  171. spawn_info_packet_list.clear();
  172. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  173. vis_mutex.writelock(__FUNCTION__, __LINE__);
  174. spawn_vis_packet_list.clear();
  175. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  176. pos_mutex.writelock(__FUNCTION__, __LINE__);
  177. spawn_pos_packet_list.clear();
  178. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  179. safe_delete(spawn_header_struct);
  180. safe_delete(spawn_footer_struct);
  181. safe_delete(sign_footer_struct);
  182. safe_delete(widget_footer_struct);
  183. safe_delete(spawn_info_struct);
  184. safe_delete(spawn_vis_struct);
  185. safe_delete(spawn_pos_struct);
  186. ClearPendingSelectableItemRewards(0, true);
  187. ClearPendingItemRewards();
  188. }
  189. EQ2Packet* Player::serialize(Player* player, int16 version){
  190. return spawn_serialize(player, version);
  191. }
  192. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  193. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  194. if(packet){
  195. packet->setDataByName("x", x);
  196. packet->setDataByName("y", y);
  197. packet->setDataByName("z", z);
  198. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  199. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  200. if (heading != -1.0f)
  201. packet->setDataByName("heading", heading);
  202. EQ2Packet* outapp = packet->serialize();
  203. safe_delete(packet);
  204. return outapp;
  205. }
  206. return 0;
  207. }
  208. void Player::DestroyQuests(){
  209. MPlayerQuests.lock();
  210. map<int32, Quest*>::iterator itr;
  211. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  212. safe_delete(itr->second);
  213. }
  214. completed_quests.clear();
  215. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  216. safe_delete(itr->second);
  217. }
  218. player_quests.clear();
  219. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  220. safe_delete(itr->second);
  221. }
  222. pending_quests.clear();
  223. MPlayerQuests.unlock();
  224. }
  225. PlayerInfo* Player::GetPlayerInfo(){
  226. if(info == 0)
  227. info = new PlayerInfo(this);
  228. return info;
  229. }
  230. void PlayerInfo::CalculateXPPercentages(){
  231. int32 xp_needed = info_struct->get_xp_needed();
  232. if(xp_needed > 0){
  233. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  234. info_struct->set_xp_yellow((int16)percentage);
  235. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  236. info_struct->set_xp_blue_vitality_bar(0);
  237. info_struct->set_xp_yellow_vitality_bar(0);
  238. if(player->GetXPVitality() > 0){
  239. float vitality_total = player->GetXPVitality()*10 + percentage;
  240. vitality_total -= ((int)(percentage/100)*100);
  241. if(vitality_total < 100){ //10%
  242. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  243. }
  244. else
  245. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  246. }
  247. }
  248. }
  249. void PlayerInfo::CalculateTSXPPercentages(){
  250. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  251. if(ts_xp_needed > 0){
  252. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  253. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  254. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  255. /*info_struct->xp_blue_vitality_bar = 0;
  256. info_struct->xp_yellow_vitality_bar = 0;
  257. if(player->GetXPVitality() > 0){
  258. float vitality_total = player->GetXPVitality()*10 + percentage;
  259. vitality_total -= ((int)(percentage/100)*100);
  260. if(vitality_total < 100){ //10%
  261. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  262. }
  263. else
  264. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  265. }*/
  266. }
  267. }
  268. void PlayerInfo::SetHouseZone(int32 id){
  269. house_zone_id = id;
  270. }
  271. void PlayerInfo::SetBindZone(int32 id){
  272. bind_zone_id = id;
  273. }
  274. void PlayerInfo::SetBindX(float x){
  275. bind_x = x;
  276. }
  277. void PlayerInfo::SetBindY(float y){
  278. bind_y = y;
  279. }
  280. void PlayerInfo::SetBindZ(float z){
  281. bind_z = z;
  282. }
  283. void PlayerInfo::SetBindHeading(float heading){
  284. bind_heading = heading;
  285. }
  286. int32 PlayerInfo::GetHouseZoneID(){
  287. return house_zone_id;
  288. }
  289. int32 PlayerInfo::GetBindZoneID(){
  290. return bind_zone_id;
  291. }
  292. float PlayerInfo::GetBindZoneX(){
  293. return bind_x;
  294. }
  295. float PlayerInfo::GetBindZoneY(){
  296. return bind_y;
  297. }
  298. float PlayerInfo::GetBindZoneZ(){
  299. return bind_z;
  300. }
  301. float PlayerInfo::GetBindZoneHeading(){
  302. return bind_heading;
  303. }
  304. PacketStruct* PlayerInfo::serialize2(int16 version){
  305. player->CalculateBonuses();
  306. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  307. if(packet){
  308. //TODO: 2021 FIX THIS CASTING
  309. char deity[32];
  310. strncpy(deity, info_struct->get_deity().c_str(), 32);
  311. packet->setDataByName("deity", deity);
  312. char name[40];
  313. strncpy(name, info_struct->get_name().c_str(), 40);
  314. packet->setDataByName("character_name", name);
  315. packet->setDataByName("race", info_struct->get_race());
  316. packet->setDataByName("gender", info_struct->get_gender());
  317. packet->setDataByName("class1", info_struct->get_class1());
  318. packet->setDataByName("class2", info_struct->get_class2());
  319. packet->setDataByName("class3", info_struct->get_class3());
  320. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  321. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  322. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  323. packet->setDataByName("level", info_struct->get_level());
  324. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  325. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  326. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  327. // for(int8 i=0;i<19;i++)
  328. // {
  329. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  330. // }
  331. //
  332. packet->setDataByName("current_hp", player->GetHP());
  333. packet->setDataByName("max_hp",player-> GetTotalHP());
  334. packet->setDataByName("base_hp", player->GetTotalHPBase());
  335. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  336. packet->setDataByName("bonus_health", bonus_health);
  337. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  338. packet->setDataByName("current_power", player->GetPower());
  339. packet->setDataByName("max_power", player->GetTotalPower());
  340. packet->setDataByName("base_power", player->GetTotalPowerBase());
  341. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  342. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  343. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  344. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  345. packet->setDataByName("attack", info_struct->get_cur_attack());
  346. packet->setDataByName("attack_base", info_struct->get_attack_base());
  347. packet->setDataByName("absorb", info_struct->get_absorb());
  348. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  349. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  350. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  351. CalculateXPPercentages();
  352. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  353. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  354. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  355. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  356. packet->setDataByName("flags", info_struct->get_flags());
  357. packet->setDataByName("flags2", info_struct->get_flags2());
  358. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  359. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  360. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  361. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  362. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  363. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  364. float block_pct = info_struct->get_block()*10.0f;
  365. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  366. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  367. packet->setDataByName("str", info_struct->get_str());
  368. packet->setDataByName("sta", info_struct->get_sta());
  369. packet->setDataByName("agi", info_struct->get_agi());
  370. packet->setDataByName("wis", info_struct->get_wis());
  371. packet->setDataByName("int", info_struct->get_intel());
  372. packet->setDataByName("str_base", info_struct->get_str_base());
  373. packet->setDataByName("sta_base", info_struct->get_sta_base());
  374. packet->setDataByName("agi_base", info_struct->get_agi_base());
  375. packet->setDataByName("wis_base", info_struct->get_wis_base());
  376. packet->setDataByName("int_base", info_struct->get_intel_base());
  377. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  378. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  379. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  380. packet->setDataByName("heat", info_struct->get_heat());
  381. packet->setDataByName("cold", info_struct->get_cold());
  382. packet->setDataByName("magic", info_struct->get_magic());
  383. packet->setDataByName("mental", info_struct->get_mental());
  384. packet->setDataByName("divine", info_struct->get_divine());
  385. packet->setDataByName("disease", info_struct->get_disease());
  386. packet->setDataByName("poison", info_struct->get_poison());
  387. packet->setDataByName("heat_base", info_struct->get_heat_base());
  388. packet->setDataByName("cold_base", info_struct->get_cold_base());
  389. packet->setDataByName("magic_base", info_struct->get_magic_base());
  390. packet->setDataByName("mental_base", info_struct->get_mental_base());
  391. packet->setDataByName("divine_base", info_struct->get_divine_base());
  392. packet->setDataByName("disease_base", info_struct->get_disease_base());
  393. packet->setDataByName("poison_base", info_struct->get_poison_base());
  394. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  395. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  396. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  397. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  398. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  399. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  400. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  401. packet->setDataByName("weight", info_struct->get_weight());
  402. packet->setDataByName("max_weight", info_struct->get_max_weight());
  403. char pet_name[32];
  404. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  405. packet->setDataByName("pet_name", pet_name);
  406. packet->setDataByName("status_points", info_struct->get_status_points());
  407. if(bind_zone_id > 0){
  408. string bind_name = database.GetZoneName(bind_zone_id);
  409. if (bind_name.length() > 0)
  410. packet->setDataByName("bind_zone", bind_name.c_str());
  411. }
  412. else
  413. packet->setDataByName("bind_zone", "None");
  414. if(house_zone_id > 0){
  415. string house_name = database.GetZoneName(house_zone_id);
  416. if (house_name.length() > 0)
  417. packet->setDataByName("house_zone", house_name.c_str());
  418. }
  419. else
  420. packet->setDataByName("house_zone", "None");
  421. //packet->setDataByName("account_age_base", 14);
  422. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  423. packet->setDataByName("power_regen", info_struct->get_power_regen());
  424. /*packet->setDataByName("unknown11", -1, 0);
  425. packet->setDataByName("unknown11", -1, 1);
  426. packet->setDataByName("unknown13", 201, 0);
  427. packet->setDataByName("unknown13", 201, 1);
  428. packet->setDataByName("unknown13", 234, 2);
  429. packet->setDataByName("unknown13", 201, 3);
  430. packet->setDataByName("unknown13", 214, 4);
  431. packet->setDataByName("unknown13", 234, 5);
  432. packet->setDataByName("unknown13", 234, 6);
  433. packet->setDataByName("unknown14", 78);
  434. */
  435. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  436. //packet->setDataByName("unknown15b", 9911);
  437. packet->setDataByName("unknown15a", 78);
  438. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  439. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  440. packet->setDataByName("tradeskill_exp_vitality", 100);
  441. packet->setDataByName("unknown15c", 200);
  442. //packet->setDataByName("unknown15", 100, 10);
  443. packet->setDataByName("unknown18", 16880, 1);
  444. /*packet->setDataByName("unknown19", 1);
  445. packet->setDataByName("unknown19", 3, 1);
  446. packet->setDataByName("unknown19", 1074301064, 2);
  447. packet->setDataByName("unknown19", 1, 3);
  448. packet->setDataByName("unknown19", 3, 4);
  449. packet->setDataByName("unknown19", 1074301064, 5);
  450. packet->setDataByName("unknown19", 6, 6);
  451. packet->setDataByName("unknown19", 14, 7);
  452. packet->setDataByName("unknown19", 1083179008, 8);*/
  453. player->SetGroupInformation(packet);
  454. packet->setDataByName("unknown20", 1, 107);
  455. packet->setDataByName("unknown20", 1, 108);
  456. packet->setDataByName("unknown20", 1, 109);
  457. packet->setDataByName("unknown20", 1, 110);
  458. packet->setDataByName("unknown20", 1, 111);
  459. //packet->setDataByName("unknown20b", 255);
  460. //packet->setDataByName("unknown20b", 255, 1);
  461. //packet->setDataByName("unknown20b", 255, 2);
  462. packet->setDataByName("unknown11", 123);
  463. packet->setDataByName("unknown11", 234, 1);
  464. //packet->setDataByName("in_combat", 32768);
  465. //make name flash red
  466. /*packet->setDataByName("unknown20", 8);
  467. packet->setDataByName("unknown20", 38, 70);
  468. packet->setDataByName("unknown20", 17, 77);
  469. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  470. packet->setDataByName("unknown20", 1, 113);
  471. packet->setDataByName("unknown20", 1, 114);
  472. packet->setDataByName("unknown20", 1, 115);
  473. packet->setDataByName("unknown20", 4294967295, 309);
  474. packet->setDataByName("unknown22", 2, 4);
  475. packet->setDataByName("unknown23", 2, 29);
  476. */
  477. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  478. // for(int i=0;i<19;i++)
  479. // packet->setDataByName("unknown7", 257, i);
  480. //packet->setDataByName("unknown21", info_struct->rain, 2);
  481. packet->setDataByName("rain", info_struct->get_rain());
  482. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  483. /*packet->setDataByName("unknown22", 3, 4);
  484. packet->setDataByName("unknown23", 3, 161);
  485. packet->setDataByName("unknown20", 103);
  486. packet->setDataByName("unknown20", 1280, 70);
  487. packet->setDataByName("unknown20", 9, 71);
  488. packet->setDataByName("unknown20", 5, 72);
  489. packet->setDataByName("unknown20", 4294967271, 73);
  490. packet->setDataByName("unknown20", 5, 75);
  491. packet->setDataByName("unknown20", 1051, 77);
  492. packet->setDataByName("unknown20", 3, 78);
  493. packet->setDataByName("unknown20", 6, 104);
  494. packet->setDataByName("unknown20", 1, 105);
  495. packet->setDataByName("unknown20", 20, 106);
  496. packet->setDataByName("unknown20", 3, 107);
  497. packet->setDataByName("unknown20", 1, 108);
  498. packet->setDataByName("unknown20", 1, 109);
  499. packet->setDataByName("unknown20", 4278190080, 494);
  500. packet->setDataByName("unknown20b", 255);
  501. packet->setDataByName("unknown20b", 255, 1);
  502. packet->setDataByName("unknown20b", 255, 2);
  503. packet->setDataByName("unknown20", 50, 75);
  504. */
  505. //packet->setDataByName("rain2", -102.24);
  506. for(int i=0;i<45;i++){
  507. if(i < 30){
  508. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  509. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  510. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  511. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  512. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  513. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  514. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  515. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  516. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  518. }
  519. else if(version < 942)//version 942 added 15 additional spell effect slots
  520. break;
  521. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  522. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  523. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  524. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  525. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  526. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  527. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  528. }
  529. return packet;
  530. }
  531. return 0;
  532. }
  533. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  534. if(packet){
  535. string* data = packet->serializeString();
  536. int32 size = data->length();
  537. //DumpPacket((uchar*)data->c_str(), size);
  538. uchar* tmp = new uchar[size];
  539. if(!changes){
  540. orig_packet = new uchar[size];
  541. changes = new uchar[size];
  542. memcpy(orig_packet, (uchar*)data->c_str(), size);
  543. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  544. }
  545. else{
  546. memcpy(changes, (uchar*)data->c_str(), size);
  547. Encode(changes, orig_packet, size);
  548. size = Pack(tmp, changes, size, size, version);
  549. //cout << "INFO HERE:\n";
  550. //DumpPacket(tmp, size);
  551. }
  552. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  553. safe_delete_array(tmp);
  554. safe_delete(packet);
  555. return ret_packet;
  556. }
  557. return 0;
  558. }
  559. void PlayerInfo::SetAccountAge(int16 age){
  560. info_struct->set_account_age_base(age);
  561. }
  562. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  563. player->CalculateBonuses();
  564. /* info_struct->heat = 15;
  565. info_struct->heat_base = 13;
  566. info_struct->divine = 14;
  567. info_struct->divine_base = 11;
  568. info_struct->cur_attack = 5;
  569. info_struct->attack_base = 5;
  570. info_struct->coin_copper = 1;
  571. info_struct->coin_silver = 2;
  572. info_struct->coin_gold = 3;
  573. info_struct->coin_plat = 4;*/
  574. int8 blah1 = 90;
  575. int8 blah2 = 120;
  576. /*for (int i = 0; i < 12; i++) {
  577. info_struct->maintained_effects[i].icon = 8+i;
  578. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  579. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  580. info_struct->maintained_effects[i].spell_id = 3000+i;
  581. info_struct->maintained_effects[i].slot_pos = i;
  582. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  583. if(i<2)
  584. info_struct->maintained_effects[i].conc_used = 1;
  585. info_struct->maintained_effects[i].total_time = 60+i;
  586. }*/
  587. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  588. /*for (int i = 0; i < 1; i++) {
  589. info_struct->spell_effects[i].icon = 303;
  590. info_struct->spell_effects[i].icon_backdrop = 317;
  591. info_struct->spell_effects[i].spell_id = 8308;
  592. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  593. if (i < 5)
  594. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  595. }*/
  596. //0-69, locked screen movement
  597. //30-69 normal movement
  598. //10-30 normal movement
  599. //for (int i = 5; i < 10; i++)
  600. //packet->setDataByName("unknown19", 1+i, i);
  601. //Sleep(5000);
  602. if (packet) {
  603. char name[40];
  604. strncpy(name,info_struct->get_name().c_str(),40);
  605. packet->setDataByName("character_name", name);
  606. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  607. packet->setDataByName("race", info_struct->get_race());
  608. packet->setDataByName("gender", info_struct->get_gender());
  609. packet->setDataByName("exiled", 0); // need exiled data
  610. packet->setDataByName("class1", info_struct->get_class1());
  611. packet->setDataByName("class2", info_struct->get_class2());
  612. packet->setDataByName("class3", info_struct->get_class3());
  613. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  614. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  615. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  616. packet->setDataByName("level", info_struct->get_level());
  617. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  618. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  619. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  620. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  621. //TODO: 2021 FIX THIS CASTING
  622. for (int8 i = 0; i < 19; i++)
  623. packet->setDataByName("account_age_bonus", 0);
  624. //TODO: 2021 FIX THIS CASTING
  625. char deity[32];
  626. strncpy(deity, info_struct->get_deity().c_str(), 32);
  627. packet->setDataByName("deity", deity);
  628. packet->setDataByName("last_name", player->GetLastName());
  629. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  630. packet->setDataByName("current_hp", player->GetHP());
  631. packet->setDataByName("max_hp", player->GetTotalHP());
  632. packet->setDataByName("base_hp", player->GetTotalHPBase());
  633. packet->setDataByName("current_power", player->GetPower());
  634. packet->setDataByName("max_power", player->GetTotalPower());
  635. packet->setDataByName("base_power", player->GetTotalPowerBase());
  636. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  637. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  638. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  639. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  640. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  641. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  642. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  643. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  644. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  645. packet->setDataByName("bonus_health", bonus_health);
  646. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  647. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  648. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  649. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  650. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  651. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  652. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  653. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  654. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  655. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  656. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  657. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  658. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  659. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  660. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  661. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  662. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  663. float block_pct = info_struct->get_block()*10.0f;
  664. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  665. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  666. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  667. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  668. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  669. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  670. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  671. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  672. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  673. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  674. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  675. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  676. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  677. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  678. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  679. if (version <= 996) {
  680. packet->setDataByName("heat", info_struct->get_heat());
  681. packet->setDataByName("cold", info_struct->get_cold());
  682. packet->setDataByName("magic", info_struct->get_magic());
  683. packet->setDataByName("mental", info_struct->get_mental());
  684. packet->setDataByName("divine", info_struct->get_divine());
  685. packet->setDataByName("disease", info_struct->get_disease());
  686. packet->setDataByName("poison", info_struct->get_poison());
  687. packet->setDataByName("heat_base", info_struct->get_heat_base());
  688. packet->setDataByName("cold_base", info_struct->get_cold_base());
  689. packet->setDataByName("magic_base", info_struct->get_magic_base());
  690. packet->setDataByName("mental_base", info_struct->get_mental_base());
  691. packet->setDataByName("divine_base", info_struct->get_divine_base());
  692. packet->setDataByName("disease_base", info_struct->get_disease_base());
  693. packet->setDataByName("poison_base", info_struct->get_poison_base());
  694. }
  695. else {
  696. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  697. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  698. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  699. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  700. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  701. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  702. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  703. }
  704. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  705. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  706. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  707. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  708. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  709. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  710. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  711. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  712. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  713. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  714. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  715. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  716. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  717. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  718. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  719. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  720. CalculateXPPercentages();
  721. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  722. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  723. if(version >= 60114)
  724. {
  725. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  726. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  727. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  728. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  729. }
  730. else
  731. {
  732. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  733. }
  734. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  735. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  736. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  737. packet->setDataByName("server_bonus", 0);//confirmed DoV
  738. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  739. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  740. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  741. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  742. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  743. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  744. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  745. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  746. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  747. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  748. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  749. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  750. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  751. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  752. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  753. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  754. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  755. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  756. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  757. // packet->setDataByName("unknown_1096_12_MJ", 90);
  758. packet->setDataByName("items_found", 62);// dov confirmed
  759. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  760. packet->setDataByName("quests_completed", 670);// dov confirmed
  761. packet->setDataByName("exploration_events", 435);// dov confirmed
  762. packet->setDataByName("completed_collections", 144);// dov confirmed
  763. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  764. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  765. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  766. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  767. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  768. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  769. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  770. //////Spell Effects go here, but are below
  771. //////Dettrimental effects go here, but are below
  772. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  773. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  774. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  775. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  776. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  777. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  778. //////Maintained effects go here, but are below
  779. packet->setDataByName("breath", 30);
  780. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  781. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  782. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  783. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  784. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  785. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  786. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  787. if (info_struct->get_attackspeed() > 0) {
  788. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  789. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  790. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  791. }
  792. else {
  793. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  794. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  795. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  796. }
  797. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  798. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  799. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  800. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  801. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  802. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  803. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  804. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  805. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  806. packet->setDataByName("flags", info_struct->get_flags());
  807. packet->setDataByName("flags2", info_struct->get_flags2());
  808. if (version == 546) {
  809. if (player->get_character_flag(CF_ANONYMOUS))
  810. packet->setDataByName("flags_anonymous", 1);
  811. if (player->get_character_flag(CF_ROLEPLAYING))
  812. packet->setDataByName("flags_roleplaying", 1);
  813. if (player->get_character_flag(CF_AFK))
  814. packet->setDataByName("flags_afk", 1);
  815. if (player->get_character_flag(CF_LFG))
  816. packet->setDataByName("flags_lfg", 1);
  817. if (player->get_character_flag(CF_LFW))
  818. packet->setDataByName("flags_lfw", 1);
  819. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  820. packet->setDataByName("flags_show_hood", 1);
  821. if (player->get_character_flag(CF_SHOW_ILLUSION))
  822. packet->setDataByName("flags_show_illusion_form", 1);
  823. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  824. packet->setDataByName("flags_show_duel_invites", 1);
  825. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  826. packet->setDataByName("flags_show_trade_invites", 1);
  827. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  828. packet->setDataByName("flags_show_group_invites", 1);
  829. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  830. packet->setDataByName("flags_show_raid_invites", 1);
  831. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  832. packet->setDataByName("flags_show_guild_invites", 1);
  833. }
  834. //unknown_1096_20_MJ
  835. //unknown_1096_21_MJ
  836. //unknown_1096_22_MJ
  837. //unknown_1096_23_MJ
  838. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  839. //unknown_1096_24_MJ
  840. //unknown_1096_25_MJ
  841. //unknown_1096_26_MJ
  842. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  843. //unknown_1096_27_MJ
  844. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  845. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  846. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  847. //unknown_1096_28_MJ
  848. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  849. //unknown_1096_29_MJ
  850. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  851. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  852. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  853. //unknown_1096_30_MJ
  854. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  855. //unknown_1096_31_MJ
  856. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  857. //unknown_1096_32_MJ
  858. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  859. ((Entity*)player)->MStats.lock();
  860. packet->setDataByName("potency", player->stats[ITEM_STAT_POTENCY]);//info_struct->get_potency);// dov confirmed
  861. ((Entity*)player)->MStats.unlock();
  862. //unknown_1096_33_MJ
  863. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  864. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  865. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  866. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  867. //unknown_1096_34_MJ
  868. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  869. //unknown_1096_35_MJ
  870. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  871. //unknown_1096_36_MJ
  872. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  873. //unknown_1096_37_MJ
  874. //toughness_resist_crit_pvp
  875. //unknown_1096_38_MJ
  876. ((Entity*)player)->MStats.lock();
  877. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  878. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  879. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  880. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  881. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  882. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  883. ((Entity*)player)->MStats.unlock();
  884. //unknown_1096_39_MJ
  885. /////GRoup Members
  886. //unknown_1096_40_MJ
  887. //unknown_1096_41_MJ
  888. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  889. packet->setDataByName("pet_id", 0);
  890. else {
  891. packet->setDataByName("pet_id", info_struct->get_pet_id());
  892. char pet_name[32];
  893. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  894. packet->setDataByName("pet_name", pet_name);
  895. }
  896. //unknown_1096_42_MJ
  897. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  898. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  899. //unknown_1096_43_MJ
  900. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  901. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  902. packet->setDataByName("rain", info_struct->get_rain());
  903. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  904. packet->setDataByName("status_points", info_struct->get_status_points());
  905. packet->setDataByName("guild_status", 888888);
  906. //unknown_1096_44_MJ
  907. if (house_zone_id > 0){
  908. string house_name = database.GetZoneName(house_zone_id);
  909. if(house_name.length() > 0)
  910. packet->setDataByName("house_zone", house_name.c_str());
  911. }
  912. else
  913. packet->setDataByName("house_zone", "abcdefghijklmnopqrst");
  914. //unknown_1096_45_MJ
  915. if (bind_zone_id > 0){
  916. string bind_name = database.GetZoneName(bind_zone_id);
  917. if(bind_name.length() > 0)
  918. packet->setDataByName("bind_zone", bind_name.c_str());
  919. }
  920. else
  921. packet->setDataByName("bind_zone", "abcdefghijklmnopqrst");
  922. //
  923. ((Entity*)player)->MStats.lock();
  924. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  925. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  926. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  927. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  928. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  929. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  930. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  931. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  932. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  933. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  934. ((Entity*)player)->MStats.unlock();
  935. packet->setDataByName("flurry", info_struct->get_flurry());
  936. packet->setDataByName("unknown153", 153);
  937. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  938. packet->setDataByName("unknown156", 156);
  939. packet->setDataByName("unknown157", 157);
  940. packet->setDataByName("unknown159", 159);
  941. packet->setDataByName("unknown160", 160);
  942. packet->setDataByName("unknown163", 163);
  943. packet->setDataByName("unknown168", 168);
  944. packet->setDataByName("decrease_falling_dmg", 169);
  945. info_struct->set_max_weight(200);
  946. //packet->setDataByName("auto_attack", 1);
  947. //492
  948. if (version <= 546) {
  949. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  950. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  951. }
  952. else {
  953. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  954. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  955. }
  956. if (version <= 546) {
  957. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  958. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  959. }
  960. else {
  961. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  962. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  963. }
  964. packet->setDataByName("attack", info_struct->get_cur_attack());
  965. packet->setDataByName("attack_base", info_struct->get_attack_base());
  966. packet->setDataByName("absorb", info_struct->get_absorb());
  967. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  968. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  969. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  970. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  971. packet->setDataByName("savagery", 250);
  972. packet->setDataByName("max_savagery", 500);
  973. packet->setDataByName("savagery_level", 1);
  974. packet->setDataByName("max_savagery_level", 5);
  975. packet->setDataByName("dissonance", 5000);
  976. packet->setDataByName("max_dissonance", 10000);
  977. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  978. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  979. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  980. packet->setDataByName("weight", info_struct->get_weight());
  981. packet->setDataByName("max_weight", info_struct->get_max_weight());
  982. packet->setDataByName("unknownint32a", 777777);
  983. packet->setDataByName("unknownint32b", 666666);
  984. packet->setDataByName("mitigation2_cur", 2367);
  985. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  986. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  987. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  988. packet->setDataByName("uncontested_riposte_pve", 0); //????
  989. packet->setDataByName("uncontested_parry_pve", 0); //????
  990. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  991. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  992. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  993. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  994. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  995. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  996. /*packet->setDataByName("unknown13", 201, 0);
  997. packet->setDataByName("unknown13", 201, 1);
  998. packet->setDataByName("unknown13", 234, 2);
  999. packet->setDataByName("unknown13", 201, 3);
  1000. packet->setDataByName("unknown13", 214, 4);
  1001. packet->setDataByName("unknown13", 234, 5);
  1002. packet->setDataByName("unknown13", 234, 6);
  1003. packet->setDataByName("unknown14", 78);
  1004. */
  1005. //packet->setDataByName("unknown23", 1, 146);
  1006. //packet->setDataByName("unknown24", 0xFF, 42);
  1007. //packet->setDataByName("unknown24", 0xFF, 46);
  1008. // unknown14c = percent aa exp to next level
  1009. packet->setDataByName("unknown14d", 100, 0);
  1010. packet->setDataByName("unknown20", 1084227584, 72);
  1011. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  1012. //packet->setDataByName("unknown15b", 9911);
  1013. packet->setDataByName("unknown15c", 200);
  1014. //packet->setDataByName("unknown15", 100, 10);
  1015. /*packet->setDataByName("unknown19", 1);
  1016. packet->setDataByName("unknown19", 3, 1);
  1017. packet->setDataByName("unknown19", 1074301064, 2);
  1018. packet->setDataByName("unknown19", 1, 3);
  1019. packet->setDataByName("unknown19", 3, 4);
  1020. packet->setDataByName("unknown19", 1074301064, 5);
  1021. packet->setDataByName("unknown19", 6, 6);
  1022. packet->setDataByName("unknown19", 14, 7);
  1023. packet->setDataByName("unknown19", 1083179008, 8);*/
  1024. player->SetGroupInformation(packet);
  1025. //packet->setDataByName("unknown20", 1, 107);
  1026. //packet->setDataByName("unknown20", 1, 108);
  1027. //packet->setDataByName("unknown20", 1, 109);
  1028. //packet->setDataByName("unknown20", 1, 110);
  1029. //packet->setDataByName("unknown20", 1, 111);
  1030. //packet->setDataByName("unknown20b", 255);
  1031. //packet->setDataByName("unknown20b", 255, 1);
  1032. //packet->setDataByName("unknown20b", 255, 2);
  1033. //packet->setDataByName("in_combat", 32768);
  1034. //make name flash red
  1035. /*packet->setDataByName("unknown20", 8);
  1036. packet->setDataByName("unknown20", 38, 70);
  1037. packet->setDataByName("unknown20", 17, 77);
  1038. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  1039. packet->setDataByName("unknown20", 1, 113);
  1040. packet->setDataByName("unknown20", 1, 114);
  1041. packet->setDataByName("unknown20", 1, 115);
  1042. packet->setDataByName("unknown20", 4294967295, 309);
  1043. packet->setDataByName("unknown22", 2, 4);
  1044. packet->setDataByName("unknown23", 2, 29);
  1045. */
  1046. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1047. // for(int i=0;i<19;i++)
  1048. // packet->setDataByName("unknown7", 257, i);
  1049. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1050. /*packet->setDataByName("unknown22", 3, 4);
  1051. packet->setDataByName("unknown23", 3, 161);
  1052. packet->setDataByName("unknown20", 103);
  1053. packet->setDataByName("unknown20", 1280, 70);
  1054. packet->setDataByName("unknown20", 9, 71);
  1055. packet->setDataByName("unknown20", 5, 72);
  1056. packet->setDataByName("unknown20", 4294967271, 73);
  1057. packet->setDataByName("unknown20", 5, 75);
  1058. packet->setDataByName("unknown20", 1051, 77);
  1059. packet->setDataByName("unknown20", 3, 78);
  1060. packet->setDataByName("unknown20", 6, 104);
  1061. packet->setDataByName("unknown20", 1, 105);
  1062. packet->setDataByName("unknown20", 20, 106);
  1063. packet->setDataByName("unknown20", 3, 107);
  1064. packet->setDataByName("unknown20", 1, 108);
  1065. packet->setDataByName("unknown20", 1, 109);
  1066. packet->setDataByName("unknown20", 4278190080, 494);
  1067. packet->setDataByName("unknown20b", 255);
  1068. packet->setDataByName("unknown20b", 255, 1);
  1069. packet->setDataByName("unknown20b", 255, 2);
  1070. packet->setDataByName("unknown20", 50, 75);
  1071. */
  1072. /*packet->setDataByName("unknown199a", 843);// 25);
  1073. //packet->setDataByName("unknown199b", 844);// 30);
  1074. //packet->setDataByName("unknown199c", 845);// 45);
  1075. //packet->setDataByName("unknown199d", 846);// 55);
  1076. packet->setDataByName("unknown37", 537);
  1077. packet->setDataByName("unknown38", 538);
  1078. packet->setDataByName("unknown39", 539);
  1079. packet->setDataByName("unknown40", 540);
  1080. packet->setDataByName("unknown41", 541);
  1081. packet->setDataByName("unknown42", 542);
  1082. packet->setDataByName("unknown43", 543);
  1083. packet->setDataByName("unknown44", 544);
  1084. packet->setDataByName("ability_mod_pvp", 542);
  1085. packet->setDataByName("unknown43", 543);
  1086. packet->setDataByName("unknown44", 544);
  1087. packet->setDataByName("unknown45", 645);
  1088. packet->setDataByName("unknown46", 646);
  1089. packet->setDataByName("unknown47", 647);
  1090. packet->setDataByName("unknown48", 648);
  1091. packet->setDataByName("unknown49", 649);
  1092. packet->setDataByName("unknown50", 650);
  1093. packet->setDataByName("unknown51", 651);
  1094. packet->setDataByName("unknown52", 652);
  1095. packet->setDataByName("unknown53", 653);
  1096. packet->setDataByName("unknown54", 654);
  1097. packet->setDataByName("unknown55", 655);
  1098. packet->setDataByName("unknown56", 656);
  1099. packet->setDataByName("unknown57", 657);
  1100. packet->setDataByName("unknown58", 658);
  1101. packet->setDataByName("unknown59", 659);
  1102. packet->setDataByName("unknown60", 660);
  1103. */
  1104. packet->setDataByName("in_combat_movement_speed", 125);
  1105. packet->setDataByName("increase_max_power", 127);
  1106. packet->setDataByName("increase_max_power2", 128);
  1107. //129 does not exist
  1108. /* packet->setDataByName("unknown130", 130);
  1109. packet->setDataByName("unknown132", 132);
  1110. packet->setDataByName("unknown133", 133);
  1111. packet->setDataByName("unknown137", 137);
  1112. packet->setDataByName("unknown138", 138);
  1113. packet->setDataByName("unknown139", 139);
  1114. packet->setDataByName("unknown141", 141);
  1115. packet->setDataByName("unknown142", 142);
  1116. packet->setDataByName("unknown144", 144);
  1117. packet->setDataByName("unknown147", 147);
  1118. packet->setDataByName("unknown148", 148);
  1119. packet->setDataByName("unknown170", 170);
  1120. packet->setDataByName("unknown171", 171);
  1121. packet->setDataByName("unknown172", 172);
  1122. packet->setDataByName("unknown173", 173);
  1123. packet->setDataByName("unknown174", 174);
  1124. packet->setDataByName("unknown175", 175);
  1125. packet->setDataByName("unknown176", 176);
  1126. packet->setDataByName("unknown177", 177);
  1127. packet->setDataByName("loot_coin", 178);
  1128. packet->setDataByName("mitigation_increase", 179);
  1129. packet->setDataByName("unknown180", 180);
  1130. packet->setDataByName("unknown182", 182);
  1131. packet->setDataByName("unknown184", 184);
  1132. packet->setDataByName("unknown185", 185);
  1133. packet->setDataByName("unknown186", 186);
  1134. packet->setDataByName("unknown187", 187);
  1135. packet->setDataByName("unknown188", 188);
  1136. packet->setDataByName("unknown189", 189);
  1137. packet->setDataByName("unknown190", 190);
  1138. packet->setDataByName("unknown191", 191);
  1139. packet->setDataByName("unknown192", 192);
  1140. packet->setDataByName("unknown193", 193);
  1141. packet->setDataByName("unknown194", 194);
  1142. packet->setDataByName("unknown195", 195);
  1143. packet->setDataByName("unknown196", 196);
  1144. packet->setDataByName("unknown197", 197);
  1145. packet->setDataByName("unknown198", 198);
  1146. packet->setDataByName("unknown199", 199);
  1147. packet->setDataByName("unknown200", 200);
  1148. packet->setDataByName("unknown201", 201);
  1149. packet->setDataByName("unknown202", 202);
  1150. packet->setDataByName("unknown203", 203);
  1151. packet->setDataByName("unknown204", 204);
  1152. packet->setDataByName("unknown205", 205);
  1153. packet->setDataByName("unknown206", 206);
  1154. packet->setDataByName("unknown207", 207);
  1155. packet->setDataByName("unknown208", 208);
  1156. packet->setDataByName("unknown209", 209);
  1157. packet->setDataByName("unknown210", 210);
  1158. packet->setDataByName("unknown211", 211);
  1159. packet->setDataByName("unknown212", 212);
  1160. packet->setDataByName("unknown213", 213);
  1161. packet->setDataByName("unknown214", 214);
  1162. packet->setDataByName("unknown215", 215);
  1163. packet->setDataByName("unknown216", 216);
  1164. packet->setDataByName("unknown217", 217);
  1165. packet->setDataByName("unknown218", 218);
  1166. packet->setDataByName("unknown219", 219);
  1167. packet->setDataByName("unknown220", 220);
  1168. packet->setDataByName("unknown221", 221);
  1169. packet->setDataByName("unknown222", 222);
  1170. packet->setDataByName("unknown223", 223);
  1171. packet->setDataByName("unknown224", 224);
  1172. packet->setDataByName("unknown225", 225);
  1173. packet->setDataByName("unknown226", 226);
  1174. packet->setDataByName("unknown227", 227);
  1175. packet->setDataByName("unknown228", 228);
  1176. packet->setDataByName("unknown229", 229);
  1177. packet->setDataByName("unknown230", 230);
  1178. packet->setDataByName("unknown231", 231);
  1179. packet->setDataByName("unknown232", 232);
  1180. packet->setDataByName("unknown233", 233);
  1181. packet->setDataByName("unknown234", 234);
  1182. packet->setDataByName("unknown235", 235);
  1183. packet->setDataByName("unknown236", 236);
  1184. packet->setDataByName("unknown237", 237);
  1185. packet->setDataByName("unknown238", 238);
  1186. packet->setDataByName("unknown239", 239);
  1187. packet->setDataByName("unknown240", 240);
  1188. // Tradeskill stats
  1189. packet->setDataByName("unknown383", 383);
  1190. packet->setDataByName("unknown384", 384);
  1191. packet->setDataByName("unknown385", 385);
  1192. packet->setDataByName("unknown386", 386);
  1193. packet->setDataByName("unknown387", 387);
  1194. packet->setDataByName("unknown388", 388);
  1195. packet->setDataByName("unknown389", 389);
  1196. packet->setDataByName("unknown390", 390);
  1197. packet->setDataByName("unknown391", 391);
  1198. packet->setDataByName("unknown392", 392);
  1199. packet->setDataByName("unknown393", 393);
  1200. packet->setDataByName("unknown394", 394);
  1201. packet->setDataByName("unknown395", 395);
  1202. packet->setDataByName("unknown396", 396);
  1203. packet->setDataByName("unknown397", 397);
  1204. packet->setDataByName("unknown398", 398);
  1205. */
  1206. packet->setDataByName("vision", info_struct->get_vision());
  1207. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  1208. int32 expireTimestamp = 0;
  1209. Spawn* maintained_target = 0;
  1210. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1211. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1212. for (int i = 0; i < 45; i++) {
  1213. if (i < 30) {
  1214. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1215. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1216. if (maintained_target)
  1217. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1218. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1219. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1220. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1221. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1222. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1223. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1224. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1225. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1226. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1227. if (expireTimestamp == 0xFFFFFFFF)
  1228. expireTimestamp = 0;
  1229. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1230. }
  1231. else if (version < 942)//version 942 added 15 additional spell effect slots
  1232. break;
  1233. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1234. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1235. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1236. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1237. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1238. if (expireTimestamp == 0xFFFFFFFF)
  1239. expireTimestamp = 0;
  1240. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1241. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1242. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1243. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  1244. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1245. }
  1246. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1247. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1248. int8 det_count = 0;
  1249. //Send detriment counts as 255 if all dets of that type are incurable
  1250. det_count = player->GetTraumaCount();
  1251. if (det_count > 0) {
  1252. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1253. det_count = 255;
  1254. }
  1255. packet->setDataByName("trauma_count", det_count);
  1256. det_count = player->GetArcaneCount();
  1257. if (det_count > 0) {
  1258. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1259. det_count = 255;
  1260. }
  1261. packet->setDataByName("arcane_count", det_count);
  1262. det_count = player->GetNoxiousCount();
  1263. if (det_count > 0) {
  1264. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1265. det_count = 255;
  1266. }
  1267. packet->setDataByName("noxious_count", det_count);
  1268. det_count = player->GetElementalCount();
  1269. if (det_count > 0) {
  1270. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1271. det_count = 255;
  1272. }
  1273. packet->setDataByName("elemental_count", det_count);
  1274. det_count = player->GetCurseCount();
  1275. if (det_count > 0) {
  1276. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1277. det_count = 255;
  1278. }
  1279. packet->setDataByName("curse_count", det_count);
  1280. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1281. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1282. DetrimentalEffects det;
  1283. int32 i = 0;
  1284. for (i = 0; i < det_list->size(); i++) {
  1285. det = det_list->at(i);
  1286. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1287. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1288. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1289. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1290. expireTimestamp = det.expire_timestamp;
  1291. if (expireTimestamp == 0xFFFFFFFF)
  1292. expireTimestamp = 0;
  1293. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1294. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1295. if (i == 30) {
  1296. if (version < 942)
  1297. break;
  1298. }
  1299. else if (i == 45)
  1300. break;
  1301. }
  1302. if (version < 942) {
  1303. while (i < 30) {
  1304. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1305. i++;
  1306. }
  1307. }
  1308. else {
  1309. while (i < 45) {
  1310. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1311. i++;
  1312. }
  1313. }
  1314. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1315. // disabling as not in use right now
  1316. //packet->setDataByName("spirit_rank", 2);
  1317. //packet->setDataByName("spirit", 1);
  1318. //packet->setDataByName("spirit_progress", .67);
  1319. packet->setDataByName("combat_exp_enabled", 1);
  1320. /*for (int i = 0; i < 12; i++) {
  1321. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1322. if (i % 2 == 0)
  1323. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1324. }*/
  1325. int testa = 0x41;
  1326. int testb = 0x41;
  1327. //160-330
  1328. //0-250 (160-250) //top down view
  1329. //250-290 nothing
  1330. //290-330 //blocked view
  1331. //310-330 nothing
  1332. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1333. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1334. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1335. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1336. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1337. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1338. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1339. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1340. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1341. //packet->setDataByName("unknown18", testa, 295);
  1342. //packet->setDataByName("unknown18", testa, 296);
  1343. //packet->setDataByName("unknown18", testa, 297);
  1344. //300 pet junk
  1345. //492
  1346. /*for (int i = 300; i < 360; i++) {
  1347. packet->setDataByName("unknown19", testa, i);
  1348. testa++;
  1349. //packet->setDataByName("unknown19", 0xc3, i+1);
  1350. }*/
  1351. /*packet->setDataByName("pet_id", 5);
  1352. packet->setDataByName("pet_name", "Blah");
  1353. packet->setDataByName("pet_hp", .9);
  1354. packet->setDataByName("pet_power", .8);*/
  1355. /*packet->setDataByName("test7", 0x3f);
  1356. packet->setDataByName("test8", 0xc3);
  1357. packet->setDataByName("unknown17", 12);
  1358. packet->setDataByName("unknown17", 12, 1);
  1359. packet->setDataByName("unknown17", 12, 2);
  1360. packet->setDataByName("unknown17", 12, 3);*/
  1361. string* data = packet->serializeString();
  1362. int32 size = data->length();
  1363. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1364. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1365. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1366. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1367. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1368. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1369. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1370. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1371. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1372. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1373. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1374. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1375. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1376. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1377. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1378. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1379. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1380. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1381. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1382. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1383. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1384. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1385. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1386. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1387. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1388. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1389. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1390. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1391. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1392. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1393. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1394. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1395. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1396. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1397. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1398. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1399. //size = sizeof(blah);
  1400. //packet->PrintPacket();
  1401. uchar* tmp = new uchar[size];
  1402. bool reverse = version > 283;
  1403. if (!changes) {
  1404. orig_packet = new uchar[size];
  1405. changes = new uchar[size];
  1406. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1407. //DumpPacket(orig_packet, size);
  1408. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1409. }
  1410. else {
  1411. memcpy(changes, (uchar*)data->c_str(), size);
  1412. if (modifyPos > 0) {
  1413. uchar* ptr2 = (uchar*)changes;
  1414. ptr2 += modifyPos - 1;
  1415. if (modifyValue > 0xFFFF) {
  1416. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1417. }
  1418. else if (modifyValue > 0xFF) {
  1419. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1420. }
  1421. else
  1422. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1423. }
  1424. /*if (player->GetTempVariable("offset").length() > 0){
  1425. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1426. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1427. }*/
  1428. Encode(changes, orig_packet, size);
  1429. if (modifyPos > 0) {
  1430. uchar* ptr2 = (uchar*)orig_packet;
  1431. if (modifyPos > 64)
  1432. ptr2 += modifyPos - 64;
  1433. int16 tmpsize = modifyPos + 128;
  1434. if (tmpsize > size)
  1435. tmpsize = size;
  1436. DumpPacket(ptr2, tmpsize - modifyPos);
  1437. }
  1438. size = Pack(tmp, changes, size, size, version, reverse);
  1439. //DumpPacket(tmp, size);
  1440. }
  1441. if (version >= 546)
  1442. {
  1443. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1444. if (control_packet) {
  1445. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1446. control_packet->setDataByName("speed", player->GetSpeed());
  1447. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1448. control_packet->setDataByName("size", 0.51);
  1449. Client* client = player->GetZone()->GetClientBySpawn(player);
  1450. if (client)
  1451. client->QueuePacket(control_packet->serialize());
  1452. safe_delete(control_packet);
  1453. }
  1454. }
  1455. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1456. safe_delete(packet);
  1457. safe_delete_array(tmp);
  1458. return ret_packet;
  1459. }
  1460. return 0;
  1461. }
  1462. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1463. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1464. if(packet) {
  1465. Spawn* pet = 0;
  1466. pet = player->GetPet();
  1467. if (!pet)
  1468. pet = player->GetCharmedPet();
  1469. if (pet) {
  1470. packet->setDataByName("current_hp", pet->GetHP());
  1471. packet->setDataByName("max_hp", pet->GetTotalHP());
  1472. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1473. packet->setDataByName("current_power", pet->GetPower());
  1474. packet->setDataByName("max_power", pet->GetTotalPower());
  1475. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1476. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1477. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1478. char pet_name[32];
  1479. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1480. packet->setDataByName("name", pet_name);
  1481. packet->setDataByName("no_pet", pet_name);
  1482. if (version >= 57000) {
  1483. packet->setDataByName("current_power3", pet->GetPower());
  1484. packet->setDataByName("max_power3", pet->GetTotalPower());
  1485. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1486. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1487. }
  1488. else {
  1489. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1490. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1491. }
  1492. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1493. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1494. packet->setDataByName("unknown5", 255); // Hate % maybe
  1495. packet->setDataByName("movement", info_struct->get_pet_movement());
  1496. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1497. }
  1498. else {
  1499. packet->setDataByName("current_hp", 0);
  1500. packet->setDataByName("max_hp", 0);
  1501. packet->setDataByName("base_hp", 0);
  1502. packet->setDataByName("current_power", 0);
  1503. packet->setDataByName("max_power", 0);
  1504. packet->setDataByName("base_power", 0);
  1505. packet->setDataByName("spawn_id", 0);
  1506. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1507. packet->setDataByName("name", "");
  1508. packet->setDataByName("no_pet", "No Pet");
  1509. packet->setDataByName("health_pct_tooltip", 0);
  1510. packet->setDataByName("health_pct_bar", 0);
  1511. packet->setDataByName("power_pct_tooltip", 0);
  1512. packet->setDataByName("power_pct_bar", 0);
  1513. packet->setDataByName("unknown5", 0);
  1514. packet->setDataByName("movement", 0);
  1515. packet->setDataByName("behavior", 0);
  1516. }
  1517. string* data = packet->serializeString();
  1518. int32 size = data->length();
  1519. uchar* tmp = new uchar[size];
  1520. // if this is the first time sending this packet create the buffers
  1521. if(!pet_changes){
  1522. pet_orig_packet = new uchar[size];
  1523. pet_changes = new uchar[size];
  1524. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1525. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1526. // pack the packet, result ends up in tmp
  1527. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1528. }
  1529. else{
  1530. // copy the packet into pet_changes
  1531. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1532. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1533. // puts the xor packet into pet_changes.
  1534. Encode(pet_changes, pet_orig_packet, size);
  1535. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1536. size = Pack(tmp, pet_changes, size, size, version);
  1537. }
  1538. // Create the packet that we will send
  1539. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1540. // Clean up
  1541. safe_delete_array(tmp);
  1542. safe_delete(packet);
  1543. // Return the packet that will be sent to the client
  1544. return ret_packet;
  1545. }
  1546. return 0;
  1547. }
  1548. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1549. bool ret = false;
  1550. int8 item_type;
  1551. Item* item = 0;
  1552. for(int8 i=0;i<NUM_SLOTS;i++){
  1553. item = equipment_list.items[i];
  1554. if(item) {
  1555. item_type = item->generic_info.item_type;
  1556. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN){
  1557. ret = true;
  1558. if((item->generic_info.condition - amount) > 0)
  1559. item->generic_info.condition -= amount;
  1560. else
  1561. item->generic_info.condition = 0;
  1562. item->save_needed = true;
  1563. if (client)
  1564. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1565. }
  1566. }
  1567. }
  1568. return ret;
  1569. }
  1570. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1571. if (version <= 283) {
  1572. if (slot == EQ2_FOOD_SLOT)
  1573. slot = EQ2_ORIG_FOOD_SLOT;
  1574. else if (slot == EQ2_DRINK_SLOT)
  1575. slot = EQ2_ORIG_DRINK_SLOT;
  1576. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1577. slot -= 1;
  1578. }
  1579. else if (version <= 546) {
  1580. if (slot == EQ2_FOOD_SLOT)
  1581. slot = EQ2_DOF_FOOD_SLOT;
  1582. else if (slot == EQ2_DRINK_SLOT)
  1583. slot = EQ2_DOF_DRINK_SLOT;
  1584. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1585. slot -= 1;
  1586. }
  1587. return slot;
  1588. }
  1589. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1590. if (version <= 283) {
  1591. if (slot == EQ2_ORIG_FOOD_SLOT)
  1592. slot = EQ2_FOOD_SLOT;
  1593. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1594. slot = EQ2_DRINK_SLOT;
  1595. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1596. slot += 1;
  1597. }
  1598. else if (version <= 546) {
  1599. if (slot == EQ2_DOF_FOOD_SLOT)
  1600. slot = EQ2_FOOD_SLOT;
  1601. else if (slot == EQ2_DOF_DRINK_SLOT)
  1602. slot = EQ2_DRINK_SLOT;
  1603. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1604. slot += 1;
  1605. }
  1606. return slot;
  1607. }
  1608. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type) {
  1609. vector<EQ2Packet*> packets;
  1610. EquipmentItemList* equipList = &equipment_list;
  1611. if(appearance_type)
  1612. equipList = &appearance_equipment_list;
  1613. Item* item = equipList->items[index];
  1614. if (item && bag_id == -999) {
  1615. int8 old_slot = item->details.slot_id;
  1616. if (item_list.AssignItemToFreeSlot(item)) {
  1617. if(appearance_type)
  1618. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1619. else
  1620. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1621. if (item->GetItemScript() && lua_interface)
  1622. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1623. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1624. if (zone_script && lua_interface)
  1625. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1626. item->save_needed = true;
  1627. EQ2Packet* outapp = item_list.serialize(this, version);
  1628. if (outapp) {
  1629. packets.push_back(outapp);
  1630. packets.push_back(item->serialize(version, false));
  1631. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1632. if (bag_packet)
  1633. packets.push_back(bag_packet);
  1634. }
  1635. equipList->RemoveItem(index);
  1636. SetEquippedItemAppearances();
  1637. packets.push_back(equipList->serialize(version, this));
  1638. SetCharSheetChanged(true);
  1639. SetEquipment(0, old_slot);
  1640. }
  1641. else {
  1642. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1643. if (packet) {
  1644. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1645. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1646. packet->setDataByName("unknown02", 0x00ff);
  1647. packets.push_back(packet->serialize());
  1648. safe_delete(packet);
  1649. }
  1650. }
  1651. }
  1652. else if (item) {
  1653. Item* to_item = 0;
  1654. if(appearance_type && slot == 255)
  1655. {
  1656. sint16 tmpSlot = 0;
  1657. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1658. if(tmpSlot >= 0 && tmpSlot < 255)
  1659. slot = tmpSlot;
  1660. else
  1661. bag_id = 0;
  1662. }
  1663. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][appearance_type].count(slot) > 0)
  1664. to_item = item_list.items[bag_id][appearance_type][slot];
  1665. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1666. equipList->RemoveItem(index);
  1667. if(item->details.appearance_type)
  1668. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1669. else
  1670. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1671. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1672. if (item->GetItemScript() && lua_interface)
  1673. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1674. if (to_item->GetItemScript() && lua_interface)
  1675. lua_interface->RunItemScript(item->GetItemScript(), "equipped", to_item, this);
  1676. item_list.RemoveItem(to_item);
  1677. equipList->SetItem(item->details.slot_id, to_item);
  1678. to_item->save_needed = true;
  1679. packets.push_back(to_item->serialize(version, false));
  1680. SetEquipment(to_item);
  1681. item->details.inv_slot_id = bag_id;
  1682. item->details.slot_id = slot;
  1683. item->details.appearance_type = 0;
  1684. item_list.AddItem(item);
  1685. item->save_needed = true;
  1686. SetEquippedItemAppearances();
  1687. packets.push_back(item->serialize(version, false));
  1688. packets.push_back(equipList->serialize(version, this));
  1689. packets.push_back(item_list.serialize(this, version));
  1690. }
  1691. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1692. bool free_slot = false;
  1693. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1694. if (item_list.items[to_item->details.bag_id][appearance_type].count(i) == 0) {
  1695. SetEquipment(0, item->details.slot_id);
  1696. if(item->details.appearance_type)
  1697. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1698. else
  1699. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1700. if (item->GetItemScript() && lua_interface)
  1701. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1702. equipList->RemoveItem(index);
  1703. item->details.inv_slot_id = to_item->details.bag_id;
  1704. item->details.slot_id = i;
  1705. item->details.appearance_type = to_item->details.appearance_type;
  1706. item_list.AddItem(item);
  1707. item->save_needed = true;
  1708. SetEquippedItemAppearances();
  1709. packets.push_back(equipList->serialize(version, this));
  1710. packets.push_back(item->serialize(version, false));
  1711. packets.push_back(to_item->serialize(version, false, this));
  1712. packets.push_back(item_list.serialize(this, version));
  1713. free_slot = true;
  1714. break;
  1715. }
  1716. }
  1717. if (!free_slot) {
  1718. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1719. if (packet) {
  1720. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1721. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1722. packet->setDataByName("unknown02", 0x00ff);
  1723. packets.push_back(packet->serialize());
  1724. safe_delete(packet);
  1725. }
  1726. }
  1727. }
  1728. else if (to_item) {
  1729. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1730. if (packet) {
  1731. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1732. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1733. packet->setDataByName("unknown02", 0x00ff);
  1734. packets.push_back(packet->serialize());
  1735. safe_delete(packet);
  1736. }
  1737. }
  1738. else {
  1739. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1740. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1741. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1742. if (packet) {
  1743. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1744. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1745. packet->setDataByName("unknown02", 0x00ff);
  1746. packets.push_back(packet->serialize());
  1747. safe_delete(packet);
  1748. }
  1749. }
  1750. else {
  1751. // need to check if appearance slot vs equipped
  1752. SetEquipment(0, item->details.slot_id);
  1753. if(item->details.appearance_type)
  1754. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1755. else
  1756. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1757. if (item->GetItemScript() && lua_interface)
  1758. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1759. equipList->RemoveItem(index);
  1760. item->details.inv_slot_id = bag_id;
  1761. item->details.slot_id = slot;
  1762. item->details.appearance_type = 0;
  1763. item_list.AddItem(item);
  1764. item->save_needed = true;
  1765. SetEquippedItemAppearances();
  1766. packets.push_back(equipList->serialize(version, this));
  1767. packets.push_back(item->serialize(version, false));
  1768. packets.push_back(item_list.serialize(this, version));
  1769. }
  1770. }
  1771. else {
  1772. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1773. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1774. SetEquipment(0, item->details.slot_id);
  1775. if(item->details.appearance_type)
  1776. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1777. else
  1778. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1779. if (item->GetItemScript() && lua_interface)
  1780. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1781. equipList->RemoveItem(index);
  1782. item->details.inv_slot_id = bag_id;
  1783. item->details.slot_id = slot;
  1784. item->details.appearance_type = 0;
  1785. item_list.AddItem(item);
  1786. item->save_needed = true;
  1787. SetEquippedItemAppearances();
  1788. packets.push_back(equipList->serialize(version, this));
  1789. packets.push_back(item->serialize(version, false));
  1790. packets.push_back(item_list.serialize(this, version));
  1791. }
  1792. }
  1793. }
  1794. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1795. if (bag && bag->IsBag())
  1796. packets.push_back(bag->serialize(version, false, this));
  1797. }
  1798. return packets;
  1799. }
  1800. map<int32, Item*>* Player::GetItemList(){
  1801. return item_list.GetAllItems();
  1802. }
  1803. vector<Item*>* Player::GetEquippedItemList(){
  1804. return equipment_list.GetAllEquippedItems();
  1805. }
  1806. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1807. return appearance_equipment_list.GetAllEquippedItems();
  1808. }
  1809. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1810. Item* bag = 0;
  1811. if(bag_unique_id > 0)
  1812. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1813. if(bag && bag->IsBag())
  1814. return bag->serialize(version, false, this);
  1815. return 0;
  1816. }
  1817. void Player::SetEquippedItemAppearances(){
  1818. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1819. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1820. if(items){
  1821. for(int32 i=0;i<items->size();i++)
  1822. SetEquipment(items->at(i));
  1823. // just have appearance items brute force replace the slots after the fact
  1824. for(int32 i=0;i<appearance_items->size();i++)
  1825. SetEquipment(appearance_items->at(i));
  1826. }
  1827. safe_delete(items);
  1828. safe_delete(appearance_items);
  1829. info_changed = true;
  1830. GetZone()->SendSpawnChanges(this);
  1831. }
  1832. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version){
  1833. Item* item_from = equipment_list.items[slot1];
  1834. Item* item_to = equipment_list.items[slot2];
  1835. if(item_from && equipment_list.CanItemBeEquippedInSlot(item_from, slot2)){
  1836. if(item_to){
  1837. if(!equipment_list.CanItemBeEquippedInSlot(item_to, slot1))
  1838. return 0;
  1839. item_to->details.slot_id = slot1;
  1840. item_to->save_needed = true;
  1841. }
  1842. item_from->save_needed = true;
  1843. item_from->details.slot_id = slot2;
  1844. return equipment_list.serialize(version, this);
  1845. }
  1846. return 0;
  1847. }
  1848. bool Player::CanEquipItem(Item* item) {
  1849. if (item) {
  1850. Client* client = GetZone()->GetClientBySpawn(this);
  1851. if (client) {
  1852. if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1853. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1854. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1855. if (override_level > 0 && override_level <= GetLevel())
  1856. return true;
  1857. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1858. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1859. return true;
  1860. else
  1861. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1862. else
  1863. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1864. }
  1865. else
  1866. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1867. }
  1868. else
  1869. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1870. }
  1871. }
  1872. return false;
  1873. }
  1874. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1875. EquipmentItemList* equipList = &equipment_list;
  1876. if(appearance_type)
  1877. equipList = &appearance_equipment_list;
  1878. vector<EQ2Packet*> packets;
  1879. if (item_list.indexed_items.count(index) == 0)
  1880. return packets;
  1881. Item* item = item_list.indexed_items[index];
  1882. slot_id = ConvertSlotFromClient(slot_id, version);
  1883. if (item) {
  1884. if (slot_id != 255 && !item->HasSlot(slot_id))
  1885. return packets;
  1886. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1887. bool canEquip = CanEquipItem(item);
  1888. if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1889. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1890. char text[255];
  1891. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1892. char accept_command[25];
  1893. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1894. packet->setDataByName("text", text);
  1895. packet->setDataByName("accept_text", "Attune");
  1896. packet->setDataByName("accept_command", accept_command);
  1897. packet->setDataByName("cancel_text", "Cancel");
  1898. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1899. packet->setDataByName("max_length", 50);
  1900. packet->setDataByName("unknown4", 1);
  1901. packets.push_back(packet->serialize());
  1902. safe_delete(packet);
  1903. return packets;
  1904. }
  1905. if (canEquip && slot == 255)
  1906. {
  1907. if (slot_id == 255)
  1908. slot = item->slot_data.at(0);
  1909. else
  1910. slot = slot_id;
  1911. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type);
  1912. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1913. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1914. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type);
  1915. //packets.reserve(packets.size() + tmp_packets.size());
  1916. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1917. }
  1918. }
  1919. else if (canEquip && slot < 255) {
  1920. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1921. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1922. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type);
  1923. //packets.reserve(packets.size() + tmp_packets.size());
  1924. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1925. }
  1926. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1927. if (item->GetItemScript() && lua_interface)
  1928. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1929. item_list.RemoveItem(item);
  1930. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1931. item->save_needed = true;
  1932. packets.push_back(item->serialize(version, false));
  1933. SetEquipment(item);
  1934. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1935. if (zone_script && lua_interface)
  1936. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1937. int32 bag_id = item->details.inv_slot_id;
  1938. if (item->generic_info.condition == 0) {
  1939. Client* client = GetZone()->GetClientBySpawn(this);
  1940. if (client) {
  1941. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1942. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1943. }
  1944. }
  1945. SetEquippedItemAppearances();
  1946. packets.push_back(equipList->serialize(version, this));
  1947. EQ2Packet* outapp = item_list.serialize(this, version);
  1948. if (outapp) {
  1949. packets.push_back(outapp);
  1950. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1951. if (bag_packet)
  1952. packets.push_back(bag_packet);
  1953. }
  1954. SetCharSheetChanged(true);
  1955. }
  1956. }
  1957. return packets;
  1958. }
  1959. bool Player::AddItem(Item* item) {
  1960. if (item && item->details.item_id > 0) {
  1961. if (item_list.AssignItemToFreeSlot(item)) {
  1962. item->save_needed = true;
  1963. return true;
  1964. }
  1965. else if (item_list.AddOverflowItem(item))
  1966. return true;
  1967. }
  1968. return false;
  1969. }
  1970. bool Player::AddItemToBank(Item* item) {
  1971. if (item && item->details.item_id > 0) {
  1972. sint32 bag = -3;
  1973. sint16 slot = -1;
  1974. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1975. item->details.inv_slot_id = bag;
  1976. item->details.slot_id = slot;
  1977. item->save_needed = true;
  1978. item_list.AddItem(item);
  1979. return true;
  1980. }
  1981. else if (item_list.AddOverflowItem(item))
  1982. return true;
  1983. }
  1984. return false;
  1985. }
  1986. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1987. return item_list.serialize(this, version);
  1988. }
  1989. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, int16 version) {
  1990. Item* item = item_list.GetItemFromIndex(from_index);
  1991. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1992. if (result == 1) {
  1993. if (item) {
  1994. if (!item->needs_deletion)
  1995. item->save_needed = true;
  1996. else if (item->needs_deletion) {
  1997. database.DeleteItem(GetCharacterID(), item, 0);
  1998. safe_delete(item);
  1999. }
  2000. }
  2001. return item_list.serialize(this, version);
  2002. }
  2003. else {
  2004. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  2005. if (packet) {
  2006. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  2007. packet->setMediumStringByName("text", "Could not move item to that location.");
  2008. packet->setDataByName("unknown02", 0x00ff);
  2009. EQ2Packet* outapp = packet->serialize();
  2010. safe_delete(packet);
  2011. return outapp;
  2012. }
  2013. }
  2014. return 0;
  2015. }
  2016. int32 Player::GetCoinsCopper(){
  2017. return GetInfoStruct()->get_coin_copper();
  2018. }
  2019. int32 Player::GetCoinsSilver(){
  2020. return GetInfoStruct()->get_coin_silver();
  2021. }
  2022. int32 Player::GetCoinsGold(){
  2023. return GetInfoStruct()->get_coin_gold();
  2024. }
  2025. int32 Player::GetCoinsPlat(){
  2026. return GetInfoStruct()->get_coin_plat();
  2027. }
  2028. int32 Player::GetBankCoinsCopper(){
  2029. return GetInfoStruct()->get_bank_coin_copper();
  2030. }
  2031. int32 Player::GetBankCoinsSilver(){
  2032. return GetInfoStruct()->get_bank_coin_silver();
  2033. }
  2034. int32 Player::GetBankCoinsGold(){
  2035. return GetInfoStruct()->get_bank_coin_gold();
  2036. }
  2037. int32 Player::GetBankCoinsPlat(){
  2038. return GetInfoStruct()->get_bank_coin_plat();
  2039. }
  2040. int32 Player::GetStatusPoints(){
  2041. return GetInfoStruct()->get_status_points();
  2042. }
  2043. vector<QuickBarItem*>* Player::GetQuickbar(){
  2044. return &quickbar_items;
  2045. }
  2046. bool Player::UpdateQuickbarNeeded(){
  2047. return quickbar_updated;
  2048. }
  2049. void Player::ResetQuickbarNeeded(){
  2050. quickbar_updated = false;
  2051. }
  2052. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  2053. RemoveQuickbarItem(bar, slot, false);
  2054. QuickBarItem* ability = new QuickBarItem;
  2055. ability->deleted = false;
  2056. ability->hotbar = bar;
  2057. ability->slot = slot;
  2058. ability->type = type;
  2059. ability->icon = icon;
  2060. ability->tier = tier;
  2061. ability->icon_type = icon_type;
  2062. ability->id = id;
  2063. if(unique_id == 0)
  2064. unique_id = database.NextUniqueHotbarID();
  2065. ability->unique_id = unique_id;
  2066. if(type == QUICKBAR_TEXT_CMD && text){
  2067. ability->text.data = string(text);
  2068. ability->text.size = ability->text.data.length();
  2069. }
  2070. else
  2071. ability->text.size = 0;
  2072. quickbar_items.push_back(ability);
  2073. if(update)
  2074. quickbar_updated = true;
  2075. }
  2076. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  2077. vector<QuickBarItem*>::iterator itr;
  2078. QuickBarItem* qbi = 0;
  2079. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  2080. qbi = *itr;
  2081. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  2082. qbi->deleted = true;
  2083. break;
  2084. }
  2085. }
  2086. if(update)
  2087. quickbar_updated = true;
  2088. }
  2089. void Player::ClearQuickbarItems(){
  2090. quickbar_items.clear();
  2091. }
  2092. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  2093. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  2094. if(packet){
  2095. vector<QuickBarItem*>::iterator itr;
  2096. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  2097. int16 i=0;
  2098. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  2099. QuickBarItem* ability = *itr;
  2100. if(!ability || ability->deleted)
  2101. continue;
  2102. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2103. packet->setArrayDataByName("slot", ability->slot, i);
  2104. packet->setArrayDataByName("type", ability->type, i);
  2105. packet->setArrayDataByName("icon", ability->icon, i);
  2106. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2107. packet->setArrayDataByName("id", ability->id, i);
  2108. packet->setArrayDataByName("unique_id", ability->tier, i);
  2109. packet->setArrayDataByName("text", &ability->text, i);
  2110. i++;
  2111. }
  2112. EQ2Packet* app = packet->serialize();
  2113. safe_delete(packet);
  2114. return app;
  2115. }
  2116. return 0;
  2117. }
  2118. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2119. SpellBookEntry* spell = new SpellBookEntry;
  2120. spell->status = 169;
  2121. spell->slot = slot;
  2122. spell->spell_id = spell_id;
  2123. spell->type = type;
  2124. spell->tier = tier;
  2125. spell->timer = timer;
  2126. spell->save_needed = save_needed;
  2127. spell->recast = 0;
  2128. spell->recast_available = 0;
  2129. spell->player = this;
  2130. spell->visible = true;
  2131. spell->in_use = false;
  2132. MSpellsBook.lock();
  2133. spells.push_back(spell);
  2134. MSpellsBook.unlock();
  2135. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2136. AddPassiveSpell(spell_id, tier);
  2137. }
  2138. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2139. MSpellsBook.lock();
  2140. vector<SpellBookEntry*>::iterator itr;
  2141. SpellBookEntry* spell = 0;
  2142. for(itr = spells.begin(); itr != spells.end(); itr++){
  2143. spell = *itr;
  2144. if(spell->spell_id == spell_id){
  2145. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2146. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2147. spells.erase(itr);
  2148. break;
  2149. }
  2150. }
  2151. MSpellsBook.unlock();
  2152. }
  2153. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2154. {
  2155. //sort_by : 0 - alpha, 1 - level, 2 - category
  2156. //order : 0 - ascending, 1 - descending
  2157. //pattern : 0 - zigzag, 1 - down, 2 - across
  2158. MSpellsBook.lock();
  2159. if (!maxlvl_only)
  2160. {
  2161. switch (sort_by)
  2162. {
  2163. case 0:
  2164. if (!order)
  2165. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2166. else
  2167. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2168. break;
  2169. case 1:
  2170. if (!order)
  2171. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2172. else
  2173. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2174. break;
  2175. case 2:
  2176. if (!order)
  2177. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2178. else
  2179. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2180. break;
  2181. }
  2182. }
  2183. vector<SpellBookEntry*>::iterator itr;
  2184. SpellBookEntry* spell = 0;
  2185. int i = 0;
  2186. map<string, SpellBookEntry*> tmpSpells;
  2187. vector<SpellBookEntry*> resultSpells;
  2188. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2189. spell = *itr;
  2190. if (spell->type != book_type || spell->slot == -1)
  2191. continue;
  2192. if (maxlvl_only)
  2193. {
  2194. Spell* actual_spell = 0;
  2195. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2196. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2197. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2198. if ( output.size() < 1 )
  2199. output = string(actual_spell->GetName());
  2200. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2201. if (tmpItr != tmpSpells.end())
  2202. {
  2203. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2204. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2205. {
  2206. tmpItr->second->visible = false;
  2207. tmpItr->second->slot = 0xFFFF;
  2208. std::vector<SpellBookEntry*>::iterator it;
  2209. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2210. if (it != resultSpells.end())
  2211. resultSpells.erase(it);
  2212. tmpSpells.erase(tmpItr);
  2213. }
  2214. else
  2215. continue; // leave as-is we have the newer spell
  2216. }
  2217. spell->visible = true;
  2218. tmpSpells.insert(make_pair(output, spell));
  2219. resultSpells.push_back(spell);
  2220. }
  2221. spell->slot = i;
  2222. i++;
  2223. } // end for loop for setting slots
  2224. if (maxlvl_only)
  2225. {
  2226. switch (sort_by)
  2227. {
  2228. case 0:
  2229. if (!order)
  2230. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2231. else
  2232. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2233. break;
  2234. case 1:
  2235. if (!order)
  2236. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2237. else
  2238. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2239. break;
  2240. case 2:
  2241. if (!order)
  2242. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2243. else
  2244. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2245. break;
  2246. }
  2247. i = 0;
  2248. vector<SpellBookEntry*>::iterator tmpItr;
  2249. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2250. ((SpellBookEntry*)*tmpItr)->slot = i;
  2251. i++;
  2252. }
  2253. }
  2254. MSpellsBook.unlock();
  2255. }
  2256. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2257. {
  2258. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2259. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2260. if (!spell1 || !spell2)
  2261. return false;
  2262. return (string(spell1->GetName()) < string(spell2->GetName()));
  2263. }
  2264. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2265. {
  2266. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2267. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2268. if (!spell1 || !spell2)
  2269. return false;
  2270. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2271. }
  2272. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2273. {
  2274. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2275. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2276. if (!spell1 || !spell2)
  2277. return false;
  2278. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2279. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2280. if (lvl1 == 0xFFFF)
  2281. lvl1 = 0;
  2282. if (lvl2 == 0xFFFF)
  2283. lvl2 = 0;
  2284. return (lvl1 < lvl2);
  2285. }
  2286. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2287. {
  2288. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2289. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2290. if (!spell1 || !spell2)
  2291. return false;
  2292. return (string(spell2->GetName()) < string(spell1->GetName()));
  2293. }
  2294. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2295. {
  2296. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2297. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2298. if (!spell1 || !spell2)
  2299. return false;
  2300. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2301. }
  2302. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2303. {
  2304. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2305. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2306. if (!spell1 || !spell2)
  2307. return false;
  2308. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2309. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2310. if (lvl1 == 0xFFFF)
  2311. lvl1 = 0;
  2312. if (lvl2 == 0xFFFF)
  2313. lvl2 = 0;
  2314. return (lvl2 < lvl1);
  2315. }
  2316. int8 Player::GetSpellSlot(int32 spell_id){
  2317. MSpellsBook.lock();
  2318. vector<SpellBookEntry*>::iterator itr;
  2319. SpellBookEntry* spell = 0;
  2320. for(itr = spells.begin(); itr != spells.end(); itr++){
  2321. spell = *itr;
  2322. if(spell->spell_id == spell_id)
  2323. {
  2324. int8 slot = spell->slot;
  2325. MSpellsBook.unlock();
  2326. return slot;
  2327. }
  2328. }
  2329. MSpellsBook.unlock();
  2330. return 0;
  2331. }
  2332. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2333. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2334. if (master_skill) {
  2335. Skill* skill = new Skill(master_skill);
  2336. skill->current_val = current_val;
  2337. skill->previous_val = current_val;
  2338. skill->max_val = max_val;
  2339. if (save_needed)
  2340. skill->save_needed = true;
  2341. skill_list.AddSkill(skill);
  2342. }
  2343. }
  2344. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2345. Skill* skill = skill_list.GetSkill(skill_id);
  2346. if (skill)
  2347. RemoveSkillFromDB(skill, save);
  2348. }
  2349. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2350. skill_list.RemoveSkill(skill);
  2351. if (save)
  2352. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2353. }
  2354. int16 Player::GetSpellSlotMappingCount(){
  2355. int16 ret = 0;
  2356. MSpellsBook.lock();
  2357. for(int32 i=0;i<spells.size();i++){
  2358. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2359. if(spell->slot >= 0 && spell->spell_id > 0)
  2360. ret++;
  2361. }
  2362. MSpellsBook.unlock();
  2363. return ret;
  2364. }
  2365. int8 Player::GetSpellTier(int32 id){
  2366. int8 ret = 0;
  2367. MSpellsBook.lock();
  2368. for(int32 i=0;i<spells.size();i++){
  2369. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2370. if(spell->spell_id == id){
  2371. ret = spell->tier;
  2372. break;
  2373. }
  2374. }
  2375. MSpellsBook.unlock();
  2376. return ret;
  2377. }
  2378. int16 Player::GetSpellPacketCount(){
  2379. int16 ret = 0;
  2380. MSpellsBook.lock();
  2381. for(int32 i=0;i<spells.size();i++){
  2382. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2383. if(spell->spell_id > 0)
  2384. ret++;
  2385. }
  2386. MSpellsBook.unlock();
  2387. return ret;
  2388. }
  2389. void Player::LockAllSpells() {
  2390. vector<SpellBookEntry*>::iterator itr;
  2391. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2392. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2393. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2394. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2395. }
  2396. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2397. }
  2398. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2399. vector<SpellBookEntry*>::iterator itr;
  2400. int32 exception_spell_id = 0;
  2401. if (exception)
  2402. exception_spell_id = exception->GetSpellID();
  2403. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2404. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2405. if ((*itr)->in_use == false &&
  2406. (((*itr)->spell_id != exception_spell_id ||
  2407. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2408. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2409. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2410. }
  2411. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2412. }
  2413. void Player::LockSpell(Spell* spell, int16 recast) {
  2414. vector<SpellBookEntry*>::iterator itr;
  2415. SpellBookEntry* spell2;
  2416. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2417. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2418. spell2 = *itr;
  2419. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2420. {
  2421. spell2->in_use = true;
  2422. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2423. }
  2424. else if(spell2->in_use)
  2425. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2426. }
  2427. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2428. }
  2429. void Player::UnlockSpell(Spell* spell) {
  2430. if (spell->GetStayLocked())
  2431. return;
  2432. vector<SpellBookEntry*>::iterator itr;
  2433. SpellBookEntry* spell2;
  2434. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2435. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2436. spell2 = *itr;
  2437. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2438. {
  2439. spell2->in_use = false;
  2440. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2441. }
  2442. }
  2443. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2444. }
  2445. void Player::LockTSSpells() {
  2446. vector<SpellBookEntry*>::iterator itr;
  2447. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2448. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2449. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2450. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2451. }
  2452. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2453. // Unlock all other types
  2454. UnlockAllSpells();
  2455. }
  2456. void Player::UnlockTSSpells() {
  2457. vector<SpellBookEntry*>::iterator itr;
  2458. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2459. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2460. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2461. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2462. }
  2463. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2464. // Lock all other types
  2465. LockAllSpells();
  2466. }
  2467. void Player::QueueSpell(Spell* spell) {
  2468. vector<SpellBookEntry*>::iterator itr;
  2469. SpellBookEntry* spell2;
  2470. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2471. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2472. spell2 = *itr;
  2473. if (spell2->spell_id == spell->GetSpellID())
  2474. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2475. }
  2476. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2477. }
  2478. void Player::UnQueueSpell(Spell* spell) {
  2479. vector<SpellBookEntry*>::iterator itr;
  2480. SpellBookEntry* spell2;
  2481. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2482. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2483. spell2 = *itr;
  2484. if (spell2->spell_id == spell->GetSpellID())
  2485. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2486. }
  2487. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2488. }
  2489. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2490. vector<Spell*> ret;
  2491. vector<SpellBookEntry*>::iterator itr;
  2492. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2493. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2494. if ((*itr)->timer == timerID)
  2495. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2496. }
  2497. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2498. return ret;
  2499. }
  2500. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2501. if (modify_recast) {
  2502. spell->recast = recast;
  2503. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2504. }
  2505. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2506. spell->status += value; // use set/remove spell status now
  2507. }
  2508. }
  2509. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2510. if (modify_recast) {
  2511. spell->recast = recast;
  2512. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2513. }
  2514. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2515. spell->status = spell->status | value;
  2516. }
  2517. }
  2518. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2519. if (modify_recast) {
  2520. spell->recast = recast;
  2521. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2522. }
  2523. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2524. spell->status = spell->status & ~value;
  2525. }
  2526. }
  2527. void Player::SetSpellStatus(Spell* spell, int8 status){
  2528. MSpellsBook.lock();
  2529. vector<SpellBookEntry*>::iterator itr;
  2530. SpellBookEntry* spell2 = 0;
  2531. for(itr = spells.begin(); itr != spells.end(); itr++){
  2532. spell2 = *itr;
  2533. if(spell2->spell_id == spell->GetSpellData()->id){
  2534. spell2->status = spell2->status | status;
  2535. break;
  2536. }
  2537. }
  2538. MSpellsBook.unlock();
  2539. }
  2540. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2541. vector<SpellBookEntry*>* ret = 0;
  2542. vector<SpellBookEntry*>::iterator itr;
  2543. MSpellsBook.lock();
  2544. SpellBookEntry* spell = 0;
  2545. for(itr = spells.begin(); itr != spells.end(); itr++){
  2546. spell = *itr;
  2547. if(spell->save_needed){
  2548. if(!ret)
  2549. ret = new vector<SpellBookEntry*>;
  2550. ret->push_back(spell);
  2551. }
  2552. }
  2553. MSpellsBook.unlock();
  2554. return ret;
  2555. }
  2556. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers){
  2557. bool ret = false;
  2558. vector<SpellBookEntry*>::iterator itr;
  2559. MSpellsBook.lock();
  2560. SpellBookEntry* spell = 0;
  2561. for(itr = spells.begin(); itr != spells.end(); itr++){
  2562. spell = *itr;
  2563. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier))){
  2564. ret = true;
  2565. break;
  2566. }
  2567. }
  2568. MSpellsBook.unlock();
  2569. return ret;
  2570. }
  2571. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2572. sint32 ret = 0;
  2573. MSpellsBook.lock();
  2574. vector<SpellBookEntry*>::iterator itr;
  2575. SpellBookEntry* spell = 0;
  2576. for(itr = spells.begin(); itr != spells.end(); itr++){
  2577. spell = *itr;
  2578. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2579. ret = spell->slot;
  2580. }
  2581. MSpellsBook.unlock();
  2582. return ret+1;
  2583. }
  2584. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2585. MSpellsBook.lock();
  2586. vector<SpellBookEntry*>::iterator itr;
  2587. SpellBookEntry* ret = 0;
  2588. SpellBookEntry* spell = 0;
  2589. for(itr = spells.begin(); itr != spells.end(); itr++){
  2590. spell = *itr;
  2591. if(spell->spell_id == spell_id){
  2592. ret = spell;
  2593. break;
  2594. }
  2595. }
  2596. MSpellsBook.unlock();
  2597. return ret;
  2598. }
  2599. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2600. vector<int32> ret;
  2601. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2602. vector<SpellBookEntry*>::iterator itr;
  2603. Spell* spell = 0;
  2604. for(itr = spells.begin(); itr != spells.end(); itr++){
  2605. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2606. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2607. ret.push_back(spell->GetSpellData()->id);
  2608. }
  2609. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2610. return ret;
  2611. }
  2612. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2613. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2614. if(packet){
  2615. int16 count = GetSpellSlotMappingCount();
  2616. int16 ptr = 0;
  2617. if(count > 0){
  2618. packet->setArrayLengthByName("spell_count", count);
  2619. MSpellsBook.lock();
  2620. for(int32 i=0;i<spells.size();i++){
  2621. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2622. if(spell->slot < 0 || spell->spell_id == 0)
  2623. continue;
  2624. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2625. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2626. ptr++;
  2627. }
  2628. MSpellsBook.unlock();
  2629. EQ2Packet* ret = packet->serialize();
  2630. safe_delete(packet);
  2631. return ret;
  2632. }
  2633. safe_delete(packet);
  2634. }
  2635. return 0;
  2636. }
  2637. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2638. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2639. EQ2Packet* ret = 0;
  2640. if (packet) {
  2641. Spell* spell = 0;
  2642. SpellBookEntry* spell_entry = 0;
  2643. int16 count = GetSpellPacketCount();
  2644. int16 ptr = 0;
  2645. // Get the packet size
  2646. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2647. int32 total_bytes = packet2->GetTotalPacketSize();
  2648. safe_delete(packet2);
  2649. packet->setArrayLengthByName("spell_count", count);
  2650. if (count > 0) {
  2651. if (count > spell_count) {
  2652. uchar* tmp = 0;
  2653. if (spell_orig_packet) {
  2654. tmp = new uchar[count * total_bytes];
  2655. memset(tmp, 0, total_bytes * count);
  2656. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2657. safe_delete_array(spell_orig_packet);
  2658. safe_delete_array(spell_xor_packet);
  2659. spell_orig_packet = tmp;
  2660. }
  2661. else {
  2662. spell_orig_packet = new uchar[count * total_bytes];
  2663. memset(spell_orig_packet, 0, total_bytes * count);
  2664. }
  2665. spell_xor_packet = new uchar[count * total_bytes];
  2666. memset(spell_xor_packet, 0, count * total_bytes);
  2667. spell_count = count;
  2668. }
  2669. MSpellsBook.lock();
  2670. for (int32 i = 0; i < spells.size(); i++) {
  2671. spell_entry = (SpellBookEntry*)spells[i];
  2672. if (spell_entry->spell_id == 0)
  2673. continue;
  2674. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2675. if (spell) {
  2676. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2677. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2678. }
  2679. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2680. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2681. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2682. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2683. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2684. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2685. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2686. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2687. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2688. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2689. // Beastlord and Channeler spell support
  2690. if (spell->GetSpellData()->savage_bar == 1)
  2691. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2692. else if (spell->GetSpellData()->savage_bar == 2)
  2693. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2694. else if (spell->GetSpellData()->savage_bar == 3) {
  2695. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2696. // Slot req for channelers
  2697. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2698. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2699. }
  2700. ptr++;
  2701. }
  2702. }
  2703. MSpellsBook.unlock();
  2704. }
  2705. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2706. //packet->PrintPacket();
  2707. //DumpPacket(ret);
  2708. safe_delete(packet);
  2709. }
  2710. return ret;
  2711. }
  2712. PlayerInfo::~PlayerInfo(){
  2713. RemoveOldPackets();
  2714. }
  2715. PlayerInfo::PlayerInfo(Player* in_player){
  2716. orig_packet = 0;
  2717. changes = 0;
  2718. pet_orig_packet = 0;
  2719. pet_changes = 0;
  2720. player = in_player;
  2721. info_struct = player->GetInfoStruct();
  2722. info_struct->set_name(std::string(player->GetName()));
  2723. info_struct->set_deity(std::string("None"));
  2724. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2725. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2726. info_struct->set_class3(player->GetAdventureClass());
  2727. info_struct->set_race(player->GetRace());
  2728. info_struct->set_gender(player->GetGender());
  2729. info_struct->set_level(player->GetLevel());
  2730. info_struct->set_tradeskill_level(player->GetTSLevel()); // JA: added 2011.07.22 to address TODO below
  2731. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2732. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2733. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2734. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2735. for(int i=0;i<45;i++){
  2736. if(i<30){
  2737. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2738. info_struct->maintained_effects[i].icon = 0xFFFF;
  2739. info_struct->maintained_effects[i].spell = nullptr;
  2740. }
  2741. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2742. info_struct->spell_effects[i].spell = nullptr;
  2743. }
  2744. house_zone_id = 0;
  2745. bind_zone_id = 0;
  2746. bind_x = 0;
  2747. bind_y = 0;
  2748. bind_z = 0;
  2749. bind_heading = 0;
  2750. boat_x_offset = 0;
  2751. boat_y_offset = 0;
  2752. boat_z_offset = 0;
  2753. boat_spawn = 0;
  2754. }
  2755. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2756. MaintainedEffects* ret = 0;
  2757. InfoStruct* info = GetInfoStruct();
  2758. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2759. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2760. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2761. ret = &info->maintained_effects[i];
  2762. ret->spell_id = 0;
  2763. ret->slot_pos = i;
  2764. break;
  2765. }
  2766. }
  2767. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2768. return ret;
  2769. }
  2770. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2771. MaintainedEffects* ret = 0;
  2772. InfoStruct* info = GetInfoStruct();
  2773. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2774. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2775. if(info->maintained_effects[i].spell_id == id){
  2776. ret = &info->maintained_effects[i];
  2777. break;
  2778. }
  2779. }
  2780. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2781. return ret;
  2782. }
  2783. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2784. MaintainedEffects* ret = 0;
  2785. InfoStruct* info = GetInfoStruct();
  2786. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2787. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2788. if(info->maintained_effects[i].slot_pos == slot){
  2789. ret = &info->maintained_effects[i];
  2790. break;
  2791. }
  2792. }
  2793. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2794. return ret;
  2795. }
  2796. MaintainedEffects* Player::GetMaintainedSpells() {
  2797. return GetInfoStruct()->maintained_effects;
  2798. }
  2799. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2800. SpellEffects* ret = 0;
  2801. InfoStruct* info = GetInfoStruct();
  2802. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2803. for(int i=0;i<45;i++){
  2804. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2805. ret = &info->spell_effects[i];
  2806. ret->spell_id = 0;
  2807. break;
  2808. }
  2809. }
  2810. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2811. return ret;
  2812. }
  2813. SpellEffects* Player::GetSpellEffects() {
  2814. return GetInfoStruct()->spell_effects;
  2815. }
  2816. void Player::ClearEverything(){
  2817. index_mutex.writelock(__FUNCTION__, __LINE__);
  2818. player_removed_spawns.clear();
  2819. player_spawn_id_map.clear();
  2820. player_spawn_reverse_id_map.clear();
  2821. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2822. map<int32, vector<int32>*>::iterator itr;
  2823. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2824. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2825. safe_delete(itr->second);
  2826. }
  2827. player_spawn_quests_required.clear();
  2828. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2829. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2830. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2831. safe_delete(itr->second);
  2832. }
  2833. player_spawn_history_required.clear();
  2834. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2835. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2836. spawn_vis_packet_list.clear();
  2837. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2838. info_mutex.writelock(__FUNCTION__, __LINE__);
  2839. spawn_info_packet_list.clear();
  2840. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2841. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2842. spawn_pos_packet_list.clear();
  2843. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2844. }
  2845. bool Player::IsFullyLoggedIn() {
  2846. return fully_logged_in;
  2847. }
  2848. void Player::SetFullyLoggedIn(bool val) {
  2849. fully_logged_in = val;
  2850. }
  2851. bool Player::IsResurrecting(){
  2852. return resurrecting;
  2853. }
  2854. void Player::SetResurrecting(bool val){
  2855. resurrecting = val;
  2856. }
  2857. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2858. if(!luaspell)
  2859. return;
  2860. Spell* spell = luaspell->spell;
  2861. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2862. int32 target_type = 0;
  2863. Spawn* spawn = 0;
  2864. if(effect){
  2865. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2866. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2867. effect->target = luaspell->initial_target;
  2868. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2869. if (spawn){
  2870. if (spawn == this)
  2871. target_type = 0;
  2872. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2873. target_type = 1;
  2874. else
  2875. target_type = 2;
  2876. }
  2877. effect->target_type = target_type;
  2878. effect->spell = luaspell;
  2879. if(!luaspell->slot_pos)
  2880. luaspell->slot_pos = effect->slot_pos;
  2881. effect->spell_id = spell->GetSpellData()->id;
  2882. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2883. effect->icon = spell->GetSpellData()->icon;
  2884. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2885. effect->conc_used = spell->GetSpellData()->req_concentration;
  2886. effect->total_time = spell->GetSpellDuration()/10;
  2887. effect->tier = spell->GetSpellData()->tier;
  2888. if (spell->GetSpellData()->duration_until_cancel)
  2889. effect->expire_timestamp = 0xFFFFFFFF;
  2890. else
  2891. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2892. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2893. charsheet_changed = true;
  2894. }
  2895. }
  2896. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2897. if(!luaspell || !luaspell->caster)
  2898. return;
  2899. Spell* spell = luaspell->spell;
  2900. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2901. SpellEffects* effect = 0;
  2902. if (old_effect){
  2903. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2904. RemoveSpellEffect(old_effect->spell);
  2905. }
  2906. effect = GetFreeSpellEffectSlot();
  2907. if(effect){
  2908. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2909. effect->spell = luaspell;
  2910. effect->spell_id = spell->GetSpellData()->id;
  2911. effect->caster = luaspell->caster;
  2912. effect->total_time = spell->GetSpellDuration()/10;
  2913. if (spell->GetSpellData()->duration_until_cancel)
  2914. effect->expire_timestamp = 0xFFFFFFFF;
  2915. else if(override_expire_time)
  2916. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2917. else
  2918. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2919. effect->icon = spell->GetSpellData()->icon;
  2920. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2921. effect->tier = spell->GetSpellTier();
  2922. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2923. charsheet_changed = true;
  2924. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2925. {
  2926. GetClient()->TriggerSpellSave();
  2927. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2928. }
  2929. }
  2930. }
  2931. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2932. if(!luaspell)
  2933. return;
  2934. bool found = false;
  2935. Client* client = GetZone()->GetClientBySpawn(this);
  2936. LuaSpell* old_spell = 0;
  2937. LuaSpell* current_spell = 0;
  2938. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2939. for(int i=0;i<30;i++){
  2940. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2941. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2942. if (found) {
  2943. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2944. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2945. //Update the maintained window uses_remaining and damage_remaining values
  2946. if (current_spell && current_spell->num_triggers > 0)
  2947. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2948. else if (current_spell && current_spell->damage_remaining > 0)
  2949. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2950. else if (old_spell && old_spell->had_triggers)
  2951. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2952. else if (old_spell && old_spell->had_dmg_remaining)
  2953. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2954. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2955. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2956. if (current_spell)
  2957. current_spell->slot_pos = i - 1;
  2958. }
  2959. // Compare spells, if we found a match set the found flag
  2960. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2961. found = true;
  2962. }
  2963. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2964. if (found) {
  2965. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2966. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2967. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2968. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2969. charsheet_changed = true;
  2970. }
  2971. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2972. }
  2973. void Player::RemoveSpellEffect(LuaSpell* spell){
  2974. bool found = false;
  2975. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2976. for(int i=0;i<45;i++){
  2977. if (found) {
  2978. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2979. }
  2980. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2981. found = true;
  2982. }
  2983. if (found) {
  2984. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2985. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2986. changed = true;
  2987. info_changed = true;
  2988. AddChangedZoneSpawn();
  2989. charsheet_changed = true;
  2990. }
  2991. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2992. }
  2993. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  2994. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2995. for(int i=0;i<30;i++){
  2996. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  2997. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2998. return true;
  2999. }
  3000. }
  3001. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3002. return false;
  3003. }
  3004. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  3005. return false;
  3006. }
  3007. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  3008. {
  3009. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  3010. // XML structs may be to slow to use in this portion of the code as a single
  3011. // client sends a LOT of these packets when they are moving. I have commented
  3012. // out all the code for xml structs, to switch to it just uncomment
  3013. // the code and comment the 2 if/else if/else blocks, both have a comment
  3014. // above them to let you know wich ones they are.
  3015. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  3016. int16 total_bytes; // = update->GetTotalPacketSize();
  3017. // Comment out this if/else if/else block if you switch to xml structs
  3018. if (version >= 1144)
  3019. total_bytes = sizeof(Player_Update1144);
  3020. else if (version >= 1096)
  3021. total_bytes = sizeof(Player_Update1096);
  3022. else if (version <= 283)
  3023. total_bytes = sizeof(Player_Update283);
  3024. else
  3025. total_bytes = sizeof(Player_Update);
  3026. if (!movement_packet)
  3027. movement_packet = new uchar[total_bytes];
  3028. else if (!old_movement_packet)
  3029. old_movement_packet = new uchar[total_bytes];
  3030. if (movement_packet && old_movement_packet)
  3031. memcpy(old_movement_packet, movement_packet, total_bytes);
  3032. bool reverse = version > 283;
  3033. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  3034. if (!movement_packet || !old_movement_packet)
  3035. return;
  3036. Decode(movement_packet, old_movement_packet, total_bytes);
  3037. //update->LoadPacketData(movement_packet, total_bytes);
  3038. int32 activity; // = update->getType_int32_ByName("activity");
  3039. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  3040. float direction1; // = update->getType_float_ByName("direction1");
  3041. float direction2; // = update->getType_float_ByName("direction2");;
  3042. float speed; // = update->getType_float_ByName("speed");;
  3043. float side_speed;
  3044. float x; // = update->getType_float_ByName("x");;
  3045. float y; // = update->getType_float_ByName("y");;
  3046. float z; // = update->getType_float_ByName("z");;
  3047. float x_speed;
  3048. float y_speed;
  3049. float z_speed;
  3050. // comment out this if/else if/else block if you use xml structs
  3051. if (version >= 1144) {
  3052. Player_Update1144* update = (Player_Update1144*)movement_packet;
  3053. activity = update->activity;
  3054. grid_id = update->grid_location;
  3055. direction1 = update->direction1;
  3056. direction2 = update->direction2;
  3057. speed = update->speed;
  3058. side_speed = update->side_speed;
  3059. x = update->x;
  3060. y = update->y;
  3061. z = update->z;
  3062. x_speed = update->speed_x;
  3063. y_speed = update->speed_y;
  3064. z_speed = update->speed_z;
  3065. SetPitch(180 + update->pitch);
  3066. }
  3067. else if (version >= 1096) {
  3068. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3069. activity = update->activity;
  3070. grid_id = update->grid_location;
  3071. direction1 = update->direction1;
  3072. direction2 = update->direction2;
  3073. speed = update->speed;
  3074. side_speed = update->side_speed;
  3075. x = update->x;
  3076. y = update->y;
  3077. z = update->z;
  3078. x_speed = update->speed_x;
  3079. y_speed = update->speed_y;
  3080. z_speed = update->speed_z;
  3081. SetPitch(180 + update->pitch);
  3082. }
  3083. else if (version <= 283) {
  3084. Player_Update283* update = (Player_Update283*)movement_packet;
  3085. activity = update->activity;
  3086. grid_id = update->grid_location;
  3087. direction1 = update->direction1;
  3088. direction2 = update->direction2;
  3089. speed = update->speed;
  3090. side_speed = update->side_speed;
  3091. x = update->x;
  3092. y = update->y;
  3093. z = update->z;
  3094. x_speed = update->speed_x;
  3095. y_speed = update->speed_y;
  3096. z_speed = update->speed_z;
  3097. if (update->pitch != 0)
  3098. SetPitch(180 + update->pitch);
  3099. }
  3100. else {
  3101. Player_Update* update = (Player_Update*)movement_packet;
  3102. activity = update->activity;
  3103. grid_id = update->grid_location;
  3104. direction1 = update->direction1;
  3105. direction2 = update->direction2;
  3106. speed = update->speed;
  3107. side_speed = update->side_speed;
  3108. x = update->x;
  3109. y = update->y;
  3110. z = update->z;
  3111. x_speed = update->speed_x;
  3112. y_speed = update->speed_y;
  3113. z_speed = update->speed_z;
  3114. appearance.pos.X2 = update->orig_x;
  3115. appearance.pos.Y2 = update->orig_y;
  3116. appearance.pos.Z2 = update->orig_z;
  3117. appearance.pos.X3 = update->orig_x2;
  3118. appearance.pos.Y3 = update->orig_y2;
  3119. appearance.pos.Z3 = update->orig_z2;
  3120. SetPitch(180 + update->pitch);
  3121. }
  3122. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3123. if (activity != last_movement_activity) {
  3124. if (GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  3125. GetZone()->RemoveDrowningVictim(this);
  3126. if ((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  3127. GetZone()->AddDrowningVictim(this);
  3128. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  3129. SetInitialState(1024);
  3130. else if (GetInitialState() == 1024)
  3131. SetInitialState(16512);
  3132. last_movement_activity = activity;
  3133. }
  3134. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3135. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3136. Spawn* boat = 0;
  3137. float boat_x = x;
  3138. float boat_y = y;
  3139. float boat_z = z;
  3140. if (GetBoatSpawn() == 0 && GetZone()) {
  3141. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3142. SetBoatSpawn(boat);
  3143. }
  3144. if (boat || (GetBoatSpawn() && GetZone())) {
  3145. if (!boat)
  3146. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3147. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3148. boat_x -= boat->GetX();
  3149. boat_y -= boat->GetY();
  3150. boat_z -= boat->GetZ();
  3151. //appearance.pos.grid_id = grid_id;
  3152. }
  3153. }
  3154. SetBoatX(boat_x);
  3155. SetBoatY(boat_y);
  3156. SetBoatZ(boat_z);
  3157. pos_packet_speed = speed;
  3158. grid_id = appearance.pos.grid_id;
  3159. }
  3160. else if (GetBoatSpawn() > 0)
  3161. SetBoatSpawn(0);
  3162. if (!IsResurrecting() && !GetBoatSpawn())
  3163. {
  3164. if (!IsRooted() && !IsMezzedOrStunned()) {
  3165. SetX(x);
  3166. SetY(y);
  3167. SetZ(z);
  3168. SetSpeedX(x_speed);
  3169. SetSpeedY(y_speed);
  3170. SetSpeedZ(z_speed);
  3171. SetSideSpeed(side_speed);
  3172. pos_packet_speed = speed;
  3173. }
  3174. else {
  3175. SetSpeedX(0);
  3176. SetSpeedY(0);
  3177. SetSpeedZ(0);
  3178. SetSideSpeed(0);
  3179. pos_packet_speed = 0;
  3180. }
  3181. }
  3182. if (appearance.pos.grid_id != grid_id)
  3183. {
  3184. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3185. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3186. if (zone_script && lua_interface)
  3187. {
  3188. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3189. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3190. }
  3191. appearance.pos.grid_id = grid_id;
  3192. }
  3193. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3194. if (MakeRandomFloat(0, 100) < 25)
  3195. GetSkillByName("Swimming", true);
  3196. }
  3197. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3198. //update->PrintPacket();
  3199. //safe_delete(update);
  3200. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3201. }
  3202. int16 Player::GetLastMovementActivity(){
  3203. return last_movement_activity;
  3204. }
  3205. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3206. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3207. }
  3208. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3209. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3210. }
  3211. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3212. uchar* ret = 0;
  3213. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3214. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3215. return ret;
  3216. }
  3217. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3218. uchar* ret = 0;
  3219. if(spawn_info_packet_list.count(spawn_id) == 1)
  3220. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3221. return ret;
  3222. }
  3223. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3224. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3225. }
  3226. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3227. uchar* ret = 0;
  3228. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3229. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3230. return ret;
  3231. }
  3232. uchar* Player::GetTempInfoPacketForXOR(){
  3233. return spawn_tmp_info_xor_packet;
  3234. }
  3235. uchar* Player::GetTempVisPacketForXOR(){
  3236. return spawn_tmp_vis_xor_packet;
  3237. }
  3238. uchar* Player::GetTempPosPacketForXOR(){
  3239. return spawn_tmp_pos_xor_packet;
  3240. }
  3241. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3242. spawn_tmp_info_xor_packet = new uchar[size];
  3243. info_xor_size = size;
  3244. return spawn_tmp_info_xor_packet;
  3245. }
  3246. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3247. spawn_tmp_vis_xor_packet = new uchar[size];
  3248. vis_xor_size = size;
  3249. return spawn_tmp_vis_xor_packet;
  3250. }
  3251. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3252. spawn_tmp_pos_xor_packet = new uchar[size];
  3253. pos_xor_size = size;
  3254. return spawn_tmp_pos_xor_packet;
  3255. }
  3256. bool Player::CheckPlayerInfo(){
  3257. return info != 0;
  3258. }
  3259. bool Player::NeedsSpawnResent(Spawn* spawn){
  3260. return WasSentSpawn(spawn->GetID()) && WasSpawnRemoved(spawn);
  3261. }
  3262. bool Player::WasSentSpawn(int32 spawn_id){
  3263. bool ret;
  3264. info_mutex.readlock(__FUNCTION__, __LINE__);
  3265. ret = spawn_info_packet_list.count(spawn_id) == 1;
  3266. info_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3267. return ret;
  3268. }
  3269. PlayerSkillList* Player::GetSkills(){
  3270. return &skill_list;
  3271. }
  3272. void Player::InCombat(bool val, bool range) {
  3273. if (val)
  3274. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3275. else
  3276. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3277. bool changeCombatState = false;
  3278. if((in_combat && !val) || (!in_combat && val))
  3279. changeCombatState = true;
  3280. in_combat = val;
  3281. if(in_combat)
  3282. AddIconValue(64);
  3283. else
  3284. RemoveIconValue(64);
  3285. if(changeCombatState)
  3286. SetRegenValues(GetInfoStruct()->get_effective_level());
  3287. charsheet_changed = true;
  3288. info_changed = true;
  3289. }
  3290. void Player::SetCharSheetChanged(bool val){
  3291. charsheet_changed = val;
  3292. }
  3293. bool Player::GetCharSheetChanged(){
  3294. return charsheet_changed;
  3295. }
  3296. bool Player::AdventureXPEnabled(){
  3297. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3298. }
  3299. bool Player::TradeskillXPEnabled() {
  3300. // TODO: need to identify the flag to togle tradeskill xp
  3301. return true;
  3302. }
  3303. void Player::set_character_flag(int flag){
  3304. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3305. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3306. if (flag > CF_MAXIMUM_FLAG) return;
  3307. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3308. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3309. charsheet_changed = true;
  3310. info_changed = true;
  3311. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3312. }
  3313. void Player::reset_character_flag(int flag){
  3314. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3315. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3316. if (flag > CF_MAXIMUM_FLAG) return;
  3317. if (flag < 32)
  3318. {
  3319. int8 origflag = GetInfoStruct()->get_flags();
  3320. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3321. }
  3322. else
  3323. {
  3324. int8 flag2 = GetInfoStruct()->get_flags2();
  3325. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3326. }
  3327. charsheet_changed = true;
  3328. info_changed = true;
  3329. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3330. }
  3331. void Player::toggle_character_flag(int flag){
  3332. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3333. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3334. if (flag > CF_MAXIMUM_FLAG) return;
  3335. if (flag < 32)
  3336. {
  3337. int32 origflag = GetInfoStruct()->get_flags();
  3338. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3339. }
  3340. else
  3341. {
  3342. int32 flag2 = GetInfoStruct()->get_flags2();
  3343. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3344. }
  3345. charsheet_changed = true;
  3346. info_changed = true;
  3347. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3348. }
  3349. bool Player::get_character_flag(int flag){
  3350. bool ret = false;
  3351. if (flag > CF_MAXIMUM_FLAG){
  3352. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3353. return ret;
  3354. }
  3355. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3356. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3357. return ret;
  3358. }
  3359. float Player::GetXPVitality(){
  3360. return GetInfoStruct()->get_xp_vitality();
  3361. }
  3362. float Player::GetTSXPVitality() {
  3363. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3364. }
  3365. bool Player::DoubleXPEnabled(){
  3366. return GetInfoStruct()->get_xp_vitality() > 0;
  3367. }
  3368. void Player::SetCharacterID(int32 new_id){
  3369. char_id = new_id;
  3370. }
  3371. int32 Player::GetCharacterID(){
  3372. return char_id;
  3373. }
  3374. float Player::CalculateXP(Spawn* victim){
  3375. if(AdventureXPEnabled() == false || !victim)
  3376. return 0;
  3377. float multiplier = 0;
  3378. float zone_xp_modifier = 1; // let's be safe!!
  3379. if( GetZone()->GetXPModifier() != 0 ) {
  3380. zone_xp_modifier = GetZone()->GetXPModifier();
  3381. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3382. }
  3383. switch(GetArrowColor(victim->GetLevel())){
  3384. case ARROW_COLOR_GREEN:
  3385. multiplier = 3.25;
  3386. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3387. break;
  3388. case ARROW_COLOR_BLUE:
  3389. multiplier = 3.5;
  3390. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3391. break;
  3392. case ARROW_COLOR_WHITE:
  3393. multiplier = 4;
  3394. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3395. break;
  3396. case ARROW_COLOR_YELLOW:
  3397. multiplier = 4.25;
  3398. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3399. break;
  3400. case ARROW_COLOR_ORANGE:
  3401. multiplier = 4.5;
  3402. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3403. break;
  3404. case ARROW_COLOR_RED:
  3405. multiplier = 6;
  3406. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3407. break;
  3408. }
  3409. float total = multiplier * 8;
  3410. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3411. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3412. total *= (victim->GetEncounterLevel() - 5);
  3413. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3414. }
  3415. else if(victim->GetEncounterLevel() <= 5) {
  3416. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3417. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3418. }
  3419. if(victim->GetHeroic() > 1) {
  3420. total *= victim->GetHeroic();
  3421. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3422. }
  3423. if(DoubleXPEnabled()) {
  3424. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3425. float percent = (((float)(total))/GetNeededXP()) *100;
  3426. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3427. float xp_vitality = GetXPVitality();
  3428. if(xp_vitality >= percent) {
  3429. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3430. total *= 2;
  3431. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3432. }
  3433. else {
  3434. total += ((GetXPVitality() / percent) *2)*total;
  3435. GetInfoStruct()->set_xp_vitality(0);
  3436. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3437. }
  3438. }
  3439. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3440. return total * world.GetXPRate() * zone_xp_modifier;
  3441. }
  3442. float Player::CalculateTSXP(int8 level){
  3443. if(TradeskillXPEnabled() == false)
  3444. return 0;
  3445. float multiplier = 0;
  3446. float zone_xp_modifier = 1; // let's be safe!!
  3447. if( GetZone()->GetXPModifier() != 0 ) {
  3448. zone_xp_modifier = GetZone()->GetXPModifier();
  3449. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3450. }
  3451. sint16 diff = level - GetTSLevel();
  3452. if(GetTSLevel() < 10)
  3453. diff *= 3;
  3454. else if(GetTSLevel() <= 20)
  3455. diff *= 2;
  3456. if(diff >= 9)
  3457. multiplier = 6;
  3458. else if(diff >= 5)
  3459. multiplier = 4.5;
  3460. else if(diff >= 1)
  3461. multiplier = 4.25;
  3462. else if(diff == 0)
  3463. multiplier = 4;
  3464. else if(diff <= -11)
  3465. multiplier = 0;
  3466. else if(diff <= -6)
  3467. multiplier = 3.25;
  3468. else //if(diff < 0)
  3469. multiplier = 3.5;
  3470. float total = multiplier * 8;
  3471. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3472. if(DoubleXPEnabled()) {
  3473. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3474. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3475. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3476. float ts_xp_vitality = GetTSXPVitality();
  3477. if(ts_xp_vitality >= percent) {
  3478. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3479. total *= 2;
  3480. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3481. }
  3482. else {
  3483. total += ((GetTSXPVitality() / percent) *2)*total;
  3484. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3485. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3486. }
  3487. }
  3488. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3489. return total * world.GetXPRate() * zone_xp_modifier;
  3490. }
  3491. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3492. {
  3493. float xpDebt = GetXPDebt();
  3494. // not a real timestamp to work with
  3495. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3496. return;
  3497. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3498. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3499. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3500. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3501. return;
  3502. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3503. // not enough time passed to calculate debt xp recovered
  3504. if(periodsPassed < 1.0f)
  3505. return;
  3506. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3507. if(debtToSubtract >= xpDebt)
  3508. GetInfoStruct()->set_xp_debt(0.0f);
  3509. else
  3510. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3511. }
  3512. void Player::SetNeededXP(int32 val){
  3513. GetInfoStruct()->set_xp_needed(val);
  3514. }
  3515. void Player::SetNeededXP(){
  3516. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3517. // Get xp needed to get to the next level
  3518. int16 level = GetLevel() + 1;
  3519. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3520. if (level > 95)
  3521. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3522. else
  3523. SetNeededXP(m_levelXPReq[level]);
  3524. }
  3525. void Player::SetXP(int32 val){
  3526. GetInfoStruct()->set_xp(val);
  3527. }
  3528. void Player::SetNeededTSXP(int32 val) {
  3529. GetInfoStruct()->set_ts_xp_needed(val);
  3530. }
  3531. void Player::SetNeededTSXP() {
  3532. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3533. }
  3534. void Player::SetTSXP(int32 val) {
  3535. GetInfoStruct()->set_ts_xp(val);
  3536. }
  3537. float Player::GetXPDebt(){
  3538. return GetInfoStruct()->get_xp_debt();
  3539. }
  3540. int32 Player::GetNeededXP(){
  3541. return GetInfoStruct()->get_xp_needed();
  3542. }
  3543. int32 Player::GetXP(){
  3544. return GetInfoStruct()->get_xp();
  3545. }
  3546. int32 Player::GetNeededTSXP() {
  3547. return GetInfoStruct()->get_ts_xp_needed();
  3548. }
  3549. int32 Player::GetTSXP() {
  3550. return GetInfoStruct()->get_ts_xp();
  3551. }
  3552. bool Player::AddXP(int32 xp_amount){
  3553. MStats.lock();
  3554. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3555. MStats.unlock();
  3556. if(GetInfoStruct()->get_xp_debt())
  3557. {
  3558. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3559. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3560. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3561. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3562. {
  3563. GetInfoStruct()->set_xp_debt(0.0f);
  3564. if(amountRequiredClearDebt > xp_amount)
  3565. xp_amount = 0;
  3566. else
  3567. xp_amount -= amountRequiredClearDebt;
  3568. }
  3569. else
  3570. {
  3571. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3572. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3573. if(amountToTakeFromDebt > xp_amount)
  3574. xp_amount = 0;
  3575. else
  3576. xp_amount -= amountToTakeFromDebt;
  3577. }
  3578. }
  3579. // used up in xp debt
  3580. if(!xp_amount)
  3581. return true;
  3582. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3583. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3584. while((xp_amount + GetXP()) >= GetNeededXP()){
  3585. if (!CheckLevelStatus(GetLevel() + 1)) {
  3586. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3587. return false;
  3588. }
  3589. xp_amount -= GetNeededXP() - GetXP();
  3590. SetLevel(GetLevel() + 1);
  3591. }
  3592. SetXP(GetXP() + xp_amount);
  3593. GetPlayerInfo()->CalculateXPPercentages();
  3594. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3595. if(current_xp_percent >= miniding_min_percent){
  3596. SetHP(GetTotalHP());
  3597. SetPower(GetTotalPower());
  3598. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3599. }
  3600. return true;
  3601. }
  3602. bool Player::AddTSXP(int32 xp_amount){
  3603. MStats.lock();
  3604. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3605. MStats.unlock();
  3606. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3607. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3608. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3609. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3610. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3611. return false;
  3612. }
  3613. xp_amount -= GetNeededTSXP() - GetTSXP();
  3614. SetTSLevel(GetTSLevel() + 1);
  3615. SetTSXP(0);
  3616. SetNeededTSXP();
  3617. }
  3618. SetTSXP(GetTSXP() + xp_amount);
  3619. GetPlayerInfo()->CalculateXPPercentages();
  3620. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3621. if(current_xp_percent >= miniding_min_percent){
  3622. SetHP(GetTotalHP());
  3623. SetPower(GetTotalPower());
  3624. }
  3625. if (GetTradeskillClass() == 0){
  3626. SetTradeskillClass(1);
  3627. GetInfoStruct()->set_tradeskill_class1(1);
  3628. GetInfoStruct()->set_tradeskill_class2(1);
  3629. GetInfoStruct()->set_tradeskill_class3(1);
  3630. }
  3631. return true;
  3632. }
  3633. void Player::CalculateLocation(){
  3634. if(GetSpeed() > 0 ){
  3635. if(GetHeading() >= 270 && GetHeading() <= 360){
  3636. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3637. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3638. }
  3639. else if(GetHeading() >= 180 && GetHeading() < 270){
  3640. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3641. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3642. }
  3643. else if(GetHeading() >= 90 && GetHeading() < 180){
  3644. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3645. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3646. }
  3647. else if(GetHeading() >= 0 && GetHeading() < 90){
  3648. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3649. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3650. }
  3651. }
  3652. }
  3653. Spawn* Player::GetSpawnByIndex(int16 index){
  3654. Spawn* spawn = 0;
  3655. index_mutex.readlock(__FUNCTION__, __LINE__);
  3656. if(player_spawn_id_map.count(index) > 0)
  3657. spawn = player_spawn_id_map[index];
  3658. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3659. return spawn;
  3660. }
  3661. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3662. int16 val = 0;
  3663. index_mutex.readlock(__FUNCTION__, __LINE__);
  3664. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3665. val = player_spawn_reverse_id_map[spawn];
  3666. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3667. return val;
  3668. }
  3669. bool Player::WasSpawnRemoved(Spawn* spawn){
  3670. bool wasRemoved = false;
  3671. index_mutex.readlock(__FUNCTION__, __LINE__);
  3672. if(player_removed_spawns.count(spawn) > 0)
  3673. wasRemoved = true;
  3674. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3675. return wasRemoved;
  3676. }
  3677. void Player::RemoveSpawn(Spawn* spawn)
  3678. {
  3679. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3680. info_mutex.writelock(__FUNCTION__, __LINE__);
  3681. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3682. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3683. index_mutex.writelock(__FUNCTION__, __LINE__);
  3684. player_removed_spawns[spawn] = 1;
  3685. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3686. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3687. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3688. player_spawn_reverse_id_map.erase(spawn);
  3689. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3690. player_spawn_id_map.erase(spawn->GetID());
  3691. if (player_spawn_reverse_id_map.count(spawn))
  3692. player_spawn_reverse_id_map.erase(spawn);
  3693. int32 id = spawn->GetID();
  3694. if (spawn_info_packet_list.count(id))
  3695. spawn_info_packet_list.erase(id);
  3696. if (spawn_pos_packet_list.count(id))
  3697. spawn_pos_packet_list.erase(id);
  3698. if (spawn_vis_packet_list.count(id))
  3699. spawn_vis_packet_list.erase(id);
  3700. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3701. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3702. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3703. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3704. }
  3705. vector<int32> Player::GetQuestIDs(){
  3706. vector<int32> ret;
  3707. map<int32, Quest*>::iterator itr;
  3708. MPlayerQuests.lock();
  3709. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3710. if(itr->second)
  3711. ret.push_back(itr->second->GetQuestID());
  3712. }
  3713. MPlayerQuests.unlock();
  3714. return ret;
  3715. }
  3716. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3717. vector<Quest*>* quest_updates = 0;
  3718. map<int32, Quest*>::iterator itr;
  3719. MPlayerQuests.lock();
  3720. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3721. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3722. if(!quest_updates)
  3723. quest_updates = new vector<Quest*>();
  3724. quest_updates->push_back(itr->second);
  3725. }
  3726. }
  3727. MPlayerQuests.unlock();
  3728. return quest_updates;
  3729. }
  3730. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3731. map<int32, Quest*>::iterator itr;
  3732. vector<Quest*>* update_list = new vector<Quest*>;
  3733. MPlayerQuests.lock();
  3734. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3735. if(itr->second){
  3736. if(item && qty > 0){
  3737. if(itr->second->CheckQuestCraftUpdate(item->details.item_id, qty)){
  3738. update_list->push_back(itr->second);
  3739. }
  3740. }
  3741. }
  3742. }
  3743. MPlayerQuests.unlock();
  3744. if(update_list && update_list->size() > 0){
  3745. Client* client = GetZone()->GetClientBySpawn(this);
  3746. if(client){
  3747. for(int8 i=0;i<update_list->size(); i++){
  3748. client->SendQuestUpdate(update_list->at(i));
  3749. client->SendQuestFailure(update_list->at(i));
  3750. }
  3751. }
  3752. }
  3753. update_list->clear();
  3754. safe_delete(update_list);
  3755. }
  3756. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3757. map<int32, Quest*>::iterator itr;
  3758. vector<Quest*>* update_list = new vector<Quest*>;
  3759. MPlayerQuests.lock();
  3760. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3761. if(itr->second){
  3762. if(item && qty > 0){
  3763. if(itr->second->CheckQuestHarvestUpdate(item->details.item_id, qty)){
  3764. update_list->push_back(itr->second);
  3765. }
  3766. }
  3767. }
  3768. }
  3769. MPlayerQuests.unlock();
  3770. if(update_list && update_list->size() > 0){
  3771. Client* client = GetZone()->GetClientBySpawn(this);
  3772. if(client){
  3773. for(int8 i=0;i<update_list->size(); i++){
  3774. client->SendQuestUpdate(update_list->at(i));
  3775. client->SendQuestFailure(update_list->at(i));
  3776. }
  3777. }
  3778. }
  3779. update_list->clear();
  3780. safe_delete(update_list);
  3781. }
  3782. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3783. vector<Quest*>* quest_updates = 0;
  3784. map<int32, Quest*>::iterator itr;
  3785. MPlayerQuests.lock();
  3786. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3787. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3788. if (!quest_updates)
  3789. quest_updates = new vector<Quest*>();
  3790. quest_updates->push_back(itr->second);
  3791. }
  3792. }
  3793. MPlayerQuests.unlock();
  3794. return quest_updates;
  3795. }
  3796. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3797. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3798. Quest* quest = 0;
  3799. if(packet){
  3800. int16 total_quests_num = 0;
  3801. int16 total_completed_quests = 0;
  3802. map<int32, Quest*> total_quests = player_quests;
  3803. if(all_quests && completed_quests.size() > 0)
  3804. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3805. MPlayerQuests.lock();
  3806. if(total_quests.size() > 0){
  3807. map<string, int16> quest_types;
  3808. map<int32, Quest*>::iterator itr;
  3809. int16 zone_id = 0;
  3810. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3811. if(itr->first && itr->second){
  3812. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3813. current_quest_id = itr->first;
  3814. if(itr->second->GetTurnedIn())
  3815. total_completed_quests++;
  3816. if(itr->second->GetType()){
  3817. if(quest_types.count(itr->second->GetType()) == 0){
  3818. quest_types[itr->second->GetType()] = zone_id;
  3819. zone_id++;
  3820. }
  3821. }
  3822. if(itr->second->GetZone()){
  3823. if(quest_types.count(itr->second->GetType()) == 0){
  3824. quest_types[itr->second->GetType()] = zone_id;
  3825. zone_id++;
  3826. }
  3827. }
  3828. total_quests_num++;
  3829. }
  3830. else
  3831. continue;
  3832. }
  3833. packet->setArrayLengthByName("num_quests", total_quests_num);
  3834. int16 i = 0;
  3835. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3836. if(i == 0 && quest_types.size() > 0){
  3837. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3838. map<string, int16>::iterator type_itr;
  3839. int16 x = 0;
  3840. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3841. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3842. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3843. x++;
  3844. }
  3845. }
  3846. if(itr->first == 0 || !itr->second)
  3847. continue;
  3848. if(!all_quests && !itr->second->GetUpdateRequired())
  3849. continue;
  3850. quest = itr->second;
  3851. if(!quest->GetDeleted())
  3852. packet->setArrayDataByName("active", 1, i);
  3853. packet->setArrayDataByName("name", quest->GetName(), i);
  3854. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3855. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3856. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3857. if(itr->second->GetCompleted())
  3858. packet->setArrayDataByName("completed", 1, i);
  3859. if(itr->second->GetTurnedIn()){
  3860. packet->setArrayDataByName("turned_in", 1, i);
  3861. packet->setArrayDataByName("completed", 1, i);
  3862. packet->setArrayDataByName("visible", 1, i);
  3863. packet->setArrayDataByName("unknown3", 1, i);
  3864. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3865. }
  3866. if (updated) {
  3867. packet->setArrayDataByName("quest_updated", 1, i);
  3868. packet->setArrayDataByName("journal_updated", 1, i);
  3869. }
  3870. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3871. packet->setArrayDataByName("day", quest->GetDay(), i);
  3872. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3873. packet->setArrayDataByName("year", quest->GetYear(), i);
  3874. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3875. int8 difficulty = 0;
  3876. string category = quest->GetType();
  3877. if(category == "Tradeskill")
  3878. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3879. else
  3880. difficulty = GetArrowColor(quest->GetQuestLevel());
  3881. packet->setArrayDataByName("difficulty", difficulty, i);
  3882. if (itr->second->GetEncounterLevel() > 4)
  3883. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3884. else
  3885. packet->setArrayDataByName("encounter_level", 4, i);
  3886. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3887. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3888. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3889. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3890. if(version >= 931 && quest->GetVisible()){
  3891. if (quest->GetCompletedFlag())
  3892. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3893. else if (quest->IsRepeatable())
  3894. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3895. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3896. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3897. if (quest->IsTracked())
  3898. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3899. else
  3900. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3901. if (quest->IsHidden() && !quest->GetTurnedIn())
  3902. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3903. }
  3904. else
  3905. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3906. if (itr->second->IsRepeatable())
  3907. packet->setArrayDataByName("repeatable", 1, i);
  3908. packet->setArrayDataByName("display_status", display_status, i);
  3909. i++;
  3910. }
  3911. //packet->setDataByName("unknown4", 0);
  3912. packet->setDataByName("visible_quest_id", current_quest_id);
  3913. }
  3914. MPlayerQuests.unlock();
  3915. packet->setDataByName("player_crc", crc);
  3916. packet->setDataByName("player_name", GetName());
  3917. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3918. packet->setDataByName("max_quests", 75);
  3919. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3920. #if EQDEBUG >= 9
  3921. packet->PrintPacket();
  3922. #endif
  3923. }
  3924. return packet;
  3925. }
  3926. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3927. if (!quest)
  3928. return 0;
  3929. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3930. if (packet) {
  3931. packet->setArrayLengthByName("num_quests", 1);
  3932. packet->setArrayLengthByName("num_quest_zones", 1);
  3933. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3934. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3935. if(!quest->GetDeleted() && !quest->GetCompleted())
  3936. packet->setArrayDataByName("active", 1);
  3937. packet->setArrayDataByName("name", quest->GetName());
  3938. // don't see these two in the struct
  3939. packet->setArrayDataByName("quest_type", quest->GetType());
  3940. packet->setArrayDataByName("quest_zone", quest->GetZone());
  3941. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3942. if(quest->GetCompleted())
  3943. packet->setArrayDataByName("completed", 1);
  3944. if(quest->GetTurnedIn()) {
  3945. packet->setArrayDataByName("turned_in", 1);
  3946. packet->setArrayDataByName("completed", 1);
  3947. packet->setArrayDataByName("visible", 1);
  3948. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3949. }
  3950. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  3951. packet->setArrayDataByName("day", quest->GetDay());
  3952. packet->setArrayDataByName("month", quest->GetMonth());
  3953. packet->setArrayDataByName("year", quest->GetYear());
  3954. packet->setArrayDataByName("level", quest->GetQuestLevel());
  3955. int8 difficulty = 0;
  3956. string category = quest->GetType();
  3957. if(category == "Tradeskill")
  3958. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3959. else
  3960. difficulty = GetArrowColor(quest->GetQuestLevel());
  3961. packet->setArrayDataByName("difficulty", difficulty);
  3962. if (quest->GetEncounterLevel() > 4)
  3963. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  3964. else
  3965. packet->setArrayDataByName("encounter_level", 4);
  3966. if (version >= 931) {
  3967. packet->setArrayDataByName("zonetype_id", 0);
  3968. packet->setArrayDataByName("zone_id", 0);
  3969. }
  3970. if(version >= 931 && quest->GetVisible()){
  3971. if (quest->GetCompletedFlag())
  3972. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3973. else if (quest->IsRepeatable())
  3974. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3975. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3976. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3977. if (quest->IsTracked())
  3978. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3979. else
  3980. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3981. if (quest->IsHidden() && !quest->GetTurnedIn())
  3982. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3983. }
  3984. else
  3985. packet->setArrayDataByName("visible", quest->GetVisible());
  3986. if (quest->IsRepeatable())
  3987. packet->setArrayDataByName("repeatable", 1);
  3988. packet->setArrayDataByName("display_status", display_status);
  3989. if (updated) {
  3990. packet->setArrayDataByName("quest_updated", 1);
  3991. packet->setArrayDataByName("journal_updated", 1);
  3992. }
  3993. if(version >= 546)
  3994. packet->setDataByName("unknown3", 1);
  3995. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  3996. packet->setDataByName("player_crc", crc);
  3997. packet->setDataByName("player_name", GetName());
  3998. packet->setDataByName("used_quests", player_quests.size());
  3999. packet->setDataByName("unknown4a", 1);
  4000. packet->setDataByName("max_quests", 75);
  4001. }
  4002. return packet;
  4003. }
  4004. Quest* Player::SetStepComplete(int32 id, int32 step){
  4005. Quest* ret = 0;
  4006. MPlayerQuests.lock();
  4007. if(player_quests.count(id) > 0){
  4008. if(player_quests[id]->SetStepComplete(step))
  4009. ret = player_quests[id];
  4010. }
  4011. MPlayerQuests.unlock();
  4012. return ret;
  4013. }
  4014. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4015. Quest* ret = 0;
  4016. MPlayerQuests.lock();
  4017. if (player_quests.count(quest_id) > 0) {
  4018. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4019. ret = player_quests[quest_id];
  4020. }
  4021. MPlayerQuests.unlock();
  4022. return ret;
  4023. }
  4024. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4025. int32 ret = 0;
  4026. MPlayerQuests.lock();
  4027. if (player_quests.count(quest_id) > 0)
  4028. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4029. MPlayerQuests.unlock();
  4030. return ret;
  4031. }
  4032. void Player::RemoveQuest(int32 id, bool delete_quest){
  4033. MPlayerQuests.lock();
  4034. if(delete_quest){
  4035. safe_delete(player_quests[id]);
  4036. }
  4037. player_quests.erase(id);
  4038. MPlayerQuests.unlock();
  4039. SendQuestRequiredSpawns(id);
  4040. }
  4041. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4042. vector<Quest*>* quest_updates = 0;
  4043. map<int32, Quest*>::iterator itr;
  4044. MPlayerQuests.lock();
  4045. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4046. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ())){
  4047. if(!quest_updates)
  4048. quest_updates = new vector<Quest*>();
  4049. quest_updates->push_back(itr->second);
  4050. }
  4051. }
  4052. MPlayerQuests.unlock();
  4053. return quest_updates;
  4054. }
  4055. vector<Quest*>* Player::CheckQuestsFailures(){
  4056. vector<Quest*>* quest_failures = 0;
  4057. map<int32, Quest*>::iterator itr;
  4058. MPlayerQuests.lock();
  4059. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4060. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4061. if(!quest_failures)
  4062. quest_failures = new vector<Quest*>();
  4063. quest_failures->push_back(itr->second);
  4064. }
  4065. }
  4066. MPlayerQuests.unlock();
  4067. return quest_failures;
  4068. }
  4069. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4070. vector<Quest*>* quest_updates = 0;
  4071. map<int32, Quest*>::iterator itr;
  4072. MPlayerQuests.lock();
  4073. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4074. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4075. if(!quest_updates)
  4076. quest_updates = new vector<Quest*>();
  4077. quest_updates->push_back(itr->second);
  4078. }
  4079. }
  4080. MPlayerQuests.unlock();
  4081. return quest_updates;
  4082. }
  4083. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4084. vector<Quest*>* quest_updates = 0;
  4085. map<int32, Quest*>::iterator itr;
  4086. MPlayerQuests.lock();
  4087. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4088. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4089. if(!quest_updates)
  4090. quest_updates = new vector<Quest*>();
  4091. quest_updates->push_back(itr->second);
  4092. }
  4093. }
  4094. MPlayerQuests.unlock();
  4095. return quest_updates;
  4096. }
  4097. int16 Player::GetTaskGroupStep(int32 quest_id){
  4098. Quest* quest = 0;
  4099. int16 step = 0;
  4100. MPlayerQuests.lock();
  4101. if(player_quests.count(quest_id) > 0){
  4102. quest = player_quests[quest_id];
  4103. step = quest->GetTaskGroupStep();
  4104. }
  4105. MPlayerQuests.unlock();
  4106. return step;
  4107. }
  4108. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4109. bool ret = false;
  4110. MPlayerQuests.lock();
  4111. if(player_quests.count(quest_id) > 0){
  4112. Quest* quest = player_quests[quest_id];
  4113. if ( quest != NULL )
  4114. ret = quest->GetQuestStepCompleted(step_id);
  4115. }
  4116. MPlayerQuests.unlock();
  4117. return ret;
  4118. }
  4119. int16 Player::GetQuestStep(int32 quest_id){
  4120. Quest* quest = 0;
  4121. int16 step = 0;
  4122. MPlayerQuests.lock();
  4123. if(player_quests.count(quest_id) > 0){
  4124. quest = player_quests[quest_id];
  4125. step = quest->GetQuestStep();
  4126. }
  4127. MPlayerQuests.unlock();
  4128. return step;
  4129. }
  4130. void Player::LockQuests(){
  4131. MPlayerQuests.lock();
  4132. }
  4133. void Player::UnlockQuests(){
  4134. MPlayerQuests.unlock();
  4135. }
  4136. map<int32, Quest*>* Player::GetPlayerQuests(){
  4137. return &player_quests;
  4138. }
  4139. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4140. return &completed_quests;
  4141. }
  4142. Quest* Player::GetCompletedQuest(int32 quest_id){
  4143. if(completed_quests.count(quest_id) > 0)
  4144. return completed_quests[quest_id];
  4145. return 0;
  4146. }
  4147. Quest* Player::GetQuest(int32 quest_id){
  4148. if(player_quests.count(quest_id) > 0)
  4149. return player_quests[quest_id];
  4150. return 0;
  4151. }
  4152. void Player::AddCompletedQuest(Quest* quest){
  4153. completed_quests[quest->GetQuestID()] = quest;
  4154. quest->SetSaveNeeded(true);
  4155. quest->SetTurnedIn(true);
  4156. if(quest->GetCompletedDescription())
  4157. quest->SetDescription(string(quest->GetCompletedDescription()));
  4158. quest->SetUpdateRequired(true);
  4159. }
  4160. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4161. if(current_quest_flagged.count(spawn) > 0){
  4162. current_quest_flagged.erase(spawn);
  4163. return true;
  4164. }
  4165. return false;
  4166. }
  4167. bool Player::CheckQuestRequired(Spawn* spawn){
  4168. if(spawn)
  4169. return spawn->MeetsSpawnAccessRequirements(this);
  4170. return false;
  4171. }
  4172. int8 Player::CheckQuestFlag(Spawn* spawn){
  4173. int8 ret = 0;
  4174. if (!spawn) {
  4175. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4176. return ret;
  4177. }
  4178. if(spawn->HasProvidedQuests()){
  4179. vector<int32>* quests = spawn->GetProvidedQuests();
  4180. Quest* quest = 0;
  4181. for(int32 i=0;i<quests->size();i++){
  4182. MPlayerQuests.lock();
  4183. if(player_quests.count(quests->at(i)) > 0){
  4184. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4185. ret = 2;
  4186. MPlayerQuests.unlock();
  4187. break;
  4188. }
  4189. }
  4190. MPlayerQuests.unlock();
  4191. if (CanReceiveQuest(quests->at(i))){
  4192. MPlayerQuests.lock();
  4193. quest = master_quest_list.GetQuest(quests->at(i), false);
  4194. MPlayerQuests.unlock();
  4195. if(quest){
  4196. int8 color = quest->GetFeatherColor();
  4197. // purple
  4198. if (color == 1)
  4199. ret = 16;
  4200. // green
  4201. else if (color == 2)
  4202. ret = 32;
  4203. // blue
  4204. else if (color == 3)
  4205. ret = 64;
  4206. // normal
  4207. else
  4208. ret = 1;
  4209. break;
  4210. }
  4211. }
  4212. }
  4213. }
  4214. map<int32, Quest*>::iterator itr;
  4215. MPlayerQuests.lock();
  4216. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4217. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4218. ret = 2;
  4219. }
  4220. MPlayerQuests.unlock();
  4221. if(ret > 0)
  4222. current_quest_flagged[spawn] = true;
  4223. return ret;
  4224. }
  4225. bool Player::CanReceiveQuest(int32 quest_id){
  4226. bool passed = true;
  4227. int32 x;
  4228. MPlayerQuests.lock();
  4229. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4230. MPlayerQuests.unlock();
  4231. if (!quest)
  4232. passed = false;
  4233. //check if quest is already completed, and not repeatable
  4234. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4235. passed = false;
  4236. //check if the player already has this quest
  4237. else if (player_quests.count(quest_id) > 0)
  4238. passed = false;
  4239. //Check Prereq Adv Levels
  4240. else if (quest->GetPrereqLevel() > GetLevel())
  4241. passed = false;
  4242. else if (quest->GetPrereqMaxLevel() > 0){
  4243. if (GetLevel() > quest->GetPrereqMaxLevel())
  4244. passed = false;
  4245. }
  4246. //Check Prereq TS Levels
  4247. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4248. passed = false;
  4249. else if (quest->GetPrereqMaxTSLevel() > 0){
  4250. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4251. passed = false;
  4252. }
  4253. // Check quest pre req
  4254. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4255. if(passed && prereq_quests && prereq_quests->size() > 0){
  4256. for(int32 x=0;x<prereq_quests->size();x++){
  4257. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4258. passed = false;
  4259. break;
  4260. }
  4261. }
  4262. }
  4263. //Check Prereq Classes
  4264. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4265. if(passed && prereq_classes && prereq_classes->size() > 0){
  4266. for(int32 x=0;x<prereq_classes->size();x++){
  4267. if(prereq_classes->at(x) == GetAdventureClass()){
  4268. passed = true;
  4269. break;
  4270. }
  4271. else
  4272. passed = false;
  4273. }
  4274. }
  4275. //Check Prereq TS Classes
  4276. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4277. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4278. for( x=0;x<prereq_tsclasses->size();x++){
  4279. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4280. passed = true;
  4281. break;
  4282. }
  4283. else
  4284. passed = false;
  4285. }
  4286. }
  4287. // Check model prereq
  4288. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4289. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4290. for(x=0;x<prereq_model_types->size();x++){
  4291. if(prereq_model_types->at(x) == GetModelType()){
  4292. passed = true;
  4293. break;
  4294. }
  4295. else
  4296. passed = false;
  4297. }
  4298. }
  4299. // Check faction pre req
  4300. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4301. if(passed && prereq_factions && prereq_factions->size() > 0){
  4302. sint32 val = 0;
  4303. for(x=0;x<prereq_factions->size();x++){
  4304. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4305. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4306. passed = true;
  4307. break;
  4308. }
  4309. else
  4310. passed = false;
  4311. }
  4312. }
  4313. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4314. // Check race pre req
  4315. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4316. if(passed && prereq_races && prereq_races->size() > 0){
  4317. for(x=0;x<prereq_races->size();x++){
  4318. if(prereq_races->at(x) == GetRace()){
  4319. passed = true;
  4320. break;
  4321. }
  4322. else
  4323. passed = false;
  4324. }
  4325. }
  4326. return passed;
  4327. }
  4328. void Player::ClearRemovedSpawn(Spawn* spawn){
  4329. index_mutex.writelock(__FUNCTION__, __LINE__);
  4330. if(player_removed_spawns.count(spawn) > 0)
  4331. player_removed_spawns.erase(spawn);
  4332. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4333. }
  4334. bool Player::ShouldSendSpawn(Spawn* spawn){
  4335. // Added a try catch to attempt to prevent a zone crash when an invalid spawn is passed to this function.
  4336. // Think invalid spawns are coming from the mutex list, if spawn is invalid return false.
  4337. try
  4338. {
  4339. if((WasSentSpawn(spawn->GetID()) == false || NeedsSpawnResent(spawn)) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4340. return true;
  4341. }
  4342. catch (...)
  4343. {
  4344. LogWrite(SPAWN__ERROR, 0, "Spawn", "Invalid spawn passes to player->ShouldSendSpawn()");
  4345. }
  4346. return false;
  4347. }
  4348. int8 Player::GetArrowColor(int8 spawn_level){
  4349. int8 color = 0;
  4350. sint16 diff = spawn_level - GetLevel();
  4351. if(GetLevel() < 10)
  4352. diff *= 3;
  4353. else if(GetLevel() <= 20)
  4354. diff *= 2;
  4355. if(diff >= 9)
  4356. color = ARROW_COLOR_RED;
  4357. else if(diff >= 5)
  4358. color = ARROW_COLOR_ORANGE;
  4359. else if(diff >= 1)
  4360. color = ARROW_COLOR_YELLOW;
  4361. else if(diff == 0)
  4362. color = ARROW_COLOR_WHITE;
  4363. else if(diff <= -11)
  4364. color = ARROW_COLOR_GRAY;
  4365. else if(diff <= -6)
  4366. color = ARROW_COLOR_GREEN;
  4367. else //if(diff < 0)
  4368. color = ARROW_COLOR_BLUE;
  4369. return color;
  4370. }
  4371. int8 Player::GetTSArrowColor(int8 level){
  4372. int8 color = 0;
  4373. sint16 diff = level - GetTSLevel();
  4374. if(GetLevel() < 10)
  4375. diff *= 3;
  4376. else if(GetLevel() <= 20)
  4377. diff *= 2;
  4378. if(diff >= 9)
  4379. color = ARROW_COLOR_RED;
  4380. else if(diff >= 5)
  4381. color = ARROW_COLOR_ORANGE;
  4382. else if(diff >= 1)
  4383. color = ARROW_COLOR_YELLOW;
  4384. else if(diff == 0)
  4385. color = ARROW_COLOR_WHITE;
  4386. else if(diff <= -11)
  4387. color = ARROW_COLOR_GRAY;
  4388. else if(diff <= -6)
  4389. color = ARROW_COLOR_GREEN;
  4390. else //if(diff < 0)
  4391. color = ARROW_COLOR_BLUE;
  4392. return color;
  4393. }
  4394. void Player::AddCoins(int64 val){
  4395. int32 tmp = 0;
  4396. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4397. if(val >= 1000000){
  4398. tmp = val / 1000000;
  4399. val -= tmp*1000000;
  4400. GetInfoStruct()->add_coin_plat(tmp);
  4401. }
  4402. if(val >= 10000){
  4403. tmp = val / 10000;
  4404. val -= tmp*10000;
  4405. GetInfoStruct()->add_coin_gold(tmp);
  4406. }
  4407. if(val >= 100){
  4408. tmp = val / 100;
  4409. val -= tmp*100;
  4410. GetInfoStruct()->add_coin_silver(tmp);
  4411. }
  4412. GetInfoStruct()->add_coin_copper(val);
  4413. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4414. if(new_copper_value >= 100){
  4415. tmp = new_copper_value/100;
  4416. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4417. GetInfoStruct()->add_coin_silver(tmp);
  4418. }
  4419. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4420. if(new_silver_value >= 100){
  4421. tmp = new_silver_value/100;
  4422. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4423. GetInfoStruct()->add_coin_gold(tmp);
  4424. }
  4425. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4426. if(new_gold_value >= 100){
  4427. tmp = new_gold_value/100;
  4428. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4429. GetInfoStruct()->add_coin_plat(tmp);
  4430. }
  4431. charsheet_changed = true;
  4432. }
  4433. bool Player::RemoveCoins(int64 val){
  4434. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4435. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4436. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4437. total_coins += GetInfoStruct()->get_coin_copper();
  4438. if(total_coins >= val){
  4439. total_coins -= val;
  4440. GetInfoStruct()->set_coin_plat(0);
  4441. GetInfoStruct()->set_coin_gold(0);
  4442. GetInfoStruct()->set_coin_silver(0);
  4443. GetInfoStruct()->set_coin_copper(0);
  4444. AddCoins(total_coins);
  4445. return true;
  4446. }
  4447. return false;
  4448. }
  4449. bool Player::HasCoins(int64 val) {
  4450. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4451. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4452. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4453. total_coins += GetInfoStruct()->get_coin_copper();
  4454. if(total_coins >= val)
  4455. return true;
  4456. return false;
  4457. }
  4458. bool Player::HasPendingLootItems(int32 id){
  4459. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4460. }
  4461. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4462. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4463. }
  4464. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4465. vector<Item*>* ret = 0;
  4466. if(pending_loot_items.count(id) > 0){
  4467. ret = new vector<Item*>();
  4468. map<int32, bool>::iterator itr;
  4469. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4470. if(master_item_list.GetItem(itr->first))
  4471. ret->push_back(master_item_list.GetItem(itr->first));
  4472. }
  4473. }
  4474. return ret;
  4475. }
  4476. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4477. if(pending_loot_items.count(id) > 0){
  4478. pending_loot_items[id].erase(item_id);
  4479. if(pending_loot_items[id].size() == 0)
  4480. pending_loot_items.erase(id);
  4481. }
  4482. }
  4483. void Player::RemovePendingLootItems(int32 id){
  4484. if(pending_loot_items.count(id) > 0)
  4485. pending_loot_items.erase(id);
  4486. }
  4487. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4488. if(items){
  4489. Item* item = 0;
  4490. for(int32 i=0;i<items->size();i++){
  4491. item = items->at(i);
  4492. if(item)
  4493. pending_loot_items[id][item->details.item_id] = true;
  4494. }
  4495. }
  4496. }
  4497. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4498. if (statistics.count(stat_id) == 0) {
  4499. Statistic* stat = new Statistic;
  4500. stat->stat_id = stat_id;
  4501. stat->stat_value = stat_value;
  4502. stat->stat_date = stat_date;
  4503. stat->save_needed = false;
  4504. statistics[stat_id] = stat;
  4505. }
  4506. }
  4507. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4508. if (statistics.count(stat_id) == 0)
  4509. AddPlayerStatistic(stat_id, 0, 0);
  4510. Statistic* stat = statistics[stat_id];
  4511. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4512. stat->stat_date = Timer::GetUnixTimeStamp();
  4513. stat->save_needed = true;
  4514. }
  4515. void Player::WritePlayerStatistics() {
  4516. map<int32, Statistic*>::iterator stat_itr;
  4517. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4518. Statistic* stat = stat_itr->second;
  4519. if (stat->save_needed) {
  4520. stat->save_needed = false;
  4521. database.WritePlayerStatistic(this, stat);
  4522. }
  4523. }
  4524. }
  4525. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4526. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4527. return statistics[stat_id]->stat_value;
  4528. return 0;
  4529. }
  4530. void Player::RemovePlayerStatistics() {
  4531. map<int32, Statistic*>::iterator stat_itr;
  4532. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4533. safe_delete(stat_itr->second);
  4534. statistics.clear();
  4535. }
  4536. void Player::SetGroup(PlayerGroup* new_group){
  4537. group = new_group;
  4538. }
  4539. /*PlayerGroup* Player::GetGroup(){
  4540. return group;
  4541. }*/
  4542. bool Player::IsGroupMember(Entity* player) {
  4543. bool ret = false;
  4544. if (GetGroupMemberInfo() && player) {
  4545. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4546. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4547. /*deque<GroupMemberInfo*>::iterator itr;
  4548. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4549. for (itr = members->begin(); itr != members->end(); itr++) {
  4550. GroupMemberInfo* gmi = *itr;
  4551. if (gmi->client && gmi->client->GetPlayer() == player) {
  4552. ret = true;
  4553. break;
  4554. }
  4555. }
  4556. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4557. }
  4558. return ret;
  4559. }
  4560. void Player::SetGroupInformation(PacketStruct* packet){
  4561. int8 det_count = 0;
  4562. Entity* member = 0;
  4563. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4564. if (GetGroupMemberInfo()) {
  4565. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4566. if (group)
  4567. {
  4568. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4569. deque<GroupMemberInfo*>* members = group->GetMembers();
  4570. deque<GroupMemberInfo*>::iterator itr;
  4571. GroupMemberInfo* info = 0;
  4572. int x = 0;
  4573. for (itr = members->begin(); itr != members->end(); itr++) {
  4574. info = *itr;
  4575. if (info == GetGroupMemberInfo()) {
  4576. if (info->leader)
  4577. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4578. continue;
  4579. }
  4580. else {
  4581. if (info->leader)
  4582. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4583. }
  4584. member = info->member;
  4585. if (member && member->GetZone() == GetZone()) {
  4586. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4587. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4588. if (member->HasPet()) {
  4589. if (member->GetPet())
  4590. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4591. else
  4592. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4593. }
  4594. else
  4595. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4596. //Send detriment counts as 255 if all dets of that type are incurable
  4597. det_count = member->GetTraumaCount();
  4598. if (det_count > 0) {
  4599. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4600. det_count = 255;
  4601. }
  4602. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4603. det_count = member->GetArcaneCount();
  4604. if (det_count > 0) {
  4605. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4606. det_count = 255;
  4607. }
  4608. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4609. det_count = member->GetNoxiousCount();
  4610. if (det_count > 0) {
  4611. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4612. det_count = 255;
  4613. }
  4614. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4615. det_count = member->GetElementalCount();
  4616. if (det_count > 0) {
  4617. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4618. det_count = 255;
  4619. }
  4620. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4621. det_count = member->GetCurseCount();
  4622. if (det_count > 0) {
  4623. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4624. det_count = 255;
  4625. }
  4626. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4627. }
  4628. else {
  4629. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4630. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4631. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4632. }
  4633. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4634. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4635. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4636. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4637. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4638. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4639. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4640. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4641. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4642. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4643. x++;
  4644. }
  4645. }
  4646. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4647. }
  4648. //packet->PrintPacket();
  4649. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4650. }
  4651. PlayerItemList* Player::GetPlayerItemList(){
  4652. return &item_list;
  4653. }
  4654. void Player::ResetRemovedSpawns(){
  4655. player_removed_spawns.clear();
  4656. }
  4657. void Player::ResetSavedSpawns(){
  4658. ResetRemovedSpawns();
  4659. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4660. spawn_vis_packet_list.clear();
  4661. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4662. info_mutex.writelock(__FUNCTION__, __LINE__);
  4663. spawn_info_packet_list.clear();
  4664. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4665. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4666. spawn_pos_packet_list.clear();
  4667. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4668. index_mutex.writelock(__FUNCTION__, __LINE__);
  4669. player_spawn_reverse_id_map.clear();
  4670. player_spawn_id_map.clear();
  4671. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4672. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4673. player_spawn_quests_required.clear();
  4674. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4675. info->RemoveOldPackets();
  4676. safe_delete_array(movement_packet);
  4677. safe_delete_array(old_movement_packet);
  4678. }
  4679. void Player::SetReturningFromLD(bool val){
  4680. returning_from_ld = val;
  4681. }
  4682. bool Player::IsReturningFromLD(){
  4683. return returning_from_ld;
  4684. }
  4685. void Player::AddFriend(const char* name, bool save){
  4686. if(name){
  4687. if(save)
  4688. friend_list[name] = 1;
  4689. else
  4690. friend_list[name] = 0;
  4691. }
  4692. }
  4693. bool Player::IsFriend(const char* name){
  4694. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4695. return true;
  4696. return false;
  4697. }
  4698. void Player::RemoveFriend(const char* name){
  4699. if(friend_list.count(name) > 0)
  4700. friend_list[name] = 2;
  4701. }
  4702. map<string, int8>* Player::GetFriends(){
  4703. return &friend_list;
  4704. }
  4705. void Player::AddIgnore(const char* name, bool save){
  4706. if(name){
  4707. if(save)
  4708. ignore_list[name] = 1;
  4709. else
  4710. ignore_list[name] = 0;
  4711. }
  4712. }
  4713. bool Player::IsIgnored(const char* name){
  4714. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4715. return true;
  4716. return false;
  4717. }
  4718. void Player::RemoveIgnore(const char* name){
  4719. if(name && ignore_list.count(name) > 0)
  4720. ignore_list[name] = 2;
  4721. }
  4722. map<string, int8>* Player::GetIgnoredPlayers(){
  4723. return &ignore_list;
  4724. }
  4725. bool Player::CheckLevelStatus(int16 new_level) {
  4726. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4727. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4728. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4729. return false;
  4730. return true;
  4731. }
  4732. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4733. Skill* ret = skill_list.GetSkillByName(name);
  4734. if(check_update)
  4735. {
  4736. if(skill_list.CheckSkillIncrease(ret))
  4737. CalculateBonuses();
  4738. }
  4739. return ret;
  4740. }
  4741. Skill* Player::GetSkillByID(int32 id, bool check_update){
  4742. Skill* ret = skill_list.GetSkill(id);
  4743. if(check_update)
  4744. {
  4745. if(skill_list.CheckSkillIncrease(ret))
  4746. CalculateBonuses();
  4747. }
  4748. return ret;
  4749. }
  4750. void Player::SetRangeAttack(bool val){
  4751. range_attack = val;
  4752. }
  4753. bool Player::GetRangeAttack(){
  4754. return range_attack;
  4755. }
  4756. bool Player::AddMail(Mail* mail) {
  4757. bool ret = false;
  4758. if (mail) {
  4759. mail_list.Put(mail->mail_id, mail);
  4760. ret = true;
  4761. }
  4762. return ret;
  4763. }
  4764. MutexMap<int32, Mail*>* Player::GetMail() {
  4765. return &mail_list;
  4766. }
  4767. Mail* Player::GetMail(int32 mail_id) {
  4768. Mail* mail = 0;
  4769. if (mail_list.count(mail_id) > 0)
  4770. mail = mail_list.Get(mail_id);
  4771. return mail;
  4772. }
  4773. void Player::DeleteMail(bool from_database) {
  4774. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4775. while (itr.Next())
  4776. DeleteMail(itr->first, from_database);
  4777. mail_list.clear();
  4778. }
  4779. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4780. if (mail_list.count(mail_id) > 0) {
  4781. if (from_database)
  4782. database.DeletePlayerMail(mail_list.Get(mail_id));
  4783. mail_list.erase(mail_id);
  4784. }
  4785. }
  4786. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4787. //if ( GetGroup() == NULL )
  4788. return NULL;
  4789. /*GroupMemberInfo* info = 0;
  4790. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4791. info = GetGroup()->members[i];
  4792. if(info == group_member_info)
  4793. continue;
  4794. // if the client exists, they are attached to a player,
  4795. // the player is currently in an instance, which has the same zone id (for that instance type)
  4796. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4797. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4798. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4799. {
  4800. return info->client->GetPlayer()->GetZone();
  4801. }
  4802. }
  4803. // no member is in an instance with this zone id
  4804. return NULL;*/
  4805. }
  4806. /* CharacterInstances */
  4807. CharacterInstances::CharacterInstances() {
  4808. m_instanceList.SetName("Mutex::m_instanceList");
  4809. }
  4810. CharacterInstances::~CharacterInstances() {
  4811. RemoveInstances();
  4812. }
  4813. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4814. InstanceData data;
  4815. data.db_id = db_id;
  4816. data.instance_id = instance_id;
  4817. data.zone_id = zone_id;
  4818. data.zone_instance_type = zone_instancetype;
  4819. data.zone_name = zone_name;
  4820. data.last_success_timestamp = last_success_timestamp;
  4821. data.last_failure_timestamp = last_failure_timestamp;
  4822. data.success_lockout_time = success_lockout_time;
  4823. data.failure_lockout_time = failure_lockout_time;
  4824. instanceList.push_back(data);
  4825. }
  4826. void CharacterInstances::RemoveInstances() {
  4827. instanceList.clear();
  4828. }
  4829. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4830. vector<InstanceData>::iterator itr;
  4831. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4832. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4833. InstanceData* data = &(*itr);
  4834. if (data->zone_id == zone_id) {
  4835. instanceList.erase(itr);
  4836. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4837. return true;
  4838. }
  4839. }
  4840. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4841. return false;
  4842. }
  4843. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4844. vector<InstanceData>::iterator itr;
  4845. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4846. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4847. InstanceData* data = &(*itr);
  4848. if (data->instance_id == instance_id) {
  4849. instanceList.erase(itr);
  4850. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4851. return true;
  4852. }
  4853. }
  4854. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4855. return false;
  4856. }
  4857. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4858. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4859. for(int32 i = 0; i < instanceList.size(); i++) {
  4860. InstanceData* data = &instanceList.at(i);
  4861. if (data->zone_id == zone_id) {
  4862. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4863. return data;
  4864. }
  4865. }
  4866. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4867. return 0;
  4868. }
  4869. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4870. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4871. for(int32 i = 0; i < instanceList.size(); i++) {
  4872. InstanceData* data = &instanceList.at(i);
  4873. if (data->db_id == db_id) {
  4874. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4875. return data;
  4876. }
  4877. }
  4878. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4879. return 0;
  4880. }
  4881. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  4882. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4883. for(int32 i = 0; i < instanceList.size(); i++) {
  4884. InstanceData* data = &instanceList.at(i);
  4885. if (data->instance_id == instance_id) {
  4886. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4887. return data;
  4888. }
  4889. }
  4890. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4891. return 0;
  4892. }
  4893. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  4894. vector<InstanceData> ret;
  4895. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4896. for (int32 i = 0; i < instanceList.size(); i++) {
  4897. InstanceData* data = &instanceList.at(i);
  4898. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  4899. ret.push_back(*data);
  4900. }
  4901. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4902. return ret;
  4903. }
  4904. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  4905. vector<InstanceData> ret;
  4906. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4907. for (int32 i = 0; i < instanceList.size(); i++) {
  4908. InstanceData* data = &instanceList.at(i);
  4909. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  4910. ret.push_back(*data);
  4911. }
  4912. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4913. return ret;
  4914. }
  4915. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  4916. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  4917. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  4918. // delete instance from `instances` if no more characters assigned to it
  4919. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4920. for (int32 i = 0; i < instanceList.size(); i++) {
  4921. InstanceData* data = &instanceList.at(i);
  4922. // Check to see if we have a valid instance and if it is persistant
  4923. if (data->instance_id > 0) {
  4924. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  4925. // Check max duration (last success + success time)
  4926. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  4927. // Max duration has passed, instance has expired lets remove the player from it,
  4928. // this will also delete the instace if all players have been removed from it
  4929. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  4930. data->instance_id = 0;
  4931. }
  4932. }
  4933. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  4934. // Need to check lockout instance ids to ensure they are still valid.
  4935. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  4936. data->instance_id = 0;
  4937. }
  4938. }
  4939. }
  4940. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4941. /*for(int32 i=0;i<instanceList->size();i++)
  4942. {
  4943. bool valuesUpdated = false;
  4944. InstanceData data = instanceList->at(i);
  4945. if ( data.grant_reenter_time_left > 0 )
  4946. {
  4947. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  4948. data.grant_reenter_time_left = 0;
  4949. else
  4950. data.grant_reenter_time_left -= msDiff;
  4951. valuesUpdated = true;
  4952. }
  4953. if ( data.grant_reset_time_left > 0 )
  4954. {
  4955. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  4956. data.grant_reset_time_left = 0;
  4957. else
  4958. data.grant_reset_time_left -= msDiff;
  4959. valuesUpdated = true;
  4960. }
  4961. if ( data.lockout_time > 0 )
  4962. {
  4963. if ( ( data.lockout_time - msDiff ) < 1 )
  4964. {
  4965. data.lockout_time = 0;
  4966. // this means that their timer ran out and we need to clear it from db and player
  4967. RemoveInstanceByInstanceID(data.instance_id);
  4968. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  4969. }
  4970. else
  4971. data.lockout_time -= msDiff;
  4972. valuesUpdated = true;
  4973. }
  4974. if ( valuesUpdated )
  4975. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  4976. }*/
  4977. }
  4978. int32 CharacterInstances::GetInstanceCount() {
  4979. return instanceList.size();
  4980. }
  4981. void Player::SetPlayerAdventureClass(int8 new_class){
  4982. SetAdventureClass(new_class);
  4983. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  4984. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  4985. GetInfoStruct()->set_class3(new_class);
  4986. charsheet_changed = true;
  4987. if(GetZone())
  4988. GetZone()->TriggerCharSheetTimer();
  4989. }
  4990. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  4991. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  4992. }
  4993. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  4994. return GetSkills()->GetSkillBonus(spell_id);
  4995. }
  4996. void Player::RemoveSkillBonus(int32 spell_id) {
  4997. GetSkills()->RemoveSkillBonus(spell_id);
  4998. }
  4999. bool Player::HasFreeBankSlot() {
  5000. return item_list.HasFreeBankSlot();
  5001. }
  5002. int8 Player::FindFreeBankSlot() {
  5003. return item_list.FindFreeBankSlot();
  5004. }
  5005. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5006. Title* new_title = new Title;
  5007. new_title->SetID(title_id);
  5008. new_title->SetName(name);
  5009. new_title->SetPrefix(prefix);
  5010. new_title->SetSaveNeeded(save_needed);
  5011. player_titles_list.Add(new_title);
  5012. }
  5013. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5014. }
  5015. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5016. // Check to see if the player already has the language
  5017. if (HasLanguage(id))
  5018. return;
  5019. // Doesn't already have the language so add it
  5020. Language* new_language = new Language;
  5021. new_language->SetID(id);
  5022. new_language->SetName(name);
  5023. player_languages_list.Add(new_language);
  5024. if (save_needed)
  5025. database.SaveCharacterLang(GetCharacterID(), id);
  5026. }
  5027. bool Player::HasLanguage(int32 id){
  5028. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5029. list<Language*>::iterator itr;
  5030. Language* language = 0;
  5031. bool ret = false;
  5032. for(itr = languages->begin(); itr != languages->end(); itr++){
  5033. language = *itr;
  5034. if(language->GetID() == id){
  5035. ret = true;
  5036. break;
  5037. }
  5038. }
  5039. return ret;
  5040. }
  5041. bool Player::HasLanguage(const char* name){
  5042. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5043. list<Language*>::iterator itr;
  5044. Language* language = 0;
  5045. bool ret = false;
  5046. for(itr = languages->begin(); itr != languages->end(); itr++){
  5047. language = *itr;
  5048. if(!strncmp(language->GetName(), name, strlen(name))){
  5049. ret = true;
  5050. break;
  5051. }
  5052. }
  5053. return ret;
  5054. }
  5055. void Player::AddPassiveSpell(int32 id, int8 tier)
  5056. {
  5057. // Add the spell to the list of passives this player currently has
  5058. // list is used for quickly going over only the passive spells the
  5059. // player has instead of going through all their spells.
  5060. passive_spells.push_back(id);
  5061. Client* client = GetZone()->GetClientBySpawn(this);
  5062. // Don not apply passives if the client is null, zoning, or reviving
  5063. if (client == NULL || client->IsZoning() || IsResurrecting())
  5064. return;
  5065. Spell* spell = 0;
  5066. spell = master_spell_list.GetSpell(id, tier);
  5067. if (spell) {
  5068. SpellProcess* spellProcess = 0;
  5069. // Get the current zones spell process
  5070. spellProcess = GetZone()->GetSpellProcess();
  5071. // Cast the spell, CastPassives() bypasses the spell queue
  5072. spellProcess->CastPassives(spell, this);
  5073. }
  5074. }
  5075. void Player::ApplyPassiveSpells()
  5076. {
  5077. Spell* spell = 0;
  5078. SpellBookEntry* spell2 = 0;
  5079. vector<int32>::iterator itr;
  5080. SpellProcess* spellProcess = 0;
  5081. spellProcess = GetZone()->GetSpellProcess();
  5082. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5083. {
  5084. spell2 = GetSpellBookSpell((*itr));
  5085. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5086. if (spell) {
  5087. spellProcess->CastPassives(spell, this);
  5088. }
  5089. }
  5090. }
  5091. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5092. {
  5093. Spell* spell = 0;
  5094. spell = master_spell_list.GetSpell(id, tier);
  5095. if (spell) {
  5096. SpellProcess* spellProcess = 0;
  5097. spellProcess = GetZone()->GetSpellProcess();
  5098. spellProcess->CastPassives(spell, this, true);
  5099. if (remove_from_list) {
  5100. vector<int32>::iterator remove;
  5101. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5102. if (remove != passive_spells.end())
  5103. passive_spells.erase(remove);
  5104. }
  5105. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5106. }
  5107. }
  5108. void Player::RemoveAllPassives()
  5109. {
  5110. vector<int32>::iterator itr;
  5111. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5112. RemoveSpellBookEntry((*itr), false);
  5113. passive_spells.clear();
  5114. }
  5115. void Player::ResetPetInfo() {
  5116. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5117. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  5118. GetInfoStruct()->set_pet_movement(0);
  5119. GetInfoStruct()->set_pet_behavior(0);
  5120. GetInfoStruct()->set_pet_health_pct(0.0f);
  5121. GetInfoStruct()->set_pet_power_pct(0.0f);
  5122. // Make sure the values get sent to the client
  5123. SetCharSheetChanged(true);
  5124. }
  5125. bool Player::HasRecipeBook(int32 recipe_id){
  5126. return recipebook_list.HasRecipeBook(recipe_id);
  5127. }
  5128. bool Player::DiscoveredLocation(int32 locationID) {
  5129. bool ret = false;
  5130. // No discovery type entry then return false
  5131. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5132. return false;
  5133. // Is a discovery type entry but not a location subtype return false
  5134. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5135. return false;
  5136. vector<HistoryData*>::iterator itr;
  5137. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5138. if ((*itr)->Value == locationID) {
  5139. ret = true;
  5140. break;
  5141. }
  5142. }
  5143. return ret;
  5144. }
  5145. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5146. switch (type) {
  5147. case HISTORY_TYPE_NONE:
  5148. HandleHistoryNone(subtype, value, value2);
  5149. break;
  5150. case HISTORY_TYPE_DEATH:
  5151. HandleHistoryDeath(subtype, value, value2);
  5152. break;
  5153. case HISTORY_TYPE_DISCOVERY:
  5154. HandleHistoryDiscovery(subtype, value, value2);
  5155. break;
  5156. case HISTORY_TYPE_XP:
  5157. HandleHistoryXP(subtype, value, value2);
  5158. break;
  5159. default:
  5160. // Not a valid history event so return out before trying to save into the db
  5161. return;
  5162. }
  5163. }
  5164. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5165. }
  5166. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5167. }
  5168. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5169. switch (subtype) {
  5170. case HISTORY_SUBTYPE_NONE:
  5171. break;
  5172. case HISTORY_SUBTYPE_ADVENTURE:
  5173. break;
  5174. case HISTORY_SUBTYPE_TRADESKILL:
  5175. break;
  5176. case HISTORY_SUBTYPE_QUEST:
  5177. break;
  5178. case HISTORY_SUBTYPE_AA:
  5179. break;
  5180. case HISTORY_SUBTYPE_ITEM:
  5181. break;
  5182. case HISTORY_SUBTYPE_LOCATION: {
  5183. HistoryData* hd = new HistoryData;
  5184. hd->Value = value;
  5185. hd->Value2 = value2;
  5186. hd->EventDate = Timer::GetUnixTimeStamp();
  5187. strcpy(hd->Location, GetZone()->GetZoneName());
  5188. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5189. break;
  5190. }
  5191. default:
  5192. // Invalid subtype, default to NONE
  5193. break;
  5194. }
  5195. }
  5196. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5197. switch (subtype) {
  5198. case HISTORY_SUBTYPE_NONE:
  5199. break;
  5200. case HISTORY_SUBTYPE_ADVENTURE: {
  5201. HistoryData* hd = new HistoryData;
  5202. hd->Value = value;
  5203. hd->Value2 = value2;
  5204. hd->EventDate = Timer::GetUnixTimeStamp();
  5205. strcpy(hd->Location, GetZone()->GetZoneName());
  5206. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5207. }
  5208. break;
  5209. case HISTORY_SUBTYPE_TRADESKILL:
  5210. break;
  5211. case HISTORY_SUBTYPE_QUEST:
  5212. break;
  5213. case HISTORY_SUBTYPE_AA:
  5214. break;
  5215. case HISTORY_SUBTYPE_ITEM:
  5216. break;
  5217. case HISTORY_SUBTYPE_LOCATION:
  5218. break;
  5219. default:
  5220. // Invalid subtype, default to NONE
  5221. break;
  5222. }
  5223. }
  5224. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5225. m_characterHistory[type][subtype].push_back(hd);
  5226. }
  5227. void Player::SaveHistory() {
  5228. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5229. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5230. map<int8, vector<HistoryData*> >::iterator itr2;
  5231. vector<HistoryData*>::iterator itr3;
  5232. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5233. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5234. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5235. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5236. }
  5237. }
  5238. }
  5239. }
  5240. void Player::InitXPTable() {
  5241. m_levelXPReq[2] = 600;
  5242. m_levelXPReq[3] = 800;
  5243. m_levelXPReq[4] = 1000;
  5244. m_levelXPReq[5] = 1400;
  5245. m_levelXPReq[6] = 1800;
  5246. m_levelXPReq[7] = 2200;
  5247. m_levelXPReq[8] = 2600;
  5248. m_levelXPReq[9] = 3000;
  5249. m_levelXPReq[10] = 3400;
  5250. m_levelXPReq[11] = 3800;
  5251. m_levelXPReq[12] = 4200;
  5252. m_levelXPReq[13] = 4600;
  5253. m_levelXPReq[14] = 5000;
  5254. m_levelXPReq[15] = 5500;
  5255. m_levelXPReq[16] = 6000;
  5256. m_levelXPReq[17] = 6500;
  5257. m_levelXPReq[18] = 7000;
  5258. m_levelXPReq[19] = 7500;
  5259. m_levelXPReq[20] = 8000;
  5260. m_levelXPReq[21] = 8500;
  5261. m_levelXPReq[22] = 9000;
  5262. m_levelXPReq[23] = 9500;
  5263. m_levelXPReq[24] = 10000;
  5264. m_levelXPReq[25] = 10500;
  5265. m_levelXPReq[26] = 11000;
  5266. m_levelXPReq[27] = 11750;
  5267. m_levelXPReq[28] = 12500;
  5268. m_levelXPReq[29] = 13250;
  5269. m_levelXPReq[30] = 14000;
  5270. m_levelXPReq[31] = 14750;
  5271. m_levelXPReq[32] = 15500;
  5272. m_levelXPReq[33] = 16250;
  5273. m_levelXPReq[34] = 17000;
  5274. m_levelXPReq[35] = 17750;
  5275. m_levelXPReq[36] = 18500;
  5276. m_levelXPReq[37] = 19250;
  5277. m_levelXPReq[38] = 20000;
  5278. m_levelXPReq[39] = 20750;
  5279. m_levelXPReq[40] = 21500;
  5280. m_levelXPReq[41] = 22250;
  5281. m_levelXPReq[42] = 23000;
  5282. m_levelXPReq[43] = 24000;
  5283. m_levelXPReq[44] = 25000;
  5284. m_levelXPReq[45] = 26000;
  5285. m_levelXPReq[46] = 27000;
  5286. m_levelXPReq[47] = 28000;
  5287. m_levelXPReq[48] = 29250;
  5288. m_levelXPReq[49] = 30500;
  5289. m_levelXPReq[50] = 32000;
  5290. m_levelXPReq[51] = 33750;
  5291. m_levelXPReq[52] = 35750;
  5292. m_levelXPReq[53] = 38000;
  5293. m_levelXPReq[54] = 40500;
  5294. m_levelXPReq[55] = 42500;
  5295. m_levelXPReq[56] = 45500;
  5296. m_levelXPReq[57] = 48500;
  5297. m_levelXPReq[58] = 51500;
  5298. m_levelXPReq[59] = 54500;
  5299. m_levelXPReq[60] = 57500;
  5300. m_levelXPReq[61] = 60500;
  5301. m_levelXPReq[62] = 63500;
  5302. m_levelXPReq[63] = 66500;
  5303. m_levelXPReq[64] = 70000;
  5304. m_levelXPReq[65] = 73500;
  5305. m_levelXPReq[66] = 77000;
  5306. m_levelXPReq[67] = 80500;
  5307. m_levelXPReq[68] = 84000;
  5308. m_levelXPReq[69] = 87500;
  5309. m_levelXPReq[70] = 91000;
  5310. m_levelXPReq[71] = 94500;
  5311. m_levelXPReq[72] = 98000;
  5312. m_levelXPReq[73] = 101500;
  5313. m_levelXPReq[74] = 105000;
  5314. m_levelXPReq[75] = 108500;
  5315. m_levelXPReq[76] = 116500;
  5316. m_levelXPReq[77] = 132500;
  5317. m_levelXPReq[78] = 152500;
  5318. m_levelXPReq[79] = 172500;
  5319. m_levelXPReq[80] = 192500;
  5320. m_levelXPReq[81] = 212500;
  5321. m_levelXPReq[82] = 232500;
  5322. m_levelXPReq[83] = 252500;
  5323. m_levelXPReq[84] = 272500;
  5324. m_levelXPReq[85] = 292500;
  5325. m_levelXPReq[86] = 312500;
  5326. m_levelXPReq[87] = 332500;
  5327. m_levelXPReq[88] = 352500;
  5328. m_levelXPReq[89] = 372500;
  5329. m_levelXPReq[90] = 392500;
  5330. m_levelXPReq[91] = 863550;
  5331. m_levelXPReq[92] = 949905;
  5332. m_levelXPReq[93] = 1044895;
  5333. m_levelXPReq[94] = 1149385;
  5334. m_levelXPReq[95] = 1264323;
  5335. }
  5336. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5337. bool locked = true;
  5338. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5339. if (player_spawn_quests_required.size() > 0 ) {
  5340. ZoneServer* zone = GetZone();
  5341. Client* client = zone->GetClientBySpawn(this);
  5342. if (!client){
  5343. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5344. return;
  5345. }
  5346. int xxx = player_spawn_quests_required.count(quest_id);
  5347. if (player_spawn_quests_required.count(quest_id) > 0){
  5348. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5349. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5350. Spawn* spawn = 0;
  5351. vector<int32>::iterator itr;
  5352. for (itr = spawns.begin(); itr != spawns.end();){
  5353. spawn = zone->GetSpawnByID(*itr);
  5354. if (spawn)
  5355. zone->SendSpawnChanges(spawn, client, false, true);
  5356. else {
  5357. itr = spawns.erase(itr);
  5358. continue;
  5359. }
  5360. itr++;
  5361. }
  5362. locked = false;
  5363. }
  5364. }
  5365. if (locked)
  5366. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5367. }
  5368. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5369. bool locked = true;
  5370. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5371. if (player_spawn_history_required.size() > 0) {
  5372. ZoneServer* zone = GetZone();
  5373. Client* client = zone->GetClientBySpawn(this);
  5374. if (!client){
  5375. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5376. return;
  5377. }
  5378. if (player_spawn_history_required.count(event_id) > 0){
  5379. vector<int32> spawns = *player_spawn_history_required[event_id];
  5380. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5381. Spawn* spawn = 0;
  5382. vector<int32>::iterator itr;
  5383. for (itr = spawns.begin(); itr != spawns.end();){
  5384. spawn = zone->GetSpawnByID(*itr);
  5385. if (spawn)
  5386. zone->SendSpawnChanges(spawn, client, false, true);
  5387. else {
  5388. itr = spawns.erase(itr);
  5389. continue;
  5390. }
  5391. itr++;
  5392. }
  5393. locked = false;
  5394. }
  5395. }
  5396. if (locked)
  5397. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5398. }
  5399. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5400. if(!spawn || !quest_id)
  5401. return;
  5402. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5403. if(player_spawn_quests_required.count(quest_id) == 0)
  5404. player_spawn_quests_required[quest_id] = new vector<int32>;
  5405. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5406. int32 current_spawn = 0;
  5407. for(int32 i=0;i<quest_spawns->size();i++){
  5408. current_spawn = quest_spawns->at(i);
  5409. if (current_spawn == spawn->GetID()){
  5410. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5411. return;
  5412. }
  5413. }
  5414. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5415. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5416. }
  5417. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5418. if (!spawn || !event_id)
  5419. return;
  5420. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5421. if (player_spawn_history_required.count(event_id) == 0)
  5422. player_spawn_history_required[event_id] = new vector<int32>;
  5423. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5424. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5425. if (itr == history_spawns->end())
  5426. history_spawns->push_back(spawn->GetID());
  5427. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5428. }
  5429. int32 PlayerInfo::GetBoatSpawn(){
  5430. return boat_spawn;
  5431. }
  5432. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5433. if(spawn)
  5434. boat_spawn = spawn->GetID();
  5435. else
  5436. boat_spawn = 0;
  5437. }
  5438. void PlayerInfo::RemoveOldPackets(){
  5439. safe_delete_array(changes);
  5440. safe_delete_array(orig_packet);
  5441. safe_delete_array(pet_changes);
  5442. safe_delete_array(pet_orig_packet);
  5443. }
  5444. PlayerControlFlags::PlayerControlFlags(){
  5445. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5446. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5447. flags_changed = false;
  5448. flag_changes.clear();
  5449. current_flags.clear();
  5450. }
  5451. PlayerControlFlags::~PlayerControlFlags(){
  5452. flag_changes.clear();
  5453. current_flags.clear();
  5454. }
  5455. bool PlayerControlFlags::ControlFlagsChanged(){
  5456. bool ret;
  5457. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5458. ret = flags_changed;
  5459. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5460. return ret;
  5461. }
  5462. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5463. if (!param || !param_value)
  5464. return;
  5465. bool active_changed = false;
  5466. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5467. active_changed = (current_flags[param][param_value] != is_active);
  5468. if (active_changed){
  5469. current_flags[param][param_value] = is_active;
  5470. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5471. flag_changes[param][param_value] = is_active ? 1 : 0;
  5472. flags_changed = true;
  5473. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5474. }
  5475. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5476. }
  5477. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5478. if (!client)
  5479. return;
  5480. map<int8, int8>* ptr = 0;
  5481. map<int8, map<int8, int8> >::iterator itr;
  5482. map<int8, int8>::iterator itr2;
  5483. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5484. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5485. ptr = &itr->second;
  5486. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5487. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5488. }
  5489. }
  5490. flag_changes.clear();
  5491. flags_changed = false;
  5492. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5493. }
  5494. bool Player::ControlFlagsChanged(){
  5495. return control_flags.ControlFlagsChanged();
  5496. }
  5497. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5498. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5499. }
  5500. void Player::SendControlFlagUpdates(Client* client){
  5501. control_flags.SendControlFlagUpdates(client);
  5502. }
  5503. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5504. mLUAHistory.writelock();
  5505. if (m_charLuaHistory.count(event_id) > 0) {
  5506. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5507. safe_delete(history);
  5508. mLUAHistory.releasewritelock();
  5509. return;
  5510. }
  5511. m_charLuaHistory.insert(make_pair(event_id,history));
  5512. mLUAHistory.releasewritelock();
  5513. }
  5514. void Player::SaveLUAHistory() {
  5515. mLUAHistory.readlock();
  5516. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5517. map<int32, LUAHistory*>::iterator itr;
  5518. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5519. if (itr->second->SaveNeeded) {
  5520. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5521. itr->second->SaveNeeded = false;
  5522. }
  5523. }
  5524. mLUAHistory.releasereadlock();
  5525. }
  5526. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5527. mLUAHistory.writelock();
  5528. LUAHistory* hd = 0;
  5529. if (m_charLuaHistory.count(event_id) > 0)
  5530. hd = m_charLuaHistory[event_id];
  5531. else {
  5532. hd = new LUAHistory;
  5533. m_charLuaHistory.insert(make_pair(event_id,hd));
  5534. }
  5535. hd->Value = value;
  5536. hd->Value2 = value2;
  5537. hd->SaveNeeded = true;
  5538. mLUAHistory.releasewritelock();
  5539. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5540. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5541. mLUAHistory.readlock();
  5542. SendHistoryRequiredSpawns(event_id);
  5543. mLUAHistory.releasereadlock();
  5544. }
  5545. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5546. LUAHistory* ret = 0;
  5547. mLUAHistory.readlock();
  5548. if (m_charLuaHistory.count(event_id) > 0)
  5549. ret = m_charLuaHistory[event_id];
  5550. mLUAHistory.releasereadlock();
  5551. return ret;
  5552. }
  5553. bool Player::CanSeeInvis(Entity* target)
  5554. {
  5555. if (!target->IsStealthed() && !target->IsInvis())
  5556. return true;
  5557. if (target->IsStealthed() && HasSeeHideSpell())
  5558. return true;
  5559. else if (target->IsInvis() && HasSeeInvisSpell())
  5560. return true;
  5561. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5562. if (radius == 0) // radius of 0 is always seen
  5563. return true;
  5564. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5565. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5566. return true;
  5567. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5568. Item* item = 0;
  5569. vector<Item*>* equipped_list = GetEquippedItemList();
  5570. bool seeInvis = false;
  5571. bool seeStealth = false;
  5572. for (int32 i = 0; i < equipped_list->size(); i++)
  5573. {
  5574. item = equipped_list->at(i);
  5575. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5576. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5577. if (target->IsStealthed() && seeStealth)
  5578. return true;
  5579. else if (target->IsInvis() && seeInvis)
  5580. return true;
  5581. }
  5582. return false;
  5583. }
  5584. // returns true if we need to update target info due to see invis status change
  5585. bool Player::CheckChangeInvisHistory(Entity* target)
  5586. {
  5587. std::map<int32, bool>::iterator it;
  5588. it = target_invis_history.find(target->GetID());
  5589. if (it != target_invis_history.end())
  5590. {
  5591. //canSeeStatus
  5592. if (it->second)
  5593. {
  5594. if (!this->CanSeeInvis(target))
  5595. {
  5596. UpdateTargetInvisHistory(target->GetID(), false);
  5597. return true;
  5598. }
  5599. else
  5600. return false;
  5601. }
  5602. else
  5603. {
  5604. if (this->CanSeeInvis(target))
  5605. {
  5606. UpdateTargetInvisHistory(target->GetID(), true);
  5607. return true;
  5608. }
  5609. else
  5610. return false;
  5611. }
  5612. }
  5613. if (!this->CanSeeInvis(target))
  5614. UpdateTargetInvisHistory(target->GetID(), false);
  5615. else
  5616. UpdateTargetInvisHistory(target->GetID(), true);
  5617. return true;
  5618. }
  5619. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5620. {
  5621. target_invis_history[targetID] = canSeeStatus;
  5622. }
  5623. void Player::RemoveTargetInvisHistory(int32 targetID)
  5624. {
  5625. target_invis_history.erase(targetID);
  5626. }
  5627. void Player::SetSpawnMap(Spawn* spawn)
  5628. {
  5629. index_mutex.writelock(__FUNCTION__, __LINE__);
  5630. spawn_id += 1;
  5631. if (spawn_index == 255)
  5632. spawn_index += 1; //just so we dont have to worry about overloading
  5633. int32 tmp_id = spawn_id;
  5634. player_spawn_id_map[tmp_id] = spawn;
  5635. if(player_spawn_reverse_id_map.count(spawn))
  5636. player_spawn_reverse_id_map.erase(spawn);
  5637. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5638. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5639. }
  5640. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5641. {
  5642. NPC* npc = new NPC();
  5643. string newName(GetName());
  5644. newName.append("'s spirit shard");
  5645. strcpy(npc->appearance.name, newName.c_str());
  5646. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5647. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5648. if(primary_command_list){
  5649. npc->SetPrimaryCommands(primary_command_list);
  5650. npc->primary_command_list_id = result.GetInt32(9);
  5651. }
  5652. if(secondary_command_list){
  5653. npc->SetSecondaryCommands(secondary_command_list);
  5654. npc->secondary_command_list_id = result.GetInt32(10);
  5655. }*/
  5656. npc->appearance.level = GetLevel();
  5657. npc->appearance.race = GetRace();
  5658. npc->appearance.gender = GetGender();
  5659. npc->appearance.adventure_class = GetAdventureClass();
  5660. //npc->appearance.lua_race_id = result.GetInt16(74);
  5661. npc->appearance.model_type = GetModelType();
  5662. npc->appearance.soga_model_type = GetSogaModelType();
  5663. npc->appearance.display_name = 1;
  5664. npc->features.hair_type = GetHairType();
  5665. npc->features.hair_face_type = GetFacialHairType();
  5666. npc->features.wing_type = GetWingType();
  5667. npc->features.chest_type = GetChestType();
  5668. npc->features.legs_type = GetLegsType();
  5669. npc->features.soga_hair_type = GetSogaHairType();
  5670. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5671. npc->appearance.attackable = 0;
  5672. npc->appearance.show_level = 1;
  5673. npc->appearance.targetable = 1;
  5674. npc->appearance.show_command_icon = 1;
  5675. npc->appearance.display_hand_icon = 0;
  5676. npc->appearance.hide_hood = GetHideHood();
  5677. npc->size = GetSize();
  5678. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5679. npc->appearance.action_state = appearance.action_state;
  5680. npc->appearance.visual_state = 6193; // ghostly look
  5681. npc->appearance.mood_state = appearance.mood_state;
  5682. npc->appearance.emote_state = appearance.emote_state;
  5683. npc->appearance.pos.state = appearance.pos.state;
  5684. npc->appearance.activity_status = appearance.activity_status;
  5685. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5686. npc->SetPrefixTitle(GetPrefixTitle());
  5687. npc->SetSuffixTitle(GetSuffixTitle());
  5688. npc->SetLastName(GetLastName());
  5689. npc->SetX(origX);
  5690. npc->SetY(origY);
  5691. npc->SetZ(origZ);
  5692. npc->SetHeading(origHeading);
  5693. npc->SetSpawnOrigX(origX);
  5694. npc->SetSpawnOrigY(origY);
  5695. npc->SetSpawnOrigZ(origZ);
  5696. npc->SetSpawnOrigHeading(origHeading);
  5697. npc->appearance.pos.grid_id = origGridID;
  5698. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  5699. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  5700. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  5701. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  5702. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  5703. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  5704. npc->SetShardID(dbid);
  5705. npc->SetShardCharID(GetCharacterID());
  5706. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  5707. if(script)
  5708. npc->SetSpawnScript(script);
  5709. return npc;
  5710. }
  5711. void Player::SaveSpellEffects()
  5712. {
  5713. if(stop_save_spell_effects)
  5714. {
  5715. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  5716. return;
  5717. }
  5718. SpellProcess* spellProcess = 0;
  5719. // Get the current zones spell process
  5720. spellProcess = GetZone()->GetSpellProcess();
  5721. Query savedEffects;
  5722. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  5723. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  5724. InfoStruct* info = GetInfoStruct();
  5725. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  5726. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  5727. for(int i = 0; i < 45; i++) {
  5728. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  5729. {
  5730. Spawn* spawn = nullptr;
  5731. int32 target_char_id = 0;
  5732. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  5733. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  5734. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  5735. target_char_id = ((Player*)spawn)->GetCharacterID();
  5736. int32 timestamp = 0xFFFFFFFF;
  5737. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5738. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5739. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  5740. if(caster_char_id == 0)
  5741. continue;
  5742. Query effectSave;
  5743. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5744. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5745. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  5746. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  5747. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  5748. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5749. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  5750. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  5751. }
  5752. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  5753. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  5754. int32 target_char_id = 0;
  5755. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  5756. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  5757. else if(!info->maintained_effects[i].spell->initial_target)
  5758. target_char_id = GetCharacterID();
  5759. else if(spawn && spawn->IsPlayer())
  5760. target_char_id = ((Player*)spawn)->GetCharacterID();
  5761. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5762. target_char_id = 0xFFFFFFFF;
  5763. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  5764. int32 timestamp = 0xFFFFFFFF;
  5765. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5766. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5767. Query effectSave;
  5768. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5769. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5770. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  5771. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  5772. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5773. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  5774. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  5775. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5776. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  5777. bool firstTarget = true;
  5778. map<Spawn*, int8> targetsInserted;
  5779. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  5780. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  5781. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  5782. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  5783. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  5784. {
  5785. int32 tmpCharID = 0;
  5786. int8 type = 0;
  5787. if(targetsInserted.find(spawn) != targetsInserted.end())
  5788. continue;
  5789. if(spawn->IsPlayer())
  5790. tmpCharID = ((Player*)spawn)->GetCharacterID();
  5791. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5792. {
  5793. tmpCharID = 0xFFFFFFFF;
  5794. }
  5795. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  5796. ((Entity*)spawn)->GetOwner()->IsPlayer())
  5797. {
  5798. type = ((Entity*)spawn)->GetPetType();
  5799. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  5800. tmpCharID = petOwner->GetCharacterID();
  5801. }
  5802. if(!firstTarget)
  5803. insertTargets.append(", ");
  5804. targetsInserted.insert(make_pair(spawn, true));
  5805. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  5806. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  5807. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5808. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5809. firstTarget = false;
  5810. }
  5811. }
  5812. multimap<int32,int8>::iterator entries;
  5813. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  5814. {
  5815. if(!firstTarget)
  5816. insertTargets.append(", ");
  5817. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  5818. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  5819. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5820. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5821. firstTarget = false;
  5822. }
  5823. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5824. if(!firstTarget)
  5825. {
  5826. Query targetSave;
  5827. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  5828. }
  5829. }
  5830. }
  5831. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  5832. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  5833. }