Player.cpp 240 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. last_movement_activity = 0;
  53. //speed = 0;
  54. packet_num = 0;
  55. range_attack = false;
  56. old_movement_packet = 0;
  57. charsheet_changed = false;
  58. quickbar_updated = false;
  59. custNPC = false;
  60. spawn_tmp_vis_xor_packet = 0;
  61. spawn_tmp_pos_xor_packet = 0;
  62. spawn_tmp_info_xor_packet = 0;
  63. pending_collection_reward = 0;
  64. pos_packet_speed = 0;
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. index_mutex.SetName("Player::index_mutex");
  109. spawn_mutex.SetName("Player::spawn_mutex");
  110. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  111. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  112. gm_vision = false;
  113. SetSaveSpellEffects(true);
  114. reset_mentorship = false;
  115. all_spells_locked = false;
  116. current_language_id = 0;
  117. active_reward = false;
  118. }
  119. Player::~Player(){
  120. SetSaveSpellEffects(true);
  121. DeleteSpellEffects();
  122. for(int32 i=0;i<spells.size();i++){
  123. safe_delete(spells[i]);
  124. }
  125. for(int32 i=0;i<quickbar_items.size();i++){
  126. safe_delete(quickbar_items[i]);
  127. }
  128. map<int32, vector<int32>*>::iterator itr;
  129. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  130. safe_delete(itr->second);
  131. }
  132. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  133. safe_delete(itr->second);
  134. }
  135. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  136. map<int8, vector<HistoryData*> >::iterator itr2;
  137. vector<HistoryData*>::iterator itr3;
  138. // Type
  139. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  140. // Sub type
  141. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  142. // vector of data
  143. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  144. safe_delete(*itr3);
  145. }
  146. }
  147. }
  148. mLUAHistory.writelock();
  149. map<int32, LUAHistory*>::iterator itr4;
  150. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  151. safe_delete(itr4->second);
  152. }
  153. m_charLuaHistory.clear();
  154. mLUAHistory.releasewritelock();
  155. safe_delete_array(movement_packet);
  156. safe_delete_array(old_movement_packet);
  157. safe_delete_array(spawn_tmp_info_xor_packet);
  158. safe_delete_array(spawn_tmp_vis_xor_packet);
  159. safe_delete_array(spawn_tmp_pos_xor_packet);
  160. safe_delete_array(spell_xor_packet);
  161. safe_delete_array(spell_orig_packet);
  162. DestroyQuests();
  163. WritePlayerStatistics();
  164. RemovePlayerStatistics();
  165. DeleteMail();
  166. world.RemoveLottoPlayer(GetCharacterID());
  167. safe_delete(info);
  168. index_mutex.writelock(__FUNCTION__, __LINE__);
  169. player_spawn_reverse_id_map.clear();
  170. player_spawn_id_map.clear();
  171. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  172. info_mutex.writelock(__FUNCTION__, __LINE__);
  173. spawn_info_packet_list.clear();
  174. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. vis_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_vis_packet_list.clear();
  177. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. pos_mutex.writelock(__FUNCTION__, __LINE__);
  179. spawn_pos_packet_list.clear();
  180. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  181. safe_delete(spawn_header_struct);
  182. safe_delete(spawn_footer_struct);
  183. safe_delete(sign_footer_struct);
  184. safe_delete(widget_footer_struct);
  185. safe_delete(spawn_info_struct);
  186. safe_delete(spawn_vis_struct);
  187. safe_delete(spawn_pos_struct);
  188. ClearPendingSelectableItemRewards(0, true);
  189. ClearPendingItemRewards();
  190. }
  191. EQ2Packet* Player::serialize(Player* player, int16 version){
  192. return spawn_serialize(player, version);
  193. }
  194. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  195. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  196. if(packet){
  197. packet->setDataByName("x", x);
  198. packet->setDataByName("y", y);
  199. packet->setDataByName("z", z);
  200. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  201. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  202. if (heading != -1.0f)
  203. packet->setDataByName("heading", heading);
  204. EQ2Packet* outapp = packet->serialize();
  205. safe_delete(packet);
  206. return outapp;
  207. }
  208. return 0;
  209. }
  210. void Player::DestroyQuests(){
  211. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  212. map<int32, Quest*>::iterator itr;
  213. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  214. safe_delete(itr->second);
  215. }
  216. completed_quests.clear();
  217. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  218. safe_delete(itr->second);
  219. }
  220. player_quests.clear();
  221. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  222. safe_delete(itr->second);
  223. }
  224. pending_quests.clear();
  225. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  226. }
  227. PlayerInfo* Player::GetPlayerInfo(){
  228. if(info == 0)
  229. info = new PlayerInfo(this);
  230. return info;
  231. }
  232. void PlayerInfo::CalculateXPPercentages(){
  233. int32 xp_needed = info_struct->get_xp_needed();
  234. if(xp_needed > 0){
  235. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  236. info_struct->set_xp_yellow((int16)percentage);
  237. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  238. info_struct->set_xp_blue_vitality_bar(0);
  239. info_struct->set_xp_yellow_vitality_bar(0);
  240. if(player->GetXPVitality() > 0){
  241. float vitality_total = player->GetXPVitality()*10 + percentage;
  242. vitality_total -= ((int)(percentage/100)*100);
  243. if(vitality_total < 100){ //10%
  244. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  245. }
  246. else
  247. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  248. }
  249. }
  250. }
  251. void PlayerInfo::CalculateTSXPPercentages(){
  252. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  253. if(ts_xp_needed > 0){
  254. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  255. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  256. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  257. /*info_struct->xp_blue_vitality_bar = 0;
  258. info_struct->xp_yellow_vitality_bar = 0;
  259. if(player->GetXPVitality() > 0){
  260. float vitality_total = player->GetXPVitality()*10 + percentage;
  261. vitality_total -= ((int)(percentage/100)*100);
  262. if(vitality_total < 100){ //10%
  263. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  264. }
  265. else
  266. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  267. }*/
  268. }
  269. }
  270. void PlayerInfo::SetHouseZone(int32 id){
  271. house_zone_id = id;
  272. }
  273. void PlayerInfo::SetBindZone(int32 id){
  274. bind_zone_id = id;
  275. }
  276. void PlayerInfo::SetBindX(float x){
  277. bind_x = x;
  278. }
  279. void PlayerInfo::SetBindY(float y){
  280. bind_y = y;
  281. }
  282. void PlayerInfo::SetBindZ(float z){
  283. bind_z = z;
  284. }
  285. void PlayerInfo::SetBindHeading(float heading){
  286. bind_heading = heading;
  287. }
  288. int32 PlayerInfo::GetHouseZoneID(){
  289. return house_zone_id;
  290. }
  291. int32 PlayerInfo::GetBindZoneID(){
  292. return bind_zone_id;
  293. }
  294. float PlayerInfo::GetBindZoneX(){
  295. return bind_x;
  296. }
  297. float PlayerInfo::GetBindZoneY(){
  298. return bind_y;
  299. }
  300. float PlayerInfo::GetBindZoneZ(){
  301. return bind_z;
  302. }
  303. float PlayerInfo::GetBindZoneHeading(){
  304. return bind_heading;
  305. }
  306. PacketStruct* PlayerInfo::serialize2(int16 version){
  307. player->CalculateBonuses();
  308. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  309. if(packet){
  310. //TODO: 2021 FIX THIS CASTING
  311. char deity[32];
  312. strncpy(deity, info_struct->get_deity().c_str(), 32);
  313. packet->setDataByName("deity", deity);
  314. char name[40];
  315. strncpy(name, info_struct->get_name().c_str(), 40);
  316. packet->setDataByName("character_name", name);
  317. packet->setDataByName("race", info_struct->get_race());
  318. packet->setDataByName("gender", info_struct->get_gender());
  319. packet->setDataByName("class1", info_struct->get_class1());
  320. packet->setDataByName("class2", info_struct->get_class2());
  321. packet->setDataByName("class3", info_struct->get_class3());
  322. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  323. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  324. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  325. packet->setDataByName("level", info_struct->get_level());
  326. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  327. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  328. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  329. // for(int8 i=0;i<19;i++)
  330. // {
  331. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  332. // }
  333. //
  334. packet->setDataByName("current_hp", player->GetHP());
  335. packet->setDataByName("max_hp",player-> GetTotalHP());
  336. packet->setDataByName("base_hp", player->GetTotalHPBase());
  337. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  338. packet->setDataByName("bonus_health", bonus_health);
  339. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  340. packet->setDataByName("current_power", player->GetPower());
  341. packet->setDataByName("max_power", player->GetTotalPower());
  342. packet->setDataByName("base_power", player->GetTotalPowerBase());
  343. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  344. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  345. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  346. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  347. packet->setDataByName("attack", info_struct->get_cur_attack());
  348. packet->setDataByName("attack_base", info_struct->get_attack_base());
  349. packet->setDataByName("absorb", info_struct->get_absorb());
  350. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  351. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  352. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  353. CalculateXPPercentages();
  354. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  355. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  356. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  357. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  358. packet->setDataByName("flags", info_struct->get_flags());
  359. packet->setDataByName("flags2", info_struct->get_flags2());
  360. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  361. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  362. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  363. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  364. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  365. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  366. float block_pct = info_struct->get_block()*10.0f;
  367. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  368. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  369. packet->setDataByName("str", info_struct->get_str());
  370. packet->setDataByName("sta", info_struct->get_sta());
  371. packet->setDataByName("agi", info_struct->get_agi());
  372. packet->setDataByName("wis", info_struct->get_wis());
  373. packet->setDataByName("int", info_struct->get_intel());
  374. packet->setDataByName("str_base", info_struct->get_str_base());
  375. packet->setDataByName("sta_base", info_struct->get_sta_base());
  376. packet->setDataByName("agi_base", info_struct->get_agi_base());
  377. packet->setDataByName("wis_base", info_struct->get_wis_base());
  378. packet->setDataByName("int_base", info_struct->get_intel_base());
  379. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  380. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  381. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  382. packet->setDataByName("heat", info_struct->get_heat());
  383. packet->setDataByName("cold", info_struct->get_cold());
  384. packet->setDataByName("magic", info_struct->get_magic());
  385. packet->setDataByName("mental", info_struct->get_mental());
  386. packet->setDataByName("divine", info_struct->get_divine());
  387. packet->setDataByName("disease", info_struct->get_disease());
  388. packet->setDataByName("poison", info_struct->get_poison());
  389. packet->setDataByName("heat_base", info_struct->get_heat_base());
  390. packet->setDataByName("cold_base", info_struct->get_cold_base());
  391. packet->setDataByName("magic_base", info_struct->get_magic_base());
  392. packet->setDataByName("mental_base", info_struct->get_mental_base());
  393. packet->setDataByName("divine_base", info_struct->get_divine_base());
  394. packet->setDataByName("disease_base", info_struct->get_disease_base());
  395. packet->setDataByName("poison_base", info_struct->get_poison_base());
  396. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  397. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  398. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  399. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  400. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  401. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  402. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  403. packet->setDataByName("weight", info_struct->get_weight());
  404. packet->setDataByName("max_weight", info_struct->get_max_weight());
  405. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  406. char pet_name[32];
  407. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  408. packet->setDataByName("pet_name", pet_name);
  409. }
  410. else {
  411. packet->setDataByName("pet_name", "No Pet");
  412. }
  413. packet->setDataByName("status_points", info_struct->get_status_points());
  414. if(bind_zone_id > 0){
  415. string bind_name = database.GetZoneName(bind_zone_id);
  416. if (bind_name.length() > 0)
  417. packet->setDataByName("bind_zone", bind_name.c_str());
  418. }
  419. else
  420. packet->setDataByName("bind_zone", "None");
  421. if(house_zone_id > 0){
  422. string house_name = database.GetZoneName(house_zone_id);
  423. if (house_name.length() > 0)
  424. packet->setDataByName("house_zone", house_name.c_str());
  425. }
  426. else
  427. packet->setDataByName("house_zone", "None");
  428. //packet->setDataByName("account_age_base", 14);
  429. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  430. packet->setDataByName("power_regen", info_struct->get_power_regen());
  431. /*packet->setDataByName("unknown11", -1, 0);
  432. packet->setDataByName("unknown11", -1, 1);
  433. packet->setDataByName("unknown13", 201, 0);
  434. packet->setDataByName("unknown13", 201, 1);
  435. packet->setDataByName("unknown13", 234, 2);
  436. packet->setDataByName("unknown13", 201, 3);
  437. packet->setDataByName("unknown13", 214, 4);
  438. packet->setDataByName("unknown13", 234, 5);
  439. packet->setDataByName("unknown13", 234, 6);
  440. packet->setDataByName("unknown14", 78);
  441. */
  442. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  443. //packet->setDataByName("unknown15b", 9911);
  444. packet->setDataByName("unknown15a", 78);
  445. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  446. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  447. packet->setDataByName("tradeskill_exp_vitality", 100);
  448. packet->setDataByName("unknown15c", 200);
  449. //packet->setDataByName("unknown15", 100, 10);
  450. packet->setDataByName("unknown18", 16880, 1);
  451. /*packet->setDataByName("unknown19", 1);
  452. packet->setDataByName("unknown19", 3, 1);
  453. packet->setDataByName("unknown19", 1074301064, 2);
  454. packet->setDataByName("unknown19", 1, 3);
  455. packet->setDataByName("unknown19", 3, 4);
  456. packet->setDataByName("unknown19", 1074301064, 5);
  457. packet->setDataByName("unknown19", 6, 6);
  458. packet->setDataByName("unknown19", 14, 7);
  459. packet->setDataByName("unknown19", 1083179008, 8);*/
  460. player->SetGroupInformation(packet);
  461. packet->setDataByName("unknown20", 1, 107);
  462. packet->setDataByName("unknown20", 1, 108);
  463. packet->setDataByName("unknown20", 1, 109);
  464. packet->setDataByName("unknown20", 1, 110);
  465. packet->setDataByName("unknown20", 1, 111);
  466. //packet->setDataByName("unknown20b", 255);
  467. //packet->setDataByName("unknown20b", 255, 1);
  468. //packet->setDataByName("unknown20b", 255, 2);
  469. packet->setDataByName("unknown11", 123);
  470. packet->setDataByName("unknown11", 234, 1);
  471. //packet->setDataByName("in_combat", 32768);
  472. //make name flash red
  473. /*packet->setDataByName("unknown20", 8);
  474. packet->setDataByName("unknown20", 38, 70);
  475. packet->setDataByName("unknown20", 17, 77);
  476. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  477. packet->setDataByName("unknown20", 1, 113);
  478. packet->setDataByName("unknown20", 1, 114);
  479. packet->setDataByName("unknown20", 1, 115);
  480. packet->setDataByName("unknown20", 4294967295, 309);
  481. packet->setDataByName("unknown22", 2, 4);
  482. packet->setDataByName("unknown23", 2, 29);
  483. */
  484. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  485. // for(int i=0;i<19;i++)
  486. // packet->setDataByName("unknown7", 257, i);
  487. //packet->setDataByName("unknown21", info_struct->rain, 2);
  488. packet->setDataByName("rain", info_struct->get_rain());
  489. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  490. /*packet->setDataByName("unknown22", 3, 4);
  491. packet->setDataByName("unknown23", 3, 161);
  492. packet->setDataByName("unknown20", 103);
  493. packet->setDataByName("unknown20", 1280, 70);
  494. packet->setDataByName("unknown20", 9, 71);
  495. packet->setDataByName("unknown20", 5, 72);
  496. packet->setDataByName("unknown20", 4294967271, 73);
  497. packet->setDataByName("unknown20", 5, 75);
  498. packet->setDataByName("unknown20", 1051, 77);
  499. packet->setDataByName("unknown20", 3, 78);
  500. packet->setDataByName("unknown20", 6, 104);
  501. packet->setDataByName("unknown20", 1, 105);
  502. packet->setDataByName("unknown20", 20, 106);
  503. packet->setDataByName("unknown20", 3, 107);
  504. packet->setDataByName("unknown20", 1, 108);
  505. packet->setDataByName("unknown20", 1, 109);
  506. packet->setDataByName("unknown20", 4278190080, 494);
  507. packet->setDataByName("unknown20b", 255);
  508. packet->setDataByName("unknown20b", 255, 1);
  509. packet->setDataByName("unknown20b", 255, 2);
  510. packet->setDataByName("unknown20", 50, 75);
  511. */
  512. //packet->setDataByName("rain2", -102.24);
  513. for(int i=0;i<45;i++){
  514. if(i < 30){
  515. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  516. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  518. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  520. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  521. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  522. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  523. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  524. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  525. }
  526. else if(version < 942)//version 942 added 15 additional spell effect slots
  527. break;
  528. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  529. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  530. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  531. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  532. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  533. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  534. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  535. }
  536. return packet;
  537. }
  538. return 0;
  539. }
  540. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  541. if(packet){
  542. string* data = packet->serializeString();
  543. int32 size = data->length();
  544. //DumpPacket((uchar*)data->c_str(), size);
  545. uchar* tmp = new uchar[size];
  546. if(!changes){
  547. orig_packet = new uchar[size];
  548. changes = new uchar[size];
  549. memcpy(orig_packet, (uchar*)data->c_str(), size);
  550. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  551. }
  552. else{
  553. memcpy(changes, (uchar*)data->c_str(), size);
  554. Encode(changes, orig_packet, size);
  555. size = Pack(tmp, changes, size, size, version);
  556. //cout << "INFO HERE:\n";
  557. //DumpPacket(tmp, size);
  558. }
  559. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  560. safe_delete_array(tmp);
  561. safe_delete(packet);
  562. return ret_packet;
  563. }
  564. return 0;
  565. }
  566. void PlayerInfo::SetAccountAge(int32 age){
  567. info_struct->set_account_age_base(age);
  568. }
  569. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  570. player->CalculateBonuses();
  571. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  572. //0-69, locked screen movement
  573. //30-69 normal movement
  574. //10-30 normal movement
  575. if (packet) {
  576. char name[40];
  577. strncpy(name,info_struct->get_name().c_str(),40);
  578. packet->setDataByName("character_name", name);
  579. packet->setDataByName("race", info_struct->get_race());
  580. packet->setDataByName("gender", info_struct->get_gender());
  581. packet->setDataByName("exiled", 0); // need exiled data
  582. packet->setDataByName("class1", info_struct->get_class1());
  583. packet->setDataByName("class2", info_struct->get_class2());
  584. packet->setDataByName("class3", info_struct->get_class3());
  585. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  586. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  587. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  588. packet->setDataByName("level", info_struct->get_level());
  589. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  590. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  591. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  592. //TODO: 2021 FIX THIS CASTING
  593. for (int8 i = 0; i < 19; i++)
  594. packet->setDataByName("account_age_bonus", 0);
  595. //TODO: 2021 FIX THIS CASTING
  596. char deity[32];
  597. strncpy(deity, info_struct->get_deity().c_str(), 32);
  598. packet->setDataByName("deity", deity);
  599. packet->setDataByName("last_name", player->GetLastName());
  600. packet->setDataByName("current_hp", player->GetHP());
  601. packet->setDataByName("max_hp", player->GetTotalHP());
  602. packet->setDataByName("base_hp", player->GetTotalHPBase());
  603. packet->setDataByName("current_power", player->GetPower());
  604. packet->setDataByName("max_power", player->GetTotalPower());
  605. packet->setDataByName("base_power", player->GetTotalPowerBase());
  606. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  607. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  608. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  609. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  610. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  611. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  612. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  613. packet->setDataByName("bonus_health", bonus_health);
  614. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  615. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  616. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  617. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  618. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  619. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  620. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  621. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  622. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  623. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  624. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  625. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  626. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  627. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  628. float block_pct = info_struct->get_block()*10.0f;
  629. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  630. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  631. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  632. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  633. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  634. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  635. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  636. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  637. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  638. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  639. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  640. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  641. if (version <= 996) {
  642. packet->setDataByName("heat", info_struct->get_heat());
  643. packet->setDataByName("cold", info_struct->get_cold());
  644. packet->setDataByName("magic", info_struct->get_magic());
  645. packet->setDataByName("mental", info_struct->get_mental());
  646. packet->setDataByName("divine", info_struct->get_divine());
  647. packet->setDataByName("disease", info_struct->get_disease());
  648. packet->setDataByName("poison", info_struct->get_poison());
  649. packet->setDataByName("heat_base", info_struct->get_heat_base());
  650. packet->setDataByName("cold_base", info_struct->get_cold_base());
  651. packet->setDataByName("magic_base", info_struct->get_magic_base());
  652. packet->setDataByName("mental_base", info_struct->get_mental_base());
  653. packet->setDataByName("divine_base", info_struct->get_divine_base());
  654. packet->setDataByName("disease_base", info_struct->get_disease_base());
  655. packet->setDataByName("poison_base", info_struct->get_poison_base());
  656. }
  657. else {
  658. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  659. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  660. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  661. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  662. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  663. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  664. }
  665. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  666. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  667. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  668. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  669. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  670. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  671. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  672. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  673. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  674. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  675. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  676. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  677. CalculateXPPercentages();
  678. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  679. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  680. if(version >= 60114)
  681. {
  682. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  683. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  684. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  685. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  686. }
  687. else
  688. {
  689. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  690. }
  691. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  692. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  693. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  694. packet->setDataByName("server_bonus", 0);//confirmed DoV
  695. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  696. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  697. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  698. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  699. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  700. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  701. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  702. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  703. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  704. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  705. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  706. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  707. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  708. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  709. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  710. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  711. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  712. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  713. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  714. packet->setDataByName("items_found", 62);// dov confirmed
  715. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  716. packet->setDataByName("quests_completed", 670);// dov confirmed
  717. packet->setDataByName("exploration_events", 435);// dov confirmed
  718. packet->setDataByName("completed_collections", 144);// dov confirmed
  719. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  720. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  721. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  722. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  723. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  724. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  725. Skill* skill = player->GetSkillByName("Swimming", false);
  726. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  727. if(skill) {
  728. int32 max_val = 450;
  729. if(skill->max_val > 0)
  730. max_val = skill->max_val;
  731. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  732. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  733. float diff_mod = max_breath_mod * diff;
  734. if(diff_mod > max_breath_mod)
  735. breath_modifier = max_breath_mod;
  736. else if(diff_mod > breath_modifier)
  737. breath_modifier = diff_mod;
  738. }
  739. packet->setDataByName("breath", breath_modifier);
  740. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  741. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  742. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  743. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  744. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  745. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  746. if (info_struct->get_attackspeed() > 0) {
  747. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  748. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  749. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  750. }
  751. else {
  752. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  753. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  754. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  755. }
  756. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  757. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  758. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  759. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  760. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  761. packet->setDataByName("flags", info_struct->get_flags());
  762. packet->setDataByName("flags2", info_struct->get_flags2());
  763. if (version == 546) {
  764. if (player->get_character_flag(CF_ANONYMOUS))
  765. packet->setDataByName("flags_anonymous", 1);
  766. if (player->get_character_flag(CF_ROLEPLAYING))
  767. packet->setDataByName("flags_roleplaying", 1);
  768. if (player->get_character_flag(CF_AFK))
  769. packet->setDataByName("flags_afk", 1);
  770. if (player->get_character_flag(CF_LFG))
  771. packet->setDataByName("flags_lfg", 1);
  772. if (player->get_character_flag(CF_LFW))
  773. packet->setDataByName("flags_lfw", 1);
  774. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  775. packet->setDataByName("flags_show_hood", 1);
  776. if (player->get_character_flag(CF_SHOW_ILLUSION))
  777. packet->setDataByName("flags_show_illusion_form", 1);
  778. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  779. packet->setDataByName("flags_show_duel_invites", 1);
  780. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  781. packet->setDataByName("flags_show_trade_invites", 1);
  782. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  783. packet->setDataByName("flags_show_group_invites", 1);
  784. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  785. packet->setDataByName("flags_show_raid_invites", 1);
  786. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  787. packet->setDataByName("flags_show_guild_invites", 1);
  788. }
  789. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  790. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  791. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  792. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  793. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  794. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  795. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  796. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  797. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  798. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  799. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  800. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  801. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  802. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  803. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  804. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  805. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  806. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  807. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  808. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  809. ((Entity*)player)->MStats.lock();
  810. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  811. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  812. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  813. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  814. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  815. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  816. ((Entity*)player)->MStats.unlock();
  817. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  818. packet->setDataByName("pet_id", 0);
  819. else {
  820. packet->setDataByName("pet_id", info_struct->get_pet_id());
  821. char pet_name[32];
  822. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  823. packet->setDataByName("pet_name", pet_name);
  824. }
  825. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  826. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  827. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  828. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  829. packet->setDataByName("rain", info_struct->get_rain());
  830. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  831. packet->setDataByName("status_points", info_struct->get_status_points());
  832. packet->setDataByName("guild_status", 888888);
  833. if (house_zone_id > 0){
  834. string house_name = database.GetZoneName(house_zone_id);
  835. if(house_name.length() > 0)
  836. packet->setDataByName("house_zone", house_name.c_str());
  837. }
  838. else
  839. packet->setDataByName("house_zone", "None");
  840. if (bind_zone_id > 0){
  841. string bind_name = database.GetZoneName(bind_zone_id);
  842. if(bind_name.length() > 0)
  843. packet->setDataByName("bind_zone", bind_name.c_str());
  844. }
  845. else
  846. packet->setDataByName("bind_zone", "None");
  847. ((Entity*)player)->MStats.lock();
  848. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  849. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  850. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  851. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  852. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  853. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  854. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  855. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  856. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  857. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  858. ((Entity*)player)->MStats.unlock();
  859. packet->setDataByName("flurry", info_struct->get_flurry());
  860. packet->setDataByName("unknown153", 153);
  861. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  862. packet->setDataByName("unknown156", 156);
  863. packet->setDataByName("unknown157", 157);
  864. packet->setDataByName("unknown159", 159);
  865. packet->setDataByName("unknown160", 160);
  866. packet->setDataByName("unknown163", 163);
  867. packet->setDataByName("unknown168", 168);
  868. packet->setDataByName("decrease_falling_dmg", 169);
  869. info_struct->set_max_weight(200);
  870. if (version <= 546) {
  871. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  872. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  873. }
  874. else {
  875. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  876. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  877. }
  878. if (version <= 546) {
  879. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  880. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  881. }
  882. else {
  883. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  884. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  885. }
  886. packet->setDataByName("attack", info_struct->get_cur_attack());
  887. packet->setDataByName("attack_base", info_struct->get_attack_base());
  888. packet->setDataByName("absorb", info_struct->get_absorb());
  889. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  890. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  891. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  892. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  893. packet->setDataByName("savagery", 250);
  894. packet->setDataByName("max_savagery", 500);
  895. packet->setDataByName("savagery_level", 1);
  896. packet->setDataByName("max_savagery_level", 5);
  897. packet->setDataByName("dissonance", 5000);
  898. packet->setDataByName("max_dissonance", 10000);
  899. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  900. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  901. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  902. packet->setDataByName("weight", info_struct->get_weight());
  903. packet->setDataByName("max_weight", info_struct->get_max_weight());
  904. packet->setDataByName("unknownint32a", 777777);
  905. packet->setDataByName("unknownint32b", 666666);
  906. packet->setDataByName("mitigation2_cur", 2367);
  907. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  908. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  909. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  910. packet->setDataByName("uncontested_riposte_pve", 0); //????
  911. packet->setDataByName("uncontested_parry_pve", 0); //????
  912. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  913. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  914. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  915. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  916. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  917. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  918. // unknown14c = percent aa exp to next level
  919. packet->setDataByName("unknown14d", 100, 0);
  920. packet->setDataByName("unknown20", 1084227584, 72);
  921. packet->setDataByName("unknown15c", 200);
  922. player->SetGroupInformation(packet);
  923. packet->setDataByName("in_combat_movement_speed", 125);
  924. packet->setDataByName("increase_max_power", 127);
  925. packet->setDataByName("increase_max_power2", 128);
  926. packet->setDataByName("vision", info_struct->get_vision());
  927. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  928. int32 expireTimestamp = 0;
  929. Spawn* maintained_target = 0;
  930. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  931. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  932. for (int i = 0; i < 45; i++) {
  933. if (i < 30) {
  934. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  935. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  936. if (maintained_target)
  937. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  938. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  939. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  940. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  941. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  942. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  943. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  944. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  945. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  946. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  947. if (expireTimestamp == 0xFFFFFFFF)
  948. expireTimestamp = 0;
  949. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  950. }
  951. else if (version < 942)//version 942 added 15 additional spell effect slots
  952. break;
  953. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  954. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  955. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  956. if (expireTimestamp == 0xFFFFFFFF)
  957. expireTimestamp = 0;
  958. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  959. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  960. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  961. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  962. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  963. }
  964. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  965. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  966. int8 det_count = 0;
  967. //Send detriment counts as 255 if all dets of that type are incurable
  968. det_count = player->GetTraumaCount();
  969. if (det_count > 0) {
  970. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  971. det_count = 255;
  972. }
  973. packet->setDataByName("trauma_count", det_count);
  974. det_count = player->GetArcaneCount();
  975. if (det_count > 0) {
  976. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  977. det_count = 255;
  978. }
  979. packet->setDataByName("arcane_count", det_count);
  980. det_count = player->GetNoxiousCount();
  981. if (det_count > 0) {
  982. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  983. det_count = 255;
  984. }
  985. packet->setDataByName("noxious_count", det_count);
  986. det_count = player->GetElementalCount();
  987. if (det_count > 0) {
  988. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  989. det_count = 255;
  990. }
  991. packet->setDataByName("elemental_count", det_count);
  992. det_count = player->GetCurseCount();
  993. if (det_count > 0) {
  994. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  995. det_count = 255;
  996. }
  997. packet->setDataByName("curse_count", det_count);
  998. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  999. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1000. DetrimentalEffects det;
  1001. int32 i = 0;
  1002. for (i = 0; i < det_list->size(); i++) {
  1003. det = det_list->at(i);
  1004. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1005. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1006. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1007. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1008. expireTimestamp = det.expire_timestamp;
  1009. if (expireTimestamp == 0xFFFFFFFF)
  1010. expireTimestamp = 0;
  1011. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1012. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1013. if (i == 30) {
  1014. if (version < 942)
  1015. break;
  1016. }
  1017. else if (i == 45)
  1018. break;
  1019. }
  1020. if (version < 942) {
  1021. while (i < 30) {
  1022. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1023. i++;
  1024. }
  1025. }
  1026. else {
  1027. while (i < 45) {
  1028. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1029. i++;
  1030. }
  1031. }
  1032. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1033. // disabling as not in use right now
  1034. //packet->setDataByName("spirit_rank", 2);
  1035. //packet->setDataByName("spirit", 1);
  1036. //packet->setDataByName("spirit_progress", .67);
  1037. packet->setDataByName("combat_exp_enabled", 1);
  1038. string* data = packet->serializeString();
  1039. int32 size = data->length();
  1040. uchar* tmp = new uchar[size];
  1041. bool reverse = version > 283;
  1042. if (!changes) {
  1043. orig_packet = new uchar[size];
  1044. changes = new uchar[size];
  1045. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1046. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1047. }
  1048. else {
  1049. memcpy(changes, (uchar*)data->c_str(), size);
  1050. if (modifyPos > 0) {
  1051. uchar* ptr2 = (uchar*)changes;
  1052. ptr2 += modifyPos - 1;
  1053. if (modifyValue > 0xFFFF) {
  1054. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1055. }
  1056. else if (modifyValue > 0xFF) {
  1057. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1058. }
  1059. else
  1060. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1061. }
  1062. Encode(changes, orig_packet, size);
  1063. if (modifyPos > 0) {
  1064. uchar* ptr2 = (uchar*)orig_packet;
  1065. if (modifyPos > 64)
  1066. ptr2 += modifyPos - 64;
  1067. int16 tmpsize = modifyPos + 128;
  1068. if (tmpsize > size)
  1069. tmpsize = size;
  1070. }
  1071. size = Pack(tmp, changes, size, size, version, reverse);
  1072. }
  1073. if (version >= 546)
  1074. {
  1075. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1076. if (control_packet) {
  1077. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1078. control_packet->setDataByName("speed", player->GetSpeed());
  1079. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1080. control_packet->setDataByName("size", 0.51);
  1081. Client* client = player->GetZone()->GetClientBySpawn(player);
  1082. if (client)
  1083. client->QueuePacket(control_packet->serialize());
  1084. safe_delete(control_packet);
  1085. }
  1086. }
  1087. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1088. safe_delete(packet);
  1089. safe_delete_array(tmp);
  1090. return ret_packet;
  1091. }
  1092. return 0;
  1093. }
  1094. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1095. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1096. if(packet) {
  1097. Spawn* pet = 0;
  1098. pet = player->GetPet();
  1099. if (!pet)
  1100. pet = player->GetCharmedPet();
  1101. if (pet) {
  1102. packet->setDataByName("current_hp", pet->GetHP());
  1103. packet->setDataByName("max_hp", pet->GetTotalHP());
  1104. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1105. packet->setDataByName("current_power", pet->GetPower());
  1106. packet->setDataByName("max_power", pet->GetTotalPower());
  1107. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1108. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1109. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1110. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1111. char pet_name[32];
  1112. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1113. packet->setDataByName("name", pet_name);
  1114. }
  1115. else {
  1116. packet->setDataByName("name", "No Pet");
  1117. packet->setDataByName("no_pet", "No Pet");
  1118. }
  1119. if (version >= 57000) {
  1120. packet->setDataByName("current_power3", pet->GetPower());
  1121. packet->setDataByName("max_power3", pet->GetTotalPower());
  1122. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1123. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1124. }
  1125. else {
  1126. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1127. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1128. }
  1129. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1130. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1131. packet->setDataByName("unknown5", 255); // Hate % maybe
  1132. packet->setDataByName("movement", info_struct->get_pet_movement());
  1133. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1134. }
  1135. else {
  1136. packet->setDataByName("current_hp", 0);
  1137. packet->setDataByName("max_hp", 0);
  1138. packet->setDataByName("base_hp", 0);
  1139. packet->setDataByName("current_power", 0);
  1140. packet->setDataByName("max_power", 0);
  1141. packet->setDataByName("base_power", 0);
  1142. packet->setDataByName("spawn_id", 0);
  1143. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1144. packet->setDataByName("name", "");
  1145. packet->setDataByName("no_pet", "No Pet");
  1146. packet->setDataByName("health_pct_tooltip", 0);
  1147. packet->setDataByName("health_pct_bar", 0);
  1148. packet->setDataByName("power_pct_tooltip", 0);
  1149. packet->setDataByName("power_pct_bar", 0);
  1150. packet->setDataByName("unknown5", 0);
  1151. packet->setDataByName("movement", 0);
  1152. packet->setDataByName("behavior", 0);
  1153. }
  1154. string* data = packet->serializeString();
  1155. int32 size = data->length();
  1156. uchar* tmp = new uchar[size];
  1157. // if this is the first time sending this packet create the buffers
  1158. if(!pet_changes){
  1159. pet_orig_packet = new uchar[size];
  1160. pet_changes = new uchar[size];
  1161. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1162. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1163. // pack the packet, result ends up in tmp
  1164. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1165. }
  1166. else{
  1167. // copy the packet into pet_changes
  1168. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1169. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1170. // puts the xor packet into pet_changes.
  1171. Encode(pet_changes, pet_orig_packet, size);
  1172. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1173. size = Pack(tmp, pet_changes, size, size, version);
  1174. }
  1175. // Create the packet that we will send
  1176. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1177. // Clean up
  1178. safe_delete_array(tmp);
  1179. safe_delete(packet);
  1180. // Return the packet that will be sent to the client
  1181. return ret_packet;
  1182. }
  1183. return 0;
  1184. }
  1185. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1186. bool ret = false;
  1187. int8 item_type;
  1188. Item* item = 0;
  1189. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1190. for(int8 i=0;i<NUM_SLOTS;i++){
  1191. item = equipment_list.items[i];
  1192. if(item) {
  1193. item_type = item->generic_info.item_type;
  1194. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1195. !item->CheckFlag2(INDESTRUCTABLE)){
  1196. ret = true;
  1197. if((item->generic_info.condition - amount) > 0)
  1198. item->generic_info.condition -= amount;
  1199. else
  1200. item->generic_info.condition = 0;
  1201. item->save_needed = true;
  1202. if (client)
  1203. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1204. }
  1205. }
  1206. }
  1207. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1208. return ret;
  1209. }
  1210. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1211. if (version <= 283) {
  1212. if (slot == EQ2_FOOD_SLOT)
  1213. slot = EQ2_ORIG_FOOD_SLOT;
  1214. else if (slot == EQ2_DRINK_SLOT)
  1215. slot = EQ2_ORIG_DRINK_SLOT;
  1216. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1217. slot -= 1;
  1218. }
  1219. else if (version <= 546) {
  1220. if (slot == EQ2_FOOD_SLOT)
  1221. slot = EQ2_DOF_FOOD_SLOT;
  1222. else if (slot == EQ2_DRINK_SLOT)
  1223. slot = EQ2_DOF_DRINK_SLOT;
  1224. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1225. slot -= 1;
  1226. }
  1227. return slot;
  1228. }
  1229. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1230. if (version <= 283) {
  1231. if (slot == EQ2_ORIG_FOOD_SLOT)
  1232. slot = EQ2_FOOD_SLOT;
  1233. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1234. slot = EQ2_DRINK_SLOT;
  1235. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1236. slot += 1;
  1237. }
  1238. else if (version <= 546) {
  1239. if (slot == EQ2_DOF_FOOD_SLOT)
  1240. slot = EQ2_FOOD_SLOT;
  1241. else if (slot == EQ2_DOF_DRINK_SLOT)
  1242. slot = EQ2_DRINK_SLOT;
  1243. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1244. slot += 1;
  1245. }
  1246. return slot;
  1247. }
  1248. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1249. vector<EQ2Packet*> packets;
  1250. EquipmentItemList* equipList = &equipment_list;
  1251. if(appearance_type)
  1252. equipList = &appearance_equipment_list;
  1253. if(index >= NUM_SLOTS) {
  1254. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1255. return packets;
  1256. }
  1257. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1258. Item* item = equipList->items[index];
  1259. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1260. if (item && bag_id == -999) {
  1261. int8 old_slot = item->details.slot_id;
  1262. if (item_list.AssignItemToFreeSlot(item)) {
  1263. if(appearance_type)
  1264. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1265. else
  1266. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1267. if (item->GetItemScript() && lua_interface)
  1268. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1269. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1270. if (zone_script && lua_interface)
  1271. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1272. item->save_needed = true;
  1273. EQ2Packet* outapp = item_list.serialize(this, version);
  1274. if (outapp) {
  1275. packets.push_back(outapp);
  1276. packets.push_back(item->serialize(version, false));
  1277. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1278. if (bag_packet)
  1279. packets.push_back(bag_packet);
  1280. }
  1281. equipList->RemoveItem(index);
  1282. SetEquippedItemAppearances();
  1283. packets.push_back(equipList->serialize(version, this));
  1284. SetCharSheetChanged(true);
  1285. SetEquipment(0, old_slot);
  1286. }
  1287. else {
  1288. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1289. if (packet) {
  1290. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1291. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1292. packet->setDataByName("unknown02", 0x00ff);
  1293. packets.push_back(packet->serialize());
  1294. safe_delete(packet);
  1295. }
  1296. }
  1297. }
  1298. else if (item) {
  1299. Item* to_item = 0;
  1300. if(appearance_type && slot == 255)
  1301. {
  1302. sint16 tmpSlot = 0;
  1303. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1304. if(tmpSlot >= 0 && tmpSlot < 255)
  1305. slot = tmpSlot;
  1306. else
  1307. bag_id = 0;
  1308. }
  1309. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1310. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1311. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1312. bool canEquipToSlot = false;
  1313. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1314. canEquipToSlot = true;
  1315. }
  1316. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1317. if (canEquipToSlot) {
  1318. equipList->RemoveItem(index);
  1319. if(item->details.appearance_type)
  1320. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1321. else
  1322. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1323. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1324. if (item->GetItemScript() && lua_interface)
  1325. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1326. if (to_item->GetItemScript() && lua_interface)
  1327. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1328. item_list.RemoveItem(to_item);
  1329. equipList->SetItem(item->details.slot_id, to_item);
  1330. to_item->save_needed = true;
  1331. packets.push_back(to_item->serialize(version, false));
  1332. SetEquipment(to_item);
  1333. item->details.inv_slot_id = bag_id;
  1334. item->details.slot_id = slot;
  1335. item->details.appearance_type = 0;
  1336. if(item_list.AddItem(item)) {
  1337. item->save_needed = true;
  1338. SetEquippedItemAppearances();
  1339. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1340. packets.push_back(item->serialize(version, false));
  1341. packets.push_back(equipList->serialize(version, this));
  1342. packets.push_back(item_list.serialize(this, version));
  1343. }
  1344. else {
  1345. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1346. }
  1347. }
  1348. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1349. bool free_slot = false;
  1350. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1351. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1352. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1353. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1354. if (count == 0) {
  1355. SetEquipment(0, item->details.slot_id);
  1356. if(item->details.appearance_type)
  1357. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1358. else
  1359. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1360. if (item->GetItemScript() && lua_interface)
  1361. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1362. equipList->RemoveItem(index);
  1363. item->details.inv_slot_id = to_item->details.bag_id;
  1364. item->details.slot_id = i;
  1365. item->details.appearance_type = to_item->details.appearance_type;
  1366. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1367. free_slot = true;
  1368. break;
  1369. }
  1370. }
  1371. if (!free_slot) {
  1372. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1373. if (packet) {
  1374. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1375. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1376. packet->setDataByName("unknown02", 0x00ff);
  1377. packets.push_back(packet->serialize());
  1378. safe_delete(packet);
  1379. }
  1380. }
  1381. }
  1382. else if (to_item) {
  1383. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1384. if (packet) {
  1385. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1386. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1387. packet->setDataByName("unknown02", 0x00ff);
  1388. packets.push_back(packet->serialize());
  1389. safe_delete(packet);
  1390. }
  1391. }
  1392. else {
  1393. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1394. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1395. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1396. if (packet) {
  1397. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1398. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1399. packet->setDataByName("unknown02", 0x00ff);
  1400. packets.push_back(packet->serialize());
  1401. safe_delete(packet);
  1402. }
  1403. }
  1404. else {
  1405. // need to check if appearance slot vs equipped
  1406. SetEquipment(0, item->details.slot_id);
  1407. if(item->details.appearance_type)
  1408. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1409. else
  1410. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1411. if (item->GetItemScript() && lua_interface)
  1412. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1413. equipList->RemoveItem(index);
  1414. item->details.inv_slot_id = bag_id;
  1415. item->details.slot_id = slot;
  1416. item->details.appearance_type = 0;
  1417. SerializeItemPackets(equipList, &packets, item, version);
  1418. }
  1419. }
  1420. else {
  1421. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1422. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1423. SetEquipment(0, item->details.slot_id);
  1424. if(item->details.appearance_type)
  1425. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1426. else
  1427. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1428. if (item->GetItemScript() && lua_interface)
  1429. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1430. equipList->RemoveItem(index);
  1431. item->details.inv_slot_id = bag_id;
  1432. item->details.slot_id = slot;
  1433. item->details.appearance_type = 0;
  1434. SerializeItemPackets(equipList, &packets, item, version);
  1435. }
  1436. }
  1437. }
  1438. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1439. if (bag && bag->IsBag())
  1440. packets.push_back(bag->serialize(version, false, this));
  1441. }
  1442. if(send_item_updates && GetClient())
  1443. {
  1444. GetClient()->UpdateSentSpellList();
  1445. GetClient()->ClearSentSpellList();
  1446. }
  1447. return packets;
  1448. }
  1449. map<int32, Item*>* Player::GetItemList(){
  1450. return item_list.GetAllItems();
  1451. }
  1452. vector<Item*>* Player::GetEquippedItemList(){
  1453. return equipment_list.GetAllEquippedItems();
  1454. }
  1455. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1456. return appearance_equipment_list.GetAllEquippedItems();
  1457. }
  1458. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1459. Item* bag = 0;
  1460. if(bag_unique_id > 0)
  1461. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1462. if(bag && bag->IsBag())
  1463. return bag->serialize(version, false, this);
  1464. return 0;
  1465. }
  1466. void Player::SetEquippedItemAppearances(){
  1467. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1468. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1469. if(items){
  1470. for(int32 i=0;i<items->size();i++)
  1471. SetEquipment(items->at(i));
  1472. // just have appearance items brute force replace the slots after the fact
  1473. for(int32 i=0;i<appearance_items->size();i++)
  1474. SetEquipment(appearance_items->at(i));
  1475. }
  1476. safe_delete(items);
  1477. safe_delete(appearance_items);
  1478. info_changed = true;
  1479. GetZone()->SendSpawnChanges(this);
  1480. }
  1481. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1482. EquipmentItemList* equipList = &equipment_list;
  1483. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1484. if(equip_type == 3)
  1485. equipList = &appearance_equipment_list;
  1486. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1487. Item* item_from = equipList->items[slot1];
  1488. Item* item_to = equipList->items[slot2];
  1489. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1490. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1491. if(item_to){
  1492. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1493. return 0;
  1494. }
  1495. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1496. equipList->items[slot1] = nullptr;
  1497. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1498. equipList->SetItem(slot2, item_from);
  1499. if(item_to)
  1500. {
  1501. equipList->SetItem(slot1, item_to);
  1502. item_to->save_needed = true;
  1503. }
  1504. item_from->save_needed = true;
  1505. if (GetClient())
  1506. {
  1507. //EquipmentItemList* equipList = &equipment_list;
  1508. //if(appearance_type)
  1509. // equipList = &appearance_equipment_list;
  1510. if(item_to)
  1511. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1512. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1513. GetClient()->QueuePacket(item_list.serialize(this, version));
  1514. }
  1515. return equipList->serialize(version, this);
  1516. }
  1517. return 0;
  1518. }
  1519. bool Player::CanEquipItem(Item* item, int8 slot) {
  1520. if (item) {
  1521. Client* client = GetZone()->GetClientBySpawn(this);
  1522. if (client) {
  1523. if (item->IsWeapon() && slot == 1) {
  1524. bool dwable = item->IsDualWieldAble(client, item, slot);
  1525. if (dwable == 0) {
  1526. return false;
  1527. }
  1528. }
  1529. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1530. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1531. }
  1532. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1533. client->Message(0, "%s requires a good race.", item->name.c_str());
  1534. }
  1535. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1536. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1537. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1538. if (override_level > 0 && override_level <= GetLevel())
  1539. return true;
  1540. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1541. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1542. return true;
  1543. else
  1544. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1545. else
  1546. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1547. }
  1548. else
  1549. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1550. }
  1551. else
  1552. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1553. }
  1554. }
  1555. return false;
  1556. }
  1557. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1558. EquipmentItemList* equipList = &equipment_list;
  1559. if(appearance_type)
  1560. equipList = &appearance_equipment_list;
  1561. vector<EQ2Packet*> packets;
  1562. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1563. if (item_list.indexed_items.count(index) == 0) {
  1564. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1565. return packets;
  1566. }
  1567. Item* item = item_list.indexed_items[index];
  1568. int8 orig_slot_id = slot_id;
  1569. slot_id = ConvertSlotFromClient(slot_id, version);
  1570. if (item) {
  1571. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1572. appearance_type = 1;
  1573. equipList = &appearance_equipment_list;
  1574. }
  1575. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1576. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1577. return packets;
  1578. }
  1579. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1580. bool canEquip = CanEquipItem(item,slot);
  1581. int32 conflictSlot = 0;
  1582. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1583. {
  1584. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1585. if(GetClient()) {
  1586. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1587. }
  1588. return packets;
  1589. }
  1590. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1591. bool abort = true;
  1592. switch(conflictSlot) {
  1593. case LORE:
  1594. if(GetClient())
  1595. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1596. break;
  1597. case LORE_EQUIP:
  1598. if(GetClient())
  1599. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1600. break;
  1601. case STACK_LORE:
  1602. if(GetClient())
  1603. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1604. break;
  1605. default:
  1606. abort = false;
  1607. break;
  1608. }
  1609. if(abort) {
  1610. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1611. return packets;
  1612. }
  1613. }
  1614. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1615. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1616. char text[255];
  1617. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1618. char accept_command[25];
  1619. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1620. packet->setDataByName("text", text);
  1621. packet->setDataByName("accept_text", "Attune");
  1622. packet->setDataByName("accept_command", accept_command);
  1623. packet->setDataByName("cancel_text", "Cancel");
  1624. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1625. packet->setDataByName("max_length", 50);
  1626. packet->setDataByName("unknown4", 1);
  1627. packets.push_back(packet->serialize());
  1628. safe_delete(packet);
  1629. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1630. return packets;
  1631. }
  1632. if (canEquip && slot == 255)
  1633. {
  1634. if (slot_id == 255)
  1635. slot = item->slot_data.at(0);
  1636. else
  1637. slot = slot_id;
  1638. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1639. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1640. // grab player items lock again and assure item still present
  1641. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1642. if (item_list.indexed_items.count(index) == 0) {
  1643. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1644. return packets;
  1645. }
  1646. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1647. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1648. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1649. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1650. //packets.reserve(packets.size() + tmp_packets.size());
  1651. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1652. }
  1653. else {
  1654. // release for delete item / scripting etc
  1655. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1656. }
  1657. }
  1658. else if (canEquip && slot < 255) {
  1659. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1660. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1661. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1662. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1663. //packets.reserve(packets.size() + tmp_packets.size());
  1664. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1665. }
  1666. else {
  1667. // release for delete item / scripting etc
  1668. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1669. }
  1670. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1671. if (item->GetItemScript() && lua_interface)
  1672. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1673. item_list.RemoveItem(item);
  1674. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1675. item->save_needed = true;
  1676. packets.push_back(item->serialize(version, false));
  1677. SetEquipment(item);
  1678. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1679. if (zone_script && lua_interface)
  1680. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1681. int32 bag_id = item->details.inv_slot_id;
  1682. if (item->generic_info.condition == 0) {
  1683. Client* client = GetZone()->GetClientBySpawn(this);
  1684. if (client) {
  1685. string popup_text = "Your ";
  1686. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1687. string popup_textcont = " is worn out and will not be effective until repaired.";
  1688. popup_text.append(popup_item);
  1689. popup_text.append(popup_textcont);
  1690. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1691. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1692. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1693. }
  1694. }
  1695. SetEquippedItemAppearances();
  1696. packets.push_back(equipList->serialize(version, this));
  1697. EQ2Packet* outapp = item_list.serialize(this, version);
  1698. if (outapp) {
  1699. packets.push_back(outapp);
  1700. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1701. if (bag_packet)
  1702. packets.push_back(bag_packet);
  1703. }
  1704. SetCharSheetChanged(true);
  1705. }
  1706. else {
  1707. // clear items lock
  1708. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1709. }
  1710. }
  1711. else {
  1712. // clear items lock
  1713. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1714. }
  1715. client->UpdateSentSpellList();
  1716. client->ClearSentSpellList();
  1717. return packets;
  1718. }
  1719. bool Player::AddItem(Item* item, AddItemType type) {
  1720. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1721. int16 lore_stack_count = 0;
  1722. if (item && item->details.item_id > 0) {
  1723. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1724. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1725. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1726. switch(type)
  1727. {
  1728. case AddItemType::BUY_FROM_BROKER:
  1729. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1730. break;
  1731. default:
  1732. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1733. break;
  1734. }
  1735. return false;
  1736. }
  1737. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1738. conflictAppearanceEquipmentList == STACK_LORE) {
  1739. switch(type)
  1740. {
  1741. default:
  1742. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1743. break;
  1744. }
  1745. return false;
  1746. }
  1747. else if (item_list.AssignItemToFreeSlot(item)) {
  1748. item->save_needed = true;
  1749. return true;
  1750. }
  1751. else if (item_list.AddOverflowItem(item))
  1752. return true;
  1753. }
  1754. return false;
  1755. }
  1756. bool Player::AddItemToBank(Item* item) {
  1757. if (item && item->details.item_id > 0) {
  1758. sint32 bag = -3;
  1759. sint16 slot = -1;
  1760. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1761. item->details.inv_slot_id = bag;
  1762. item->details.slot_id = slot;
  1763. item->save_needed = true;
  1764. return item_list.AddItem(item);
  1765. }
  1766. else if (item_list.AddOverflowItem(item))
  1767. return true;
  1768. }
  1769. return false;
  1770. }
  1771. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1772. // assure any inventory updates are reflected in sell window
  1773. if(GetClient() && GetClient()->GetMerchantTransaction())
  1774. GetClient()->SendSellMerchantList();
  1775. return item_list.serialize(this, version);
  1776. }
  1777. void Player::UpdateInventory(int32 bag_id) {
  1778. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1779. client->QueuePacket(outapp);
  1780. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1781. if (outapp)
  1782. client->QueuePacket(outapp);
  1783. }
  1784. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1785. Item* item = item_list.GetItemFromIndex(from_index);
  1786. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1787. if (result == 1) {
  1788. if (item) {
  1789. if (!item->needs_deletion)
  1790. item->save_needed = true;
  1791. else if (item->needs_deletion) {
  1792. database.DeleteItem(GetCharacterID(), item, 0);
  1793. client->GetPlayer()->item_list.DestroyItem(from_index);
  1794. client->GetPlayer()->UpdateInventory(to_bag_id);
  1795. if(item_deleted)
  1796. *item_deleted = true;
  1797. }
  1798. }
  1799. return item_list.serialize(this, version);
  1800. }
  1801. else {
  1802. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1803. if (packet) {
  1804. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1805. packet->setMediumStringByName("text", "Could not move item to that location.");
  1806. packet->setDataByName("unknown02", 0x00ff);
  1807. EQ2Packet* outapp = packet->serialize();
  1808. safe_delete(packet);
  1809. return outapp;
  1810. }
  1811. }
  1812. return 0;
  1813. }
  1814. int32 Player::GetCoinsCopper(){
  1815. return GetInfoStruct()->get_coin_copper();
  1816. }
  1817. int32 Player::GetCoinsSilver(){
  1818. return GetInfoStruct()->get_coin_silver();
  1819. }
  1820. int32 Player::GetCoinsGold(){
  1821. return GetInfoStruct()->get_coin_gold();
  1822. }
  1823. int32 Player::GetCoinsPlat(){
  1824. return GetInfoStruct()->get_coin_plat();
  1825. }
  1826. int32 Player::GetBankCoinsCopper(){
  1827. return GetInfoStruct()->get_bank_coin_copper();
  1828. }
  1829. int32 Player::GetBankCoinsSilver(){
  1830. return GetInfoStruct()->get_bank_coin_silver();
  1831. }
  1832. int32 Player::GetBankCoinsGold(){
  1833. return GetInfoStruct()->get_bank_coin_gold();
  1834. }
  1835. int32 Player::GetBankCoinsPlat(){
  1836. return GetInfoStruct()->get_bank_coin_plat();
  1837. }
  1838. int32 Player::GetStatusPoints(){
  1839. return GetInfoStruct()->get_status_points();
  1840. }
  1841. vector<QuickBarItem*>* Player::GetQuickbar(){
  1842. return &quickbar_items;
  1843. }
  1844. bool Player::UpdateQuickbarNeeded(){
  1845. return quickbar_updated;
  1846. }
  1847. void Player::ResetQuickbarNeeded(){
  1848. quickbar_updated = false;
  1849. }
  1850. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1851. RemoveQuickbarItem(bar, slot, false);
  1852. QuickBarItem* ability = new QuickBarItem;
  1853. ability->deleted = false;
  1854. ability->hotbar = bar;
  1855. ability->slot = slot;
  1856. ability->type = type;
  1857. ability->icon = icon;
  1858. ability->tier = tier;
  1859. ability->icon_type = icon_type;
  1860. ability->id = id;
  1861. if(unique_id == 0)
  1862. unique_id = database.NextUniqueHotbarID();
  1863. ability->unique_id = unique_id;
  1864. if(type == QUICKBAR_TEXT_CMD && text){
  1865. ability->text.data = string(text);
  1866. ability->text.size = ability->text.data.length();
  1867. }
  1868. else
  1869. ability->text.size = 0;
  1870. quickbar_items.push_back(ability);
  1871. if(update)
  1872. quickbar_updated = true;
  1873. }
  1874. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1875. vector<QuickBarItem*>::iterator itr;
  1876. QuickBarItem* qbi = 0;
  1877. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1878. qbi = *itr;
  1879. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1880. qbi->deleted = true;
  1881. break;
  1882. }
  1883. }
  1884. if(update)
  1885. quickbar_updated = true;
  1886. }
  1887. void Player::ClearQuickbarItems(){
  1888. quickbar_items.clear();
  1889. }
  1890. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1891. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1892. if(packet){
  1893. vector<QuickBarItem*>::iterator itr;
  1894. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1895. int16 i=0;
  1896. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1897. QuickBarItem* ability = *itr;
  1898. if(!ability || ability->deleted)
  1899. continue;
  1900. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1901. packet->setArrayDataByName("slot", ability->slot, i);
  1902. packet->setArrayDataByName("type", ability->type, i);
  1903. packet->setArrayDataByName("icon", ability->icon, i);
  1904. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1905. packet->setArrayDataByName("id", ability->id, i);
  1906. packet->setArrayDataByName("unique_id", ability->tier, i);
  1907. packet->setArrayDataByName("text", &ability->text, i);
  1908. i++;
  1909. }
  1910. EQ2Packet* app = packet->serialize();
  1911. safe_delete(packet);
  1912. return app;
  1913. }
  1914. return 0;
  1915. }
  1916. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1917. SpellBookEntry* spell = new SpellBookEntry;
  1918. spell->status = 169;
  1919. spell->slot = slot;
  1920. spell->spell_id = spell_id;
  1921. spell->type = type;
  1922. spell->tier = tier;
  1923. spell->timer = timer;
  1924. spell->save_needed = save_needed;
  1925. spell->recast = 0;
  1926. spell->recast_available = 0;
  1927. spell->player = this;
  1928. spell->visible = true;
  1929. spell->in_use = false;
  1930. spell->in_remiss = false;
  1931. MSpellsBook.lock();
  1932. spells.push_back(spell);
  1933. MSpellsBook.unlock();
  1934. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1935. AddPassiveSpell(spell_id, tier);
  1936. }
  1937. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  1938. MSpellsBook.lock();
  1939. vector<SpellBookEntry*>::iterator itr;
  1940. SpellBookEntry* spell = 0;
  1941. for(itr = spells.begin(); itr != spells.end(); itr++){
  1942. spell = *itr;
  1943. if(spell->spell_id == spell_id){
  1944. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1945. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  1946. spells.erase(itr);
  1947. break;
  1948. }
  1949. }
  1950. MSpellsBook.unlock();
  1951. }
  1952. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  1953. {
  1954. //sort_by : 0 - alpha, 1 - level, 2 - category
  1955. //order : 0 - ascending, 1 - descending
  1956. //pattern : 0 - zigzag, 1 - down, 2 - across
  1957. MSpellsBook.lock();
  1958. std::vector<SpellBookEntry*> sort_spells(spells);
  1959. if (!maxlvl_only)
  1960. {
  1961. switch (sort_by)
  1962. {
  1963. case 0:
  1964. if (!order)
  1965. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  1966. else
  1967. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  1968. break;
  1969. case 1:
  1970. if (!order)
  1971. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  1972. else
  1973. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  1974. break;
  1975. case 2:
  1976. if (!order)
  1977. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  1978. else
  1979. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  1980. break;
  1981. }
  1982. }
  1983. vector<SpellBookEntry*>::iterator itr;
  1984. SpellBookEntry* spell = 0;
  1985. map<string, SpellBookEntry*> tmpSpells;
  1986. vector<SpellBookEntry*> resultSpells;
  1987. int32 i = 0;
  1988. int8 page_book_count = 0;
  1989. int32 last_start_point = 0;
  1990. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  1991. spell = *itr;
  1992. if (spell->type != book_type)
  1993. continue;
  1994. if (maxlvl_only)
  1995. {
  1996. Spell* actual_spell = 0;
  1997. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  1998. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  1999. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2000. if ( output.size() < 1 )
  2001. output = string(actual_spell->GetName());
  2002. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2003. if (tmpItr != tmpSpells.end())
  2004. {
  2005. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2006. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2007. {
  2008. tmpItr->second->visible = false;
  2009. tmpItr->second->slot = 0xFFFF;
  2010. std::vector<SpellBookEntry*>::iterator it;
  2011. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2012. if (it != resultSpells.end())
  2013. resultSpells.erase(it);
  2014. tmpSpells.erase(tmpItr);
  2015. }
  2016. else
  2017. continue; // leave as-is we have the newer spell
  2018. }
  2019. spell->visible = true;
  2020. tmpSpells.insert(make_pair(output, spell));
  2021. resultSpells.push_back(spell);
  2022. }
  2023. spell->slot = i;
  2024. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2025. } // end for loop for setting slots
  2026. if (maxlvl_only)
  2027. {
  2028. switch (sort_by)
  2029. {
  2030. case 0:
  2031. if (!order)
  2032. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2033. else
  2034. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2035. break;
  2036. case 1:
  2037. if (!order)
  2038. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2039. else
  2040. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2041. break;
  2042. case 2:
  2043. if (!order)
  2044. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2045. else
  2046. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2047. break;
  2048. }
  2049. i = 0;
  2050. page_book_count = 0;
  2051. last_start_point = 0;
  2052. vector<SpellBookEntry*>::iterator tmpItr;
  2053. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2054. ((SpellBookEntry*)*tmpItr)->slot = i;
  2055. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2056. }
  2057. }
  2058. MSpellsBook.unlock();
  2059. }
  2060. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2061. {
  2062. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2063. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2064. if (!spell1 || !spell2)
  2065. return false;
  2066. return (string(spell1->GetName()) < string(spell2->GetName()));
  2067. }
  2068. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2069. {
  2070. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2071. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2072. if (!spell1 || !spell2)
  2073. return false;
  2074. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2075. }
  2076. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2077. {
  2078. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2079. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2080. if (!spell1 || !spell2)
  2081. return false;
  2082. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2083. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2084. if (lvl1 == 0xFFFF)
  2085. lvl1 = 0;
  2086. if (lvl2 == 0xFFFF)
  2087. lvl2 = 0;
  2088. return (lvl1 < lvl2);
  2089. }
  2090. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2091. {
  2092. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2093. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2094. if (!spell1 || !spell2)
  2095. return false;
  2096. return (string(spell2->GetName()) < string(spell1->GetName()));
  2097. }
  2098. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2099. {
  2100. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2101. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2102. if (!spell1 || !spell2)
  2103. return false;
  2104. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2105. }
  2106. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2107. {
  2108. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2109. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2110. if (!spell1 || !spell2)
  2111. return false;
  2112. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2113. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2114. if (lvl1 == 0xFFFF)
  2115. lvl1 = 0;
  2116. if (lvl2 == 0xFFFF)
  2117. lvl2 = 0;
  2118. return (lvl2 < lvl1);
  2119. }
  2120. int8 Player::GetSpellSlot(int32 spell_id){
  2121. MSpellsBook.lock();
  2122. vector<SpellBookEntry*>::iterator itr;
  2123. SpellBookEntry* spell = 0;
  2124. for(itr = spells.begin(); itr != spells.end(); itr++){
  2125. spell = *itr;
  2126. if(spell->spell_id == spell_id)
  2127. {
  2128. int8 slot = spell->slot;
  2129. MSpellsBook.unlock();
  2130. return slot;
  2131. }
  2132. }
  2133. MSpellsBook.unlock();
  2134. return 0;
  2135. }
  2136. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2137. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2138. if (master_skill) {
  2139. Skill* skill = new Skill(master_skill);
  2140. skill->current_val = current_val;
  2141. skill->previous_val = current_val;
  2142. skill->max_val = max_val;
  2143. if (save_needed)
  2144. skill->save_needed = true;
  2145. skill_list.AddSkill(skill);
  2146. }
  2147. }
  2148. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2149. Skill* skill = skill_list.GetSkill(skill_id);
  2150. if (skill)
  2151. RemoveSkillFromDB(skill, save);
  2152. }
  2153. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2154. skill_list.RemoveSkill(skill);
  2155. if (save)
  2156. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2157. }
  2158. int16 Player::GetSpellSlotMappingCount(){
  2159. int16 ret = 0;
  2160. MSpellsBook.lock();
  2161. for(int32 i=0;i<spells.size();i++){
  2162. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2163. if(spell->slot >= 0 && spell->spell_id > 0)
  2164. ret++;
  2165. }
  2166. MSpellsBook.unlock();
  2167. return ret;
  2168. }
  2169. int8 Player::GetSpellTier(int32 id){
  2170. int8 ret = 0;
  2171. MSpellsBook.lock();
  2172. for(int32 i=0;i<spells.size();i++){
  2173. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2174. if(spell->spell_id == id){
  2175. ret = spell->tier;
  2176. break;
  2177. }
  2178. }
  2179. MSpellsBook.unlock();
  2180. return ret;
  2181. }
  2182. int16 Player::GetSpellPacketCount(){
  2183. int16 ret = 0;
  2184. MSpellsBook.lock();
  2185. for(int32 i=0;i<spells.size();i++){
  2186. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2187. if(spell->spell_id > 0)
  2188. ret++;
  2189. }
  2190. MSpellsBook.unlock();
  2191. return ret;
  2192. }
  2193. void Player::LockAllSpells() {
  2194. vector<SpellBookEntry*>::iterator itr;
  2195. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2196. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2197. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2198. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2199. }
  2200. all_spells_locked = true;
  2201. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2202. }
  2203. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2204. vector<SpellBookEntry*>::iterator itr;
  2205. int32 exception_spell_id = 0;
  2206. if (exception)
  2207. exception_spell_id = exception->GetSpellID();
  2208. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2209. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2210. MaintainedEffects* effect = 0;
  2211. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2212. continue;
  2213. if ((*itr)->in_use == false &&
  2214. (((*itr)->spell_id != exception_spell_id ||
  2215. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2216. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2217. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2218. else if((*itr)->in_remiss)
  2219. {
  2220. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2221. (*itr)->in_remiss = false;
  2222. }
  2223. }
  2224. all_spells_locked = false;
  2225. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2226. }
  2227. void Player::LockSpell(Spell* spell, int16 recast) {
  2228. vector<SpellBookEntry*>::iterator itr;
  2229. SpellBookEntry* spell2;
  2230. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2231. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2232. spell2 = *itr;
  2233. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2234. {
  2235. spell2->in_use = true;
  2236. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2237. }
  2238. else if(spell2->in_use)
  2239. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2240. }
  2241. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2242. }
  2243. void Player::UnlockSpell(Spell* spell) {
  2244. if (spell->GetStayLocked())
  2245. return;
  2246. vector<SpellBookEntry*>::iterator itr;
  2247. SpellBookEntry* spell2;
  2248. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2249. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2250. spell2 = *itr;
  2251. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2252. {
  2253. spell2->in_use = false;
  2254. if(all_spells_locked)
  2255. spell2->in_remiss = true;
  2256. else
  2257. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2258. }
  2259. }
  2260. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2261. }
  2262. void Player::LockTSSpells() {
  2263. vector<SpellBookEntry*>::iterator itr;
  2264. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2265. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2266. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2267. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2268. }
  2269. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2270. // Unlock all other types
  2271. UnlockAllSpells();
  2272. }
  2273. void Player::UnlockTSSpells() {
  2274. vector<SpellBookEntry*>::iterator itr;
  2275. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2276. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2277. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2278. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2279. }
  2280. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2281. // Lock all other types
  2282. LockAllSpells();
  2283. }
  2284. void Player::QueueSpell(Spell* spell) {
  2285. vector<SpellBookEntry*>::iterator itr;
  2286. SpellBookEntry* spell2;
  2287. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2288. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2289. spell2 = *itr;
  2290. if (spell2->spell_id == spell->GetSpellID())
  2291. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2292. }
  2293. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2294. }
  2295. void Player::UnQueueSpell(Spell* spell) {
  2296. vector<SpellBookEntry*>::iterator itr;
  2297. SpellBookEntry* spell2;
  2298. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2299. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2300. spell2 = *itr;
  2301. if (spell2->spell_id == spell->GetSpellID())
  2302. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2303. }
  2304. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2305. }
  2306. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2307. vector<Spell*> ret;
  2308. vector<SpellBookEntry*>::iterator itr;
  2309. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2310. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2311. if ((*itr)->timer == timerID)
  2312. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2313. }
  2314. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2315. return ret;
  2316. }
  2317. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2318. if (modify_recast) {
  2319. spell->recast = recast;
  2320. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2321. }
  2322. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2323. spell->status += value; // use set/remove spell status now
  2324. }
  2325. }
  2326. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2327. if (modify_recast) {
  2328. spell->recast = recast;
  2329. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2330. }
  2331. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2332. spell->status = spell->status | value;
  2333. }
  2334. }
  2335. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2336. if (modify_recast) {
  2337. spell->recast = recast;
  2338. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2339. }
  2340. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2341. spell->status = spell->status & ~value;
  2342. }
  2343. }
  2344. void Player::SetSpellStatus(Spell* spell, int8 status){
  2345. MSpellsBook.lock();
  2346. vector<SpellBookEntry*>::iterator itr;
  2347. SpellBookEntry* spell2 = 0;
  2348. for(itr = spells.begin(); itr != spells.end(); itr++){
  2349. spell2 = *itr;
  2350. if(spell2->spell_id == spell->GetSpellData()->id){
  2351. spell2->status = spell2->status | status;
  2352. break;
  2353. }
  2354. }
  2355. MSpellsBook.unlock();
  2356. }
  2357. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2358. vector<SpellBookEntry*>* ret = 0;
  2359. vector<SpellBookEntry*>::iterator itr;
  2360. MSpellsBook.lock();
  2361. SpellBookEntry* spell = 0;
  2362. for(itr = spells.begin(); itr != spells.end(); itr++){
  2363. spell = *itr;
  2364. if(spell->save_needed){
  2365. if(!ret)
  2366. ret = new vector<SpellBookEntry*>;
  2367. ret->push_back(spell);
  2368. }
  2369. }
  2370. MSpellsBook.unlock();
  2371. return ret;
  2372. }
  2373. int16 Player::GetTierUp(int16 tier)
  2374. {
  2375. switch(tier)
  2376. {
  2377. case 0:
  2378. break;
  2379. case 7:
  2380. case 9:
  2381. tier -= 2;
  2382. break;
  2383. default:
  2384. tier -= 1;
  2385. break;
  2386. }
  2387. return tier;
  2388. }
  2389. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2390. bool ret = false;
  2391. vector<SpellBookEntry*>::iterator itr;
  2392. MSpellsBook.lock();
  2393. SpellBookEntry* spell = 0;
  2394. for(itr = spells.begin(); itr != spells.end(); itr++){
  2395. spell = *itr;
  2396. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2397. ret = true;
  2398. break;
  2399. }
  2400. }
  2401. MSpellsBook.unlock();
  2402. return ret;
  2403. }
  2404. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2405. sint32 ret = 0;
  2406. MSpellsBook.lock();
  2407. vector<SpellBookEntry*>::iterator itr;
  2408. SpellBookEntry* spell = 0;
  2409. for(itr = spells.begin(); itr != spells.end(); itr++){
  2410. spell = *itr;
  2411. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2412. ret = spell->slot;
  2413. }
  2414. MSpellsBook.unlock();
  2415. return ret+1;
  2416. }
  2417. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2418. MSpellsBook.lock();
  2419. vector<SpellBookEntry*>::iterator itr;
  2420. SpellBookEntry* ret = 0;
  2421. SpellBookEntry* spell = 0;
  2422. for(itr = spells.begin(); itr != spells.end(); itr++){
  2423. spell = *itr;
  2424. if(spell->spell_id == spell_id){
  2425. ret = spell;
  2426. break;
  2427. }
  2428. }
  2429. MSpellsBook.unlock();
  2430. return ret;
  2431. }
  2432. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2433. vector<int32> ret;
  2434. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2435. vector<SpellBookEntry*>::iterator itr;
  2436. Spell* spell = 0;
  2437. for(itr = spells.begin(); itr != spells.end(); itr++){
  2438. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2439. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2440. ret.push_back(spell->GetSpellData()->id);
  2441. }
  2442. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2443. return ret;
  2444. }
  2445. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2446. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2447. if(packet){
  2448. int16 count = GetSpellSlotMappingCount();
  2449. int16 ptr = 0;
  2450. if(count > 0){
  2451. packet->setArrayLengthByName("spell_count", count);
  2452. MSpellsBook.lock();
  2453. for(int32 i=0;i<spells.size();i++){
  2454. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2455. if(spell->slot < 0 || spell->spell_id == 0)
  2456. continue;
  2457. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2458. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2459. ptr++;
  2460. }
  2461. MSpellsBook.unlock();
  2462. EQ2Packet* ret = packet->serialize();
  2463. safe_delete(packet);
  2464. return ret;
  2465. }
  2466. safe_delete(packet);
  2467. }
  2468. return 0;
  2469. }
  2470. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2471. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2472. EQ2Packet* ret = 0;
  2473. if (packet) {
  2474. Spell* spell = 0;
  2475. SpellBookEntry* spell_entry = 0;
  2476. int16 count = GetSpellPacketCount();
  2477. int16 ptr = 0;
  2478. // Get the packet size
  2479. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2480. int32 total_bytes = packet2->GetTotalPacketSize();
  2481. safe_delete(packet2);
  2482. packet->setArrayLengthByName("spell_count", count);
  2483. if (count > 0) {
  2484. if (count > spell_count) {
  2485. uchar* tmp = 0;
  2486. if (spell_orig_packet) {
  2487. tmp = new uchar[count * total_bytes];
  2488. memset(tmp, 0, total_bytes * count);
  2489. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2490. safe_delete_array(spell_orig_packet);
  2491. safe_delete_array(spell_xor_packet);
  2492. spell_orig_packet = tmp;
  2493. }
  2494. else {
  2495. spell_orig_packet = new uchar[count * total_bytes];
  2496. memset(spell_orig_packet, 0, total_bytes * count);
  2497. }
  2498. spell_xor_packet = new uchar[count * total_bytes];
  2499. memset(spell_xor_packet, 0, count * total_bytes);
  2500. }
  2501. spell_count = count;
  2502. MSpellsBook.lock();
  2503. for (int32 i = 0; i < spells.size(); i++) {
  2504. spell_entry = (SpellBookEntry*)spells[i];
  2505. if (spell_entry->spell_id == 0)
  2506. continue;
  2507. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2508. if (spell) {
  2509. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2510. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2511. }
  2512. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2513. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2514. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2515. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2516. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2517. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2518. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2519. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2520. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2521. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2522. // Beastlord and Channeler spell support
  2523. if (spell->GetSpellData()->savage_bar == 1)
  2524. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2525. else if (spell->GetSpellData()->savage_bar == 2)
  2526. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2527. else if (spell->GetSpellData()->savage_bar == 3) {
  2528. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2529. // Slot req for channelers
  2530. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2531. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2532. }
  2533. ptr++;
  2534. }
  2535. }
  2536. MSpellsBook.unlock();
  2537. }
  2538. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2539. //packet->PrintPacket();
  2540. //DumpPacket(ret);
  2541. safe_delete(packet);
  2542. }
  2543. return ret;
  2544. }
  2545. PlayerInfo::~PlayerInfo(){
  2546. RemoveOldPackets();
  2547. }
  2548. PlayerInfo::PlayerInfo(Player* in_player){
  2549. orig_packet = 0;
  2550. changes = 0;
  2551. pet_orig_packet = 0;
  2552. pet_changes = 0;
  2553. player = in_player;
  2554. info_struct = player->GetInfoStruct();
  2555. info_struct->set_name(std::string(player->GetName()));
  2556. info_struct->set_deity(std::string("None"));
  2557. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2558. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2559. info_struct->set_class3(player->GetAdventureClass());
  2560. info_struct->set_race(player->GetRace());
  2561. info_struct->set_gender(player->GetGender());
  2562. info_struct->set_level(player->GetLevel());
  2563. info_struct->set_tradeskill_level(player->GetTSLevel());
  2564. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2565. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2566. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2567. for(int i=0;i<45;i++){
  2568. if(i<30){
  2569. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2570. info_struct->maintained_effects[i].icon = 0xFFFF;
  2571. info_struct->maintained_effects[i].spell = nullptr;
  2572. }
  2573. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2574. info_struct->spell_effects[i].spell = nullptr;
  2575. }
  2576. house_zone_id = 0;
  2577. bind_zone_id = 0;
  2578. bind_x = 0;
  2579. bind_y = 0;
  2580. bind_z = 0;
  2581. bind_heading = 0;
  2582. boat_x_offset = 0;
  2583. boat_y_offset = 0;
  2584. boat_z_offset = 0;
  2585. boat_spawn = 0;
  2586. }
  2587. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2588. MaintainedEffects* ret = 0;
  2589. InfoStruct* info = GetInfoStruct();
  2590. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2591. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2592. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2593. ret = &info->maintained_effects[i];
  2594. ret->spell_id = 0;
  2595. ret->slot_pos = i;
  2596. break;
  2597. }
  2598. }
  2599. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2600. return ret;
  2601. }
  2602. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2603. MaintainedEffects* ret = 0;
  2604. InfoStruct* info = GetInfoStruct();
  2605. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2606. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2607. if(info->maintained_effects[i].spell_id == id){
  2608. ret = &info->maintained_effects[i];
  2609. break;
  2610. }
  2611. }
  2612. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2613. return ret;
  2614. }
  2615. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2616. MaintainedEffects* ret = 0;
  2617. InfoStruct* info = GetInfoStruct();
  2618. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2619. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2620. if(info->maintained_effects[i].slot_pos == slot){
  2621. ret = &info->maintained_effects[i];
  2622. break;
  2623. }
  2624. }
  2625. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2626. return ret;
  2627. }
  2628. MaintainedEffects* Player::GetMaintainedSpells() {
  2629. return GetInfoStruct()->maintained_effects;
  2630. }
  2631. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2632. SpellEffects* ret = 0;
  2633. InfoStruct* info = GetInfoStruct();
  2634. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2635. for(int i=0;i<45;i++){
  2636. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2637. ret = &info->spell_effects[i];
  2638. ret->spell_id = 0;
  2639. break;
  2640. }
  2641. }
  2642. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2643. return ret;
  2644. }
  2645. SpellEffects* Player::GetSpellEffects() {
  2646. return GetInfoStruct()->spell_effects;
  2647. }
  2648. // call inside info_mutex
  2649. void Player::ClearRemovalTimers(){
  2650. map<int32, SpawnQueueState*>::iterator itr;
  2651. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2652. SpawnQueueState* sr = itr->second;
  2653. itr = spawn_state_list.erase(itr);
  2654. safe_delete(sr);
  2655. }
  2656. }
  2657. void Player::ClearEverything(){
  2658. index_mutex.writelock(__FUNCTION__, __LINE__);
  2659. player_spawn_id_map.clear();
  2660. player_spawn_reverse_id_map.clear();
  2661. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2662. map<int32, vector<int32>*>::iterator itr;
  2663. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2664. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2665. safe_delete(itr->second);
  2666. }
  2667. player_spawn_quests_required.clear();
  2668. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2669. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2670. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2671. safe_delete(itr->second);
  2672. }
  2673. player_spawn_history_required.clear();
  2674. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2675. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2676. ClearRemovalTimers();
  2677. spawn_packet_sent.clear();
  2678. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2679. info_mutex.writelock(__FUNCTION__, __LINE__);
  2680. spawn_info_packet_list.clear();
  2681. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2682. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2683. spawn_vis_packet_list.clear();
  2684. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2685. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2686. spawn_pos_packet_list.clear();
  2687. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2688. }
  2689. bool Player::IsResurrecting(){
  2690. return resurrecting;
  2691. }
  2692. void Player::SetResurrecting(bool val){
  2693. resurrecting = val;
  2694. }
  2695. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2696. if(!luaspell)
  2697. return;
  2698. Spell* spell = luaspell->spell;
  2699. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2700. int32 target_type = 0;
  2701. Spawn* spawn = 0;
  2702. if(effect){
  2703. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2704. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2705. effect->target = luaspell->initial_target;
  2706. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2707. if (spawn){
  2708. if (spawn == this)
  2709. target_type = 0;
  2710. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2711. target_type = 1;
  2712. else
  2713. target_type = 2;
  2714. }
  2715. effect->target_type = target_type;
  2716. effect->spell = luaspell;
  2717. if(!luaspell->slot_pos)
  2718. luaspell->slot_pos = effect->slot_pos;
  2719. effect->spell_id = spell->GetSpellData()->id;
  2720. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2721. effect->icon = spell->GetSpellData()->icon;
  2722. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2723. effect->conc_used = spell->GetSpellData()->req_concentration;
  2724. effect->total_time = spell->GetSpellDuration()/10;
  2725. effect->tier = spell->GetSpellData()->tier;
  2726. if (spell->GetSpellData()->duration_until_cancel)
  2727. effect->expire_timestamp = 0xFFFFFFFF;
  2728. else
  2729. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2730. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2731. charsheet_changed = true;
  2732. }
  2733. }
  2734. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2735. if(!luaspell || !luaspell->caster)
  2736. return;
  2737. Spell* spell = luaspell->spell;
  2738. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2739. SpellEffects* effect = 0;
  2740. if (old_effect){
  2741. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2742. RemoveSpellEffect(old_effect->spell);
  2743. }
  2744. effect = GetFreeSpellEffectSlot();
  2745. if(effect){
  2746. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2747. effect->spell = luaspell;
  2748. effect->spell_id = spell->GetSpellData()->id;
  2749. effect->caster = luaspell->caster;
  2750. effect->total_time = spell->GetSpellDuration()/10;
  2751. if (spell->GetSpellData()->duration_until_cancel)
  2752. effect->expire_timestamp = 0xFFFFFFFF;
  2753. else if(override_expire_time)
  2754. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2755. else
  2756. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2757. effect->icon = spell->GetSpellData()->icon;
  2758. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2759. effect->tier = spell->GetSpellTier();
  2760. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2761. charsheet_changed = true;
  2762. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2763. {
  2764. if(GetClient()) {
  2765. GetClient()->TriggerSpellSave();
  2766. }
  2767. if(((Player*)luaspell->caster)->GetClient()) {
  2768. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2769. }
  2770. }
  2771. }
  2772. }
  2773. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2774. if(!luaspell)
  2775. return;
  2776. bool found = false;
  2777. Client* client = GetZone()->GetClientBySpawn(this);
  2778. LuaSpell* old_spell = 0;
  2779. LuaSpell* current_spell = 0;
  2780. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2781. for(int i=0;i<30;i++){
  2782. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2783. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2784. if (found) {
  2785. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2786. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2787. //Update the maintained window uses_remaining and damage_remaining values
  2788. if (current_spell && current_spell->num_triggers > 0)
  2789. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2790. else if (current_spell && current_spell->damage_remaining > 0)
  2791. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2792. else if (old_spell && old_spell->had_triggers)
  2793. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2794. else if (old_spell && old_spell->had_dmg_remaining)
  2795. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2796. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2797. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2798. if (current_spell)
  2799. current_spell->slot_pos = i - 1;
  2800. }
  2801. // Compare spells, if we found a match set the found flag
  2802. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2803. found = true;
  2804. }
  2805. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2806. if (found) {
  2807. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2808. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2809. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2810. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2811. charsheet_changed = true;
  2812. }
  2813. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2814. }
  2815. void Player::RemoveSpellEffect(LuaSpell* spell){
  2816. bool found = false;
  2817. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2818. for(int i=0;i<45;i++){
  2819. if (found) {
  2820. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2821. }
  2822. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2823. found = true;
  2824. }
  2825. if (found) {
  2826. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2827. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2828. changed = true;
  2829. info_changed = true;
  2830. AddChangedZoneSpawn();
  2831. charsheet_changed = true;
  2832. }
  2833. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2834. }
  2835. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2836. {
  2837. if(GetClient() && GetClient()->IsReloadingZone())
  2838. return;
  2839. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2840. // XML structs may be to slow to use in this portion of the code as a single
  2841. // client sends a LOT of these packets when they are moving. I have commented
  2842. // out all the code for xml structs, to switch to it just uncomment
  2843. // the code and comment the 2 if/else if/else blocks, both have a comment
  2844. // above them to let you know wich ones they are.
  2845. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2846. int16 total_bytes; // = update->GetTotalPacketSize();
  2847. // Comment out this if/else if/else block if you switch to xml structs
  2848. if (version >= 1144)
  2849. total_bytes = sizeof(Player_Update1144);
  2850. else if (version >= 1096)
  2851. total_bytes = sizeof(Player_Update1096);
  2852. else if (version <= 283)
  2853. total_bytes = sizeof(Player_Update283);
  2854. else
  2855. total_bytes = sizeof(Player_Update);
  2856. if (!movement_packet)
  2857. movement_packet = new uchar[total_bytes];
  2858. else if (!old_movement_packet)
  2859. old_movement_packet = new uchar[total_bytes];
  2860. if (movement_packet && old_movement_packet)
  2861. memcpy(old_movement_packet, movement_packet, total_bytes);
  2862. bool reverse = version > 283;
  2863. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2864. if (!movement_packet || !old_movement_packet)
  2865. return;
  2866. Decode(movement_packet, old_movement_packet, total_bytes);
  2867. //update->LoadPacketData(movement_packet, total_bytes);
  2868. int32 activity; // = update->getType_int32_ByName("activity");
  2869. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2870. float direction1; // = update->getType_float_ByName("direction1");
  2871. float direction2; // = update->getType_float_ByName("direction2");;
  2872. float speed; // = update->getType_float_ByName("speed");;
  2873. float side_speed;
  2874. float x; // = update->getType_float_ByName("x");;
  2875. float y; // = update->getType_float_ByName("y");;
  2876. float z; // = update->getType_float_ByName("z");;
  2877. float x_speed;
  2878. float y_speed;
  2879. float z_speed;
  2880. // comment out this if/else if/else block if you use xml structs
  2881. if (version >= 1144) {
  2882. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2883. activity = update->activity;
  2884. grid_id = update->grid_location;
  2885. direction1 = update->direction1;
  2886. direction2 = update->direction2;
  2887. speed = update->speed;
  2888. side_speed = update->side_speed;
  2889. x = update->x;
  2890. y = update->y;
  2891. z = update->z;
  2892. x_speed = update->speed_x;
  2893. y_speed = update->speed_y;
  2894. z_speed = update->speed_z;
  2895. SetPitch(180 + update->pitch);
  2896. }
  2897. else if (version >= 1096) {
  2898. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2899. activity = update->activity;
  2900. grid_id = update->grid_location;
  2901. direction1 = update->direction1;
  2902. direction2 = update->direction2;
  2903. speed = update->speed;
  2904. side_speed = update->side_speed;
  2905. x = update->x;
  2906. y = update->y;
  2907. z = update->z;
  2908. x_speed = update->speed_x;
  2909. y_speed = update->speed_y;
  2910. z_speed = update->speed_z;
  2911. SetPitch(180 + update->pitch);
  2912. }
  2913. else if (version <= 283) {
  2914. Player_Update283* update = (Player_Update283*)movement_packet;
  2915. activity = update->activity;
  2916. grid_id = update->grid_location;
  2917. direction1 = update->direction1;
  2918. direction2 = update->direction2;
  2919. speed = update->speed;
  2920. side_speed = update->side_speed;
  2921. x = update->x;
  2922. y = update->y;
  2923. z = update->z;
  2924. x_speed = update->speed_x;
  2925. y_speed = update->speed_y;
  2926. z_speed = update->speed_z;
  2927. if (update->pitch != 0)
  2928. SetPitch(180 + update->pitch);
  2929. }
  2930. else {
  2931. Player_Update* update = (Player_Update*)movement_packet;
  2932. activity = update->activity;
  2933. grid_id = update->grid_location;
  2934. direction1 = update->direction1;
  2935. direction2 = update->direction2;
  2936. speed = update->speed;
  2937. side_speed = update->side_speed;
  2938. x = update->x;
  2939. y = update->y;
  2940. z = update->z;
  2941. x_speed = update->speed_x;
  2942. y_speed = update->speed_y;
  2943. z_speed = update->speed_z;
  2944. appearance.pos.X2 = update->orig_x;
  2945. appearance.pos.Y2 = update->orig_y;
  2946. appearance.pos.Z2 = update->orig_z;
  2947. appearance.pos.X3 = update->orig_x2;
  2948. appearance.pos.Y3 = update->orig_y2;
  2949. appearance.pos.Z3 = update->orig_z2;
  2950. SetPitch(180 + update->pitch);
  2951. }
  2952. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  2953. if (activity != last_movement_activity) {
  2954. switch(activity) {
  2955. case UPDATE_ACTIVITY_RUNNING:
  2956. case UPDATE_ACTIVITY_RUNNING_AOM:
  2957. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  2958. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  2959. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  2960. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  2961. if(GetZone() && GetZone()->GetDrowningVictim(this))
  2962. GetZone()->RemoveDrowningVictim(this);
  2963. break;
  2964. }
  2965. case UPDATE_ACTIVITY_DROWNING:
  2966. case UPDATE_ACTIVITY_DROWNING2:
  2967. case UPDATE_ACTIVITY_DROWNING_AOM:
  2968. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  2969. if(GetZone() && !GetInvulnerable()) {
  2970. GetZone()->AddDrowningVictim(this);
  2971. }
  2972. break;
  2973. }
  2974. case UPDATE_ACTIVITY_JUMPING:
  2975. case UPDATE_ACTIVITY_JUMPING_AOM:
  2976. case UPDATE_ACTIVITY_FALLING:
  2977. case UPDATE_ACTIVITY_FALLING_AOM: {
  2978. if(GetInitialState() != 1024) {
  2979. SetInitialState(1024);
  2980. }
  2981. else if(GetInitialState() == 1024) {
  2982. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  2983. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  2984. }
  2985. else {
  2986. SetInitialState(16512);
  2987. }
  2988. }
  2989. break;
  2990. }
  2991. }
  2992. last_movement_activity = activity;
  2993. }
  2994. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  2995. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  2996. Spawn* boat = 0;
  2997. float boat_x = x;
  2998. float boat_y = y;
  2999. float boat_z = z;
  3000. if (GetBoatSpawn() == 0 && GetZone()) {
  3001. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3002. SetBoatSpawn(boat);
  3003. if(boat)
  3004. {
  3005. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3006. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3007. boat->AddRailPassenger(GetCharacterID());
  3008. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3009. }
  3010. }
  3011. if (boat || (GetBoatSpawn() && GetZone())) {
  3012. if (!boat)
  3013. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3014. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3015. boat_x -= boat->GetX();
  3016. boat_y -= boat->GetY();
  3017. boat_z -= boat->GetZ();
  3018. //appearance.pos.grid_id = grid_id;
  3019. }
  3020. }
  3021. SetBoatX(boat_x);
  3022. SetBoatY(boat_y);
  3023. SetBoatZ(boat_z);
  3024. pos_packet_speed = speed;
  3025. grid_id = appearance.pos.grid_id;
  3026. }
  3027. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3028. {
  3029. lift_cooldown.Start(100, true);
  3030. }
  3031. else if(lift_cooldown.Check())
  3032. {
  3033. if(GetBoatSpawn())
  3034. {
  3035. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3036. if(boat)
  3037. {
  3038. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3039. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3040. boat->RemoveRailPassenger(GetCharacterID());
  3041. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3042. }
  3043. }
  3044. SetBoatSpawn(0);
  3045. lift_cooldown.Disable();
  3046. }
  3047. if (!IsResurrecting() && !GetBoatSpawn())
  3048. {
  3049. if (!IsRooted() && !IsMezzedOrStunned()) {
  3050. SetX(x);
  3051. SetY(y);
  3052. SetZ(z);
  3053. SetSpeedX(x_speed);
  3054. SetSpeedY(y_speed);
  3055. SetSpeedZ(z_speed);
  3056. SetSideSpeed(side_speed);
  3057. pos_packet_speed = speed;
  3058. }
  3059. else {
  3060. SetSpeedX(0);
  3061. SetSpeedY(0);
  3062. SetSpeedZ(0);
  3063. SetSideSpeed(0);
  3064. pos_packet_speed = 0;
  3065. }
  3066. }
  3067. if (appearance.pos.grid_id != grid_id)
  3068. {
  3069. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3070. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3071. if (zone_script && lua_interface) {
  3072. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3073. }
  3074. GetZone()->RemoveSpawnFromGrid(this, GetLocation());
  3075. GetZone()->AddSpawnToGrid(this, grid_id);
  3076. if (zone_script && lua_interface) {
  3077. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3078. }
  3079. appearance.pos.grid_id = grid_id;
  3080. }
  3081. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3082. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3083. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3084. GetSkillByName("Swimming", true);
  3085. }
  3086. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3087. //update->PrintPacket();
  3088. //safe_delete(update);
  3089. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3090. }
  3091. int16 Player::GetLastMovementActivity(){
  3092. return last_movement_activity;
  3093. }
  3094. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3095. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3096. }
  3097. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3098. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3099. }
  3100. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3101. uchar* ret = 0;
  3102. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3103. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3104. return ret;
  3105. }
  3106. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3107. uchar* ret = 0;
  3108. if(spawn_info_packet_list.count(spawn_id) == 1)
  3109. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3110. return ret;
  3111. }
  3112. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3113. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3114. }
  3115. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3116. uchar* ret = 0;
  3117. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3118. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3119. return ret;
  3120. }
  3121. uchar* Player::GetTempInfoPacketForXOR(){
  3122. return spawn_tmp_info_xor_packet;
  3123. }
  3124. uchar* Player::GetTempVisPacketForXOR(){
  3125. return spawn_tmp_vis_xor_packet;
  3126. }
  3127. uchar* Player::GetTempPosPacketForXOR(){
  3128. return spawn_tmp_pos_xor_packet;
  3129. }
  3130. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3131. spawn_tmp_info_xor_packet = new uchar[size];
  3132. info_xor_size = size;
  3133. return spawn_tmp_info_xor_packet;
  3134. }
  3135. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3136. spawn_tmp_vis_xor_packet = new uchar[size];
  3137. vis_xor_size = size;
  3138. return spawn_tmp_vis_xor_packet;
  3139. }
  3140. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3141. spawn_tmp_pos_xor_packet = new uchar[size];
  3142. pos_xor_size = size;
  3143. return spawn_tmp_pos_xor_packet;
  3144. }
  3145. bool Player::CheckPlayerInfo(){
  3146. return info != 0;
  3147. }
  3148. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3149. bool val = true;
  3150. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3151. int16 index = GetIndexForSpawn(spawn);
  3152. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3153. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3154. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3155. if(GetClient() && GetClient()->IsReloadingZone()) {
  3156. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3157. val = false;
  3158. }
  3159. // we don't do anything this spawn is already populated by the player
  3160. }
  3161. else {
  3162. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3163. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3164. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3165. if(itr != spawn_packet_sent.end())
  3166. itr->second = state;
  3167. else
  3168. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3169. if(state == SPAWN_STATE_SENT_WAIT) {
  3170. map<int32,SpawnQueueState*>::iterator state_itr;
  3171. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3172. safe_delete(state_itr->second);
  3173. spawn_state_list.erase(state_itr);
  3174. }
  3175. SpawnQueueState* removal = new SpawnQueueState;
  3176. removal->index_id = index;
  3177. removal->spawn_state_timer = Timer(500, true);
  3178. removal->spawn_state_timer.Start();
  3179. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3180. }
  3181. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3182. spawn_state_list.count(spawn->GetID()) == 0) {
  3183. SpawnQueueState* removal = new SpawnQueueState;
  3184. removal->index_id = index;
  3185. removal->spawn_state_timer = Timer(1000, true);
  3186. removal->spawn_state_timer.Start();
  3187. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3188. }
  3189. }
  3190. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3191. return val;
  3192. }
  3193. void Player::CheckSpawnStateQueue() {
  3194. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3195. return;
  3196. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3197. map<int32, SpawnQueueState*>::iterator itr;
  3198. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3199. if(itr->second->spawn_state_timer.Check()) {
  3200. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3201. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3202. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3203. switch(sent_itr->second) {
  3204. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3205. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3206. SpawnQueueState* sr = itr->second;
  3207. itr = spawn_state_list.erase(itr);
  3208. safe_delete(sr);
  3209. break;
  3210. }
  3211. case SpawnState::SPAWN_STATE_REMOVING: {
  3212. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3213. itr->second->spawn_state_timer.Disable();
  3214. continue;
  3215. }
  3216. if(itr->second->index_id) {
  3217. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3218. packet->setDataByName("spawn_index", itr->second->index_id);
  3219. packet->setDataByName("delete", 1);
  3220. GetClient()->QueuePacket(packet->serialize());
  3221. safe_delete(packet);
  3222. }
  3223. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3224. itr++;
  3225. break;
  3226. }
  3227. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3228. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3229. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3230. SpawnQueueState* sr = itr->second;
  3231. itr = spawn_state_list.erase(itr);
  3232. safe_delete(sr);
  3233. break;
  3234. }
  3235. default: {
  3236. // reset
  3237. itr->second->spawn_state_timer.Disable();
  3238. break;
  3239. }
  3240. }
  3241. }
  3242. else
  3243. itr++;
  3244. }
  3245. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3246. }
  3247. bool Player::WasSentSpawn(int32 spawn_id){
  3248. if(GetID() == spawn_id)
  3249. return true;
  3250. bool ret = false;
  3251. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3252. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3253. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3254. ret = true;
  3255. }
  3256. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3257. return ret;
  3258. }
  3259. bool Player::IsSendingSpawn(int32 spawn_id){
  3260. bool ret = false;
  3261. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3262. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3263. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3264. ret = true;
  3265. }
  3266. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3267. return ret;
  3268. }
  3269. bool Player::IsRemovingSpawn(int32 spawn_id){
  3270. bool ret = false;
  3271. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3272. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3273. if(itr != spawn_packet_sent.end() &&
  3274. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3275. ret = true;
  3276. }
  3277. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3278. return ret;
  3279. }
  3280. PlayerSkillList* Player::GetSkills(){
  3281. return &skill_list;
  3282. }
  3283. void Player::InCombat(bool val, bool range) {
  3284. if (val)
  3285. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3286. else
  3287. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3288. bool changeCombatState = false;
  3289. if((in_combat && !val) || (!in_combat && val))
  3290. changeCombatState = true;
  3291. in_combat = val;
  3292. if(in_combat)
  3293. AddIconValue(64);
  3294. else
  3295. RemoveIconValue(64);
  3296. if(changeCombatState)
  3297. SetRegenValues(GetInfoStruct()->get_effective_level());
  3298. charsheet_changed = true;
  3299. info_changed = true;
  3300. }
  3301. void Player::SetCharSheetChanged(bool val){
  3302. charsheet_changed = val;
  3303. }
  3304. bool Player::GetCharSheetChanged(){
  3305. return charsheet_changed;
  3306. }
  3307. bool Player::AdventureXPEnabled(){
  3308. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3309. }
  3310. bool Player::TradeskillXPEnabled() {
  3311. // TODO: need to identify the flag to togle tradeskill xp
  3312. return true;
  3313. }
  3314. void Player::set_character_flag(int flag){
  3315. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3316. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3317. if (flag > CF_MAXIMUM_FLAG) return;
  3318. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3319. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3320. charsheet_changed = true;
  3321. info_changed = true;
  3322. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3323. }
  3324. void Player::reset_character_flag(int flag){
  3325. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3326. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3327. if (flag > CF_MAXIMUM_FLAG) return;
  3328. if (flag < 32)
  3329. {
  3330. int8 origflag = GetInfoStruct()->get_flags();
  3331. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3332. }
  3333. else
  3334. {
  3335. int8 flag2 = GetInfoStruct()->get_flags2();
  3336. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3337. }
  3338. charsheet_changed = true;
  3339. info_changed = true;
  3340. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3341. }
  3342. void Player::toggle_character_flag(int flag){
  3343. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3344. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3345. if (flag > CF_MAXIMUM_FLAG) return;
  3346. if (flag < 32)
  3347. {
  3348. int32 origflag = GetInfoStruct()->get_flags();
  3349. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3350. }
  3351. else
  3352. {
  3353. int32 flag2 = GetInfoStruct()->get_flags2();
  3354. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3355. }
  3356. charsheet_changed = true;
  3357. info_changed = true;
  3358. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3359. }
  3360. bool Player::get_character_flag(int flag){
  3361. bool ret = false;
  3362. if (flag > CF_MAXIMUM_FLAG){
  3363. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3364. return ret;
  3365. }
  3366. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3367. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3368. return ret;
  3369. }
  3370. float Player::GetXPVitality(){
  3371. return GetInfoStruct()->get_xp_vitality();
  3372. }
  3373. float Player::GetTSXPVitality() {
  3374. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3375. }
  3376. bool Player::DoubleXPEnabled(){
  3377. return GetInfoStruct()->get_xp_vitality() > 0;
  3378. }
  3379. void Player::SetCharacterID(int32 new_id){
  3380. char_id = new_id;
  3381. }
  3382. int32 Player::GetCharacterID(){
  3383. return char_id;
  3384. }
  3385. float Player::CalculateXP(Spawn* victim){
  3386. if(AdventureXPEnabled() == false || !victim)
  3387. return 0;
  3388. float multiplier = 0;
  3389. float zone_xp_modifier = 1; // let's be safe!!
  3390. if( GetZone()->GetXPModifier() != 0 ) {
  3391. zone_xp_modifier = GetZone()->GetXPModifier();
  3392. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3393. }
  3394. switch(GetArrowColor(victim->GetLevel())){
  3395. case ARROW_COLOR_GRAY:
  3396. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3397. return 0.0f;
  3398. break;
  3399. case ARROW_COLOR_GREEN:
  3400. multiplier = 3.25;
  3401. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3402. break;
  3403. case ARROW_COLOR_BLUE:
  3404. multiplier = 3.5;
  3405. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3406. break;
  3407. case ARROW_COLOR_WHITE:
  3408. multiplier = 4;
  3409. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3410. break;
  3411. case ARROW_COLOR_YELLOW:
  3412. multiplier = 4.25;
  3413. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3414. break;
  3415. case ARROW_COLOR_ORANGE:
  3416. multiplier = 4.5;
  3417. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3418. break;
  3419. case ARROW_COLOR_RED:
  3420. multiplier = 6;
  3421. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3422. break;
  3423. }
  3424. float total = multiplier * 8;
  3425. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3426. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3427. total *= (victim->GetEncounterLevel() - 5);
  3428. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3429. }
  3430. else if(victim->GetEncounterLevel() <= 5) {
  3431. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3432. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3433. }
  3434. if(victim->GetHeroic() > 1) {
  3435. total *= victim->GetHeroic();
  3436. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3437. }
  3438. if(DoubleXPEnabled()) {
  3439. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3440. float percent = (((float)(total))/GetNeededXP()) *100;
  3441. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3442. float xp_vitality = GetXPVitality();
  3443. if(xp_vitality >= percent) {
  3444. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3445. total *= 2;
  3446. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3447. }
  3448. else {
  3449. total += ((GetXPVitality() / percent) *2)*total;
  3450. GetInfoStruct()->set_xp_vitality(0);
  3451. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3452. }
  3453. }
  3454. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3455. return total * world.GetXPRate() * zone_xp_modifier;
  3456. }
  3457. float Player::CalculateTSXP(int8 level){
  3458. if(TradeskillXPEnabled() == false)
  3459. return 0;
  3460. float multiplier = 0;
  3461. float zone_xp_modifier = 1; // let's be safe!!
  3462. if( GetZone()->GetXPModifier() != 0 ) {
  3463. zone_xp_modifier = GetZone()->GetXPModifier();
  3464. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3465. }
  3466. sint16 diff = level - GetTSLevel();
  3467. if(GetTSLevel() < 10)
  3468. diff *= 3;
  3469. else if(GetTSLevel() <= 20)
  3470. diff *= 2;
  3471. if(diff >= 9)
  3472. multiplier = 6;
  3473. else if(diff >= 5)
  3474. multiplier = 4.5;
  3475. else if(diff >= 1)
  3476. multiplier = 4.25;
  3477. else if(diff == 0)
  3478. multiplier = 4;
  3479. else if(diff <= -11)
  3480. multiplier = 0;
  3481. else if(diff <= -6)
  3482. multiplier = 3.25;
  3483. else //if(diff < 0)
  3484. multiplier = 3.5;
  3485. float total = multiplier * 8;
  3486. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3487. if(DoubleXPEnabled()) {
  3488. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3489. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3490. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3491. float ts_xp_vitality = GetTSXPVitality();
  3492. if(ts_xp_vitality >= percent) {
  3493. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3494. total *= 2;
  3495. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3496. }
  3497. else {
  3498. total += ((GetTSXPVitality() / percent) *2)*total;
  3499. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3500. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3501. }
  3502. }
  3503. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3504. return total * world.GetXPRate() * zone_xp_modifier;
  3505. }
  3506. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3507. {
  3508. float xpDebt = GetXPDebt();
  3509. // not a real timestamp to work with
  3510. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3511. return;
  3512. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3513. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3514. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3515. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3516. return;
  3517. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3518. // not enough time passed to calculate debt xp recovered
  3519. if(periodsPassed < 1.0f)
  3520. return;
  3521. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3522. if(debtToSubtract >= xpDebt)
  3523. GetInfoStruct()->set_xp_debt(0.0f);
  3524. else
  3525. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3526. }
  3527. void Player::SetNeededXP(int32 val){
  3528. GetInfoStruct()->set_xp_needed(val);
  3529. }
  3530. void Player::SetNeededXP(){
  3531. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3532. // Get xp needed to get to the next level
  3533. int16 level = GetLevel() + 1;
  3534. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3535. if (level > 95)
  3536. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3537. else
  3538. SetNeededXP(m_levelXPReq[level]);
  3539. }
  3540. void Player::SetXP(int32 val){
  3541. GetInfoStruct()->set_xp(val);
  3542. }
  3543. void Player::SetNeededTSXP(int32 val) {
  3544. GetInfoStruct()->set_ts_xp_needed(val);
  3545. }
  3546. void Player::SetNeededTSXP() {
  3547. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3548. }
  3549. void Player::SetTSXP(int32 val) {
  3550. GetInfoStruct()->set_ts_xp(val);
  3551. }
  3552. float Player::GetXPDebt(){
  3553. return GetInfoStruct()->get_xp_debt();
  3554. }
  3555. int32 Player::GetNeededXP(){
  3556. return GetInfoStruct()->get_xp_needed();
  3557. }
  3558. int32 Player::GetXP(){
  3559. return GetInfoStruct()->get_xp();
  3560. }
  3561. int32 Player::GetNeededTSXP() {
  3562. return GetInfoStruct()->get_ts_xp_needed();
  3563. }
  3564. int32 Player::GetTSXP() {
  3565. return GetInfoStruct()->get_ts_xp();
  3566. }
  3567. bool Player::AddXP(int32 xp_amount){
  3568. if(!GetClient()) // potential linkdead player
  3569. return false;
  3570. MStats.lock();
  3571. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3572. MStats.unlock();
  3573. if(GetInfoStruct()->get_xp_debt())
  3574. {
  3575. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3576. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3577. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3578. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3579. {
  3580. GetInfoStruct()->set_xp_debt(0.0f);
  3581. if(amountRequiredClearDebt > xp_amount)
  3582. xp_amount = 0;
  3583. else
  3584. xp_amount -= amountRequiredClearDebt;
  3585. }
  3586. else
  3587. {
  3588. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3589. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3590. if(amountToTakeFromDebt > xp_amount)
  3591. xp_amount = 0;
  3592. else
  3593. xp_amount -= amountToTakeFromDebt;
  3594. }
  3595. }
  3596. // used up in xp debt
  3597. if(!xp_amount) {
  3598. SetCharSheetChanged(true);
  3599. return true;
  3600. }
  3601. int32 prev_level = GetLevel();
  3602. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3603. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3604. while((xp_amount + GetXP()) >= GetNeededXP()){
  3605. if (!CheckLevelStatus(GetLevel() + 1)) {
  3606. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3607. SetCharSheetChanged(true);
  3608. return false;
  3609. }
  3610. xp_amount -= GetNeededXP() - GetXP();
  3611. SetLevel(GetLevel() + 1);
  3612. }
  3613. SetXP(GetXP() + xp_amount);
  3614. GetPlayerInfo()->CalculateXPPercentages();
  3615. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3616. if(current_xp_percent >= miniding_min_percent){
  3617. SetHP(GetTotalHP());
  3618. SetPower(GetTotalPower());
  3619. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3620. }
  3621. if(GetClient()) {
  3622. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3623. if (prev_level != GetLevel())
  3624. GetClient()->ChangeLevel(prev_level, GetLevel());
  3625. }
  3626. SetCharSheetChanged(true);
  3627. return true;
  3628. }
  3629. bool Player::AddTSXP(int32 xp_amount){
  3630. MStats.lock();
  3631. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3632. MStats.unlock();
  3633. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3634. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3635. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3636. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3637. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3638. return false;
  3639. }
  3640. xp_amount -= GetNeededTSXP() - GetTSXP();
  3641. SetTSLevel(GetTSLevel() + 1);
  3642. SetTSXP(0);
  3643. SetNeededTSXP();
  3644. }
  3645. SetTSXP(GetTSXP() + xp_amount);
  3646. GetPlayerInfo()->CalculateXPPercentages();
  3647. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3648. if(current_xp_percent >= miniding_min_percent){
  3649. SetHP(GetTotalHP());
  3650. SetPower(GetTotalPower());
  3651. }
  3652. if (GetTradeskillClass() == 0){
  3653. SetTradeskillClass(1);
  3654. GetInfoStruct()->set_tradeskill_class1(1);
  3655. GetInfoStruct()->set_tradeskill_class2(1);
  3656. GetInfoStruct()->set_tradeskill_class3(1);
  3657. }
  3658. return true;
  3659. }
  3660. void Player::CalculateLocation(){
  3661. if(GetSpeed() > 0 ){
  3662. if(GetHeading() >= 270 && GetHeading() <= 360){
  3663. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3664. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3665. }
  3666. else if(GetHeading() >= 180 && GetHeading() < 270){
  3667. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3668. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3669. }
  3670. else if(GetHeading() >= 90 && GetHeading() < 180){
  3671. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3672. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3673. }
  3674. else if(GetHeading() >= 0 && GetHeading() < 90){
  3675. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3676. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3677. }
  3678. }
  3679. }
  3680. Spawn* Player::GetSpawnByIndex(int16 index){
  3681. Spawn* spawn = 0;
  3682. index_mutex.readlock(__FUNCTION__, __LINE__);
  3683. if(player_spawn_id_map.count(index) > 0)
  3684. spawn = player_spawn_id_map[index];
  3685. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3686. return spawn;
  3687. }
  3688. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3689. int16 val = 0;
  3690. index_mutex.readlock(__FUNCTION__, __LINE__);
  3691. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3692. val = player_spawn_reverse_id_map[spawn];
  3693. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3694. return val;
  3695. }
  3696. bool Player::WasSpawnRemoved(Spawn* spawn){
  3697. bool wasRemoved = false;
  3698. if(IsRemovingSpawn(spawn->GetID()))
  3699. return false;
  3700. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3701. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3702. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3703. wasRemoved = true;
  3704. }
  3705. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3706. return wasRemoved;
  3707. }
  3708. void Player::RemoveSpawn(Spawn* spawn)
  3709. {
  3710. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3711. SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_REMOVING);
  3712. info_mutex.writelock(__FUNCTION__, __LINE__);
  3713. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3714. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3715. index_mutex.writelock(__FUNCTION__, __LINE__);
  3716. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3717. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3718. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3719. player_spawn_reverse_id_map.erase(spawn);
  3720. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3721. player_spawn_id_map.erase(spawn->GetID());
  3722. int32 id = spawn->GetID();
  3723. if (spawn_info_packet_list.count(id))
  3724. spawn_info_packet_list.erase(id);
  3725. if (spawn_pos_packet_list.count(id))
  3726. spawn_pos_packet_list.erase(id);
  3727. if (spawn_vis_packet_list.count(id))
  3728. spawn_vis_packet_list.erase(id);
  3729. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3730. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3731. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3732. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3733. }
  3734. vector<int32> Player::GetQuestIDs(){
  3735. vector<int32> ret;
  3736. map<int32, Quest*>::iterator itr;
  3737. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3738. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3739. if(itr->second)
  3740. ret.push_back(itr->second->GetQuestID());
  3741. }
  3742. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3743. return ret;
  3744. }
  3745. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3746. vector<Quest*>* quest_updates = 0;
  3747. map<int32, Quest*>::iterator itr;
  3748. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3749. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3750. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3751. if(!quest_updates)
  3752. quest_updates = new vector<Quest*>();
  3753. quest_updates->push_back(itr->second);
  3754. }
  3755. }
  3756. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3757. return quest_updates;
  3758. }
  3759. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3760. map<int32, Quest*>::iterator itr;
  3761. vector<Quest*>* update_list = new vector<Quest*>;
  3762. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3763. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3764. if(itr->second){
  3765. if(item && qty > 0){
  3766. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3767. update_list->push_back(itr->second);
  3768. }
  3769. }
  3770. }
  3771. }
  3772. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3773. if(update_list && update_list->size() > 0){
  3774. Client* client = GetZone()->GetClientBySpawn(this);
  3775. if(client){
  3776. for(int8 i=0;i<update_list->size(); i++){
  3777. client->SendQuestUpdate(update_list->at(i));
  3778. client->SendQuestFailure(update_list->at(i));
  3779. }
  3780. }
  3781. }
  3782. update_list->clear();
  3783. safe_delete(update_list);
  3784. }
  3785. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3786. map<int32, Quest*>::iterator itr;
  3787. vector<Quest*>* update_list = new vector<Quest*>;
  3788. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3789. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3790. if(itr->second){
  3791. if(item && qty > 0){
  3792. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3793. update_list->push_back(itr->second);
  3794. }
  3795. }
  3796. }
  3797. }
  3798. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3799. if(update_list && update_list->size() > 0){
  3800. Client* client = GetZone()->GetClientBySpawn(this);
  3801. if(client){
  3802. for(int8 i=0;i<update_list->size(); i++){
  3803. client->SendQuestUpdate(update_list->at(i));
  3804. client->SendQuestFailure(update_list->at(i));
  3805. }
  3806. }
  3807. }
  3808. update_list->clear();
  3809. safe_delete(update_list);
  3810. }
  3811. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3812. vector<Quest*>* quest_updates = 0;
  3813. map<int32, Quest*>::iterator itr;
  3814. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3815. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3816. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3817. if (!quest_updates)
  3818. quest_updates = new vector<Quest*>();
  3819. quest_updates->push_back(itr->second);
  3820. }
  3821. }
  3822. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3823. return quest_updates;
  3824. }
  3825. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3826. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3827. Quest* quest = 0;
  3828. if(packet){
  3829. int16 total_quests_num = 0;
  3830. int16 total_completed_quests = 0;
  3831. map<int32, Quest*> total_quests = player_quests;
  3832. if(all_quests && completed_quests.size() > 0)
  3833. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3834. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3835. if(total_quests.size() > 0){
  3836. map<string, int16> quest_types;
  3837. map<int32, Quest*>::iterator itr;
  3838. int16 zone_id = 0;
  3839. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3840. if(itr->first && itr->second){
  3841. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3842. current_quest_id = itr->first;
  3843. if(itr->second->GetTurnedIn())
  3844. total_completed_quests++;
  3845. if(itr->second->GetType()){
  3846. if(quest_types.count(itr->second->GetType()) == 0){
  3847. quest_types[itr->second->GetType()] = zone_id;
  3848. zone_id++;
  3849. }
  3850. }
  3851. if(itr->second->GetZone()){
  3852. if(quest_types.count(itr->second->GetType()) == 0){
  3853. quest_types[itr->second->GetType()] = zone_id;
  3854. zone_id++;
  3855. }
  3856. }
  3857. total_quests_num++;
  3858. }
  3859. else
  3860. continue;
  3861. }
  3862. packet->setArrayLengthByName("num_quests", total_quests_num);
  3863. int16 i = 0;
  3864. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3865. if(i == 0 && quest_types.size() > 0){
  3866. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3867. map<string, int16>::iterator type_itr;
  3868. int16 x = 0;
  3869. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3870. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3871. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3872. x++;
  3873. }
  3874. }
  3875. if(itr->first == 0 || !itr->second)
  3876. continue;
  3877. if(!all_quests && !itr->second->GetUpdateRequired())
  3878. continue;
  3879. quest = itr->second;
  3880. if(!quest->GetDeleted())
  3881. packet->setArrayDataByName("active", 1, i);
  3882. packet->setArrayDataByName("name", quest->GetName(), i);
  3883. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3884. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3885. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3886. if(itr->second->GetCompleted())
  3887. packet->setArrayDataByName("completed", 1, i);
  3888. if(itr->second->GetTurnedIn()){
  3889. packet->setArrayDataByName("turned_in", 1, i);
  3890. packet->setArrayDataByName("completed", 1, i);
  3891. packet->setArrayDataByName("visible", 1, i);
  3892. packet->setArrayDataByName("unknown3", 1, i);
  3893. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3894. }
  3895. if (updated) {
  3896. packet->setArrayDataByName("quest_updated", 1, i);
  3897. packet->setArrayDataByName("journal_updated", 1, i);
  3898. }
  3899. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3900. packet->setArrayDataByName("day", quest->GetDay(), i);
  3901. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3902. packet->setArrayDataByName("year", quest->GetYear(), i);
  3903. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3904. int8 difficulty = 0;
  3905. string category = quest->GetType();
  3906. if(category == "Tradeskill")
  3907. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3908. else
  3909. difficulty = GetArrowColor(quest->GetQuestLevel());
  3910. packet->setArrayDataByName("difficulty", difficulty, i);
  3911. if (itr->second->GetEncounterLevel() > 4)
  3912. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3913. else
  3914. packet->setArrayDataByName("encounter_level", 4, i);
  3915. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3916. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3917. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3918. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3919. if(version >= 931 && quest->GetVisible()){
  3920. if (quest->GetCompletedFlag())
  3921. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3922. else if (quest->IsRepeatable())
  3923. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3924. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3925. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3926. if (quest->IsTracked())
  3927. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3928. else
  3929. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3930. if (quest->IsHidden() && !quest->GetTurnedIn())
  3931. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3932. }
  3933. else
  3934. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3935. if (itr->second->IsRepeatable())
  3936. packet->setArrayDataByName("repeatable", 1, i);
  3937. packet->setArrayDataByName("display_status", display_status, i);
  3938. i++;
  3939. }
  3940. //packet->setDataByName("unknown4", 0);
  3941. packet->setDataByName("visible_quest_id", current_quest_id);
  3942. }
  3943. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3944. packet->setDataByName("player_crc", crc);
  3945. packet->setDataByName("player_name", GetName());
  3946. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3947. packet->setDataByName("max_quests", 75);
  3948. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3949. #if EQDEBUG >= 9
  3950. packet->PrintPacket();
  3951. #endif
  3952. }
  3953. return packet;
  3954. }
  3955. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3956. if (!quest)
  3957. return 0;
  3958. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3959. if (packet) {
  3960. packet->setArrayLengthByName("num_quests", 1);
  3961. packet->setArrayLengthByName("num_quest_zones", 1);
  3962. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3963. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3964. if(!quest->GetDeleted() && !quest->GetCompleted())
  3965. packet->setArrayDataByName("active", 1);
  3966. packet->setArrayDataByName("name", quest->GetName());
  3967. // don't see these two in the struct
  3968. packet->setArrayDataByName("quest_type", quest->GetType());
  3969. packet->setArrayDataByName("quest_zone", quest->GetZone());
  3970. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3971. if(quest->GetCompleted())
  3972. packet->setArrayDataByName("completed", 1);
  3973. if(quest->GetTurnedIn()) {
  3974. packet->setArrayDataByName("turned_in", 1);
  3975. packet->setArrayDataByName("completed", 1);
  3976. packet->setArrayDataByName("visible", 1);
  3977. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3978. }
  3979. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  3980. packet->setArrayDataByName("day", quest->GetDay());
  3981. packet->setArrayDataByName("month", quest->GetMonth());
  3982. packet->setArrayDataByName("year", quest->GetYear());
  3983. packet->setArrayDataByName("level", quest->GetQuestLevel());
  3984. int8 difficulty = 0;
  3985. string category = quest->GetType();
  3986. if(category == "Tradeskill")
  3987. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3988. else
  3989. difficulty = GetArrowColor(quest->GetQuestLevel());
  3990. packet->setArrayDataByName("difficulty", difficulty);
  3991. if (quest->GetEncounterLevel() > 4)
  3992. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  3993. else
  3994. packet->setArrayDataByName("encounter_level", 4);
  3995. if (version >= 931) {
  3996. packet->setArrayDataByName("zonetype_id", 0);
  3997. packet->setArrayDataByName("zone_id", 0);
  3998. }
  3999. if(version >= 931 && quest->GetVisible()){
  4000. if (quest->GetCompletedFlag())
  4001. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4002. else if (quest->IsRepeatable())
  4003. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4004. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4005. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4006. if (quest->IsTracked())
  4007. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4008. else
  4009. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4010. if (quest->IsHidden() && !quest->GetTurnedIn())
  4011. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4012. }
  4013. else
  4014. packet->setArrayDataByName("visible", quest->GetVisible());
  4015. if (quest->IsRepeatable())
  4016. packet->setArrayDataByName("repeatable", 1);
  4017. packet->setArrayDataByName("display_status", display_status);
  4018. if (updated) {
  4019. packet->setArrayDataByName("quest_updated", 1);
  4020. packet->setArrayDataByName("journal_updated", 1);
  4021. }
  4022. if(version >= 546)
  4023. packet->setDataByName("unknown3", 1);
  4024. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4025. packet->setDataByName("player_crc", crc);
  4026. packet->setDataByName("player_name", GetName());
  4027. packet->setDataByName("used_quests", player_quests.size());
  4028. packet->setDataByName("unknown4a", 1);
  4029. packet->setDataByName("max_quests", 75);
  4030. }
  4031. return packet;
  4032. }
  4033. Quest* Player::SetStepComplete(int32 id, int32 step){
  4034. Quest* ret = 0;
  4035. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4036. if(player_quests.count(id) > 0){
  4037. if(player_quests[id]->SetStepComplete(step))
  4038. ret = player_quests[id];
  4039. }
  4040. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4041. return ret;
  4042. }
  4043. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4044. Quest* ret = 0;
  4045. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4046. if (player_quests.count(quest_id) > 0) {
  4047. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4048. ret = player_quests[quest_id];
  4049. }
  4050. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4051. return ret;
  4052. }
  4053. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4054. int32 ret = 0;
  4055. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4056. if (player_quests.count(quest_id) > 0)
  4057. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4058. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4059. return ret;
  4060. }
  4061. void Player::RemoveQuest(int32 id, bool delete_quest){
  4062. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4063. if(delete_quest){
  4064. safe_delete(player_quests[id]);
  4065. }
  4066. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4067. if(itr != player_quests.end()) {
  4068. player_quests.erase(itr);
  4069. }
  4070. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4071. SendQuestRequiredSpawns(id);
  4072. }
  4073. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4074. vector<Quest*>* quest_updates = 0;
  4075. map<int32, Quest*>::iterator itr;
  4076. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4077. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4078. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4079. if(!quest_updates)
  4080. quest_updates = new vector<Quest*>();
  4081. quest_updates->push_back(itr->second);
  4082. }
  4083. }
  4084. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4085. return quest_updates;
  4086. }
  4087. vector<Quest*>* Player::CheckQuestsFailures(){
  4088. vector<Quest*>* quest_failures = 0;
  4089. map<int32, Quest*>::iterator itr;
  4090. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4091. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4092. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4093. if(!quest_failures)
  4094. quest_failures = new vector<Quest*>();
  4095. quest_failures->push_back(itr->second);
  4096. }
  4097. }
  4098. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4099. return quest_failures;
  4100. }
  4101. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4102. vector<Quest*>* quest_updates = 0;
  4103. map<int32, Quest*>::iterator itr;
  4104. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4105. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4106. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4107. if(!quest_updates)
  4108. quest_updates = new vector<Quest*>();
  4109. quest_updates->push_back(itr->second);
  4110. }
  4111. }
  4112. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4113. return quest_updates;
  4114. }
  4115. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4116. bool reqMet = false;
  4117. map<int32, Quest*>::iterator itr;
  4118. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4119. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4120. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4121. reqMet = true;
  4122. break;
  4123. }
  4124. }
  4125. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4126. return reqMet;
  4127. }
  4128. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4129. vector<Quest*>* quest_updates = 0;
  4130. map<int32, Quest*>::iterator itr;
  4131. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4132. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4133. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4134. if(!quest_updates)
  4135. quest_updates = new vector<Quest*>();
  4136. quest_updates->push_back(itr->second);
  4137. }
  4138. }
  4139. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4140. return quest_updates;
  4141. }
  4142. int16 Player::GetTaskGroupStep(int32 quest_id){
  4143. Quest* quest = 0;
  4144. int16 step = 0;
  4145. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4146. if(player_quests.count(quest_id) > 0){
  4147. quest = player_quests[quest_id];
  4148. if(quest) {
  4149. step = quest->GetTaskGroupStep();
  4150. }
  4151. }
  4152. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4153. return step;
  4154. }
  4155. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4156. bool ret = false;
  4157. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4158. if(player_quests.count(quest_id) > 0){
  4159. Quest* quest = player_quests[quest_id];
  4160. if ( quest != NULL )
  4161. ret = quest->GetQuestStepCompleted(step_id);
  4162. }
  4163. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4164. return ret;
  4165. }
  4166. int16 Player::GetQuestStep(int32 quest_id){
  4167. Quest* quest = 0;
  4168. int16 step = 0;
  4169. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4170. if(player_quests.count(quest_id) > 0){
  4171. quest = player_quests[quest_id];
  4172. if(quest) {
  4173. step = quest->GetQuestStep();
  4174. }
  4175. }
  4176. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4177. return step;
  4178. }
  4179. map<int32, Quest*>* Player::GetPlayerQuests(){
  4180. return &player_quests;
  4181. }
  4182. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4183. return &completed_quests;
  4184. }
  4185. Quest* Player::GetAnyQuest(int32 quest_id) {
  4186. if(player_quests.count(quest_id) > 0)
  4187. return player_quests[quest_id];
  4188. if(completed_quests.count(quest_id) > 0)
  4189. return completed_quests[quest_id];
  4190. return 0;
  4191. }
  4192. Quest* Player::GetCompletedQuest(int32 quest_id){
  4193. if(completed_quests.count(quest_id) > 0)
  4194. return completed_quests[quest_id];
  4195. return 0;
  4196. }
  4197. Quest* Player::GetQuest(int32 quest_id){
  4198. if(player_quests.count(quest_id) > 0)
  4199. return player_quests[quest_id];
  4200. return 0;
  4201. }
  4202. void Player::AddCompletedQuest(Quest* quest){
  4203. completed_quests[quest->GetQuestID()] = quest;
  4204. quest->SetSaveNeeded(true);
  4205. quest->SetTurnedIn(true);
  4206. if(quest->GetCompletedDescription())
  4207. quest->SetDescription(string(quest->GetCompletedDescription()));
  4208. quest->SetUpdateRequired(true);
  4209. }
  4210. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4211. if(current_quest_flagged.count(spawn) > 0){
  4212. current_quest_flagged.erase(spawn);
  4213. return true;
  4214. }
  4215. return false;
  4216. }
  4217. bool Player::CheckQuestRequired(Spawn* spawn){
  4218. if(spawn)
  4219. return spawn->MeetsSpawnAccessRequirements(this);
  4220. return false;
  4221. }
  4222. int8 Player::CheckQuestFlag(Spawn* spawn){
  4223. int8 ret = 0;
  4224. if (!spawn) {
  4225. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4226. return ret;
  4227. }
  4228. if(spawn->HasProvidedQuests()){
  4229. vector<int32>* quests = spawn->GetProvidedQuests();
  4230. Quest* quest = 0;
  4231. for(int32 i=0;i<quests->size();i++){
  4232. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4233. if(player_quests.count(quests->at(i)) > 0){
  4234. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4235. ret = 2;
  4236. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4237. break;
  4238. }
  4239. }
  4240. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4241. int8 flag = 0;
  4242. if (CanReceiveQuest(quests->at(i), &flag)){
  4243. if(flag) {
  4244. ret = flag;
  4245. break;
  4246. }
  4247. master_quest_list.LockQuests();
  4248. quest = master_quest_list.GetQuest(quests->at(i), false);
  4249. master_quest_list.UnlockQuests();
  4250. if(quest){
  4251. int8 color = quest->GetFeatherColor();
  4252. // purple
  4253. if (color == 1)
  4254. ret = 16;
  4255. // green
  4256. else if (color == 2)
  4257. ret = 32;
  4258. // blue
  4259. else if (color == 3)
  4260. ret = 64;
  4261. // normal
  4262. else
  4263. ret = 1;
  4264. break;
  4265. }
  4266. }
  4267. }
  4268. }
  4269. map<int32, Quest*>::iterator itr;
  4270. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4271. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4272. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4273. ret = 2;
  4274. }
  4275. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4276. if(ret > 0)
  4277. current_quest_flagged[spawn] = true;
  4278. return ret;
  4279. }
  4280. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4281. bool passed = true;
  4282. int32 x;
  4283. master_quest_list.LockQuests();
  4284. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4285. master_quest_list.UnlockQuests();
  4286. if (!quest)
  4287. passed = false;
  4288. //check if quest is already completed, and not repeatable
  4289. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4290. passed = false;
  4291. //check if the player already has this quest
  4292. else if (player_quests.count(quest_id) > 0)
  4293. passed = false;
  4294. //Check Prereq Adv Levels
  4295. else if (quest->GetPrereqLevel() > GetLevel())
  4296. passed = false;
  4297. else if (quest->GetPrereqMaxLevel() > 0){
  4298. if (GetLevel() > quest->GetPrereqMaxLevel())
  4299. passed = false;
  4300. }
  4301. //Check Prereq TS Levels
  4302. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4303. passed = false;
  4304. else if (quest->GetPrereqMaxTSLevel() > 0){
  4305. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4306. passed = false;
  4307. }
  4308. // Check quest pre req
  4309. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4310. if(passed && prereq_quests && prereq_quests->size() > 0){
  4311. for(int32 x=0;x<prereq_quests->size();x++){
  4312. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4313. passed = false;
  4314. break;
  4315. }
  4316. }
  4317. }
  4318. //Check Prereq Classes
  4319. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4320. if(passed && prereq_classes && prereq_classes->size() > 0){
  4321. for(int32 x=0;x<prereq_classes->size();x++){
  4322. if(prereq_classes->at(x) == GetAdventureClass()){
  4323. passed = true;
  4324. break;
  4325. }
  4326. else
  4327. passed = false;
  4328. }
  4329. }
  4330. //Check Prereq TS Classes
  4331. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4332. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4333. for( x=0;x<prereq_tsclasses->size();x++){
  4334. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4335. passed = true;
  4336. break;
  4337. }
  4338. else
  4339. passed = false;
  4340. }
  4341. }
  4342. // Check model prereq
  4343. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4344. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4345. for(x=0;x<prereq_model_types->size();x++){
  4346. if(prereq_model_types->at(x) == GetModelType()){
  4347. passed = true;
  4348. break;
  4349. }
  4350. else
  4351. passed = false;
  4352. }
  4353. }
  4354. // Check faction pre req
  4355. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4356. if(passed && prereq_factions && prereq_factions->size() > 0){
  4357. sint32 val = 0;
  4358. for(x=0;x<prereq_factions->size();x++){
  4359. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4360. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4361. passed = true;
  4362. break;
  4363. }
  4364. else
  4365. passed = false;
  4366. }
  4367. }
  4368. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4369. // Check race pre req
  4370. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4371. if(passed && prereq_races && prereq_races->size() > 0){
  4372. for(x=0;x<prereq_races->size();x++){
  4373. if(prereq_races->at(x) == GetRace()){
  4374. passed = true;
  4375. break;
  4376. }
  4377. else
  4378. passed = false;
  4379. }
  4380. }
  4381. int32 flag = 0;
  4382. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4383. if(ret)
  4384. *ret = flag;
  4385. if(!flag) {
  4386. passed = false;
  4387. }
  4388. else {
  4389. passed = true;
  4390. }
  4391. }
  4392. return passed;
  4393. }
  4394. bool Player::ShouldSendSpawn(Spawn* spawn){
  4395. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4396. return false;
  4397. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4398. return true;
  4399. return false;
  4400. }
  4401. int8 Player::GetArrowColor(int8 spawn_level){
  4402. int8 color = 0;
  4403. sint16 diff = spawn_level - GetLevel();
  4404. if(GetLevel() < 10)
  4405. diff *= 3;
  4406. else if(GetLevel() <= 20)
  4407. diff *= 2;
  4408. if(diff >= 9)
  4409. color = ARROW_COLOR_RED;
  4410. else if(diff >= 5)
  4411. color = ARROW_COLOR_ORANGE;
  4412. else if(diff >= 1)
  4413. color = ARROW_COLOR_YELLOW;
  4414. else if(diff == 0)
  4415. color = ARROW_COLOR_WHITE;
  4416. else if(diff <= -11)
  4417. color = ARROW_COLOR_GRAY;
  4418. else if(diff <= -6)
  4419. color = ARROW_COLOR_GREEN;
  4420. else //if(diff < 0)
  4421. color = ARROW_COLOR_BLUE;
  4422. return color;
  4423. }
  4424. int8 Player::GetTSArrowColor(int8 level){
  4425. int8 color = 0;
  4426. sint16 diff = level - GetTSLevel();
  4427. if(GetLevel() < 10)
  4428. diff *= 3;
  4429. else if(GetLevel() <= 20)
  4430. diff *= 2;
  4431. if(diff >= 9)
  4432. color = ARROW_COLOR_RED;
  4433. else if(diff >= 5)
  4434. color = ARROW_COLOR_ORANGE;
  4435. else if(diff >= 1)
  4436. color = ARROW_COLOR_YELLOW;
  4437. else if(diff == 0)
  4438. color = ARROW_COLOR_WHITE;
  4439. else if(diff <= -11)
  4440. color = ARROW_COLOR_GRAY;
  4441. else if(diff <= -6)
  4442. color = ARROW_COLOR_GREEN;
  4443. else //if(diff < 0)
  4444. color = ARROW_COLOR_BLUE;
  4445. return color;
  4446. }
  4447. void Player::AddCoins(int64 val){
  4448. int32 tmp = 0;
  4449. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4450. if(val >= 1000000){
  4451. tmp = val / 1000000;
  4452. val -= tmp*1000000;
  4453. GetInfoStruct()->add_coin_plat(tmp);
  4454. }
  4455. if(val >= 10000){
  4456. tmp = val / 10000;
  4457. val -= tmp*10000;
  4458. GetInfoStruct()->add_coin_gold(tmp);
  4459. }
  4460. if(val >= 100){
  4461. tmp = val / 100;
  4462. val -= tmp*100;
  4463. GetInfoStruct()->add_coin_silver(tmp);
  4464. }
  4465. GetInfoStruct()->add_coin_copper(val);
  4466. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4467. if(new_copper_value >= 100){
  4468. tmp = new_copper_value/100;
  4469. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4470. GetInfoStruct()->add_coin_silver(tmp);
  4471. }
  4472. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4473. if(new_silver_value >= 100){
  4474. tmp = new_silver_value/100;
  4475. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4476. GetInfoStruct()->add_coin_gold(tmp);
  4477. }
  4478. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4479. if(new_gold_value >= 100){
  4480. tmp = new_gold_value/100;
  4481. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4482. GetInfoStruct()->add_coin_plat(tmp);
  4483. }
  4484. charsheet_changed = true;
  4485. }
  4486. bool Player::RemoveCoins(int64 val){
  4487. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4488. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4489. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4490. total_coins += GetInfoStruct()->get_coin_copper();
  4491. if(total_coins >= val){
  4492. total_coins -= val;
  4493. GetInfoStruct()->set_coin_plat(0);
  4494. GetInfoStruct()->set_coin_gold(0);
  4495. GetInfoStruct()->set_coin_silver(0);
  4496. GetInfoStruct()->set_coin_copper(0);
  4497. AddCoins(total_coins);
  4498. return true;
  4499. }
  4500. return false;
  4501. }
  4502. bool Player::HasCoins(int64 val) {
  4503. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4504. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4505. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4506. total_coins += GetInfoStruct()->get_coin_copper();
  4507. if(total_coins >= val)
  4508. return true;
  4509. return false;
  4510. }
  4511. bool Player::HasPendingLootItems(int32 id){
  4512. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4513. }
  4514. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4515. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4516. }
  4517. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4518. vector<Item*>* ret = 0;
  4519. if(pending_loot_items.count(id) > 0){
  4520. ret = new vector<Item*>();
  4521. map<int32, bool>::iterator itr;
  4522. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4523. if(master_item_list.GetItem(itr->first))
  4524. ret->push_back(master_item_list.GetItem(itr->first));
  4525. }
  4526. }
  4527. return ret;
  4528. }
  4529. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4530. if(pending_loot_items.count(id) > 0){
  4531. pending_loot_items[id].erase(item_id);
  4532. if(pending_loot_items[id].size() == 0)
  4533. pending_loot_items.erase(id);
  4534. }
  4535. }
  4536. void Player::RemovePendingLootItems(int32 id){
  4537. if(pending_loot_items.count(id) > 0)
  4538. pending_loot_items.erase(id);
  4539. }
  4540. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4541. if(items){
  4542. Item* item = 0;
  4543. for(int32 i=0;i<items->size();i++){
  4544. item = items->at(i);
  4545. if(item)
  4546. pending_loot_items[id][item->details.item_id] = true;
  4547. }
  4548. }
  4549. }
  4550. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4551. if (statistics.count(stat_id) == 0) {
  4552. Statistic* stat = new Statistic;
  4553. stat->stat_id = stat_id;
  4554. stat->stat_value = stat_value;
  4555. stat->stat_date = stat_date;
  4556. stat->save_needed = false;
  4557. statistics[stat_id] = stat;
  4558. }
  4559. }
  4560. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4561. if (statistics.count(stat_id) == 0)
  4562. AddPlayerStatistic(stat_id, 0, 0);
  4563. Statistic* stat = statistics[stat_id];
  4564. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4565. stat->stat_date = Timer::GetUnixTimeStamp();
  4566. stat->save_needed = true;
  4567. }
  4568. void Player::WritePlayerStatistics() {
  4569. map<int32, Statistic*>::iterator stat_itr;
  4570. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4571. Statistic* stat = stat_itr->second;
  4572. if (stat->save_needed) {
  4573. stat->save_needed = false;
  4574. database.WritePlayerStatistic(this, stat);
  4575. }
  4576. }
  4577. }
  4578. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4579. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4580. return statistics[stat_id]->stat_value;
  4581. return 0;
  4582. }
  4583. void Player::RemovePlayerStatistics() {
  4584. map<int32, Statistic*>::iterator stat_itr;
  4585. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4586. safe_delete(stat_itr->second);
  4587. statistics.clear();
  4588. }
  4589. void Player::SetGroup(PlayerGroup* new_group){
  4590. group = new_group;
  4591. }
  4592. /*PlayerGroup* Player::GetGroup(){
  4593. return group;
  4594. }*/
  4595. bool Player::IsGroupMember(Entity* player) {
  4596. bool ret = false;
  4597. if (GetGroupMemberInfo() && player) {
  4598. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4599. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4600. /*deque<GroupMemberInfo*>::iterator itr;
  4601. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4602. for (itr = members->begin(); itr != members->end(); itr++) {
  4603. GroupMemberInfo* gmi = *itr;
  4604. if (gmi->client && gmi->client->GetPlayer() == player) {
  4605. ret = true;
  4606. break;
  4607. }
  4608. }
  4609. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4610. }
  4611. return ret;
  4612. }
  4613. void Player::SetGroupInformation(PacketStruct* packet){
  4614. int8 det_count = 0;
  4615. Entity* member = 0;
  4616. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4617. if (GetGroupMemberInfo()) {
  4618. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4619. if (group)
  4620. {
  4621. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4622. deque<GroupMemberInfo*>* members = group->GetMembers();
  4623. deque<GroupMemberInfo*>::iterator itr;
  4624. GroupMemberInfo* info = 0;
  4625. int x = 0;
  4626. for (itr = members->begin(); itr != members->end(); itr++) {
  4627. info = *itr;
  4628. if (info == GetGroupMemberInfo()) {
  4629. if (info->leader)
  4630. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4631. continue;
  4632. }
  4633. else {
  4634. if (info->leader)
  4635. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4636. }
  4637. member = info->member;
  4638. if (member && member->GetZone() == GetZone()) {
  4639. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4640. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4641. if (member->HasPet()) {
  4642. if (member->GetPet())
  4643. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4644. else
  4645. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4646. }
  4647. else
  4648. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4649. //Send detriment counts as 255 if all dets of that type are incurable
  4650. det_count = member->GetTraumaCount();
  4651. if (det_count > 0) {
  4652. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4653. det_count = 255;
  4654. }
  4655. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4656. det_count = member->GetArcaneCount();
  4657. if (det_count > 0) {
  4658. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4659. det_count = 255;
  4660. }
  4661. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4662. det_count = member->GetNoxiousCount();
  4663. if (det_count > 0) {
  4664. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4665. det_count = 255;
  4666. }
  4667. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4668. det_count = member->GetElementalCount();
  4669. if (det_count > 0) {
  4670. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4671. det_count = 255;
  4672. }
  4673. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4674. det_count = member->GetCurseCount();
  4675. if (det_count > 0) {
  4676. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4677. det_count = 255;
  4678. }
  4679. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4680. }
  4681. else {
  4682. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4683. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4684. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4685. }
  4686. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4687. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4688. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4689. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4690. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4691. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4692. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4693. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4694. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4695. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4696. x++;
  4697. }
  4698. }
  4699. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4700. }
  4701. //packet->PrintPacket();
  4702. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4703. }
  4704. PlayerItemList* Player::GetPlayerItemList(){
  4705. return &item_list;
  4706. }
  4707. void Player::ResetSavedSpawns(){
  4708. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  4709. ClearRemovalTimers();
  4710. spawn_packet_sent.clear();
  4711. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4712. info_mutex.writelock(__FUNCTION__, __LINE__);
  4713. spawn_info_packet_list.clear();
  4714. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4715. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4716. spawn_vis_packet_list.clear();
  4717. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4718. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4719. spawn_pos_packet_list.clear();
  4720. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4721. index_mutex.writelock(__FUNCTION__, __LINE__);
  4722. player_spawn_reverse_id_map.clear();
  4723. player_spawn_id_map.clear();
  4724. player_spawn_id_map[1] = this;
  4725. player_spawn_reverse_id_map[this] = 1;
  4726. spawn_index = 1;
  4727. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4728. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4729. player_spawn_quests_required.clear();
  4730. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4731. if(info)
  4732. info->RemoveOldPackets();
  4733. safe_delete_array(movement_packet);
  4734. safe_delete_array(old_movement_packet);
  4735. }
  4736. void Player::SetReturningFromLD(bool val){
  4737. if(val && val != returning_from_ld)
  4738. {
  4739. if(GetPlayerItemList())
  4740. GetPlayerItemList()->ResetPackets();
  4741. GetEquipmentList()->ResetPackets();
  4742. GetAppearanceEquipmentList()->ResetPackets();
  4743. skill_list.ResetPackets();
  4744. safe_delete_array(spell_orig_packet);
  4745. safe_delete_array(spell_xor_packet);
  4746. spell_orig_packet=0;
  4747. spell_xor_packet=0;
  4748. spell_count = 0;
  4749. reset_character_flag(CF_IS_SITTING);
  4750. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  4751. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  4752. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  4753. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  4754. SetTempVisualState(0);
  4755. safe_delete_array(spawn_tmp_info_xor_packet);
  4756. safe_delete_array(spawn_tmp_vis_xor_packet);
  4757. safe_delete_array(spawn_tmp_pos_xor_packet);
  4758. spawn_tmp_info_xor_packet = 0;
  4759. spawn_tmp_vis_xor_packet = 0;
  4760. spawn_tmp_pos_xor_packet = 0;
  4761. pos_xor_size = 0;
  4762. info_xor_size = 0;
  4763. vis_xor_size = 0;
  4764. index_mutex.writelock(__FUNCTION__, __LINE__);
  4765. player_spawn_id_map[1] = this;
  4766. player_spawn_reverse_id_map[this] = 1;
  4767. spawn_index = 1;
  4768. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4769. }
  4770. returning_from_ld = val;
  4771. }
  4772. bool Player::IsReturningFromLD(){
  4773. return returning_from_ld;
  4774. }
  4775. void Player::AddFriend(const char* name, bool save){
  4776. if(name){
  4777. if(save)
  4778. friend_list[name] = 1;
  4779. else
  4780. friend_list[name] = 0;
  4781. }
  4782. }
  4783. bool Player::IsFriend(const char* name){
  4784. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4785. return true;
  4786. return false;
  4787. }
  4788. void Player::RemoveFriend(const char* name){
  4789. if(friend_list.count(name) > 0)
  4790. friend_list[name] = 2;
  4791. }
  4792. map<string, int8>* Player::GetFriends(){
  4793. return &friend_list;
  4794. }
  4795. void Player::AddIgnore(const char* name, bool save){
  4796. if(name){
  4797. if(save)
  4798. ignore_list[name] = 1;
  4799. else
  4800. ignore_list[name] = 0;
  4801. }
  4802. }
  4803. bool Player::IsIgnored(const char* name){
  4804. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4805. return true;
  4806. return false;
  4807. }
  4808. void Player::RemoveIgnore(const char* name){
  4809. if(name && ignore_list.count(name) > 0)
  4810. ignore_list[name] = 2;
  4811. }
  4812. map<string, int8>* Player::GetIgnoredPlayers(){
  4813. return &ignore_list;
  4814. }
  4815. bool Player::CheckLevelStatus(int16 new_level) {
  4816. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4817. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4818. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4819. return false;
  4820. return true;
  4821. }
  4822. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4823. Skill* ret = skill_list.GetSkillByName(name);
  4824. if(check_update)
  4825. {
  4826. if(skill_list.CheckSkillIncrease(ret))
  4827. CalculateBonuses();
  4828. }
  4829. return ret;
  4830. }
  4831. Skill* Player::GetSkillByID(int32 id, bool check_update){
  4832. Skill* ret = skill_list.GetSkill(id);
  4833. if(check_update)
  4834. {
  4835. if(skill_list.CheckSkillIncrease(ret))
  4836. CalculateBonuses();
  4837. }
  4838. return ret;
  4839. }
  4840. void Player::SetRangeAttack(bool val){
  4841. range_attack = val;
  4842. }
  4843. bool Player::GetRangeAttack(){
  4844. return range_attack;
  4845. }
  4846. bool Player::AddMail(Mail* mail) {
  4847. bool ret = false;
  4848. if (mail) {
  4849. mail_list.Put(mail->mail_id, mail);
  4850. ret = true;
  4851. }
  4852. return ret;
  4853. }
  4854. MutexMap<int32, Mail*>* Player::GetMail() {
  4855. return &mail_list;
  4856. }
  4857. Mail* Player::GetMail(int32 mail_id) {
  4858. Mail* mail = 0;
  4859. if (mail_list.count(mail_id) > 0)
  4860. mail = mail_list.Get(mail_id);
  4861. return mail;
  4862. }
  4863. void Player::DeleteMail(bool from_database) {
  4864. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4865. while (itr.Next())
  4866. DeleteMail(itr->first, from_database);
  4867. mail_list.clear();
  4868. }
  4869. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4870. if (mail_list.count(mail_id) > 0) {
  4871. if (from_database)
  4872. database.DeletePlayerMail(mail_list.Get(mail_id));
  4873. mail_list.erase(mail_id);
  4874. }
  4875. }
  4876. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4877. //if ( GetGroup() == NULL )
  4878. return NULL;
  4879. /*GroupMemberInfo* info = 0;
  4880. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4881. info = GetGroup()->members[i];
  4882. if(info == group_member_info)
  4883. continue;
  4884. // if the client exists, they are attached to a player,
  4885. // the player is currently in an instance, which has the same zone id (for that instance type)
  4886. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4887. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4888. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4889. {
  4890. return info->client->GetPlayer()->GetZone();
  4891. }
  4892. }
  4893. // no member is in an instance with this zone id
  4894. return NULL;*/
  4895. }
  4896. /* CharacterInstances */
  4897. CharacterInstances::CharacterInstances() {
  4898. m_instanceList.SetName("Mutex::m_instanceList");
  4899. }
  4900. CharacterInstances::~CharacterInstances() {
  4901. RemoveInstances();
  4902. }
  4903. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4904. InstanceData data;
  4905. data.db_id = db_id;
  4906. data.instance_id = instance_id;
  4907. data.zone_id = zone_id;
  4908. data.zone_instance_type = zone_instancetype;
  4909. data.zone_name = zone_name;
  4910. data.last_success_timestamp = last_success_timestamp;
  4911. data.last_failure_timestamp = last_failure_timestamp;
  4912. data.success_lockout_time = success_lockout_time;
  4913. data.failure_lockout_time = failure_lockout_time;
  4914. instanceList.push_back(data);
  4915. }
  4916. void CharacterInstances::RemoveInstances() {
  4917. instanceList.clear();
  4918. }
  4919. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4920. vector<InstanceData>::iterator itr;
  4921. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4922. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4923. InstanceData* data = &(*itr);
  4924. if (data->zone_id == zone_id) {
  4925. instanceList.erase(itr);
  4926. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4927. return true;
  4928. }
  4929. }
  4930. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4931. return false;
  4932. }
  4933. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4934. vector<InstanceData>::iterator itr;
  4935. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4936. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4937. InstanceData* data = &(*itr);
  4938. if (data->instance_id == instance_id) {
  4939. instanceList.erase(itr);
  4940. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4941. return true;
  4942. }
  4943. }
  4944. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4945. return false;
  4946. }
  4947. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4948. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4949. for(int32 i = 0; i < instanceList.size(); i++) {
  4950. InstanceData* data = &instanceList.at(i);
  4951. if (data->zone_id == zone_id) {
  4952. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4953. return data;
  4954. }
  4955. }
  4956. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4957. return 0;
  4958. }
  4959. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4960. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4961. for(int32 i = 0; i < instanceList.size(); i++) {
  4962. InstanceData* data = &instanceList.at(i);
  4963. if (data->db_id == db_id) {
  4964. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4965. return data;
  4966. }
  4967. }
  4968. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4969. return 0;
  4970. }
  4971. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  4972. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4973. for(int32 i = 0; i < instanceList.size(); i++) {
  4974. InstanceData* data = &instanceList.at(i);
  4975. if (data->instance_id == instance_id) {
  4976. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4977. return data;
  4978. }
  4979. }
  4980. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4981. return 0;
  4982. }
  4983. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  4984. vector<InstanceData> ret;
  4985. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4986. for (int32 i = 0; i < instanceList.size(); i++) {
  4987. InstanceData* data = &instanceList.at(i);
  4988. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  4989. ret.push_back(*data);
  4990. }
  4991. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4992. return ret;
  4993. }
  4994. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  4995. vector<InstanceData> ret;
  4996. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4997. for (int32 i = 0; i < instanceList.size(); i++) {
  4998. InstanceData* data = &instanceList.at(i);
  4999. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5000. ret.push_back(*data);
  5001. }
  5002. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5003. return ret;
  5004. }
  5005. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5006. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5007. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5008. // delete instance from `instances` if no more characters assigned to it
  5009. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5010. for (int32 i = 0; i < instanceList.size(); i++) {
  5011. InstanceData* data = &instanceList.at(i);
  5012. // Check to see if we have a valid instance and if it is persistant
  5013. if (data->instance_id > 0) {
  5014. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5015. // Check max duration (last success + success time)
  5016. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5017. // Max duration has passed, instance has expired lets remove the player from it,
  5018. // this will also delete the instace if all players have been removed from it
  5019. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5020. data->instance_id = 0;
  5021. }
  5022. }
  5023. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5024. // Need to check lockout instance ids to ensure they are still valid.
  5025. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5026. data->instance_id = 0;
  5027. }
  5028. }
  5029. }
  5030. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5031. /*for(int32 i=0;i<instanceList->size();i++)
  5032. {
  5033. bool valuesUpdated = false;
  5034. InstanceData data = instanceList->at(i);
  5035. if ( data.grant_reenter_time_left > 0 )
  5036. {
  5037. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5038. data.grant_reenter_time_left = 0;
  5039. else
  5040. data.grant_reenter_time_left -= msDiff;
  5041. valuesUpdated = true;
  5042. }
  5043. if ( data.grant_reset_time_left > 0 )
  5044. {
  5045. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5046. data.grant_reset_time_left = 0;
  5047. else
  5048. data.grant_reset_time_left -= msDiff;
  5049. valuesUpdated = true;
  5050. }
  5051. if ( data.lockout_time > 0 )
  5052. {
  5053. if ( ( data.lockout_time - msDiff ) < 1 )
  5054. {
  5055. data.lockout_time = 0;
  5056. // this means that their timer ran out and we need to clear it from db and player
  5057. RemoveInstanceByInstanceID(data.instance_id);
  5058. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5059. }
  5060. else
  5061. data.lockout_time -= msDiff;
  5062. valuesUpdated = true;
  5063. }
  5064. if ( valuesUpdated )
  5065. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5066. }*/
  5067. }
  5068. int32 CharacterInstances::GetInstanceCount() {
  5069. return instanceList.size();
  5070. }
  5071. void Player::SetPlayerAdventureClass(int8 new_class){
  5072. SetAdventureClass(new_class);
  5073. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5074. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5075. GetInfoStruct()->set_class3(new_class);
  5076. charsheet_changed = true;
  5077. if(GetZone())
  5078. GetZone()->TriggerCharSheetTimer();
  5079. }
  5080. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5081. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5082. }
  5083. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5084. return GetSkills()->GetSkillBonus(spell_id);
  5085. }
  5086. void Player::RemoveSkillBonus(int32 spell_id) {
  5087. GetSkills()->RemoveSkillBonus(spell_id);
  5088. }
  5089. bool Player::HasFreeBankSlot() {
  5090. return item_list.HasFreeBankSlot();
  5091. }
  5092. int8 Player::FindFreeBankSlot() {
  5093. return item_list.FindFreeBankSlot();
  5094. }
  5095. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5096. Title* new_title = new Title;
  5097. new_title->SetID(title_id);
  5098. new_title->SetName(name);
  5099. new_title->SetPrefix(prefix);
  5100. new_title->SetSaveNeeded(save_needed);
  5101. player_titles_list.Add(new_title);
  5102. }
  5103. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5104. }
  5105. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5106. Skill* skill = master_skill_list.GetSkillByName(name);
  5107. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5108. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5109. }
  5110. // Check to see if the player already has the language
  5111. if (HasLanguage(id))
  5112. return;
  5113. // Doesn't already have the language so add it
  5114. Language* new_language = new Language;
  5115. new_language->SetID(id);
  5116. new_language->SetName(name);
  5117. player_languages_list.Add(new_language);
  5118. if (save_needed)
  5119. database.SaveCharacterLang(GetCharacterID(), id);
  5120. }
  5121. bool Player::HasLanguage(int32 id){
  5122. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5123. list<Language*>::iterator itr;
  5124. Language* language = 0;
  5125. bool ret = false;
  5126. for(itr = languages->begin(); itr != languages->end(); itr++){
  5127. language = *itr;
  5128. if(language->GetID() == id){
  5129. ret = true;
  5130. break;
  5131. }
  5132. }
  5133. return ret;
  5134. }
  5135. bool Player::HasLanguage(const char* name){
  5136. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5137. list<Language*>::iterator itr;
  5138. Language* language = 0;
  5139. bool ret = false;
  5140. for(itr = languages->begin(); itr != languages->end(); itr++){
  5141. language = *itr;
  5142. if(!strncmp(language->GetName(), name, strlen(name))){
  5143. ret = true;
  5144. break;
  5145. }
  5146. }
  5147. return ret;
  5148. }
  5149. void Player::AddPassiveSpell(int32 id, int8 tier)
  5150. {
  5151. // Add the spell to the list of passives this player currently has
  5152. // list is used for quickly going over only the passive spells the
  5153. // player has instead of going through all their spells.
  5154. passive_spells.push_back(id);
  5155. Client* client = GetZone()->GetClientBySpawn(this);
  5156. // Don not apply passives if the client is null, zoning, or reviving
  5157. if (client == NULL || client->IsZoning() || IsResurrecting())
  5158. return;
  5159. Spell* spell = 0;
  5160. spell = master_spell_list.GetSpell(id, tier);
  5161. if (spell) {
  5162. SpellProcess* spellProcess = 0;
  5163. // Get the current zones spell process
  5164. spellProcess = GetZone()->GetSpellProcess();
  5165. // Cast the spell, CastPassives() bypasses the spell queue
  5166. spellProcess->CastPassives(spell, this);
  5167. }
  5168. }
  5169. void Player::ApplyPassiveSpells()
  5170. {
  5171. Spell* spell = 0;
  5172. SpellBookEntry* spell2 = 0;
  5173. vector<int32>::iterator itr;
  5174. SpellProcess* spellProcess = 0;
  5175. spellProcess = GetZone()->GetSpellProcess();
  5176. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5177. {
  5178. spell2 = GetSpellBookSpell((*itr));
  5179. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5180. if (spell) {
  5181. spellProcess->CastPassives(spell, this);
  5182. }
  5183. }
  5184. }
  5185. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5186. {
  5187. Spell* spell = 0;
  5188. spell = master_spell_list.GetSpell(id, tier);
  5189. if (spell) {
  5190. SpellProcess* spellProcess = 0;
  5191. spellProcess = GetZone()->GetSpellProcess();
  5192. spellProcess->CastPassives(spell, this, true);
  5193. if (remove_from_list) {
  5194. vector<int32>::iterator remove;
  5195. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5196. if (remove != passive_spells.end())
  5197. passive_spells.erase(remove);
  5198. }
  5199. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5200. }
  5201. }
  5202. void Player::RemoveAllPassives()
  5203. {
  5204. vector<int32>::iterator itr;
  5205. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5206. RemoveSpellBookEntry((*itr), false);
  5207. passive_spells.clear();
  5208. }
  5209. void Player::ResetPetInfo() {
  5210. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5211. GetInfoStruct()->set_pet_movement(0);
  5212. GetInfoStruct()->set_pet_behavior(0);
  5213. GetInfoStruct()->set_pet_health_pct(0.0f);
  5214. GetInfoStruct()->set_pet_power_pct(0.0f);
  5215. // Make sure the values get sent to the client
  5216. SetCharSheetChanged(true);
  5217. }
  5218. bool Player::HasRecipeBook(int32 recipe_id){
  5219. return recipebook_list.HasRecipeBook(recipe_id);
  5220. }
  5221. bool Player::DiscoveredLocation(int32 locationID) {
  5222. bool ret = false;
  5223. // No discovery type entry then return false
  5224. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5225. return false;
  5226. // Is a discovery type entry but not a location subtype return false
  5227. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5228. return false;
  5229. vector<HistoryData*>::iterator itr;
  5230. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5231. if ((*itr)->Value == locationID) {
  5232. ret = true;
  5233. break;
  5234. }
  5235. }
  5236. return ret;
  5237. }
  5238. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5239. switch (type) {
  5240. case HISTORY_TYPE_NONE:
  5241. HandleHistoryNone(subtype, value, value2);
  5242. break;
  5243. case HISTORY_TYPE_DEATH:
  5244. HandleHistoryDeath(subtype, value, value2);
  5245. break;
  5246. case HISTORY_TYPE_DISCOVERY:
  5247. HandleHistoryDiscovery(subtype, value, value2);
  5248. break;
  5249. case HISTORY_TYPE_XP:
  5250. HandleHistoryXP(subtype, value, value2);
  5251. break;
  5252. default:
  5253. // Not a valid history event so return out before trying to save into the db
  5254. return;
  5255. }
  5256. }
  5257. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5258. }
  5259. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5260. }
  5261. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5262. switch (subtype) {
  5263. case HISTORY_SUBTYPE_NONE:
  5264. break;
  5265. case HISTORY_SUBTYPE_ADVENTURE:
  5266. break;
  5267. case HISTORY_SUBTYPE_TRADESKILL:
  5268. break;
  5269. case HISTORY_SUBTYPE_QUEST:
  5270. break;
  5271. case HISTORY_SUBTYPE_AA:
  5272. break;
  5273. case HISTORY_SUBTYPE_ITEM:
  5274. break;
  5275. case HISTORY_SUBTYPE_LOCATION: {
  5276. HistoryData* hd = new HistoryData;
  5277. hd->Value = value;
  5278. hd->Value2 = value2;
  5279. hd->EventDate = Timer::GetUnixTimeStamp();
  5280. strcpy(hd->Location, GetZone()->GetZoneName());
  5281. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5282. break;
  5283. }
  5284. default:
  5285. // Invalid subtype, default to NONE
  5286. break;
  5287. }
  5288. }
  5289. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5290. switch (subtype) {
  5291. case HISTORY_SUBTYPE_NONE:
  5292. break;
  5293. case HISTORY_SUBTYPE_ADVENTURE: {
  5294. HistoryData* hd = new HistoryData;
  5295. hd->Value = value;
  5296. hd->Value2 = value2;
  5297. hd->EventDate = Timer::GetUnixTimeStamp();
  5298. strcpy(hd->Location, GetZone()->GetZoneName());
  5299. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5300. }
  5301. break;
  5302. case HISTORY_SUBTYPE_TRADESKILL:
  5303. break;
  5304. case HISTORY_SUBTYPE_QUEST:
  5305. break;
  5306. case HISTORY_SUBTYPE_AA:
  5307. break;
  5308. case HISTORY_SUBTYPE_ITEM:
  5309. break;
  5310. case HISTORY_SUBTYPE_LOCATION:
  5311. break;
  5312. default:
  5313. // Invalid subtype, default to NONE
  5314. break;
  5315. }
  5316. }
  5317. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5318. m_characterHistory[type][subtype].push_back(hd);
  5319. }
  5320. void Player::SaveHistory() {
  5321. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5322. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5323. map<int8, vector<HistoryData*> >::iterator itr2;
  5324. vector<HistoryData*>::iterator itr3;
  5325. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5326. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5327. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5328. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5329. }
  5330. }
  5331. }
  5332. }
  5333. void Player::InitXPTable() {
  5334. m_levelXPReq[2] = 600;
  5335. m_levelXPReq[3] = 800;
  5336. m_levelXPReq[4] = 1000;
  5337. m_levelXPReq[5] = 1400;
  5338. m_levelXPReq[6] = 1800;
  5339. m_levelXPReq[7] = 2200;
  5340. m_levelXPReq[8] = 2600;
  5341. m_levelXPReq[9] = 3000;
  5342. m_levelXPReq[10] = 3400;
  5343. m_levelXPReq[11] = 3800;
  5344. m_levelXPReq[12] = 4200;
  5345. m_levelXPReq[13] = 4600;
  5346. m_levelXPReq[14] = 5000;
  5347. m_levelXPReq[15] = 5500;
  5348. m_levelXPReq[16] = 6000;
  5349. m_levelXPReq[17] = 6500;
  5350. m_levelXPReq[18] = 7000;
  5351. m_levelXPReq[19] = 7500;
  5352. m_levelXPReq[20] = 8000;
  5353. m_levelXPReq[21] = 8500;
  5354. m_levelXPReq[22] = 9000;
  5355. m_levelXPReq[23] = 9500;
  5356. m_levelXPReq[24] = 10000;
  5357. m_levelXPReq[25] = 10500;
  5358. m_levelXPReq[26] = 11000;
  5359. m_levelXPReq[27] = 11750;
  5360. m_levelXPReq[28] = 12500;
  5361. m_levelXPReq[29] = 13250;
  5362. m_levelXPReq[30] = 14000;
  5363. m_levelXPReq[31] = 14750;
  5364. m_levelXPReq[32] = 15500;
  5365. m_levelXPReq[33] = 16250;
  5366. m_levelXPReq[34] = 17000;
  5367. m_levelXPReq[35] = 17750;
  5368. m_levelXPReq[36] = 18500;
  5369. m_levelXPReq[37] = 19250;
  5370. m_levelXPReq[38] = 20000;
  5371. m_levelXPReq[39] = 20750;
  5372. m_levelXPReq[40] = 21500;
  5373. m_levelXPReq[41] = 22250;
  5374. m_levelXPReq[42] = 23000;
  5375. m_levelXPReq[43] = 24000;
  5376. m_levelXPReq[44] = 25000;
  5377. m_levelXPReq[45] = 26000;
  5378. m_levelXPReq[46] = 27000;
  5379. m_levelXPReq[47] = 28000;
  5380. m_levelXPReq[48] = 29250;
  5381. m_levelXPReq[49] = 30500;
  5382. m_levelXPReq[50] = 32000;
  5383. m_levelXPReq[51] = 33750;
  5384. m_levelXPReq[52] = 35750;
  5385. m_levelXPReq[53] = 38000;
  5386. m_levelXPReq[54] = 40500;
  5387. m_levelXPReq[55] = 42500;
  5388. m_levelXPReq[56] = 45500;
  5389. m_levelXPReq[57] = 48500;
  5390. m_levelXPReq[58] = 51500;
  5391. m_levelXPReq[59] = 54500;
  5392. m_levelXPReq[60] = 57500;
  5393. m_levelXPReq[61] = 60500;
  5394. m_levelXPReq[62] = 63500;
  5395. m_levelXPReq[63] = 66500;
  5396. m_levelXPReq[64] = 70000;
  5397. m_levelXPReq[65] = 73500;
  5398. m_levelXPReq[66] = 77000;
  5399. m_levelXPReq[67] = 80500;
  5400. m_levelXPReq[68] = 84000;
  5401. m_levelXPReq[69] = 87500;
  5402. m_levelXPReq[70] = 91000;
  5403. m_levelXPReq[71] = 94500;
  5404. m_levelXPReq[72] = 98000;
  5405. m_levelXPReq[73] = 101500;
  5406. m_levelXPReq[74] = 105000;
  5407. m_levelXPReq[75] = 108500;
  5408. m_levelXPReq[76] = 116500;
  5409. m_levelXPReq[77] = 132500;
  5410. m_levelXPReq[78] = 152500;
  5411. m_levelXPReq[79] = 172500;
  5412. m_levelXPReq[80] = 192500;
  5413. m_levelXPReq[81] = 212500;
  5414. m_levelXPReq[82] = 232500;
  5415. m_levelXPReq[83] = 252500;
  5416. m_levelXPReq[84] = 272500;
  5417. m_levelXPReq[85] = 292500;
  5418. m_levelXPReq[86] = 312500;
  5419. m_levelXPReq[87] = 332500;
  5420. m_levelXPReq[88] = 352500;
  5421. m_levelXPReq[89] = 372500;
  5422. m_levelXPReq[90] = 392500;
  5423. m_levelXPReq[91] = 863550;
  5424. m_levelXPReq[92] = 949905;
  5425. m_levelXPReq[93] = 1044895;
  5426. m_levelXPReq[94] = 1149385;
  5427. m_levelXPReq[95] = 1264323;
  5428. }
  5429. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5430. bool locked = true;
  5431. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5432. if (player_spawn_quests_required.size() > 0 ) {
  5433. ZoneServer* zone = GetZone();
  5434. Client* client = zone->GetClientBySpawn(this);
  5435. if (!client){
  5436. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5437. return;
  5438. }
  5439. int xxx = player_spawn_quests_required.count(quest_id);
  5440. if (player_spawn_quests_required.count(quest_id) > 0){
  5441. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5442. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5443. Spawn* spawn = 0;
  5444. vector<int32>::iterator itr;
  5445. for (itr = spawns.begin(); itr != spawns.end();){
  5446. spawn = zone->GetSpawnByID(*itr);
  5447. if (spawn)
  5448. zone->SendSpawnChanges(spawn, client, false, true);
  5449. else {
  5450. itr = spawns.erase(itr);
  5451. continue;
  5452. }
  5453. itr++;
  5454. }
  5455. locked = false;
  5456. }
  5457. }
  5458. if (locked)
  5459. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5460. }
  5461. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5462. bool locked = true;
  5463. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5464. if (player_spawn_history_required.size() > 0) {
  5465. ZoneServer* zone = GetZone();
  5466. Client* client = zone->GetClientBySpawn(this);
  5467. if (!client){
  5468. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5469. return;
  5470. }
  5471. if (player_spawn_history_required.count(event_id) > 0){
  5472. vector<int32> spawns = *player_spawn_history_required[event_id];
  5473. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5474. Spawn* spawn = 0;
  5475. vector<int32>::iterator itr;
  5476. for (itr = spawns.begin(); itr != spawns.end();){
  5477. spawn = zone->GetSpawnByID(*itr);
  5478. if (spawn)
  5479. zone->SendSpawnChanges(spawn, client, false, true);
  5480. else {
  5481. itr = spawns.erase(itr);
  5482. continue;
  5483. }
  5484. itr++;
  5485. }
  5486. locked = false;
  5487. }
  5488. }
  5489. if (locked)
  5490. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5491. }
  5492. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5493. if(!spawn || !quest_id)
  5494. return;
  5495. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5496. if(player_spawn_quests_required.count(quest_id) == 0)
  5497. player_spawn_quests_required[quest_id] = new vector<int32>;
  5498. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5499. int32 current_spawn = 0;
  5500. for(int32 i=0;i<quest_spawns->size();i++){
  5501. current_spawn = quest_spawns->at(i);
  5502. if (current_spawn == spawn->GetID()){
  5503. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5504. return;
  5505. }
  5506. }
  5507. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5508. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5509. }
  5510. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5511. if (!spawn || !event_id)
  5512. return;
  5513. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5514. if (player_spawn_history_required.count(event_id) == 0)
  5515. player_spawn_history_required[event_id] = new vector<int32>;
  5516. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5517. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5518. if (itr == history_spawns->end())
  5519. history_spawns->push_back(spawn->GetID());
  5520. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5521. }
  5522. int32 PlayerInfo::GetBoatSpawn(){
  5523. return boat_spawn;
  5524. }
  5525. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5526. if(spawn)
  5527. boat_spawn = spawn->GetID();
  5528. else
  5529. boat_spawn = 0;
  5530. }
  5531. void PlayerInfo::RemoveOldPackets(){
  5532. safe_delete_array(changes);
  5533. safe_delete_array(orig_packet);
  5534. safe_delete_array(pet_changes);
  5535. safe_delete_array(pet_orig_packet);
  5536. changes = 0;
  5537. orig_packet = 0;
  5538. pet_changes = 0;
  5539. pet_orig_packet = 0;
  5540. }
  5541. PlayerControlFlags::PlayerControlFlags(){
  5542. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5543. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5544. flags_changed = false;
  5545. flag_changes.clear();
  5546. current_flags.clear();
  5547. }
  5548. PlayerControlFlags::~PlayerControlFlags(){
  5549. flag_changes.clear();
  5550. current_flags.clear();
  5551. }
  5552. bool PlayerControlFlags::ControlFlagsChanged(){
  5553. bool ret;
  5554. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5555. ret = flags_changed;
  5556. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5557. return ret;
  5558. }
  5559. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5560. if (!param || !param_value)
  5561. return;
  5562. bool active_changed = false;
  5563. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5564. active_changed = (current_flags[param][param_value] != is_active);
  5565. if (active_changed){
  5566. current_flags[param][param_value] = is_active;
  5567. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5568. flag_changes[param][param_value] = is_active ? 1 : 0;
  5569. flags_changed = true;
  5570. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5571. }
  5572. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5573. }
  5574. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5575. if (!client)
  5576. return;
  5577. map<int8, int8>* ptr = 0;
  5578. map<int8, map<int8, int8> >::iterator itr;
  5579. map<int8, int8>::iterator itr2;
  5580. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5581. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5582. ptr = &itr->second;
  5583. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5584. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5585. }
  5586. }
  5587. flag_changes.clear();
  5588. flags_changed = false;
  5589. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5590. }
  5591. bool Player::ControlFlagsChanged(){
  5592. return control_flags.ControlFlagsChanged();
  5593. }
  5594. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5595. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5596. }
  5597. void Player::SendControlFlagUpdates(Client* client){
  5598. control_flags.SendControlFlagUpdates(client);
  5599. }
  5600. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5601. mLUAHistory.writelock();
  5602. if (m_charLuaHistory.count(event_id) > 0) {
  5603. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5604. safe_delete(history);
  5605. mLUAHistory.releasewritelock();
  5606. return;
  5607. }
  5608. m_charLuaHistory.insert(make_pair(event_id,history));
  5609. mLUAHistory.releasewritelock();
  5610. }
  5611. void Player::SaveLUAHistory() {
  5612. mLUAHistory.readlock();
  5613. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5614. map<int32, LUAHistory*>::iterator itr;
  5615. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5616. if (itr->second->SaveNeeded) {
  5617. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5618. itr->second->SaveNeeded = false;
  5619. }
  5620. }
  5621. mLUAHistory.releasereadlock();
  5622. }
  5623. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5624. mLUAHistory.writelock();
  5625. LUAHistory* hd = 0;
  5626. if (m_charLuaHistory.count(event_id) > 0)
  5627. hd = m_charLuaHistory[event_id];
  5628. else {
  5629. hd = new LUAHistory;
  5630. m_charLuaHistory.insert(make_pair(event_id,hd));
  5631. }
  5632. hd->Value = value;
  5633. hd->Value2 = value2;
  5634. hd->SaveNeeded = true;
  5635. mLUAHistory.releasewritelock();
  5636. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5637. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5638. mLUAHistory.readlock();
  5639. SendHistoryRequiredSpawns(event_id);
  5640. mLUAHistory.releasereadlock();
  5641. }
  5642. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5643. LUAHistory* ret = 0;
  5644. mLUAHistory.readlock();
  5645. if (m_charLuaHistory.count(event_id) > 0)
  5646. ret = m_charLuaHistory[event_id];
  5647. mLUAHistory.releasereadlock();
  5648. return ret;
  5649. }
  5650. bool Player::CanSeeInvis(Entity* target)
  5651. {
  5652. if (!target->IsStealthed() && !target->IsInvis())
  5653. return true;
  5654. if (target->IsStealthed() && HasSeeHideSpell())
  5655. return true;
  5656. else if (target->IsInvis() && HasSeeInvisSpell())
  5657. return true;
  5658. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5659. if (radius == 0) // radius of 0 is always seen
  5660. return true;
  5661. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5662. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5663. return true;
  5664. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5665. Item* item = 0;
  5666. vector<Item*>* equipped_list = GetEquippedItemList();
  5667. bool seeInvis = false;
  5668. bool seeStealth = false;
  5669. for (int32 i = 0; i < equipped_list->size(); i++)
  5670. {
  5671. item = equipped_list->at(i);
  5672. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5673. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5674. if (target->IsStealthed() && seeStealth)
  5675. return true;
  5676. else if (target->IsInvis() && seeInvis)
  5677. return true;
  5678. }
  5679. return false;
  5680. }
  5681. // returns true if we need to update target info due to see invis status change
  5682. bool Player::CheckChangeInvisHistory(Entity* target)
  5683. {
  5684. std::map<int32, bool>::iterator it;
  5685. it = target_invis_history.find(target->GetID());
  5686. if (it != target_invis_history.end())
  5687. {
  5688. //canSeeStatus
  5689. if (it->second)
  5690. {
  5691. if (!this->CanSeeInvis(target))
  5692. {
  5693. UpdateTargetInvisHistory(target->GetID(), false);
  5694. return true;
  5695. }
  5696. else
  5697. return false;
  5698. }
  5699. else
  5700. {
  5701. if (this->CanSeeInvis(target))
  5702. {
  5703. UpdateTargetInvisHistory(target->GetID(), true);
  5704. return true;
  5705. }
  5706. else
  5707. return false;
  5708. }
  5709. }
  5710. if (!this->CanSeeInvis(target))
  5711. UpdateTargetInvisHistory(target->GetID(), false);
  5712. else
  5713. UpdateTargetInvisHistory(target->GetID(), true);
  5714. return true;
  5715. }
  5716. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5717. {
  5718. target_invis_history[targetID] = canSeeStatus;
  5719. }
  5720. void Player::RemoveTargetInvisHistory(int32 targetID)
  5721. {
  5722. target_invis_history.erase(targetID);
  5723. }
  5724. bool Player::SetSpawnMap(Spawn* spawn)
  5725. {
  5726. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  5727. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  5728. spawn_id += 1;
  5729. if (spawn_index == 255)
  5730. spawn_index += 1; //just so we dont have to worry about overloading
  5731. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  5732. if(itr != player_spawn_id_map.end()) {
  5733. player_spawn_id_map.erase(itr);
  5734. }
  5735. player_spawn_id_map[spawn_id] = spawn;
  5736. player_spawn_reverse_id_map[this] = spawn_id;
  5737. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  5738. return false;
  5739. }
  5740. index_mutex.writelock(__FUNCTION__, __LINE__);
  5741. spawn_id += 1;
  5742. if (spawn_index == 255)
  5743. spawn_index += 1; //just so we dont have to worry about overloading
  5744. int32 tmp_id = spawn_id;
  5745. player_spawn_id_map[tmp_id] = spawn;
  5746. if(player_spawn_reverse_id_map.count(spawn))
  5747. player_spawn_reverse_id_map.erase(spawn);
  5748. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5749. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5750. return true;
  5751. }
  5752. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5753. {
  5754. NPC* npc = new NPC();
  5755. string newName(GetName());
  5756. newName.append("'s spirit shard");
  5757. strcpy(npc->appearance.name, newName.c_str());
  5758. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5759. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5760. if(primary_command_list){
  5761. npc->SetPrimaryCommands(primary_command_list);
  5762. npc->primary_command_list_id = result.GetInt32(9);
  5763. }
  5764. if(secondary_command_list){
  5765. npc->SetSecondaryCommands(secondary_command_list);
  5766. npc->secondary_command_list_id = result.GetInt32(10);
  5767. }*/
  5768. npc->appearance.level = GetLevel();
  5769. npc->appearance.race = GetRace();
  5770. npc->appearance.gender = GetGender();
  5771. npc->appearance.adventure_class = GetAdventureClass();
  5772. npc->appearance.model_type = GetModelType();
  5773. npc->appearance.soga_model_type = GetSogaModelType();
  5774. npc->appearance.display_name = 1;
  5775. npc->features.hair_type = GetHairType();
  5776. npc->features.hair_face_type = GetFacialHairType();
  5777. npc->features.wing_type = GetWingType();
  5778. npc->features.chest_type = GetChestType();
  5779. npc->features.legs_type = GetLegsType();
  5780. npc->features.soga_hair_type = GetSogaHairType();
  5781. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5782. npc->appearance.attackable = 0;
  5783. npc->appearance.show_level = 1;
  5784. npc->appearance.targetable = 1;
  5785. npc->appearance.show_command_icon = 1;
  5786. npc->appearance.display_hand_icon = 0;
  5787. npc->appearance.hide_hood = GetHideHood();
  5788. npc->size = GetSize();
  5789. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5790. npc->appearance.action_state = appearance.action_state;
  5791. npc->appearance.visual_state = 6193; // ghostly look
  5792. npc->appearance.mood_state = appearance.mood_state;
  5793. npc->appearance.emote_state = appearance.emote_state;
  5794. npc->appearance.pos.state = appearance.pos.state;
  5795. npc->appearance.activity_status = appearance.activity_status;
  5796. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5797. npc->SetPrefixTitle(GetPrefixTitle());
  5798. npc->SetSuffixTitle(GetSuffixTitle());
  5799. npc->SetLastName(GetLastName());
  5800. npc->SetX(origX);
  5801. npc->SetY(origY);
  5802. npc->SetZ(origZ);
  5803. npc->SetHeading(origHeading);
  5804. npc->SetSpawnOrigX(origX);
  5805. npc->SetSpawnOrigY(origY);
  5806. npc->SetSpawnOrigZ(origZ);
  5807. npc->SetSpawnOrigHeading(origHeading);
  5808. npc->appearance.pos.grid_id = origGridID;
  5809. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  5810. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  5811. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  5812. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  5813. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  5814. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  5815. npc->SetShardID(dbid);
  5816. npc->SetShardCharID(GetCharacterID());
  5817. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  5818. if(script)
  5819. npc->SetSpawnScript(script);
  5820. return npc;
  5821. }
  5822. void Player::SaveSpellEffects()
  5823. {
  5824. if(stop_save_spell_effects)
  5825. {
  5826. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  5827. return;
  5828. }
  5829. SpellProcess* spellProcess = 0;
  5830. // Get the current zones spell process
  5831. spellProcess = GetZone()->GetSpellProcess();
  5832. Query savedEffects;
  5833. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  5834. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  5835. InfoStruct* info = GetInfoStruct();
  5836. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  5837. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  5838. for(int i = 0; i < 45; i++) {
  5839. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  5840. {
  5841. Spawn* spawn = nullptr;
  5842. int32 target_char_id = 0;
  5843. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  5844. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  5845. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  5846. target_char_id = ((Player*)spawn)->GetCharacterID();
  5847. int32 timestamp = 0xFFFFFFFF;
  5848. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5849. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5850. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  5851. if(caster_char_id == 0)
  5852. continue;
  5853. Query effectSave;
  5854. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5855. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5856. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  5857. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  5858. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  5859. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5860. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  5861. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  5862. }
  5863. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  5864. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  5865. int32 target_char_id = 0;
  5866. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  5867. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  5868. else if(!info->maintained_effects[i].spell->initial_target)
  5869. target_char_id = GetCharacterID();
  5870. else if(spawn && spawn->IsPlayer())
  5871. target_char_id = ((Player*)spawn)->GetCharacterID();
  5872. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5873. target_char_id = 0xFFFFFFFF;
  5874. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  5875. int32 timestamp = 0xFFFFFFFF;
  5876. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5877. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5878. Query effectSave;
  5879. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5880. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5881. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  5882. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  5883. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5884. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  5885. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  5886. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5887. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  5888. bool firstTarget = true;
  5889. map<Spawn*, int8> targetsInserted;
  5890. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  5891. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  5892. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  5893. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  5894. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  5895. {
  5896. int32 tmpCharID = 0;
  5897. int8 type = 0;
  5898. if(targetsInserted.find(spawn) != targetsInserted.end())
  5899. continue;
  5900. if(spawn->IsPlayer())
  5901. tmpCharID = ((Player*)spawn)->GetCharacterID();
  5902. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5903. {
  5904. tmpCharID = 0xFFFFFFFF;
  5905. }
  5906. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  5907. ((Entity*)spawn)->GetOwner()->IsPlayer())
  5908. {
  5909. type = ((Entity*)spawn)->GetPetType();
  5910. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  5911. tmpCharID = petOwner->GetCharacterID();
  5912. }
  5913. if(!firstTarget)
  5914. insertTargets.append(", ");
  5915. targetsInserted.insert(make_pair(spawn, true));
  5916. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  5917. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  5918. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5919. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5920. firstTarget = false;
  5921. }
  5922. }
  5923. multimap<int32,int8>::iterator entries;
  5924. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  5925. {
  5926. if(!firstTarget)
  5927. insertTargets.append(", ");
  5928. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  5929. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  5930. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5931. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5932. firstTarget = false;
  5933. }
  5934. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5935. if(!firstTarget)
  5936. {
  5937. Query targetSave;
  5938. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  5939. }
  5940. }
  5941. }
  5942. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  5943. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  5944. }
  5945. void Player::MentorTarget()
  5946. {
  5947. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  5948. {
  5949. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  5950. reset_mentorship = true;
  5951. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  5952. }
  5953. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  5954. {
  5955. if(client->GetPlayer()->GetTarget()->IsPlayer())
  5956. {
  5957. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  5958. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  5959. {
  5960. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  5961. return;
  5962. }
  5963. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  5964. {
  5965. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  5966. {
  5967. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  5968. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  5969. }
  5970. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  5971. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  5972. }
  5973. }
  5974. }
  5975. }
  5976. }
  5977. void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
  5978. {
  5979. RemoveSpells();
  5980. if(client->GetPlayer()->GetGroupMemberInfo())
  5981. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  5982. InfoStruct* info = GetInfoStruct();
  5983. info->set_effective_level(effective_level);
  5984. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  5985. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  5986. client->GetPlayer()->CalculateBonuses();
  5987. if(update_stats) {
  5988. client->GetPlayer()->SetHP(GetTotalHP());
  5989. client->GetPlayer()->SetPower(GetTotalPower());
  5990. }
  5991. /*info->set_agi_base(effective_level * 2 + 15);
  5992. info->set_intel_base(effective_level * 2 + 15);
  5993. info->set_wis_base(effective_level * 2 + 15);
  5994. info->set_str_base(effective_level * 2 + 15);
  5995. info->set_sta_base(effective_level * 2 + 15);
  5996. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  5997. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  5998. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  5999. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6000. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6001. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6002. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6003. GetClient()->ClearSentItemDetails();
  6004. if(GetClient())
  6005. {
  6006. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6007. if (app) {
  6008. GetClient()->QueuePacket(app);
  6009. }
  6010. }
  6011. GetEquipmentList()->SendEquippedItems(this);
  6012. }
  6013. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6014. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6015. GetInfoStruct()->set_effective_level(level);
  6016. }
  6017. SetInfo(&appearance.level, level, setUpdateFlags);
  6018. SetXP(0);
  6019. SetNeededXP();
  6020. }
  6021. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6022. if(item_list.AddItem(item)) {
  6023. item->save_needed = true;
  6024. SetEquippedItemAppearances();
  6025. packets->push_back(equipList->serialize(version, this));
  6026. packets->push_back(item->serialize(version, false));
  6027. if(to_item)
  6028. packets->push_back(to_item->serialize(version, false, this));
  6029. packets->push_back(item_list.serialize(this, version));
  6030. return true;
  6031. }
  6032. else {
  6033. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6034. }
  6035. return false;
  6036. }
  6037. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6038. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6039. return;
  6040. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6041. GMTagFilter filter;
  6042. filter.filter_type = filter_type;
  6043. filter.filter_value = filter_value;
  6044. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6045. if(filter_search_str)
  6046. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6047. filter.visual_tag = visual_tag;
  6048. gm_visual_filters.push_back(filter);
  6049. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6050. }
  6051. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6052. if(!in_vismutex_lock)
  6053. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6054. int16 tag_id = 0;
  6055. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6056. for(;itr != gm_visual_filters.end();itr++) {
  6057. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6058. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6059. tag_id = itr->visual_tag;
  6060. break;
  6061. }
  6062. }
  6063. }
  6064. if(!in_vismutex_lock)
  6065. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6066. return tag_id;
  6067. }
  6068. void Player::ClearGMVisualFilters() {
  6069. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6070. gm_visual_filters.clear();
  6071. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6072. }
  6073. int Player::GetPVPAlignment(){
  6074. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6075. int alignment = 0;
  6076. if(bind_zone && bind_zone != 0){
  6077. //0 is good.
  6078. //1 is evil.
  6079. //2 is neutral aka haven players.
  6080. switch(bind_zone){
  6081. //good zones
  6082. case 114: //Gfay
  6083. case 221: //Qeynos Harbor
  6084. case 222: //North Qeynos
  6085. case 231: //South Qeynos
  6086. case 233: //Nettleville
  6087. case 234: //Starcrest
  6088. case 235: //Graystone
  6089. case 236: //CastleView
  6090. case 237: //Willowood
  6091. case 238: //Baubbleshire
  6092. case 470: //Frostfang
  6093. case 589: //Qeynos Combined 1
  6094. case 660: //Qeynos Combined 2
  6095. alignment = 0; //good
  6096. break;
  6097. //evil zones
  6098. case 128: //East Freeport
  6099. case 134: //Big Bend
  6100. case 135: //Stonestair
  6101. case 136: //Temple St.
  6102. case 137: //Beggars Ct.
  6103. case 138: //Longshadow
  6104. case 139: //Scale Yard
  6105. case 144: //North Freeport
  6106. case 166: //South Freeport
  6107. case 168: //West Freeport
  6108. case 184: //Neriak
  6109. case 644: //BigBend2
  6110. case 645: //Stonestair2
  6111. case 646: //Temple St2
  6112. case 647: //Beggars Ct2
  6113. case 648: //LongShadow2
  6114. case 649: //Scale Yard2
  6115. alignment = 1; //evil
  6116. break;
  6117. //Neutral (MajDul?)
  6118. case 45: //haven
  6119. case 46: //MajDul
  6120. alignment = 2;
  6121. break;
  6122. default:
  6123. alignment = -1; //error
  6124. }
  6125. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6126. return alignment;
  6127. }
  6128. return -1; //error
  6129. }
  6130. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6131. switch(pattern) {
  6132. case 1: { // down
  6133. *i = (*i) + 2;
  6134. (*page_book_count)++;
  6135. if(*page_book_count > 3) {
  6136. if(((*i) % 2) == 0) {
  6137. (*i) = (*last_start_point) + 1;
  6138. }
  6139. else {
  6140. (*last_start_point) = (*last_start_point) + 8;
  6141. (*i) = (*last_start_point);
  6142. }
  6143. (*page_book_count) = 0;
  6144. }
  6145. break;
  6146. }
  6147. case 2: { // across
  6148. (*page_book_count)++;
  6149. switch(*page_book_count) {
  6150. case 1:
  6151. case 3: {
  6152. (*i)++;
  6153. break;
  6154. }
  6155. case 2: {
  6156. (*i) = (*i) + 7;
  6157. break;
  6158. }
  6159. case 4: {
  6160. (*last_start_point) = (*last_start_point) + 2;
  6161. (*i) = (*last_start_point);
  6162. (*page_book_count) = 0;
  6163. break;
  6164. }
  6165. }
  6166. break;
  6167. }
  6168. default: { // zig-zag
  6169. (*i)++;
  6170. break;
  6171. }
  6172. }
  6173. }
  6174. bool Player::IsSpawnInRangeList(int32 spawn_id) {
  6175. std::shared_lock lock(spawn_aggro_range_mutex);
  6176. map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
  6177. if(spawn_itr != player_aggro_range_spawns.end()) {
  6178. return spawn_itr->second;
  6179. }
  6180. return false;
  6181. }
  6182. void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
  6183. std::unique_lock lock(spawn_aggro_range_mutex);
  6184. player_aggro_range_spawns[spawn_id] = in_range;
  6185. }
  6186. void Player::ProcessSpawnRangeUpdates() {
  6187. std::unique_lock lock(spawn_aggro_range_mutex);
  6188. if(GetClient()->GetCurrentZone() == nullptr) {
  6189. return;
  6190. }
  6191. map<int32, bool>::iterator spawn_itr;
  6192. for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
  6193. if(spawn_itr->second) {
  6194. Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
  6195. if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
  6196. GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
  6197. spawn_itr->second = false;
  6198. spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
  6199. continue;
  6200. }
  6201. }
  6202. spawn_itr++;
  6203. }
  6204. }