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Entity.cpp 127 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Entity.h"
  17. #include <math.h>
  18. #include "Items/Items.h"
  19. #include "zoneserver.h"
  20. #include "World.h"
  21. #include "../common/Log.h"
  22. #include "Spells.h"
  23. #include "SpellProcess.h"
  24. #include "classes.h"
  25. #include "LuaInterface.h"
  26. #include "ClientPacketFunctions.h"
  27. #include "Skills.h"
  28. #include "Rules/Rules.h"
  29. #include "LuaInterface.h"
  30. extern World world;
  31. extern MasterItemList master_item_list;
  32. extern MasterSpellList master_spell_list;
  33. extern MasterSkillList master_skill_list;
  34. extern RuleManager rule_manager;
  35. extern Classes classes;
  36. extern LuaInterface* lua_interface;
  37. Entity::Entity(){
  38. MapInfoStruct();
  39. max_speed = 6;
  40. base_speed = 0.0f;
  41. last_x = -1;
  42. last_y = -1;
  43. last_z = -1;
  44. last_heading = -1;
  45. regen_hp_rate = 0;
  46. regen_power_rate = 0;
  47. in_combat = false;
  48. casting = false;
  49. //memset(&info_struct, 0, sizeof(InfoStruct));
  50. memset(&features, 0, sizeof(CharFeatures));
  51. memset(&equipment, 0, sizeof(EQ2_Equipment));
  52. pet = 0;
  53. charmedPet = 0;
  54. deityPet = 0;
  55. cosmeticPet = 0;
  56. speed = 0;
  57. speed_multiplier = 1.0f;
  58. m_threatTransfer = 0;
  59. group_member_info = 0;
  60. trade = 0;
  61. deity = 0;
  62. MProcList.SetName("Entity::m_procList");
  63. MDetriments.SetName("Entity::MDetriments");
  64. MMaintainedSpells.SetName("Entity::MMaintainedSpells");
  65. MSpellEffects.SetName("Entity::MSpellEffects");
  66. m_procList.clear();
  67. control_effects.clear();
  68. for (int i = 0; i < CONTROL_MAX_EFFECTS; i++)
  69. control_effects[i] = NULL;
  70. immunities.clear();
  71. info_struct.ResetEffects(this);
  72. MCommandMutex.SetName("Entity::MCommandMutex");
  73. hasSeeInvisSpell = false;
  74. hasSeeHideSpell = false;
  75. owner = 0;
  76. m_petType = 0;
  77. m_petSpellID = 0;
  78. m_petSpellTier = 0;
  79. m_petDismissing = false;
  80. }
  81. Entity::~Entity(){
  82. MutexList<BonusValues*>::iterator itr2 = bonus_list.begin();
  83. while(itr2.Next())
  84. safe_delete(itr2.value);
  85. ClearProcs();
  86. safe_delete(m_threatTransfer);
  87. map<int8, MutexList<LuaSpell*>*>::iterator itr3;
  88. for (itr3 = control_effects.begin(); itr3 != control_effects.end(); itr3++)
  89. safe_delete(itr3->second);
  90. control_effects.clear();
  91. map<int8, MutexList<LuaSpell*>*>::iterator itr4;
  92. for (itr4 = immunities.begin(); itr4 != immunities.end(); itr4++)
  93. safe_delete(itr4->second);
  94. immunities.clear();
  95. if(!IsPlayer())
  96. DeleteSpellEffects();
  97. safe_delete(m_threatTransfer);
  98. }
  99. void Entity::DeleteSpellEffects(bool removeClient)
  100. {
  101. map<LuaSpell*,bool> deletedPtrs;
  102. for(int i=0;i<45;i++){
  103. if(i<30){
  104. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  105. {
  106. if(deletedPtrs.find(GetInfoStruct()->spell_effects[i].spell) == deletedPtrs.end())
  107. {
  108. lua_interface->RemoveSpell(GetInfoStruct()->maintained_effects[i].spell, false, removeClient, "", removeClient);
  109. if (IsPlayer())
  110. GetInfoStruct()->maintained_effects[i].icon = 0xFFFF;
  111. deletedPtrs[GetInfoStruct()->maintained_effects[i].spell] = true;
  112. }
  113. GetInfoStruct()->maintained_effects[i].spell_id = 0xFFFFFFFF;
  114. GetInfoStruct()->maintained_effects[i].spell = nullptr;
  115. }
  116. }
  117. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  118. {
  119. GetInfoStruct()->spell_effects[i].spell_id = 0xFFFFFFFF;
  120. GetInfoStruct()->spell_effects[i].spell = nullptr;
  121. }
  122. }
  123. }
  124. void Entity::RemoveSpells()
  125. {
  126. for(int i=0;i<45;i++){
  127. if(i<30){
  128. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  129. {
  130. GetZone()->GetSpellProcess()->AddSpellCancel(GetInfoStruct()->maintained_effects[i].spell);
  131. }
  132. }
  133. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  134. {
  135. RemoveSpellEffect(GetInfoStruct()->spell_effects[i].spell);
  136. }
  137. }
  138. }
  139. void Entity::MapInfoStruct()
  140. {
  141. /** GETS **/
  142. get_string_funcs["name"] = l::bind(&InfoStruct::get_name, &info_struct);
  143. get_int8_funcs["class1"] = l::bind(&InfoStruct::get_class1, &info_struct);
  144. get_int8_funcs["class2"] = l::bind(&InfoStruct::get_class2, &info_struct);
  145. get_int8_funcs["class3"] = l::bind(&InfoStruct::get_class3, &info_struct);
  146. get_int8_funcs["race"] = l::bind(&InfoStruct::get_race, &info_struct);
  147. get_int8_funcs["gender"] = l::bind(&InfoStruct::get_gender, &info_struct);
  148. get_int16_funcs["level"] = l::bind(&InfoStruct::get_level, &info_struct);
  149. get_int16_funcs["max_level"] = l::bind(&InfoStruct::get_max_level, &info_struct);
  150. get_int16_funcs["effective_level"] = l::bind(&InfoStruct::get_effective_level, &info_struct);
  151. get_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::get_tradeskill_level, &info_struct);
  152. get_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::get_tradeskill_max_level, &info_struct);
  153. get_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::get_cur_concentration, &info_struct);
  154. get_int8_funcs["max_concentration"] = l::bind(&InfoStruct::get_max_concentration, &info_struct);
  155. get_int16_funcs["cur_attack"] = l::bind(&InfoStruct::get_cur_attack, &info_struct);
  156. get_int16_funcs["attack_base"] = l::bind(&InfoStruct::get_attack_base, &info_struct);
  157. get_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::get_cur_mitigation, &info_struct);
  158. get_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::get_max_mitigation, &info_struct);
  159. get_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::get_mitigation_base, &info_struct);
  160. get_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::get_avoidance_display, &info_struct);
  161. get_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::get_cur_avoidance, &info_struct);
  162. get_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::get_base_avoidance_pct, &info_struct);
  163. get_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::get_avoidance_base, &info_struct);
  164. get_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::get_max_avoidance, &info_struct);
  165. get_float_funcs["parry"] = l::bind(&InfoStruct::get_parry, &info_struct);
  166. get_float_funcs["parry_base"] = l::bind(&InfoStruct::get_parry_base, &info_struct);
  167. get_float_funcs["deflection"] = l::bind(&InfoStruct::get_deflection, &info_struct);
  168. get_int16_funcs["deflection_base"] = l::bind(&InfoStruct::get_deflection_base, &info_struct);
  169. get_float_funcs["block"] = l::bind(&InfoStruct::get_block, &info_struct);
  170. get_int16_funcs["block_base"] = l::bind(&InfoStruct::get_block_base, &info_struct);
  171. get_float_funcs["str"] = l::bind(&InfoStruct::get_str, &info_struct);
  172. get_float_funcs["sta"] = l::bind(&InfoStruct::get_sta, &info_struct);
  173. get_float_funcs["agi"] = l::bind(&InfoStruct::get_agi, &info_struct);
  174. get_float_funcs["wis"] = l::bind(&InfoStruct::get_wis, &info_struct);
  175. get_float_funcs["intel"] = l::bind(&InfoStruct::get_intel, &info_struct);
  176. get_float_funcs["str_base"] = l::bind(&InfoStruct::get_str_base, &info_struct);
  177. get_float_funcs["sta_base"] = l::bind(&InfoStruct::get_sta_base, &info_struct);
  178. get_float_funcs["agi_base"] = l::bind(&InfoStruct::get_agi_base, &info_struct);
  179. get_float_funcs["wis_base"] = l::bind(&InfoStruct::get_wis_base, &info_struct);
  180. get_float_funcs["intel_base"] = l::bind(&InfoStruct::get_intel_base, &info_struct);
  181. get_int16_funcs["heat"] = l::bind(&InfoStruct::get_heat, &info_struct);
  182. get_int16_funcs["cold"] = l::bind(&InfoStruct::get_cold, &info_struct);
  183. get_int16_funcs["magic"] = l::bind(&InfoStruct::get_magic, &info_struct);
  184. get_int16_funcs["mental"] = l::bind(&InfoStruct::get_mental, &info_struct);
  185. get_int16_funcs["divine"] = l::bind(&InfoStruct::get_divine, &info_struct);
  186. get_int16_funcs["disease"] = l::bind(&InfoStruct::get_disease, &info_struct);
  187. get_int16_funcs["poison"] = l::bind(&InfoStruct::get_poison, &info_struct);
  188. get_int16_funcs["disease_base"] = l::bind(&InfoStruct::get_disease_base, &info_struct);
  189. get_int16_funcs["cold_base"] = l::bind(&InfoStruct::get_cold_base, &info_struct);
  190. get_int16_funcs["divine_base"] = l::bind(&InfoStruct::get_divine_base, &info_struct);
  191. get_int16_funcs["magic_base"] = l::bind(&InfoStruct::get_magic_base, &info_struct);
  192. get_int16_funcs["mental_base"] = l::bind(&InfoStruct::get_mental_base, &info_struct);
  193. get_int16_funcs["heat_base"] = l::bind(&InfoStruct::get_heat_base, &info_struct);
  194. get_int16_funcs["poison_base"] = l::bind(&InfoStruct::get_poison_base, &info_struct);
  195. get_int16_funcs["elemental_base"] = l::bind(&InfoStruct::get_elemental_base, &info_struct);
  196. get_int16_funcs["noxious_base"] = l::bind(&InfoStruct::get_noxious_base, &info_struct);
  197. get_int16_funcs["arcane_base"] = l::bind(&InfoStruct::get_arcane_base, &info_struct);
  198. get_int32_funcs["coin_copper"] = l::bind(&InfoStruct::get_coin_copper, &info_struct);
  199. get_int32_funcs["coin_silver"] = l::bind(&InfoStruct::get_coin_silver, &info_struct);
  200. get_int32_funcs["coin_gold"] = l::bind(&InfoStruct::get_coin_gold, &info_struct);
  201. get_int32_funcs["coin_plat"] = l::bind(&InfoStruct::get_coin_plat, &info_struct);
  202. get_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::get_bank_coin_copper, &info_struct);
  203. get_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::get_bank_coin_silver, &info_struct);
  204. get_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::get_bank_coin_gold, &info_struct);
  205. get_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::get_bank_coin_plat, &info_struct);
  206. get_int32_funcs["status_points"] = l::bind(&InfoStruct::get_status_points, &info_struct);
  207. get_string_funcs["deity"] = l::bind(&InfoStruct::get_deity, &info_struct);
  208. get_int32_funcs["weight"] = l::bind(&InfoStruct::get_weight, &info_struct);
  209. get_int32_funcs["max_weight"] = l::bind(&InfoStruct::get_max_weight, &info_struct);
  210. get_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::get_tradeskill_class1, &info_struct);
  211. get_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::get_tradeskill_class2, &info_struct);
  212. get_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::get_tradeskill_class3, &info_struct);
  213. get_int16_funcs["account_age_base"] = l::bind(&InfoStruct::get_account_age_base, &info_struct);
  214. // int8 account_age_bonus_[19];
  215. get_int16_funcs["absorb"] = l::bind(&InfoStruct::get_absorb, &info_struct);
  216. get_int32_funcs["xp"] = l::bind(&InfoStruct::get_xp, &info_struct);
  217. get_int32_funcs["xp_needed"] = l::bind(&InfoStruct::get_xp_needed, &info_struct);
  218. get_float_funcs["xp_debt"] = l::bind(&InfoStruct::get_xp_debt, &info_struct);
  219. get_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::get_xp_yellow, &info_struct);
  220. get_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::get_xp_yellow_vitality_bar, &info_struct);
  221. get_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::get_xp_blue_vitality_bar, &info_struct);
  222. get_int16_funcs["xp_blue"] = l::bind(&InfoStruct::get_xp_blue, &info_struct);
  223. get_int32_funcs["ts_xp"] = l::bind(&InfoStruct::get_ts_xp, &info_struct);
  224. get_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::get_ts_xp_needed, &info_struct);
  225. get_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::get_tradeskill_exp_yellow, &info_struct);
  226. get_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::get_tradeskill_exp_blue, &info_struct);
  227. get_int32_funcs["flags"] = l::bind(&InfoStruct::get_flags, &info_struct);
  228. get_int32_funcs["flags2"] = l::bind(&InfoStruct::get_flags2, &info_struct);
  229. get_float_funcs["xp_vitality"] = l::bind(&InfoStruct::get_xp_vitality, &info_struct);
  230. get_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::get_tradeskill_xp_vitality, &info_struct);
  231. get_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::get_mitigation_skill1, &info_struct);
  232. get_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::get_mitigation_skill2, &info_struct);
  233. get_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::get_mitigation_skill3, &info_struct);
  234. get_int16_funcs["mitigation_pve"] = l::bind(&InfoStruct::get_mitigation_pve, &info_struct);
  235. get_int16_funcs["mitigation_pvp"] = l::bind(&InfoStruct::get_mitigation_pvp, &info_struct);
  236. get_float_funcs["ability_modifier"] = l::bind(&InfoStruct::get_ability_modifier, &info_struct);
  237. get_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::get_critical_mitigation, &info_struct);
  238. get_float_funcs["block_chance"] = l::bind(&InfoStruct::get_block_chance, &info_struct);
  239. get_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::get_uncontested_parry, &info_struct);
  240. get_float_funcs["uncontested_block"] = l::bind(&InfoStruct::get_uncontested_block, &info_struct);
  241. get_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::get_uncontested_dodge, &info_struct);
  242. get_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::get_uncontested_riposte, &info_struct);
  243. get_float_funcs["crit_chance"] = l::bind(&InfoStruct::get_crit_chance, &info_struct);
  244. get_float_funcs["crit_bonus"] = l::bind(&InfoStruct::get_crit_bonus, &info_struct);
  245. get_float_funcs["potency"] = l::bind(&InfoStruct::get_potency, &info_struct);
  246. get_float_funcs["hate_mod"] = l::bind(&InfoStruct::get_hate_mod, &info_struct);
  247. get_float_funcs["reuse_speed"] = l::bind(&InfoStruct::get_reuse_speed, &info_struct);
  248. get_float_funcs["casting_speed"] = l::bind(&InfoStruct::get_casting_speed, &info_struct);
  249. get_float_funcs["recovery_speed"] = l::bind(&InfoStruct::get_recovery_speed, &info_struct);
  250. get_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::get_spell_reuse_speed, &info_struct);
  251. get_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::get_spell_multi_attack, &info_struct);
  252. get_float_funcs["dps"] = l::bind(&InfoStruct::get_dps, &info_struct);
  253. get_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::get_dps_multiplier, &info_struct);
  254. get_float_funcs["attackspeed"] = l::bind(&InfoStruct::get_attackspeed, &info_struct);
  255. get_float_funcs["haste"] = l::bind(&InfoStruct::get_haste, &info_struct);
  256. get_float_funcs["multi_attack"] = l::bind(&InfoStruct::get_multi_attack, &info_struct);
  257. get_float_funcs["flurry"] = l::bind(&InfoStruct::get_flurry, &info_struct);
  258. get_float_funcs["melee_ae"] = l::bind(&InfoStruct::get_melee_ae, &info_struct);
  259. get_float_funcs["strikethrough"] = l::bind(&InfoStruct::get_strikethrough, &info_struct);
  260. get_float_funcs["accuracy"] = l::bind(&InfoStruct::get_accuracy, &info_struct);
  261. get_float_funcs["offensivespeed"] = l::bind(&InfoStruct::get_offensivespeed, &info_struct);
  262. get_float_funcs["rain"] = l::bind(&InfoStruct::get_rain, &info_struct);
  263. get_float_funcs["wind"] = l::bind(&InfoStruct::get_wind, &info_struct);
  264. get_sint8_funcs["alignment"] = l::bind(&InfoStruct::get_alignment, &info_struct);
  265. get_int32_funcs["pet_id"] = l::bind(&InfoStruct::get_pet_id, &info_struct);
  266. get_string_funcs["pet_name"] = l::bind(&InfoStruct::get_pet_name, &info_struct);
  267. get_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::get_pet_health_pct, &info_struct);
  268. get_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::get_pet_power_pct, &info_struct);
  269. get_int8_funcs["pet_movement"] = l::bind(&InfoStruct::get_pet_movement, &info_struct);
  270. get_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::get_pet_behavior, &info_struct);
  271. get_int8_funcs["vision"] = l::bind(&InfoStruct::get_vision, &info_struct);
  272. get_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::get_breathe_underwater, &info_struct);
  273. get_string_funcs["biography"] = l::bind(&InfoStruct::get_biography, &info_struct);
  274. get_float_funcs["drunk"] = l::bind(&InfoStruct::get_drunk, &info_struct);
  275. get_sint16_funcs["power_regen"] = l::bind(&InfoStruct::get_power_regen, &info_struct);
  276. get_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::get_hp_regen, &info_struct);
  277. get_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::get_power_regen_override, &info_struct);
  278. get_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::get_hp_regen_override, &info_struct);
  279. get_int8_funcs["water_type"] = l::bind(&InfoStruct::get_water_type, &info_struct);
  280. get_int8_funcs["flying_type"] = l::bind(&InfoStruct::get_flying_type, &info_struct);
  281. get_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::get_no_interrupt, &info_struct);
  282. get_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::get_interaction_flag, &info_struct);
  283. get_int8_funcs["tag1"] = l::bind(&InfoStruct::get_tag1, &info_struct);
  284. get_int16_funcs["mood"] = l::bind(&InfoStruct::get_mood, &info_struct);
  285. get_int32_funcs["range_last_attack_time"] = l::bind(&InfoStruct::get_range_last_attack_time, &info_struct);
  286. get_int32_funcs["primary_last_attack_time"] = l::bind(&InfoStruct::get_primary_last_attack_time, &info_struct);
  287. get_int32_funcs["secondary_last_attack_time"] = l::bind(&InfoStruct::get_secondary_last_attack_time, &info_struct);
  288. get_int16_funcs["primary_attack_delay"] = l::bind(&InfoStruct::get_primary_attack_delay, &info_struct);
  289. get_int16_funcs["secondary_attack_delay"] = l::bind(&InfoStruct::get_secondary_attack_delay, &info_struct);
  290. get_int16_funcs["ranged_attack_delay"] = l::bind(&InfoStruct::get_ranged_attack_delay, &info_struct);
  291. get_int8_funcs["primary_weapon_type"] = l::bind(&InfoStruct::get_primary_weapon_type, &info_struct);
  292. get_int8_funcs["secondary_weapon_type"] = l::bind(&InfoStruct::get_secondary_weapon_type, &info_struct);
  293. get_int8_funcs["ranged_weapon_type"] = l::bind(&InfoStruct::get_ranged_weapon_type, &info_struct);
  294. get_int32_funcs["primary_weapon_damage_low"] = l::bind(&InfoStruct::get_primary_weapon_damage_low, &info_struct);
  295. get_int32_funcs["primary_weapon_damage_high"] = l::bind(&InfoStruct::get_primary_weapon_damage_high, &info_struct);
  296. get_int32_funcs["secondary_weapon_damage_low"] = l::bind(&InfoStruct::get_secondary_weapon_damage_low, &info_struct);
  297. get_int32_funcs["secondary_weapon_damage_high"] = l::bind(&InfoStruct::get_secondary_weapon_damage_high, &info_struct);
  298. get_int32_funcs["ranged_weapon_damage_low"] = l::bind(&InfoStruct::get_ranged_weapon_damage_low, &info_struct);
  299. get_int32_funcs["ranged_weapon_damage_high"] = l::bind(&InfoStruct::get_ranged_weapon_damage_high, &info_struct);
  300. get_int8_funcs["wield_type"] = l::bind(&InfoStruct::get_wield_type, &info_struct);
  301. get_int8_funcs["attack_type"] = l::bind(&InfoStruct::get_attack_type, &info_struct);
  302. get_int16_funcs["primary_weapon_delay"] = l::bind(&InfoStruct::get_primary_weapon_delay, &info_struct);
  303. get_int16_funcs["secondary_weapon_delay"] = l::bind(&InfoStruct::get_secondary_weapon_delay, &info_struct);
  304. get_int16_funcs["ranged_weapon_delay"] = l::bind(&InfoStruct::get_ranged_weapon_delay, &info_struct);
  305. get_int8_funcs["override_primary_weapon"] = l::bind(&InfoStruct::get_override_primary_weapon, &info_struct);
  306. get_int8_funcs["override_secondary_weapon"] = l::bind(&InfoStruct::get_override_secondary_weapon, &info_struct);
  307. get_int8_funcs["override_ranged_weapon"] = l::bind(&InfoStruct::get_override_ranged_weapon, &info_struct);
  308. get_int8_funcs["friendly_target_npc"] = l::bind(&InfoStruct::get_friendly_target_npc, &info_struct);
  309. /** SETS **/
  310. set_string_funcs["name"] = l::bind(&InfoStruct::set_name, &info_struct, l::_1);
  311. set_int8_funcs["class1"] = l::bind(&InfoStruct::set_class1, &info_struct, l::_1);
  312. set_int8_funcs["class2"] = l::bind(&InfoStruct::set_class2, &info_struct, l::_1);
  313. set_int8_funcs["class3"] = l::bind(&InfoStruct::set_class3, &info_struct, l::_1);
  314. set_int8_funcs["race"] = l::bind(&InfoStruct::set_race, &info_struct, l::_1);
  315. set_int8_funcs["gender"] = l::bind(&InfoStruct::set_gender, &info_struct, l::_1);
  316. set_int16_funcs["level"] = l::bind(&InfoStruct::set_level, &info_struct, l::_1);
  317. set_int16_funcs["max_level"] = l::bind(&InfoStruct::set_max_level, &info_struct, l::_1);
  318. set_int16_funcs["effective_level"] = l::bind(&InfoStruct::set_effective_level, &info_struct, l::_1);
  319. set_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::set_tradeskill_level, &info_struct, l::_1);
  320. set_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::set_tradeskill_max_level, &info_struct, l::_1);
  321. set_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::set_cur_concentration, &info_struct, l::_1);
  322. set_int8_funcs["max_concentration"] = l::bind(&InfoStruct::set_max_concentration, &info_struct, l::_1);
  323. set_int16_funcs["cur_attack"] = l::bind(&InfoStruct::set_cur_attack, &info_struct, l::_1);
  324. set_int16_funcs["attack_base"] = l::bind(&InfoStruct::set_attack_base, &info_struct, l::_1);
  325. set_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::set_cur_mitigation, &info_struct, l::_1);
  326. set_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::set_max_mitigation, &info_struct, l::_1);
  327. set_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::set_mitigation_base, &info_struct, l::_1);
  328. set_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::set_avoidance_display, &info_struct, l::_1);
  329. set_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::set_cur_avoidance, &info_struct, l::_1);
  330. set_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::set_base_avoidance_pct, &info_struct, l::_1);
  331. set_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::set_avoidance_base, &info_struct, l::_1);
  332. set_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::set_max_avoidance, &info_struct, l::_1);
  333. set_float_funcs["parry"] = l::bind(&InfoStruct::set_parry, &info_struct, l::_1);
  334. set_float_funcs["parry_base"] = l::bind(&InfoStruct::set_parry_base, &info_struct, l::_1);
  335. set_float_funcs["deflection"] = l::bind(&InfoStruct::set_deflection, &info_struct, l::_1);
  336. set_int16_funcs["deflection_base"] = l::bind(&InfoStruct::set_deflection_base, &info_struct, l::_1);
  337. set_float_funcs["block"] = l::bind(&InfoStruct::set_block, &info_struct, l::_1);
  338. set_int16_funcs["block_base"] = l::bind(&InfoStruct::set_block_base, &info_struct, l::_1);
  339. set_float_funcs["str"] = l::bind(&InfoStruct::set_str, &info_struct, l::_1);
  340. set_float_funcs["sta"] = l::bind(&InfoStruct::set_sta, &info_struct, l::_1);
  341. set_float_funcs["agi"] = l::bind(&InfoStruct::set_agi, &info_struct, l::_1);
  342. set_float_funcs["wis"] = l::bind(&InfoStruct::set_wis, &info_struct, l::_1);
  343. set_float_funcs["intel"] = l::bind(&InfoStruct::set_intel, &info_struct, l::_1);
  344. set_float_funcs["str_base"] = l::bind(&InfoStruct::set_str_base, &info_struct, l::_1);
  345. set_float_funcs["sta_base"] = l::bind(&InfoStruct::set_sta_base, &info_struct, l::_1);
  346. set_float_funcs["agi_base"] = l::bind(&InfoStruct::set_agi_base, &info_struct, l::_1);
  347. set_float_funcs["wis_base"] = l::bind(&InfoStruct::set_wis_base, &info_struct, l::_1);
  348. set_float_funcs["intel_base"] = l::bind(&InfoStruct::set_intel_base, &info_struct, l::_1);
  349. set_int16_funcs["heat"] = l::bind(&InfoStruct::set_heat, &info_struct, l::_1);
  350. set_int16_funcs["cold"] = l::bind(&InfoStruct::set_cold, &info_struct, l::_1);
  351. set_int16_funcs["magic"] = l::bind(&InfoStruct::set_magic, &info_struct, l::_1);
  352. set_int16_funcs["mental"] = l::bind(&InfoStruct::set_mental, &info_struct, l::_1);
  353. set_int16_funcs["divine"] = l::bind(&InfoStruct::set_divine, &info_struct, l::_1);
  354. set_int16_funcs["disease"] = l::bind(&InfoStruct::set_disease, &info_struct, l::_1);
  355. set_int16_funcs["poison"] = l::bind(&InfoStruct::set_poison, &info_struct, l::_1);
  356. set_int16_funcs["disease_base"] = l::bind(&InfoStruct::set_disease_base, &info_struct, l::_1);
  357. set_int16_funcs["cold_base"] = l::bind(&InfoStruct::set_cold_base, &info_struct, l::_1);
  358. set_int16_funcs["divine_base"] = l::bind(&InfoStruct::set_divine_base, &info_struct, l::_1);
  359. set_int16_funcs["magic_base"] = l::bind(&InfoStruct::set_magic_base, &info_struct, l::_1);
  360. set_int16_funcs["mental_base"] = l::bind(&InfoStruct::set_mental_base, &info_struct, l::_1);
  361. set_int16_funcs["heat_base"] = l::bind(&InfoStruct::set_heat_base, &info_struct, l::_1);
  362. set_int16_funcs["poison_base"] = l::bind(&InfoStruct::set_poison_base, &info_struct, l::_1);
  363. set_int16_funcs["elemental_base"] = l::bind(&InfoStruct::set_elemental_base, &info_struct, l::_1);
  364. set_int16_funcs["noxious_base"] = l::bind(&InfoStruct::set_noxious_base, &info_struct, l::_1);
  365. set_int16_funcs["arcane_base"] = l::bind(&InfoStruct::set_arcane_base, &info_struct, l::_1);
  366. set_int32_funcs["coin_copper"] = l::bind(&InfoStruct::set_coin_copper, &info_struct, l::_1);
  367. set_int32_funcs["coin_silver"] = l::bind(&InfoStruct::set_coin_silver, &info_struct, l::_1);
  368. set_int32_funcs["coin_gold"] = l::bind(&InfoStruct::set_coin_gold, &info_struct, l::_1);
  369. set_int32_funcs["coin_plat"] = l::bind(&InfoStruct::set_coin_plat, &info_struct, l::_1);
  370. set_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::set_bank_coin_copper, &info_struct, l::_1);
  371. set_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::set_bank_coin_silver, &info_struct, l::_1);
  372. set_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::set_bank_coin_gold, &info_struct, l::_1);
  373. set_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::set_bank_coin_plat, &info_struct, l::_1);
  374. set_int32_funcs["status_points"] = l::bind(&InfoStruct::set_status_points, &info_struct, l::_1);
  375. set_string_funcs["deity"] = l::bind(&InfoStruct::set_deity, &info_struct, l::_1);
  376. set_int32_funcs["weight"] = l::bind(&InfoStruct::set_weight, &info_struct, l::_1);
  377. set_int32_funcs["max_weight"] = l::bind(&InfoStruct::set_max_weight, &info_struct, l::_1);
  378. set_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::set_tradeskill_class1, &info_struct, l::_1);
  379. set_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::set_tradeskill_class2, &info_struct, l::_1);
  380. set_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::set_tradeskill_class3, &info_struct, l::_1);
  381. set_int16_funcs["account_age_base"] = l::bind(&InfoStruct::set_account_age_base, &info_struct, l::_1);
  382. // int8 account_age_bonus_[19];
  383. set_int16_funcs["absorb"] = l::bind(&InfoStruct::set_absorb, &info_struct, l::_1);
  384. set_int32_funcs["xp"] = l::bind(&InfoStruct::set_xp, &info_struct, l::_1);
  385. set_int32_funcs["xp_needed"] = l::bind(&InfoStruct::set_xp_needed, &info_struct, l::_1);
  386. set_float_funcs["xp_debt"] = l::bind(&InfoStruct::set_xp_debt, &info_struct, l::_1);
  387. set_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::set_xp_yellow, &info_struct, l::_1);
  388. set_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::set_xp_yellow_vitality_bar, &info_struct, l::_1);
  389. set_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::set_xp_blue_vitality_bar, &info_struct, l::_1);
  390. set_int16_funcs["xp_blue"] = l::bind(&InfoStruct::set_xp_blue, &info_struct, l::_1);
  391. set_int32_funcs["ts_xp"] = l::bind(&InfoStruct::set_ts_xp, &info_struct, l::_1);
  392. set_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::set_ts_xp_needed, &info_struct, l::_1);
  393. set_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::set_tradeskill_exp_yellow, &info_struct, l::_1);
  394. set_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::set_tradeskill_exp_blue, &info_struct, l::_1);
  395. set_int32_funcs["flags"] = l::bind(&InfoStruct::set_flags, &info_struct, l::_1);
  396. set_int32_funcs["flags2"] = l::bind(&InfoStruct::set_flags2, &info_struct, l::_1);
  397. set_float_funcs["xp_vitality"] = l::bind(&InfoStruct::set_xp_vitality, &info_struct, l::_1);
  398. set_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::set_tradeskill_xp_vitality, &info_struct, l::_1);
  399. set_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::set_mitigation_skill1, &info_struct, l::_1);
  400. set_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::set_mitigation_skill2, &info_struct, l::_1);
  401. set_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::set_mitigation_skill3, &info_struct, l::_1);
  402. set_int16_funcs["mitigation_pve"] = l::bind(&InfoStruct::set_mitigation_pve, &info_struct, l::_1);
  403. set_int16_funcs["mitigation_pvp"] = l::bind(&InfoStruct::set_mitigation_pvp, &info_struct, l::_1);
  404. set_float_funcs["ability_modifier"] = l::bind(&InfoStruct::set_ability_modifier, &info_struct, l::_1);
  405. set_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::set_critical_mitigation, &info_struct, l::_1);
  406. set_float_funcs["block_chance"] = l::bind(&InfoStruct::set_block_chance, &info_struct, l::_1);
  407. set_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::set_uncontested_parry, &info_struct, l::_1);
  408. set_float_funcs["uncontested_block"] = l::bind(&InfoStruct::set_uncontested_block, &info_struct, l::_1);
  409. set_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::set_uncontested_dodge, &info_struct, l::_1);
  410. set_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::set_uncontested_riposte, &info_struct, l::_1);
  411. set_float_funcs["crit_chance"] = l::bind(&InfoStruct::set_crit_chance, &info_struct, l::_1);
  412. set_float_funcs["crit_bonus"] = l::bind(&InfoStruct::set_crit_bonus, &info_struct, l::_1);
  413. set_float_funcs["potency"] = l::bind(&InfoStruct::set_potency, &info_struct, l::_1);
  414. set_float_funcs["hate_mod"] = l::bind(&InfoStruct::set_hate_mod, &info_struct, l::_1);
  415. set_float_funcs["reuse_speed"] = l::bind(&InfoStruct::set_reuse_speed, &info_struct, l::_1);
  416. set_float_funcs["casting_speed"] = l::bind(&InfoStruct::set_casting_speed, &info_struct, l::_1);
  417. set_float_funcs["recovery_speed"] = l::bind(&InfoStruct::set_recovery_speed, &info_struct, l::_1);
  418. set_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::set_spell_reuse_speed, &info_struct, l::_1);
  419. set_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::set_spell_multi_attack, &info_struct, l::_1);
  420. set_float_funcs["dps"] = l::bind(&InfoStruct::set_dps, &info_struct, l::_1);
  421. set_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::set_dps_multiplier, &info_struct, l::_1);
  422. set_float_funcs["attackspeed"] = l::bind(&InfoStruct::set_attackspeed, &info_struct, l::_1);
  423. set_float_funcs["haste"] = l::bind(&InfoStruct::set_haste, &info_struct, l::_1);
  424. set_float_funcs["multi_attack"] = l::bind(&InfoStruct::set_multi_attack, &info_struct, l::_1);
  425. set_float_funcs["flurry"] = l::bind(&InfoStruct::set_flurry, &info_struct, l::_1);
  426. set_float_funcs["melee_ae"] = l::bind(&InfoStruct::set_melee_ae, &info_struct, l::_1);
  427. set_float_funcs["strikethrough"] = l::bind(&InfoStruct::set_strikethrough, &info_struct, l::_1);
  428. set_float_funcs["accuracy"] = l::bind(&InfoStruct::set_accuracy, &info_struct, l::_1);
  429. set_float_funcs["offensivespeed"] = l::bind(&InfoStruct::set_offensivespeed, &info_struct, l::_1);
  430. set_float_funcs["rain"] = l::bind(&InfoStruct::set_rain, &info_struct, l::_1);
  431. set_float_funcs["wind"] = l::bind(&InfoStruct::set_wind, &info_struct, l::_1);
  432. set_sint8_funcs["alignment"] = l::bind(&InfoStruct::set_alignment, &info_struct, l::_1);
  433. set_int32_funcs["pet_id"] = l::bind(&InfoStruct::set_pet_id, &info_struct, l::_1);
  434. set_string_funcs["pet_name"] = l::bind(&InfoStruct::set_pet_name, &info_struct, l::_1);
  435. set_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::set_pet_health_pct, &info_struct, l::_1);
  436. set_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::set_pet_power_pct, &info_struct, l::_1);
  437. set_int8_funcs["pet_movement"] = l::bind(&InfoStruct::set_pet_movement, &info_struct, l::_1);
  438. set_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::set_pet_behavior, &info_struct, l::_1);
  439. set_int8_funcs["vision"] = l::bind(&InfoStruct::set_vision, &info_struct, l::_1);
  440. set_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::set_breathe_underwater, &info_struct, l::_1);
  441. set_string_funcs["biography"] = l::bind(&InfoStruct::set_biography, &info_struct, l::_1);
  442. set_float_funcs["drunk"] = l::bind(&InfoStruct::set_drunk, &info_struct, l::_1);
  443. set_sint16_funcs["power_regen"] = l::bind(&InfoStruct::set_power_regen, &info_struct, l::_1);
  444. set_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::set_hp_regen, &info_struct, l::_1);
  445. set_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::set_power_regen_override, &info_struct, l::_1);
  446. set_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::set_hp_regen_override, &info_struct, l::_1);
  447. set_int8_funcs["water_type"] = l::bind(&InfoStruct::set_water_type, &info_struct, l::_1);
  448. set_int8_funcs["flying_type"] = l::bind(&InfoStruct::set_flying_type, &info_struct, l::_1);
  449. set_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::set_no_interrupt, &info_struct, l::_1);
  450. set_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::set_interaction_flag, &info_struct, l::_1);
  451. set_int8_funcs["tag1"] = l::bind(&InfoStruct::set_tag1, &info_struct, l::_1);
  452. set_int16_funcs["mood"] = l::bind(&InfoStruct::set_mood, &info_struct, l::_1);
  453. set_int32_funcs["range_last_attack_time"] = l::bind(&InfoStruct::set_range_last_attack_time, &info_struct, l::_1);
  454. set_int32_funcs["primary_last_attack_time"] = l::bind(&InfoStruct::set_primary_last_attack_time, &info_struct, l::_1);
  455. set_int32_funcs["secondary_last_attack_time"] = l::bind(&InfoStruct::set_secondary_last_attack_time, &info_struct, l::_1);
  456. set_int16_funcs["primary_attack_delay"] = l::bind(&InfoStruct::set_primary_attack_delay, &info_struct, l::_1);
  457. set_int16_funcs["secondary_attack_delay"] = l::bind(&InfoStruct::set_secondary_attack_delay, &info_struct, l::_1);
  458. set_int16_funcs["ranged_attack_delay"] = l::bind(&InfoStruct::set_ranged_attack_delay, &info_struct, l::_1);
  459. set_int8_funcs["primary_weapon_type"] = l::bind(&InfoStruct::set_primary_weapon_type, &info_struct, l::_1);
  460. set_int8_funcs["secondary_weapon_type"] = l::bind(&InfoStruct::set_secondary_weapon_type, &info_struct, l::_1);
  461. set_int8_funcs["ranged_weapon_type"] = l::bind(&InfoStruct::set_ranged_weapon_type, &info_struct, l::_1);
  462. set_int32_funcs["primary_weapon_damage_low"] = l::bind(&InfoStruct::set_primary_weapon_damage_low, &info_struct, l::_1);
  463. set_int32_funcs["primary_weapon_damage_high"] = l::bind(&InfoStruct::set_primary_weapon_damage_high, &info_struct, l::_1);
  464. set_int32_funcs["secondary_weapon_damage_low"] = l::bind(&InfoStruct::set_secondary_weapon_damage_low, &info_struct, l::_1);
  465. set_int32_funcs["secondary_weapon_damage_high"] = l::bind(&InfoStruct::set_secondary_weapon_damage_high, &info_struct, l::_1);
  466. set_int32_funcs["ranged_weapon_damage_low"] = l::bind(&InfoStruct::set_ranged_weapon_damage_low, &info_struct, l::_1);
  467. set_int32_funcs["ranged_weapon_damage_high"] = l::bind(&InfoStruct::set_ranged_weapon_damage_high, &info_struct, l::_1);
  468. set_int8_funcs["wield_type"] = l::bind(&InfoStruct::set_wield_type, &info_struct, l::_1);
  469. set_int8_funcs["attack_type"] = l::bind(&InfoStruct::set_attack_type, &info_struct, l::_1);
  470. set_int16_funcs["primary_weapon_delay"] = l::bind(&InfoStruct::set_primary_weapon_delay, &info_struct, l::_1);
  471. set_int16_funcs["secondary_weapon_delay"] = l::bind(&InfoStruct::set_secondary_weapon_delay, &info_struct, l::_1);
  472. set_int16_funcs["ranged_weapon_delay"] = l::bind(&InfoStruct::set_ranged_weapon_delay, &info_struct, l::_1);
  473. set_int8_funcs["override_primary_weapon"] = l::bind(&InfoStruct::set_override_primary_weapon, &info_struct, l::_1);
  474. set_int8_funcs["override_secondary_weapon"] = l::bind(&InfoStruct::set_override_secondary_weapon, &info_struct, l::_1);
  475. set_int8_funcs["override_ranged_weapon"] = l::bind(&InfoStruct::set_override_ranged_weapon, &info_struct, l::_1);
  476. set_int8_funcs["friendly_target_npc"] = l::bind(&InfoStruct::set_friendly_target_npc, &info_struct, l::_1);
  477. }
  478. bool Entity::HasMoved(bool include_heading){
  479. if(GetX() == last_x && GetY() == last_y && GetZ() == last_z && ((!include_heading) || (include_heading && GetHeading() == last_heading)))
  480. return false;
  481. bool ret_val = true;
  482. if(last_x == -1 && last_y == -1 && last_z == -1 && last_heading == -1){
  483. ret_val = false;
  484. }
  485. last_x = GetX();
  486. last_y = GetY();
  487. last_z = GetZ();
  488. last_heading = GetHeading();
  489. return ret_val;
  490. }
  491. int16 Entity::GetStr(){
  492. return GetInfoStruct()->get_str();
  493. }
  494. int16 Entity::GetSta(){
  495. return GetInfoStruct()->get_sta();
  496. }
  497. int16 Entity::GetInt(){
  498. return GetInfoStruct()->get_intel();
  499. }
  500. int16 Entity::GetWis(){
  501. return GetInfoStruct()->get_wis();
  502. }
  503. int16 Entity::GetAgi(){
  504. return GetInfoStruct()->get_agi();
  505. }
  506. int16 Entity::GetPrimaryStat(){
  507. int8 base_class = classes.GetBaseClass(GetAdventureClass());
  508. if (base_class == FIGHTER)
  509. return GetInfoStruct()->get_str();
  510. else if (base_class == PRIEST)
  511. return GetInfoStruct()->get_wis();
  512. else if (base_class == MAGE)
  513. return GetInfoStruct()->get_intel();
  514. else
  515. return GetInfoStruct()->get_agi();
  516. }
  517. int16 Entity::GetHeatResistance(){
  518. return GetInfoStruct()->get_heat();
  519. }
  520. int16 Entity::GetColdResistance(){
  521. return GetInfoStruct()->get_cold();
  522. }
  523. int16 Entity::GetMagicResistance(){
  524. return GetInfoStruct()->get_magic();
  525. }
  526. int16 Entity::GetMentalResistance(){
  527. return GetInfoStruct()->get_mental();
  528. }
  529. int16 Entity::GetDivineResistance(){
  530. return GetInfoStruct()->get_divine();
  531. }
  532. int16 Entity::GetDiseaseResistance(){
  533. return GetInfoStruct()->get_disease();
  534. }
  535. int16 Entity::GetPoisonResistance(){
  536. return GetInfoStruct()->get_poison();
  537. }
  538. int8 Entity::GetConcentrationCurrent() {
  539. return GetInfoStruct()->get_cur_concentration();
  540. }
  541. int8 Entity::GetConcentrationMax() {
  542. return GetInfoStruct()->get_max_concentration();
  543. }
  544. int16 Entity::GetStrBase(){
  545. return GetInfoStruct()->get_str_base();
  546. }
  547. int16 Entity::GetStaBase(){
  548. return GetInfoStruct()->get_sta_base();
  549. }
  550. int16 Entity::GetIntBase(){
  551. return GetInfoStruct()->get_intel_base();
  552. }
  553. int16 Entity::GetWisBase(){
  554. return GetInfoStruct()->get_wis_base();
  555. }
  556. int16 Entity::GetAgiBase(){
  557. return GetInfoStruct()->get_agi_base();
  558. }
  559. int16 Entity::GetHeatResistanceBase(){
  560. return GetInfoStruct()->get_heat_base();
  561. }
  562. int16 Entity::GetColdResistanceBase(){
  563. return GetInfoStruct()->get_cold_base();
  564. }
  565. int16 Entity::GetMagicResistanceBase(){
  566. return GetInfoStruct()->get_magic_base();
  567. }
  568. int16 Entity::GetMentalResistanceBase(){
  569. return GetInfoStruct()->get_mental_base();
  570. }
  571. int16 Entity::GetDivineResistanceBase(){
  572. return GetInfoStruct()->get_divine_base();
  573. }
  574. int16 Entity::GetDiseaseResistanceBase(){
  575. return GetInfoStruct()->get_disease_base();
  576. }
  577. int16 Entity::GetPoisonResistanceBase(){
  578. return GetInfoStruct()->get_poison_base();
  579. }
  580. sint8 Entity::GetAlignment(){
  581. return GetInfoStruct()->get_alignment();
  582. }
  583. bool Entity::IsCasting(){
  584. return casting;
  585. }
  586. void Entity::IsCasting(bool val){
  587. casting = val;
  588. }
  589. int32 Entity::GetRangeLastAttackTime(){
  590. return GetInfoStruct()->get_range_last_attack_time();
  591. }
  592. void Entity::SetRangeLastAttackTime(int32 time){
  593. GetInfoStruct()->set_range_last_attack_time(time);
  594. }
  595. int16 Entity::GetRangeAttackDelay(){
  596. return GetInfoStruct()->get_ranged_attack_delay();
  597. // if(IsPlayer()){
  598. // Item* item = ((Player*)this)->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
  599. // if(item && item->IsRanged())
  600. // return item->ranged_info->weapon_info.delay*100;
  601. // }
  602. // return 3000;
  603. }
  604. int32 Entity::GetPrimaryLastAttackTime(){
  605. return GetInfoStruct()->get_primary_last_attack_time();
  606. }
  607. int16 Entity::GetPrimaryAttackDelay(){
  608. return GetInfoStruct()->get_primary_attack_delay();
  609. }
  610. void Entity::SetPrimaryAttackDelay(int16 new_delay){
  611. GetInfoStruct()->set_primary_attack_delay(new_delay);
  612. }
  613. void Entity::SetPrimaryLastAttackTime(int32 new_time){
  614. GetInfoStruct()->set_primary_last_attack_time(new_time);
  615. }
  616. int32 Entity::GetSecondaryLastAttackTime(){
  617. return GetInfoStruct()->get_secondary_last_attack_time();
  618. }
  619. int16 Entity::GetSecondaryAttackDelay(){
  620. return GetInfoStruct()->get_secondary_attack_delay();
  621. }
  622. void Entity::SetSecondaryAttackDelay(int16 new_delay){
  623. GetInfoStruct()->set_secondary_attack_delay(new_delay);
  624. }
  625. void Entity::SetSecondaryLastAttackTime(int32 new_time){
  626. GetInfoStruct()->set_secondary_last_attack_time(new_time);
  627. }
  628. void Entity::ChangePrimaryWeapon(){
  629. if(GetInfoStruct()->get_override_primary_weapon()) {
  630. return;
  631. }
  632. int32 str_offset_dmg = GetStrengthDamage();
  633. Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
  634. if(item && item->details.item_id > 0 && item->IsWeapon()){
  635. GetInfoStruct()->set_primary_weapon_delay(item->weapon_info->delay * 100);
  636. GetInfoStruct()->set_primary_weapon_damage_low(item->weapon_info->damage_low3 + str_offset_dmg);
  637. GetInfoStruct()->set_primary_weapon_damage_high(item->weapon_info->damage_high3 + str_offset_dmg);
  638. GetInfoStruct()->set_primary_weapon_type(item->GetWeaponType());
  639. GetInfoStruct()->set_wield_type(item->weapon_info->wield_type);
  640. }
  641. else{
  642. int16 effective_level = GetInfoStruct()->get_effective_level();
  643. if ( !effective_level )
  644. effective_level = GetLevel();
  645. GetInfoStruct()->set_primary_weapon_delay(2000);
  646. GetInfoStruct()->set_primary_weapon_damage_low((int32)1 + (effective_level * .2) + str_offset_dmg);
  647. GetInfoStruct()->set_primary_weapon_damage_high((int32)(5 + effective_level * (effective_level/5)) + str_offset_dmg);
  648. if(GetInfoStruct()->get_attack_type() > 0) {
  649. GetInfoStruct()->set_primary_weapon_type(GetInfoStruct()->get_attack_type());
  650. }
  651. else {
  652. GetInfoStruct()->set_primary_weapon_type(1);
  653. }
  654. GetInfoStruct()->set_wield_type(2);
  655. }
  656. }
  657. void Entity::ChangeSecondaryWeapon(){
  658. if(GetInfoStruct()->get_override_secondary_weapon()) {
  659. return;
  660. }
  661. int32 str_offset_dmg = GetStrengthDamage();
  662. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  663. if(item && item->details.item_id > 0 && item->IsWeapon()){
  664. GetInfoStruct()->set_secondary_weapon_delay(item->weapon_info->delay * 100);
  665. GetInfoStruct()->set_secondary_weapon_damage_low(item->weapon_info->damage_low3 + str_offset_dmg);
  666. GetInfoStruct()->set_secondary_weapon_damage_high(item->weapon_info->damage_high3 + str_offset_dmg);
  667. GetInfoStruct()->set_secondary_weapon_type(item->GetWeaponType());
  668. }
  669. else{
  670. int16 effective_level = GetInfoStruct()->get_effective_level();
  671. if ( !effective_level )
  672. effective_level = GetLevel();
  673. GetInfoStruct()->set_secondary_weapon_delay(2000);
  674. GetInfoStruct()->set_secondary_weapon_damage_low((int32)(1 + effective_level * .2) + str_offset_dmg);
  675. GetInfoStruct()->set_secondary_weapon_damage_high((int32)(5 + effective_level * (effective_level/6)) + str_offset_dmg);
  676. GetInfoStruct()->set_secondary_weapon_type(1);
  677. }
  678. }
  679. void Entity::ChangeRangedWeapon(){
  680. if(GetInfoStruct()->get_override_ranged_weapon()) {
  681. return;
  682. }
  683. int32 str_offset_dmg = GetStrengthDamage();
  684. Item* item = equipment_list.GetItem(EQ2_RANGE_SLOT);
  685. if(item && item->details.item_id > 0 && item->IsRanged()){
  686. GetInfoStruct()->set_ranged_weapon_delay(item->ranged_info->weapon_info.delay*100);
  687. GetInfoStruct()->set_ranged_weapon_damage_low(item->ranged_info->weapon_info.damage_low3 + str_offset_dmg);
  688. GetInfoStruct()->set_ranged_weapon_damage_high(item->ranged_info->weapon_info.damage_high3 + str_offset_dmg);
  689. GetInfoStruct()->set_ranged_weapon_type(item->GetWeaponType());
  690. }
  691. }
  692. int32 Entity::GetStrengthDamage() {
  693. int32 str_offset = 1;
  694. if(IsNPC()) {
  695. str_offset = rule_manager.GetGlobalRule(R_Combat, StrengthNPC)->GetInt32();
  696. if(str_offset < 1)
  697. str_offset = 1;
  698. }
  699. else {
  700. str_offset = rule_manager.GetGlobalRule(R_Combat, StrengthOther)->GetInt32();
  701. if(str_offset < 1)
  702. str_offset = 1;
  703. }
  704. int32 str_offset_dmg = (int32)((GetInfoStruct()->get_str() / str_offset));
  705. return str_offset_dmg;
  706. }
  707. int32 Entity::GetPrimaryWeaponMinDamage(){
  708. return GetInfoStruct()->get_primary_weapon_damage_low();
  709. }
  710. int32 Entity::GetPrimaryWeaponMaxDamage(){
  711. return GetInfoStruct()->get_primary_weapon_damage_high();
  712. }
  713. int16 Entity::GetPrimaryWeaponDelay(){
  714. return GetInfoStruct()->get_primary_weapon_delay();
  715. }
  716. int16 Entity::GetSecondaryWeaponDelay(){
  717. return GetInfoStruct()->get_secondary_weapon_delay();
  718. }
  719. int32 Entity::GetSecondaryWeaponMinDamage(){
  720. return GetInfoStruct()->get_secondary_weapon_damage_low();
  721. }
  722. int32 Entity::GetSecondaryWeaponMaxDamage(){
  723. return GetInfoStruct()->get_secondary_weapon_damage_high();
  724. }
  725. int8 Entity::GetPrimaryWeaponType(){
  726. return GetInfoStruct()->get_primary_weapon_type();
  727. }
  728. int8 Entity::GetSecondaryWeaponType(){
  729. return GetInfoStruct()->get_secondary_weapon_type();
  730. }
  731. int32 Entity::GetRangedWeaponMinDamage(){
  732. return GetInfoStruct()->get_ranged_weapon_damage_low();
  733. }
  734. int32 Entity::GetRangedWeaponMaxDamage(){
  735. return GetInfoStruct()->get_ranged_weapon_damage_high();
  736. }
  737. int8 Entity::GetRangedWeaponType(){
  738. return GetInfoStruct()->get_ranged_weapon_type();
  739. }
  740. bool Entity::IsDualWield(){
  741. return GetInfoStruct()->get_wield_type() == 1;
  742. }
  743. int8 Entity::GetWieldType(){
  744. return GetInfoStruct()->get_wield_type();
  745. }
  746. int16 Entity::GetRangeWeaponDelay(){
  747. return GetInfoStruct()->get_ranged_weapon_delay();
  748. }
  749. void Entity::SetRangeWeaponDelay(int16 new_delay){
  750. GetInfoStruct()->set_ranged_weapon_delay(new_delay * 100);
  751. }
  752. void Entity::SetRangeAttackDelay(int16 new_delay){
  753. GetInfoStruct()->set_ranged_attack_delay(new_delay);
  754. }
  755. void Entity::SetPrimaryWeaponDelay(int16 new_delay){
  756. GetInfoStruct()->set_primary_weapon_delay(new_delay * 100);
  757. }
  758. void Entity::SetSecondaryWeaponDelay(int16 new_delay){
  759. GetInfoStruct()->set_primary_weapon_delay(new_delay * 100);
  760. }
  761. bool Entity::BehindTarget(Spawn* target){
  762. return BehindSpawn(target, GetX(), GetZ());
  763. }
  764. bool Entity::FlankingTarget(Spawn* target) {
  765. return IsFlankingSpawn(target, GetX(), GetZ());
  766. }
  767. float Entity::GetDodgeChance(){
  768. float ret = 0;
  769. return ret;
  770. }
  771. bool Entity::EngagedInCombat(){
  772. return in_combat;
  773. }
  774. void Entity::InCombat(bool val){
  775. bool changeCombatState = false;
  776. if((in_combat && !val) || (!in_combat && val))
  777. changeCombatState = true;
  778. in_combat = val;
  779. if(changeCombatState)
  780. SetRegenValues(GetInfoStruct()->get_effective_level());
  781. }
  782. void Entity::DoRegenUpdate(){
  783. if(GetHP() == 0)//dead
  784. return;
  785. sint32 hp = GetHP();
  786. sint32 power = GetPower();
  787. if(hp < GetTotalHP()){
  788. sint16 temp = GetInfoStruct()->get_hp_regen();
  789. if((hp + temp) > GetTotalHP())
  790. SetHP(GetTotalHP());
  791. else
  792. SetHP(hp + temp);
  793. }
  794. if(GetPower() < GetTotalPower()){
  795. sint16 temp = GetInfoStruct()->get_power_regen();
  796. if((power + temp) > GetTotalPower())
  797. SetPower(GetTotalPower());
  798. else
  799. SetPower(power + temp);
  800. }
  801. }
  802. void Entity::AddMaintainedSpell(LuaSpell* luaspell){
  803. if (!luaspell)
  804. return;
  805. Spell* spell = luaspell->spell;
  806. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  807. if (effect){
  808. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  809. effect->spell = luaspell;
  810. effect->spell_id = spell->GetSpellData()->id;
  811. LogWrite(NPC__SPELLS, 5, "NPC", "AddMaintainedSpell Spell ID: %u, Concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  812. effect->conc_used = spell->GetSpellData()->req_concentration;
  813. effect->total_time = spell->GetSpellDuration() / 10;
  814. effect->tier = spell->GetSpellData()->tier;
  815. if (spell->GetSpellData()->duration_until_cancel)
  816. effect->expire_timestamp = 0xFFFFFFFF;
  817. else
  818. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration() * 100);
  819. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  820. }
  821. }
  822. void Entity::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  823. if (!luaspell || !luaspell->caster)
  824. return;
  825. Spell* spell = luaspell->spell;
  826. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  827. SpellEffects* effect = 0;
  828. if (old_effect){
  829. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  830. RemoveSpellEffect(old_effect->spell);
  831. }
  832. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  833. if(!effect)
  834. effect = GetFreeSpellEffectSlot();
  835. if(effect){
  836. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  837. effect->spell = luaspell;
  838. effect->spell_id = spell->GetSpellData()->id;
  839. effect->caster = luaspell->caster;
  840. effect->total_time = spell->GetSpellDuration()/10;
  841. if (spell->GetSpellData()->duration_until_cancel)
  842. effect->expire_timestamp = 0xFFFFFFFF;
  843. else if(override_expire_time)
  844. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  845. else
  846. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  847. effect->icon = spell->GetSpellData()->icon;
  848. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  849. effect->tier = spell->GetSpellTier();
  850. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  851. changed = true;
  852. info_changed = true;
  853. AddChangedZoneSpawn();
  854. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  855. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  856. }
  857. }
  858. void Entity::RemoveMaintainedSpell(LuaSpell* luaspell){
  859. if (!luaspell)
  860. return;
  861. bool found = false;
  862. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  863. for (int i = 0; i<30; i++){
  864. // If we already found the spell then we are bumping all other up one so there are no gaps
  865. // This check needs to be first so found can never be true on the first iteration (i = 0)
  866. if (found) {
  867. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  868. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  869. }
  870. // Compare spells, if we found a match set the found flag
  871. if (GetInfoStruct()->maintained_effects[i].spell == luaspell)
  872. found = true;
  873. }
  874. // if we found the spell in the array then we need to set the last element to empty
  875. if (found) {
  876. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  877. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  878. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  879. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  880. }
  881. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  882. }
  883. void Entity::RemoveSpellEffect(LuaSpell* spell) {
  884. bool found = false;
  885. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  886. for(int i=0;i<45;i++) {
  887. if (found) {
  888. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  889. }
  890. if (GetInfoStruct()->spell_effects[i].spell == spell)
  891. found = true;
  892. }
  893. if (found) {
  894. LogWrite(SPELL__DEBUG, 0, "Spell", "%s RemoveSpellEffect %s (%u).", spell->spell->GetName(), GetName(), GetID());
  895. GetZone()->GetSpellProcess()->RemoveTargetFromSpell(spell, this);
  896. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  897. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  898. changed = true;
  899. info_changed = true;
  900. AddChangedZoneSpawn();
  901. if(IsPlayer()) {
  902. ((Player*)this)->SetCharSheetChanged(true);
  903. }
  904. }
  905. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  906. }
  907. MaintainedEffects* Entity::GetFreeMaintainedSpellSlot(){
  908. MaintainedEffects* ret = 0;
  909. InfoStruct* info = GetInfoStruct();
  910. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  911. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  912. if (info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  913. ret = &info->maintained_effects[i];
  914. ret->spell_id = 0;
  915. ret->slot_pos = i;
  916. break;
  917. }
  918. }
  919. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  920. return ret;
  921. }
  922. MaintainedEffects* Entity::GetMaintainedSpell(int32 spell_id){
  923. MaintainedEffects* ret = 0;
  924. InfoStruct* info = GetInfoStruct();
  925. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  926. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  927. if (info->maintained_effects[i].spell_id == spell_id){
  928. ret = &info->maintained_effects[i];
  929. break;
  930. }
  931. }
  932. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  933. return ret;
  934. }
  935. SpellEffects* Entity::GetFreeSpellEffectSlot(){
  936. SpellEffects* ret = 0;
  937. InfoStruct* info = GetInfoStruct();
  938. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  939. for(int i=0;i<45;i++){
  940. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  941. ret = &info->spell_effects[i];
  942. ret->spell_id = 0;
  943. break;
  944. }
  945. }
  946. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  947. return ret;
  948. }
  949. SpellEffects* Entity::GetSpellEffect(int32 id, Entity* caster) {
  950. SpellEffects* ret = 0;
  951. InfoStruct* info = GetInfoStruct();
  952. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  953. for(int i = 0; i < 45; i++) {
  954. if(info->spell_effects[i].spell_id == id) {
  955. if (!caster || info->spell_effects[i].caster == caster){
  956. ret = &info->spell_effects[i];
  957. break;
  958. }
  959. }
  960. }
  961. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  962. return ret;
  963. }
  964. SpellEffects* Entity::GetSpellEffectBySpellType(int8 spell_type) {
  965. SpellEffects* ret = 0;
  966. InfoStruct* info = GetInfoStruct();
  967. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  968. for(int i = 0; i < 45; i++) {
  969. if(info->spell_effects[i].spell_id != 0xFFFFFFFF && info->spell_effects[i].spell->spell->GetSpellData()->spell_type == spell_type) {
  970. ret = &info->spell_effects[i];
  971. break;
  972. }
  973. }
  974. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  975. return ret;
  976. }
  977. SpellEffects* Entity::GetSpellEffectWithLinkedTimer(int32 id, int32 linked_timer, sint32 type_group_spell_id, Entity* caster) {
  978. SpellEffects* ret = 0;
  979. InfoStruct* info = GetInfoStruct();
  980. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  981. for(int i = 0; i < 45; i++) {
  982. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  983. {
  984. if( (info->spell_effects[i].spell_id == id && linked_timer == 0 && type_group_spell_id == 0) ||
  985. (linked_timer > 0 && info->spell_effects[i].spell->spell->GetSpellData()->linked_timer == linked_timer) ||
  986. (type_group_spell_id > 0 && info->spell_effects[i].spell->spell->GetSpellData()->type_group_spell_id == type_group_spell_id))
  987. {
  988. if (type_group_spell_id >= -1 && (!caster || info->spell_effects[i].caster == caster)){
  989. ret = &info->spell_effects[i];
  990. break;
  991. }
  992. }
  993. }
  994. }
  995. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  996. return ret;
  997. }
  998. LuaSpell* Entity::HasLinkedTimerID(LuaSpell* spell, Spawn* target, bool stackWithOtherPlayers) {
  999. if(!spell->spell->GetSpellData()->linked_timer && !spell->spell->GetSpellData()->type_group_spell_id)
  1000. return nullptr;
  1001. LuaSpell* ret = nullptr;
  1002. InfoStruct* info = GetInfoStruct();
  1003. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  1004. //this for loop primarily handles self checks and 'friendly' checks
  1005. for(int i = 0; i < NUM_MAINTAINED_EFFECTS; i++) {
  1006. if(info->maintained_effects[i].spell_id != 0xFFFFFFFF)
  1007. {
  1008. if( ((info->maintained_effects[i].spell_id == spell->spell->GetSpellID() && spell->spell->GetSpellData()->type_group_spell_id >= 0) ||
  1009. (info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer > 0 && info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer == spell->spell->GetSpellData()->linked_timer) ||
  1010. (spell->spell->GetSpellData()->type_group_spell_id > 0 && spell->spell->GetSpellData()->type_group_spell_id == info->maintained_effects[i].spell->spell->GetSpellData()->type_group_spell_id)) &&
  1011. ((spell->spell->GetSpellData()->friendly_spell) ||
  1012. (!spell->spell->GetSpellData()->friendly_spell && spell->spell->GetSpellData()->type_group_spell_id >= -1 && spell->caster == info->maintained_effects[i].spell->caster) ) &&
  1013. (target == nullptr || info->maintained_effects[i].spell->initial_target == target->GetID())) {
  1014. ret = info->maintained_effects[i].spell;
  1015. break;
  1016. }
  1017. }
  1018. }
  1019. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  1020. if(!ret && !stackWithOtherPlayers && target && target->IsEntity())
  1021. {
  1022. SpellEffects* effect = ((Entity*)target)->GetSpellEffectWithLinkedTimer(spell->spell->GetSpellID(), spell->spell->GetSpellData()->linked_timer, spell->spell->GetSpellData()->type_group_spell_id, nullptr);
  1023. if(effect)
  1024. ret = effect->spell;
  1025. }
  1026. return ret;
  1027. }
  1028. InfoStruct* Entity::GetInfoStruct(){
  1029. return &info_struct;
  1030. }
  1031. Skill* Entity::GetSkillByName(const char* name, bool check_update){
  1032. // NPC::GetSkillByName in NPC.cpp exists for NPC's
  1033. // Player::GetSkillByName in Player.cpp exists for Player's
  1034. return 0;
  1035. }
  1036. Skill* Entity::GetSkillByID(int32 id, bool check_update){
  1037. // NPC::GetSkillByID in NPC.cpp exists for NPC's
  1038. // Player::GetSkillByID in Player.cpp exists for Player's
  1039. return 0;
  1040. }
  1041. float Entity::GetMaxSpeed(){
  1042. return max_speed;
  1043. }
  1044. void Entity::SetMaxSpeed(float val){
  1045. max_speed = val;
  1046. }
  1047. float Entity::CalculateSkillStatChance(char* skillName, int16 item_stat, float max_cap, float modifier, bool add_to_skill)
  1048. {
  1049. float skillAndItemsChance = 0.0f;
  1050. Skill* skill = GetSkillByName(skillName, false);
  1051. if(skill){
  1052. MStats.lock();
  1053. float item_chance_or_skill = stats[item_stat];
  1054. MStats.unlock();
  1055. if(add_to_skill)
  1056. {
  1057. skillAndItemsChance = (((float)skill->current_val+item_chance_or_skill)/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  1058. }
  1059. else
  1060. {
  1061. skillAndItemsChance = ((float)skill->current_val/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  1062. // take chance percentage and add the item stats % (+1 = 1% or .01f)
  1063. skillAndItemsChance += (skillAndItemsChance*((item_chance_or_skill + modifier)/100.0f));
  1064. }
  1065. }
  1066. if ( max_cap > 0.0f && skillAndItemsChance > max_cap )
  1067. skillAndItemsChance = max_cap;
  1068. return skillAndItemsChance;
  1069. }
  1070. void Entity::CalculateBonuses(){
  1071. if(lua_interface->IsLuaSystemReloading())
  1072. return;
  1073. InfoStruct* info = &info_struct;
  1074. int16 effective_level = info->get_effective_level() != 0 ? info->get_effective_level() : GetLevel();
  1075. info->set_block(info->get_block_base());
  1076. info->set_cur_attack(info->get_attack_base());
  1077. info->set_base_avoidance_pct(info->get_avoidance_base());
  1078. info->set_disease(info->get_disease_base());
  1079. info->set_divine(info->get_divine_base());
  1080. info->set_heat(info->get_heat_base());
  1081. info->set_magic(info->get_magic_base());
  1082. info->set_mental(info->get_mental_base());
  1083. info->set_cold(info->get_cold_base());
  1084. info->set_poison(info->get_poison_base());
  1085. info->set_elemental_base(info->get_heat());
  1086. info->set_noxious_base(info->get_poison());
  1087. info->set_arcane_base(info->get_magic());
  1088. info->set_sta(info->get_sta_base());
  1089. info->set_agi(info->get_agi_base());
  1090. info->set_str(info->get_str_base());
  1091. info->set_wis(info->get_wis_base());
  1092. info->set_intel(info->get_intel_base());
  1093. info->set_ability_modifier(0);
  1094. info->set_critical_mitigation(0);
  1095. info->set_block_chance(0);
  1096. info->set_crit_chance(0);
  1097. info->set_crit_bonus(0);
  1098. info->set_potency(0);
  1099. info->set_hate_mod(0);
  1100. info->set_reuse_speed(0);
  1101. info->set_casting_speed(0);
  1102. info->set_recovery_speed(0);
  1103. info->set_spell_reuse_speed(0);
  1104. info->set_spell_multi_attack(0);
  1105. info->set_dps(0);
  1106. info->set_dps_multiplier(0);
  1107. info->set_haste(0);
  1108. info->set_attackspeed(0);
  1109. info->set_multi_attack(0);
  1110. info->set_flurry(0);
  1111. info->set_melee_ae(0);
  1112. info->set_strikethrough(0);
  1113. info->set_accuracy(0);
  1114. info->set_offensivespeed(0);
  1115. MStats.lock();
  1116. stats.clear();
  1117. MStats.unlock();
  1118. ItemStatsValues* values = equipment_list.CalculateEquipmentBonuses(this);
  1119. CalculateSpellBonuses(values);
  1120. info->set_cur_mitigation(info->get_mitigation_base());
  1121. int32 calc_mit_cap = effective_level * rule_manager.GetGlobalRule(R_Combat, CalculatedMitigationCapLevel)->GetInt32();
  1122. info->set_max_mitigation(calc_mit_cap);
  1123. int16 mit_percent = (int16)(CalculateMitigation() * 1000.0f);
  1124. info->set_mitigation_pve(mit_percent);
  1125. mit_percent = (int16)(CalculateMitigation(DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE,0,0,true) * 1000.0f);
  1126. info->set_mitigation_pvp(mit_percent);
  1127. info->add_sta((float)values->sta);
  1128. info->add_str((float)values->str);
  1129. info->add_agi((float)values->agi);
  1130. info->add_wis((float)values->wis);
  1131. info->add_intel((float)values->int_);
  1132. info->add_disease(values->vs_disease);
  1133. info->add_divine(values->vs_divine);
  1134. info->add_heat(values->vs_heat);
  1135. info->add_magic(values->vs_magic);
  1136. int32 sta_hp_bonus = 0.0;
  1137. int32 prim_power_bonus = 0.0;
  1138. float bonus_mod = 0.0;
  1139. if (IsPlayer()) {
  1140. bonus_mod = CalculateBonusMod();
  1141. sta_hp_bonus = info->get_sta() * bonus_mod;
  1142. prim_power_bonus = GetPrimaryStat() * bonus_mod;
  1143. }
  1144. prim_power_bonus = floor(float(prim_power_bonus));
  1145. sta_hp_bonus = floor(float(sta_hp_bonus));
  1146. SetTotalHP(GetTotalHPBase() + values->health + sta_hp_bonus);
  1147. SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
  1148. if(GetHP() > GetTotalHP())
  1149. SetHP(GetTotalHP());
  1150. if(GetPower() > GetTotalPower())
  1151. SetPower(GetTotalPower());
  1152. info->add_mental(values->vs_mental);
  1153. info->add_poison(values->vs_poison);
  1154. info->add_max_concentration(values->concentration);
  1155. info->add_cold(values->vs_cold);
  1156. info->add_mitigation_skill1(values->vs_slash);
  1157. info->add_mitigation_skill2(values->vs_pierce);
  1158. info->add_mitigation_skill3(values->vs_crush);
  1159. info->add_ability_modifier(values->ability_modifier);
  1160. info->add_critical_mitigation(values->criticalmitigation);
  1161. info->add_block_chance(values->extrashieldblockchance);
  1162. info->add_crit_chance(values->beneficialcritchance);
  1163. info->add_crit_bonus(values->critbonus);
  1164. info->add_potency(values->potency);
  1165. info->add_hate_mod(values->hategainmod);
  1166. info->add_reuse_speed(values->abilityreusespeed);
  1167. info->add_casting_speed(values->abilitycastingspeed);
  1168. info->add_recovery_speed(values->abilityrecoveryspeed);
  1169. info->add_spell_reuse_speed(values->spellreusespeed);
  1170. info->add_spell_multi_attack(values->spellmultiattackchance);
  1171. info->add_dps(values->dps);
  1172. info->add_dps_multiplier(CalculateDPSMultiplier());
  1173. info->add_haste(values->attackspeed);
  1174. info->add_multi_attack(values->multiattackchance);
  1175. info->add_flurry(values->flurry);
  1176. info->add_melee_ae(values->aeautoattackchance);
  1177. info->add_strikethrough(values->strikethrough);
  1178. info->add_accuracy(values->accuracy);
  1179. info->add_offensivespeed(values->offensivespeed);
  1180. info->add_uncontested_block(values->uncontested_block);
  1181. info->add_uncontested_parry(values->uncontested_parry);
  1182. info->add_uncontested_dodge(values->uncontested_dodge);
  1183. info->add_uncontested_riposte(values->uncontested_riposte);
  1184. info->set_ability_modifier(values->ability_modifier);
  1185. float full_pct_hit = 100.0f;
  1186. //info->cur_concentration = 0;
  1187. MStats.lock();
  1188. float parryStat = stats[ITEM_STAT_PARRY];
  1189. MStats.unlock();
  1190. float parry_pct = CalculateSkillStatChance("Parry", ITEM_STAT_PARRYCHANCE, 70.0f, parryStat);
  1191. parry_pct += parry_pct * (info->get_cur_avoidance()/100.0f);
  1192. if(parry_pct > 70.0f)
  1193. parry_pct = 70.0f;
  1194. info->set_parry(parry_pct);
  1195. full_pct_hit -= parry_pct;
  1196. float block_pct = 0.0f;
  1197. if(GetAdventureClass() != BRAWLER)
  1198. {
  1199. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  1200. if(item && item->details.item_id > 0 && item->IsShield()){
  1201. // if high is set and greater than low use high, otherwise use low
  1202. int16 mitigation = item->armor_info->mitigation_high > item->armor_info->mitigation_low ? item->armor_info->mitigation_high : item->armor_info->mitigation_low;
  1203. // we frankly don't know the formula for Block, only that it uses the 'Protection' of the shield, which is the mitigation_low/mitigation_high in the armor_info
  1204. if(mitigation)
  1205. {
  1206. /*DOF Prima Guide: Shields now have the following base chances
  1207. to block: Tower (10%), Kite (10%), Round
  1208. (5%), Buckler (3%). Your chances to block
  1209. scale up or down based on the con of your
  1210. opponent.*/
  1211. Skill* skill = master_skill_list.GetSkill(item->generic_info.skill_req1);
  1212. float baseBlock = 0.0f;
  1213. if(skill)
  1214. {
  1215. if(skill->short_name.data == "towershield" || skill->short_name.data == "kiteshield")
  1216. baseBlock = 10.0f;
  1217. else if (skill->short_name.data == "roundshield")
  1218. baseBlock = 5.0f;
  1219. else if (skill->short_name.data == "buckler")
  1220. baseBlock = 3.0f;
  1221. }
  1222. if(effective_level > mitigation)
  1223. block_pct = log10f((float)mitigation/((float)effective_level*10.0f));
  1224. else
  1225. block_pct = log10f(((float)effective_level/(float)mitigation)) * log10f(effective_level) * 2.0f;
  1226. if(block_pct < 0.0f)
  1227. block_pct *= -1.0f;
  1228. block_pct += baseBlock;
  1229. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1230. if(block_pct > 70.0f)
  1231. block_pct = 70.0f;
  1232. }
  1233. }
  1234. }
  1235. else
  1236. {
  1237. //info->cur_concentration = 0;
  1238. MStats.lock();
  1239. float deflectionStat = stats[ITEM_STAT_DEFLECTION];
  1240. MStats.unlock();
  1241. block_pct = CalculateSkillStatChance("Deflection", ITEM_STAT_MINIMUMDEFLECTIONCHANCE, 70.0f, deflectionStat+1.0f);
  1242. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1243. }
  1244. float block_actual = 0.0f;
  1245. if(full_pct_hit > 0.0f)
  1246. block_actual = block_pct * (full_pct_hit / 100.0f);
  1247. info->set_block(block_actual);
  1248. full_pct_hit -= block_actual;
  1249. //info->cur_concentration = 0;
  1250. MStats.lock();
  1251. float defenseStat = stats[ITEM_STAT_DEFENSE];
  1252. MStats.unlock();
  1253. float dodge_pct = CalculateSkillStatChance("Defense", ITEM_STAT_DODGECHANCE, 100.0f, defenseStat);
  1254. dodge_pct += dodge_pct * (info->get_cur_avoidance()/100.0f);
  1255. float dodge_actual = 0.0f;
  1256. if(full_pct_hit > 0.0f)
  1257. dodge_actual = dodge_pct * (full_pct_hit / 100.0f) + (log10f(effective_level * GetAgi()) / 100.0f);
  1258. info->set_avoidance_base(dodge_actual);
  1259. float total_avoidance = parry_pct + block_actual + dodge_actual;
  1260. info->set_avoidance_display(total_avoidance);
  1261. SetRegenValues(effective_level);
  1262. safe_delete(values);
  1263. }
  1264. void Entity::SetRegenValues(int16 effective_level)
  1265. {
  1266. bool classicRegen = rule_manager.GetGlobalRule(R_Spawn, ClassicRegen)->GetBool();
  1267. if(!GetInfoStruct()->get_hp_regen_override())
  1268. {
  1269. sint16 regen_hp_rate = 0;
  1270. sint16 temp = 0;
  1271. MStats.lock();
  1272. if(!IsAggroed())
  1273. {
  1274. if(classicRegen)
  1275. {
  1276. // classic regen only gives OUT OF COMBAT, doesn't combine in+out of combat
  1277. regen_hp_rate = (int)(effective_level*.75)+1;
  1278. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1279. temp += stats[ITEM_STAT_HPREGENPPT];
  1280. }
  1281. else
  1282. {
  1283. regen_hp_rate = (int)(effective_level*.75)+(int)(effective_level/10) + 1;
  1284. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1285. temp += stats[ITEM_STAT_HPREGENPPT] + stats[ITEM_STAT_COMBATHPREGENPPT];
  1286. }
  1287. }
  1288. else
  1289. {
  1290. regen_hp_rate = (sint16)(effective_level / 10) + 1;
  1291. temp = regen_hp_rate + stats[ITEM_STAT_COMBATHPREGENPPT];
  1292. }
  1293. MStats.unlock();
  1294. GetInfoStruct()->set_hp_regen(temp);
  1295. }
  1296. if(!GetInfoStruct()->get_power_regen_override())
  1297. {
  1298. sint16 regen_power_rate = 0;
  1299. sint16 temp = 0;
  1300. MStats.lock();
  1301. if(!IsAggroed())
  1302. {
  1303. if(classicRegen)
  1304. {
  1305. regen_power_rate = effective_level + 1;
  1306. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1307. temp += stats[ITEM_STAT_MPREGENPPT];
  1308. }
  1309. else
  1310. {
  1311. regen_power_rate = effective_level + (int)(effective_level/10) + 1;
  1312. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1313. temp += stats[ITEM_STAT_MPREGENPPT] + stats[ITEM_STAT_COMBATMPREGENPPT];
  1314. }
  1315. }
  1316. else
  1317. {
  1318. regen_power_rate = (sint16)(effective_level / 10) + 1;
  1319. temp = regen_power_rate + stats[ITEM_STAT_COMBATMPREGENPPT];
  1320. }
  1321. MStats.unlock();
  1322. GetInfoStruct()->set_power_regen(temp);
  1323. }
  1324. }
  1325. EquipmentItemList* Entity::GetEquipmentList(){
  1326. return &equipment_list;
  1327. }
  1328. EquipmentItemList* Entity::GetAppearanceEquipmentList(){
  1329. return &appearance_equipment_list;
  1330. }
  1331. void Entity::SetEquipment(Item* item, int8 slot){
  1332. std::lock_guard<std::mutex> lk(MEquipment);
  1333. if(!item && slot < NUM_SLOTS){
  1334. SetInfo(&equipment.equip_id[slot], 0);
  1335. SetInfo(&equipment.color[slot].red, 0);
  1336. SetInfo(&equipment.color[slot].green, 0);
  1337. SetInfo(&equipment.color[slot].blue, 0);
  1338. SetInfo(&equipment.highlight[slot].red, 0);
  1339. SetInfo(&equipment.highlight[slot].green, 0);
  1340. SetInfo(&equipment.highlight[slot].blue, 0);
  1341. }
  1342. else{
  1343. if ( slot >= NUM_SLOTS )
  1344. slot = item->details.slot_id;
  1345. if( slot >= NUM_SLOTS )
  1346. return;
  1347. SetInfo(&equipment.equip_id[slot], item->generic_info.appearance_id);
  1348. SetInfo(&equipment.color[slot].red, item->generic_info.appearance_red);
  1349. SetInfo(&equipment.color[slot].green, item->generic_info.appearance_green);
  1350. SetInfo(&equipment.color[slot].blue, item->generic_info.appearance_blue);
  1351. SetInfo(&equipment.highlight[slot].red, item->generic_info.appearance_highlight_red);
  1352. SetInfo(&equipment.highlight[slot].green, item->generic_info.appearance_highlight_green);
  1353. SetInfo(&equipment.highlight[slot].blue, item->generic_info.appearance_highlight_blue);
  1354. }
  1355. }
  1356. bool Entity::CheckSpellBonusRemoval(LuaSpell* spell, int16 type){
  1357. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1358. while(itr.Next()){
  1359. if(itr.value->luaspell == spell && itr.value->type == type){
  1360. bonus_list.Remove(itr.value, true);
  1361. return true;
  1362. }
  1363. }
  1364. return false;
  1365. }
  1366. void Entity::AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req, vector<int16> race_req, vector<int16> faction_req){
  1367. CheckSpellBonusRemoval(spell, type);
  1368. BonusValues* bonus = new BonusValues;
  1369. bonus->spell_id = spell->spell->GetSpellID();
  1370. bonus->luaspell = spell;
  1371. bonus->type = type;
  1372. bonus->value = value;
  1373. bonus->class_req = class_req;
  1374. bonus->race_req = race_req;
  1375. bonus->faction_req = faction_req;
  1376. bonus->tier = spell ? spell->spell->GetSpellTier() : 0;
  1377. bonus_list.Add(bonus);
  1378. if(IsNPC())
  1379. CalculateBonuses();
  1380. }
  1381. BonusValues* Entity::GetSpellBonus(int32 spell_id) {
  1382. BonusValues *ret = 0;
  1383. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1384. while (itr.Next()) {
  1385. if (itr.value->spell_id == spell_id) {
  1386. ret = itr.value;
  1387. break;
  1388. }
  1389. }
  1390. return ret;
  1391. }
  1392. vector<BonusValues*>* Entity::GetAllSpellBonuses(LuaSpell* spell) {
  1393. vector<BonusValues*>* list = new vector<BonusValues*>;
  1394. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1395. while (itr.Next()) {
  1396. if (itr.value->luaspell == spell)
  1397. list->push_back(itr.value);
  1398. }
  1399. return list;
  1400. }
  1401. void Entity::RemoveSpellBonus(const LuaSpell* spell, bool remove_all){
  1402. // spell can be null!
  1403. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1404. while(itr.Next()){
  1405. if(itr.value->luaspell == spell || remove_all)
  1406. bonus_list.Remove(itr.value, true);
  1407. }
  1408. if(IsNPC())
  1409. CalculateBonuses();
  1410. }
  1411. void Entity::CalculateSpellBonuses(ItemStatsValues* stats){
  1412. if(stats){
  1413. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1414. vector<BonusValues*> bv;
  1415. //First check if we meet the requirement for each bonus
  1416. bool race_match = false;
  1417. while(itr.Next()) {
  1418. if (itr.value->race_req.size() > 0) {
  1419. for (int8 i = 0; i < itr.value->race_req.size(); i++) {
  1420. if (GetRace() == itr.value->race_req[i]) {
  1421. race_match = true;
  1422. }
  1423. }
  1424. }
  1425. else
  1426. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1427. int64 const class1 = pow(2.0, (GetAdventureClass() - 1));
  1428. int64 const class2 = pow(2.0, (classes.GetSecondaryBaseClass(GetAdventureClass()) - 1));
  1429. int64 const class3 = pow(2.0, (classes.GetBaseClass(GetAdventureClass()) - 1));
  1430. if (itr.value->class_req == 0 || (itr.value->class_req & class1) == class1 || (itr.value->class_req & class2) == class2 || (itr.value->class_req & class3) == class3 && race_match )
  1431. bv.push_back(itr.value);
  1432. }
  1433. //Sort the bonuses by spell id and luaspell
  1434. BonusValues* bonus = nullptr;
  1435. map <int32, map<LuaSpell*, vector<BonusValues*> > > sort;
  1436. for (int8 i = 0; i < bv.size(); i++){
  1437. bonus = bv.at(i);
  1438. sort[bonus->spell_id][bonus->luaspell].push_back(bonus);
  1439. }
  1440. //Now check for the highest tier of each spell id and apply those bonuses
  1441. map<LuaSpell*, vector<BonusValues*> >::iterator tier_itr;
  1442. map <int32, map<LuaSpell*, vector<BonusValues*> > >::iterator sort_itr;
  1443. for (sort_itr = sort.begin(); sort_itr != sort.end(); sort_itr++){
  1444. LuaSpell* key = nullptr;
  1445. sint8 highest_tier = -1;
  1446. //Find the highest tier for this spell id
  1447. for (tier_itr = sort_itr->second.begin(); tier_itr != sort_itr->second.end(); tier_itr++){
  1448. LuaSpell* current_spell = tier_itr->first;
  1449. sint8 current_tier = 0;
  1450. if (current_spell && ((current_tier = current_spell->spell->GetSpellTier()) > highest_tier)) {
  1451. highest_tier = current_tier;
  1452. key = current_spell;
  1453. }
  1454. }
  1455. //We've found the highest tier for this spell id, so add the bonuses
  1456. vector<BonusValues*>* final_bonuses = &sort_itr->second[key];
  1457. for (int8 i = 0; i < final_bonuses->size(); i++)
  1458. world.AddBonuses(nullptr, stats, final_bonuses->at(i)->type, final_bonuses->at(i)->value, this);
  1459. }
  1460. }
  1461. }
  1462. void Entity::AddMezSpell(LuaSpell* spell) {
  1463. if (!spell)
  1464. return;
  1465. if (!control_effects[CONTROL_EFFECT_TYPE_MEZ])
  1466. control_effects[CONTROL_EFFECT_TYPE_MEZ] = new MutexList<LuaSpell*>;
  1467. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1468. if (IsPlayer() && !IsStunned() && !IsMezImmune() && mez_spells->size(true) == 0){
  1469. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1470. if (!IsRooted())
  1471. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1472. if (!IsStifled() && !IsFeared())
  1473. GetZone()->LockAllSpells((Player*)this);
  1474. }
  1475. if (IsNPC() && !IsMezImmune())
  1476. {
  1477. HaltMovement();
  1478. }
  1479. mez_spells->Add(spell);
  1480. }
  1481. void Entity::RemoveMezSpell(LuaSpell* spell) {
  1482. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1483. if (!mez_spells || mez_spells->size(true) == 0)
  1484. return;
  1485. mez_spells->Remove(spell);
  1486. if (mez_spells->size(true) == 0){
  1487. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1488. if (!IsStifled() && !IsFeared())
  1489. GetZone()->UnlockAllSpells((Player*)this);
  1490. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1491. if (!IsRooted())
  1492. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1493. }
  1494. if(!IsPlayer()) {
  1495. GetZone()->movementMgr->StopNavigation((Entity*)this);
  1496. ((Spawn*)this)->StopMovement();
  1497. }
  1498. }
  1499. }
  1500. void Entity::RemoveAllMezSpells() {
  1501. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1502. if (!mez_spells)
  1503. return;
  1504. MutexList<LuaSpell*>::iterator itr = mez_spells->begin();
  1505. while (itr.Next()){
  1506. LuaSpell* spell = itr.value;
  1507. if (!spell)
  1508. continue;
  1509. GetZone()->RemoveTargetFromSpell(spell, this);
  1510. RemoveDetrimentalSpell(spell);
  1511. RemoveSpellEffect(spell);
  1512. if (IsPlayer())
  1513. ((Player*)this)->RemoveSkillBonus(spell->spell->GetSpellID());
  1514. }
  1515. mez_spells->clear();
  1516. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1517. if (!IsStifled() && !IsFeared())
  1518. GetZone()->UnlockAllSpells((Player*)this);
  1519. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1520. if (!IsRooted())
  1521. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1522. }
  1523. }
  1524. void Entity::AddStifleSpell(LuaSpell* spell) {
  1525. if (!spell)
  1526. return;
  1527. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  1528. control_effects[CONTROL_EFFECT_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  1529. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STIFLE]->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1530. GetZone()->LockAllSpells((Player*)this);
  1531. control_effects[CONTROL_EFFECT_TYPE_STIFLE]->Add(spell);
  1532. }
  1533. void Entity::RemoveStifleSpell(LuaSpell* spell) {
  1534. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  1535. if (!stifle_list || stifle_list->size(true) == 0)
  1536. return;
  1537. stifle_list->Remove(spell);
  1538. if (IsPlayer() && stifle_list->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1539. GetZone()->UnlockAllSpells((Player*)this);
  1540. }
  1541. void Entity::AddDazeSpell(LuaSpell* spell) {
  1542. if (!spell)
  1543. return;
  1544. if (!control_effects[CONTROL_EFFECT_TYPE_DAZE])
  1545. control_effects[CONTROL_EFFECT_TYPE_DAZE] = new MutexList<LuaSpell*>;
  1546. control_effects[CONTROL_EFFECT_TYPE_DAZE]->Add(spell);
  1547. }
  1548. void Entity::RemoveDazeSpell(LuaSpell* spell) {
  1549. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  1550. if (!daze_list || daze_list->size(true) == 0)
  1551. return;
  1552. daze_list->Remove(spell);
  1553. }
  1554. void Entity::AddStunSpell(LuaSpell* spell) {
  1555. if (!spell)
  1556. return;
  1557. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  1558. control_effects[CONTROL_EFFECT_TYPE_STUN] = new MutexList<LuaSpell*>;
  1559. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STUN]->size(true) == 0 && !IsStunImmune()){
  1560. if (!IsMezzed()){
  1561. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1562. if (!IsRooted())
  1563. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1564. if (!IsStifled() && !IsFeared())
  1565. GetZone()->LockAllSpells((Player*)this);
  1566. }
  1567. }
  1568. control_effects[CONTROL_EFFECT_TYPE_STUN]->Add(spell);
  1569. }
  1570. void Entity::RemoveStunSpell(LuaSpell* spell) {
  1571. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  1572. if (!stun_list || stun_list->size(true) == 0)
  1573. return;
  1574. stun_list->Remove(spell);
  1575. if (stun_list->size(true) == 0){
  1576. if (IsPlayer() && !IsMezzed() && !IsStunImmune()){
  1577. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1578. if (!IsRooted())
  1579. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1580. if (!IsStifled() && !IsFeared())
  1581. GetZone()->UnlockAllSpells((Player*)this);
  1582. }
  1583. if(!IsPlayer()) {
  1584. GetZone()->movementMgr->StopNavigation((Entity*)this);
  1585. ((Spawn*)this)->StopMovement();
  1586. }
  1587. }
  1588. }
  1589. void Entity::HideDeityPet(bool val) {
  1590. if (!deityPet)
  1591. return;
  1592. if (val) {
  1593. deityPet->AddAllowAccessSpawn(deityPet);
  1594. GetZone()->HidePrivateSpawn(deityPet);
  1595. }
  1596. else
  1597. deityPet->MakeSpawnPublic();
  1598. }
  1599. void Entity::HideCosmeticPet(bool val) {
  1600. if (!cosmeticPet)
  1601. return;
  1602. if (val) {
  1603. cosmeticPet->AddAllowAccessSpawn(cosmeticPet);
  1604. GetZone()->HidePrivateSpawn(cosmeticPet);
  1605. }
  1606. else
  1607. cosmeticPet->MakeSpawnPublic();
  1608. }
  1609. void Entity::DismissAllPets(bool from_death, bool spawnListLocked)
  1610. {
  1611. DismissPet(GetPet(), from_death, spawnListLocked);
  1612. DismissPet(GetCharmedPet(), from_death, spawnListLocked);
  1613. DismissPet(GetDeityPet(), from_death, spawnListLocked);
  1614. DismissPet(GetCosmeticPet(), from_death, spawnListLocked);
  1615. }
  1616. void Entity::DismissPet(Entity* pet, bool from_death, bool spawnListLocked) {
  1617. if (!pet)
  1618. return;
  1619. Entity* PetOwner = pet->GetOwner();
  1620. if(pet->IsNPC())
  1621. {
  1622. ((NPC*)pet)->SetDismissing(true);
  1623. // Remove the spell maintained spell
  1624. Spell* spell = master_spell_list.GetSpell(pet->GetPetSpellID(), pet->GetPetSpellTier());
  1625. if (spell)
  1626. GetZone()->GetSpellProcess()->DeleteCasterSpell(this, spell, from_death == true ? (string)"pet_death" : (string)"canceled");
  1627. }
  1628. if (pet->GetPetType() == PET_TYPE_CHARMED) {
  1629. if(PetOwner)
  1630. PetOwner->SetCharmedPet(0);
  1631. if (!from_death) {
  1632. // set the pet flag to false, owner to 0, and give the mob its old brain back
  1633. pet->SetPet(false);
  1634. pet->SetOwner(0);
  1635. if(pet->IsNPC())
  1636. ((NPC*)pet)->SetBrain(new Brain((NPC*)pet));
  1637. pet->SetDismissing(false);
  1638. }
  1639. }
  1640. else if (PetOwner && pet->GetPetType() == PET_TYPE_COMBAT)
  1641. PetOwner->SetCombatPet(0);
  1642. else if (PetOwner && pet->GetPetType() == PET_TYPE_DEITY)
  1643. PetOwner->SetDeityPet(0);
  1644. else if (PetOwner && pet->GetPetType() == PET_TYPE_COSMETIC)
  1645. PetOwner->SetCosmeticPet(0);
  1646. // if owner is player and no combat pets left reset the pet info
  1647. if (PetOwner && PetOwner->IsPlayer()) {
  1648. if (!PetOwner->GetPet() && !PetOwner->GetCharmedPet())
  1649. ((Player*)PetOwner)->ResetPetInfo();
  1650. }
  1651. // remove the spawn from the world
  1652. if (!from_death && pet->GetPetType() != PET_TYPE_CHARMED)
  1653. GetZone()->RemoveSpawn(pet);
  1654. }
  1655. float Entity::CalculateBonusMod() {
  1656. int8 level = GetLevel();
  1657. if (level <= 20)
  1658. return 3.0;
  1659. else if (level >= 90)
  1660. return 10.0;
  1661. else
  1662. return (level - 20) * .1 + 3.0;
  1663. }
  1664. float Entity::CalculateDPSMultiplier(){
  1665. float dps = GetInfoStruct()->get_dps();
  1666. if (dps > 0){
  1667. if (dps <= 100)
  1668. return (dps / 100 + 1);
  1669. else if (dps <= 200)
  1670. return (((dps - 100) * .25 + 100) / 100 + 1);
  1671. else if (dps <= 300)
  1672. return (((dps - 200) * .1 + 125) / 100 + 1);
  1673. else if (dps <= 900)
  1674. return (((dps - 300) * .05 + 135) / 100 + 1);
  1675. else
  1676. return (((dps - 900) * .01 + 165) / 100 + 1);
  1677. }
  1678. return 1;
  1679. }
  1680. void Entity::AddWard(int32 spellID, WardInfo* ward) {
  1681. if (m_wardList.count(spellID) == 0) {
  1682. m_wardList[spellID] = ward;
  1683. }
  1684. }
  1685. WardInfo* Entity::GetWard(int32 spellID) {
  1686. WardInfo* ret = 0;
  1687. if (m_wardList.count(spellID) > 0)
  1688. ret = m_wardList[spellID];
  1689. return ret;
  1690. }
  1691. void Entity::RemoveWard(int32 spellID) {
  1692. if (m_wardList.count(spellID) > 0) {
  1693. // Delete the ward info
  1694. safe_delete(m_wardList[spellID]);
  1695. // Remove from the ward list
  1696. m_wardList.erase(spellID);
  1697. }
  1698. }
  1699. int32 Entity::CheckWards(Entity* attacker, int32 damage, int8 damage_type) {
  1700. map<int32, WardInfo*>::iterator itr;
  1701. WardInfo* ward = 0;
  1702. LuaSpell* spell = 0;
  1703. while (m_wardList.size() > 0 && damage > 0) {
  1704. // Get the ward with the lowest base damage
  1705. for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
  1706. if (!ward || itr->second->BaseDamage < ward->BaseDamage) {
  1707. if ((itr->second->AbsorbAllDamage || itr->second->DamageLeft > 0) &&
  1708. (itr->second->WardType == WARD_TYPE_ALL ||
  1709. (itr->second->WardType == WARD_TYPE_PHYSICAL && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_SLASH && damage_type <= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) ||
  1710. (itr->second->WardType == WARD_TYPE_MAGICAL && ((itr->second->DamageType == 0 && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) || (damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE && itr->second->DamageType == damage_type)))))
  1711. ward = itr->second;
  1712. }
  1713. }
  1714. if (!ward)
  1715. break;
  1716. spell = ward->Spell;
  1717. // damage to redirect at the source (like intercept)
  1718. int32 redirectDamage = 0;
  1719. if (ward->RedirectDamagePercent)
  1720. redirectDamage = (int32)(double)damage * ((double)ward->RedirectDamagePercent / 100.0);
  1721. // percentage the spell absorbs of all possible damage
  1722. int32 damageToAbsorb = 0;
  1723. if (ward->DamageAbsorptionPercentage > 0)
  1724. damageToAbsorb = (int32)(double)damage * ((double)ward->DamageAbsorptionPercentage/100.0);
  1725. else
  1726. damageToAbsorb = damage;
  1727. int32 maxDamageAbsorptionAllowed = 0;
  1728. // spells like Divine Aura have caps on health, eg. anything more than 50% damage is not absorbed
  1729. if (ward->DamageAbsorptionMaxHealthPercent > 0)
  1730. maxDamageAbsorptionAllowed = (int32)(double)GetTotalHP() * ((double)ward->DamageAbsorptionMaxHealthPercent / 100.0);
  1731. if (maxDamageAbsorptionAllowed > 0 && damageToAbsorb >= maxDamageAbsorptionAllowed)
  1732. damageToAbsorb = 0; // its over or equal to 50% of the total hp allowed, thus this damage is not absorbed
  1733. int32 baseDamageRemaining = damage - damageToAbsorb;
  1734. bool hasSpellBeenRemoved = false;
  1735. if (ward->AbsorbAllDamage)
  1736. {
  1737. ward->LastAbsorbedDamage = ward->DamageLeft;
  1738. if (!redirectDamage)
  1739. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1740. damage = 0;
  1741. }
  1742. else if (damageToAbsorb >= ward->DamageLeft) {
  1743. // Damage is greater than or equal to the amount left on the ward
  1744. ward->LastAbsorbedDamage = ward->DamageLeft;
  1745. // remove what damage we can absorb
  1746. damageToAbsorb -= ward->DamageLeft;
  1747. // move back what couldn't be absorbed to the base dmg and apply to the overall damage
  1748. baseDamageRemaining += damageToAbsorb;
  1749. damage = baseDamageRemaining;
  1750. ward->DamageLeft = 0;
  1751. spell->damage_remaining = 0;
  1752. if(!redirectDamage)
  1753. GetZone()->SendHealPacket(spell->caster, this, HEAL_PACKET_TYPE_ABSORB, ward->DamageLeft, spell->spell->GetName());
  1754. if (!ward->keepWard) {
  1755. hasSpellBeenRemoved = true;
  1756. RemoveWard(spell->spell->GetSpellID());
  1757. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1758. }
  1759. }
  1760. else {
  1761. ward->LastAbsorbedDamage = damageToAbsorb;
  1762. // Damage is less then the amount left on the ward
  1763. ward->DamageLeft -= damageToAbsorb;
  1764. spell->damage_remaining = ward->DamageLeft;
  1765. if (spell->caster->IsPlayer())
  1766. ClientPacketFunctions::SendMaintainedExamineUpdate(GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  1767. if (!redirectDamage)
  1768. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1769. // remaining damage not absorbed by percentage must be set
  1770. damage = baseDamageRemaining;
  1771. }
  1772. if (redirectDamage)
  1773. {
  1774. ward->LastRedirectDamage = redirectDamage;
  1775. if (this->IsPlayer())
  1776. {
  1777. Client* client = GetZone()->GetClientBySpawn(this);
  1778. client->Message(CHANNEL_COMBAT, "%s intercepted some of the damage intended for you!", spell->caster->GetName());
  1779. }
  1780. if (spell->caster && spell->caster->IsPlayer())
  1781. {
  1782. Client* client = GetZone()->GetClientBySpawn(spell->caster);
  1783. client->Message(CHANNEL_COMBAT, "YOU intercept some of the damage intended for %s!", this->GetName());
  1784. }
  1785. if (attacker && spell->caster)
  1786. attacker->DamageSpawn(spell->caster, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, damage_type, redirectDamage, redirectDamage, 0, 0, false, false, false, spell);
  1787. }
  1788. bool shouldRemoveSpell = false;
  1789. ward->HitCount++; // increment hit count
  1790. if (ward->MaxHitCount && spell->num_triggers)
  1791. {
  1792. spell->num_triggers--;
  1793. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  1794. }
  1795. if (ward->HitCount >= ward->MaxHitCount) // there isn't a max hit requirement with the hit count, so just go based on hit count
  1796. shouldRemoveSpell = true;
  1797. if (shouldRemoveSpell && !hasSpellBeenRemoved)
  1798. {
  1799. RemoveWard(spell->spell->GetSpellID());
  1800. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1801. }
  1802. // Reset ward pointer
  1803. ward = 0;
  1804. }
  1805. return damage;
  1806. }
  1807. float Entity::CalculateCastingSpeedMod() {
  1808. float cast_speed = info_struct.get_casting_speed();
  1809. if(cast_speed > 0)
  1810. return 100 * max((float) 0.5, (float) (1 + (1 - (1 / (1 + (cast_speed * .01))))));
  1811. else if (cast_speed < 0)
  1812. return 100 * min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
  1813. return 0;
  1814. }
  1815. float Entity::GetSpeed() {
  1816. float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
  1817. if (EngagedInCombat() && GetMaxSpeed() > 0.0f)
  1818. ret = GetMaxSpeed();
  1819. MStats.lock();
  1820. if ((IsStealthed() || IsInvis()) && stats.count(ITEM_STAT_STEALTHINVISSPEEDMOD))
  1821. ret += stats[ITEM_STAT_STEALTHINVISSPEEDMOD];
  1822. else if (EngagedInCombat() && stats.count(ITEM_STAT_OFFENSIVESPEED))
  1823. ret += stats[ITEM_STAT_OFFENSIVESPEED];
  1824. else if (stats.count(ITEM_STAT_SPEED) && stats.count(ITEM_STAT_MOUNTSPEED))
  1825. ret += max(stats[ITEM_STAT_SPEED], stats[ITEM_STAT_MOUNTSPEED]);
  1826. else if (stats.count(ITEM_STAT_SPEED))
  1827. ret += stats[ITEM_STAT_SPEED];
  1828. else if (stats.count(ITEM_STAT_MOUNTSPEED))
  1829. ret += stats[ITEM_STAT_MOUNTSPEED];
  1830. MStats.unlock();
  1831. ret *= speed_multiplier;
  1832. return ret;
  1833. }
  1834. float Entity::GetAirSpeed() {
  1835. float ret = speed;
  1836. if (!EngagedInCombat())
  1837. ret += stats[ITEM_STAT_MOUNTAIRSPEED];
  1838. ret *= speed_multiplier;
  1839. return ret;
  1840. }
  1841. void Entity::SetThreatTransfer(ThreatTransfer* transfer) {
  1842. safe_delete(m_threatTransfer);
  1843. m_threatTransfer = transfer;
  1844. }
  1845. int8 Entity::GetTraumaCount() {
  1846. return det_count_list[DET_TYPE_TRAUMA];
  1847. }
  1848. int8 Entity::GetArcaneCount() {
  1849. return det_count_list[DET_TYPE_ARCANE];
  1850. }
  1851. int8 Entity::GetNoxiousCount() {
  1852. return det_count_list[DET_TYPE_NOXIOUS];
  1853. }
  1854. int8 Entity::GetElementalCount() {
  1855. return det_count_list[DET_TYPE_ELEMENTAL];
  1856. }
  1857. int8 Entity::GetCurseCount() {
  1858. return det_count_list[DET_TYPE_CURSE];
  1859. }
  1860. Mutex* Entity::GetDetrimentMutex() {
  1861. return &MDetriments;
  1862. }
  1863. Mutex* Entity::GetMaintainedMutex() {
  1864. return &MMaintainedSpells;
  1865. }
  1866. Mutex* Entity::GetSpellEffectMutex() {
  1867. return &MSpellEffects;
  1868. }
  1869. bool Entity::HasCurableDetrimentType(int8 det_type) {
  1870. DetrimentalEffects* det;
  1871. bool ret = false;
  1872. MDetriments.readlock(__FUNCTION__, __LINE__);
  1873. for (int32 i = 0; i < detrimental_spell_effects.size(); i++){
  1874. det = &detrimental_spell_effects.at(i);
  1875. if(det && det->det_type == det_type && !det->incurable){
  1876. ret = true;
  1877. break;
  1878. }
  1879. }
  1880. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1881. return ret;
  1882. }
  1883. void Entity::ClearAllDetriments() {
  1884. MDetriments.writelock(__FUNCTION__, __LINE__);
  1885. detrimental_spell_effects.clear();
  1886. det_count_list.clear();
  1887. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1888. }
  1889. void Entity::CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level) {
  1890. if (cure_count <= 0 || GetDetTypeCount(det_type) <= 0)
  1891. return;
  1892. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1893. DetrimentalEffects* det;
  1894. vector<LuaSpell*> remove_list;
  1895. LuaSpell* spell = 0;
  1896. vector<LevelArray*>* levels;
  1897. int8 caster_class1 = 0;
  1898. int8 caster_class2 = 0;
  1899. int8 caster_class3 = 0;
  1900. InfoStruct* info_struct = 0;
  1901. bool pass_level_check = false;
  1902. MDetriments.readlock(__FUNCTION__, __LINE__);
  1903. for (int32 i = 0; i<det_list->size(); i++){
  1904. det = &det_list->at(i);
  1905. if (det && det->det_type == det_type && !det->incurable){
  1906. levels = det->spell->spell->GetSpellLevels();
  1907. info_struct = det->caster->GetInfoStruct();
  1908. pass_level_check = false;
  1909. bool has_level_checks = false;
  1910. for (int32 x = 0; x < levels->size(); x++){
  1911. has_level_checks = true;
  1912. // class checks are worthless we can't guarantee the caster is that class
  1913. if (!cure_level || cure_level >= (levels->at(x)->spell_level / 10)){
  1914. pass_level_check = true;
  1915. break;
  1916. }
  1917. }
  1918. if (pass_level_check || !has_level_checks){
  1919. remove_list.push_back(det->spell);
  1920. cure_count--;
  1921. if (cure_count == 0)
  1922. break;
  1923. }
  1924. }
  1925. }
  1926. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1927. for (int32 i = 0; i<remove_list.size(); i++){
  1928. spell = remove_list.at(i);
  1929. LogWrite(PLAYER__ERROR, 0, "Debug", "Remove spell %s", remove_list.at(i)->spell->GetName());
  1930. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1931. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "cured", false, true, this);
  1932. }
  1933. remove_list.clear();
  1934. }
  1935. void Entity::CureDetrimentByControlEffect(int8 cure_count, int8 control_type, string cure_name, Entity* caster, int8 cure_level) {
  1936. if (cure_count <= 0 || GetDetCount() <= 0)
  1937. return;
  1938. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1939. DetrimentalEffects* det;
  1940. vector<LuaSpell*> remove_list;
  1941. LuaSpell* spell = 0;
  1942. vector<LevelArray*>* levels;
  1943. int8 caster_class1 = 0;
  1944. int8 caster_class2 = 0;
  1945. int8 caster_class3 = 0;
  1946. InfoStruct* info_struct = 0;
  1947. bool pass_level_check = false;
  1948. MDetriments.readlock(__FUNCTION__, __LINE__);
  1949. for (int32 i = 0; i<det_list->size(); i++){
  1950. det = &det_list->at(i);
  1951. if (det && det->control_effect == control_type && !det->incurable){
  1952. levels = det->spell->spell->GetSpellLevels();
  1953. info_struct = det->caster->GetInfoStruct();
  1954. pass_level_check = false;
  1955. for (int32 x = 0; x < levels->size(); x++){
  1956. if (!cure_level || cure_level >= (levels->at(x)->spell_level / 10)){
  1957. pass_level_check = true;
  1958. break;
  1959. }
  1960. }
  1961. if (pass_level_check){
  1962. remove_list.push_back(det->spell);
  1963. cure_count--;
  1964. if (cure_count == 0)
  1965. break;
  1966. }
  1967. }
  1968. }
  1969. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1970. for (int32 i = 0; i<remove_list.size(); i++){
  1971. spell = remove_list.at(i);
  1972. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1973. if (GetZone())
  1974. GetZone()->RemoveTargetFromSpell(spell, this);
  1975. RemoveSpellEffect(spell);
  1976. RemoveDetrimentalSpell(spell);
  1977. }
  1978. remove_list.clear();
  1979. }
  1980. void Entity::RemoveDetrimentalSpell(LuaSpell* spell) {
  1981. if(!spell || spell->spell->GetSpellData()->det_type == 0)
  1982. return;
  1983. MDetriments.writelock(__FUNCTION__, __LINE__);
  1984. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1985. vector<DetrimentalEffects>::iterator itr;
  1986. for(itr = det_list->begin(); itr != det_list->end(); itr++){
  1987. if((*itr).spell == spell){
  1988. det_count_list[(*itr).det_type]--;
  1989. det_list->erase(itr);
  1990. if(IsPlayer())
  1991. ((Player*)this)->SetCharSheetChanged(true);
  1992. break;
  1993. }
  1994. }
  1995. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1996. }
  1997. int8 Entity::GetDetTypeCount(int8 det_type){
  1998. return det_count_list[det_type];
  1999. }
  2000. int8 Entity::GetDetCount() {
  2001. int8 det_count = 0;
  2002. map<int8, int8>::iterator itr;
  2003. for(itr=det_count_list.begin(); itr != det_count_list.end(); itr++)
  2004. det_count += (*itr).second;
  2005. return det_count;
  2006. }
  2007. vector<DetrimentalEffects>* Entity::GetDetrimentalSpellEffects() {
  2008. return &detrimental_spell_effects;
  2009. }
  2010. void Entity::AddDetrimentalSpell(LuaSpell* luaspell, int32 override_expire_timestamp){
  2011. if(!luaspell || !luaspell->caster)
  2012. return;
  2013. Spell* spell = luaspell->spell;
  2014. DetrimentalEffects* det = GetDetrimentalEffect(spell->GetSpellID(), luaspell->caster);
  2015. DetrimentalEffects new_det;
  2016. if(det)
  2017. RemoveDetrimentalSpell(det->spell);
  2018. SpellData* data = spell->GetSpellData();
  2019. if(!data)
  2020. return;
  2021. new_det.caster = luaspell->caster;
  2022. new_det.spell = luaspell;
  2023. if (spell->GetSpellData()->duration_until_cancel)
  2024. new_det.expire_timestamp = 0xFFFFFFFF;
  2025. else if(override_expire_timestamp)
  2026. new_det.expire_timestamp = override_expire_timestamp;
  2027. else
  2028. new_det.expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2029. new_det.icon = data->icon;
  2030. new_det.icon_backdrop = data->icon_backdrop;
  2031. new_det.tier = data->tier;
  2032. new_det.det_type = data->det_type;
  2033. new_det.incurable = data->incurable;
  2034. new_det.spell_id = spell->GetSpellID();
  2035. new_det.control_effect = data->control_effect_type;
  2036. new_det.total_time = spell->GetSpellDuration()/10;
  2037. MDetriments.writelock(__FUNCTION__, __LINE__);
  2038. detrimental_spell_effects.push_back(new_det);
  2039. det_count_list[new_det.det_type]++;
  2040. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  2041. }
  2042. DetrimentalEffects* Entity::GetDetrimentalEffect(int32 spell_id, Entity* caster){
  2043. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  2044. DetrimentalEffects* ret = 0;
  2045. MDetriments.readlock(__FUNCTION__, __LINE__);
  2046. for(int32 i=0; i<det_list->size(); i++){
  2047. if (det_list->at(i).spell_id == spell_id && det_list->at(i).caster == caster)
  2048. ret = &det_list->at(i);
  2049. }
  2050. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  2051. return ret;
  2052. }
  2053. void Entity::CancelAllStealth() {
  2054. bool did_change = false;
  2055. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2056. if (stealth_list){
  2057. MutexList<LuaSpell*>::iterator itr = stealth_list->begin();
  2058. while (itr.Next()){
  2059. if (itr.value->caster == this)
  2060. GetZone()->GetSpellProcess()->AddSpellCancel(itr.value);
  2061. else{
  2062. GetZone()->RemoveTargetFromSpell(itr.value, this);
  2063. RemoveSpellEffect(itr.value);
  2064. }
  2065. did_change = true;
  2066. }
  2067. }
  2068. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2069. if (invis_list){
  2070. MutexList<LuaSpell*>::iterator invis_itr = invis_list->begin();
  2071. while (invis_itr.Next()){
  2072. if (invis_itr.value->caster == this)
  2073. GetZone()->GetSpellProcess()->AddSpellCancel(invis_itr.value);
  2074. else{
  2075. GetZone()->RemoveTargetFromSpell(invis_itr.value, this);
  2076. RemoveSpellEffect(invis_itr.value);
  2077. }
  2078. did_change = true;
  2079. }
  2080. }
  2081. if (did_change){
  2082. info_changed = true;
  2083. changed = true;
  2084. AddChangedZoneSpawn();
  2085. if (IsPlayer())
  2086. ((Player*)this)->SetCharSheetChanged(true);
  2087. }
  2088. }
  2089. bool Entity::IsStealthed(){
  2090. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2091. return (!stealth_list || stealth_list->size(true) == 0) == false;
  2092. }
  2093. bool Entity::CanSeeInvis(Entity* target) {
  2094. if (!target)
  2095. return true;
  2096. if (!target->IsStealthed() && !target->IsInvis())
  2097. return true;
  2098. if (target->IsStealthed() && HasSeeHideSpell())
  2099. return true;
  2100. else if (target->IsInvis() && HasSeeInvisSpell())
  2101. return true;
  2102. return false;
  2103. }
  2104. bool Entity::IsInvis(){
  2105. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2106. return (!invis_list || invis_list->size(true) == 0) == false;
  2107. }
  2108. void Entity::AddStealthSpell(LuaSpell* spell) {
  2109. if (!spell)
  2110. return;
  2111. if (!control_effects[CONTROL_EFFECT_TYPE_STEALTH])
  2112. control_effects[CONTROL_EFFECT_TYPE_STEALTH] = new MutexList<LuaSpell*>;
  2113. control_effects[CONTROL_EFFECT_TYPE_STEALTH]->Add(spell);
  2114. if (control_effects[CONTROL_EFFECT_TYPE_STEALTH]->size(true) == 1){
  2115. info_changed = true;
  2116. changed = true;
  2117. AddChangedZoneSpawn();
  2118. if (IsPlayer())
  2119. {
  2120. ((Player*)this)->SetCharSheetChanged(true);
  2121. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2122. }
  2123. }
  2124. }
  2125. void Entity::AddInvisSpell(LuaSpell* spell) {
  2126. if (!spell)
  2127. return;
  2128. if (!control_effects[CONTROL_EFFECT_TYPE_INVIS])
  2129. control_effects[CONTROL_EFFECT_TYPE_INVIS] = new MutexList<LuaSpell*>;
  2130. control_effects[CONTROL_EFFECT_TYPE_INVIS]->Add(spell);
  2131. if (control_effects[CONTROL_EFFECT_TYPE_INVIS]->size(true) == 1){
  2132. info_changed = true;
  2133. changed = true;
  2134. AddChangedZoneSpawn();
  2135. if (IsPlayer())
  2136. {
  2137. ((Player*)this)->SetCharSheetChanged(true);
  2138. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2139. }
  2140. }
  2141. }
  2142. void Entity::RemoveInvisSpell(LuaSpell* spell) {
  2143. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2144. if (!invis_list || invis_list->size(true) == 0)
  2145. return;
  2146. invis_list->Remove(spell);
  2147. RemoveSpellEffect(spell);
  2148. if (invis_list->size(true) == 0){
  2149. info_changed = true;
  2150. changed = true;
  2151. AddChangedZoneSpawn();
  2152. if (IsPlayer())
  2153. {
  2154. ((Player*)this)->SetCharSheetChanged(true);
  2155. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2156. }
  2157. }
  2158. }
  2159. void Entity::RemoveStealthSpell(LuaSpell* spell) {
  2160. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2161. if (!stealth_list || stealth_list->size(true) == 0)
  2162. return;
  2163. stealth_list->Remove(spell);
  2164. RemoveSpellEffect(spell);
  2165. if (stealth_list->size() == 0){
  2166. info_changed = true;
  2167. changed = true;
  2168. AddChangedZoneSpawn();
  2169. if (IsPlayer())
  2170. {
  2171. ((Player*)this)->SetCharSheetChanged(true);
  2172. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2173. }
  2174. }
  2175. }
  2176. void Entity::AddRootSpell(LuaSpell* spell) {
  2177. if (!spell)
  2178. return;
  2179. if (!control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2180. control_effects[CONTROL_EFFECT_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2181. if (control_effects[CONTROL_EFFECT_TYPE_ROOT]->size(true) == 0 && !IsRootImmune()) {
  2182. if (IsPlayer()){
  2183. if (!IsMezzedOrStunned())
  2184. ((Player*)this)->SetPlayerControlFlag(1, 8, true); // heading movement only
  2185. }
  2186. else
  2187. SetSpeedMultiplier(0.0f);
  2188. }
  2189. control_effects[CONTROL_EFFECT_TYPE_ROOT]->Add(spell);
  2190. }
  2191. void Entity::RemoveRootSpell(LuaSpell* spell) {
  2192. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2193. if (!root_list || root_list->size(true) == 0)
  2194. return;
  2195. root_list->Remove(spell);
  2196. if (root_list->size(true) == 0 && !IsRootImmune()) {
  2197. if (IsPlayer()){
  2198. if (!IsMezzedOrStunned())
  2199. ((Player*)this)->SetPlayerControlFlag(1, 8, false); // heading movement only
  2200. }
  2201. else {
  2202. // GetHighestSnare() will return 1.0f if no snares returning the spawn to full speed
  2203. SetSpeedMultiplier(GetHighestSnare());
  2204. }
  2205. if(!IsPlayer()) {
  2206. GetZone()->movementMgr->StopNavigation((Entity*)this);
  2207. ((Spawn*)this)->StopMovement();
  2208. }
  2209. }
  2210. }
  2211. void Entity::AddFearSpell(LuaSpell* spell){
  2212. if (!spell)
  2213. return;
  2214. if (!control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2215. control_effects[CONTROL_EFFECT_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2216. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FEAR]->size(true) == 0 && !IsFearImmune()){
  2217. ((Player*)this)->SetPlayerControlFlag(4, 4, true); // feared
  2218. if (!IsMezzedOrStunned() && !IsStifled())
  2219. GetZone()->LockAllSpells((Player*)this);
  2220. }
  2221. if (!IsFearImmune() && IsNPC())
  2222. {
  2223. HaltMovement();
  2224. }
  2225. control_effects[CONTROL_EFFECT_TYPE_FEAR]->Add(spell);
  2226. }
  2227. void Entity::RemoveFearSpell(LuaSpell* spell){
  2228. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2229. if (!fear_list || fear_list->size(true) == 0)
  2230. return;
  2231. fear_list->Remove(spell);
  2232. if (IsPlayer() && fear_list->size(true) == 0 && !IsFearImmune()){
  2233. ((Player*)this)->SetPlayerControlFlag(4, 4, false); // feared disabled
  2234. if (!IsMezzedOrStunned() && !IsStifled())
  2235. GetZone()->LockAllSpells((Player*)this);
  2236. }
  2237. if (IsNPC())
  2238. {
  2239. HaltMovement();
  2240. }
  2241. }
  2242. void Entity::AddSnareSpell(LuaSpell* spell) {
  2243. if (!spell)
  2244. return;
  2245. if (!control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2246. control_effects[CONTROL_EFFECT_TYPE_SNARE] = new MutexList<LuaSpell*>;
  2247. control_effects[CONTROL_EFFECT_TYPE_SNARE]->Add(spell);
  2248. // Don't set speed multiplier if there is a root or no snare values
  2249. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2250. if ((!roots || roots->size(true) == 0) && snare_values.size() > 0)
  2251. SetSpeedMultiplier(GetHighestSnare());
  2252. }
  2253. void Entity::RemoveSnareSpell(LuaSpell* spell) {
  2254. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2255. if (!snare_list || snare_list->size(true) == 0)
  2256. return;
  2257. snare_list->Remove(spell);
  2258. snare_values.erase(spell);
  2259. //LogWrite(PLAYER__ERROR, 0, "Debug", "snare_values.size() = %u", snare_values.size());
  2260. // only change speeds if there are no roots
  2261. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2262. if (!roots || roots->size(true) == 0) {
  2263. float multiplier = GetHighestSnare();
  2264. //LogWrite(PLAYER__ERROR, 0, "Debug", "GetHighestSnare() = %f", multiplier);
  2265. SetSpeedMultiplier(multiplier);
  2266. }
  2267. }
  2268. void Entity::SetSnareValue(LuaSpell* spell, float snare_val) {
  2269. if (!spell)
  2270. return;
  2271. snare_values[spell] = snare_val;
  2272. }
  2273. float Entity::GetHighestSnare() {
  2274. // For simplicity this will return the highest snare value, which is actually the lowest value
  2275. float ret = 1.0f;
  2276. if (snare_values.size() == 0)
  2277. return ret;
  2278. map<LuaSpell*, float>::iterator itr;
  2279. for (itr = snare_values.begin(); itr != snare_values.end(); itr++) {
  2280. if (itr->second < ret)
  2281. ret = itr->second;
  2282. }
  2283. return ret;
  2284. }
  2285. bool Entity::IsSnared() {
  2286. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2287. return false;
  2288. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2289. return (!snare_list || snare_list->size(true) == 0) == false;
  2290. }
  2291. bool Entity::IsMezzed(){
  2292. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_MEZ])
  2293. return false;
  2294. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  2295. return (!mez_spells || mez_spells->size(true) == 0 || IsMezImmune()) == false;
  2296. }
  2297. bool Entity::IsStifled(){
  2298. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  2299. return false;
  2300. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  2301. return (!stifle_list || stifle_list->size(true) == 0 || IsStifleImmune()) == false;
  2302. }
  2303. bool Entity::IsDazed(){
  2304. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_DAZE])
  2305. return false;
  2306. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  2307. return (!daze_list || daze_list->size(true) == 0 || IsDazeImmune()) == false;
  2308. }
  2309. bool Entity::IsStunned(){
  2310. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  2311. return false;
  2312. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  2313. return (!stun_list || stun_list->size(true) == 0 || IsStunImmune()) == false;
  2314. }
  2315. bool Entity::IsRooted(){
  2316. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2317. return false;
  2318. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2319. return (!root_list || root_list->size(true) == 0 || IsRootImmune()) == false;
  2320. }
  2321. bool Entity::IsFeared(){
  2322. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2323. return false;
  2324. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2325. return (!fear_list || fear_list->size(true) == 0 || IsFearImmune()) == false;
  2326. }
  2327. void Entity::AddWaterwalkSpell(LuaSpell* spell){
  2328. if (!spell)
  2329. return;
  2330. if (!control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER])
  2331. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER] = new MutexList<LuaSpell*>;
  2332. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->Add(spell);
  2333. if (control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->size(true) == 1 && IsPlayer())
  2334. ((Player*)this)->SetPlayerControlFlag(3, 128, true); // enable walking underwater
  2335. }
  2336. void Entity::RemoveWaterwalkSpell(LuaSpell* spell){
  2337. MutexList<LuaSpell*>* waterwalk_list = control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER];
  2338. if (!waterwalk_list || waterwalk_list->size(true) == 0)
  2339. return;
  2340. waterwalk_list->Remove(spell);
  2341. if (waterwalk_list->size(true) == 0 && IsPlayer())
  2342. ((Player*)this)->SetPlayerControlFlag(3, 128, false); // disable walking underwater
  2343. }
  2344. void Entity::AddWaterjumpSpell(LuaSpell* spell){
  2345. if (!spell)
  2346. return;
  2347. if (!control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER])
  2348. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER] = new MutexList<LuaSpell*>;
  2349. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->Add(spell);
  2350. if (control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->size(true) == 1 && IsPlayer())
  2351. ((Player*)this)->SetPlayerControlFlag(4, 1, true); // enable moonjumps underwater
  2352. }
  2353. void Entity::RemoveWaterjumpSpell(LuaSpell* spell){
  2354. MutexList<LuaSpell*>* waterjump_list = control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER];
  2355. if (!waterjump_list || waterjump_list->size(true) == 0)
  2356. return;
  2357. waterjump_list->Remove(spell);
  2358. if (waterjump_list->size(true) == 0 && IsPlayer())
  2359. ((Player*)this)->SetPlayerControlFlag(4, 1, false); // disable moonjumps underwater
  2360. }
  2361. void Entity::AddAOEImmunity(LuaSpell* spell){
  2362. if (!spell)
  2363. return;
  2364. if (!immunities[IMMUNITY_TYPE_AOE])
  2365. immunities[IMMUNITY_TYPE_AOE] = new MutexList<LuaSpell*>;
  2366. immunities[IMMUNITY_TYPE_AOE]->Add(spell);
  2367. }
  2368. void Entity::RemoveAOEImmunity(LuaSpell* spell){
  2369. MutexList<LuaSpell*>* aoe_list = immunities[IMMUNITY_TYPE_AOE];
  2370. if (!aoe_list || aoe_list->size(true) == 0)
  2371. return;
  2372. aoe_list->Remove(spell);
  2373. }
  2374. bool Entity::IsAOEImmune(){
  2375. return (immunities[IMMUNITY_TYPE_AOE] && immunities[IMMUNITY_TYPE_AOE]->size(true));
  2376. }
  2377. void Entity::AddStunImmunity(LuaSpell* spell){
  2378. if (!spell)
  2379. return;
  2380. if (!immunities[IMMUNITY_TYPE_STUN])
  2381. immunities[IMMUNITY_TYPE_STUN] = new MutexList<LuaSpell*>;
  2382. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2383. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2384. if (!IsFeared() && !IsStifled())
  2385. ((Player*)this)->UnlockAllSpells();
  2386. }
  2387. immunities[IMMUNITY_TYPE_STUN]->Add(spell);
  2388. }
  2389. void Entity::RemoveStunImmunity(LuaSpell* spell){
  2390. MutexList<LuaSpell*>* stun_list = immunities[IMMUNITY_TYPE_STUN];
  2391. if (!stun_list || stun_list->size(true) == 0)
  2392. return;
  2393. stun_list->Remove(spell);
  2394. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2395. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2396. if (!IsFeared() && !IsStifled())
  2397. ((Player*)this)->UnlockAllSpells();
  2398. }
  2399. }
  2400. bool Entity::IsStunImmune(){
  2401. return (immunities[IMMUNITY_TYPE_STUN] && immunities[IMMUNITY_TYPE_STUN]->size(true) > 0);
  2402. }
  2403. void Entity::AddStifleImmunity(LuaSpell* spell){
  2404. if (!spell)
  2405. return;
  2406. if (!immunities[IMMUNITY_TYPE_STIFLE])
  2407. immunities[IMMUNITY_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  2408. if (IsPlayer() && immunities[IMMUNITY_TYPE_STIFLE]->size(true) == 0){
  2409. if (IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2410. ((Player*)this)->UnlockAllSpells();
  2411. }
  2412. immunities[IMMUNITY_TYPE_STIFLE]->Add(spell);
  2413. }
  2414. void Entity::RemoveStifleImmunity(LuaSpell* spell){
  2415. MutexList<LuaSpell*>* stifle_list = immunities[IMMUNITY_TYPE_STIFLE];
  2416. if (!stifle_list || stifle_list->size(true) == 0)
  2417. return;
  2418. stifle_list->Remove(spell);
  2419. if (IsPlayer() && IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2420. ((Player*)this)->UnlockAllSpells();
  2421. }
  2422. bool Entity::IsStifleImmune(){
  2423. return (immunities[IMMUNITY_TYPE_STIFLE] && immunities[IMMUNITY_TYPE_STIFLE]->size(true) > 0);
  2424. }
  2425. void Entity::AddMezImmunity(LuaSpell* spell){
  2426. if (!spell)
  2427. return;
  2428. if (!immunities[IMMUNITY_TYPE_MEZ])
  2429. immunities[IMMUNITY_TYPE_MEZ] = new MutexList<LuaSpell*>;
  2430. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2431. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2432. if (!IsFeared() && !IsStifled())
  2433. ((Player*)this)->UnlockAllSpells();
  2434. }
  2435. immunities[IMMUNITY_TYPE_MEZ]->Add(spell);
  2436. }
  2437. void Entity::RemoveMezImmunity(LuaSpell* spell){
  2438. MutexList<LuaSpell*>* mez_list = immunities[IMMUNITY_TYPE_MEZ];
  2439. if (!mez_list || mez_list->size(true) == 0)
  2440. return;
  2441. mez_list->Remove(spell);
  2442. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2443. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2444. if (!IsFeared() && !IsStifled())
  2445. ((Player*)this)->LockAllSpells();
  2446. }
  2447. }
  2448. bool Entity::IsMezImmune(){
  2449. return (immunities[IMMUNITY_TYPE_MEZ] && immunities[IMMUNITY_TYPE_MEZ]->size(true) > 0);
  2450. }
  2451. void Entity::AddRootImmunity(LuaSpell* spell){
  2452. if (!spell)
  2453. return;
  2454. if (!immunities[IMMUNITY_TYPE_ROOT])
  2455. immunities[IMMUNITY_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2456. if (IsPlayer() && IsRooted())
  2457. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  2458. immunities[IMMUNITY_TYPE_ROOT]->Add(spell);
  2459. }
  2460. void Entity::RemoveRootImmunity(LuaSpell* spell){
  2461. MutexList<LuaSpell*>* root_list = immunities[IMMUNITY_TYPE_ROOT];
  2462. if (!root_list || root_list->size(true) == 0)
  2463. return;
  2464. root_list->Remove(spell);
  2465. if (IsPlayer() && IsRooted())
  2466. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  2467. }
  2468. bool Entity::IsRootImmune(){
  2469. return (immunities[IMMUNITY_TYPE_ROOT] && immunities[IMMUNITY_TYPE_ROOT]->size(true) > 0);
  2470. }
  2471. void Entity::AddFearImmunity(LuaSpell* spell){
  2472. if (!spell)
  2473. return;
  2474. if (!immunities[IMMUNITY_TYPE_FEAR])
  2475. immunities[IMMUNITY_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2476. if (IsPlayer() && IsFeared()){
  2477. if (!IsMezzedOrStunned() && !IsStifled())
  2478. ((Player*)this)->UnlockAllSpells();
  2479. ((Player*)this)->SetPlayerControlFlag(4, 4, false);
  2480. }
  2481. immunities[IMMUNITY_TYPE_FEAR]->Add(spell);
  2482. }
  2483. void Entity::RemoveFearImmunity(LuaSpell* spell){
  2484. MutexList<LuaSpell*>* fear_list = immunities[IMMUNITY_TYPE_FEAR];
  2485. if (!fear_list || fear_list->size(true) == 0)
  2486. return;
  2487. fear_list->Remove(spell);
  2488. if (IsPlayer() && IsFeared()){
  2489. if (!IsMezzedOrStunned() && !IsStifled())
  2490. ((Player*)this)->LockAllSpells();
  2491. ((Player*)this)->SetPlayerControlFlag(4, 4, true);
  2492. }
  2493. }
  2494. bool Entity::IsFearImmune(){
  2495. return (immunities[IMMUNITY_TYPE_FEAR] && immunities[IMMUNITY_TYPE_FEAR]->size(true) > 0);
  2496. }
  2497. void Entity::AddDazeImmunity(LuaSpell* spell){
  2498. if (!spell)
  2499. return;
  2500. if (!immunities[IMMUNITY_TYPE_DAZE])
  2501. immunities[IMMUNITY_TYPE_DAZE] = new MutexList<LuaSpell*>;
  2502. immunities[IMMUNITY_TYPE_DAZE]->Add(spell);
  2503. }
  2504. void Entity::RemoveDazeImmunity(LuaSpell* spell){
  2505. MutexList<LuaSpell*>* daze_list = immunities[IMMUNITY_TYPE_DAZE];
  2506. if (!daze_list || daze_list->size(true) == 0)
  2507. return;
  2508. daze_list->Remove(spell);
  2509. }
  2510. bool Entity::IsDazeImmune(){
  2511. return (immunities[IMMUNITY_TYPE_DAZE] && immunities[IMMUNITY_TYPE_DAZE]->size(true) > 0);
  2512. }
  2513. void Entity::AddImmunity(LuaSpell* spell, int16 type){
  2514. if (!spell)
  2515. return;
  2516. if (!immunities[type])
  2517. immunities[type] = new MutexList<LuaSpell*>;
  2518. immunities[type]->Add(spell);
  2519. }
  2520. void Entity::RemoveImmunity(LuaSpell* spell, int16 type){
  2521. MutexList<LuaSpell*>* list = immunities[type];
  2522. if (!list || list->size(true) == 0)
  2523. return;
  2524. list->Remove(spell);
  2525. }
  2526. bool Entity::IsImmune(int16 type){
  2527. return (immunities[type] && immunities[type]->size(true) > 0);
  2528. }
  2529. void Entity::RemoveEffectsFromLuaSpell(LuaSpell* spell){
  2530. if (!spell)
  2531. return;
  2532. //Attempt to remove all applied effects from this spell when spell has been removed from just this target. Should improve performance/easier maitenance
  2533. int32 effect_bitmask = spell->effect_bitmask;
  2534. if (effect_bitmask == 0)
  2535. return;
  2536. if (effect_bitmask & EFFECT_FLAG_STUN)
  2537. RemoveStunSpell(spell);
  2538. if (effect_bitmask & EFFECT_FLAG_ROOT)
  2539. RemoveRootSpell(spell);
  2540. if (effect_bitmask & EFFECT_FLAG_MEZ)
  2541. RemoveMezSpell(spell);
  2542. if (effect_bitmask & EFFECT_FLAG_STIFLE)
  2543. RemoveStifleSpell(spell);
  2544. if (effect_bitmask & EFFECT_FLAG_DAZE)
  2545. RemoveDazeSpell(spell);
  2546. if (effect_bitmask & EFFECT_FLAG_FEAR)
  2547. RemoveFearSpell(spell);
  2548. if (effect_bitmask & EFFECT_FLAG_SPELLBONUS)
  2549. RemoveSpellBonus(spell);
  2550. if (effect_bitmask & EFFECT_FLAG_SKILLBONUS)
  2551. RemoveSkillBonus(spell->spell->GetSpellID());
  2552. if (effect_bitmask & EFFECT_FLAG_STEALTH)
  2553. RemoveStealthSpell(spell);
  2554. if (effect_bitmask & EFFECT_FLAG_INVIS)
  2555. RemoveInvisSpell(spell);
  2556. if (effect_bitmask & EFFECT_FLAG_SNARE)
  2557. RemoveSnareSpell(spell);
  2558. if (effect_bitmask & EFFECT_FLAG_WATERWALK)
  2559. RemoveWaterwalkSpell(spell);
  2560. if (effect_bitmask & EFFECT_FLAG_WATERJUMP)
  2561. RemoveWaterjumpSpell(spell);
  2562. if (effect_bitmask & EFFECT_FLAG_FLIGHT)
  2563. RemoveFlightSpell(spell);
  2564. if (effect_bitmask & EFFECT_FLAG_GLIDE)
  2565. RemoveGlideSpell(spell);
  2566. if (effect_bitmask & EFFECT_FLAG_AOE_IMMUNE)
  2567. RemoveAOEImmunity(spell);
  2568. if (effect_bitmask & EFFECT_FLAG_STUN_IMMUNE)
  2569. RemoveStunImmunity(spell);
  2570. if (effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE)
  2571. RemoveMezImmunity(spell);
  2572. if (effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE)
  2573. RemoveDazeImmunity(spell);
  2574. if (effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE)
  2575. RemoveRootImmunity(spell);
  2576. if (effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE)
  2577. RemoveStifleImmunity(spell);
  2578. if (effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE)
  2579. RemoveFearImmunity(spell);
  2580. if (effect_bitmask & EFFECT_FLAG_SAFEFALL)
  2581. RemoveSafefallSpell(spell);
  2582. }
  2583. void Entity::RemoveSkillBonus(int32 spell_id){
  2584. //This is a virtual, just making it so we don't have to do extra checks for player/npcs
  2585. return;
  2586. }
  2587. void Entity::AddFlightSpell(LuaSpell* spell){
  2588. if (!spell)
  2589. return;
  2590. if (!control_effects[CONTROL_EFFECT_TYPE_FLIGHT])
  2591. control_effects[CONTROL_EFFECT_TYPE_FLIGHT] = new MutexList<LuaSpell*>;
  2592. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->size(true) == 0)
  2593. ((Player*)this)->SetPlayerControlFlag(5, 32, true);
  2594. control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->Add(spell);
  2595. }
  2596. void Entity::RemoveFlightSpell(LuaSpell* spell){
  2597. MutexList<LuaSpell*>* flight_list = control_effects[CONTROL_EFFECT_TYPE_FLIGHT];
  2598. if (!flight_list || flight_list->size(true) == 0)
  2599. return;
  2600. flight_list->Remove(spell);
  2601. if (IsPlayer() && flight_list->size(true) == 0)
  2602. ((Player*)this)->SetPlayerControlFlag(5, 32, false);
  2603. }
  2604. void Entity::AddGlideSpell(LuaSpell* spell){
  2605. if (!spell)
  2606. return;
  2607. if (!control_effects[CONTROL_EFFECT_TYPE_GLIDE])
  2608. control_effects[CONTROL_EFFECT_TYPE_GLIDE] = new MutexList<LuaSpell*>;
  2609. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_GLIDE]->size(true) == 0)
  2610. ((Player*)this)->SetPlayerControlFlag(4, 16, true);
  2611. control_effects[CONTROL_EFFECT_TYPE_GLIDE]->Add(spell);
  2612. }
  2613. void Entity::RemoveGlideSpell(LuaSpell* spell){
  2614. MutexList<LuaSpell*>* glide_list = control_effects[CONTROL_EFFECT_TYPE_GLIDE];
  2615. if (!glide_list || glide_list->size(true) == 0)
  2616. return;
  2617. glide_list->Remove(spell);
  2618. if (IsPlayer() && glide_list->size(true) == 0)
  2619. ((Player*)this)->SetPlayerControlFlag(4, 16, false);
  2620. }
  2621. void Entity::AddSafefallSpell(LuaSpell* spell){
  2622. if (!spell)
  2623. return;
  2624. if (!control_effects[CONTROL_EFFECT_TYPE_SAFEFALL])
  2625. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL] = new MutexList<LuaSpell*>;
  2626. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->size(true) == 0)
  2627. ((Player*)this)->SetPlayerControlFlag(4, 32, true);
  2628. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->Add(spell);
  2629. }
  2630. void Entity::RemoveSafefallSpell(LuaSpell* spell){
  2631. MutexList<LuaSpell*>* safe_list = control_effects[CONTROL_EFFECT_TYPE_SAFEFALL];
  2632. if (!safe_list || safe_list->size(true) == 0)
  2633. return;
  2634. safe_list->Remove(spell);
  2635. if (IsPlayer() && safe_list->size(true) == 0)
  2636. ((Player*)this)->SetPlayerControlFlag(4, 32, false);
  2637. }
  2638. void Entity::UpdateGroupMemberInfo(bool inGroupMgrLock, bool groupMembersLocked) {
  2639. if (!group_member_info || group_id == 0)
  2640. return;
  2641. if(!inGroupMgrLock)
  2642. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2643. PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
  2644. if (group)
  2645. group->UpdateGroupMemberInfo(this, groupMembersLocked);
  2646. if(!inGroupMgrLock)
  2647. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2648. }
  2649. #include "WorldDatabase.h"
  2650. extern WorldDatabase database;
  2651. void Entity::CustomizeAppearance(PacketStruct* packet) {
  2652. bool is_soga = packet->getType_int8_ByName("is_soga") == 1 ? true : false;
  2653. int16 model_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("race_file").data);
  2654. EQ2_Color skin_color = packet->getType_EQ2_Color_ByName("skin_color");
  2655. EQ2_Color skin_color2 = packet->getType_EQ2_Color_ByName("skin_color2");
  2656. EQ2_Color eye_color = packet->getType_EQ2_Color_ByName("eye_color");
  2657. EQ2_Color hair_color1 = packet->getType_EQ2_Color_ByName("hair_color1");
  2658. EQ2_Color hair_color2 = packet->getType_EQ2_Color_ByName("hair_color2");
  2659. EQ2_Color hair_highlight = packet->getType_EQ2_Color_ByName("hair_highlight");
  2660. int16 hair_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("hair_file").data);
  2661. EQ2_Color hair_type_color = packet->getType_EQ2_Color_ByName("hair_type_color");
  2662. EQ2_Color hair_type_highlight_color = packet->getType_EQ2_Color_ByName("hair_type_highlight_color");
  2663. int16 face_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("face_file").data);
  2664. EQ2_Color hair_face_color = packet->getType_EQ2_Color_ByName("hair_face_color");
  2665. EQ2_Color hair_face_highlight_color = packet->getType_EQ2_Color_ByName("hair_face_highlight_color");
  2666. int16 wing_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("wing_file").data);
  2667. EQ2_Color wing_color1 = packet->getType_EQ2_Color_ByName("wing_color1");
  2668. EQ2_Color wing_color2 = packet->getType_EQ2_Color_ByName("wing_color2");
  2669. int16 chest_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("chest_file").data);
  2670. EQ2_Color shirt_color = packet->getType_EQ2_Color_ByName("shirt_color");
  2671. EQ2_Color unknown_chest_color = packet->getType_EQ2_Color_ByName("unknown_chest_color");
  2672. int16 legs_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("legs_file").data);
  2673. EQ2_Color pants_color = packet->getType_EQ2_Color_ByName("pants_color");
  2674. EQ2_Color unknown_legs_color = packet->getType_EQ2_Color_ByName("unknown_legs_color");
  2675. EQ2_Color unknown2 = packet->getType_EQ2_Color_ByName("unknown2");
  2676. float eyes2[3];
  2677. eyes2[0] = packet->getType_float_ByName("eyes2", 0) * 100;
  2678. eyes2[1] = packet->getType_float_ByName("eyes2", 1) * 100;
  2679. eyes2[2] = packet->getType_float_ByName("eyes2", 2) * 100;
  2680. float ears[3];
  2681. ears[0] = packet->getType_float_ByName("ears", 0) * 100;
  2682. ears[1] = packet->getType_float_ByName("ears", 1) * 100;
  2683. ears[2] = packet->getType_float_ByName("ears", 2) * 100;
  2684. float eye_brows[3];
  2685. eye_brows[0] = packet->getType_float_ByName("eye_brows", 0) * 100;
  2686. eye_brows[1] = packet->getType_float_ByName("eye_brows", 1) * 100;
  2687. eye_brows[2] = packet->getType_float_ByName("eye_brows", 2) * 100;
  2688. float cheeks[3];
  2689. cheeks[0] = packet->getType_float_ByName("cheeks", 0) * 100;
  2690. cheeks[1] = packet->getType_float_ByName("cheeks", 1) * 100;
  2691. cheeks[2] = packet->getType_float_ByName("cheeks", 2) * 100;
  2692. float lips[3];
  2693. lips[0] = packet->getType_float_ByName("lips", 0) * 100;
  2694. lips[1] = packet->getType_float_ByName("lips", 1) * 100;
  2695. lips[2] = packet->getType_float_ByName("lips", 2) * 100;
  2696. float chin[3];
  2697. chin[0] = packet->getType_float_ByName("chin", 0) * 100;
  2698. chin[1] = packet->getType_float_ByName("chin", 1) * 100;
  2699. chin[2] = packet->getType_float_ByName("chin", 2) * 100;
  2700. float nose[3];
  2701. nose[0] = packet->getType_float_ByName("nose", 0) * 100;
  2702. nose[1] = packet->getType_float_ByName("nose", 1) * 100;
  2703. nose[2] = packet->getType_float_ByName("nose", 2) * 100;
  2704. sint8 body_size = (sint8)(packet->getType_float_ByName("body_size") * 100);
  2705. sint8 body_age = (sint8)(packet->getType_float_ByName("body_age") * 100);
  2706. if (is_soga) {
  2707. appearance.soga_model_type = model_id;
  2708. features.soga_skin_color = skin_color;
  2709. features.soga_eye_color = eye_color;
  2710. features.soga_hair_color1 = hair_color1;
  2711. features.soga_hair_color2 = hair_color2;
  2712. features.soga_hair_highlight_color = hair_highlight;
  2713. features.soga_hair_type = hair_id;
  2714. features.soga_hair_type_color = hair_type_color;
  2715. features.soga_hair_type_highlight_color = hair_type_highlight_color;
  2716. features.soga_hair_face_type = face_id;
  2717. features.soga_hair_face_color = hair_face_color;
  2718. features.soga_hair_face_highlight_color = hair_face_highlight_color;
  2719. features.wing_type = wing_id;
  2720. features.wing_color1 = wing_color1;
  2721. features.wing_color2 = wing_color2;
  2722. features.soga_chest_type = chest_id;
  2723. features.shirt_color = shirt_color;
  2724. features.soga_legs_type = legs_id;
  2725. features.pants_color = pants_color;
  2726. features.soga_eye_type[0] = eyes2[0];
  2727. features.soga_eye_type[1] = eyes2[1];
  2728. features.soga_eye_type[2] = eyes2[2];
  2729. features.soga_ear_type[0] = ears[0];
  2730. features.soga_ear_type[0] = ears[1];
  2731. features.soga_ear_type[0] = ears[2];
  2732. features.soga_eye_brow_type[0] = eye_brows[0];
  2733. features.soga_eye_brow_type[1] = eye_brows[1];
  2734. features.soga_eye_brow_type[2] = eye_brows[2];
  2735. features.soga_cheek_type[0] = cheeks[0];
  2736. features.soga_cheek_type[1] = cheeks[1];
  2737. features.soga_cheek_type[2] = cheeks[2];
  2738. features.soga_lip_type[0] = lips[0];
  2739. features.soga_lip_type[1] = lips[1];
  2740. features.soga_lip_type[2] = lips[2];
  2741. features.soga_chin_type[0] = chin[0];
  2742. features.soga_chin_type[1] = chin[1];
  2743. features.soga_chin_type[2] = chin[2];
  2744. features.soga_nose_type[0] = nose[0];
  2745. features.soga_nose_type[1] = nose[1];
  2746. features.soga_nose_type[2] = nose[2];
  2747. }
  2748. else {
  2749. appearance.model_type = model_id;
  2750. features.skin_color = skin_color;
  2751. features.eye_color = eye_color;
  2752. features.hair_color1 = hair_color1;
  2753. features.hair_color2 = hair_color2;
  2754. features.hair_highlight_color = hair_highlight;
  2755. features.hair_type = hair_id;
  2756. features.hair_type_color = hair_type_color;
  2757. features.hair_type_highlight_color = hair_type_highlight_color;
  2758. features.hair_face_type = face_id;
  2759. features.hair_face_color = hair_face_color;
  2760. features.hair_face_highlight_color = hair_face_highlight_color;
  2761. features.wing_type = wing_id;
  2762. features.wing_color1 = wing_color1;
  2763. features.wing_color2 = wing_color2;
  2764. features.chest_type = chest_id;
  2765. features.shirt_color = shirt_color;
  2766. features.legs_type = legs_id;
  2767. features.pants_color = pants_color;
  2768. features.eye_type[0] = eyes2[0];
  2769. features.eye_type[1] = eyes2[1];
  2770. features.eye_type[2] = eyes2[2];
  2771. features.ear_type[0] = ears[0];
  2772. features.ear_type[0] = ears[1];
  2773. features.ear_type[0] = ears[2];
  2774. features.eye_brow_type[0] = eye_brows[0];
  2775. features.eye_brow_type[1] = eye_brows[1];
  2776. features.eye_brow_type[2] = eye_brows[2];
  2777. features.cheek_type[0] = cheeks[0];
  2778. features.cheek_type[1] = cheeks[1];
  2779. features.cheek_type[2] = cheeks[2];
  2780. features.lip_type[0] = lips[0];
  2781. features.lip_type[1] = lips[1];
  2782. features.lip_type[2] = lips[2];
  2783. features.chin_type[0] = chin[0];
  2784. features.chin_type[1] = chin[1];
  2785. features.chin_type[2] = chin[2];
  2786. features.nose_type[0] = nose[0];
  2787. features.nose_type[1] = nose[1];
  2788. features.nose_type[2] = nose[2];
  2789. }
  2790. features.body_size = body_size;
  2791. features.body_age = body_age;
  2792. features.soga_body_size = body_size;
  2793. features.soga_body_age = body_age;
  2794. info_changed = true;
  2795. changed = true;
  2796. }
  2797. void Entity::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  2798. // handled in npc or player
  2799. return;
  2800. }
  2801. bool Entity::HasControlEffect(int8 type)
  2802. {
  2803. if (type >= CONTROL_MAX_EFFECTS)
  2804. return false;
  2805. MutexList<LuaSpell*>* spell_list = control_effects[type];
  2806. if (!spell_list || spell_list->size(true) == 0)
  2807. return false;
  2808. return true;
  2809. }
  2810. void Entity::HaltMovement()
  2811. {
  2812. this->ClearRunningLocations();
  2813. if (GetZone())
  2814. GetZone()->movementMgr->StopNavigation(this);
  2815. RunToLocation(GetX(), GetY(), GetZ());
  2816. }
  2817. std::string Entity::GetInfoStructString(std::string field)
  2818. {
  2819. map<string, boost::function<std::string()>>::const_iterator itr = get_string_funcs.find(field);
  2820. if(itr != get_string_funcs.end())
  2821. {
  2822. auto func = (itr->second)();
  2823. return func;
  2824. }
  2825. return std::string("");
  2826. }
  2827. int8 Entity::GetInfoStructInt8(std::string field)
  2828. {
  2829. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2830. if(itr != get_int8_funcs.end())
  2831. {
  2832. auto func = (itr->second)();
  2833. return func;
  2834. }
  2835. return 0;
  2836. }
  2837. int16 Entity::GetInfoStructInt16(std::string field)
  2838. {
  2839. map<string, boost::function<int16()>>::const_iterator itr = get_int16_funcs.find(field);
  2840. if(itr != get_int16_funcs.end())
  2841. {
  2842. auto func = (itr->second)();
  2843. return func;
  2844. }
  2845. return 0;
  2846. }
  2847. int32 Entity::GetInfoStructInt32(std::string field)
  2848. {
  2849. map<string, boost::function<int32()>>::const_iterator itr = get_int32_funcs.find(field);
  2850. if(itr != get_int32_funcs.end())
  2851. {
  2852. auto func = (itr->second)();
  2853. return func;
  2854. }
  2855. return 0;
  2856. }
  2857. int64 Entity::GetInfoStructInt64(std::string field)
  2858. {
  2859. map<string, boost::function<int64()>>::const_iterator itr = get_int64_funcs.find(field);
  2860. if(itr != get_int64_funcs.end())
  2861. {
  2862. auto func = (itr->second)();
  2863. return func;
  2864. }
  2865. return 0;
  2866. }
  2867. sint8 Entity::GetInfoStructSInt8(std::string field)
  2868. {
  2869. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2870. if(itr != get_sint8_funcs.end())
  2871. {
  2872. auto func = (itr->second)();
  2873. return func;
  2874. }
  2875. return 0;
  2876. }
  2877. sint16 Entity::GetInfoStructSInt16(std::string field)
  2878. {
  2879. map<string, boost::function<sint16()>>::const_iterator itr = get_sint16_funcs.find(field);
  2880. if(itr != get_sint16_funcs.end())
  2881. {
  2882. auto func = (itr->second)();
  2883. return func;
  2884. }
  2885. return 0;
  2886. }
  2887. sint32 Entity::GetInfoStructSInt32(std::string field)
  2888. {
  2889. map<string, boost::function<sint32()>>::const_iterator itr = get_sint32_funcs.find(field);
  2890. if(itr != get_sint32_funcs.end())
  2891. {
  2892. auto func = (itr->second)();
  2893. return func;
  2894. }
  2895. return 0;
  2896. }
  2897. sint64 Entity::GetInfoStructSInt64(std::string field)
  2898. {
  2899. map<string, boost::function<sint64()>>::const_iterator itr = get_sint64_funcs.find(field);
  2900. if(itr != get_sint64_funcs.end())
  2901. {
  2902. auto func = (itr->second)();
  2903. return func;
  2904. }
  2905. return 0;
  2906. }
  2907. float Entity::GetInfoStructFloat(std::string field)
  2908. {
  2909. map<string, boost::function<float()>>::const_iterator itr = get_float_funcs.find(field);
  2910. if(itr != get_float_funcs.end())
  2911. {
  2912. auto func = (itr->second)();
  2913. return func;
  2914. }
  2915. return 0.0f;
  2916. }
  2917. int64 Entity::GetInfoStructUInt(std::string field)
  2918. {
  2919. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2920. if(itr != get_int8_funcs.end())
  2921. {
  2922. auto func = (itr->second)();
  2923. return func;
  2924. }
  2925. map<string, boost::function<int16()>>::const_iterator itr2 = get_int16_funcs.find(field);
  2926. if(itr2 != get_int16_funcs.end())
  2927. {
  2928. auto func = (itr2->second)();
  2929. return func;
  2930. }
  2931. map<string, boost::function<int32()>>::const_iterator itr3 = get_int32_funcs.find(field);
  2932. if(itr3 != get_int32_funcs.end())
  2933. {
  2934. auto func = (itr3->second)();
  2935. return func;
  2936. }
  2937. map<string, boost::function<int64()>>::const_iterator itr4 = get_int64_funcs.find(field);
  2938. if(itr4 != get_int64_funcs.end())
  2939. {
  2940. auto func = (itr4->second)();
  2941. return func;
  2942. }
  2943. return 0;
  2944. }
  2945. sint64 Entity::GetInfoStructSInt(std::string field)
  2946. {
  2947. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2948. if(itr != get_sint8_funcs.end())
  2949. {
  2950. auto func = (itr->second)();
  2951. return func;
  2952. }
  2953. map<string, boost::function<sint16()>>::const_iterator itr2 = get_sint16_funcs.find(field);
  2954. if(itr2 != get_sint16_funcs.end())
  2955. {
  2956. auto func = (itr2->second)();
  2957. return func;
  2958. }
  2959. map<string, boost::function<sint32()>>::const_iterator itr3 = get_sint32_funcs.find(field);
  2960. if(itr3 != get_sint32_funcs.end())
  2961. {
  2962. auto func = (itr3->second)();
  2963. return func;
  2964. }
  2965. map<string, boost::function<sint64()>>::const_iterator itr4 = get_sint64_funcs.find(field);
  2966. if(itr4 != get_sint64_funcs.end())
  2967. {
  2968. auto func = (itr4->second)();
  2969. return func;
  2970. }
  2971. return 0;
  2972. }
  2973. bool Entity::SetInfoStructString(std::string field, std::string value)
  2974. {
  2975. map<string, boost::function<void(std::string)>>::const_iterator itr = set_string_funcs.find(field);
  2976. if(itr != set_string_funcs.end())
  2977. {
  2978. (itr->second)(value);
  2979. return true;
  2980. }
  2981. return false;
  2982. }
  2983. bool Entity::SetInfoStructUInt(std::string field, int64 value)
  2984. {
  2985. map<string, boost::function<void(int8)>>::const_iterator itr = set_int8_funcs.find(field);
  2986. if(itr != set_int8_funcs.end())
  2987. {
  2988. (itr->second)((int8)value);
  2989. return true;
  2990. }
  2991. map<string, boost::function<void(int16)>>::const_iterator itr2 = set_int16_funcs.find(field);
  2992. if(itr2 != set_int16_funcs.end())
  2993. {
  2994. (itr2->second)((int16)value);
  2995. return true;
  2996. }
  2997. map<string, boost::function<void(int32)>>::const_iterator itr3 = set_int32_funcs.find(field);
  2998. if(itr3 != set_int32_funcs.end())
  2999. {
  3000. (itr3->second)((int32)value);
  3001. return true;
  3002. }
  3003. map<string, boost::function<void(int64)>>::const_iterator itr4 = set_int64_funcs.find(field);
  3004. if(itr4 != set_int64_funcs.end())
  3005. {
  3006. (itr4->second)(value);
  3007. return true;
  3008. }
  3009. return false;
  3010. }
  3011. bool Entity::SetInfoStructSInt(std::string field, sint64 value)
  3012. {
  3013. map<string, boost::function<void(sint8)>>::const_iterator itr = set_sint8_funcs.find(field);
  3014. if(itr != set_sint8_funcs.end())
  3015. {
  3016. (itr->second)((sint8)value);
  3017. return true;
  3018. }
  3019. map<string, boost::function<void(sint16)>>::const_iterator itr2 = set_sint16_funcs.find(field);
  3020. if(itr2 != set_sint16_funcs.end())
  3021. {
  3022. (itr2->second)((sint16)value);
  3023. return true;
  3024. }
  3025. map<string, boost::function<void(sint32)>>::const_iterator itr3 = set_sint32_funcs.find(field);
  3026. if(itr3 != set_sint32_funcs.end())
  3027. {
  3028. (itr3->second)((sint32)value);
  3029. return true;
  3030. }
  3031. map<string, boost::function<void(sint64)>>::const_iterator itr4 = set_sint64_funcs.find(field);
  3032. if(itr4 != set_sint64_funcs.end())
  3033. {
  3034. (itr4->second)(value);
  3035. return true;
  3036. }
  3037. return false;
  3038. }
  3039. bool Entity::SetInfoStructFloat(std::string field, float value)
  3040. {
  3041. map<string, boost::function<void(float)>>::const_iterator itr = set_float_funcs.find(field);
  3042. if(itr != set_float_funcs.end())
  3043. {
  3044. (itr->second)(value);
  3045. return true;
  3046. }
  3047. return false;
  3048. }
  3049. Entity* Entity::GetOwner() {
  3050. Entity* ent = nullptr;
  3051. Spawn* spawn = GetZone()->GetSpawnByID(owner);
  3052. if ( spawn && spawn->IsEntity() )
  3053. ent = (Entity*)spawn;
  3054. return ent;
  3055. }