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- --[[
- Script Name : SpawnScripts/StarcrestCommune/KnightCaptainSantis.lua
- Script Purpose : Knight-Captain Santis
- Script Author : Ememjr
- Script Date : 2017.10.28
- Script Notes : Added Nettleville Quest, restructured entire script to simplify dialog flow, used updated format, added patrol, and applied lost voiceovers. - Dorbin 06.24.2022
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 9, "InRange", "LeaveRange")
- ProvidesQuest(NPC, 240)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetFactionAmount(Spawn,11)<0 then --Faction Check
- PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn)
- else
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Good day to you. I've been hearing reports that the Peat Bog isn't safe right now. I hope you didn't have any trouble if you came in that way.")
- Dialog.AddVoiceover("voiceover/english/knight-captain_santis/qey_village02/captainsantis000.mp3", 284995589, 2677019457)
- if not HasQuest(Spawn,240) and not HasCompletedQuest(Spawn,240)then
- Dialog.AddOption("What kind of trouble is out in the bog?", "Option4")
- end
- if GetQuestStep(Spawn, 5596)==1 then
- Dialog.AddOption("I bring you an urgent message from the Nettleville Garrison.", "Delivered")
- end
- if GetQuestStep(Spawn, 240)==2 then
- Dialog.AddOption("I am happy to report that I have eliminated several Bog Sludges at your request.","Killed")
- end
- Dialog.AddOption("Sorry, I can't help right now.")
- Dialog.Start()
- end
- end
- function InRange(NPC,Spawn)
- if GetFactionAmount(Spawn,11)<0 then --Faction Check
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- else
- if math.random(1,100)<=70 then
- if not HasQuest(Spawn,240) and not HasCompletedQuest(Spawn,240)then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/knight-captain_santis/qey_village02/100_captain_santis_callout1_19a89b99.mp3", "Have you a moment? We guards could use your assistance!", "beckon", 1556357717, 1654370636, Spawn)
- end
- end
- end
- end
- function Killed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You are truly valuable to Qeynos. I'm already receiving optimistic reports that the Bog Sludge are finally under control. Please accept this reward for a job well done.")
- Dialog.AddVoiceover("voiceover/english/knight-captain_santis/qey_village02/captainsantis003.mp3", 3636963969, 2486393631)
- Dialog.AddOption("It feels good to make the area a little bit safer.","GetReward")
- Dialog.Start()
- end
- function GetReward(NPC, Spawn)
- SetStepComplete(Spawn, 240, 2)
- PlayFlavor(NPC, "", "", "salute", 0, 0, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function Option4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("The Bog Sludges have swelled in number, spreading like pestilence. This vermin has become a serious menace to the refugees in that region. The Sludges must be exterminated for the safety of the people. I hope you're not too squeamish for such a job.")
- Dialog.AddVoiceover("voiceover/english/knight-captain_santis/qey_village02/captainsantis001.mp3", 1552831304, 2969481054)
- Dialog.AddOption("A few sludges shouldn't be a problem for me.", "Offer")
- Dialog.AddOption("I have NO desire to step foot in that bog. Sorry.")
- Dialog.Start()
- end
- function Delivered(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC, "", "", "chuckle", 0, 0, Spawn)
- SetStepComplete(Spawn, 5596, 1)
- Dialog.AddDialog("Let me read that... Ho- HuahaHa! Captain Hastings and his team wish to challenge the Starcrest Garrison to a Phalanx match? We shall squash them! Tell him I accept.")
- Dialog.AddVoiceover("voiceover/english/knight-captain_santis/qey_village02/captainsantis004.mp3", 2733227835, 642461041)
- Dialog.AddOption("A phalanx match! I will tell let him know.")
- if not HasQuest(Spawn,240) and not HasCompletedQuest(Spawn,240)then
- Dialog.AddOption("I will let him know. You mentioned some trouble out in the bog?", "Option4")
- end
- Dialog.Start()
- end
- function Offer(NPC,Spawn)
- OfferQuest(NPC, Spawn, 240)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 759, -24.95, 336.52, 2, 46)
- MovementLoopAddLocation(NPC, 757.86, -24.92, 337.34, 2, 0)
- MovementLoopAddLocation(NPC, 752.96, -24.79, 337.18, 2, 0)
- MovementLoopAddLocation(NPC, 740.19, -24.59, 339.85, 2, 15)
- MovementLoopAddLocation(NPC, 742.11, -24.63, 338.84, 2, 0)
- MovementLoopAddLocation(NPC, 752.35, -24.78, 337.77, 2, 0)
- MovementLoopAddLocation(NPC, 759.54, -24.97, 337.31, 2, 0)
- MovementLoopAddLocation(NPC, 766.69, -25.1, 334.76, 2, 0)
- MovementLoopAddLocation(NPC, 784.29, -24.99, 328.35, 2, 0)
- MovementLoopAddLocation(NPC, 791.44, -25.16, 332.77, 2, 15)
- MovementLoopAddLocation(NPC, 790.74, -25.17, 332.02, 2, 0)
- MovementLoopAddLocation(NPC, 787.45, -25.1, 329.04, 2, 0)
- MovementLoopAddLocation(NPC, 773.01, -25.02, 333.16, 2, 0)
- MovementLoopAddLocation(NPC, 759.05, -24.92, 335.15, 2, 0)
- MovementLoopAddLocation(NPC, 773.01, -25.02, 333.16, 2, 0)
- MovementLoopAddLocation(NPC, 787.45, -25.1, 329.04, 2, 0)
- MovementLoopAddLocation(NPC, 790.74, -25.17, 332.02, 2, 0)
- MovementLoopAddLocation(NPC, 791.44, -25.16, 332.77, 2, 15)
- MovementLoopAddLocation(NPC, 784.29, -24.99, 328.35, 2, 0)
- MovementLoopAddLocation(NPC, 766.69, -25.1, 334.76, 2, 0)
- MovementLoopAddLocation(NPC, 759.54, -24.97, 337.31, 2, 0)
- MovementLoopAddLocation(NPC, 752.35, -24.78, 337.77, 2, 0)
- MovementLoopAddLocation(NPC, 742.11, -24.63, 338.84, 2, 0)
- MovementLoopAddLocation(NPC, 740.19, -24.59, 339.85, 2, 15)
- MovementLoopAddLocation(NPC, 752.96, -24.79, 337.18, 2, 0)
- MovementLoopAddLocation(NPC, 757.86, -24.92, 337.34, 2, 0)
- end
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