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- --[[
- Script Name : Quests/CastleviewHamlet/gathering_elddar_leaves.lua
- Script Author : Dorbin
- Script Date : 2022.01.29 05:01:25
- Script Purpose :
- Zone : CastleviewHamlet
- Quest Giver: Scribe Bleemeb
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepLocation(Quest, 1, "I need to gather Elddar leaves for Scribe Bleemeb.", 10, "I need to gather leaves from the base of the greatest Elddar tree in the grove.", 199, 663.74 -9.72 -373.53)
- AddQuestStepCompleteAction(Quest, 1, "LeavesGathered")
- UpdateQuestZone(Quest, "The Eldarr Grove")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function LeavesGathered(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I've gathered the Elddar leaves for Scribe Bleemeb.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've gathered a bundle of leaves from the base of the great Elddar tree for Bleemeb.")
- AddQuestStepChat(Quest, 2, "I need to return to Scribe Bleemeb.", 10, "I've gathered leaves from the base of the greatest Elddar tree and need to return.", 199, 2360055, 2360045)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- UpdateQuestZone(Quest, "Castleview Hamlet")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've returned to Scribe Bleemeb.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've returned with a bundle of leaves from the base of the great Elddar tree for Bleemeb.")
- UpdateQuestDescription(Quest, "I've gone ahead and returned all the leaves I found around the base of the great Elddar tree to Scribe Bleemeb. It seems that Yanari will have enough for her next research forray.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- LeavesGathered(Quest, QuestGiver, Player)
- end
- if Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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