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diseased_corpse4.lua 4.8 KB

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  1. --[[
  2. Script Name : diseased_corpse4.lua
  3. Script Purpose : Waypoint Path for diseased_corpse4.lua
  4. Script Author : Devn00b
  5. Script Date : 05/17/2020 02:13:44 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 112.64, 7, -111.18, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 125.67, 7, -111.14, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 119.07, 7, -111.03, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 119.5, 7, -126.55, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 132.16, 7, -125.79, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 132.54, 7, -123.77, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 132.78, 7.05, -127.76, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 129.07, 7, -126.66, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 123.11, 7, -126.42, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 113.41, 7, -123.39, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 114.82, 7, -123.5, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 114.1, 7, -115.63, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 124.01, 7, -115.08, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 122.1, 7, -119, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 126.12, 7, -120.32, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 112.28, 7, -120.11, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 123.17, 7, -110.89, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 115.06, 7, -110.75, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 118.87, 7, -120.25, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 114.14, 7, -117.08, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 124.21, 7, -117.07, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 114.03, 7, -114.27, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 118.78, 7, -110.97, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 124.48, 7, -126.85, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 132.22, 7, -127.05, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 132.67, 7, -123.6, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 132.44, 7, -127.05, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 114.76, 7, -124.21, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 116.62, 7, -110.36, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 123.88, 7, -116.42, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 120.01, 7, -120.42, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 121.72, 7, -110.43, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 120.01, 7, -120.42, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 123.88, 7, -116.42, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 116.62, 7, -110.36, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 114.76, 7, -124.21, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 132.44, 7, -127.05, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 132.67, 7, -123.6, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, 132.22, 7, -127.05, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, 124.48, 7, -126.85, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, 118.78, 7, -110.97, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, 114.03, 7, -114.27, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, 124.21, 7, -117.07, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, 114.14, 7, -117.08, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, 118.87, 7, -120.25, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, 115.06, 7, -110.75, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, 123.17, 7, -110.89, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, 112.28, 7, -120.11, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, 126.12, 7, -120.32, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, 122.1, 7, -119, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, 124.01, 7, -115.08, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, 114.1, 7, -115.63, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, 114.82, 7, -123.5, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, 113.41, 7, -123.39, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, 123.11, 7, -126.42, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, 129.07, 7, -126.66, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, 132.78, 7.05, -127.76, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, 132.54, 7, -123.77, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, 132.16, 7, -125.79, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, 119.5, 7, -126.55, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, 119.07, 7, -111.03, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, 125.67, 7, -111.14, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, 112.64, 7, -111.18, 2, math.random(0,5))
  81. end