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- --[[
- Script Name : forgotten_soul4.lua
- Script Purpose : Waypoint Path for forgotten_soul4.lua
- Script Author : Devn00b
- Script Date : 05/14/2020 12:19:19 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 10
- local level2 = 9
- local difficulty1 = 6
- local hp1 = 375
- local power1 = 375
- local difficulty2 = 6
- local hp2 = 285
- local power2 = 285
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -218.8, -0.09, -92.58, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -219.72, -0.08, -90.4, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -218.81, -0.1, -97.44, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -216.63, -0.08, -94.77, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -218.17, -0.09, -93.32, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -222.31, -0.08, -93.86, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -219.23, -0.09, -91.85, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -217.28, -0.09, -93.55, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -217.01, -0.09, -96.2, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -220.69, -0.08, -91.03, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -216.69, -0.08, -93.28, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -216.75, -0.1, -95.45, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -219.22, -0.11, -96.88, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -222.06, -0.08, -93.29, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -222.45, 0.08, -94.78, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -220.05, -0.1, -95.15, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -217.57, -0.09, -94.46, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -220.95, -0.08, -93.53, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -217.57, -0.09, -94.46, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -220.05, -0.1, -95.15, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -222.45, 0.08, -94.78, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -222.06, -0.08, -93.29, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -219.22, -0.11, -96.88, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -216.75, -0.1, -95.45, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -216.69, -0.08, -93.28, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -220.69, -0.08, -91.03, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -217.01, -0.09, -96.2, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -217.28, -0.09, -93.55, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -219.23, -0.09, -91.85, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -222.31, -0.08, -93.86, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -218.17, -0.09, -93.32, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -216.63, -0.08, -94.77, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -218.81, -0.1, -97.44, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -219.72, -0.08, -90.4, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, -218.8, -0.09, -92.58, 2, math.random(0,15))
- end
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