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- --[[
- Script Name : rifter_hatchling5.lua
- Script Purpose : Waypoint Path for rifter_hatchling5.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 04:05:20 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 7
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 215
- local power2 = 215
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -144.6, -0.08, -143.13, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.48, -0.1, -137.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -129.02, -0.09, -135.08, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -148.27, -0.11, -137.8, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -155.85, -0.09, -137.78, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -157.38, -0.14, -133.13, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -166.64, 0.11, -119.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -179.4, 1.17, -124.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -171.29, 1.17, -121.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -159.8, -0.1, -116.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -158.4, 0.49, -106.31, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -149.57, -0.12, -83.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -166.32, -0.26, -74.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -176.22, -0.26, -74.46, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -179.88, -0.31, -87.85, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -188.22, -0.04, -92.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -197.31, -0.01, -94.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -199.23, -0.09, -102.04, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -190.77, -0.13, -105.03, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.41, -0.07, -105.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.76, 0.11, -112.3, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.91, 1.17, -123.43, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -171.4, 1.17, -121.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -168.03, -0.04, -119.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -160.48, -0.1, -119.5, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -159.2, -0.01, -134.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -151.18, 0.01, -137.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -129.98, -0.03, -137.16, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -151.18, 0.01, -137.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -159.2, -0.01, -134.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -160.48, -0.1, -119.5, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -168.03, -0.04, -119.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -171.4, 1.17, -121.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.91, 1.17, -123.43, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.76, 0.11, -112.3, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.41, -0.07, -105.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -190.77, -0.13, -105.03, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -199.23, -0.09, -102.04, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -197.31, -0.01, -94.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -188.22, -0.04, -92.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -179.88, -0.31, -87.85, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -176.22, -0.26, -74.46, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -166.32, -0.26, -74.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -149.57, -0.12, -83.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -158.4, 0.49, -106.31, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -159.8, -0.1, -116.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -171.29, 1.17, -121.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -179.4, 1.17, -124.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -166.64, 0.11, -119.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -157.38, -0.14, -133.13, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -155.85, -0.09, -137.78, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -148.27, -0.11, -137.8, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -129.02, -0.09, -135.08, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.48, -0.1, -137.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -144.6, -0.08, -143.13, 2, math.random(0,10))
- end
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