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- --[[
- Script Name : shriller.lua
- Script Purpose : Waypoint Path for shriller.lua
- Script Author : Devn00b
- Script Date : 04/28/2020 10:23:04 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 8
- local level2 = 9
- local difficulty1 = 6
- local hp1 = 250
- local power1 = 250
- local difficulty2 = 6
- local hp2 = 285
- local power2 = 285
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -10.2, 6.24, 5.87, 2, 1)
- MovementLoopAddLocation(NPC, -10.13, -0.08, -32.44, 2, 0)
- MovementLoopAddLocation(NPC, -5.94, -0.12, -33.58, 2, 0)
- MovementLoopAddLocation(NPC, 0.11, 0.52, -26.58, 2, 0)
- MovementLoopAddLocation(NPC, -0.2, -0.08, -24.3, 2, 0)
- MovementLoopAddLocation(NPC, 2.67, -0.09, -11.51, 2, 0)
- MovementLoopAddLocation(NPC, 7.39, 0.67, -9.46, 2, 0)
- MovementLoopAddLocation(NPC, 10.21, 1.28, -5.55, 2, 0)
- MovementLoopAddLocation(NPC, 11.2, 2.18, 0.74, 2, 0)
- MovementLoopAddLocation(NPC, 8.55, 3.11, 7.67, 2, 0)
- MovementLoopAddLocation(NPC, 7.55, 3.43, 9.92, 2, 0)
- MovementLoopAddLocation(NPC, -3.61, 5.16, 11.03, 2, 0)
- MovementLoopAddLocation(NPC, -9.18, 6.06, 6.98, 2, 0)
- MovementLoopAddLocation(NPC, -10.2, 6.24, 5.87, 2, 1)
- MovementLoopAddLocation(NPC, -9.18, 6.06, 6.98, 2, 0)
- MovementLoopAddLocation(NPC, -3.61, 5.16, 11.03, 2, 0)
- MovementLoopAddLocation(NPC, 7.55, 3.43, 9.92, 2, 0)
- MovementLoopAddLocation(NPC, 8.55, 3.11, 7.67, 2, 0)
- MovementLoopAddLocation(NPC, 11.2, 2.18, 0.74, 2, 0)
- MovementLoopAddLocation(NPC, 10.21, 1.28, -5.55, 2, 0)
- MovementLoopAddLocation(NPC, 7.39, 0.67, -9.46, 2, 0)
- MovementLoopAddLocation(NPC, 2.67, -0.09, -11.51, 2, 0)
- MovementLoopAddLocation(NPC, -0.2, -0.08, -24.3, 2, 0)
- MovementLoopAddLocation(NPC, 0.11, 0.52, -26.58, 2, 0)
- MovementLoopAddLocation(NPC, -5.94, -0.12, -33.58, 2, 0)
- MovementLoopAddLocation(NPC, -10.13, -0.08, -32.44, 2, 0)
- MovementLoopAddLocation(NPC, -10.2, 6.24, 5.87, 2, 1)
- end
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