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- --[[
- Script Name : shriller11.lua
- Script Purpose : Waypoint Path for shriller11.lua
- Script Author : Devn00b
- Script Date : 05/12/2020 12:23:40 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 8
- local level2 = 7
- local difficulty1 = 6
- local hp1 = 250
- local power1 = 250
- local difficulty2 = 6
- local hp2 = 215
- local power2 = 215
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -99.92, -0.08, -166.57, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.45, -0.07, -166.52, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.08, 0.65, -162.21, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.49, -0.08, -162.12, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.09, -0.08, -167.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -89.78, -0.07, -165.23, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.26, -0.04, -154.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.25, -0.1, -152.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.79, -0.08, -146.02, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -78.93, -0.07, -135.41, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.91, -0.09, -145.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.82, -0.06, -136.26, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.14, -0.08, -122.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.23, 0.13, -118.05, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.48, -0.09, -116.32, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -92.87, -0.09, -120.19, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.79, -0.09, -118.07, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.77, -0.12, -122.51, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.54, -0.08, -112.95, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -127.36, -0.1, -125.04, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.54, -0.08, -112.95, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.77, -0.12, -122.51, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.79, -0.09, -118.07, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -92.87, -0.09, -120.19, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.48, -0.09, -116.32, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.23, 0.13, -118.05, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.14, -0.08, -122.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.82, -0.06, -136.26, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.91, -0.09, -145.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -78.93, -0.07, -135.41, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.79, -0.08, -146.02, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.25, -0.1, -152.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.26, -0.04, -154.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -89.78, -0.07, -165.23, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.09, -0.08, -167.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.49, -0.08, -162.12, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.08, 0.65, -162.21, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.45, -0.07, -166.52, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.92, -0.08, -166.57, 2, math.random(0,10))
- end
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