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- --[[
- Script Name : shriller11_1.lua
- Script Purpose : Waypoint Path for shriller11_1.lua
- Script Author : Devn00b
- Script Date : 05/12/2020 12:38:50 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -41.55, 0.27, -79.73, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -42.24, -0.09, -74.33, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.86, -0.09, -76.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -39.85, -0.1, -75.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -38.92, -0.09, -80.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -43.39, 0.63, -76.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -37.81, 0.63, -78.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -38.31, -0.1, -75.6, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -40.76, -0.1, -74.68, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -41.32, 0.09, -79.31, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -39.7, -0.1, -75.33, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -40.21, 0.27, -80.72, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -43.16, 0.27, -79.48, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -41.85, -0.11, -76.26, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -38.38, -0.1, -77.26, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -38.9, -0.1, -79.02, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -40.14, -0.1, -78.63, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -42.43, -0.1, -77.63, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -40.14, -0.1, -78.63, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -38.9, -0.1, -79.02, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -38.38, -0.1, -77.26, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -41.85, -0.11, -76.26, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -43.16, 0.27, -79.48, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -40.21, 0.27, -80.72, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -39.7, -0.1, -75.33, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -41.32, 0.09, -79.31, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -40.76, -0.1, -74.68, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -38.31, -0.1, -75.6, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -37.81, 0.63, -78.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -43.39, 0.63, -76.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -38.92, -0.09, -80.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -39.85, -0.1, -75.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.86, -0.09, -76.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -42.24, -0.09, -74.33, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -41.55, 0.27, -79.73, 2, math.random(0,10))
- end
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