123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- --[[
- Script Name : shriller15.lua
- Script Purpose : Waypoint Path for shriller15.lua
- Script Author : Devn00b
- Script Date : 05/12/2020 02:42:44 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -173.52, 0.11, -179.95, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -172.95, -0.08, -188.2, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.99, 0.08, -180.1, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.32, -0.08, -175.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -165.74, 0.38, -172.96, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -153.73, -0.31, -172.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -150.74, -0.24, -164.69, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -148.19, 0.21, -165.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -149.36, -0.23, -168.75, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -154.24, -0.19, -167.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -154.15, -0.2, -164.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -149.22, -0.23, -167.16, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -151.37, -0.23, -168.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -152.67, 1, -162.78, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -153.08, -0.19, -166.57, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -150.21, -0.22, -167.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -148.28, 1, -164.57, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -155.33, -0.34, -172.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -143.08, -0.34, -179.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -132.3, 0.48, -182.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -121.36, 0.54, -180.69, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -119.69, 0.09, -174.2, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -119.75, -0.1, -166.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -107.62, -0.03, -168.14, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -104.19, -0.07, -173.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -119.25, -0.12, -166.01, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -120.46, 0.45, -151.48, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -128.65, -0.1, -143.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -128.92, -0.08, -136.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -126.35, -0.1, -123.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -128.92, -0.08, -136.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -128.65, -0.1, -143.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -120.46, 0.45, -151.48, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -119.25, -0.12, -166.01, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -104.19, -0.07, -173.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -107.62, -0.03, -168.14, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -119.75, -0.1, -166.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -119.69, 0.09, -174.2, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -121.36, 0.54, -180.69, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -132.3, 0.48, -182.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -143.08, -0.34, -179.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -155.33, -0.34, -172.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -148.28, 1, -164.57, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -150.21, -0.22, -167.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -153.08, -0.19, -166.57, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -152.67, 1, -162.78, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -151.37, -0.23, -168.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -149.22, -0.23, -167.16, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -154.15, -0.2, -164.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -154.24, -0.19, -167.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -149.36, -0.23, -168.75, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -148.19, 0.21, -165.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -150.74, -0.24, -164.69, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -153.73, -0.31, -172.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -165.74, 0.38, -172.96, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.32, -0.08, -175.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.99, 0.08, -180.1, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -172.95, -0.08, -188.2, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.52, 0.11, -179.95, 2, math.random(0,10))
- end
|