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- --[[
- Script Name : shriller18.lua
- Script Purpose : Waypoint Path for shriller18.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 03:55:41 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -148.04, -0.08, -143.71, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -143.03, -0.06, -147.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -142.64, -0.08, -142.69, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -148.3, -0.08, -147.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.55, -0.06, -146.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.33, -0.08, -142.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -147.93, -0.08, -142.44, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.92, -0.08, -142.55, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -146.08, -0.09, -138.03, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -158.37, -0.06, -136.01, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -158.22, -0.08, -110.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -152.97, -0.1, -96.55, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -147.96, -0.11, -84.22, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.04, -0.27, -72.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -188.58, 0.39, -72.79, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -191.5, -0.03, -66.63, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -191.79, -0.08, -59.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -190.15, 0.47, -48.03, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -178.98, -0.06, -33.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.7, -0.08, -36, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.03, -0.04, -44.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.81, -0.1, -43.27, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -192.33, -0.09, -53.85, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -190.83, -0.11, -58.92, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -196.72, -0.07, -61.5, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -201.38, -0.08, -63.51, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -197.32, -0.08, -58.08, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -202.09, -0.1, -57.88, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -197.32, -0.08, -58.08, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -201.38, -0.08, -63.51, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -196.72, -0.07, -61.5, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -190.83, -0.11, -58.92, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -192.33, -0.09, -53.85, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.81, -0.1, -43.27, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.03, -0.04, -44.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.7, -0.08, -36, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -178.98, -0.06, -33.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -190.15, 0.47, -48.03, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -191.79, -0.08, -59.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -191.5, -0.03, -66.63, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -188.58, 0.39, -72.79, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.04, -0.27, -72.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -147.96, -0.11, -84.22, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -152.97, -0.1, -96.55, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -158.22, -0.08, -110.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -158.37, -0.06, -136.01, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -146.08, -0.09, -138.03, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.92, -0.08, -142.55, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -147.93, -0.08, -142.44, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.33, -0.08, -142.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.55, -0.06, -146.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -148.3, -0.08, -147.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -142.64, -0.08, -142.69, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -143.03, -0.06, -147.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -148.04, -0.08, -143.71, 2, math.random(0,10))
- end
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