123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 |
- --[[
- Script Name : shriller19.lua
- Script Purpose : Waypoint Path for shriller19.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 03:57:59 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 8
- local level2 = 7
- local difficulty1 = 6
- local hp1 = 250
- local power1 = 250
- local difficulty2 = 6
- local hp2 = 215
- local power2 = 215
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -142.46, 0.08, -147.7, 2, 0)
- MovementLoopAddLocation(NPC, -142.51, -0.08, -142.7, 2, 0)
- MovementLoopAddLocation(NPC, -148.63, -0.08, -142.44, 2, 0)
- MovementLoopAddLocation(NPC, -148.82, -0.08, -147.77, 2, 0)
- MovementLoopAddLocation(NPC, -142.5, -0.08, -142.44, 2, 0)
- MovementLoopAddLocation(NPC, -142.5, -0.07, -147.77, 2, 0)
- MovementLoopAddLocation(NPC, -148.83, -0.02, -142.42, 2, 0)
- MovementLoopAddLocation(NPC, -148.82, -0.08, -147.77, 2, 0)
- MovementLoopAddLocation(NPC, -147.23, -0.08, -143.07, 2, 0)
- MovementLoopAddLocation(NPC, -146.08, -0.06, -146.58, 2, 0)
- MovementLoopAddLocation(NPC, -143.99, -0.08, -142.86, 2, 0)
- MovementLoopAddLocation(NPC, -145.79, -0.08, -142.58, 2, 0)
- MovementLoopAddLocation(NPC, -145.74, -0.06, -144.62, 2, 0)
- MovementLoopAddLocation(NPC, -143.11, -0.08, -144.87, 2, 0)
- MovementLoopAddLocation(NPC, -148.21, -0.08, -144.82, 2, 0)
- MovementLoopAddLocation(NPC, -145.59, 0.93, -147.84, 2, 0)
- MovementLoopAddLocation(NPC, -145.4, -0.06, -146.58, 2, 0)
- MovementLoopAddLocation(NPC, -147.28, -0.08, -145.95, 2, 0)
- MovementLoopAddLocation(NPC, -143.25, -0.07, -145.76, 2, 0)
- MovementLoopAddLocation(NPC, -142.83, -0.08, -143.58, 2, 0)
- MovementLoopAddLocation(NPC, -147.58, -0.08, -143.65, 2, 0)
- MovementLoopAddLocation(NPC, -142.83, -0.08, -143.58, 2, 0)
- MovementLoopAddLocation(NPC, -143.25, -0.07, -145.76, 2, 0)
- MovementLoopAddLocation(NPC, -147.28, -0.08, -145.95, 2, 0)
- MovementLoopAddLocation(NPC, -145.4, -0.06, -146.58, 2, 0)
- MovementLoopAddLocation(NPC, -145.59, 0.93, -147.84, 2, 0)
- MovementLoopAddLocation(NPC, -148.21, -0.08, -144.82, 2, 0)
- MovementLoopAddLocation(NPC, -143.11, -0.08, -144.87, 2, 0)
- MovementLoopAddLocation(NPC, -145.74, -0.06, -144.62, 2, 0)
- MovementLoopAddLocation(NPC, -145.79, -0.08, -142.58, 2, 0)
- MovementLoopAddLocation(NPC, -143.99, -0.08, -142.86, 2, 0)
- MovementLoopAddLocation(NPC, -146.08, -0.06, -146.58, 2, 0)
- MovementLoopAddLocation(NPC, -147.23, -0.08, -143.07, 2, 0)
- MovementLoopAddLocation(NPC, -148.82, -0.08, -147.77, 2, 0)
- MovementLoopAddLocation(NPC, -148.83, -0.02, -142.42, 2, 0)
- MovementLoopAddLocation(NPC, -142.5, -0.07, -147.77, 2, 0)
- MovementLoopAddLocation(NPC, -142.5, -0.08, -142.44, 2, 0)
- MovementLoopAddLocation(NPC, -148.82, -0.08, -147.77, 2, 0)
- MovementLoopAddLocation(NPC, -148.63, -0.08, -142.44, 2, 0)
- MovementLoopAddLocation(NPC, -142.51, -0.08, -142.7, 2, 0)
- MovementLoopAddLocation(NPC, -142.46, 0.08, -147.7, 2, 0)
- end
|