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- --[[
- Script Name : shriller23.lua
- Script Purpose : Waypoint Path for shriller23.lua
- Script Author : Devn00b
- Script Date : 05/14/2020 12:27:19 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 8
- local level2 = 9
- local difficulty1 = 6
- local hp1 = 250
- local power1 = 250
- local difficulty2 = 6
- local hp2 = 285
- local power2 = 285
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -204.05, 0.61, -91.29, 2, 0)
- MovementLoopAddLocation(NPC, -189.84, -0.02, -91.78, 2, 0)
- MovementLoopAddLocation(NPC, -181.21, -0.18, -89.3, 2, 0)
- MovementLoopAddLocation(NPC, -174.35, -0.24, -75.25, 2, 0)
- MovementLoopAddLocation(NPC, -179.58, -0.23, -83.47, 2, 0)
- MovementLoopAddLocation(NPC, -182.24, -0.16, -87.78, 2, 0)
- MovementLoopAddLocation(NPC, -188.66, -0.09, -92.05, 2, 0)
- MovementLoopAddLocation(NPC, -198.29, -0.01, -92.25, 2, 0)
- MovementLoopAddLocation(NPC, -195.56, -0.07, -103.45, 2, 0)
- MovementLoopAddLocation(NPC, -185.25, -0.1, -106.18, 2, 0)
- MovementLoopAddLocation(NPC, -181.83, 0.11, -111.96, 2, 0)
- MovementLoopAddLocation(NPC, -178.48, 1.17, -120.8, 2, 0)
- MovementLoopAddLocation(NPC, -182.53, -0.1, -108.38, 2, 0)
- MovementLoopAddLocation(NPC, -196.6, -0.08, -102.86, 2, 0)
- MovementLoopAddLocation(NPC, -198.62, -0.04, -96.14, 2, 0)
- MovementLoopAddLocation(NPC, -209.46, -0.06, -92.27, 2, 0)
- MovementLoopAddLocation(NPC, -213.04, -0.07, -88.39, 2, 0)
- MovementLoopAddLocation(NPC, -219.93, -0.1, -94.8, 2, 0)
- MovementLoopAddLocation(NPC, -221.37, -0.08, -92.63, 2, 0)
- MovementLoopAddLocation(NPC, -220.25, -0.08, -90.63, 2, 0)
- MovementLoopAddLocation(NPC, -216.68, -0.08, -93.43, 2, 0)
- MovementLoopAddLocation(NPC, -216.65, -0.1, -95.47, 2, 0)
- MovementLoopAddLocation(NPC, -218.16, -0.1, -97.02, 2, 0)
- MovementLoopAddLocation(NPC, -219.43, -0.11, -95.38, 2, 0)
- MovementLoopAddLocation(NPC, -218.3, -0.08, -91.78, 2, 0)
- MovementLoopAddLocation(NPC, -221.95, -0.08, -93.58, 2, 0)
- MovementLoopAddLocation(NPC, -217.46, -0.09, -93.5, 2, 0)
- MovementLoopAddLocation(NPC, -221.4, -0.08, -92, 2, 0)
- MovementLoopAddLocation(NPC, -217.79, -0.08, -91.88, 2, 0)
- MovementLoopAddLocation(NPC, -214.88, -0.05, -88.15, 2, 0)
- MovementLoopAddLocation(NPC, -217.8, 0.02, -77.9, 2, 0)
- MovementLoopAddLocation(NPC, -217.92, 0, -58.13, 2, 0)
- MovementLoopAddLocation(NPC, -214.64, -0.02, -52.8, 2, 0)
- MovementLoopAddLocation(NPC, -191.51, 0, -29.01, 2, 0)
- MovementLoopAddLocation(NPC, -180.44, -0.06, -40.16, 2, 0)
- MovementLoopAddLocation(NPC, -191.16, -0.07, -51.29, 2, 0)
- MovementLoopAddLocation(NPC, -191.47, -0.11, -61.3, 2, 0)
- MovementLoopAddLocation(NPC, -191.37, -0.05, -68.71, 2, 0)
- MovementLoopAddLocation(NPC, -184.23, -0.08, -74.23, 2, 0)
- MovementLoopAddLocation(NPC, -175.81, -0.26, -74.57, 2, 0)
- MovementLoopAddLocation(NPC, -184.23, -0.08, -74.23, 2, 0)
- MovementLoopAddLocation(NPC, -191.37, -0.05, -68.71, 2, 0)
- MovementLoopAddLocation(NPC, -191.47, -0.11, -61.3, 2, 0)
- MovementLoopAddLocation(NPC, -191.16, -0.07, -51.29, 2, 0)
- MovementLoopAddLocation(NPC, -180.44, -0.06, -40.16, 2, 0)
- MovementLoopAddLocation(NPC, -191.51, 0, -29.01, 2, 0)
- MovementLoopAddLocation(NPC, -214.64, -0.02, -52.8, 2, 0)
- MovementLoopAddLocation(NPC, -217.92, 0, -58.13, 2, 0)
- MovementLoopAddLocation(NPC, -217.8, 0.02, -77.9, 2, 0)
- MovementLoopAddLocation(NPC, -214.88, -0.05, -88.15, 2, 0)
- MovementLoopAddLocation(NPC, -217.79, -0.08, -91.88, 2, 0)
- MovementLoopAddLocation(NPC, -221.4, -0.08, -92, 2, 0)
- MovementLoopAddLocation(NPC, -217.46, -0.09, -93.5, 2, 0)
- MovementLoopAddLocation(NPC, -221.95, -0.08, -93.58, 2, 0)
- MovementLoopAddLocation(NPC, -218.3, -0.08, -91.78, 2, 0)
- MovementLoopAddLocation(NPC, -219.43, -0.11, -95.38, 2, 0)
- MovementLoopAddLocation(NPC, -218.16, -0.1, -97.02, 2, 0)
- MovementLoopAddLocation(NPC, -216.65, -0.1, -95.47, 2, 0)
- MovementLoopAddLocation(NPC, -216.68, -0.08, -93.43, 2, 0)
- MovementLoopAddLocation(NPC, -220.25, -0.08, -90.63, 2, 0)
- MovementLoopAddLocation(NPC, -221.37, -0.08, -92.63, 2, 0)
- MovementLoopAddLocation(NPC, -219.93, -0.1, -94.8, 2, 0)
- MovementLoopAddLocation(NPC, -213.04, -0.07, -88.39, 2, 0)
- MovementLoopAddLocation(NPC, -209.46, -0.06, -92.27, 2, 0)
- MovementLoopAddLocation(NPC, -198.62, -0.04, -96.14, 2, 0)
- MovementLoopAddLocation(NPC, -196.6, -0.08, -102.86, 2, 0)
- MovementLoopAddLocation(NPC, -182.53, -0.1, -108.38, 2, 0)
- MovementLoopAddLocation(NPC, -178.48, 1.17, -120.8, 2, 0)
- MovementLoopAddLocation(NPC, -181.83, 0.11, -111.96, 2, 0)
- MovementLoopAddLocation(NPC, -185.25, -0.1, -106.18, 2, 0)
- MovementLoopAddLocation(NPC, -195.56, -0.07, -103.45, 2, 0)
- MovementLoopAddLocation(NPC, -198.29, -0.01, -92.25, 2, 0)
- MovementLoopAddLocation(NPC, -188.66, -0.09, -92.05, 2, 0)
- MovementLoopAddLocation(NPC, -182.24, -0.16, -87.78, 2, 0)
- MovementLoopAddLocation(NPC, -179.58, -0.23, -83.47, 2, 0)
- MovementLoopAddLocation(NPC, -174.35, -0.24, -75.25, 2, 0)
- MovementLoopAddLocation(NPC, -181.21, -0.18, -89.3, 2, 0)
- MovementLoopAddLocation(NPC, -189.84, -0.02, -91.78, 2, 0)
- MovementLoopAddLocation(NPC, -204.05, 0.61, -91.29, 2, 0)
- end
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