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- --[[
- Script Name : shirller5.lua
- Script Purpose : Waypoint Path for shirller5.lua
- Script Author : Devn00b
- Script Date : 05/10/2020 09:28:34 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 23.18, -0.84, -82.85, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 21.23, -0.89, -82.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 21.25, 0.56, -68.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 15.19, -0.08, -60.51, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -2.02, -0.11, -60.07, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -10.67, 0.53, -54.89, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -15.07, 0.57, -45.76, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -11.4, -0.1, -36.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -9.46, -0.07, -34.83, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -14.67, -0.1, -29, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -14.64, -0.05, -32.32, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -18.59, -0.1, -29.39, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -10.71, -0.08, -28.93, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -13.57, -0.08, -29.47, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -13.77, -0.01, -25.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -10.73, 0.22, -28.16, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -13.77, -0.01, -25.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -13.57, -0.08, -29.47, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -10.71, -0.08, -28.93, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -18.59, -0.1, -29.39, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -14.64, -0.05, -32.32, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -14.67, -0.1, -29, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -9.46, -0.07, -34.83, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -11.4, -0.1, -36.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -15.07, 0.57, -45.76, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -10.67, 0.53, -54.89, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -2.02, -0.11, -60.07, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 15.19, -0.08, -60.51, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 21.25, 0.56, -68.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 21.23, -0.89, -82.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 23.18, -0.84, -82.85, 2, math.random(0,5))
- end
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