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- --[[
- Script Name : SpawnScripts/Graveyard/ZekvilaDizelk.lua
- Script Purpose : Zekvila Dizelk
- Script Author : scatman
- Script Date : 2009.07.12
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- local QUEST_1 = 5263
- function spawn(NPC)
- ProvidesQuest(NPC, QUEST_1)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- RandomVoice(NPC, Spawn)
-
- if HasCompletedQuest(Spawn, QUEST_1) then
- Say(NPC, "You must not let that fool Ithelz rule the Scale Yard. I need the help of a diligent soldier... what do you need, peasant?", Spawn)
- elseif HasQuest(Spawn, QUEST_2) then
- OnQuest1(NPC, Spawn, conversation)
- else
- NotWhoIAmExpecting(NPC, Spawn, conversation)
- end
- end
- function RandomVoice(NPC, Spawn)
- local choice = math.random(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1027.mp3", "", "", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1027.mp3", "", "", 0, 0, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1027.mp3", "", "", 0, 0, Spawn)
- end
- end
- ----------------------------------------------------------------------------------------------------------
- -- QUEST 1
- ----------------------------------------------------------------------------------------------------------
- function NotWhoIAmExpecting(NPC, Spawn, conversation)
- AddConversationOption(conversation, "Who were you expecting?", "dlg_9_1")
- AddConversationOption(conversation, "None. I'll leave you alone.")
- StartConversation(conversation, NPC, Spawn, "You are not who I was expecting. What game are you playing with me?")
- end
- function dlg_9_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "What task do you need done?", "OfferQuest1")
- AddConversationOption(conversation, "Actually, you're wrong. It's not in my interests to do so. Bye.")
- StartConversation(conversation, NPC, Spawn, "Gyah! How dare you speak to me with a sharp tongue! Who do you think you are, fool? You do not bear the dark instrument; therefore, I've no need for you. Unless ... yes ... yes ... unless my emissary failed at his task. Yes, you shall succeed where the emissary failed. Trust me - it is in your best interest to agree with me.")
- end
- function OfferQuest1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, QUEST_1)
- end
- function OnQuest1(NPC, Spawn, conversation)
- if GetQuestStep(NPC, Spawn) == 1 then
- Say(NPC, "You are playing games with me, you deceitful little imp. Go collect the souls or you shall pay dearly.", Spawn)
- else
- AddConversationOption(conversation, "I have collected ten souls from the Undead Knights.", "dlg_1_1")
- AddConversationOption(conversation, "None. I'll leave you alone.")
- StartConversation(conversation, NPC, Spawn, "You are not who I was expecting. What game are you playing with me?")
- end
- end
- function dlg_1_1(NPC, Spawn)
- SetStepComplete(Spawn, QUEST_1, 2)
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Servant?! Don't ever refer to me... whatever. Bye.")
- StartConversation(conversation, NPC, Spawn, "Give me the crystal. Ah, yes, it's filled. With these souls, Ithelz's puppet barbarians cannot prevent me from ruling over the district. You served me well, servant. Take this coin as a token of my gratitude.")
- end
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