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bloodsaber_proficient2.lua 2.8 KB

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  1. --[[
  2. Script Name : bloodsaber_proficient2.lua
  3. Script Purpose : Waypoint Path for bloodsaber_proficient2.lua
  4. Script Author : Devn00b
  5. Script Date : 06/12/2020 05:02:02 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 23.69, -0.08, -185.42, 2, math.random(0,5))
  18. MovementLoopAddLocation(NPC, 26.82, -0.08, -185.04, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 26.94, -0.29, -190.07, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 20.18, -0.38, -190.6, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 2.35, -0.08, -190.85, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 4.78, -0.08, -205.09, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 9.08, -0.08, -199.87, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 1.68, -0.08, -198.73, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 10.39, -0.08, -193.23, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 1.3, -0.08, -187.27, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 2.31, -0.08, -181.56, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 8.85, -0.08, -180.11, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 17.59, -0.08, -186.76, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 18.98, 0, -178.57, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 21.68, -0.08, -185.48, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 11.03, -0.08, -180.2, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 16.87, 0.44, -187.64, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 11.03, -0.08, -180.2, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 21.68, -0.08, -185.48, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 18.98, 0, -178.57, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 17.59, -0.08, -186.76, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 8.85, -0.08, -180.11, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 2.31, -0.08, -181.56, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 1.3, -0.08, -187.27, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 10.39, -0.08, -193.23, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 1.68, -0.08, -198.73, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 9.08, -0.08, -199.87, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 4.78, -0.08, -205.09, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 2.35, -0.08, -190.85, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 20.18, -0.38, -190.6, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 26.94, -0.29, -190.07, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 26.82, -0.08, -185.04, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 23.69, -0.08, -185.42, 2, math.random(0,5))
  50. end