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tomb_guard8.lua 3.2 KB

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  1. --[[
  2. Script Name : tomb_guard_1.lua
  3. Script Purpose : Waypoint Path for tomb_guard_1.lua
  4. Script Author : Devn00b
  5. Script Date : 06/24/2020 03:19:11 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 136.4, 0.09, -149.42, 2, math.random(0,5))
  18. MovementLoopAddLocation(NPC, 141.91, 0, -146.9, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 141.9, 0.06, -143.85, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 137.3, 0, -143.82, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 135.54, 0.03, -145.68, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 138.05, 0.03, -143.66, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 141.57, 0.07, -143.71, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 141.59, 0, -148.6, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 135.73, 0.08, -147.69, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 136.68, 0, -144.45, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 135.42, 0.02, -146.32, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 137.88, 0.02, -143.54, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 141.84, 0.06, -143.53, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 137.15, 0, -144.13, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 135.5, 0.02, -145.71, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 135.31, 0.02, -147.27, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 141.47, 0, -146.84, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 141.9, 0.01, -149.11, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 140.34, 0.05, -149.58, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 135.82, 0.04, -146.28, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 140.34, 0.05, -149.58, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 141.9, 0.01, -149.11, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 141.47, 0, -146.84, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 135.31, 0.02, -147.27, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 135.5, 0.02, -145.71, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 137.15, 0, -144.13, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 141.84, 0.06, -143.53, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 137.88, 0.02, -143.54, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 135.42, 0.02, -146.32, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 136.68, 0, -144.45, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 135.73, 0.08, -147.69, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 141.59, 0, -148.6, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 141.57, 0.07, -143.71, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 138.05, 0.03, -143.66, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 135.54, 0.03, -145.68, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 137.3, 0, -143.82, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 141.9, 0.06, -143.85, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 141.91, 0, -146.9, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 136.4, 0.09, -149.42, 2, math.random(0,5))
  56. end