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tomb_sentry.lua 4.0 KB

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  1. --[[
  2. Script Name : tomb_sentry.lua
  3. Script Purpose : Waypoint Path for tomb_sentry.lua
  4. Script Author : Devn00b
  5. Script Date : 06/19/2020 12:41:41 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 73.05, 0.43, -114.25, 2, math.random(0,7))
  18. MovementLoopAddLocation(NPC, 66.07, -0.23, -108.47, 2, math.random(0,7))
  19. MovementLoopAddLocation(NPC, 52.09, -0.09, -107.06, 2, math.random(0,7))
  20. MovementLoopAddLocation(NPC, 43.58, -0.12, -98.04, 2, math.random(0,7))
  21. MovementLoopAddLocation(NPC, 53.86, 0.02, -86.46, 2, math.random(0,7))
  22. MovementLoopAddLocation(NPC, 58.19, 0.54, -82.6, 2, math.random(0,7))
  23. MovementLoopAddLocation(NPC, 78.96, 0.56, -82.24, 2, math.random(0,7))
  24. MovementLoopAddLocation(NPC, 93.25, 0.2, -81.03, 2, math.random(0,7))
  25. MovementLoopAddLocation(NPC, 96.05, -0.02, -76.01, 2, math.random(0,7))
  26. MovementLoopAddLocation(NPC, 96.51, -0.76, -51.69, 2, math.random(0,7))
  27. MovementLoopAddLocation(NPC, 96.33, 0.17, -38.57, 2, math.random(0,7))
  28. MovementLoopAddLocation(NPC, 88.9, 0.32, -33.06, 2, math.random(0,7))
  29. MovementLoopAddLocation(NPC, 84.28, 0, -33.78, 2, math.random(0,7))
  30. MovementLoopAddLocation(NPC, 76.4, 0.04, -30.33, 2, math.random(0,7))
  31. MovementLoopAddLocation(NPC, 76.79, -0.03, -13.43, 2, math.random(0,7))
  32. MovementLoopAddLocation(NPC, 76.39, 0.01, -31.22, 2, math.random(0,7))
  33. MovementLoopAddLocation(NPC, 62.97, 0.29, -33.62, 2, math.random(0,7))
  34. MovementLoopAddLocation(NPC, 59.74, 0.12, -47.6, 2, math.random(0,7))
  35. MovementLoopAddLocation(NPC, 51.9, -0.11, -49.43, 2, math.random(0,7))
  36. MovementLoopAddLocation(NPC, 44.29, -0.1, -48.96, 2, math.random(0,7))
  37. MovementLoopAddLocation(NPC, 44.43, 0, -39.05, 2, math.random(0,7))
  38. MovementLoopAddLocation(NPC, 38.39, -0.07, -31.64, 2, math.random(0,7))
  39. MovementLoopAddLocation(NPC, 27.44, 0.11, -21.83, 2, math.random(0,7))
  40. MovementLoopAddLocation(NPC, 26.67, 0.06, -2.91, 2, math.random(0,7))
  41. MovementLoopAddLocation(NPC, 28.15, 0.03, 7.82, 2, math.random(0,7))
  42. MovementLoopAddLocation(NPC, 30.85, -0.11, 16.65, 2, math.random(0,7))
  43. MovementLoopAddLocation(NPC, 28.15, 0.03, 7.82, 2, math.random(0,7))
  44. MovementLoopAddLocation(NPC, 26.67, 0.06, -2.91, 2, math.random(0,7))
  45. MovementLoopAddLocation(NPC, 27.44, 0.11, -21.83, 2, math.random(0,7))
  46. MovementLoopAddLocation(NPC, 38.39, -0.07, -31.64, 2, math.random(0,7))
  47. MovementLoopAddLocation(NPC, 44.43, 0, -39.05, 2, math.random(0,7))
  48. MovementLoopAddLocation(NPC, 44.29, -0.1, -48.96, 2, math.random(0,7))
  49. MovementLoopAddLocation(NPC, 51.9, -0.11, -49.43, 2, math.random(0,7))
  50. MovementLoopAddLocation(NPC, 59.74, 0.12, -47.6, 2, math.random(0,7))
  51. MovementLoopAddLocation(NPC, 62.97, 0.29, -33.62, 2, math.random(0,7))
  52. MovementLoopAddLocation(NPC, 76.39, 0.01, -31.22, 2, math.random(0,7))
  53. MovementLoopAddLocation(NPC, 76.79, -0.03, -13.43, 2, math.random(0,7))
  54. MovementLoopAddLocation(NPC, 76.4, 0.04, -30.33, 2, math.random(0,7))
  55. MovementLoopAddLocation(NPC, 84.28, 0, -33.78, 2, math.random(0,7))
  56. MovementLoopAddLocation(NPC, 88.9, 0.32, -33.06, 2, math.random(0,7))
  57. MovementLoopAddLocation(NPC, 96.33, 0.17, -38.57, 2, math.random(0,7))
  58. MovementLoopAddLocation(NPC, 96.51, -0.76, -51.69, 2, math.random(0,7))
  59. MovementLoopAddLocation(NPC, 96.05, -0.02, -76.01, 2, math.random(0,7))
  60. MovementLoopAddLocation(NPC, 93.25, 0.2, -81.03, 2, math.random(0,7))
  61. MovementLoopAddLocation(NPC, 78.96, 0.56, -82.24, 2, math.random(0,7))
  62. MovementLoopAddLocation(NPC, 58.19, 0.54, -82.6, 2, math.random(0,7))
  63. MovementLoopAddLocation(NPC, 53.86, 0.02, -86.46, 2, math.random(0,7))
  64. MovementLoopAddLocation(NPC, 43.58, -0.12, -98.04, 2, math.random(0,7))
  65. MovementLoopAddLocation(NPC, 52.09, -0.09, -107.06, 2, math.random(0,7))
  66. MovementLoopAddLocation(NPC, 66.07, -0.23, -108.47, 2, math.random(0,7))
  67. MovementLoopAddLocation(NPC, 73.05, 0.43, -114.25, 2, math.random(0,7))
  68. end