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  13. <div style="padding: 5px;" align="center"> <img src="images/boost.png" border="0" height="86" width="277"><a title="www.boost.org home page" tabindex="2" style="border: medium none ;" href="http://www.boost.org/"> </a></div>
  14. <div style="margin: 5px;">
  15. <h3 class="navbar">Contents</h3>
  16. <ul>
  17. <li><a href="index.htm">Boost.Polygon Main Page</a></li>
  18. <li><a href="gtl_design_overview.htm">Design Overview</a></li>
  19. <li><a href="gtl_isotropy.htm">Isotropy</a></li>
  20. <li><a href="gtl_coordinate_concept.htm">Coordinate Concept</a></li>
  21. <li><a href="gtl_interval_concept.htm">Interval Concept</a></li>
  22. <li><a href="gtl_point_concept.htm">Point Concept</a></li>
  23. <li><a href="gtl_segment_concept.htm">Segment Concept</a></li>
  24. <li><a href="gtl_rectangle_concept.htm">Rectangle Concept</a></li>
  25. <li><a href="gtl_polygon_90_concept.htm">Polygon 90 Concept</a></li>
  26. <li><a href="gtl_polygon_90_with_holes_concept.htm">Polygon 90 With Holes Concept</a></li>
  27. <li><a href="gtl_polygon_45_concept.htm">Polygon 45 Concept</a></li>
  28. <li><a href="gtl_polygon_45_with_holes_concept.htm">Polygon 45 With Holes Concept</a></li>
  29. <li><a href="gtl_polygon_concept.htm">Polygon Concept</a></li>
  30. <li><a href="gtl_polygon_with_holes_concept.htm">Polygon With Holes Concept</a></li>
  31. <li><a href="gtl_polygon_90_set_concept.htm">Polygon 90 Set Concept</a></li>
  32. <li><a href="gtl_polygon_45_set_concept.htm">Polygon 45 Set Concept</a></li>
  33. <li><a href="gtl_polygon_set_concept.htm">Polygon Set Concept</a></li>
  34. <li><a href="gtl_connectivity_extraction_90.htm">Connectivity Extraction 90</a></li>
  35. <li><a href="gtl_connectivity_extraction_45.htm">Connectivity Extraction 45</a></li>
  36. <li><a href="gtl_connectivity_extraction.htm">Connectivity Extraction</a></li>
  37. <li><a href="gtl_property_merge_90.htm">Property Merge 90</a></li>
  38. <li><a href="gtl_property_merge_45.htm">Property Merge 45</a></li>
  39. <li><a href="gtl_property_merge.htm">Property Merge</a></li>
  40. <li>Voronoi Main Page </li>
  41. <li><a href="voronoi_benchmark.htm">Voronoi Benchmark</a></li>
  42. <li><a href="voronoi_builder.htm">Voronoi Builder</a> </li>
  43. <li><a href="voronoi_diagram.htm">Voronoi Diagram</a></li>
  44. </ul>
  45. <h3 class="navbar">Other Resources</h3>
  46. <ul>
  47. <li><a href="GTL_boostcon2009.pdf">GTL Boostcon 2009 Paper</a></li>
  48. <li><a href="GTL_boostcon_draft03.pdf">GTL Boostcon 2009 Presentation</a></li>
  49. <li><a href="analysis.htm">Performance Analysis</a></li>
  50. <li><a href="gtl_tutorial.htm">Layout Versus Schematic Tutorial</a></li>
  51. <li><a href="gtl_minkowski_tutorial.htm">Minkowski Sum Tutorial</a></li>
  52. <li><a href="voronoi_basic_tutorial.htm">Voronoi Basic Tutorial</a></li>
  53. <li><a href="voronoi_advanced_tutorial.htm">Voronoi Advanced Tutorial</a></li>
  54. </ul>
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  56. <h3 class="navbar">Polygon Sponsor</h3>
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  58. </td>
  59. <td style="padding-left: 10px; padding-right: 10px; padding-bottom: 10px;" valign="top" width="100%"><!-- End Header --> <br>
  60. <h1>THE BOOST POLYGON VORONOI EXTENSIONS</h1>
  61. <img style="width: 900px; height: 300px;" alt="" src="images/voronoi3.png"><br>
  62. The Voronoi extensions of the Boost Polygon library provide functionality to
  63. construct a <a href="voronoi_diagram.htm">Voronoi diagram</a> of a set of points
  64. and linear segments in 2D space with the following set of limitations:<br>
  65. <ul>
  66. <li>Coordinates of the input points and endpoints of the input segments should have integral type. The int32 data type is supported by the default implementation. Support for the other data types (e.g. int64) could be achieved through the configuration of the coordinate type traits (<a href="voronoi_advanced_tutorial.htm">Voronoi Advanced tutorial</a>).</li>
  67. <li>Input points and segments should not overlap except their endpoints. This means that input point should not lie inside the input segment and input segments should not intersect except their endpoints.</li>
  68. </ul>
  69. While the first restriction is permanent (it
  70. allows to give the exact warranties about the output precision and
  71. algorithm execution flow),
  72. the second one may be resolved using the Boost.Polygon <a href="gtl_segment_concept.htm">segment utils</a>.
  73. The strong sides of the
  74. library and the main benefits comparing to the other implementations are
  75. discussed in the following paragraphs.<br>
  76. <h2>Fully Functional with Segments</h2>
  77. There are just a few implementations of the Voronoi diagram
  78. construction
  79. algorithm that can
  80. handle input data sets that contain linear segments, even considering
  81. the commercial
  82. libraries.
  83. Support of the
  84. segments allows to discretize any input geometry (sampled
  85. floating-point coordinates can be scaled and snapped to the integer
  86. grid): circle, ellipse,
  87. parabola. This functionality allows to compute
  88. the medial axis transform of the arbitrary set of input geometries,
  89. with direct applications in the computer vision
  90. projects.
  91. <h2>Robustness and Efficiency</h2>
  92. Robustness issues can be divided onto the two main categories: memory
  93. management
  94. issues and numeric stability issues. The implementation avoids the
  95. first type of the issues using pure STL data structures, thus there is
  96. no
  97. presence of the new operator in the code. The second category of
  98. the problems is
  99. resolved using the multiprecision geometric
  100. predicates.
  101. Even for the commercial libraries, usage of such predicates
  102. results in a vast performance slowdown. The library implementation
  103. overcomes this by avoiding the multiprecision
  104. computations in the 95% of the cases by
  105. using the efficient, floating-point based predicates. Such predicates
  106. don't
  107. produce the correct result always, however the library embeds the
  108. relative
  109. error arithmetic apparatus to identify such situations and switch
  110. to the
  111. higher precision predicates when appropriate. As the result, the
  112. implementation has a solid performance comparing to the other known
  113. libraries (more details in the <a href="voronoi_benchmark.htm">benchmarks</a>).<br>
  114. <h2>Precision of the Output Structures </h2>
  115. The implementation guaranties, that the relative error of the
  116. coordinates of the output
  117. geometries is at most 64 machine epsilons (6
  118. bits of mantissa, for the IEEE-754 floating-point type), while on
  119. average it's slightly lower. This means, that the precision of the
  120. output
  121. geometries can be increased simply by using a floating-point type with
  122. the larger mantissa. The practical point of this statements is
  123. explained in the following table:<br>
  124. <table style="text-align: left; width: 100%;" border="1" cellpadding="2" cellspacing="2">
  125. <tbody>
  126. <tr>
  127. <td style="vertical-align: top;">Output Coordinate Type </td>
  128. <td style="vertical-align: top;">Output Coordinate Value </td>
  129. <td style="vertical-align: top;">Max Absolute Error </td>
  130. <td style="vertical-align: top;">Precise Value Range </td>
  131. </tr>
  132. <tr>
  133. <td style="vertical-align: top;">double (53 bit mantissa) </td>
  134. <td style="vertical-align: top;">1 </td>
  135. <td style="vertical-align: top;">2<sup>-53</sup> * 2<sup>6</sup>
  136. = 2<sup>-47</sup></td>
  137. <td style="vertical-align: top;">1 ± 2<sup>-47</sup></td>
  138. </tr>
  139. <tr>
  140. <td style="vertical-align: top;">double (53 bit mantissa) </td>
  141. <td style="vertical-align: top;">2<sup>31</sup> </td>
  142. <td style="vertical-align: top;">2<sup>-53</sup> * 2<sup>31</sup>
  143. * 2<sup>6</sup> = 2<sup>-16</sup></td>
  144. <td style="vertical-align: top;">2<sup>31</sup> ± 2<sup>-16</sup></td>
  145. </tr>
  146. <tr>
  147. <td style="vertical-align: top;">long double (64 bit
  148. mantissa)</td>
  149. <td style="vertical-align: top;">1 </td>
  150. <td style="vertical-align: top;">2<sup>-64</sup> * 2<sup>6</sup>
  151. = 2<sup>-58</sup></td>
  152. <td style="vertical-align: top;">1 ± 2<sup>-58</sup></td>
  153. </tr>
  154. <tr>
  155. <td style="vertical-align: top;">long double (64 bit
  156. mantissa) </td>
  157. <td style="vertical-align: top;">2<sup>31</sup></td>
  158. <td style="vertical-align: top;">2<sup>-64</sup> * 2<sup>31</sup>
  159. * 2<sup>6</sup> = 2<sup>-27</sup></td>
  160. <td style="vertical-align: top;">2<sup>31</sup> ± 2<sup>-27</sup></td>
  161. </tr>
  162. </tbody>
  163. </table>
  164. Detailed description of the absolute and relative errors evaluation can
  165. be found in the article: <a href="http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html">"What
  166. Every Computer Scientist Should Know About Floating-Point Arithmetic"</a><a href="http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html"></a>.<br>
  167. <br>
  168. During the finalization step the implementation unites Voronoi vertices whose both
  169. coordinates are located within the relative error range equal to 128
  170. machine epsilons and removes any Voronoi edges between those. This is
  171. the only case, that might cause differences between the algorithm output
  172. topology and theoretically precise one, and practically means the
  173. following: for a Voronoi diagram of a set of solid bodies inside the
  174. Solar System (radius 2<sup>42</sup> metres) and the long double (64 bit
  175. mantissa) output coordinate type the maximum absolute error within the
  176. Solar System rectangle will be equal to 2<sup>-64</sup> * 2<sup>42</sup>
  177. * 2<sup>6</sup> = 2<sup>-18</sup> metres; as the result, vertices with
  178. both coordinates that are within 2<sup>-18</sup> metres (8
  179. micrometres or the size of a bacteria) will be considered
  180. equal and united.<br>
  181. <h2>Simple Interface </h2>
  182. The <a href="../../../boost/polygon/voronoi.hpp">boost/polygon/</a><a href="../../../boost/polygon/voronoi.hpp">voronoi.hpp</a>
  183. library header defines the following static functions to integrate the
  184. Voronoi extensions functionality with the Boost.Polygon interfaces:<br>
  185. <br>
  186. <table style="text-align: left; width: 100%;" border="1" cellpadding="2" cellspacing="2">
  187. <tbody>
  188. <tr>
  189. <td style="font-family: Courier New,Courier,monospace;">template
  190. &lt;typename Point, typename VB&gt;<br>
  191. size_t <span style="font-weight: bold;">insert</span>(const Point
  192. &amp;point, VB *vb) </td>
  193. <td>Inserts a point into a Voronoi builder data structure.<br>
  194. Point type should model the point concept.<br>
  195. Returns index of the inserted site. </td>
  196. </tr>
  197. <tr>
  198. <td style="font-family: Courier New,Courier,monospace;">template
  199. &lt;typename PointIterator, typename VB&gt;<br>
  200. void <span style="font-weight: bold;">insert</span>(PointIterator
  201. first, <br>
  202. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
  203. PointIterator last,<br>
  204. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; VB
  205. *vb) </td>
  206. <td>Inserts an iterator range of points into a Voronoi
  207. builder data structure.<br>
  208. Corresponding point type should model the point concept. </td>
  209. </tr>
  210. <tr>
  211. <td style="font-family: Courier New,Courier,monospace;">template
  212. &lt;typename Segment, typename VB&gt;<br>
  213. size_t <span style="font-weight: bold;">insert</span>(const Segment
  214. &amp;segment, VB *vb) </td>
  215. <td>Inserts a segment into a Voronoi builder data
  216. structure.<br>
  217. Segment type should model the segment concept.<br>
  218. Returns index of the inserted site. </td>
  219. </tr>
  220. <tr>
  221. <td style="font-family: Courier New,Courier,monospace;">template
  222. &lt;typename SegmentIterator, typename VB&gt;<br>
  223. void <span style="font-weight: bold;">insert</span>(SegmentIterator
  224. first,<br>
  225. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
  226. SegmentIterator last,<br>
  227. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; VB
  228. *vb) </td>
  229. <td>Inserts an iterator range of segments into a Voronoi
  230. builder data structure.<br>
  231. Corresponding segment type should model the segment concept. </td>
  232. </tr>
  233. <tr>
  234. <td style="font-family: Courier New,Courier,monospace;">template
  235. &lt;typename PointIterator, typename VD&gt;<br>
  236. void <span style="font-weight: bold;">construct_voronoi</span>(PointIterator
  237. first,<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
  238. PointIterator last,<br>
  239. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
  240. VD *vd) </td>
  241. <td>Constructs a Voronoi diagram of a set of points.<br>
  242. Corresponding point type should model the point concept.<br>
  243. Complexity: O(N * log N), memory usage: O(N), where N is the total number of input points.<br>
  244. </td>
  245. </tr>
  246. <tr>
  247. <td style="font-family: Courier New,Courier,monospace;">template
  248. &lt;typename SegmentIterator, typename VD&gt;<br>
  249. void <span style="font-weight: bold;">construct_voronoi</span>(SegmentIterator
  250. first,<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
  251. SegmentIterator last,<br>
  252. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
  253. VD *vd) </td>
  254. <td>Constructs a Voronoi diagram of a set of segments.<br>
  255. Corresponding segment type should model the segment concept.<br>
  256. Complexity: O(N * log N), memory usage: O(N), where N is the total number of input segments.<br>
  257. </td>
  258. </tr>
  259. <tr>
  260. <td style="font-family: Courier New,Courier,monospace;">template
  261. &lt;typename PointIterator,<br>
  262. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; typename
  263. SegmentIterator,<br>
  264. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; typename VD&gt;<br>
  265. void <span style="font-weight: bold;">construct_voronoi</span>(PointIterator
  266. p_first,<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
  267. PointIterator p_last,<br>
  268. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
  269. SegmentIterator s_first,<br>
  270. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
  271. SegmentIterator s_last,<br>
  272. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
  273. VD *vd) </td>
  274. <td>
  275. Constructs a Voronoi diagram of a set of points and segments.<br>
  276. Corresponding point type should model the point concept.<br>
  277. Corresponding segment type should model the segment concept.<br>
  278. Complexity: O(N* log N), memory usage: O(N), where N is the total number of input points and segments.<br>
  279. </td>
  280. </tr>
  281. </tbody>
  282. </table>
  283. <br>
  284. The following two lines of code construct a Voronoi diagram of a set of
  285. points (as long as the corresponding input geometry type satisfies the
  286. Boost.Polygon <a href="gtl_design_overview.htm">concept model</a>):<br>
  287. <br>
  288. <span style="font-family: Courier New,Courier,monospace;">voronoi_diagram&lt;double&gt;
  289. vd;</span><br style="font-family: Courier New,Courier,monospace;">
  290. <span style="font-family: Courier New,Courier,monospace;">construct_voronoi(points.begin(),
  291. points.end(), &amp;vd);</span><br>
  292. <br>
  293. The library provides the clear interfaces to associate the user data
  294. with the
  295. output geometries and efficiently traverse
  296. the
  297. Voronoi graph.
  298. More details on those topics are covered in the <a href="voronoi_basic_tutorial.htm">basic Voronoi tutorial</a>. Advanced
  299. usage of the library with the configuration of the coordinate
  300. types is explained in the <a href="voronoi_advanced_tutorial.htm">advanced
  301. Voronoi tutorial</a>.
  302. The library allows users to implement their own Voronoi diagram /
  303. Delaunay triangulation construction routines based on the <a href="voronoi_builder.htm">Voronoi builder API</a>.<br>
  304. <h2>No Third Party Dependencies </h2>
  305. The Voronoi extensions of the Boost Polygon library doesn't depend on
  306. any 3rd party code
  307. and contains single dependency on the Boost libraries:
  308. boost/cstdint.hpp.
  309. All the required multiprecision types and related functionality are
  310. encapsulated as
  311. part of the implementation. The library is fast to compile (3 public
  312. and 4 private heades), has strong cohesion between its components and
  313. is clearly modularized from the rest of the Boost Polygon library, with
  314. the optional integration through the <a href="../../../boost/polygon/voronoi.hpp">voronoi.hpp</a> header.<br>
  315. <h2>Extensible for the User Provided Coordinate Types</h2>
  316. The implementation is coordinate type agnostic. As long
  317. as the user provided types satisfy the set of the requirements of the <a href="voronoi_builder.htm">Voronoi builder</a> coordinate type traits, no additional changes are required
  318. neither to the algorithm, nor to the implementation of the predicates.
  319. For example, it's possible to
  320. construct the Voronoi diagram with the 256-bit integer input coordinate
  321. type and 512-bit output floating-point type without making any changes to the
  322. library.<br>
  323. <h2>Future Development </h2>
  324. Below one may find the list of the possible directions for the future
  325. development of the library.<br>
  326. <ul>
  327. <li>Delaunay triangulation data structure implementation.</li>
  328. <li>Medial axis data structure implementation.</li>
  329. <li>Serialization utilities for the Voronoi diagram data structure.</li>
  330. <li>Drop the restriction on the non-intersecting input geometries.</li>
  331. <li>Support for the different types of the distance metrics.</li>
  332. </ul>
  333. <h2>Theoretical Research </h2>
  334. The Voronoi extensions were developed as part of the Google Summer of Code 2010.
  335. The library was actively maintained for the last three years and involved deep
  336. mathematical research in the field of algorithms, data structures, relative
  337. error arithmetic and numerical robustness. Upon the community request,
  338. more details on the theoretical aspects of the implementation will be published.
  339. The authors would like to acknowledge the Steven Fortune's article
  340. "<a href="http://dl.acm.org/citation.cfm?id=10549">A Sweepline algorithm for Voronoi diagrams</a>",
  341. that covers fundamental ideas of the current implementation. </td>
  342. </tr>
  343. <tr>
  344. <td style="background-color: rgb(238, 238, 238);" nowrap="1">&nbsp;</td>
  345. <td style="padding-left: 10px; padding-right: 10px; padding-bottom: 10px;" valign="top" width="100%">
  346. <table class="docinfo" id="table2" frame="void" rules="none">
  347. <colgroup> <col class="docinfo-name"><col class="docinfo-content"> </colgroup> <tbody valign="top">
  348. <tr>
  349. <th class="docinfo-name">Copyright:</th>
  350. <td>Copyright © Andrii Sydorchuk 2010-2013.</td>
  351. </tr>
  352. <tr class="field">
  353. <th class="docinfo-name">License:</th>
  354. <td class="field-body">Distributed under the Boost Software
  355. License, Version 1.0. (See accompanying file <tt class="literal"><span class="pre">LICENSE_1_0.txt</span></tt> or copy at <a class="reference" target="_top" href="http://www.boost.org/LICENSE_1_0.txt">
  356. http://www.boost.org/LICENSE_1_0.txt</a>)</td>
  357. </tr>
  358. </tbody>
  359. </table>
  360. </td>
  361. </tr>
  362. </tbody>
  363. </table>
  364. </body></html>