123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432 |
- /// @ref core
- /// @file glm/detail/type_vec3.hpp
- #pragma once
- #include "qualifier.hpp"
- #if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
- # include "_swizzle.hpp"
- #elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
- # include "_swizzle_func.hpp"
- #endif
- #include <cstddef>
- namespace glm
- {
- template<typename T, qualifier Q>
- struct vec<3, T, Q>
- {
- // -- Implementation detail --
- typedef T value_type;
- typedef vec<3, T, Q> type;
- typedef vec<3, bool, Q> bool_type;
- // -- Data --
- # if GLM_SILENT_WARNINGS == GLM_ENABLE
- # if GLM_COMPILER & GLM_COMPILER_GCC
- # pragma GCC diagnostic push
- # pragma GCC diagnostic ignored "-Wpedantic"
- # elif GLM_COMPILER & GLM_COMPILER_CLANG
- # pragma clang diagnostic push
- # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
- # pragma clang diagnostic ignored "-Wnested-anon-types"
- # elif GLM_COMPILER & GLM_COMPILER_VC
- # pragma warning(push)
- # pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
- # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
- # pragma warning(disable: 4324) // structure was padded due to alignment specifier
- # endif
- # endif
- # endif
- # if GLM_CONFIG_XYZW_ONLY
- T x, y, z;
- # elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
- union
- {
- struct{ T x, y, z; };
- struct{ T r, g, b; };
- struct{ T s, t, p; };
- typename detail::storage<3, T, detail::is_aligned<Q>::value>::type data;
- # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
- GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z)
- GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b)
- GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p)
- GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z)
- GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b)
- GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p)
- GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z)
- GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b)
- GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p)
- # endif
- };
- # else
- union { T x, r, s; };
- union { T y, g, t; };
- union { T z, b, p; };
- # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
- GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, Q)
- # endif//GLM_CONFIG_SWIZZLE
- # endif//GLM_LANG
- # if GLM_SILENT_WARNINGS == GLM_ENABLE
- # if GLM_COMPILER & GLM_COMPILER_CLANG
- # pragma clang diagnostic pop
- # elif GLM_COMPILER & GLM_COMPILER_GCC
- # pragma GCC diagnostic pop
- # elif GLM_COMPILER & GLM_COMPILER_VC
- # pragma warning(pop)
- # endif
- # endif
- // -- Component accesses --
- /// Return the count of components of the vector
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
- GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
- GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
- // -- Implicit basic constructors --
- GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
- GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, T, P> const& v);
- // -- Explicit basic constructors --
- GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
- GLM_FUNC_DECL GLM_CONSTEXPR vec(T a, T b, T c);
- // -- Conversion scalar constructors --
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename X, typename Y, typename Z>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(X x, Y y, Z z);
- template<typename X, typename Y, typename Z>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z);
- template<typename X, typename Y, typename Z>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z);
- template<typename X, typename Y, typename Z>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z);
- template<typename X, typename Y, typename Z>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z);
- template<typename X, typename Y, typename Z>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z);
- template<typename X, typename Y, typename Z>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
- template<typename X, typename Y, typename Z>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
- // -- Conversion vector constructors --
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
- // -- Swizzle constructors --
- # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
- template<int E0, int E1, int E2>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that)
- {
- *this = that();
- }
- template<int E0, int E1>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar)
- {
- *this = vec(v(), scalar);
- }
- template<int E0, int E1>
- GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
- {
- *this = vec(scalar, v());
- }
- # endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
- // -- Unary arithmetic operators --
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q>& operator=(vec<3, T, Q> const& v) GLM_DEFAULT;
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(U scalar);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(U scalar);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(U scalar);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(U scalar);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<3, U, Q> const& v);
- // -- Increment and decrement operators --
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator++();
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator--();
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator++(int);
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator--(int);
- // -- Unary bit operators --
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(U scalar);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(U scalar);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(U scalar);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(U scalar);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(U scalar);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<3, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(U scalar);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<1, U, Q> const& v);
- template<typename U>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<3, U, Q> const& v);
- };
- // -- Unary operators --
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v);
- // -- Binary operators --
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v);
- // -- Boolean operators --
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
- template<qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
- template<qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
- }//namespace glm
- #ifndef GLM_EXTERNAL_TEMPLATE
- #include "type_vec3.inl"
- #endif//GLM_EXTERNAL_TEMPLATE
|