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- --[[
- Script Name : SpawnScripts/BeggarsCourt/BankerVoranius.lua
- Script Purpose : Banker Voranius <Banker>
- Script Author : John Adams\\Dorbin
- Script Date : 2009.04.05
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- local DonationsfromtheBanker = 5657
- require "SpawnScripts/Generic/DialogModule"
- local Citizenship = 5861
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if HasQuest(Spawn,Citizenship) and GetQuestStep(Spawn,Citizenship)==4 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/banker_quintius_calacicus/fprt_hood1/100_bankerquintiuscalacicus_housing_quest_1_22bf58bf.mp3", "Are you the one opening the new account?", "bye", 1249171681, 483955197, Spawn)
- end
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,12) <0 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- elseif HasQuest(Spawn,Citizenship) and GetQuestStep(Spawn,Citizenship)==4 then
- Dialog2(NPC, Spawn)
- else
- Dialog1(NPC, Spawn)
- end
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Hello there. Voranius is my name. I can help you with all your banking needs.")
- Dialog.AddVoiceover("voiceover/english/banker_voranius/fprt_hood04/bnk_banker_voranius.mp3", 2601161199, 994867740)
- if GetQuestStep(Spawn, DonationsfromtheBanker) == 1 then
- Dialog.AddOption("The gang is ready for another withdrawl. Do it and you'll avoid any... \"mess\".","Dialog3")
- end
- Dialog.AddOption("Thanks.")
- Dialog.Start()
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("What in the world are you talking about? I think I'll need to deduct some more -- wait, do you mean Galla's gang? He's asking for more again? I see he's running out of thugs and just using idiots now. Fine, fine, FINE! Here's some money for him. I hope some witch makes his berries rot -- serves him right, I say. Now get out!")
- Dialog.AddVoiceover("voiceover/english/banker_voranius/fprt_hood04/quests/maniusgalla/banker_manius_x2_initial.mp3", 4218680977, 2049323900)
- PlayFlavor(NPC, "", "", "confused", 0, 0, Spawn)
- Dialog.AddOption("Hey!... I'm sure he won't like hearing that.")
- Dialog.Start()
- SetStepComplete(Spawn, DonationsfromtheBanker, 1)
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Yes, you look like the one Valthun described. Before we can open your account, we need some information from you. What's your name?")
- Dialog.AddVoiceover("voiceover/english/banker_t_val/fprt_hood05/bnk_banker_tval006.mp3", 973761594, 631533180)
- Dialog.AddOption(""..GetName(Spawn).."","Dialog2a")
- Dialog.Start()
- end
- function Dialog2a(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Occupation?")
- Dialog.AddVoiceover("voiceover/english/banker_t_val/fprt_hood05/bnk_banker_tval007.mp3", 3366909671, 2696654878)
- Dialog.AddOption("Adventurer","Dialog2b")
- Dialog.AddOption("Crafter","Dialog2b")
- if GetRace(Spawn)==6 then
- Dialog.AddOption("Part-time Adventurer, Part-time Crafter","Dialog2b")
- elseif GetRace(Spawn)==9 then
- Dialog.AddOption("Entrepreneur","Dialog2b")
- end
- Dialog.Start()
- end
- function Dialog2b(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Any surviving relatives, do you ever leave your house unarmed, and are you a deep sleeper?")
- Dialog.AddVoiceover("voiceover/english/banker_t_val/fprt_hood05/bnk_banker_tval008.mp3", 77874907, 3978664262)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("No, no, and no.","Dialog2c")
- Dialog.AddOption("[Lie] No, no, and no.","Dialog2c")
- Dialog.AddOption("Err... Just... no!","Dialog2c")
- Dialog.Start()
- end
- function Dialog2c(NPC, Spawn)
- if HasQuest(Spawn,Citizenship) and GetQuestStep(Spawn,Citizenship)==4 then
- SetStepComplete(Spawn, Citizenship,4)
- end
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("How convenient for you. Very well ... we've set aside a place for you within the Freeport Reserve vaults. Feel free to deposit large amounts of coin or valuable artifacts with us anytime. We'll be sure to keep it ... safe. Is there anything else?")
- Dialog.AddVoiceover("voiceover/english/banker_t_val/fprt_hood05/bnk_banker_tval009.mp3", 3196985272, 4183310653)
- PlayFlavor(NPC, "", "", "smirk", 0, 0, Spawn)
- Dialog.AddOption("Not right now.")
- Dialog.Start()
- end
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