atombrifterbleeder1.lua 3.2 KB

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  1. --[[
  2. Script Name : SpawnScripts/DownBelow_Classic/atombrifterbleeder1.lua
  3. Script Author : LordPazuzu
  4. Script Date : 2023.01.11 09:01:07
  5. Script Purpose :
  6. :
  7. --]]
  8. require "SpawnScripts/Generic/NPCModule"
  9. function spawn(NPC, Spawn)
  10. NPCModule(NPC, Spawn)
  11. AddTimer(NPC, math.random(4000,8000), "waypoints")
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, -173.31, 1.17, -123.83, 2, 0)
  21. MovementLoopAddLocation(NPC, -176.6, 1.17, -120.59, 2, 0)
  22. MovementLoopAddLocation(NPC, -180.47, 1.17, -119.24, 2, 0)
  23. MovementLoopAddLocation(NPC, -186.67, 1.17, -118.53, 2, 0)
  24. MovementLoopAddLocation(NPC, -187.34, 1.17, -119.15, 2, 0)
  25. MovementLoopAddLocation(NPC, -187.76, 1.17, -120.66, 2, 0)
  26. MovementLoopAddLocation(NPC, -187.78, 1.17, -122.38, 2, math.random(5,10))
  27. MovementLoopAddLocation(NPC, -187.78, 1.17, -122.38, 2, 0)
  28. MovementLoopAddLocation(NPC, -187.86, 1.17, -121.05, 2, 0)
  29. MovementLoopAddLocation(NPC, -187.97, 1.17, -119.38, 2, 0)
  30. MovementLoopAddLocation(NPC, -186.95, 1.17, -118.52, 2, 0)
  31. MovementLoopAddLocation(NPC, -184.36, 1.17, -118.39, 2, 0)
  32. MovementLoopAddLocation(NPC, -182.65, 1.17, -120.52, 2, math.random(5,10))
  33. MovementLoopAddLocation(NPC, -182.65, 1.17, -120.52, 2, 0)
  34. MovementLoopAddLocation(NPC, -183.06, 1.17, -123.23, 2, 0)
  35. MovementLoopAddLocation(NPC, -185.04, 1.17, -124.52, 2, math.random(5,10))
  36. MovementLoopAddLocation(NPC, -185.04, 1.17, -124.52, 2, 0)
  37. MovementLoopAddLocation(NPC, -183.8, 1.17, -122.93, 2, 0)
  38. MovementLoopAddLocation(NPC, -183.22, 1.17, -120.5, 2, 0)
  39. MovementLoopAddLocation(NPC, -180, 1.17, -119.19, 2, 0)
  40. MovementLoopAddLocation(NPC, -175.44, 1.17, -119.93, 2, 0)
  41. MovementLoopAddLocation(NPC, -172.79, 1.17, -122.73, 2, 0)
  42. MovementLoopAddLocation(NPC, -171.65, 1.17, -124.95, 2, math.random(5,10))
  43. MovementLoopAddLocation(NPC, -171.65, 1.17, -124.95, 2, 0)
  44. MovementLoopAddLocation(NPC, -172.83, 1.17, -122.35, 2, 0)
  45. MovementLoopAddLocation(NPC, -172.93, 1.17, -118.99, 2, 0)
  46. MovementLoopAddLocation(NPC, -172.1, 1.17, -117.03, 2, math.random(5,10))
  47. MovementLoopAddLocation(NPC, -172.1, 1.17, -117.03, 2, 0)
  48. MovementLoopAddLocation(NPC, -172.83, 1.17, -118.78, 2, 0)
  49. MovementLoopAddLocation(NPC, -175.76, 1.17, -119.3, 2, math.random(5,10))
  50. MovementLoopAddLocation(NPC, -175.76, 1.17, -119.3, 2, 0)
  51. MovementLoopAddLocation(NPC, -174.43, 1.17, -120.81, 2, math.random(5,10))
  52. MovementLoopAddLocation(NPC, -174.43, 1.17, -120.81, 2, 0)
  53. MovementLoopAddLocation(NPC, -176.77, 1.17, -122.73, 2, 0)
  54. MovementLoopAddLocation(NPC, -179.4, 1.17, -123.53, 2, math.random(5,10))
  55. MovementLoopAddLocation(NPC, -179.4, 1.17, -123.53, 2, 0)
  56. MovementLoopAddLocation(NPC, -176.29, 1.17, -121.93, 2, math.random(5,10))
  57. MovementLoopAddLocation(NPC, -176.29, 1.17, -121.93, 2, 0)
  58. MovementLoopAddLocation(NPC, -172.82, 1.17, -121.92, 2, 0)
  59. MovementLoopAddLocation(NPC, -170.83, 1.17, -123.8, 2, math.random(5,10))
  60. MovementLoopAddLocation(NPC, -170.83, 1.17, -123.8, 2, 0)
  61. MovementLoopAddLocation(NPC, -173.31, 1.17, -123.83, 2, math.random(5,10))
  62. end