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aLakeTrout.lua 3.2 KB

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  1. --[[
  2. Script Name : SpawnScripts/Antonica/aLakeTrout.lua
  3. Script Author : LordPazuzu
  4. Script Date : 2022.07.14 11:07:31
  5. Script Purpose :
  6. :
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 15
  11. local level2 = 16
  12. local difficulty1 = 6
  13. local hp1 = 920
  14. local power1 = 270
  15. local difficulty2 = 9
  16. local hp2 = 1045
  17. local power2 = 310
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. ChooseMovement(NPC)
  29. end
  30. function ChooseMovement(NPC)
  31. local route = math.random(1,4)
  32. if route == 1 then
  33. RouteOne(NPC, Spawn)
  34. elseif route == 2 then
  35. RouteTwo(NPC, Spawn)
  36. elseif route == 3 then
  37. RouteThree(NPC, Spawn)
  38. elseif route == 4 then
  39. RouteFour(NPC, Spawn)
  40. end
  41. end
  42. function RouteOne(NPC, Spawn)
  43. local X = GetX(NPC)
  44. local Y = GetY(NPC)
  45. local Z = GetZ(NPC)
  46. MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
  47. MovementLoopAddLocation(NPC, X + 7, Y, Z, 2, math.random(5,10))
  48. MovementLoopAddLocation(NPC, X + 7, Y, Z + 4, 2, math.random(5,10))
  49. MovementLoopAddLocation(NPC, X + 14, Y, Z, 2, math.random(5,10))
  50. MovementLoopAddLocation(NPC, X + 7, Y, Z + 4, 2, math.random(5,10))
  51. MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
  52. end
  53. function RouteTwo(NPC, Spawn)
  54. local X = GetX(NPC)
  55. local Y = GetY(NPC)
  56. local Z = GetZ(NPC)
  57. MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
  58. MovementLoopAddLocation(NPC, X - 7, Y, Z, 2, math.random(5,10))
  59. MovementLoopAddLocation(NPC, X - 7, Y, Z - 4, 2, math.random(5,10))
  60. MovementLoopAddLocation(NPC, X - 14, Y, Z, 2, math.random(5,10))
  61. MovementLoopAddLocation(NPC, X - 7, Y, Z - 4, 2, math.random(5,10))
  62. MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10))
  63. end
  64. function RouteThree(NPC, Spawn)
  65. local X = GetX(NPC)
  66. local Y = GetY(NPC)
  67. local Z = GetZ(NPC)
  68. MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
  69. MovementLoopAddLocation(NPC, X + 7, Y, Z, 2, math.random(5,10))
  70. MovementLoopAddLocation(NPC, X + 7, Y, Z - 4, 2, math.random(5,10))
  71. MovementLoopAddLocation(NPC, X + 14, Y, Z, 2, math.random(5,10))
  72. MovementLoopAddLocation(NPC, X + 7, Y, Z - 4, 2, math.random(5,10))
  73. MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
  74. end
  75. function RouteFour(NPC, Spawn)
  76. local X = GetX(NPC)
  77. local Y = GetY(NPC)
  78. local Z = GetZ(NPC)
  79. MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
  80. MovementLoopAddLocation(NPC, X - 7, Y, Z, 2, math.random(5,10))
  81. MovementLoopAddLocation(NPC, X - 7, Y, Z + 4, 2, math.random(5,10))
  82. MovementLoopAddLocation(NPC, X - 14, Y, Z, 2, math.random(5,10))
  83. MovementLoopAddLocation(NPC, X - 7, Y, Z + 4, 2, math.random(5,10))
  84. MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
  85. end
  86. function respawn(NPC, Spawn)
  87. spawn(NPC)
  88. end
  89. function hailed(NPC, Spawn)
  90. FaceTarget(NPC, Spawn)
  91. end
  92. function hailed(NPC, Spawn)
  93. FaceTarget(NPC, Spawn)
  94. end
  95. function respawn(NPC)
  96. spawn(NPC)
  97. end