Player.cpp 239 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. appearance.display_name = 1;
  67. appearance.show_command_icon = 1;
  68. appearance.player_flag = 1;
  69. appearance.targetable = 1;
  70. appearance.show_level = 1;
  71. spell_count = 0;
  72. spell_orig_packet = 0;
  73. spell_xor_packet = 0;
  74. resurrecting = false;
  75. spawn_id = 1;
  76. spawn_type = 4;
  77. player_spawn_id_map[1] = this;
  78. player_spawn_reverse_id_map[this] = 1;
  79. MPlayerQuests.SetName("Player::MPlayerQuests");
  80. test_time = 0;
  81. returning_from_ld = false;
  82. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  83. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  84. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  85. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  86. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  89. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  90. is_tracking = false;
  91. guild = 0;
  92. following = false;
  93. combat_target = 0;
  94. InitXPTable();
  95. pending_deletion = false;
  96. spawn_vis_struct = 0;
  97. spawn_pos_struct = 0;
  98. spawn_info_struct = 0;
  99. spawn_header_struct = 0;
  100. spawn_footer_struct = 0;
  101. widget_footer_struct = 0;
  102. sign_footer_struct = 0;
  103. pos_xor_size = 0;
  104. info_xor_size = 0;
  105. vis_xor_size = 0;
  106. pos_mutex.SetName("Player::pos_mutex");
  107. vis_mutex.SetName("Player::vis_mutex");
  108. info_mutex.SetName("Player::info_mutex");
  109. index_mutex.SetName("Player::index_mutex");
  110. spawn_mutex.SetName("Player::spawn_mutex");
  111. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  112. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  113. gm_vision = false;
  114. SetSaveSpellEffects(true);
  115. reset_mentorship = false;
  116. all_spells_locked = false;
  117. current_language_id = 0;
  118. active_reward = false;
  119. }
  120. Player::~Player(){
  121. SetSaveSpellEffects(true);
  122. DeleteSpellEffects();
  123. for(int32 i=0;i<spells.size();i++){
  124. safe_delete(spells[i]);
  125. }
  126. for(int32 i=0;i<quickbar_items.size();i++){
  127. safe_delete(quickbar_items[i]);
  128. }
  129. map<int32, vector<int32>*>::iterator itr;
  130. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  131. safe_delete(itr->second);
  132. }
  133. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  134. safe_delete(itr->second);
  135. }
  136. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  137. map<int8, vector<HistoryData*> >::iterator itr2;
  138. vector<HistoryData*>::iterator itr3;
  139. // Type
  140. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  141. // Sub type
  142. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  143. // vector of data
  144. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  145. safe_delete(*itr3);
  146. }
  147. }
  148. }
  149. mLUAHistory.writelock();
  150. map<int32, LUAHistory*>::iterator itr4;
  151. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  152. safe_delete(itr4->second);
  153. }
  154. m_charLuaHistory.clear();
  155. mLUAHistory.releasewritelock();
  156. safe_delete_array(movement_packet);
  157. safe_delete_array(old_movement_packet);
  158. safe_delete_array(spawn_tmp_info_xor_packet);
  159. safe_delete_array(spawn_tmp_vis_xor_packet);
  160. safe_delete_array(spawn_tmp_pos_xor_packet);
  161. safe_delete_array(spell_xor_packet);
  162. safe_delete_array(spell_orig_packet);
  163. DestroyQuests();
  164. WritePlayerStatistics();
  165. RemovePlayerStatistics();
  166. DeleteMail();
  167. world.RemoveLottoPlayer(GetCharacterID());
  168. safe_delete(info);
  169. index_mutex.writelock(__FUNCTION__, __LINE__);
  170. player_spawn_reverse_id_map.clear();
  171. player_spawn_id_map.clear();
  172. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  173. info_mutex.writelock(__FUNCTION__, __LINE__);
  174. spawn_info_packet_list.clear();
  175. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  176. vis_mutex.writelock(__FUNCTION__, __LINE__);
  177. spawn_vis_packet_list.clear();
  178. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  179. pos_mutex.writelock(__FUNCTION__, __LINE__);
  180. spawn_pos_packet_list.clear();
  181. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  182. safe_delete(spawn_header_struct);
  183. safe_delete(spawn_footer_struct);
  184. safe_delete(sign_footer_struct);
  185. safe_delete(widget_footer_struct);
  186. safe_delete(spawn_info_struct);
  187. safe_delete(spawn_vis_struct);
  188. safe_delete(spawn_pos_struct);
  189. ClearPendingSelectableItemRewards(0, true);
  190. ClearPendingItemRewards();
  191. }
  192. EQ2Packet* Player::serialize(Player* player, int16 version){
  193. return spawn_serialize(player, version);
  194. }
  195. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  196. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  197. if(packet){
  198. packet->setDataByName("x", x);
  199. packet->setDataByName("y", y);
  200. packet->setDataByName("z", z);
  201. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  202. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  203. if (heading != -1.0f)
  204. packet->setDataByName("heading", heading);
  205. EQ2Packet* outapp = packet->serialize();
  206. safe_delete(packet);
  207. return outapp;
  208. }
  209. return 0;
  210. }
  211. void Player::DestroyQuests(){
  212. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  213. map<int32, Quest*>::iterator itr;
  214. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  215. safe_delete(itr->second);
  216. }
  217. completed_quests.clear();
  218. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  219. safe_delete(itr->second);
  220. }
  221. player_quests.clear();
  222. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  223. safe_delete(itr->second);
  224. }
  225. pending_quests.clear();
  226. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  227. }
  228. PlayerInfo* Player::GetPlayerInfo(){
  229. if(info == 0)
  230. info = new PlayerInfo(this);
  231. return info;
  232. }
  233. void PlayerInfo::CalculateXPPercentages(){
  234. int32 xp_needed = info_struct->get_xp_needed();
  235. if(xp_needed > 0){
  236. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  237. info_struct->set_xp_yellow((int16)percentage);
  238. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  239. info_struct->set_xp_blue_vitality_bar(0);
  240. info_struct->set_xp_yellow_vitality_bar(0);
  241. if(player->GetXPVitality() > 0){
  242. float vitality_total = player->GetXPVitality()*10 + percentage;
  243. vitality_total -= ((int)(percentage/100)*100);
  244. if(vitality_total < 100){ //10%
  245. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  246. }
  247. else
  248. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  249. }
  250. }
  251. }
  252. void PlayerInfo::CalculateTSXPPercentages(){
  253. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  254. if(ts_xp_needed > 0){
  255. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  256. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  257. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  258. /*info_struct->xp_blue_vitality_bar = 0;
  259. info_struct->xp_yellow_vitality_bar = 0;
  260. if(player->GetXPVitality() > 0){
  261. float vitality_total = player->GetXPVitality()*10 + percentage;
  262. vitality_total -= ((int)(percentage/100)*100);
  263. if(vitality_total < 100){ //10%
  264. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  265. }
  266. else
  267. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  268. }*/
  269. }
  270. }
  271. void PlayerInfo::SetHouseZone(int32 id){
  272. house_zone_id = id;
  273. }
  274. void PlayerInfo::SetBindZone(int32 id){
  275. bind_zone_id = id;
  276. }
  277. void PlayerInfo::SetBindX(float x){
  278. bind_x = x;
  279. }
  280. void PlayerInfo::SetBindY(float y){
  281. bind_y = y;
  282. }
  283. void PlayerInfo::SetBindZ(float z){
  284. bind_z = z;
  285. }
  286. void PlayerInfo::SetBindHeading(float heading){
  287. bind_heading = heading;
  288. }
  289. int32 PlayerInfo::GetHouseZoneID(){
  290. return house_zone_id;
  291. }
  292. int32 PlayerInfo::GetBindZoneID(){
  293. return bind_zone_id;
  294. }
  295. float PlayerInfo::GetBindZoneX(){
  296. return bind_x;
  297. }
  298. float PlayerInfo::GetBindZoneY(){
  299. return bind_y;
  300. }
  301. float PlayerInfo::GetBindZoneZ(){
  302. return bind_z;
  303. }
  304. float PlayerInfo::GetBindZoneHeading(){
  305. return bind_heading;
  306. }
  307. PacketStruct* PlayerInfo::serialize2(int16 version){
  308. player->CalculateBonuses();
  309. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  310. if(packet){
  311. //TODO: 2021 FIX THIS CASTING
  312. char deity[32];
  313. strncpy(deity, info_struct->get_deity().c_str(), 32);
  314. packet->setDataByName("deity", deity);
  315. char name[40];
  316. strncpy(name, info_struct->get_name().c_str(), 40);
  317. packet->setDataByName("character_name", name);
  318. packet->setDataByName("race", info_struct->get_race());
  319. packet->setDataByName("gender", info_struct->get_gender());
  320. packet->setDataByName("class1", info_struct->get_class1());
  321. packet->setDataByName("class2", info_struct->get_class2());
  322. packet->setDataByName("class3", info_struct->get_class3());
  323. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  324. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  325. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  326. packet->setDataByName("level", info_struct->get_level());
  327. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  328. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  329. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  330. // for(int8 i=0;i<19;i++)
  331. // {
  332. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  333. // }
  334. //
  335. packet->setDataByName("current_hp", player->GetHP());
  336. packet->setDataByName("max_hp",player-> GetTotalHP());
  337. packet->setDataByName("base_hp", player->GetTotalHPBase());
  338. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  339. packet->setDataByName("bonus_health", bonus_health);
  340. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  341. packet->setDataByName("current_power", player->GetPower());
  342. packet->setDataByName("max_power", player->GetTotalPower());
  343. packet->setDataByName("base_power", player->GetTotalPowerBase());
  344. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  345. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  346. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  347. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  348. packet->setDataByName("attack", info_struct->get_cur_attack());
  349. packet->setDataByName("attack_base", info_struct->get_attack_base());
  350. packet->setDataByName("absorb", info_struct->get_absorb());
  351. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  352. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  353. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  354. CalculateXPPercentages();
  355. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  356. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  357. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  358. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  359. packet->setDataByName("flags", info_struct->get_flags());
  360. packet->setDataByName("flags2", info_struct->get_flags2());
  361. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  362. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  363. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  364. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  365. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  366. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  367. float block_pct = info_struct->get_block()*10.0f;
  368. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  369. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  370. packet->setDataByName("str", info_struct->get_str());
  371. packet->setDataByName("sta", info_struct->get_sta());
  372. packet->setDataByName("agi", info_struct->get_agi());
  373. packet->setDataByName("wis", info_struct->get_wis());
  374. packet->setDataByName("int", info_struct->get_intel());
  375. packet->setDataByName("str_base", info_struct->get_str_base());
  376. packet->setDataByName("sta_base", info_struct->get_sta_base());
  377. packet->setDataByName("agi_base", info_struct->get_agi_base());
  378. packet->setDataByName("wis_base", info_struct->get_wis_base());
  379. packet->setDataByName("int_base", info_struct->get_intel_base());
  380. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  381. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  382. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  383. packet->setDataByName("heat", info_struct->get_heat());
  384. packet->setDataByName("cold", info_struct->get_cold());
  385. packet->setDataByName("magic", info_struct->get_magic());
  386. packet->setDataByName("mental", info_struct->get_mental());
  387. packet->setDataByName("divine", info_struct->get_divine());
  388. packet->setDataByName("disease", info_struct->get_disease());
  389. packet->setDataByName("poison", info_struct->get_poison());
  390. packet->setDataByName("heat_base", info_struct->get_heat_base());
  391. packet->setDataByName("cold_base", info_struct->get_cold_base());
  392. packet->setDataByName("magic_base", info_struct->get_magic_base());
  393. packet->setDataByName("mental_base", info_struct->get_mental_base());
  394. packet->setDataByName("divine_base", info_struct->get_divine_base());
  395. packet->setDataByName("disease_base", info_struct->get_disease_base());
  396. packet->setDataByName("poison_base", info_struct->get_poison_base());
  397. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  398. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  399. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  400. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  401. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  402. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  403. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  404. packet->setDataByName("weight", info_struct->get_weight());
  405. packet->setDataByName("max_weight", info_struct->get_max_weight());
  406. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  407. char pet_name[32];
  408. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  409. packet->setDataByName("pet_name", pet_name);
  410. }
  411. else {
  412. packet->setDataByName("pet_name", "No Pet");
  413. }
  414. packet->setDataByName("status_points", info_struct->get_status_points());
  415. if(bind_zone_id > 0){
  416. string bind_name = database.GetZoneName(bind_zone_id);
  417. if (bind_name.length() > 0)
  418. packet->setDataByName("bind_zone", bind_name.c_str());
  419. }
  420. else
  421. packet->setDataByName("bind_zone", "None");
  422. if(house_zone_id > 0){
  423. string house_name = database.GetZoneName(house_zone_id);
  424. if (house_name.length() > 0)
  425. packet->setDataByName("house_zone", house_name.c_str());
  426. }
  427. else
  428. packet->setDataByName("house_zone", "None");
  429. //packet->setDataByName("account_age_base", 14);
  430. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  431. packet->setDataByName("power_regen", info_struct->get_power_regen());
  432. /*packet->setDataByName("unknown11", -1, 0);
  433. packet->setDataByName("unknown11", -1, 1);
  434. packet->setDataByName("unknown13", 201, 0);
  435. packet->setDataByName("unknown13", 201, 1);
  436. packet->setDataByName("unknown13", 234, 2);
  437. packet->setDataByName("unknown13", 201, 3);
  438. packet->setDataByName("unknown13", 214, 4);
  439. packet->setDataByName("unknown13", 234, 5);
  440. packet->setDataByName("unknown13", 234, 6);
  441. packet->setDataByName("unknown14", 78);
  442. */
  443. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  444. //packet->setDataByName("unknown15b", 9911);
  445. packet->setDataByName("unknown15a", 78);
  446. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  447. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  448. packet->setDataByName("tradeskill_exp_vitality", 100);
  449. packet->setDataByName("unknown15c", 200);
  450. //packet->setDataByName("unknown15", 100, 10);
  451. packet->setDataByName("unknown18", 16880, 1);
  452. /*packet->setDataByName("unknown19", 1);
  453. packet->setDataByName("unknown19", 3, 1);
  454. packet->setDataByName("unknown19", 1074301064, 2);
  455. packet->setDataByName("unknown19", 1, 3);
  456. packet->setDataByName("unknown19", 3, 4);
  457. packet->setDataByName("unknown19", 1074301064, 5);
  458. packet->setDataByName("unknown19", 6, 6);
  459. packet->setDataByName("unknown19", 14, 7);
  460. packet->setDataByName("unknown19", 1083179008, 8);*/
  461. player->SetGroupInformation(packet);
  462. packet->setDataByName("unknown20", 1, 107);
  463. packet->setDataByName("unknown20", 1, 108);
  464. packet->setDataByName("unknown20", 1, 109);
  465. packet->setDataByName("unknown20", 1, 110);
  466. packet->setDataByName("unknown20", 1, 111);
  467. //packet->setDataByName("unknown20b", 255);
  468. //packet->setDataByName("unknown20b", 255, 1);
  469. //packet->setDataByName("unknown20b", 255, 2);
  470. packet->setDataByName("unknown11", 123);
  471. packet->setDataByName("unknown11", 234, 1);
  472. //packet->setDataByName("in_combat", 32768);
  473. //make name flash red
  474. /*packet->setDataByName("unknown20", 8);
  475. packet->setDataByName("unknown20", 38, 70);
  476. packet->setDataByName("unknown20", 17, 77);
  477. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  478. packet->setDataByName("unknown20", 1, 113);
  479. packet->setDataByName("unknown20", 1, 114);
  480. packet->setDataByName("unknown20", 1, 115);
  481. packet->setDataByName("unknown20", 4294967295, 309);
  482. packet->setDataByName("unknown22", 2, 4);
  483. packet->setDataByName("unknown23", 2, 29);
  484. */
  485. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  486. // for(int i=0;i<19;i++)
  487. // packet->setDataByName("unknown7", 257, i);
  488. //packet->setDataByName("unknown21", info_struct->rain, 2);
  489. packet->setDataByName("rain", info_struct->get_rain());
  490. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  491. /*packet->setDataByName("unknown22", 3, 4);
  492. packet->setDataByName("unknown23", 3, 161);
  493. packet->setDataByName("unknown20", 103);
  494. packet->setDataByName("unknown20", 1280, 70);
  495. packet->setDataByName("unknown20", 9, 71);
  496. packet->setDataByName("unknown20", 5, 72);
  497. packet->setDataByName("unknown20", 4294967271, 73);
  498. packet->setDataByName("unknown20", 5, 75);
  499. packet->setDataByName("unknown20", 1051, 77);
  500. packet->setDataByName("unknown20", 3, 78);
  501. packet->setDataByName("unknown20", 6, 104);
  502. packet->setDataByName("unknown20", 1, 105);
  503. packet->setDataByName("unknown20", 20, 106);
  504. packet->setDataByName("unknown20", 3, 107);
  505. packet->setDataByName("unknown20", 1, 108);
  506. packet->setDataByName("unknown20", 1, 109);
  507. packet->setDataByName("unknown20", 4278190080, 494);
  508. packet->setDataByName("unknown20b", 255);
  509. packet->setDataByName("unknown20b", 255, 1);
  510. packet->setDataByName("unknown20b", 255, 2);
  511. packet->setDataByName("unknown20", 50, 75);
  512. */
  513. //packet->setDataByName("rain2", -102.24);
  514. for(int i=0;i<45;i++){
  515. if(i < 30){
  516. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  518. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  520. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  521. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  522. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  523. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  524. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  525. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  526. }
  527. else if(version < 942)//version 942 added 15 additional spell effect slots
  528. break;
  529. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  530. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  531. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  532. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  533. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  534. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  535. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  536. }
  537. return packet;
  538. }
  539. return 0;
  540. }
  541. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  542. if(packet){
  543. string* data = packet->serializeString();
  544. int32 size = data->length();
  545. //DumpPacket((uchar*)data->c_str(), size);
  546. uchar* tmp = new uchar[size];
  547. if(!changes){
  548. orig_packet = new uchar[size];
  549. changes = new uchar[size];
  550. memcpy(orig_packet, (uchar*)data->c_str(), size);
  551. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  552. }
  553. else{
  554. memcpy(changes, (uchar*)data->c_str(), size);
  555. Encode(changes, orig_packet, size);
  556. size = Pack(tmp, changes, size, size, version);
  557. //cout << "INFO HERE:\n";
  558. //DumpPacket(tmp, size);
  559. }
  560. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  561. safe_delete_array(tmp);
  562. safe_delete(packet);
  563. return ret_packet;
  564. }
  565. return 0;
  566. }
  567. void PlayerInfo::SetAccountAge(int16 age){
  568. info_struct->set_account_age_base(age);
  569. }
  570. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  571. player->CalculateBonuses();
  572. int8 blah1 = 90;
  573. int8 blah2 = 120;
  574. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  575. //0-69, locked screen movement
  576. //30-69 normal movement
  577. //10-30 normal movement
  578. if (packet) {
  579. char name[40];
  580. strncpy(name,info_struct->get_name().c_str(),40);
  581. packet->setDataByName("character_name", name);
  582. packet->setDataByName("race", info_struct->get_race());
  583. packet->setDataByName("gender", info_struct->get_gender());
  584. packet->setDataByName("exiled", 0); // need exiled data
  585. packet->setDataByName("class1", info_struct->get_class1());
  586. packet->setDataByName("class2", info_struct->get_class2());
  587. packet->setDataByName("class3", info_struct->get_class3());
  588. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  589. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  590. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  591. packet->setDataByName("level", info_struct->get_level());
  592. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  593. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  594. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  595. //TODO: 2021 FIX THIS CASTING
  596. for (int8 i = 0; i < 19; i++)
  597. packet->setDataByName("account_age_bonus", 0);
  598. //TODO: 2021 FIX THIS CASTING
  599. char deity[32];
  600. strncpy(deity, info_struct->get_deity().c_str(), 32);
  601. packet->setDataByName("deity", deity);
  602. packet->setDataByName("last_name", player->GetLastName());
  603. packet->setDataByName("current_hp", player->GetHP());
  604. packet->setDataByName("max_hp", player->GetTotalHP());
  605. packet->setDataByName("base_hp", player->GetTotalHPBase());
  606. packet->setDataByName("current_power", player->GetPower());
  607. packet->setDataByName("max_power", player->GetTotalPower());
  608. packet->setDataByName("base_power", player->GetTotalPowerBase());
  609. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  610. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  611. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  612. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  613. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  614. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  615. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  616. packet->setDataByName("bonus_health", bonus_health);
  617. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  618. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  619. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  620. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  621. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  622. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  623. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  624. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  625. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  626. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  627. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  628. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  629. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  630. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  631. float block_pct = info_struct->get_block()*10.0f;
  632. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  633. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  634. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  635. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  636. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  637. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  638. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  639. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  640. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  641. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  642. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  643. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  644. if (version <= 996) {
  645. packet->setDataByName("heat", info_struct->get_heat());
  646. packet->setDataByName("cold", info_struct->get_cold());
  647. packet->setDataByName("magic", info_struct->get_magic());
  648. packet->setDataByName("mental", info_struct->get_mental());
  649. packet->setDataByName("divine", info_struct->get_divine());
  650. packet->setDataByName("disease", info_struct->get_disease());
  651. packet->setDataByName("poison", info_struct->get_poison());
  652. packet->setDataByName("heat_base", info_struct->get_heat_base());
  653. packet->setDataByName("cold_base", info_struct->get_cold_base());
  654. packet->setDataByName("magic_base", info_struct->get_magic_base());
  655. packet->setDataByName("mental_base", info_struct->get_mental_base());
  656. packet->setDataByName("divine_base", info_struct->get_divine_base());
  657. packet->setDataByName("disease_base", info_struct->get_disease_base());
  658. packet->setDataByName("poison_base", info_struct->get_poison_base());
  659. }
  660. else {
  661. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  662. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  663. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  664. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  665. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  666. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  667. }
  668. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  669. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  670. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  671. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  672. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  673. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  674. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  675. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  676. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  677. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  678. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  679. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  680. CalculateXPPercentages();
  681. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  682. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  683. if(version >= 60114)
  684. {
  685. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  686. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  687. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  688. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  689. }
  690. else
  691. {
  692. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  693. }
  694. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  695. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  696. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  697. packet->setDataByName("server_bonus", 0);//confirmed DoV
  698. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  699. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  700. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  701. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  702. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  703. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  704. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  705. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  706. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  707. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  708. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  709. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  710. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  711. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  712. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  713. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  714. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  715. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  716. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  717. packet->setDataByName("items_found", 62);// dov confirmed
  718. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  719. packet->setDataByName("quests_completed", 670);// dov confirmed
  720. packet->setDataByName("exploration_events", 435);// dov confirmed
  721. packet->setDataByName("completed_collections", 144);// dov confirmed
  722. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  723. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  724. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  725. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  726. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  727. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  728. Skill* skill = player->GetSkillByName("Swimming", false);
  729. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  730. if(skill) {
  731. int32 max_val = 450;
  732. if(skill->max_val > 0)
  733. max_val = skill->max_val;
  734. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  735. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  736. float diff_mod = max_breath_mod * diff;
  737. if(diff_mod > max_breath_mod)
  738. breath_modifier = max_breath_mod;
  739. else if(diff_mod > breath_modifier)
  740. breath_modifier = diff_mod;
  741. }
  742. packet->setDataByName("breath", breath_modifier);
  743. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  744. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  745. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  746. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  747. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  748. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  749. if (info_struct->get_attackspeed() > 0) {
  750. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  751. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  752. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  753. }
  754. else {
  755. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  756. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  757. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  758. }
  759. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  760. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  761. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  762. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  763. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  764. packet->setDataByName("flags", info_struct->get_flags());
  765. packet->setDataByName("flags2", info_struct->get_flags2());
  766. if (version == 546) {
  767. if (player->get_character_flag(CF_ANONYMOUS))
  768. packet->setDataByName("flags_anonymous", 1);
  769. if (player->get_character_flag(CF_ROLEPLAYING))
  770. packet->setDataByName("flags_roleplaying", 1);
  771. if (player->get_character_flag(CF_AFK))
  772. packet->setDataByName("flags_afk", 1);
  773. if (player->get_character_flag(CF_LFG))
  774. packet->setDataByName("flags_lfg", 1);
  775. if (player->get_character_flag(CF_LFW))
  776. packet->setDataByName("flags_lfw", 1);
  777. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  778. packet->setDataByName("flags_show_hood", 1);
  779. if (player->get_character_flag(CF_SHOW_ILLUSION))
  780. packet->setDataByName("flags_show_illusion_form", 1);
  781. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  782. packet->setDataByName("flags_show_duel_invites", 1);
  783. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  784. packet->setDataByName("flags_show_trade_invites", 1);
  785. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  786. packet->setDataByName("flags_show_group_invites", 1);
  787. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  788. packet->setDataByName("flags_show_raid_invites", 1);
  789. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  790. packet->setDataByName("flags_show_guild_invites", 1);
  791. }
  792. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  793. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  794. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  795. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  796. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  797. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  798. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  799. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  800. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  801. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  802. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  803. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  804. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  805. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  806. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  807. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  808. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  809. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  810. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  811. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  812. ((Entity*)player)->MStats.lock();
  813. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  814. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  815. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  816. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  817. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  818. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  819. ((Entity*)player)->MStats.unlock();
  820. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  821. packet->setDataByName("pet_id", 0);
  822. else {
  823. packet->setDataByName("pet_id", info_struct->get_pet_id());
  824. char pet_name[32];
  825. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  826. packet->setDataByName("pet_name", pet_name);
  827. }
  828. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  829. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  830. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  831. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  832. packet->setDataByName("rain", info_struct->get_rain());
  833. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  834. packet->setDataByName("status_points", info_struct->get_status_points());
  835. packet->setDataByName("guild_status", 888888);
  836. if (house_zone_id > 0){
  837. string house_name = database.GetZoneName(house_zone_id);
  838. if(house_name.length() > 0)
  839. packet->setDataByName("house_zone", house_name.c_str());
  840. }
  841. else
  842. packet->setDataByName("house_zone", "None");
  843. if (bind_zone_id > 0){
  844. string bind_name = database.GetZoneName(bind_zone_id);
  845. if(bind_name.length() > 0)
  846. packet->setDataByName("bind_zone", bind_name.c_str());
  847. }
  848. else
  849. packet->setDataByName("bind_zone", "None");
  850. ((Entity*)player)->MStats.lock();
  851. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  852. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  853. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  854. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  855. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  856. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  857. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  858. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  859. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  860. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  861. ((Entity*)player)->MStats.unlock();
  862. packet->setDataByName("flurry", info_struct->get_flurry());
  863. packet->setDataByName("unknown153", 153);
  864. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  865. packet->setDataByName("unknown156", 156);
  866. packet->setDataByName("unknown157", 157);
  867. packet->setDataByName("unknown159", 159);
  868. packet->setDataByName("unknown160", 160);
  869. packet->setDataByName("unknown163", 163);
  870. packet->setDataByName("unknown168", 168);
  871. packet->setDataByName("decrease_falling_dmg", 169);
  872. info_struct->set_max_weight(200);
  873. if (version <= 546) {
  874. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  875. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  876. }
  877. else {
  878. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  879. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  880. }
  881. if (version <= 546) {
  882. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  883. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  884. }
  885. else {
  886. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  887. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  888. }
  889. packet->setDataByName("attack", info_struct->get_cur_attack());
  890. packet->setDataByName("attack_base", info_struct->get_attack_base());
  891. packet->setDataByName("absorb", info_struct->get_absorb());
  892. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  893. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  894. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  895. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  896. packet->setDataByName("savagery", 250);
  897. packet->setDataByName("max_savagery", 500);
  898. packet->setDataByName("savagery_level", 1);
  899. packet->setDataByName("max_savagery_level", 5);
  900. packet->setDataByName("dissonance", 5000);
  901. packet->setDataByName("max_dissonance", 10000);
  902. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  903. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  904. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  905. packet->setDataByName("weight", info_struct->get_weight());
  906. packet->setDataByName("max_weight", info_struct->get_max_weight());
  907. packet->setDataByName("unknownint32a", 777777);
  908. packet->setDataByName("unknownint32b", 666666);
  909. packet->setDataByName("mitigation2_cur", 2367);
  910. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  911. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  912. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  913. packet->setDataByName("uncontested_riposte_pve", 0); //????
  914. packet->setDataByName("uncontested_parry_pve", 0); //????
  915. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  916. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  917. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  918. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  919. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  920. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  921. // unknown14c = percent aa exp to next level
  922. packet->setDataByName("unknown14d", 100, 0);
  923. packet->setDataByName("unknown20", 1084227584, 72);
  924. packet->setDataByName("unknown15c", 200);
  925. player->SetGroupInformation(packet);
  926. packet->setDataByName("in_combat_movement_speed", 125);
  927. packet->setDataByName("increase_max_power", 127);
  928. packet->setDataByName("increase_max_power2", 128);
  929. packet->setDataByName("vision", info_struct->get_vision());
  930. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  931. int32 expireTimestamp = 0;
  932. Spawn* maintained_target = 0;
  933. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  934. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  935. for (int i = 0; i < 45; i++) {
  936. if (i < 30) {
  937. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  938. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  939. if (maintained_target)
  940. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  941. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  942. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  943. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  944. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  945. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  946. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  947. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  948. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  949. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  950. if (expireTimestamp == 0xFFFFFFFF)
  951. expireTimestamp = 0;
  952. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  953. }
  954. else if (version < 942)//version 942 added 15 additional spell effect slots
  955. break;
  956. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  957. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  958. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  959. if (expireTimestamp == 0xFFFFFFFF)
  960. expireTimestamp = 0;
  961. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  962. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  963. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  964. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  965. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  966. }
  967. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  968. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  969. int8 det_count = 0;
  970. //Send detriment counts as 255 if all dets of that type are incurable
  971. det_count = player->GetTraumaCount();
  972. if (det_count > 0) {
  973. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  974. det_count = 255;
  975. }
  976. packet->setDataByName("trauma_count", det_count);
  977. det_count = player->GetArcaneCount();
  978. if (det_count > 0) {
  979. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  980. det_count = 255;
  981. }
  982. packet->setDataByName("arcane_count", det_count);
  983. det_count = player->GetNoxiousCount();
  984. if (det_count > 0) {
  985. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  986. det_count = 255;
  987. }
  988. packet->setDataByName("noxious_count", det_count);
  989. det_count = player->GetElementalCount();
  990. if (det_count > 0) {
  991. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  992. det_count = 255;
  993. }
  994. packet->setDataByName("elemental_count", det_count);
  995. det_count = player->GetCurseCount();
  996. if (det_count > 0) {
  997. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  998. det_count = 255;
  999. }
  1000. packet->setDataByName("curse_count", det_count);
  1001. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1002. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1003. DetrimentalEffects det;
  1004. int32 i = 0;
  1005. for (i = 0; i < det_list->size(); i++) {
  1006. det = det_list->at(i);
  1007. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1008. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1009. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1010. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1011. expireTimestamp = det.expire_timestamp;
  1012. if (expireTimestamp == 0xFFFFFFFF)
  1013. expireTimestamp = 0;
  1014. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1015. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1016. if (i == 30) {
  1017. if (version < 942)
  1018. break;
  1019. }
  1020. else if (i == 45)
  1021. break;
  1022. }
  1023. if (version < 942) {
  1024. while (i < 30) {
  1025. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1026. i++;
  1027. }
  1028. }
  1029. else {
  1030. while (i < 45) {
  1031. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1032. i++;
  1033. }
  1034. }
  1035. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1036. // disabling as not in use right now
  1037. //packet->setDataByName("spirit_rank", 2);
  1038. //packet->setDataByName("spirit", 1);
  1039. //packet->setDataByName("spirit_progress", .67);
  1040. packet->setDataByName("combat_exp_enabled", 1);
  1041. string* data = packet->serializeString();
  1042. int32 size = data->length();
  1043. uchar* tmp = new uchar[size];
  1044. bool reverse = version > 283;
  1045. if (!changes) {
  1046. orig_packet = new uchar[size];
  1047. changes = new uchar[size];
  1048. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1049. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1050. }
  1051. else {
  1052. memcpy(changes, (uchar*)data->c_str(), size);
  1053. if (modifyPos > 0) {
  1054. uchar* ptr2 = (uchar*)changes;
  1055. ptr2 += modifyPos - 1;
  1056. if (modifyValue > 0xFFFF) {
  1057. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1058. }
  1059. else if (modifyValue > 0xFF) {
  1060. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1061. }
  1062. else
  1063. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1064. }
  1065. Encode(changes, orig_packet, size);
  1066. if (modifyPos > 0) {
  1067. uchar* ptr2 = (uchar*)orig_packet;
  1068. if (modifyPos > 64)
  1069. ptr2 += modifyPos - 64;
  1070. int16 tmpsize = modifyPos + 128;
  1071. if (tmpsize > size)
  1072. tmpsize = size;
  1073. }
  1074. size = Pack(tmp, changes, size, size, version, reverse);
  1075. }
  1076. if (version >= 546)
  1077. {
  1078. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1079. if (control_packet) {
  1080. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1081. control_packet->setDataByName("speed", player->GetSpeed());
  1082. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1083. control_packet->setDataByName("size", 0.51);
  1084. Client* client = player->GetZone()->GetClientBySpawn(player);
  1085. if (client)
  1086. client->QueuePacket(control_packet->serialize());
  1087. safe_delete(control_packet);
  1088. }
  1089. }
  1090. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1091. safe_delete(packet);
  1092. safe_delete_array(tmp);
  1093. return ret_packet;
  1094. }
  1095. return 0;
  1096. }
  1097. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1098. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1099. if(packet) {
  1100. Spawn* pet = 0;
  1101. pet = player->GetPet();
  1102. if (!pet)
  1103. pet = player->GetCharmedPet();
  1104. if (pet) {
  1105. packet->setDataByName("current_hp", pet->GetHP());
  1106. packet->setDataByName("max_hp", pet->GetTotalHP());
  1107. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1108. packet->setDataByName("current_power", pet->GetPower());
  1109. packet->setDataByName("max_power", pet->GetTotalPower());
  1110. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1111. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1112. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1113. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1114. char pet_name[32];
  1115. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1116. packet->setDataByName("name", pet_name);
  1117. }
  1118. else {
  1119. packet->setDataByName("name", "No Pet");
  1120. packet->setDataByName("no_pet", "No Pet");
  1121. }
  1122. if (version >= 57000) {
  1123. packet->setDataByName("current_power3", pet->GetPower());
  1124. packet->setDataByName("max_power3", pet->GetTotalPower());
  1125. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1126. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1127. }
  1128. else {
  1129. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1130. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1131. }
  1132. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1133. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1134. packet->setDataByName("unknown5", 255); // Hate % maybe
  1135. packet->setDataByName("movement", info_struct->get_pet_movement());
  1136. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1137. }
  1138. else {
  1139. packet->setDataByName("current_hp", 0);
  1140. packet->setDataByName("max_hp", 0);
  1141. packet->setDataByName("base_hp", 0);
  1142. packet->setDataByName("current_power", 0);
  1143. packet->setDataByName("max_power", 0);
  1144. packet->setDataByName("base_power", 0);
  1145. packet->setDataByName("spawn_id", 0);
  1146. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1147. packet->setDataByName("name", "");
  1148. packet->setDataByName("no_pet", "No Pet");
  1149. packet->setDataByName("health_pct_tooltip", 0);
  1150. packet->setDataByName("health_pct_bar", 0);
  1151. packet->setDataByName("power_pct_tooltip", 0);
  1152. packet->setDataByName("power_pct_bar", 0);
  1153. packet->setDataByName("unknown5", 0);
  1154. packet->setDataByName("movement", 0);
  1155. packet->setDataByName("behavior", 0);
  1156. }
  1157. string* data = packet->serializeString();
  1158. int32 size = data->length();
  1159. uchar* tmp = new uchar[size];
  1160. // if this is the first time sending this packet create the buffers
  1161. if(!pet_changes){
  1162. pet_orig_packet = new uchar[size];
  1163. pet_changes = new uchar[size];
  1164. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1165. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1166. // pack the packet, result ends up in tmp
  1167. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1168. }
  1169. else{
  1170. // copy the packet into pet_changes
  1171. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1172. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1173. // puts the xor packet into pet_changes.
  1174. Encode(pet_changes, pet_orig_packet, size);
  1175. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1176. size = Pack(tmp, pet_changes, size, size, version);
  1177. }
  1178. // Create the packet that we will send
  1179. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1180. // Clean up
  1181. safe_delete_array(tmp);
  1182. safe_delete(packet);
  1183. // Return the packet that will be sent to the client
  1184. return ret_packet;
  1185. }
  1186. return 0;
  1187. }
  1188. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1189. bool ret = false;
  1190. int8 item_type;
  1191. Item* item = 0;
  1192. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1193. for(int8 i=0;i<NUM_SLOTS;i++){
  1194. item = equipment_list.items[i];
  1195. if(item) {
  1196. item_type = item->generic_info.item_type;
  1197. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1198. !item->CheckFlag2(INDESTRUCTABLE)){
  1199. ret = true;
  1200. if((item->generic_info.condition - amount) > 0)
  1201. item->generic_info.condition -= amount;
  1202. else
  1203. item->generic_info.condition = 0;
  1204. item->save_needed = true;
  1205. if (client)
  1206. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1207. }
  1208. }
  1209. }
  1210. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1211. return ret;
  1212. }
  1213. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1214. if (version <= 283) {
  1215. if (slot == EQ2_FOOD_SLOT)
  1216. slot = EQ2_ORIG_FOOD_SLOT;
  1217. else if (slot == EQ2_DRINK_SLOT)
  1218. slot = EQ2_ORIG_DRINK_SLOT;
  1219. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1220. slot -= 1;
  1221. }
  1222. else if (version <= 546) {
  1223. if (slot == EQ2_FOOD_SLOT)
  1224. slot = EQ2_DOF_FOOD_SLOT;
  1225. else if (slot == EQ2_DRINK_SLOT)
  1226. slot = EQ2_DOF_DRINK_SLOT;
  1227. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1228. slot -= 1;
  1229. }
  1230. return slot;
  1231. }
  1232. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1233. if (version <= 283) {
  1234. if (slot == EQ2_ORIG_FOOD_SLOT)
  1235. slot = EQ2_FOOD_SLOT;
  1236. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1237. slot = EQ2_DRINK_SLOT;
  1238. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1239. slot += 1;
  1240. }
  1241. else if (version <= 546) {
  1242. if (slot == EQ2_DOF_FOOD_SLOT)
  1243. slot = EQ2_FOOD_SLOT;
  1244. else if (slot == EQ2_DOF_DRINK_SLOT)
  1245. slot = EQ2_DRINK_SLOT;
  1246. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1247. slot += 1;
  1248. }
  1249. return slot;
  1250. }
  1251. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1252. vector<EQ2Packet*> packets;
  1253. EquipmentItemList* equipList = &equipment_list;
  1254. if(appearance_type)
  1255. equipList = &appearance_equipment_list;
  1256. if(index >= NUM_SLOTS) {
  1257. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1258. return packets;
  1259. }
  1260. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1261. Item* item = equipList->items[index];
  1262. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1263. if (item && bag_id == -999) {
  1264. int8 old_slot = item->details.slot_id;
  1265. if (item_list.AssignItemToFreeSlot(item)) {
  1266. if(appearance_type)
  1267. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1268. else
  1269. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1270. if (item->GetItemScript() && lua_interface)
  1271. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1272. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1273. if (zone_script && lua_interface)
  1274. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1275. item->save_needed = true;
  1276. EQ2Packet* outapp = item_list.serialize(this, version);
  1277. if (outapp) {
  1278. packets.push_back(outapp);
  1279. packets.push_back(item->serialize(version, false));
  1280. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1281. if (bag_packet)
  1282. packets.push_back(bag_packet);
  1283. }
  1284. equipList->RemoveItem(index);
  1285. SetEquippedItemAppearances();
  1286. packets.push_back(equipList->serialize(version, this));
  1287. SetCharSheetChanged(true);
  1288. SetEquipment(0, old_slot);
  1289. }
  1290. else {
  1291. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1292. if (packet) {
  1293. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1294. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1295. packet->setDataByName("unknown02", 0x00ff);
  1296. packets.push_back(packet->serialize());
  1297. safe_delete(packet);
  1298. }
  1299. }
  1300. }
  1301. else if (item) {
  1302. Item* to_item = 0;
  1303. if(appearance_type && slot == 255)
  1304. {
  1305. sint16 tmpSlot = 0;
  1306. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1307. if(tmpSlot >= 0 && tmpSlot < 255)
  1308. slot = tmpSlot;
  1309. else
  1310. bag_id = 0;
  1311. }
  1312. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1313. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1314. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1315. bool canEquipToSlot = false;
  1316. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1317. canEquipToSlot = true;
  1318. }
  1319. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1320. if (canEquipToSlot) {
  1321. equipList->RemoveItem(index);
  1322. if(item->details.appearance_type)
  1323. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1324. else
  1325. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1326. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1327. if (item->GetItemScript() && lua_interface)
  1328. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1329. if (to_item->GetItemScript() && lua_interface)
  1330. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1331. item_list.RemoveItem(to_item);
  1332. equipList->SetItem(item->details.slot_id, to_item);
  1333. to_item->save_needed = true;
  1334. packets.push_back(to_item->serialize(version, false));
  1335. SetEquipment(to_item);
  1336. item->details.inv_slot_id = bag_id;
  1337. item->details.slot_id = slot;
  1338. item->details.appearance_type = 0;
  1339. if(item_list.AddItem(item)) {
  1340. item->save_needed = true;
  1341. SetEquippedItemAppearances();
  1342. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1343. packets.push_back(item->serialize(version, false));
  1344. packets.push_back(equipList->serialize(version, this));
  1345. packets.push_back(item_list.serialize(this, version));
  1346. }
  1347. else {
  1348. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1349. }
  1350. }
  1351. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1352. bool free_slot = false;
  1353. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1354. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1355. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1356. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1357. if (count == 0) {
  1358. SetEquipment(0, item->details.slot_id);
  1359. if(item->details.appearance_type)
  1360. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1361. else
  1362. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1363. if (item->GetItemScript() && lua_interface)
  1364. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1365. equipList->RemoveItem(index);
  1366. item->details.inv_slot_id = to_item->details.bag_id;
  1367. item->details.slot_id = i;
  1368. item->details.appearance_type = to_item->details.appearance_type;
  1369. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1370. free_slot = true;
  1371. break;
  1372. }
  1373. }
  1374. if (!free_slot) {
  1375. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1376. if (packet) {
  1377. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1378. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1379. packet->setDataByName("unknown02", 0x00ff);
  1380. packets.push_back(packet->serialize());
  1381. safe_delete(packet);
  1382. }
  1383. }
  1384. }
  1385. else if (to_item) {
  1386. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1387. if (packet) {
  1388. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1389. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1390. packet->setDataByName("unknown02", 0x00ff);
  1391. packets.push_back(packet->serialize());
  1392. safe_delete(packet);
  1393. }
  1394. }
  1395. else {
  1396. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1397. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1398. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1399. if (packet) {
  1400. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1401. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1402. packet->setDataByName("unknown02", 0x00ff);
  1403. packets.push_back(packet->serialize());
  1404. safe_delete(packet);
  1405. }
  1406. }
  1407. else {
  1408. // need to check if appearance slot vs equipped
  1409. SetEquipment(0, item->details.slot_id);
  1410. if(item->details.appearance_type)
  1411. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1412. else
  1413. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1414. if (item->GetItemScript() && lua_interface)
  1415. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1416. equipList->RemoveItem(index);
  1417. item->details.inv_slot_id = bag_id;
  1418. item->details.slot_id = slot;
  1419. item->details.appearance_type = 0;
  1420. SerializeItemPackets(equipList, &packets, item, version);
  1421. }
  1422. }
  1423. else {
  1424. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1425. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1426. SetEquipment(0, item->details.slot_id);
  1427. if(item->details.appearance_type)
  1428. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1429. else
  1430. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1431. if (item->GetItemScript() && lua_interface)
  1432. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1433. equipList->RemoveItem(index);
  1434. item->details.inv_slot_id = bag_id;
  1435. item->details.slot_id = slot;
  1436. item->details.appearance_type = 0;
  1437. SerializeItemPackets(equipList, &packets, item, version);
  1438. }
  1439. }
  1440. }
  1441. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1442. if (bag && bag->IsBag())
  1443. packets.push_back(bag->serialize(version, false, this));
  1444. }
  1445. if(send_item_updates && GetClient())
  1446. {
  1447. GetClient()->UpdateSentSpellList();
  1448. GetClient()->ClearSentSpellList();
  1449. }
  1450. return packets;
  1451. }
  1452. map<int32, Item*>* Player::GetItemList(){
  1453. return item_list.GetAllItems();
  1454. }
  1455. vector<Item*>* Player::GetEquippedItemList(){
  1456. return equipment_list.GetAllEquippedItems();
  1457. }
  1458. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1459. return appearance_equipment_list.GetAllEquippedItems();
  1460. }
  1461. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1462. Item* bag = 0;
  1463. if(bag_unique_id > 0)
  1464. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1465. if(bag && bag->IsBag())
  1466. return bag->serialize(version, false, this);
  1467. return 0;
  1468. }
  1469. void Player::SetEquippedItemAppearances(){
  1470. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1471. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1472. if(items){
  1473. for(int32 i=0;i<items->size();i++)
  1474. SetEquipment(items->at(i));
  1475. // just have appearance items brute force replace the slots after the fact
  1476. for(int32 i=0;i<appearance_items->size();i++)
  1477. SetEquipment(appearance_items->at(i));
  1478. }
  1479. safe_delete(items);
  1480. safe_delete(appearance_items);
  1481. info_changed = true;
  1482. GetZone()->SendSpawnChanges(this);
  1483. }
  1484. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1485. EquipmentItemList* equipList = &equipment_list;
  1486. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1487. if(equip_type == 3)
  1488. equipList = &appearance_equipment_list;
  1489. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1490. Item* item_from = equipList->items[slot1];
  1491. Item* item_to = equipList->items[slot2];
  1492. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1493. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1494. if(item_to){
  1495. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1496. return 0;
  1497. }
  1498. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1499. equipList->items[slot1] = nullptr;
  1500. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1501. equipList->SetItem(slot2, item_from);
  1502. if(item_to)
  1503. {
  1504. equipList->SetItem(slot1, item_to);
  1505. item_to->save_needed = true;
  1506. }
  1507. item_from->save_needed = true;
  1508. if (GetClient())
  1509. {
  1510. //EquipmentItemList* equipList = &equipment_list;
  1511. //if(appearance_type)
  1512. // equipList = &appearance_equipment_list;
  1513. if(item_to)
  1514. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1515. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1516. GetClient()->QueuePacket(item_list.serialize(this, version));
  1517. }
  1518. return equipList->serialize(version, this);
  1519. }
  1520. return 0;
  1521. }
  1522. bool Player::CanEquipItem(Item* item, int8 slot) {
  1523. if (item) {
  1524. Client* client = GetZone()->GetClientBySpawn(this);
  1525. if (client) {
  1526. if (item->IsWeapon() && slot == 1) {
  1527. bool dwable = item->IsDualWieldAble(client, item, slot);
  1528. if (dwable == 0) {
  1529. return false;
  1530. }
  1531. }
  1532. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1533. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1534. }
  1535. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1536. client->Message(0, "%s requires a good race.", item->name.c_str());
  1537. }
  1538. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1539. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1540. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1541. if (override_level > 0 && override_level <= GetLevel())
  1542. return true;
  1543. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1544. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1545. return true;
  1546. else
  1547. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1548. else
  1549. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1550. }
  1551. else
  1552. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1553. }
  1554. else
  1555. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1556. }
  1557. }
  1558. return false;
  1559. }
  1560. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1561. EquipmentItemList* equipList = &equipment_list;
  1562. if(appearance_type)
  1563. equipList = &appearance_equipment_list;
  1564. vector<EQ2Packet*> packets;
  1565. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1566. if (item_list.indexed_items.count(index) == 0) {
  1567. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1568. return packets;
  1569. }
  1570. Item* item = item_list.indexed_items[index];
  1571. int8 orig_slot_id = slot_id;
  1572. slot_id = ConvertSlotFromClient(slot_id, version);
  1573. if (item) {
  1574. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1575. appearance_type = 1;
  1576. equipList = &appearance_equipment_list;
  1577. }
  1578. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1579. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1580. return packets;
  1581. }
  1582. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1583. bool canEquip = CanEquipItem(item,slot);
  1584. int32 conflictSlot = 0;
  1585. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1586. {
  1587. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1588. if(GetClient()) {
  1589. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1590. }
  1591. return packets;
  1592. }
  1593. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1594. bool abort = true;
  1595. switch(conflictSlot) {
  1596. case LORE:
  1597. if(GetClient())
  1598. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1599. break;
  1600. case LORE_EQUIP:
  1601. if(GetClient())
  1602. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1603. break;
  1604. case STACK_LORE:
  1605. if(GetClient())
  1606. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1607. break;
  1608. default:
  1609. abort = false;
  1610. break;
  1611. }
  1612. if(abort) {
  1613. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1614. return packets;
  1615. }
  1616. }
  1617. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1618. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1619. char text[255];
  1620. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1621. char accept_command[25];
  1622. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1623. packet->setDataByName("text", text);
  1624. packet->setDataByName("accept_text", "Attune");
  1625. packet->setDataByName("accept_command", accept_command);
  1626. packet->setDataByName("cancel_text", "Cancel");
  1627. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1628. packet->setDataByName("max_length", 50);
  1629. packet->setDataByName("unknown4", 1);
  1630. packets.push_back(packet->serialize());
  1631. safe_delete(packet);
  1632. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1633. return packets;
  1634. }
  1635. if (canEquip && slot == 255)
  1636. {
  1637. if (slot_id == 255)
  1638. slot = item->slot_data.at(0);
  1639. else
  1640. slot = slot_id;
  1641. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1642. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1643. // grab player items lock again and assure item still present
  1644. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1645. if (item_list.indexed_items.count(index) == 0) {
  1646. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1647. return packets;
  1648. }
  1649. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1650. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1651. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1652. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1653. //packets.reserve(packets.size() + tmp_packets.size());
  1654. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1655. }
  1656. else {
  1657. // release for delete item / scripting etc
  1658. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1659. }
  1660. }
  1661. else if (canEquip && slot < 255) {
  1662. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1663. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1664. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1665. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1666. //packets.reserve(packets.size() + tmp_packets.size());
  1667. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1668. }
  1669. else {
  1670. // release for delete item / scripting etc
  1671. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1672. }
  1673. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1674. if (item->GetItemScript() && lua_interface)
  1675. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1676. item_list.RemoveItem(item);
  1677. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1678. item->save_needed = true;
  1679. packets.push_back(item->serialize(version, false));
  1680. SetEquipment(item);
  1681. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1682. if (zone_script && lua_interface)
  1683. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1684. int32 bag_id = item->details.inv_slot_id;
  1685. if (item->generic_info.condition == 0) {
  1686. Client* client = GetZone()->GetClientBySpawn(this);
  1687. if (client) {
  1688. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1689. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1690. }
  1691. }
  1692. SetEquippedItemAppearances();
  1693. packets.push_back(equipList->serialize(version, this));
  1694. EQ2Packet* outapp = item_list.serialize(this, version);
  1695. if (outapp) {
  1696. packets.push_back(outapp);
  1697. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1698. if (bag_packet)
  1699. packets.push_back(bag_packet);
  1700. }
  1701. SetCharSheetChanged(true);
  1702. }
  1703. else {
  1704. // clear items lock
  1705. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1706. }
  1707. }
  1708. else {
  1709. // clear items lock
  1710. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1711. }
  1712. client->UpdateSentSpellList();
  1713. client->ClearSentSpellList();
  1714. return packets;
  1715. }
  1716. bool Player::AddItem(Item* item, AddItemType type) {
  1717. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1718. int16 lore_stack_count = 0;
  1719. if (item && item->details.item_id > 0) {
  1720. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1721. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1722. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1723. switch(type)
  1724. {
  1725. case AddItemType::BUY_FROM_BROKER:
  1726. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1727. break;
  1728. default:
  1729. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1730. break;
  1731. }
  1732. return false;
  1733. }
  1734. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1735. conflictAppearanceEquipmentList == STACK_LORE) {
  1736. switch(type)
  1737. {
  1738. default:
  1739. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1740. break;
  1741. }
  1742. return false;
  1743. }
  1744. else if (item_list.AssignItemToFreeSlot(item)) {
  1745. item->save_needed = true;
  1746. return true;
  1747. }
  1748. else if (item_list.AddOverflowItem(item))
  1749. return true;
  1750. }
  1751. return false;
  1752. }
  1753. bool Player::AddItemToBank(Item* item) {
  1754. if (item && item->details.item_id > 0) {
  1755. sint32 bag = -3;
  1756. sint16 slot = -1;
  1757. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1758. item->details.inv_slot_id = bag;
  1759. item->details.slot_id = slot;
  1760. item->save_needed = true;
  1761. return item_list.AddItem(item);
  1762. }
  1763. else if (item_list.AddOverflowItem(item))
  1764. return true;
  1765. }
  1766. return false;
  1767. }
  1768. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1769. // assure any inventory updates are reflected in sell window
  1770. if(GetClient() && GetClient()->GetMerchantTransaction())
  1771. GetClient()->SendSellMerchantList();
  1772. return item_list.serialize(this, version);
  1773. }
  1774. void Player::UpdateInventory(int32 bag_id) {
  1775. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1776. client->QueuePacket(outapp);
  1777. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1778. if (outapp)
  1779. client->QueuePacket(outapp);
  1780. }
  1781. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1782. Item* item = item_list.GetItemFromIndex(from_index);
  1783. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1784. if (result == 1) {
  1785. if (item) {
  1786. if (!item->needs_deletion)
  1787. item->save_needed = true;
  1788. else if (item->needs_deletion) {
  1789. database.DeleteItem(GetCharacterID(), item, 0);
  1790. client->GetPlayer()->item_list.DestroyItem(from_index);
  1791. client->GetPlayer()->UpdateInventory(to_bag_id);
  1792. if(item_deleted)
  1793. *item_deleted = true;
  1794. }
  1795. }
  1796. return item_list.serialize(this, version);
  1797. }
  1798. else {
  1799. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1800. if (packet) {
  1801. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1802. packet->setMediumStringByName("text", "Could not move item to that location.");
  1803. packet->setDataByName("unknown02", 0x00ff);
  1804. EQ2Packet* outapp = packet->serialize();
  1805. safe_delete(packet);
  1806. return outapp;
  1807. }
  1808. }
  1809. return 0;
  1810. }
  1811. int32 Player::GetCoinsCopper(){
  1812. return GetInfoStruct()->get_coin_copper();
  1813. }
  1814. int32 Player::GetCoinsSilver(){
  1815. return GetInfoStruct()->get_coin_silver();
  1816. }
  1817. int32 Player::GetCoinsGold(){
  1818. return GetInfoStruct()->get_coin_gold();
  1819. }
  1820. int32 Player::GetCoinsPlat(){
  1821. return GetInfoStruct()->get_coin_plat();
  1822. }
  1823. int32 Player::GetBankCoinsCopper(){
  1824. return GetInfoStruct()->get_bank_coin_copper();
  1825. }
  1826. int32 Player::GetBankCoinsSilver(){
  1827. return GetInfoStruct()->get_bank_coin_silver();
  1828. }
  1829. int32 Player::GetBankCoinsGold(){
  1830. return GetInfoStruct()->get_bank_coin_gold();
  1831. }
  1832. int32 Player::GetBankCoinsPlat(){
  1833. return GetInfoStruct()->get_bank_coin_plat();
  1834. }
  1835. int32 Player::GetStatusPoints(){
  1836. return GetInfoStruct()->get_status_points();
  1837. }
  1838. vector<QuickBarItem*>* Player::GetQuickbar(){
  1839. return &quickbar_items;
  1840. }
  1841. bool Player::UpdateQuickbarNeeded(){
  1842. return quickbar_updated;
  1843. }
  1844. void Player::ResetQuickbarNeeded(){
  1845. quickbar_updated = false;
  1846. }
  1847. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1848. RemoveQuickbarItem(bar, slot, false);
  1849. QuickBarItem* ability = new QuickBarItem;
  1850. ability->deleted = false;
  1851. ability->hotbar = bar;
  1852. ability->slot = slot;
  1853. ability->type = type;
  1854. ability->icon = icon;
  1855. ability->tier = tier;
  1856. ability->icon_type = icon_type;
  1857. ability->id = id;
  1858. if(unique_id == 0)
  1859. unique_id = database.NextUniqueHotbarID();
  1860. ability->unique_id = unique_id;
  1861. if(type == QUICKBAR_TEXT_CMD && text){
  1862. ability->text.data = string(text);
  1863. ability->text.size = ability->text.data.length();
  1864. }
  1865. else
  1866. ability->text.size = 0;
  1867. quickbar_items.push_back(ability);
  1868. if(update)
  1869. quickbar_updated = true;
  1870. }
  1871. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1872. vector<QuickBarItem*>::iterator itr;
  1873. QuickBarItem* qbi = 0;
  1874. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1875. qbi = *itr;
  1876. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1877. qbi->deleted = true;
  1878. break;
  1879. }
  1880. }
  1881. if(update)
  1882. quickbar_updated = true;
  1883. }
  1884. void Player::ClearQuickbarItems(){
  1885. quickbar_items.clear();
  1886. }
  1887. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1888. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1889. if(packet){
  1890. vector<QuickBarItem*>::iterator itr;
  1891. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1892. int16 i=0;
  1893. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1894. QuickBarItem* ability = *itr;
  1895. if(!ability || ability->deleted)
  1896. continue;
  1897. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1898. packet->setArrayDataByName("slot", ability->slot, i);
  1899. packet->setArrayDataByName("type", ability->type, i);
  1900. packet->setArrayDataByName("icon", ability->icon, i);
  1901. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1902. packet->setArrayDataByName("id", ability->id, i);
  1903. packet->setArrayDataByName("unique_id", ability->tier, i);
  1904. packet->setArrayDataByName("text", &ability->text, i);
  1905. i++;
  1906. }
  1907. EQ2Packet* app = packet->serialize();
  1908. safe_delete(packet);
  1909. return app;
  1910. }
  1911. return 0;
  1912. }
  1913. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1914. SpellBookEntry* spell = new SpellBookEntry;
  1915. spell->status = 169;
  1916. spell->slot = slot;
  1917. spell->spell_id = spell_id;
  1918. spell->type = type;
  1919. spell->tier = tier;
  1920. spell->timer = timer;
  1921. spell->save_needed = save_needed;
  1922. spell->recast = 0;
  1923. spell->recast_available = 0;
  1924. spell->player = this;
  1925. spell->visible = true;
  1926. spell->in_use = false;
  1927. spell->in_remiss = false;
  1928. MSpellsBook.lock();
  1929. spells.push_back(spell);
  1930. MSpellsBook.unlock();
  1931. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1932. AddPassiveSpell(spell_id, tier);
  1933. }
  1934. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  1935. MSpellsBook.lock();
  1936. vector<SpellBookEntry*>::iterator itr;
  1937. SpellBookEntry* spell = 0;
  1938. for(itr = spells.begin(); itr != spells.end(); itr++){
  1939. spell = *itr;
  1940. if(spell->spell_id == spell_id){
  1941. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1942. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  1943. spells.erase(itr);
  1944. break;
  1945. }
  1946. }
  1947. MSpellsBook.unlock();
  1948. }
  1949. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  1950. {
  1951. //sort_by : 0 - alpha, 1 - level, 2 - category
  1952. //order : 0 - ascending, 1 - descending
  1953. //pattern : 0 - zigzag, 1 - down, 2 - across
  1954. MSpellsBook.lock();
  1955. std::vector<SpellBookEntry*> sort_spells(spells);
  1956. if (!maxlvl_only)
  1957. {
  1958. switch (sort_by)
  1959. {
  1960. case 0:
  1961. if (!order)
  1962. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  1963. else
  1964. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  1965. break;
  1966. case 1:
  1967. if (!order)
  1968. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  1969. else
  1970. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  1971. break;
  1972. case 2:
  1973. if (!order)
  1974. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  1975. else
  1976. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  1977. break;
  1978. }
  1979. }
  1980. vector<SpellBookEntry*>::iterator itr;
  1981. SpellBookEntry* spell = 0;
  1982. map<string, SpellBookEntry*> tmpSpells;
  1983. vector<SpellBookEntry*> resultSpells;
  1984. int32 i = 0;
  1985. int8 page_book_count = 0;
  1986. int32 last_start_point = 0;
  1987. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  1988. spell = *itr;
  1989. if (spell->type != book_type)
  1990. continue;
  1991. if (maxlvl_only)
  1992. {
  1993. Spell* actual_spell = 0;
  1994. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  1995. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  1996. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  1997. if ( output.size() < 1 )
  1998. output = string(actual_spell->GetName());
  1999. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2000. if (tmpItr != tmpSpells.end())
  2001. {
  2002. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2003. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2004. {
  2005. tmpItr->second->visible = false;
  2006. tmpItr->second->slot = 0xFFFF;
  2007. std::vector<SpellBookEntry*>::iterator it;
  2008. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2009. if (it != resultSpells.end())
  2010. resultSpells.erase(it);
  2011. tmpSpells.erase(tmpItr);
  2012. }
  2013. else
  2014. continue; // leave as-is we have the newer spell
  2015. }
  2016. spell->visible = true;
  2017. tmpSpells.insert(make_pair(output, spell));
  2018. resultSpells.push_back(spell);
  2019. }
  2020. spell->slot = i;
  2021. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2022. } // end for loop for setting slots
  2023. if (maxlvl_only)
  2024. {
  2025. switch (sort_by)
  2026. {
  2027. case 0:
  2028. if (!order)
  2029. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2030. else
  2031. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2032. break;
  2033. case 1:
  2034. if (!order)
  2035. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2036. else
  2037. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2038. break;
  2039. case 2:
  2040. if (!order)
  2041. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2042. else
  2043. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2044. break;
  2045. }
  2046. i = 0;
  2047. page_book_count = 0;
  2048. last_start_point = 0;
  2049. vector<SpellBookEntry*>::iterator tmpItr;
  2050. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2051. ((SpellBookEntry*)*tmpItr)->slot = i;
  2052. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2053. }
  2054. }
  2055. MSpellsBook.unlock();
  2056. }
  2057. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2058. {
  2059. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2060. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2061. if (!spell1 || !spell2)
  2062. return false;
  2063. return (string(spell1->GetName()) < string(spell2->GetName()));
  2064. }
  2065. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2066. {
  2067. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2068. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2069. if (!spell1 || !spell2)
  2070. return false;
  2071. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2072. }
  2073. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2074. {
  2075. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2076. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2077. if (!spell1 || !spell2)
  2078. return false;
  2079. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2080. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2081. if (lvl1 == 0xFFFF)
  2082. lvl1 = 0;
  2083. if (lvl2 == 0xFFFF)
  2084. lvl2 = 0;
  2085. return (lvl1 < lvl2);
  2086. }
  2087. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2088. {
  2089. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2090. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2091. if (!spell1 || !spell2)
  2092. return false;
  2093. return (string(spell2->GetName()) < string(spell1->GetName()));
  2094. }
  2095. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2096. {
  2097. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2098. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2099. if (!spell1 || !spell2)
  2100. return false;
  2101. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2102. }
  2103. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2104. {
  2105. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2106. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2107. if (!spell1 || !spell2)
  2108. return false;
  2109. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2110. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2111. if (lvl1 == 0xFFFF)
  2112. lvl1 = 0;
  2113. if (lvl2 == 0xFFFF)
  2114. lvl2 = 0;
  2115. return (lvl2 < lvl1);
  2116. }
  2117. int8 Player::GetSpellSlot(int32 spell_id){
  2118. MSpellsBook.lock();
  2119. vector<SpellBookEntry*>::iterator itr;
  2120. SpellBookEntry* spell = 0;
  2121. for(itr = spells.begin(); itr != spells.end(); itr++){
  2122. spell = *itr;
  2123. if(spell->spell_id == spell_id)
  2124. {
  2125. int8 slot = spell->slot;
  2126. MSpellsBook.unlock();
  2127. return slot;
  2128. }
  2129. }
  2130. MSpellsBook.unlock();
  2131. return 0;
  2132. }
  2133. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2134. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2135. if (master_skill) {
  2136. Skill* skill = new Skill(master_skill);
  2137. skill->current_val = current_val;
  2138. skill->previous_val = current_val;
  2139. skill->max_val = max_val;
  2140. if (save_needed)
  2141. skill->save_needed = true;
  2142. skill_list.AddSkill(skill);
  2143. }
  2144. }
  2145. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2146. Skill* skill = skill_list.GetSkill(skill_id);
  2147. if (skill)
  2148. RemoveSkillFromDB(skill, save);
  2149. }
  2150. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2151. skill_list.RemoveSkill(skill);
  2152. if (save)
  2153. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2154. }
  2155. int16 Player::GetSpellSlotMappingCount(){
  2156. int16 ret = 0;
  2157. MSpellsBook.lock();
  2158. for(int32 i=0;i<spells.size();i++){
  2159. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2160. if(spell->slot >= 0 && spell->spell_id > 0)
  2161. ret++;
  2162. }
  2163. MSpellsBook.unlock();
  2164. return ret;
  2165. }
  2166. int8 Player::GetSpellTier(int32 id){
  2167. int8 ret = 0;
  2168. MSpellsBook.lock();
  2169. for(int32 i=0;i<spells.size();i++){
  2170. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2171. if(spell->spell_id == id){
  2172. ret = spell->tier;
  2173. break;
  2174. }
  2175. }
  2176. MSpellsBook.unlock();
  2177. return ret;
  2178. }
  2179. int16 Player::GetSpellPacketCount(){
  2180. int16 ret = 0;
  2181. MSpellsBook.lock();
  2182. for(int32 i=0;i<spells.size();i++){
  2183. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2184. if(spell->spell_id > 0)
  2185. ret++;
  2186. }
  2187. MSpellsBook.unlock();
  2188. return ret;
  2189. }
  2190. void Player::LockAllSpells() {
  2191. vector<SpellBookEntry*>::iterator itr;
  2192. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2193. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2194. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2195. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2196. }
  2197. all_spells_locked = true;
  2198. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2199. }
  2200. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2201. vector<SpellBookEntry*>::iterator itr;
  2202. int32 exception_spell_id = 0;
  2203. if (exception)
  2204. exception_spell_id = exception->GetSpellID();
  2205. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2206. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2207. MaintainedEffects* effect = 0;
  2208. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2209. continue;
  2210. if ((*itr)->in_use == false &&
  2211. (((*itr)->spell_id != exception_spell_id ||
  2212. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2213. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2214. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2215. else if((*itr)->in_remiss)
  2216. {
  2217. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2218. (*itr)->in_remiss = false;
  2219. }
  2220. }
  2221. all_spells_locked = false;
  2222. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2223. }
  2224. void Player::LockSpell(Spell* spell, int16 recast) {
  2225. vector<SpellBookEntry*>::iterator itr;
  2226. SpellBookEntry* spell2;
  2227. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2228. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2229. spell2 = *itr;
  2230. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2231. {
  2232. spell2->in_use = true;
  2233. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2234. }
  2235. else if(spell2->in_use)
  2236. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2237. }
  2238. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2239. }
  2240. void Player::UnlockSpell(Spell* spell) {
  2241. if (spell->GetStayLocked())
  2242. return;
  2243. vector<SpellBookEntry*>::iterator itr;
  2244. SpellBookEntry* spell2;
  2245. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2246. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2247. spell2 = *itr;
  2248. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2249. {
  2250. spell2->in_use = false;
  2251. if(all_spells_locked)
  2252. spell2->in_remiss = true;
  2253. else
  2254. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2255. }
  2256. }
  2257. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2258. }
  2259. void Player::LockTSSpells() {
  2260. vector<SpellBookEntry*>::iterator itr;
  2261. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2262. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2263. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2264. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2265. }
  2266. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2267. // Unlock all other types
  2268. UnlockAllSpells();
  2269. }
  2270. void Player::UnlockTSSpells() {
  2271. vector<SpellBookEntry*>::iterator itr;
  2272. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2273. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2274. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2275. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2276. }
  2277. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2278. // Lock all other types
  2279. LockAllSpells();
  2280. }
  2281. void Player::QueueSpell(Spell* spell) {
  2282. vector<SpellBookEntry*>::iterator itr;
  2283. SpellBookEntry* spell2;
  2284. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2285. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2286. spell2 = *itr;
  2287. if (spell2->spell_id == spell->GetSpellID())
  2288. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2289. }
  2290. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2291. }
  2292. void Player::UnQueueSpell(Spell* spell) {
  2293. vector<SpellBookEntry*>::iterator itr;
  2294. SpellBookEntry* spell2;
  2295. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2296. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2297. spell2 = *itr;
  2298. if (spell2->spell_id == spell->GetSpellID())
  2299. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2300. }
  2301. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2302. }
  2303. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2304. vector<Spell*> ret;
  2305. vector<SpellBookEntry*>::iterator itr;
  2306. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2307. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2308. if ((*itr)->timer == timerID)
  2309. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2310. }
  2311. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2312. return ret;
  2313. }
  2314. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2315. if (modify_recast) {
  2316. spell->recast = recast;
  2317. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2318. }
  2319. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2320. spell->status += value; // use set/remove spell status now
  2321. }
  2322. }
  2323. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2324. if (modify_recast) {
  2325. spell->recast = recast;
  2326. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2327. }
  2328. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2329. spell->status = spell->status | value;
  2330. }
  2331. }
  2332. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2333. if (modify_recast) {
  2334. spell->recast = recast;
  2335. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2336. }
  2337. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2338. spell->status = spell->status & ~value;
  2339. }
  2340. }
  2341. void Player::SetSpellStatus(Spell* spell, int8 status){
  2342. MSpellsBook.lock();
  2343. vector<SpellBookEntry*>::iterator itr;
  2344. SpellBookEntry* spell2 = 0;
  2345. for(itr = spells.begin(); itr != spells.end(); itr++){
  2346. spell2 = *itr;
  2347. if(spell2->spell_id == spell->GetSpellData()->id){
  2348. spell2->status = spell2->status | status;
  2349. break;
  2350. }
  2351. }
  2352. MSpellsBook.unlock();
  2353. }
  2354. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2355. vector<SpellBookEntry*>* ret = 0;
  2356. vector<SpellBookEntry*>::iterator itr;
  2357. MSpellsBook.lock();
  2358. SpellBookEntry* spell = 0;
  2359. for(itr = spells.begin(); itr != spells.end(); itr++){
  2360. spell = *itr;
  2361. if(spell->save_needed){
  2362. if(!ret)
  2363. ret = new vector<SpellBookEntry*>;
  2364. ret->push_back(spell);
  2365. }
  2366. }
  2367. MSpellsBook.unlock();
  2368. return ret;
  2369. }
  2370. int16 Player::GetTierUp(int16 tier)
  2371. {
  2372. switch(tier)
  2373. {
  2374. case 0:
  2375. break;
  2376. case 7:
  2377. case 9:
  2378. tier -= 2;
  2379. break;
  2380. default:
  2381. tier -= 1;
  2382. break;
  2383. }
  2384. return tier;
  2385. }
  2386. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2387. bool ret = false;
  2388. vector<SpellBookEntry*>::iterator itr;
  2389. MSpellsBook.lock();
  2390. SpellBookEntry* spell = 0;
  2391. for(itr = spells.begin(); itr != spells.end(); itr++){
  2392. spell = *itr;
  2393. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2394. ret = true;
  2395. break;
  2396. }
  2397. }
  2398. MSpellsBook.unlock();
  2399. return ret;
  2400. }
  2401. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2402. sint32 ret = 0;
  2403. MSpellsBook.lock();
  2404. vector<SpellBookEntry*>::iterator itr;
  2405. SpellBookEntry* spell = 0;
  2406. for(itr = spells.begin(); itr != spells.end(); itr++){
  2407. spell = *itr;
  2408. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2409. ret = spell->slot;
  2410. }
  2411. MSpellsBook.unlock();
  2412. return ret+1;
  2413. }
  2414. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2415. MSpellsBook.lock();
  2416. vector<SpellBookEntry*>::iterator itr;
  2417. SpellBookEntry* ret = 0;
  2418. SpellBookEntry* spell = 0;
  2419. for(itr = spells.begin(); itr != spells.end(); itr++){
  2420. spell = *itr;
  2421. if(spell->spell_id == spell_id){
  2422. ret = spell;
  2423. break;
  2424. }
  2425. }
  2426. MSpellsBook.unlock();
  2427. return ret;
  2428. }
  2429. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2430. vector<int32> ret;
  2431. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2432. vector<SpellBookEntry*>::iterator itr;
  2433. Spell* spell = 0;
  2434. for(itr = spells.begin(); itr != spells.end(); itr++){
  2435. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2436. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2437. ret.push_back(spell->GetSpellData()->id);
  2438. }
  2439. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2440. return ret;
  2441. }
  2442. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2443. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2444. if(packet){
  2445. int16 count = GetSpellSlotMappingCount();
  2446. int16 ptr = 0;
  2447. if(count > 0){
  2448. packet->setArrayLengthByName("spell_count", count);
  2449. MSpellsBook.lock();
  2450. for(int32 i=0;i<spells.size();i++){
  2451. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2452. if(spell->slot < 0 || spell->spell_id == 0)
  2453. continue;
  2454. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2455. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2456. ptr++;
  2457. }
  2458. MSpellsBook.unlock();
  2459. EQ2Packet* ret = packet->serialize();
  2460. safe_delete(packet);
  2461. return ret;
  2462. }
  2463. safe_delete(packet);
  2464. }
  2465. return 0;
  2466. }
  2467. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2468. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2469. EQ2Packet* ret = 0;
  2470. if (packet) {
  2471. Spell* spell = 0;
  2472. SpellBookEntry* spell_entry = 0;
  2473. int16 count = GetSpellPacketCount();
  2474. int16 ptr = 0;
  2475. // Get the packet size
  2476. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2477. int32 total_bytes = packet2->GetTotalPacketSize();
  2478. safe_delete(packet2);
  2479. packet->setArrayLengthByName("spell_count", count);
  2480. if (count > 0) {
  2481. if (count > spell_count) {
  2482. uchar* tmp = 0;
  2483. if (spell_orig_packet) {
  2484. tmp = new uchar[count * total_bytes];
  2485. memset(tmp, 0, total_bytes * count);
  2486. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2487. safe_delete_array(spell_orig_packet);
  2488. safe_delete_array(spell_xor_packet);
  2489. spell_orig_packet = tmp;
  2490. }
  2491. else {
  2492. spell_orig_packet = new uchar[count * total_bytes];
  2493. memset(spell_orig_packet, 0, total_bytes * count);
  2494. }
  2495. spell_xor_packet = new uchar[count * total_bytes];
  2496. memset(spell_xor_packet, 0, count * total_bytes);
  2497. }
  2498. spell_count = count;
  2499. MSpellsBook.lock();
  2500. for (int32 i = 0; i < spells.size(); i++) {
  2501. spell_entry = (SpellBookEntry*)spells[i];
  2502. if (spell_entry->spell_id == 0)
  2503. continue;
  2504. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2505. if (spell) {
  2506. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2507. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2508. }
  2509. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2510. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2511. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2512. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2513. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2514. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2515. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2516. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2517. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2518. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2519. // Beastlord and Channeler spell support
  2520. if (spell->GetSpellData()->savage_bar == 1)
  2521. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2522. else if (spell->GetSpellData()->savage_bar == 2)
  2523. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2524. else if (spell->GetSpellData()->savage_bar == 3) {
  2525. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2526. // Slot req for channelers
  2527. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2528. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2529. }
  2530. ptr++;
  2531. }
  2532. }
  2533. MSpellsBook.unlock();
  2534. }
  2535. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2536. //packet->PrintPacket();
  2537. //DumpPacket(ret);
  2538. safe_delete(packet);
  2539. }
  2540. return ret;
  2541. }
  2542. PlayerInfo::~PlayerInfo(){
  2543. RemoveOldPackets();
  2544. }
  2545. PlayerInfo::PlayerInfo(Player* in_player){
  2546. orig_packet = 0;
  2547. changes = 0;
  2548. pet_orig_packet = 0;
  2549. pet_changes = 0;
  2550. player = in_player;
  2551. info_struct = player->GetInfoStruct();
  2552. info_struct->set_name(std::string(player->GetName()));
  2553. info_struct->set_deity(std::string("None"));
  2554. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2555. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2556. info_struct->set_class3(player->GetAdventureClass());
  2557. info_struct->set_race(player->GetRace());
  2558. info_struct->set_gender(player->GetGender());
  2559. info_struct->set_level(player->GetLevel());
  2560. info_struct->set_tradeskill_level(player->GetTSLevel());
  2561. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2562. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2563. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2564. for(int i=0;i<45;i++){
  2565. if(i<30){
  2566. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2567. info_struct->maintained_effects[i].icon = 0xFFFF;
  2568. info_struct->maintained_effects[i].spell = nullptr;
  2569. }
  2570. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2571. info_struct->spell_effects[i].spell = nullptr;
  2572. }
  2573. house_zone_id = 0;
  2574. bind_zone_id = 0;
  2575. bind_x = 0;
  2576. bind_y = 0;
  2577. bind_z = 0;
  2578. bind_heading = 0;
  2579. boat_x_offset = 0;
  2580. boat_y_offset = 0;
  2581. boat_z_offset = 0;
  2582. boat_spawn = 0;
  2583. }
  2584. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2585. MaintainedEffects* ret = 0;
  2586. InfoStruct* info = GetInfoStruct();
  2587. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2588. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2589. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2590. ret = &info->maintained_effects[i];
  2591. ret->spell_id = 0;
  2592. ret->slot_pos = i;
  2593. break;
  2594. }
  2595. }
  2596. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2597. return ret;
  2598. }
  2599. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2600. MaintainedEffects* ret = 0;
  2601. InfoStruct* info = GetInfoStruct();
  2602. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2603. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2604. if(info->maintained_effects[i].spell_id == id){
  2605. ret = &info->maintained_effects[i];
  2606. break;
  2607. }
  2608. }
  2609. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2610. return ret;
  2611. }
  2612. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2613. MaintainedEffects* ret = 0;
  2614. InfoStruct* info = GetInfoStruct();
  2615. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2616. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2617. if(info->maintained_effects[i].slot_pos == slot){
  2618. ret = &info->maintained_effects[i];
  2619. break;
  2620. }
  2621. }
  2622. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2623. return ret;
  2624. }
  2625. MaintainedEffects* Player::GetMaintainedSpells() {
  2626. return GetInfoStruct()->maintained_effects;
  2627. }
  2628. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2629. SpellEffects* ret = 0;
  2630. InfoStruct* info = GetInfoStruct();
  2631. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2632. for(int i=0;i<45;i++){
  2633. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2634. ret = &info->spell_effects[i];
  2635. ret->spell_id = 0;
  2636. break;
  2637. }
  2638. }
  2639. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2640. return ret;
  2641. }
  2642. SpellEffects* Player::GetSpellEffects() {
  2643. return GetInfoStruct()->spell_effects;
  2644. }
  2645. // call inside info_mutex
  2646. void Player::ClearRemovalTimers(){
  2647. map<int32, SpawnQueueState*>::iterator itr;
  2648. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2649. SpawnQueueState* sr = itr->second;
  2650. itr = spawn_state_list.erase(itr);
  2651. safe_delete(sr);
  2652. }
  2653. }
  2654. void Player::ClearEverything(){
  2655. index_mutex.writelock(__FUNCTION__, __LINE__);
  2656. player_spawn_id_map.clear();
  2657. player_spawn_reverse_id_map.clear();
  2658. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2659. map<int32, vector<int32>*>::iterator itr;
  2660. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2661. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2662. safe_delete(itr->second);
  2663. }
  2664. player_spawn_quests_required.clear();
  2665. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2666. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2667. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2668. safe_delete(itr->second);
  2669. }
  2670. player_spawn_history_required.clear();
  2671. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2672. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2673. ClearRemovalTimers();
  2674. spawn_packet_sent.clear();
  2675. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2676. info_mutex.writelock(__FUNCTION__, __LINE__);
  2677. spawn_info_packet_list.clear();
  2678. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2679. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2680. spawn_vis_packet_list.clear();
  2681. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2682. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2683. spawn_pos_packet_list.clear();
  2684. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2685. }
  2686. bool Player::IsFullyLoggedIn() {
  2687. return fully_logged_in;
  2688. }
  2689. void Player::SetFullyLoggedIn(bool val) {
  2690. fully_logged_in = val;
  2691. }
  2692. bool Player::IsResurrecting(){
  2693. return resurrecting;
  2694. }
  2695. void Player::SetResurrecting(bool val){
  2696. resurrecting = val;
  2697. }
  2698. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2699. if(!luaspell)
  2700. return;
  2701. Spell* spell = luaspell->spell;
  2702. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2703. int32 target_type = 0;
  2704. Spawn* spawn = 0;
  2705. if(effect){
  2706. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2707. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2708. effect->target = luaspell->initial_target;
  2709. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2710. if (spawn){
  2711. if (spawn == this)
  2712. target_type = 0;
  2713. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2714. target_type = 1;
  2715. else
  2716. target_type = 2;
  2717. }
  2718. effect->target_type = target_type;
  2719. effect->spell = luaspell;
  2720. if(!luaspell->slot_pos)
  2721. luaspell->slot_pos = effect->slot_pos;
  2722. effect->spell_id = spell->GetSpellData()->id;
  2723. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2724. effect->icon = spell->GetSpellData()->icon;
  2725. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2726. effect->conc_used = spell->GetSpellData()->req_concentration;
  2727. effect->total_time = spell->GetSpellDuration()/10;
  2728. effect->tier = spell->GetSpellData()->tier;
  2729. if (spell->GetSpellData()->duration_until_cancel)
  2730. effect->expire_timestamp = 0xFFFFFFFF;
  2731. else
  2732. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2733. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2734. charsheet_changed = true;
  2735. }
  2736. }
  2737. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2738. if(!luaspell || !luaspell->caster)
  2739. return;
  2740. Spell* spell = luaspell->spell;
  2741. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2742. SpellEffects* effect = 0;
  2743. if (old_effect){
  2744. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2745. RemoveSpellEffect(old_effect->spell);
  2746. }
  2747. effect = GetFreeSpellEffectSlot();
  2748. if(effect){
  2749. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2750. effect->spell = luaspell;
  2751. effect->spell_id = spell->GetSpellData()->id;
  2752. effect->caster = luaspell->caster;
  2753. effect->total_time = spell->GetSpellDuration()/10;
  2754. if (spell->GetSpellData()->duration_until_cancel)
  2755. effect->expire_timestamp = 0xFFFFFFFF;
  2756. else if(override_expire_time)
  2757. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2758. else
  2759. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2760. effect->icon = spell->GetSpellData()->icon;
  2761. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2762. effect->tier = spell->GetSpellTier();
  2763. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2764. charsheet_changed = true;
  2765. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2766. {
  2767. if(GetClient()) {
  2768. GetClient()->TriggerSpellSave();
  2769. }
  2770. if(((Player*)luaspell->caster)->GetClient()) {
  2771. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2772. }
  2773. }
  2774. }
  2775. }
  2776. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2777. if(!luaspell)
  2778. return;
  2779. bool found = false;
  2780. Client* client = GetZone()->GetClientBySpawn(this);
  2781. LuaSpell* old_spell = 0;
  2782. LuaSpell* current_spell = 0;
  2783. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2784. for(int i=0;i<30;i++){
  2785. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2786. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2787. if (found) {
  2788. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2789. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2790. //Update the maintained window uses_remaining and damage_remaining values
  2791. if (current_spell && current_spell->num_triggers > 0)
  2792. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2793. else if (current_spell && current_spell->damage_remaining > 0)
  2794. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2795. else if (old_spell && old_spell->had_triggers)
  2796. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2797. else if (old_spell && old_spell->had_dmg_remaining)
  2798. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2799. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2800. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2801. if (current_spell)
  2802. current_spell->slot_pos = i - 1;
  2803. }
  2804. // Compare spells, if we found a match set the found flag
  2805. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2806. found = true;
  2807. }
  2808. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2809. if (found) {
  2810. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2811. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2812. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2813. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2814. charsheet_changed = true;
  2815. }
  2816. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2817. }
  2818. void Player::RemoveSpellEffect(LuaSpell* spell){
  2819. bool found = false;
  2820. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2821. for(int i=0;i<45;i++){
  2822. if (found) {
  2823. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2824. }
  2825. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2826. found = true;
  2827. }
  2828. if (found) {
  2829. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2830. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2831. changed = true;
  2832. info_changed = true;
  2833. AddChangedZoneSpawn();
  2834. charsheet_changed = true;
  2835. }
  2836. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2837. }
  2838. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2839. {
  2840. if(GetClient() && GetClient()->IsReloadingZone())
  2841. return;
  2842. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2843. // XML structs may be to slow to use in this portion of the code as a single
  2844. // client sends a LOT of these packets when they are moving. I have commented
  2845. // out all the code for xml structs, to switch to it just uncomment
  2846. // the code and comment the 2 if/else if/else blocks, both have a comment
  2847. // above them to let you know wich ones they are.
  2848. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2849. int16 total_bytes; // = update->GetTotalPacketSize();
  2850. // Comment out this if/else if/else block if you switch to xml structs
  2851. if (version >= 1144)
  2852. total_bytes = sizeof(Player_Update1144);
  2853. else if (version >= 1096)
  2854. total_bytes = sizeof(Player_Update1096);
  2855. else if (version <= 283)
  2856. total_bytes = sizeof(Player_Update283);
  2857. else
  2858. total_bytes = sizeof(Player_Update);
  2859. if (!movement_packet)
  2860. movement_packet = new uchar[total_bytes];
  2861. else if (!old_movement_packet)
  2862. old_movement_packet = new uchar[total_bytes];
  2863. if (movement_packet && old_movement_packet)
  2864. memcpy(old_movement_packet, movement_packet, total_bytes);
  2865. bool reverse = version > 283;
  2866. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2867. if (!movement_packet || !old_movement_packet)
  2868. return;
  2869. Decode(movement_packet, old_movement_packet, total_bytes);
  2870. //update->LoadPacketData(movement_packet, total_bytes);
  2871. int32 activity; // = update->getType_int32_ByName("activity");
  2872. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2873. float direction1; // = update->getType_float_ByName("direction1");
  2874. float direction2; // = update->getType_float_ByName("direction2");;
  2875. float speed; // = update->getType_float_ByName("speed");;
  2876. float side_speed;
  2877. float x; // = update->getType_float_ByName("x");;
  2878. float y; // = update->getType_float_ByName("y");;
  2879. float z; // = update->getType_float_ByName("z");;
  2880. float x_speed;
  2881. float y_speed;
  2882. float z_speed;
  2883. // comment out this if/else if/else block if you use xml structs
  2884. if (version >= 1144) {
  2885. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2886. activity = update->activity;
  2887. grid_id = update->grid_location;
  2888. direction1 = update->direction1;
  2889. direction2 = update->direction2;
  2890. speed = update->speed;
  2891. side_speed = update->side_speed;
  2892. x = update->x;
  2893. y = update->y;
  2894. z = update->z;
  2895. x_speed = update->speed_x;
  2896. y_speed = update->speed_y;
  2897. z_speed = update->speed_z;
  2898. SetPitch(180 + update->pitch);
  2899. }
  2900. else if (version >= 1096) {
  2901. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2902. activity = update->activity;
  2903. grid_id = update->grid_location;
  2904. direction1 = update->direction1;
  2905. direction2 = update->direction2;
  2906. speed = update->speed;
  2907. side_speed = update->side_speed;
  2908. x = update->x;
  2909. y = update->y;
  2910. z = update->z;
  2911. x_speed = update->speed_x;
  2912. y_speed = update->speed_y;
  2913. z_speed = update->speed_z;
  2914. SetPitch(180 + update->pitch);
  2915. }
  2916. else if (version <= 283) {
  2917. Player_Update283* update = (Player_Update283*)movement_packet;
  2918. activity = update->activity;
  2919. grid_id = update->grid_location;
  2920. direction1 = update->direction1;
  2921. direction2 = update->direction2;
  2922. speed = update->speed;
  2923. side_speed = update->side_speed;
  2924. x = update->x;
  2925. y = update->y;
  2926. z = update->z;
  2927. x_speed = update->speed_x;
  2928. y_speed = update->speed_y;
  2929. z_speed = update->speed_z;
  2930. if (update->pitch != 0)
  2931. SetPitch(180 + update->pitch);
  2932. }
  2933. else {
  2934. Player_Update* update = (Player_Update*)movement_packet;
  2935. activity = update->activity;
  2936. grid_id = update->grid_location;
  2937. direction1 = update->direction1;
  2938. direction2 = update->direction2;
  2939. speed = update->speed;
  2940. side_speed = update->side_speed;
  2941. x = update->x;
  2942. y = update->y;
  2943. z = update->z;
  2944. x_speed = update->speed_x;
  2945. y_speed = update->speed_y;
  2946. z_speed = update->speed_z;
  2947. appearance.pos.X2 = update->orig_x;
  2948. appearance.pos.Y2 = update->orig_y;
  2949. appearance.pos.Z2 = update->orig_z;
  2950. appearance.pos.X3 = update->orig_x2;
  2951. appearance.pos.Y3 = update->orig_y2;
  2952. appearance.pos.Z3 = update->orig_z2;
  2953. SetPitch(180 + update->pitch);
  2954. }
  2955. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  2956. if (activity != last_movement_activity) {
  2957. switch(activity) {
  2958. case UPDATE_ACTIVITY_RUNNING:
  2959. case UPDATE_ACTIVITY_RUNNING_AOM:
  2960. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  2961. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  2962. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  2963. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  2964. if(GetZone() && GetZone()->GetDrowningVictim(this))
  2965. GetZone()->RemoveDrowningVictim(this);
  2966. break;
  2967. }
  2968. case UPDATE_ACTIVITY_DROWNING:
  2969. case UPDATE_ACTIVITY_DROWNING2:
  2970. case UPDATE_ACTIVITY_DROWNING_AOM:
  2971. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  2972. if(GetZone() && !GetInvulnerable()) {
  2973. GetZone()->AddDrowningVictim(this);
  2974. }
  2975. break;
  2976. }
  2977. case UPDATE_ACTIVITY_JUMPING:
  2978. case UPDATE_ACTIVITY_JUMPING_AOM:
  2979. case UPDATE_ACTIVITY_FALLING:
  2980. case UPDATE_ACTIVITY_FALLING_AOM: {
  2981. if(GetInitialState() != 1024) {
  2982. SetInitialState(1024);
  2983. }
  2984. else if(GetInitialState() == 1024) {
  2985. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  2986. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  2987. }
  2988. else {
  2989. SetInitialState(16512);
  2990. }
  2991. }
  2992. break;
  2993. }
  2994. }
  2995. last_movement_activity = activity;
  2996. }
  2997. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  2998. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  2999. Spawn* boat = 0;
  3000. float boat_x = x;
  3001. float boat_y = y;
  3002. float boat_z = z;
  3003. if (GetBoatSpawn() == 0 && GetZone()) {
  3004. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3005. SetBoatSpawn(boat);
  3006. if(boat)
  3007. {
  3008. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3009. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3010. boat->AddRailPassenger(GetCharacterID());
  3011. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3012. }
  3013. }
  3014. if (boat || (GetBoatSpawn() && GetZone())) {
  3015. if (!boat)
  3016. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3017. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3018. boat_x -= boat->GetX();
  3019. boat_y -= boat->GetY();
  3020. boat_z -= boat->GetZ();
  3021. //appearance.pos.grid_id = grid_id;
  3022. }
  3023. }
  3024. SetBoatX(boat_x);
  3025. SetBoatY(boat_y);
  3026. SetBoatZ(boat_z);
  3027. pos_packet_speed = speed;
  3028. grid_id = appearance.pos.grid_id;
  3029. }
  3030. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3031. {
  3032. lift_cooldown.Start(100, true);
  3033. }
  3034. else if(lift_cooldown.Check())
  3035. {
  3036. if(GetBoatSpawn())
  3037. {
  3038. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3039. if(boat)
  3040. {
  3041. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3042. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3043. boat->RemoveRailPassenger(GetCharacterID());
  3044. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3045. }
  3046. }
  3047. SetBoatSpawn(0);
  3048. lift_cooldown.Disable();
  3049. }
  3050. if (!IsResurrecting() && !GetBoatSpawn())
  3051. {
  3052. if (!IsRooted() && !IsMezzedOrStunned()) {
  3053. SetX(x);
  3054. SetY(y);
  3055. SetZ(z);
  3056. SetSpeedX(x_speed);
  3057. SetSpeedY(y_speed);
  3058. SetSpeedZ(z_speed);
  3059. SetSideSpeed(side_speed);
  3060. pos_packet_speed = speed;
  3061. }
  3062. else {
  3063. SetSpeedX(0);
  3064. SetSpeedY(0);
  3065. SetSpeedZ(0);
  3066. SetSideSpeed(0);
  3067. pos_packet_speed = 0;
  3068. }
  3069. }
  3070. if (appearance.pos.grid_id != grid_id)
  3071. {
  3072. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3073. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3074. if (zone_script && lua_interface)
  3075. {
  3076. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3077. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3078. }
  3079. appearance.pos.grid_id = grid_id;
  3080. }
  3081. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3082. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3083. GetSkillByName("Swimming", true);
  3084. }
  3085. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3086. //update->PrintPacket();
  3087. //safe_delete(update);
  3088. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3089. }
  3090. int16 Player::GetLastMovementActivity(){
  3091. return last_movement_activity;
  3092. }
  3093. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3094. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3095. }
  3096. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3097. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3098. }
  3099. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3100. uchar* ret = 0;
  3101. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3102. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3103. return ret;
  3104. }
  3105. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3106. uchar* ret = 0;
  3107. if(spawn_info_packet_list.count(spawn_id) == 1)
  3108. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3109. return ret;
  3110. }
  3111. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3112. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3113. }
  3114. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3115. uchar* ret = 0;
  3116. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3117. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3118. return ret;
  3119. }
  3120. uchar* Player::GetTempInfoPacketForXOR(){
  3121. return spawn_tmp_info_xor_packet;
  3122. }
  3123. uchar* Player::GetTempVisPacketForXOR(){
  3124. return spawn_tmp_vis_xor_packet;
  3125. }
  3126. uchar* Player::GetTempPosPacketForXOR(){
  3127. return spawn_tmp_pos_xor_packet;
  3128. }
  3129. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3130. spawn_tmp_info_xor_packet = new uchar[size];
  3131. info_xor_size = size;
  3132. return spawn_tmp_info_xor_packet;
  3133. }
  3134. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3135. spawn_tmp_vis_xor_packet = new uchar[size];
  3136. vis_xor_size = size;
  3137. return spawn_tmp_vis_xor_packet;
  3138. }
  3139. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3140. spawn_tmp_pos_xor_packet = new uchar[size];
  3141. pos_xor_size = size;
  3142. return spawn_tmp_pos_xor_packet;
  3143. }
  3144. bool Player::CheckPlayerInfo(){
  3145. return info != 0;
  3146. }
  3147. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3148. bool val = true;
  3149. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3150. int16 index = GetIndexForSpawn(spawn);
  3151. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3152. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3153. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3154. if(GetClient() && GetClient()->IsReloadingZone()) {
  3155. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3156. val = false;
  3157. }
  3158. // we don't do anything this spawn is already populated by the player
  3159. }
  3160. else {
  3161. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3162. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3163. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3164. if(itr != spawn_packet_sent.end())
  3165. itr->second = state;
  3166. else
  3167. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3168. if(state == SPAWN_STATE_SENT_WAIT) {
  3169. map<int32,SpawnQueueState*>::iterator state_itr;
  3170. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3171. safe_delete(state_itr->second);
  3172. spawn_state_list.erase(state_itr);
  3173. }
  3174. SpawnQueueState* removal = new SpawnQueueState;
  3175. removal->index_id = index;
  3176. removal->spawn_state_timer = Timer(500, true);
  3177. removal->spawn_state_timer.Start();
  3178. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3179. }
  3180. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3181. spawn_state_list.count(spawn->GetID()) == 0) {
  3182. SpawnQueueState* removal = new SpawnQueueState;
  3183. removal->index_id = index;
  3184. removal->spawn_state_timer = Timer(1000, true);
  3185. removal->spawn_state_timer.Start();
  3186. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3187. }
  3188. }
  3189. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3190. return val;
  3191. }
  3192. void Player::CheckSpawnStateQueue() {
  3193. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3194. return;
  3195. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3196. map<int32, SpawnQueueState*>::iterator itr;
  3197. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3198. if(itr->second->spawn_state_timer.Check()) {
  3199. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3200. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3201. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3202. switch(sent_itr->second) {
  3203. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3204. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3205. SpawnQueueState* sr = itr->second;
  3206. itr = spawn_state_list.erase(itr);
  3207. safe_delete(sr);
  3208. break;
  3209. }
  3210. case SpawnState::SPAWN_STATE_REMOVING: {
  3211. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3212. itr->second->spawn_state_timer.Disable();
  3213. continue;
  3214. }
  3215. if(itr->second->index_id) {
  3216. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3217. packet->setDataByName("spawn_index", itr->second->index_id);
  3218. packet->setDataByName("delete", 1);
  3219. GetClient()->QueuePacket(packet->serialize());
  3220. safe_delete(packet);
  3221. }
  3222. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3223. itr++;
  3224. break;
  3225. }
  3226. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3227. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3228. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3229. SpawnQueueState* sr = itr->second;
  3230. itr = spawn_state_list.erase(itr);
  3231. safe_delete(sr);
  3232. break;
  3233. }
  3234. default: {
  3235. // reset
  3236. itr->second->spawn_state_timer.Disable();
  3237. break;
  3238. }
  3239. }
  3240. }
  3241. else
  3242. itr++;
  3243. }
  3244. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3245. }
  3246. bool Player::WasSentSpawn(int32 spawn_id){
  3247. if(GetID() == spawn_id)
  3248. return true;
  3249. bool ret = false;
  3250. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3251. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3252. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3253. ret = true;
  3254. }
  3255. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3256. return ret;
  3257. }
  3258. bool Player::IsSendingSpawn(int32 spawn_id){
  3259. bool ret = false;
  3260. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3261. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3262. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3263. ret = true;
  3264. }
  3265. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3266. return ret;
  3267. }
  3268. bool Player::IsRemovingSpawn(int32 spawn_id){
  3269. bool ret = false;
  3270. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3271. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3272. if(itr != spawn_packet_sent.end() &&
  3273. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3274. ret = true;
  3275. }
  3276. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3277. return ret;
  3278. }
  3279. PlayerSkillList* Player::GetSkills(){
  3280. return &skill_list;
  3281. }
  3282. void Player::InCombat(bool val, bool range) {
  3283. if (val)
  3284. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3285. else
  3286. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3287. bool changeCombatState = false;
  3288. if((in_combat && !val) || (!in_combat && val))
  3289. changeCombatState = true;
  3290. in_combat = val;
  3291. if(in_combat)
  3292. AddIconValue(64);
  3293. else
  3294. RemoveIconValue(64);
  3295. if(changeCombatState)
  3296. SetRegenValues(GetInfoStruct()->get_effective_level());
  3297. charsheet_changed = true;
  3298. info_changed = true;
  3299. }
  3300. void Player::SetCharSheetChanged(bool val){
  3301. charsheet_changed = val;
  3302. }
  3303. bool Player::GetCharSheetChanged(){
  3304. return charsheet_changed;
  3305. }
  3306. bool Player::AdventureXPEnabled(){
  3307. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3308. }
  3309. bool Player::TradeskillXPEnabled() {
  3310. // TODO: need to identify the flag to togle tradeskill xp
  3311. return true;
  3312. }
  3313. void Player::set_character_flag(int flag){
  3314. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3315. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3316. if (flag > CF_MAXIMUM_FLAG) return;
  3317. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3318. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3319. charsheet_changed = true;
  3320. info_changed = true;
  3321. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3322. }
  3323. void Player::reset_character_flag(int flag){
  3324. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3325. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3326. if (flag > CF_MAXIMUM_FLAG) return;
  3327. if (flag < 32)
  3328. {
  3329. int8 origflag = GetInfoStruct()->get_flags();
  3330. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3331. }
  3332. else
  3333. {
  3334. int8 flag2 = GetInfoStruct()->get_flags2();
  3335. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3336. }
  3337. charsheet_changed = true;
  3338. info_changed = true;
  3339. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3340. }
  3341. void Player::toggle_character_flag(int flag){
  3342. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3343. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3344. if (flag > CF_MAXIMUM_FLAG) return;
  3345. if (flag < 32)
  3346. {
  3347. int32 origflag = GetInfoStruct()->get_flags();
  3348. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3349. }
  3350. else
  3351. {
  3352. int32 flag2 = GetInfoStruct()->get_flags2();
  3353. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3354. }
  3355. charsheet_changed = true;
  3356. info_changed = true;
  3357. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3358. }
  3359. bool Player::get_character_flag(int flag){
  3360. bool ret = false;
  3361. if (flag > CF_MAXIMUM_FLAG){
  3362. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3363. return ret;
  3364. }
  3365. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3366. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3367. return ret;
  3368. }
  3369. float Player::GetXPVitality(){
  3370. return GetInfoStruct()->get_xp_vitality();
  3371. }
  3372. float Player::GetTSXPVitality() {
  3373. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3374. }
  3375. bool Player::DoubleXPEnabled(){
  3376. return GetInfoStruct()->get_xp_vitality() > 0;
  3377. }
  3378. void Player::SetCharacterID(int32 new_id){
  3379. char_id = new_id;
  3380. }
  3381. int32 Player::GetCharacterID(){
  3382. return char_id;
  3383. }
  3384. float Player::CalculateXP(Spawn* victim){
  3385. if(AdventureXPEnabled() == false || !victim)
  3386. return 0;
  3387. float multiplier = 0;
  3388. float zone_xp_modifier = 1; // let's be safe!!
  3389. if( GetZone()->GetXPModifier() != 0 ) {
  3390. zone_xp_modifier = GetZone()->GetXPModifier();
  3391. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3392. }
  3393. switch(GetArrowColor(victim->GetLevel())){
  3394. case ARROW_COLOR_GRAY:
  3395. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3396. return 0.0f;
  3397. break;
  3398. case ARROW_COLOR_GREEN:
  3399. multiplier = 3.25;
  3400. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3401. break;
  3402. case ARROW_COLOR_BLUE:
  3403. multiplier = 3.5;
  3404. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3405. break;
  3406. case ARROW_COLOR_WHITE:
  3407. multiplier = 4;
  3408. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3409. break;
  3410. case ARROW_COLOR_YELLOW:
  3411. multiplier = 4.25;
  3412. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3413. break;
  3414. case ARROW_COLOR_ORANGE:
  3415. multiplier = 4.5;
  3416. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3417. break;
  3418. case ARROW_COLOR_RED:
  3419. multiplier = 6;
  3420. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3421. break;
  3422. }
  3423. float total = multiplier * 8;
  3424. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3425. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3426. total *= (victim->GetEncounterLevel() - 5);
  3427. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3428. }
  3429. else if(victim->GetEncounterLevel() <= 5) {
  3430. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3431. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3432. }
  3433. if(victim->GetHeroic() > 1) {
  3434. total *= victim->GetHeroic();
  3435. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3436. }
  3437. if(DoubleXPEnabled()) {
  3438. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3439. float percent = (((float)(total))/GetNeededXP()) *100;
  3440. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3441. float xp_vitality = GetXPVitality();
  3442. if(xp_vitality >= percent) {
  3443. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3444. total *= 2;
  3445. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3446. }
  3447. else {
  3448. total += ((GetXPVitality() / percent) *2)*total;
  3449. GetInfoStruct()->set_xp_vitality(0);
  3450. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3451. }
  3452. }
  3453. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3454. return total * world.GetXPRate() * zone_xp_modifier;
  3455. }
  3456. float Player::CalculateTSXP(int8 level){
  3457. if(TradeskillXPEnabled() == false)
  3458. return 0;
  3459. float multiplier = 0;
  3460. float zone_xp_modifier = 1; // let's be safe!!
  3461. if( GetZone()->GetXPModifier() != 0 ) {
  3462. zone_xp_modifier = GetZone()->GetXPModifier();
  3463. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3464. }
  3465. sint16 diff = level - GetTSLevel();
  3466. if(GetTSLevel() < 10)
  3467. diff *= 3;
  3468. else if(GetTSLevel() <= 20)
  3469. diff *= 2;
  3470. if(diff >= 9)
  3471. multiplier = 6;
  3472. else if(diff >= 5)
  3473. multiplier = 4.5;
  3474. else if(diff >= 1)
  3475. multiplier = 4.25;
  3476. else if(diff == 0)
  3477. multiplier = 4;
  3478. else if(diff <= -11)
  3479. multiplier = 0;
  3480. else if(diff <= -6)
  3481. multiplier = 3.25;
  3482. else //if(diff < 0)
  3483. multiplier = 3.5;
  3484. float total = multiplier * 8;
  3485. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3486. if(DoubleXPEnabled()) {
  3487. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3488. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3489. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3490. float ts_xp_vitality = GetTSXPVitality();
  3491. if(ts_xp_vitality >= percent) {
  3492. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3493. total *= 2;
  3494. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3495. }
  3496. else {
  3497. total += ((GetTSXPVitality() / percent) *2)*total;
  3498. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3499. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3500. }
  3501. }
  3502. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3503. return total * world.GetXPRate() * zone_xp_modifier;
  3504. }
  3505. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3506. {
  3507. float xpDebt = GetXPDebt();
  3508. // not a real timestamp to work with
  3509. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3510. return;
  3511. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3512. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3513. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3514. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3515. return;
  3516. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3517. // not enough time passed to calculate debt xp recovered
  3518. if(periodsPassed < 1.0f)
  3519. return;
  3520. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3521. if(debtToSubtract >= xpDebt)
  3522. GetInfoStruct()->set_xp_debt(0.0f);
  3523. else
  3524. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3525. }
  3526. void Player::SetNeededXP(int32 val){
  3527. GetInfoStruct()->set_xp_needed(val);
  3528. }
  3529. void Player::SetNeededXP(){
  3530. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3531. // Get xp needed to get to the next level
  3532. int16 level = GetLevel() + 1;
  3533. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3534. if (level > 95)
  3535. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3536. else
  3537. SetNeededXP(m_levelXPReq[level]);
  3538. }
  3539. void Player::SetXP(int32 val){
  3540. GetInfoStruct()->set_xp(val);
  3541. }
  3542. void Player::SetNeededTSXP(int32 val) {
  3543. GetInfoStruct()->set_ts_xp_needed(val);
  3544. }
  3545. void Player::SetNeededTSXP() {
  3546. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3547. }
  3548. void Player::SetTSXP(int32 val) {
  3549. GetInfoStruct()->set_ts_xp(val);
  3550. }
  3551. float Player::GetXPDebt(){
  3552. return GetInfoStruct()->get_xp_debt();
  3553. }
  3554. int32 Player::GetNeededXP(){
  3555. return GetInfoStruct()->get_xp_needed();
  3556. }
  3557. int32 Player::GetXP(){
  3558. return GetInfoStruct()->get_xp();
  3559. }
  3560. int32 Player::GetNeededTSXP() {
  3561. return GetInfoStruct()->get_ts_xp_needed();
  3562. }
  3563. int32 Player::GetTSXP() {
  3564. return GetInfoStruct()->get_ts_xp();
  3565. }
  3566. bool Player::AddXP(int32 xp_amount){
  3567. if(!GetClient()) // potential linkdead player
  3568. return false;
  3569. MStats.lock();
  3570. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3571. MStats.unlock();
  3572. if(GetInfoStruct()->get_xp_debt())
  3573. {
  3574. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3575. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3576. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3577. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3578. {
  3579. GetInfoStruct()->set_xp_debt(0.0f);
  3580. if(amountRequiredClearDebt > xp_amount)
  3581. xp_amount = 0;
  3582. else
  3583. xp_amount -= amountRequiredClearDebt;
  3584. }
  3585. else
  3586. {
  3587. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3588. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3589. if(amountToTakeFromDebt > xp_amount)
  3590. xp_amount = 0;
  3591. else
  3592. xp_amount -= amountToTakeFromDebt;
  3593. }
  3594. }
  3595. // used up in xp debt
  3596. if(!xp_amount) {
  3597. SetCharSheetChanged(true);
  3598. return true;
  3599. }
  3600. int32 prev_level = GetLevel();
  3601. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3602. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3603. while((xp_amount + GetXP()) >= GetNeededXP()){
  3604. if (!CheckLevelStatus(GetLevel() + 1)) {
  3605. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3606. SetCharSheetChanged(true);
  3607. return false;
  3608. }
  3609. xp_amount -= GetNeededXP() - GetXP();
  3610. SetLevel(GetLevel() + 1);
  3611. }
  3612. SetXP(GetXP() + xp_amount);
  3613. GetPlayerInfo()->CalculateXPPercentages();
  3614. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3615. if(current_xp_percent >= miniding_min_percent){
  3616. SetHP(GetTotalHP());
  3617. SetPower(GetTotalPower());
  3618. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3619. }
  3620. if(GetClient()) {
  3621. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3622. if (prev_level != GetLevel())
  3623. GetClient()->ChangeLevel(prev_level, GetLevel());
  3624. }
  3625. SetCharSheetChanged(true);
  3626. return true;
  3627. }
  3628. bool Player::AddTSXP(int32 xp_amount){
  3629. MStats.lock();
  3630. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3631. MStats.unlock();
  3632. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3633. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3634. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3635. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3636. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3637. return false;
  3638. }
  3639. xp_amount -= GetNeededTSXP() - GetTSXP();
  3640. SetTSLevel(GetTSLevel() + 1);
  3641. SetTSXP(0);
  3642. SetNeededTSXP();
  3643. }
  3644. SetTSXP(GetTSXP() + xp_amount);
  3645. GetPlayerInfo()->CalculateXPPercentages();
  3646. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3647. if(current_xp_percent >= miniding_min_percent){
  3648. SetHP(GetTotalHP());
  3649. SetPower(GetTotalPower());
  3650. }
  3651. if (GetTradeskillClass() == 0){
  3652. SetTradeskillClass(1);
  3653. GetInfoStruct()->set_tradeskill_class1(1);
  3654. GetInfoStruct()->set_tradeskill_class2(1);
  3655. GetInfoStruct()->set_tradeskill_class3(1);
  3656. }
  3657. return true;
  3658. }
  3659. void Player::CalculateLocation(){
  3660. if(GetSpeed() > 0 ){
  3661. if(GetHeading() >= 270 && GetHeading() <= 360){
  3662. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3663. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3664. }
  3665. else if(GetHeading() >= 180 && GetHeading() < 270){
  3666. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3667. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3668. }
  3669. else if(GetHeading() >= 90 && GetHeading() < 180){
  3670. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3671. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3672. }
  3673. else if(GetHeading() >= 0 && GetHeading() < 90){
  3674. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3675. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3676. }
  3677. }
  3678. }
  3679. Spawn* Player::GetSpawnByIndex(int16 index){
  3680. Spawn* spawn = 0;
  3681. index_mutex.readlock(__FUNCTION__, __LINE__);
  3682. if(player_spawn_id_map.count(index) > 0)
  3683. spawn = player_spawn_id_map[index];
  3684. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3685. return spawn;
  3686. }
  3687. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3688. int16 val = 0;
  3689. index_mutex.readlock(__FUNCTION__, __LINE__);
  3690. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3691. val = player_spawn_reverse_id_map[spawn];
  3692. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3693. return val;
  3694. }
  3695. bool Player::WasSpawnRemoved(Spawn* spawn){
  3696. bool wasRemoved = false;
  3697. if(IsRemovingSpawn(spawn->GetID()))
  3698. return false;
  3699. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3700. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3701. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3702. wasRemoved = true;
  3703. }
  3704. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3705. return wasRemoved;
  3706. }
  3707. void Player::RemoveSpawn(Spawn* spawn)
  3708. {
  3709. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3710. SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_REMOVING);
  3711. info_mutex.writelock(__FUNCTION__, __LINE__);
  3712. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3713. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3714. index_mutex.writelock(__FUNCTION__, __LINE__);
  3715. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3716. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3717. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3718. player_spawn_reverse_id_map.erase(spawn);
  3719. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3720. player_spawn_id_map.erase(spawn->GetID());
  3721. int32 id = spawn->GetID();
  3722. if (spawn_info_packet_list.count(id))
  3723. spawn_info_packet_list.erase(id);
  3724. if (spawn_pos_packet_list.count(id))
  3725. spawn_pos_packet_list.erase(id);
  3726. if (spawn_vis_packet_list.count(id))
  3727. spawn_vis_packet_list.erase(id);
  3728. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3729. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3730. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3731. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3732. }
  3733. vector<int32> Player::GetQuestIDs(){
  3734. vector<int32> ret;
  3735. map<int32, Quest*>::iterator itr;
  3736. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3737. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3738. if(itr->second)
  3739. ret.push_back(itr->second->GetQuestID());
  3740. }
  3741. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3742. return ret;
  3743. }
  3744. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3745. vector<Quest*>* quest_updates = 0;
  3746. map<int32, Quest*>::iterator itr;
  3747. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3748. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3749. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3750. if(!quest_updates)
  3751. quest_updates = new vector<Quest*>();
  3752. quest_updates->push_back(itr->second);
  3753. }
  3754. }
  3755. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3756. return quest_updates;
  3757. }
  3758. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3759. map<int32, Quest*>::iterator itr;
  3760. vector<Quest*>* update_list = new vector<Quest*>;
  3761. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3762. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3763. if(itr->second){
  3764. if(item && qty > 0){
  3765. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3766. update_list->push_back(itr->second);
  3767. }
  3768. }
  3769. }
  3770. }
  3771. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3772. if(update_list && update_list->size() > 0){
  3773. Client* client = GetZone()->GetClientBySpawn(this);
  3774. if(client){
  3775. for(int8 i=0;i<update_list->size(); i++){
  3776. client->SendQuestUpdate(update_list->at(i));
  3777. client->SendQuestFailure(update_list->at(i));
  3778. }
  3779. }
  3780. }
  3781. update_list->clear();
  3782. safe_delete(update_list);
  3783. }
  3784. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3785. map<int32, Quest*>::iterator itr;
  3786. vector<Quest*>* update_list = new vector<Quest*>;
  3787. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3788. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3789. if(itr->second){
  3790. if(item && qty > 0){
  3791. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3792. update_list->push_back(itr->second);
  3793. }
  3794. }
  3795. }
  3796. }
  3797. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3798. if(update_list && update_list->size() > 0){
  3799. Client* client = GetZone()->GetClientBySpawn(this);
  3800. if(client){
  3801. for(int8 i=0;i<update_list->size(); i++){
  3802. client->SendQuestUpdate(update_list->at(i));
  3803. client->SendQuestFailure(update_list->at(i));
  3804. }
  3805. }
  3806. }
  3807. update_list->clear();
  3808. safe_delete(update_list);
  3809. }
  3810. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3811. vector<Quest*>* quest_updates = 0;
  3812. map<int32, Quest*>::iterator itr;
  3813. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3814. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3815. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3816. if (!quest_updates)
  3817. quest_updates = new vector<Quest*>();
  3818. quest_updates->push_back(itr->second);
  3819. }
  3820. }
  3821. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3822. return quest_updates;
  3823. }
  3824. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3825. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3826. Quest* quest = 0;
  3827. if(packet){
  3828. int16 total_quests_num = 0;
  3829. int16 total_completed_quests = 0;
  3830. map<int32, Quest*> total_quests = player_quests;
  3831. if(all_quests && completed_quests.size() > 0)
  3832. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3833. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3834. if(total_quests.size() > 0){
  3835. map<string, int16> quest_types;
  3836. map<int32, Quest*>::iterator itr;
  3837. int16 zone_id = 0;
  3838. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3839. if(itr->first && itr->second){
  3840. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3841. current_quest_id = itr->first;
  3842. if(itr->second->GetTurnedIn())
  3843. total_completed_quests++;
  3844. if(itr->second->GetType()){
  3845. if(quest_types.count(itr->second->GetType()) == 0){
  3846. quest_types[itr->second->GetType()] = zone_id;
  3847. zone_id++;
  3848. }
  3849. }
  3850. if(itr->second->GetZone()){
  3851. if(quest_types.count(itr->second->GetType()) == 0){
  3852. quest_types[itr->second->GetType()] = zone_id;
  3853. zone_id++;
  3854. }
  3855. }
  3856. total_quests_num++;
  3857. }
  3858. else
  3859. continue;
  3860. }
  3861. packet->setArrayLengthByName("num_quests", total_quests_num);
  3862. int16 i = 0;
  3863. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3864. if(i == 0 && quest_types.size() > 0){
  3865. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3866. map<string, int16>::iterator type_itr;
  3867. int16 x = 0;
  3868. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3869. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3870. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3871. x++;
  3872. }
  3873. }
  3874. if(itr->first == 0 || !itr->second)
  3875. continue;
  3876. if(!all_quests && !itr->second->GetUpdateRequired())
  3877. continue;
  3878. quest = itr->second;
  3879. if(!quest->GetDeleted())
  3880. packet->setArrayDataByName("active", 1, i);
  3881. packet->setArrayDataByName("name", quest->GetName(), i);
  3882. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3883. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3884. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3885. if(itr->second->GetCompleted())
  3886. packet->setArrayDataByName("completed", 1, i);
  3887. if(itr->second->GetTurnedIn()){
  3888. packet->setArrayDataByName("turned_in", 1, i);
  3889. packet->setArrayDataByName("completed", 1, i);
  3890. packet->setArrayDataByName("visible", 1, i);
  3891. packet->setArrayDataByName("unknown3", 1, i);
  3892. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3893. }
  3894. if (updated) {
  3895. packet->setArrayDataByName("quest_updated", 1, i);
  3896. packet->setArrayDataByName("journal_updated", 1, i);
  3897. }
  3898. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3899. packet->setArrayDataByName("day", quest->GetDay(), i);
  3900. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3901. packet->setArrayDataByName("year", quest->GetYear(), i);
  3902. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3903. int8 difficulty = 0;
  3904. string category = quest->GetType();
  3905. if(category == "Tradeskill")
  3906. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3907. else
  3908. difficulty = GetArrowColor(quest->GetQuestLevel());
  3909. packet->setArrayDataByName("difficulty", difficulty, i);
  3910. if (itr->second->GetEncounterLevel() > 4)
  3911. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3912. else
  3913. packet->setArrayDataByName("encounter_level", 4, i);
  3914. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3915. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3916. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3917. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3918. if(version >= 931 && quest->GetVisible()){
  3919. if (quest->GetCompletedFlag())
  3920. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3921. else if (quest->IsRepeatable())
  3922. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3923. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3924. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3925. if (quest->IsTracked())
  3926. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3927. else
  3928. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3929. if (quest->IsHidden() && !quest->GetTurnedIn())
  3930. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3931. }
  3932. else
  3933. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3934. if (itr->second->IsRepeatable())
  3935. packet->setArrayDataByName("repeatable", 1, i);
  3936. packet->setArrayDataByName("display_status", display_status, i);
  3937. i++;
  3938. }
  3939. //packet->setDataByName("unknown4", 0);
  3940. packet->setDataByName("visible_quest_id", current_quest_id);
  3941. }
  3942. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3943. packet->setDataByName("player_crc", crc);
  3944. packet->setDataByName("player_name", GetName());
  3945. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3946. packet->setDataByName("max_quests", 75);
  3947. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3948. #if EQDEBUG >= 9
  3949. packet->PrintPacket();
  3950. #endif
  3951. }
  3952. return packet;
  3953. }
  3954. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3955. if (!quest)
  3956. return 0;
  3957. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3958. if (packet) {
  3959. packet->setArrayLengthByName("num_quests", 1);
  3960. packet->setArrayLengthByName("num_quest_zones", 1);
  3961. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3962. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3963. if(!quest->GetDeleted() && !quest->GetCompleted())
  3964. packet->setArrayDataByName("active", 1);
  3965. packet->setArrayDataByName("name", quest->GetName());
  3966. // don't see these two in the struct
  3967. packet->setArrayDataByName("quest_type", quest->GetType());
  3968. packet->setArrayDataByName("quest_zone", quest->GetZone());
  3969. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3970. if(quest->GetCompleted())
  3971. packet->setArrayDataByName("completed", 1);
  3972. if(quest->GetTurnedIn()) {
  3973. packet->setArrayDataByName("turned_in", 1);
  3974. packet->setArrayDataByName("completed", 1);
  3975. packet->setArrayDataByName("visible", 1);
  3976. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3977. }
  3978. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  3979. packet->setArrayDataByName("day", quest->GetDay());
  3980. packet->setArrayDataByName("month", quest->GetMonth());
  3981. packet->setArrayDataByName("year", quest->GetYear());
  3982. packet->setArrayDataByName("level", quest->GetQuestLevel());
  3983. int8 difficulty = 0;
  3984. string category = quest->GetType();
  3985. if(category == "Tradeskill")
  3986. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3987. else
  3988. difficulty = GetArrowColor(quest->GetQuestLevel());
  3989. packet->setArrayDataByName("difficulty", difficulty);
  3990. if (quest->GetEncounterLevel() > 4)
  3991. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  3992. else
  3993. packet->setArrayDataByName("encounter_level", 4);
  3994. if (version >= 931) {
  3995. packet->setArrayDataByName("zonetype_id", 0);
  3996. packet->setArrayDataByName("zone_id", 0);
  3997. }
  3998. if(version >= 931 && quest->GetVisible()){
  3999. if (quest->GetCompletedFlag())
  4000. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4001. else if (quest->IsRepeatable())
  4002. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4003. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4004. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4005. if (quest->IsTracked())
  4006. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4007. else
  4008. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4009. if (quest->IsHidden() && !quest->GetTurnedIn())
  4010. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4011. }
  4012. else
  4013. packet->setArrayDataByName("visible", quest->GetVisible());
  4014. if (quest->IsRepeatable())
  4015. packet->setArrayDataByName("repeatable", 1);
  4016. packet->setArrayDataByName("display_status", display_status);
  4017. if (updated) {
  4018. packet->setArrayDataByName("quest_updated", 1);
  4019. packet->setArrayDataByName("journal_updated", 1);
  4020. }
  4021. if(version >= 546)
  4022. packet->setDataByName("unknown3", 1);
  4023. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4024. packet->setDataByName("player_crc", crc);
  4025. packet->setDataByName("player_name", GetName());
  4026. packet->setDataByName("used_quests", player_quests.size());
  4027. packet->setDataByName("unknown4a", 1);
  4028. packet->setDataByName("max_quests", 75);
  4029. }
  4030. return packet;
  4031. }
  4032. Quest* Player::SetStepComplete(int32 id, int32 step){
  4033. Quest* ret = 0;
  4034. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4035. if(player_quests.count(id) > 0){
  4036. if(player_quests[id]->SetStepComplete(step))
  4037. ret = player_quests[id];
  4038. }
  4039. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4040. return ret;
  4041. }
  4042. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4043. Quest* ret = 0;
  4044. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4045. if (player_quests.count(quest_id) > 0) {
  4046. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4047. ret = player_quests[quest_id];
  4048. }
  4049. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4050. return ret;
  4051. }
  4052. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4053. int32 ret = 0;
  4054. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4055. if (player_quests.count(quest_id) > 0)
  4056. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4057. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4058. return ret;
  4059. }
  4060. void Player::RemoveQuest(int32 id, bool delete_quest){
  4061. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4062. if(delete_quest){
  4063. safe_delete(player_quests[id]);
  4064. }
  4065. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4066. if(itr != player_quests.end()) {
  4067. player_quests.erase(itr);
  4068. }
  4069. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4070. SendQuestRequiredSpawns(id);
  4071. }
  4072. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4073. vector<Quest*>* quest_updates = 0;
  4074. map<int32, Quest*>::iterator itr;
  4075. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4076. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4077. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4078. if(!quest_updates)
  4079. quest_updates = new vector<Quest*>();
  4080. quest_updates->push_back(itr->second);
  4081. }
  4082. }
  4083. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4084. return quest_updates;
  4085. }
  4086. vector<Quest*>* Player::CheckQuestsFailures(){
  4087. vector<Quest*>* quest_failures = 0;
  4088. map<int32, Quest*>::iterator itr;
  4089. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4090. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4091. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4092. if(!quest_failures)
  4093. quest_failures = new vector<Quest*>();
  4094. quest_failures->push_back(itr->second);
  4095. }
  4096. }
  4097. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4098. return quest_failures;
  4099. }
  4100. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4101. vector<Quest*>* quest_updates = 0;
  4102. map<int32, Quest*>::iterator itr;
  4103. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4104. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4105. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4106. if(!quest_updates)
  4107. quest_updates = new vector<Quest*>();
  4108. quest_updates->push_back(itr->second);
  4109. }
  4110. }
  4111. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4112. return quest_updates;
  4113. }
  4114. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4115. bool reqMet = false;
  4116. map<int32, Quest*>::iterator itr;
  4117. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4118. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4119. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4120. reqMet = true;
  4121. break;
  4122. }
  4123. }
  4124. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4125. return reqMet;
  4126. }
  4127. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4128. vector<Quest*>* quest_updates = 0;
  4129. map<int32, Quest*>::iterator itr;
  4130. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4131. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4132. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4133. if(!quest_updates)
  4134. quest_updates = new vector<Quest*>();
  4135. quest_updates->push_back(itr->second);
  4136. }
  4137. }
  4138. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4139. return quest_updates;
  4140. }
  4141. int16 Player::GetTaskGroupStep(int32 quest_id){
  4142. Quest* quest = 0;
  4143. int16 step = 0;
  4144. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4145. if(player_quests.count(quest_id) > 0){
  4146. quest = player_quests[quest_id];
  4147. if(quest) {
  4148. step = quest->GetTaskGroupStep();
  4149. }
  4150. }
  4151. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4152. return step;
  4153. }
  4154. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4155. bool ret = false;
  4156. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4157. if(player_quests.count(quest_id) > 0){
  4158. Quest* quest = player_quests[quest_id];
  4159. if ( quest != NULL )
  4160. ret = quest->GetQuestStepCompleted(step_id);
  4161. }
  4162. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4163. return ret;
  4164. }
  4165. int16 Player::GetQuestStep(int32 quest_id){
  4166. Quest* quest = 0;
  4167. int16 step = 0;
  4168. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4169. if(player_quests.count(quest_id) > 0){
  4170. quest = player_quests[quest_id];
  4171. if(quest) {
  4172. step = quest->GetQuestStep();
  4173. }
  4174. }
  4175. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4176. return step;
  4177. }
  4178. map<int32, Quest*>* Player::GetPlayerQuests(){
  4179. return &player_quests;
  4180. }
  4181. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4182. return &completed_quests;
  4183. }
  4184. Quest* Player::GetAnyQuest(int32 quest_id) {
  4185. if(player_quests.count(quest_id) > 0)
  4186. return player_quests[quest_id];
  4187. if(completed_quests.count(quest_id) > 0)
  4188. return completed_quests[quest_id];
  4189. return 0;
  4190. }
  4191. Quest* Player::GetCompletedQuest(int32 quest_id){
  4192. if(completed_quests.count(quest_id) > 0)
  4193. return completed_quests[quest_id];
  4194. return 0;
  4195. }
  4196. Quest* Player::GetQuest(int32 quest_id){
  4197. if(player_quests.count(quest_id) > 0)
  4198. return player_quests[quest_id];
  4199. return 0;
  4200. }
  4201. void Player::AddCompletedQuest(Quest* quest){
  4202. completed_quests[quest->GetQuestID()] = quest;
  4203. quest->SetSaveNeeded(true);
  4204. quest->SetTurnedIn(true);
  4205. if(quest->GetCompletedDescription())
  4206. quest->SetDescription(string(quest->GetCompletedDescription()));
  4207. quest->SetUpdateRequired(true);
  4208. }
  4209. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4210. if(current_quest_flagged.count(spawn) > 0){
  4211. current_quest_flagged.erase(spawn);
  4212. return true;
  4213. }
  4214. return false;
  4215. }
  4216. bool Player::CheckQuestRequired(Spawn* spawn){
  4217. if(spawn)
  4218. return spawn->MeetsSpawnAccessRequirements(this);
  4219. return false;
  4220. }
  4221. int8 Player::CheckQuestFlag(Spawn* spawn){
  4222. int8 ret = 0;
  4223. if (!spawn) {
  4224. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4225. return ret;
  4226. }
  4227. if(spawn->HasProvidedQuests()){
  4228. vector<int32>* quests = spawn->GetProvidedQuests();
  4229. Quest* quest = 0;
  4230. for(int32 i=0;i<quests->size();i++){
  4231. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4232. if(player_quests.count(quests->at(i)) > 0){
  4233. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4234. ret = 2;
  4235. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4236. break;
  4237. }
  4238. }
  4239. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4240. int8 flag = 0;
  4241. if (CanReceiveQuest(quests->at(i), &flag)){
  4242. if(flag) {
  4243. ret = flag;
  4244. break;
  4245. }
  4246. master_quest_list.LockQuests();
  4247. quest = master_quest_list.GetQuest(quests->at(i), false);
  4248. master_quest_list.UnlockQuests();
  4249. if(quest){
  4250. int8 color = quest->GetFeatherColor();
  4251. // purple
  4252. if (color == 1)
  4253. ret = 16;
  4254. // green
  4255. else if (color == 2)
  4256. ret = 32;
  4257. // blue
  4258. else if (color == 3)
  4259. ret = 64;
  4260. // normal
  4261. else
  4262. ret = 1;
  4263. break;
  4264. }
  4265. }
  4266. }
  4267. }
  4268. map<int32, Quest*>::iterator itr;
  4269. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4270. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4271. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4272. ret = 2;
  4273. }
  4274. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4275. if(ret > 0)
  4276. current_quest_flagged[spawn] = true;
  4277. return ret;
  4278. }
  4279. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4280. bool passed = true;
  4281. int32 x;
  4282. master_quest_list.LockQuests();
  4283. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4284. master_quest_list.UnlockQuests();
  4285. if (!quest)
  4286. passed = false;
  4287. //check if quest is already completed, and not repeatable
  4288. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4289. passed = false;
  4290. //check if the player already has this quest
  4291. else if (player_quests.count(quest_id) > 0)
  4292. passed = false;
  4293. //Check Prereq Adv Levels
  4294. else if (quest->GetPrereqLevel() > GetLevel())
  4295. passed = false;
  4296. else if (quest->GetPrereqMaxLevel() > 0){
  4297. if (GetLevel() > quest->GetPrereqMaxLevel())
  4298. passed = false;
  4299. }
  4300. //Check Prereq TS Levels
  4301. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4302. passed = false;
  4303. else if (quest->GetPrereqMaxTSLevel() > 0){
  4304. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4305. passed = false;
  4306. }
  4307. // Check quest pre req
  4308. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4309. if(passed && prereq_quests && prereq_quests->size() > 0){
  4310. for(int32 x=0;x<prereq_quests->size();x++){
  4311. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4312. passed = false;
  4313. break;
  4314. }
  4315. }
  4316. }
  4317. //Check Prereq Classes
  4318. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4319. if(passed && prereq_classes && prereq_classes->size() > 0){
  4320. for(int32 x=0;x<prereq_classes->size();x++){
  4321. if(prereq_classes->at(x) == GetAdventureClass()){
  4322. passed = true;
  4323. break;
  4324. }
  4325. else
  4326. passed = false;
  4327. }
  4328. }
  4329. //Check Prereq TS Classes
  4330. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4331. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4332. for( x=0;x<prereq_tsclasses->size();x++){
  4333. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4334. passed = true;
  4335. break;
  4336. }
  4337. else
  4338. passed = false;
  4339. }
  4340. }
  4341. // Check model prereq
  4342. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4343. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4344. for(x=0;x<prereq_model_types->size();x++){
  4345. if(prereq_model_types->at(x) == GetModelType()){
  4346. passed = true;
  4347. break;
  4348. }
  4349. else
  4350. passed = false;
  4351. }
  4352. }
  4353. // Check faction pre req
  4354. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4355. if(passed && prereq_factions && prereq_factions->size() > 0){
  4356. sint32 val = 0;
  4357. for(x=0;x<prereq_factions->size();x++){
  4358. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4359. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4360. passed = true;
  4361. break;
  4362. }
  4363. else
  4364. passed = false;
  4365. }
  4366. }
  4367. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4368. // Check race pre req
  4369. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4370. if(passed && prereq_races && prereq_races->size() > 0){
  4371. for(x=0;x<prereq_races->size();x++){
  4372. if(prereq_races->at(x) == GetRace()){
  4373. passed = true;
  4374. break;
  4375. }
  4376. else
  4377. passed = false;
  4378. }
  4379. }
  4380. int32 flag = 0;
  4381. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4382. if(ret)
  4383. *ret = flag;
  4384. if(!flag) {
  4385. passed = false;
  4386. }
  4387. else {
  4388. passed = true;
  4389. }
  4390. }
  4391. return passed;
  4392. }
  4393. bool Player::ShouldSendSpawn(Spawn* spawn){
  4394. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4395. return false;
  4396. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4397. return true;
  4398. return false;
  4399. }
  4400. int8 Player::GetArrowColor(int8 spawn_level){
  4401. int8 color = 0;
  4402. sint16 diff = spawn_level - GetLevel();
  4403. if(GetLevel() < 10)
  4404. diff *= 3;
  4405. else if(GetLevel() <= 20)
  4406. diff *= 2;
  4407. if(diff >= 9)
  4408. color = ARROW_COLOR_RED;
  4409. else if(diff >= 5)
  4410. color = ARROW_COLOR_ORANGE;
  4411. else if(diff >= 1)
  4412. color = ARROW_COLOR_YELLOW;
  4413. else if(diff == 0)
  4414. color = ARROW_COLOR_WHITE;
  4415. else if(diff <= -11)
  4416. color = ARROW_COLOR_GRAY;
  4417. else if(diff <= -6)
  4418. color = ARROW_COLOR_GREEN;
  4419. else //if(diff < 0)
  4420. color = ARROW_COLOR_BLUE;
  4421. return color;
  4422. }
  4423. int8 Player::GetTSArrowColor(int8 level){
  4424. int8 color = 0;
  4425. sint16 diff = level - GetTSLevel();
  4426. if(GetLevel() < 10)
  4427. diff *= 3;
  4428. else if(GetLevel() <= 20)
  4429. diff *= 2;
  4430. if(diff >= 9)
  4431. color = ARROW_COLOR_RED;
  4432. else if(diff >= 5)
  4433. color = ARROW_COLOR_ORANGE;
  4434. else if(diff >= 1)
  4435. color = ARROW_COLOR_YELLOW;
  4436. else if(diff == 0)
  4437. color = ARROW_COLOR_WHITE;
  4438. else if(diff <= -11)
  4439. color = ARROW_COLOR_GRAY;
  4440. else if(diff <= -6)
  4441. color = ARROW_COLOR_GREEN;
  4442. else //if(diff < 0)
  4443. color = ARROW_COLOR_BLUE;
  4444. return color;
  4445. }
  4446. void Player::AddCoins(int64 val){
  4447. int32 tmp = 0;
  4448. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4449. if(val >= 1000000){
  4450. tmp = val / 1000000;
  4451. val -= tmp*1000000;
  4452. GetInfoStruct()->add_coin_plat(tmp);
  4453. }
  4454. if(val >= 10000){
  4455. tmp = val / 10000;
  4456. val -= tmp*10000;
  4457. GetInfoStruct()->add_coin_gold(tmp);
  4458. }
  4459. if(val >= 100){
  4460. tmp = val / 100;
  4461. val -= tmp*100;
  4462. GetInfoStruct()->add_coin_silver(tmp);
  4463. }
  4464. GetInfoStruct()->add_coin_copper(val);
  4465. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4466. if(new_copper_value >= 100){
  4467. tmp = new_copper_value/100;
  4468. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4469. GetInfoStruct()->add_coin_silver(tmp);
  4470. }
  4471. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4472. if(new_silver_value >= 100){
  4473. tmp = new_silver_value/100;
  4474. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4475. GetInfoStruct()->add_coin_gold(tmp);
  4476. }
  4477. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4478. if(new_gold_value >= 100){
  4479. tmp = new_gold_value/100;
  4480. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4481. GetInfoStruct()->add_coin_plat(tmp);
  4482. }
  4483. charsheet_changed = true;
  4484. }
  4485. bool Player::RemoveCoins(int64 val){
  4486. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4487. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4488. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4489. total_coins += GetInfoStruct()->get_coin_copper();
  4490. if(total_coins >= val){
  4491. total_coins -= val;
  4492. GetInfoStruct()->set_coin_plat(0);
  4493. GetInfoStruct()->set_coin_gold(0);
  4494. GetInfoStruct()->set_coin_silver(0);
  4495. GetInfoStruct()->set_coin_copper(0);
  4496. AddCoins(total_coins);
  4497. return true;
  4498. }
  4499. return false;
  4500. }
  4501. bool Player::HasCoins(int64 val) {
  4502. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4503. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4504. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4505. total_coins += GetInfoStruct()->get_coin_copper();
  4506. if(total_coins >= val)
  4507. return true;
  4508. return false;
  4509. }
  4510. bool Player::HasPendingLootItems(int32 id){
  4511. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4512. }
  4513. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4514. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4515. }
  4516. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4517. vector<Item*>* ret = 0;
  4518. if(pending_loot_items.count(id) > 0){
  4519. ret = new vector<Item*>();
  4520. map<int32, bool>::iterator itr;
  4521. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4522. if(master_item_list.GetItem(itr->first))
  4523. ret->push_back(master_item_list.GetItem(itr->first));
  4524. }
  4525. }
  4526. return ret;
  4527. }
  4528. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4529. if(pending_loot_items.count(id) > 0){
  4530. pending_loot_items[id].erase(item_id);
  4531. if(pending_loot_items[id].size() == 0)
  4532. pending_loot_items.erase(id);
  4533. }
  4534. }
  4535. void Player::RemovePendingLootItems(int32 id){
  4536. if(pending_loot_items.count(id) > 0)
  4537. pending_loot_items.erase(id);
  4538. }
  4539. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4540. if(items){
  4541. Item* item = 0;
  4542. for(int32 i=0;i<items->size();i++){
  4543. item = items->at(i);
  4544. if(item)
  4545. pending_loot_items[id][item->details.item_id] = true;
  4546. }
  4547. }
  4548. }
  4549. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4550. if (statistics.count(stat_id) == 0) {
  4551. Statistic* stat = new Statistic;
  4552. stat->stat_id = stat_id;
  4553. stat->stat_value = stat_value;
  4554. stat->stat_date = stat_date;
  4555. stat->save_needed = false;
  4556. statistics[stat_id] = stat;
  4557. }
  4558. }
  4559. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4560. if (statistics.count(stat_id) == 0)
  4561. AddPlayerStatistic(stat_id, 0, 0);
  4562. Statistic* stat = statistics[stat_id];
  4563. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4564. stat->stat_date = Timer::GetUnixTimeStamp();
  4565. stat->save_needed = true;
  4566. }
  4567. void Player::WritePlayerStatistics() {
  4568. map<int32, Statistic*>::iterator stat_itr;
  4569. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4570. Statistic* stat = stat_itr->second;
  4571. if (stat->save_needed) {
  4572. stat->save_needed = false;
  4573. database.WritePlayerStatistic(this, stat);
  4574. }
  4575. }
  4576. }
  4577. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4578. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4579. return statistics[stat_id]->stat_value;
  4580. return 0;
  4581. }
  4582. void Player::RemovePlayerStatistics() {
  4583. map<int32, Statistic*>::iterator stat_itr;
  4584. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4585. safe_delete(stat_itr->second);
  4586. statistics.clear();
  4587. }
  4588. void Player::SetGroup(PlayerGroup* new_group){
  4589. group = new_group;
  4590. }
  4591. /*PlayerGroup* Player::GetGroup(){
  4592. return group;
  4593. }*/
  4594. bool Player::IsGroupMember(Entity* player) {
  4595. bool ret = false;
  4596. if (GetGroupMemberInfo() && player) {
  4597. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4598. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4599. /*deque<GroupMemberInfo*>::iterator itr;
  4600. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4601. for (itr = members->begin(); itr != members->end(); itr++) {
  4602. GroupMemberInfo* gmi = *itr;
  4603. if (gmi->client && gmi->client->GetPlayer() == player) {
  4604. ret = true;
  4605. break;
  4606. }
  4607. }
  4608. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4609. }
  4610. return ret;
  4611. }
  4612. void Player::SetGroupInformation(PacketStruct* packet){
  4613. int8 det_count = 0;
  4614. Entity* member = 0;
  4615. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4616. if (GetGroupMemberInfo()) {
  4617. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4618. if (group)
  4619. {
  4620. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4621. deque<GroupMemberInfo*>* members = group->GetMembers();
  4622. deque<GroupMemberInfo*>::iterator itr;
  4623. GroupMemberInfo* info = 0;
  4624. int x = 0;
  4625. for (itr = members->begin(); itr != members->end(); itr++) {
  4626. info = *itr;
  4627. if (info == GetGroupMemberInfo()) {
  4628. if (info->leader)
  4629. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4630. continue;
  4631. }
  4632. else {
  4633. if (info->leader)
  4634. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4635. }
  4636. member = info->member;
  4637. if (member && member->GetZone() == GetZone()) {
  4638. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4639. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4640. if (member->HasPet()) {
  4641. if (member->GetPet())
  4642. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4643. else
  4644. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4645. }
  4646. else
  4647. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4648. //Send detriment counts as 255 if all dets of that type are incurable
  4649. det_count = member->GetTraumaCount();
  4650. if (det_count > 0) {
  4651. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4652. det_count = 255;
  4653. }
  4654. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4655. det_count = member->GetArcaneCount();
  4656. if (det_count > 0) {
  4657. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4658. det_count = 255;
  4659. }
  4660. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4661. det_count = member->GetNoxiousCount();
  4662. if (det_count > 0) {
  4663. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4664. det_count = 255;
  4665. }
  4666. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4667. det_count = member->GetElementalCount();
  4668. if (det_count > 0) {
  4669. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4670. det_count = 255;
  4671. }
  4672. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4673. det_count = member->GetCurseCount();
  4674. if (det_count > 0) {
  4675. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4676. det_count = 255;
  4677. }
  4678. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4679. }
  4680. else {
  4681. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4682. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4683. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4684. }
  4685. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4686. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4687. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4688. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4689. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4690. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4691. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4692. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4693. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4694. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4695. x++;
  4696. }
  4697. }
  4698. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4699. }
  4700. //packet->PrintPacket();
  4701. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4702. }
  4703. PlayerItemList* Player::GetPlayerItemList(){
  4704. return &item_list;
  4705. }
  4706. void Player::ResetSavedSpawns(){
  4707. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  4708. ClearRemovalTimers();
  4709. spawn_packet_sent.clear();
  4710. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4711. info_mutex.writelock(__FUNCTION__, __LINE__);
  4712. spawn_info_packet_list.clear();
  4713. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4714. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4715. spawn_vis_packet_list.clear();
  4716. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4717. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4718. spawn_pos_packet_list.clear();
  4719. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4720. index_mutex.writelock(__FUNCTION__, __LINE__);
  4721. player_spawn_reverse_id_map.clear();
  4722. player_spawn_id_map.clear();
  4723. player_spawn_id_map[1] = this;
  4724. player_spawn_reverse_id_map[this] = 1;
  4725. spawn_index = 1;
  4726. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4727. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4728. player_spawn_quests_required.clear();
  4729. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4730. if(info)
  4731. info->RemoveOldPackets();
  4732. safe_delete_array(movement_packet);
  4733. safe_delete_array(old_movement_packet);
  4734. }
  4735. void Player::SetReturningFromLD(bool val){
  4736. if(val && val != returning_from_ld)
  4737. {
  4738. if(GetPlayerItemList())
  4739. GetPlayerItemList()->ResetPackets();
  4740. GetEquipmentList()->ResetPackets();
  4741. GetAppearanceEquipmentList()->ResetPackets();
  4742. skill_list.ResetPackets();
  4743. safe_delete_array(spell_orig_packet);
  4744. safe_delete_array(spell_xor_packet);
  4745. spell_orig_packet=0;
  4746. spell_xor_packet=0;
  4747. spell_count = 0;
  4748. reset_character_flag(CF_IS_SITTING);
  4749. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  4750. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  4751. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  4752. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  4753. SetTempVisualState(0);
  4754. safe_delete_array(spawn_tmp_info_xor_packet);
  4755. safe_delete_array(spawn_tmp_vis_xor_packet);
  4756. safe_delete_array(spawn_tmp_pos_xor_packet);
  4757. spawn_tmp_info_xor_packet = 0;
  4758. spawn_tmp_vis_xor_packet = 0;
  4759. spawn_tmp_pos_xor_packet = 0;
  4760. pos_xor_size = 0;
  4761. info_xor_size = 0;
  4762. vis_xor_size = 0;
  4763. index_mutex.writelock(__FUNCTION__, __LINE__);
  4764. player_spawn_id_map[1] = this;
  4765. player_spawn_reverse_id_map[this] = 1;
  4766. spawn_index = 1;
  4767. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4768. }
  4769. returning_from_ld = val;
  4770. }
  4771. bool Player::IsReturningFromLD(){
  4772. return returning_from_ld;
  4773. }
  4774. void Player::AddFriend(const char* name, bool save){
  4775. if(name){
  4776. if(save)
  4777. friend_list[name] = 1;
  4778. else
  4779. friend_list[name] = 0;
  4780. }
  4781. }
  4782. bool Player::IsFriend(const char* name){
  4783. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4784. return true;
  4785. return false;
  4786. }
  4787. void Player::RemoveFriend(const char* name){
  4788. if(friend_list.count(name) > 0)
  4789. friend_list[name] = 2;
  4790. }
  4791. map<string, int8>* Player::GetFriends(){
  4792. return &friend_list;
  4793. }
  4794. void Player::AddIgnore(const char* name, bool save){
  4795. if(name){
  4796. if(save)
  4797. ignore_list[name] = 1;
  4798. else
  4799. ignore_list[name] = 0;
  4800. }
  4801. }
  4802. bool Player::IsIgnored(const char* name){
  4803. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4804. return true;
  4805. return false;
  4806. }
  4807. void Player::RemoveIgnore(const char* name){
  4808. if(name && ignore_list.count(name) > 0)
  4809. ignore_list[name] = 2;
  4810. }
  4811. map<string, int8>* Player::GetIgnoredPlayers(){
  4812. return &ignore_list;
  4813. }
  4814. bool Player::CheckLevelStatus(int16 new_level) {
  4815. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4816. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4817. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4818. return false;
  4819. return true;
  4820. }
  4821. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4822. Skill* ret = skill_list.GetSkillByName(name);
  4823. if(check_update)
  4824. {
  4825. if(skill_list.CheckSkillIncrease(ret))
  4826. CalculateBonuses();
  4827. }
  4828. return ret;
  4829. }
  4830. Skill* Player::GetSkillByID(int32 id, bool check_update){
  4831. Skill* ret = skill_list.GetSkill(id);
  4832. if(check_update)
  4833. {
  4834. if(skill_list.CheckSkillIncrease(ret))
  4835. CalculateBonuses();
  4836. }
  4837. return ret;
  4838. }
  4839. void Player::SetRangeAttack(bool val){
  4840. range_attack = val;
  4841. }
  4842. bool Player::GetRangeAttack(){
  4843. return range_attack;
  4844. }
  4845. bool Player::AddMail(Mail* mail) {
  4846. bool ret = false;
  4847. if (mail) {
  4848. mail_list.Put(mail->mail_id, mail);
  4849. ret = true;
  4850. }
  4851. return ret;
  4852. }
  4853. MutexMap<int32, Mail*>* Player::GetMail() {
  4854. return &mail_list;
  4855. }
  4856. Mail* Player::GetMail(int32 mail_id) {
  4857. Mail* mail = 0;
  4858. if (mail_list.count(mail_id) > 0)
  4859. mail = mail_list.Get(mail_id);
  4860. return mail;
  4861. }
  4862. void Player::DeleteMail(bool from_database) {
  4863. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4864. while (itr.Next())
  4865. DeleteMail(itr->first, from_database);
  4866. mail_list.clear();
  4867. }
  4868. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4869. if (mail_list.count(mail_id) > 0) {
  4870. if (from_database)
  4871. database.DeletePlayerMail(mail_list.Get(mail_id));
  4872. mail_list.erase(mail_id);
  4873. }
  4874. }
  4875. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4876. //if ( GetGroup() == NULL )
  4877. return NULL;
  4878. /*GroupMemberInfo* info = 0;
  4879. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4880. info = GetGroup()->members[i];
  4881. if(info == group_member_info)
  4882. continue;
  4883. // if the client exists, they are attached to a player,
  4884. // the player is currently in an instance, which has the same zone id (for that instance type)
  4885. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4886. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4887. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4888. {
  4889. return info->client->GetPlayer()->GetZone();
  4890. }
  4891. }
  4892. // no member is in an instance with this zone id
  4893. return NULL;*/
  4894. }
  4895. /* CharacterInstances */
  4896. CharacterInstances::CharacterInstances() {
  4897. m_instanceList.SetName("Mutex::m_instanceList");
  4898. }
  4899. CharacterInstances::~CharacterInstances() {
  4900. RemoveInstances();
  4901. }
  4902. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4903. InstanceData data;
  4904. data.db_id = db_id;
  4905. data.instance_id = instance_id;
  4906. data.zone_id = zone_id;
  4907. data.zone_instance_type = zone_instancetype;
  4908. data.zone_name = zone_name;
  4909. data.last_success_timestamp = last_success_timestamp;
  4910. data.last_failure_timestamp = last_failure_timestamp;
  4911. data.success_lockout_time = success_lockout_time;
  4912. data.failure_lockout_time = failure_lockout_time;
  4913. instanceList.push_back(data);
  4914. }
  4915. void CharacterInstances::RemoveInstances() {
  4916. instanceList.clear();
  4917. }
  4918. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4919. vector<InstanceData>::iterator itr;
  4920. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4921. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4922. InstanceData* data = &(*itr);
  4923. if (data->zone_id == zone_id) {
  4924. instanceList.erase(itr);
  4925. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4926. return true;
  4927. }
  4928. }
  4929. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4930. return false;
  4931. }
  4932. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4933. vector<InstanceData>::iterator itr;
  4934. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4935. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4936. InstanceData* data = &(*itr);
  4937. if (data->instance_id == instance_id) {
  4938. instanceList.erase(itr);
  4939. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4940. return true;
  4941. }
  4942. }
  4943. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4944. return false;
  4945. }
  4946. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4947. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4948. for(int32 i = 0; i < instanceList.size(); i++) {
  4949. InstanceData* data = &instanceList.at(i);
  4950. if (data->zone_id == zone_id) {
  4951. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4952. return data;
  4953. }
  4954. }
  4955. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4956. return 0;
  4957. }
  4958. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4959. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4960. for(int32 i = 0; i < instanceList.size(); i++) {
  4961. InstanceData* data = &instanceList.at(i);
  4962. if (data->db_id == db_id) {
  4963. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4964. return data;
  4965. }
  4966. }
  4967. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4968. return 0;
  4969. }
  4970. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  4971. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4972. for(int32 i = 0; i < instanceList.size(); i++) {
  4973. InstanceData* data = &instanceList.at(i);
  4974. if (data->instance_id == instance_id) {
  4975. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4976. return data;
  4977. }
  4978. }
  4979. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4980. return 0;
  4981. }
  4982. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  4983. vector<InstanceData> ret;
  4984. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4985. for (int32 i = 0; i < instanceList.size(); i++) {
  4986. InstanceData* data = &instanceList.at(i);
  4987. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  4988. ret.push_back(*data);
  4989. }
  4990. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4991. return ret;
  4992. }
  4993. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  4994. vector<InstanceData> ret;
  4995. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4996. for (int32 i = 0; i < instanceList.size(); i++) {
  4997. InstanceData* data = &instanceList.at(i);
  4998. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  4999. ret.push_back(*data);
  5000. }
  5001. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5002. return ret;
  5003. }
  5004. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5005. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5006. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5007. // delete instance from `instances` if no more characters assigned to it
  5008. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5009. for (int32 i = 0; i < instanceList.size(); i++) {
  5010. InstanceData* data = &instanceList.at(i);
  5011. // Check to see if we have a valid instance and if it is persistant
  5012. if (data->instance_id > 0) {
  5013. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5014. // Check max duration (last success + success time)
  5015. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5016. // Max duration has passed, instance has expired lets remove the player from it,
  5017. // this will also delete the instace if all players have been removed from it
  5018. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5019. data->instance_id = 0;
  5020. }
  5021. }
  5022. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5023. // Need to check lockout instance ids to ensure they are still valid.
  5024. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5025. data->instance_id = 0;
  5026. }
  5027. }
  5028. }
  5029. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5030. /*for(int32 i=0;i<instanceList->size();i++)
  5031. {
  5032. bool valuesUpdated = false;
  5033. InstanceData data = instanceList->at(i);
  5034. if ( data.grant_reenter_time_left > 0 )
  5035. {
  5036. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5037. data.grant_reenter_time_left = 0;
  5038. else
  5039. data.grant_reenter_time_left -= msDiff;
  5040. valuesUpdated = true;
  5041. }
  5042. if ( data.grant_reset_time_left > 0 )
  5043. {
  5044. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5045. data.grant_reset_time_left = 0;
  5046. else
  5047. data.grant_reset_time_left -= msDiff;
  5048. valuesUpdated = true;
  5049. }
  5050. if ( data.lockout_time > 0 )
  5051. {
  5052. if ( ( data.lockout_time - msDiff ) < 1 )
  5053. {
  5054. data.lockout_time = 0;
  5055. // this means that their timer ran out and we need to clear it from db and player
  5056. RemoveInstanceByInstanceID(data.instance_id);
  5057. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5058. }
  5059. else
  5060. data.lockout_time -= msDiff;
  5061. valuesUpdated = true;
  5062. }
  5063. if ( valuesUpdated )
  5064. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5065. }*/
  5066. }
  5067. int32 CharacterInstances::GetInstanceCount() {
  5068. return instanceList.size();
  5069. }
  5070. void Player::SetPlayerAdventureClass(int8 new_class){
  5071. SetAdventureClass(new_class);
  5072. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5073. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5074. GetInfoStruct()->set_class3(new_class);
  5075. charsheet_changed = true;
  5076. if(GetZone())
  5077. GetZone()->TriggerCharSheetTimer();
  5078. }
  5079. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5080. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5081. }
  5082. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5083. return GetSkills()->GetSkillBonus(spell_id);
  5084. }
  5085. void Player::RemoveSkillBonus(int32 spell_id) {
  5086. GetSkills()->RemoveSkillBonus(spell_id);
  5087. }
  5088. bool Player::HasFreeBankSlot() {
  5089. return item_list.HasFreeBankSlot();
  5090. }
  5091. int8 Player::FindFreeBankSlot() {
  5092. return item_list.FindFreeBankSlot();
  5093. }
  5094. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5095. Title* new_title = new Title;
  5096. new_title->SetID(title_id);
  5097. new_title->SetName(name);
  5098. new_title->SetPrefix(prefix);
  5099. new_title->SetSaveNeeded(save_needed);
  5100. player_titles_list.Add(new_title);
  5101. }
  5102. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5103. }
  5104. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5105. Skill* skill = master_skill_list.GetSkillByName(name);
  5106. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5107. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5108. }
  5109. // Check to see if the player already has the language
  5110. if (HasLanguage(id))
  5111. return;
  5112. // Doesn't already have the language so add it
  5113. Language* new_language = new Language;
  5114. new_language->SetID(id);
  5115. new_language->SetName(name);
  5116. player_languages_list.Add(new_language);
  5117. if (save_needed)
  5118. database.SaveCharacterLang(GetCharacterID(), id);
  5119. }
  5120. bool Player::HasLanguage(int32 id){
  5121. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5122. list<Language*>::iterator itr;
  5123. Language* language = 0;
  5124. bool ret = false;
  5125. for(itr = languages->begin(); itr != languages->end(); itr++){
  5126. language = *itr;
  5127. if(language->GetID() == id){
  5128. ret = true;
  5129. break;
  5130. }
  5131. }
  5132. return ret;
  5133. }
  5134. bool Player::HasLanguage(const char* name){
  5135. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5136. list<Language*>::iterator itr;
  5137. Language* language = 0;
  5138. bool ret = false;
  5139. for(itr = languages->begin(); itr != languages->end(); itr++){
  5140. language = *itr;
  5141. if(!strncmp(language->GetName(), name, strlen(name))){
  5142. ret = true;
  5143. break;
  5144. }
  5145. }
  5146. return ret;
  5147. }
  5148. void Player::AddPassiveSpell(int32 id, int8 tier)
  5149. {
  5150. // Add the spell to the list of passives this player currently has
  5151. // list is used for quickly going over only the passive spells the
  5152. // player has instead of going through all their spells.
  5153. passive_spells.push_back(id);
  5154. Client* client = GetZone()->GetClientBySpawn(this);
  5155. // Don not apply passives if the client is null, zoning, or reviving
  5156. if (client == NULL || client->IsZoning() || IsResurrecting())
  5157. return;
  5158. Spell* spell = 0;
  5159. spell = master_spell_list.GetSpell(id, tier);
  5160. if (spell) {
  5161. SpellProcess* spellProcess = 0;
  5162. // Get the current zones spell process
  5163. spellProcess = GetZone()->GetSpellProcess();
  5164. // Cast the spell, CastPassives() bypasses the spell queue
  5165. spellProcess->CastPassives(spell, this);
  5166. }
  5167. }
  5168. void Player::ApplyPassiveSpells()
  5169. {
  5170. Spell* spell = 0;
  5171. SpellBookEntry* spell2 = 0;
  5172. vector<int32>::iterator itr;
  5173. SpellProcess* spellProcess = 0;
  5174. spellProcess = GetZone()->GetSpellProcess();
  5175. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5176. {
  5177. spell2 = GetSpellBookSpell((*itr));
  5178. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5179. if (spell) {
  5180. spellProcess->CastPassives(spell, this);
  5181. }
  5182. }
  5183. }
  5184. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5185. {
  5186. Spell* spell = 0;
  5187. spell = master_spell_list.GetSpell(id, tier);
  5188. if (spell) {
  5189. SpellProcess* spellProcess = 0;
  5190. spellProcess = GetZone()->GetSpellProcess();
  5191. spellProcess->CastPassives(spell, this, true);
  5192. if (remove_from_list) {
  5193. vector<int32>::iterator remove;
  5194. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5195. if (remove != passive_spells.end())
  5196. passive_spells.erase(remove);
  5197. }
  5198. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5199. }
  5200. }
  5201. void Player::RemoveAllPassives()
  5202. {
  5203. vector<int32>::iterator itr;
  5204. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5205. RemoveSpellBookEntry((*itr), false);
  5206. passive_spells.clear();
  5207. }
  5208. void Player::ResetPetInfo() {
  5209. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5210. GetInfoStruct()->set_pet_movement(0);
  5211. GetInfoStruct()->set_pet_behavior(0);
  5212. GetInfoStruct()->set_pet_health_pct(0.0f);
  5213. GetInfoStruct()->set_pet_power_pct(0.0f);
  5214. // Make sure the values get sent to the client
  5215. SetCharSheetChanged(true);
  5216. }
  5217. bool Player::HasRecipeBook(int32 recipe_id){
  5218. return recipebook_list.HasRecipeBook(recipe_id);
  5219. }
  5220. bool Player::DiscoveredLocation(int32 locationID) {
  5221. bool ret = false;
  5222. // No discovery type entry then return false
  5223. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5224. return false;
  5225. // Is a discovery type entry but not a location subtype return false
  5226. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5227. return false;
  5228. vector<HistoryData*>::iterator itr;
  5229. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5230. if ((*itr)->Value == locationID) {
  5231. ret = true;
  5232. break;
  5233. }
  5234. }
  5235. return ret;
  5236. }
  5237. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5238. switch (type) {
  5239. case HISTORY_TYPE_NONE:
  5240. HandleHistoryNone(subtype, value, value2);
  5241. break;
  5242. case HISTORY_TYPE_DEATH:
  5243. HandleHistoryDeath(subtype, value, value2);
  5244. break;
  5245. case HISTORY_TYPE_DISCOVERY:
  5246. HandleHistoryDiscovery(subtype, value, value2);
  5247. break;
  5248. case HISTORY_TYPE_XP:
  5249. HandleHistoryXP(subtype, value, value2);
  5250. break;
  5251. default:
  5252. // Not a valid history event so return out before trying to save into the db
  5253. return;
  5254. }
  5255. }
  5256. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5257. }
  5258. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5259. }
  5260. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5261. switch (subtype) {
  5262. case HISTORY_SUBTYPE_NONE:
  5263. break;
  5264. case HISTORY_SUBTYPE_ADVENTURE:
  5265. break;
  5266. case HISTORY_SUBTYPE_TRADESKILL:
  5267. break;
  5268. case HISTORY_SUBTYPE_QUEST:
  5269. break;
  5270. case HISTORY_SUBTYPE_AA:
  5271. break;
  5272. case HISTORY_SUBTYPE_ITEM:
  5273. break;
  5274. case HISTORY_SUBTYPE_LOCATION: {
  5275. HistoryData* hd = new HistoryData;
  5276. hd->Value = value;
  5277. hd->Value2 = value2;
  5278. hd->EventDate = Timer::GetUnixTimeStamp();
  5279. strcpy(hd->Location, GetZone()->GetZoneName());
  5280. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5281. break;
  5282. }
  5283. default:
  5284. // Invalid subtype, default to NONE
  5285. break;
  5286. }
  5287. }
  5288. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5289. switch (subtype) {
  5290. case HISTORY_SUBTYPE_NONE:
  5291. break;
  5292. case HISTORY_SUBTYPE_ADVENTURE: {
  5293. HistoryData* hd = new HistoryData;
  5294. hd->Value = value;
  5295. hd->Value2 = value2;
  5296. hd->EventDate = Timer::GetUnixTimeStamp();
  5297. strcpy(hd->Location, GetZone()->GetZoneName());
  5298. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5299. }
  5300. break;
  5301. case HISTORY_SUBTYPE_TRADESKILL:
  5302. break;
  5303. case HISTORY_SUBTYPE_QUEST:
  5304. break;
  5305. case HISTORY_SUBTYPE_AA:
  5306. break;
  5307. case HISTORY_SUBTYPE_ITEM:
  5308. break;
  5309. case HISTORY_SUBTYPE_LOCATION:
  5310. break;
  5311. default:
  5312. // Invalid subtype, default to NONE
  5313. break;
  5314. }
  5315. }
  5316. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5317. m_characterHistory[type][subtype].push_back(hd);
  5318. }
  5319. void Player::SaveHistory() {
  5320. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5321. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5322. map<int8, vector<HistoryData*> >::iterator itr2;
  5323. vector<HistoryData*>::iterator itr3;
  5324. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5325. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5326. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5327. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5328. }
  5329. }
  5330. }
  5331. }
  5332. void Player::InitXPTable() {
  5333. m_levelXPReq[2] = 600;
  5334. m_levelXPReq[3] = 800;
  5335. m_levelXPReq[4] = 1000;
  5336. m_levelXPReq[5] = 1400;
  5337. m_levelXPReq[6] = 1800;
  5338. m_levelXPReq[7] = 2200;
  5339. m_levelXPReq[8] = 2600;
  5340. m_levelXPReq[9] = 3000;
  5341. m_levelXPReq[10] = 3400;
  5342. m_levelXPReq[11] = 3800;
  5343. m_levelXPReq[12] = 4200;
  5344. m_levelXPReq[13] = 4600;
  5345. m_levelXPReq[14] = 5000;
  5346. m_levelXPReq[15] = 5500;
  5347. m_levelXPReq[16] = 6000;
  5348. m_levelXPReq[17] = 6500;
  5349. m_levelXPReq[18] = 7000;
  5350. m_levelXPReq[19] = 7500;
  5351. m_levelXPReq[20] = 8000;
  5352. m_levelXPReq[21] = 8500;
  5353. m_levelXPReq[22] = 9000;
  5354. m_levelXPReq[23] = 9500;
  5355. m_levelXPReq[24] = 10000;
  5356. m_levelXPReq[25] = 10500;
  5357. m_levelXPReq[26] = 11000;
  5358. m_levelXPReq[27] = 11750;
  5359. m_levelXPReq[28] = 12500;
  5360. m_levelXPReq[29] = 13250;
  5361. m_levelXPReq[30] = 14000;
  5362. m_levelXPReq[31] = 14750;
  5363. m_levelXPReq[32] = 15500;
  5364. m_levelXPReq[33] = 16250;
  5365. m_levelXPReq[34] = 17000;
  5366. m_levelXPReq[35] = 17750;
  5367. m_levelXPReq[36] = 18500;
  5368. m_levelXPReq[37] = 19250;
  5369. m_levelXPReq[38] = 20000;
  5370. m_levelXPReq[39] = 20750;
  5371. m_levelXPReq[40] = 21500;
  5372. m_levelXPReq[41] = 22250;
  5373. m_levelXPReq[42] = 23000;
  5374. m_levelXPReq[43] = 24000;
  5375. m_levelXPReq[44] = 25000;
  5376. m_levelXPReq[45] = 26000;
  5377. m_levelXPReq[46] = 27000;
  5378. m_levelXPReq[47] = 28000;
  5379. m_levelXPReq[48] = 29250;
  5380. m_levelXPReq[49] = 30500;
  5381. m_levelXPReq[50] = 32000;
  5382. m_levelXPReq[51] = 33750;
  5383. m_levelXPReq[52] = 35750;
  5384. m_levelXPReq[53] = 38000;
  5385. m_levelXPReq[54] = 40500;
  5386. m_levelXPReq[55] = 42500;
  5387. m_levelXPReq[56] = 45500;
  5388. m_levelXPReq[57] = 48500;
  5389. m_levelXPReq[58] = 51500;
  5390. m_levelXPReq[59] = 54500;
  5391. m_levelXPReq[60] = 57500;
  5392. m_levelXPReq[61] = 60500;
  5393. m_levelXPReq[62] = 63500;
  5394. m_levelXPReq[63] = 66500;
  5395. m_levelXPReq[64] = 70000;
  5396. m_levelXPReq[65] = 73500;
  5397. m_levelXPReq[66] = 77000;
  5398. m_levelXPReq[67] = 80500;
  5399. m_levelXPReq[68] = 84000;
  5400. m_levelXPReq[69] = 87500;
  5401. m_levelXPReq[70] = 91000;
  5402. m_levelXPReq[71] = 94500;
  5403. m_levelXPReq[72] = 98000;
  5404. m_levelXPReq[73] = 101500;
  5405. m_levelXPReq[74] = 105000;
  5406. m_levelXPReq[75] = 108500;
  5407. m_levelXPReq[76] = 116500;
  5408. m_levelXPReq[77] = 132500;
  5409. m_levelXPReq[78] = 152500;
  5410. m_levelXPReq[79] = 172500;
  5411. m_levelXPReq[80] = 192500;
  5412. m_levelXPReq[81] = 212500;
  5413. m_levelXPReq[82] = 232500;
  5414. m_levelXPReq[83] = 252500;
  5415. m_levelXPReq[84] = 272500;
  5416. m_levelXPReq[85] = 292500;
  5417. m_levelXPReq[86] = 312500;
  5418. m_levelXPReq[87] = 332500;
  5419. m_levelXPReq[88] = 352500;
  5420. m_levelXPReq[89] = 372500;
  5421. m_levelXPReq[90] = 392500;
  5422. m_levelXPReq[91] = 863550;
  5423. m_levelXPReq[92] = 949905;
  5424. m_levelXPReq[93] = 1044895;
  5425. m_levelXPReq[94] = 1149385;
  5426. m_levelXPReq[95] = 1264323;
  5427. }
  5428. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5429. bool locked = true;
  5430. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5431. if (player_spawn_quests_required.size() > 0 ) {
  5432. ZoneServer* zone = GetZone();
  5433. Client* client = zone->GetClientBySpawn(this);
  5434. if (!client){
  5435. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5436. return;
  5437. }
  5438. int xxx = player_spawn_quests_required.count(quest_id);
  5439. if (player_spawn_quests_required.count(quest_id) > 0){
  5440. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5441. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5442. Spawn* spawn = 0;
  5443. vector<int32>::iterator itr;
  5444. for (itr = spawns.begin(); itr != spawns.end();){
  5445. spawn = zone->GetSpawnByID(*itr);
  5446. if (spawn)
  5447. zone->SendSpawnChanges(spawn, client, false, true);
  5448. else {
  5449. itr = spawns.erase(itr);
  5450. continue;
  5451. }
  5452. itr++;
  5453. }
  5454. locked = false;
  5455. }
  5456. }
  5457. if (locked)
  5458. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5459. }
  5460. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5461. bool locked = true;
  5462. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5463. if (player_spawn_history_required.size() > 0) {
  5464. ZoneServer* zone = GetZone();
  5465. Client* client = zone->GetClientBySpawn(this);
  5466. if (!client){
  5467. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5468. return;
  5469. }
  5470. if (player_spawn_history_required.count(event_id) > 0){
  5471. vector<int32> spawns = *player_spawn_history_required[event_id];
  5472. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5473. Spawn* spawn = 0;
  5474. vector<int32>::iterator itr;
  5475. for (itr = spawns.begin(); itr != spawns.end();){
  5476. spawn = zone->GetSpawnByID(*itr);
  5477. if (spawn)
  5478. zone->SendSpawnChanges(spawn, client, false, true);
  5479. else {
  5480. itr = spawns.erase(itr);
  5481. continue;
  5482. }
  5483. itr++;
  5484. }
  5485. locked = false;
  5486. }
  5487. }
  5488. if (locked)
  5489. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5490. }
  5491. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5492. if(!spawn || !quest_id)
  5493. return;
  5494. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5495. if(player_spawn_quests_required.count(quest_id) == 0)
  5496. player_spawn_quests_required[quest_id] = new vector<int32>;
  5497. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5498. int32 current_spawn = 0;
  5499. for(int32 i=0;i<quest_spawns->size();i++){
  5500. current_spawn = quest_spawns->at(i);
  5501. if (current_spawn == spawn->GetID()){
  5502. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5503. return;
  5504. }
  5505. }
  5506. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5507. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5508. }
  5509. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5510. if (!spawn || !event_id)
  5511. return;
  5512. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5513. if (player_spawn_history_required.count(event_id) == 0)
  5514. player_spawn_history_required[event_id] = new vector<int32>;
  5515. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5516. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5517. if (itr == history_spawns->end())
  5518. history_spawns->push_back(spawn->GetID());
  5519. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5520. }
  5521. int32 PlayerInfo::GetBoatSpawn(){
  5522. return boat_spawn;
  5523. }
  5524. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5525. if(spawn)
  5526. boat_spawn = spawn->GetID();
  5527. else
  5528. boat_spawn = 0;
  5529. }
  5530. void PlayerInfo::RemoveOldPackets(){
  5531. safe_delete_array(changes);
  5532. safe_delete_array(orig_packet);
  5533. safe_delete_array(pet_changes);
  5534. safe_delete_array(pet_orig_packet);
  5535. changes = 0;
  5536. orig_packet = 0;
  5537. pet_changes = 0;
  5538. pet_orig_packet = 0;
  5539. }
  5540. PlayerControlFlags::PlayerControlFlags(){
  5541. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5542. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5543. flags_changed = false;
  5544. flag_changes.clear();
  5545. current_flags.clear();
  5546. }
  5547. PlayerControlFlags::~PlayerControlFlags(){
  5548. flag_changes.clear();
  5549. current_flags.clear();
  5550. }
  5551. bool PlayerControlFlags::ControlFlagsChanged(){
  5552. bool ret;
  5553. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5554. ret = flags_changed;
  5555. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5556. return ret;
  5557. }
  5558. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5559. if (!param || !param_value)
  5560. return;
  5561. bool active_changed = false;
  5562. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5563. active_changed = (current_flags[param][param_value] != is_active);
  5564. if (active_changed){
  5565. current_flags[param][param_value] = is_active;
  5566. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5567. flag_changes[param][param_value] = is_active ? 1 : 0;
  5568. flags_changed = true;
  5569. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5570. }
  5571. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5572. }
  5573. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5574. if (!client)
  5575. return;
  5576. map<int8, int8>* ptr = 0;
  5577. map<int8, map<int8, int8> >::iterator itr;
  5578. map<int8, int8>::iterator itr2;
  5579. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5580. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5581. ptr = &itr->second;
  5582. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5583. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5584. }
  5585. }
  5586. flag_changes.clear();
  5587. flags_changed = false;
  5588. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5589. }
  5590. bool Player::ControlFlagsChanged(){
  5591. return control_flags.ControlFlagsChanged();
  5592. }
  5593. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5594. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5595. }
  5596. void Player::SendControlFlagUpdates(Client* client){
  5597. control_flags.SendControlFlagUpdates(client);
  5598. }
  5599. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5600. mLUAHistory.writelock();
  5601. if (m_charLuaHistory.count(event_id) > 0) {
  5602. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5603. safe_delete(history);
  5604. mLUAHistory.releasewritelock();
  5605. return;
  5606. }
  5607. m_charLuaHistory.insert(make_pair(event_id,history));
  5608. mLUAHistory.releasewritelock();
  5609. }
  5610. void Player::SaveLUAHistory() {
  5611. mLUAHistory.readlock();
  5612. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5613. map<int32, LUAHistory*>::iterator itr;
  5614. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5615. if (itr->second->SaveNeeded) {
  5616. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5617. itr->second->SaveNeeded = false;
  5618. }
  5619. }
  5620. mLUAHistory.releasereadlock();
  5621. }
  5622. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5623. mLUAHistory.writelock();
  5624. LUAHistory* hd = 0;
  5625. if (m_charLuaHistory.count(event_id) > 0)
  5626. hd = m_charLuaHistory[event_id];
  5627. else {
  5628. hd = new LUAHistory;
  5629. m_charLuaHistory.insert(make_pair(event_id,hd));
  5630. }
  5631. hd->Value = value;
  5632. hd->Value2 = value2;
  5633. hd->SaveNeeded = true;
  5634. mLUAHistory.releasewritelock();
  5635. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5636. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5637. mLUAHistory.readlock();
  5638. SendHistoryRequiredSpawns(event_id);
  5639. mLUAHistory.releasereadlock();
  5640. }
  5641. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5642. LUAHistory* ret = 0;
  5643. mLUAHistory.readlock();
  5644. if (m_charLuaHistory.count(event_id) > 0)
  5645. ret = m_charLuaHistory[event_id];
  5646. mLUAHistory.releasereadlock();
  5647. return ret;
  5648. }
  5649. bool Player::CanSeeInvis(Entity* target)
  5650. {
  5651. if (!target->IsStealthed() && !target->IsInvis())
  5652. return true;
  5653. if (target->IsStealthed() && HasSeeHideSpell())
  5654. return true;
  5655. else if (target->IsInvis() && HasSeeInvisSpell())
  5656. return true;
  5657. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5658. if (radius == 0) // radius of 0 is always seen
  5659. return true;
  5660. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5661. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5662. return true;
  5663. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5664. Item* item = 0;
  5665. vector<Item*>* equipped_list = GetEquippedItemList();
  5666. bool seeInvis = false;
  5667. bool seeStealth = false;
  5668. for (int32 i = 0; i < equipped_list->size(); i++)
  5669. {
  5670. item = equipped_list->at(i);
  5671. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5672. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5673. if (target->IsStealthed() && seeStealth)
  5674. return true;
  5675. else if (target->IsInvis() && seeInvis)
  5676. return true;
  5677. }
  5678. return false;
  5679. }
  5680. // returns true if we need to update target info due to see invis status change
  5681. bool Player::CheckChangeInvisHistory(Entity* target)
  5682. {
  5683. std::map<int32, bool>::iterator it;
  5684. it = target_invis_history.find(target->GetID());
  5685. if (it != target_invis_history.end())
  5686. {
  5687. //canSeeStatus
  5688. if (it->second)
  5689. {
  5690. if (!this->CanSeeInvis(target))
  5691. {
  5692. UpdateTargetInvisHistory(target->GetID(), false);
  5693. return true;
  5694. }
  5695. else
  5696. return false;
  5697. }
  5698. else
  5699. {
  5700. if (this->CanSeeInvis(target))
  5701. {
  5702. UpdateTargetInvisHistory(target->GetID(), true);
  5703. return true;
  5704. }
  5705. else
  5706. return false;
  5707. }
  5708. }
  5709. if (!this->CanSeeInvis(target))
  5710. UpdateTargetInvisHistory(target->GetID(), false);
  5711. else
  5712. UpdateTargetInvisHistory(target->GetID(), true);
  5713. return true;
  5714. }
  5715. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5716. {
  5717. target_invis_history[targetID] = canSeeStatus;
  5718. }
  5719. void Player::RemoveTargetInvisHistory(int32 targetID)
  5720. {
  5721. target_invis_history.erase(targetID);
  5722. }
  5723. bool Player::SetSpawnMap(Spawn* spawn)
  5724. {
  5725. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  5726. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  5727. spawn_id += 1;
  5728. if (spawn_index == 255)
  5729. spawn_index += 1; //just so we dont have to worry about overloading
  5730. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  5731. if(itr != player_spawn_id_map.end()) {
  5732. player_spawn_id_map.erase(itr);
  5733. }
  5734. player_spawn_id_map[spawn_id] = spawn;
  5735. player_spawn_reverse_id_map[this] = spawn_id;
  5736. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  5737. return false;
  5738. }
  5739. index_mutex.writelock(__FUNCTION__, __LINE__);
  5740. spawn_id += 1;
  5741. if (spawn_index == 255)
  5742. spawn_index += 1; //just so we dont have to worry about overloading
  5743. int32 tmp_id = spawn_id;
  5744. player_spawn_id_map[tmp_id] = spawn;
  5745. if(player_spawn_reverse_id_map.count(spawn))
  5746. player_spawn_reverse_id_map.erase(spawn);
  5747. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5748. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5749. return true;
  5750. }
  5751. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5752. {
  5753. NPC* npc = new NPC();
  5754. string newName(GetName());
  5755. newName.append("'s spirit shard");
  5756. strcpy(npc->appearance.name, newName.c_str());
  5757. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5758. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5759. if(primary_command_list){
  5760. npc->SetPrimaryCommands(primary_command_list);
  5761. npc->primary_command_list_id = result.GetInt32(9);
  5762. }
  5763. if(secondary_command_list){
  5764. npc->SetSecondaryCommands(secondary_command_list);
  5765. npc->secondary_command_list_id = result.GetInt32(10);
  5766. }*/
  5767. npc->appearance.level = GetLevel();
  5768. npc->appearance.race = GetRace();
  5769. npc->appearance.gender = GetGender();
  5770. npc->appearance.adventure_class = GetAdventureClass();
  5771. npc->appearance.model_type = GetModelType();
  5772. npc->appearance.soga_model_type = GetSogaModelType();
  5773. npc->appearance.display_name = 1;
  5774. npc->features.hair_type = GetHairType();
  5775. npc->features.hair_face_type = GetFacialHairType();
  5776. npc->features.wing_type = GetWingType();
  5777. npc->features.chest_type = GetChestType();
  5778. npc->features.legs_type = GetLegsType();
  5779. npc->features.soga_hair_type = GetSogaHairType();
  5780. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5781. npc->appearance.attackable = 0;
  5782. npc->appearance.show_level = 1;
  5783. npc->appearance.targetable = 1;
  5784. npc->appearance.show_command_icon = 1;
  5785. npc->appearance.display_hand_icon = 0;
  5786. npc->appearance.hide_hood = GetHideHood();
  5787. npc->size = GetSize();
  5788. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5789. npc->appearance.action_state = appearance.action_state;
  5790. npc->appearance.visual_state = 6193; // ghostly look
  5791. npc->appearance.mood_state = appearance.mood_state;
  5792. npc->appearance.emote_state = appearance.emote_state;
  5793. npc->appearance.pos.state = appearance.pos.state;
  5794. npc->appearance.activity_status = appearance.activity_status;
  5795. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5796. npc->SetPrefixTitle(GetPrefixTitle());
  5797. npc->SetSuffixTitle(GetSuffixTitle());
  5798. npc->SetLastName(GetLastName());
  5799. npc->SetX(origX);
  5800. npc->SetY(origY);
  5801. npc->SetZ(origZ);
  5802. npc->SetHeading(origHeading);
  5803. npc->SetSpawnOrigX(origX);
  5804. npc->SetSpawnOrigY(origY);
  5805. npc->SetSpawnOrigZ(origZ);
  5806. npc->SetSpawnOrigHeading(origHeading);
  5807. npc->appearance.pos.grid_id = origGridID;
  5808. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  5809. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  5810. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  5811. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  5812. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  5813. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  5814. npc->SetShardID(dbid);
  5815. npc->SetShardCharID(GetCharacterID());
  5816. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  5817. if(script)
  5818. npc->SetSpawnScript(script);
  5819. return npc;
  5820. }
  5821. void Player::SaveSpellEffects()
  5822. {
  5823. if(stop_save_spell_effects)
  5824. {
  5825. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  5826. return;
  5827. }
  5828. SpellProcess* spellProcess = 0;
  5829. // Get the current zones spell process
  5830. spellProcess = GetZone()->GetSpellProcess();
  5831. Query savedEffects;
  5832. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  5833. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  5834. InfoStruct* info = GetInfoStruct();
  5835. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  5836. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  5837. for(int i = 0; i < 45; i++) {
  5838. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  5839. {
  5840. Spawn* spawn = nullptr;
  5841. int32 target_char_id = 0;
  5842. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  5843. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  5844. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  5845. target_char_id = ((Player*)spawn)->GetCharacterID();
  5846. int32 timestamp = 0xFFFFFFFF;
  5847. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5848. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5849. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  5850. if(caster_char_id == 0)
  5851. continue;
  5852. Query effectSave;
  5853. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5854. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5855. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  5856. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  5857. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  5858. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5859. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  5860. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  5861. }
  5862. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  5863. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  5864. int32 target_char_id = 0;
  5865. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  5866. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  5867. else if(!info->maintained_effects[i].spell->initial_target)
  5868. target_char_id = GetCharacterID();
  5869. else if(spawn && spawn->IsPlayer())
  5870. target_char_id = ((Player*)spawn)->GetCharacterID();
  5871. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5872. target_char_id = 0xFFFFFFFF;
  5873. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  5874. int32 timestamp = 0xFFFFFFFF;
  5875. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5876. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5877. Query effectSave;
  5878. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5879. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5880. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  5881. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  5882. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5883. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  5884. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  5885. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5886. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  5887. bool firstTarget = true;
  5888. map<Spawn*, int8> targetsInserted;
  5889. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  5890. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  5891. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  5892. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  5893. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  5894. {
  5895. int32 tmpCharID = 0;
  5896. int8 type = 0;
  5897. if(targetsInserted.find(spawn) != targetsInserted.end())
  5898. continue;
  5899. if(spawn->IsPlayer())
  5900. tmpCharID = ((Player*)spawn)->GetCharacterID();
  5901. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5902. {
  5903. tmpCharID = 0xFFFFFFFF;
  5904. }
  5905. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  5906. ((Entity*)spawn)->GetOwner()->IsPlayer())
  5907. {
  5908. type = ((Entity*)spawn)->GetPetType();
  5909. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  5910. tmpCharID = petOwner->GetCharacterID();
  5911. }
  5912. if(!firstTarget)
  5913. insertTargets.append(", ");
  5914. targetsInserted.insert(make_pair(spawn, true));
  5915. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  5916. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  5917. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5918. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5919. firstTarget = false;
  5920. }
  5921. }
  5922. multimap<int32,int8>::iterator entries;
  5923. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  5924. {
  5925. if(!firstTarget)
  5926. insertTargets.append(", ");
  5927. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  5928. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  5929. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5930. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5931. firstTarget = false;
  5932. }
  5933. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5934. if(!firstTarget)
  5935. {
  5936. Query targetSave;
  5937. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  5938. }
  5939. }
  5940. }
  5941. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  5942. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  5943. }
  5944. void Player::MentorTarget()
  5945. {
  5946. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  5947. {
  5948. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  5949. reset_mentorship = true;
  5950. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  5951. }
  5952. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  5953. {
  5954. if(client->GetPlayer()->GetTarget()->IsPlayer())
  5955. {
  5956. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  5957. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  5958. {
  5959. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  5960. return;
  5961. }
  5962. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  5963. {
  5964. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  5965. {
  5966. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  5967. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  5968. }
  5969. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  5970. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  5971. }
  5972. }
  5973. }
  5974. }
  5975. }
  5976. void Player::SetMentorStats(int32 effective_level, int32 target_char_id)
  5977. {
  5978. RemoveSpells();
  5979. if(client->GetPlayer()->GetGroupMemberInfo())
  5980. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  5981. InfoStruct* info = GetInfoStruct();
  5982. info->set_effective_level(effective_level);
  5983. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  5984. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  5985. client->GetPlayer()->CalculateBonuses();
  5986. client->GetPlayer()->SetHP(GetTotalHP());
  5987. client->GetPlayer()->SetPower(GetTotalPower());
  5988. /*info->set_agi_base(effective_level * 2 + 15);
  5989. info->set_intel_base(effective_level * 2 + 15);
  5990. info->set_wis_base(effective_level * 2 + 15);
  5991. info->set_str_base(effective_level * 2 + 15);
  5992. info->set_sta_base(effective_level * 2 + 15);
  5993. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  5994. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  5995. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  5996. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  5997. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  5998. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  5999. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6000. GetClient()->ClearSentItemDetails();
  6001. if(GetClient())
  6002. {
  6003. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6004. if (app) {
  6005. GetClient()->QueuePacket(app);
  6006. }
  6007. }
  6008. GetEquipmentList()->SendEquippedItems(this);
  6009. }
  6010. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6011. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6012. GetInfoStruct()->set_effective_level(level);
  6013. }
  6014. SetInfo(&appearance.level, level, setUpdateFlags);
  6015. SetXP(0);
  6016. SetNeededXP();
  6017. }
  6018. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6019. if(item_list.AddItem(item)) {
  6020. item->save_needed = true;
  6021. SetEquippedItemAppearances();
  6022. packets->push_back(equipList->serialize(version, this));
  6023. packets->push_back(item->serialize(version, false));
  6024. if(to_item)
  6025. packets->push_back(to_item->serialize(version, false, this));
  6026. packets->push_back(item_list.serialize(this, version));
  6027. return true;
  6028. }
  6029. else {
  6030. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6031. }
  6032. return false;
  6033. }
  6034. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6035. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6036. return;
  6037. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6038. GMTagFilter filter;
  6039. filter.filter_type = filter_type;
  6040. filter.filter_value = filter_value;
  6041. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6042. if(filter_search_str)
  6043. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6044. filter.visual_tag = visual_tag;
  6045. gm_visual_filters.push_back(filter);
  6046. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6047. }
  6048. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6049. if(!in_vismutex_lock)
  6050. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6051. int16 tag_id = 0;
  6052. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6053. for(;itr != gm_visual_filters.end();itr++) {
  6054. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6055. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6056. tag_id = itr->visual_tag;
  6057. break;
  6058. }
  6059. }
  6060. }
  6061. if(!in_vismutex_lock)
  6062. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6063. return tag_id;
  6064. }
  6065. void Player::ClearGMVisualFilters() {
  6066. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6067. gm_visual_filters.clear();
  6068. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6069. }
  6070. int Player::GetPVPAlignment(){
  6071. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6072. int alignment = 0;
  6073. if(bind_zone && bind_zone != 0){
  6074. //0 is good.
  6075. //1 is evil.
  6076. //2 is neutral aka haven players.
  6077. switch(bind_zone){
  6078. //good zones
  6079. case 114: //Gfay
  6080. case 221: //Qeynos Harbor
  6081. case 222: //North Qeynos
  6082. case 231: //South Qeynos
  6083. case 233: //Nettleville
  6084. case 234: //Starcrest
  6085. case 235: //Graystone
  6086. case 236: //CastleView
  6087. case 237: //Willowood
  6088. case 238: //Baubbleshire
  6089. case 470: //Frostfang
  6090. case 589: //Qeynos Combined 1
  6091. case 660: //Qeynos Combined 2
  6092. alignment = 0; //good
  6093. break;
  6094. //evil zones
  6095. case 128: //East Freeport
  6096. case 134: //Big Bend
  6097. case 135: //Stonestair
  6098. case 136: //Temple St.
  6099. case 137: //Beggars Ct.
  6100. case 138: //Longshadow
  6101. case 139: //Scale Yard
  6102. case 144: //North Freeport
  6103. case 166: //South Freeport
  6104. case 168: //West Freeport
  6105. case 184: //Neriak
  6106. case 644: //BigBend2
  6107. case 645: //Stonestair2
  6108. case 646: //Temple St2
  6109. case 647: //Beggars Ct2
  6110. case 648: //LongShadow2
  6111. case 649: //Scale Yard2
  6112. alignment = 1; //evil
  6113. break;
  6114. //Neutral (MajDul?)
  6115. case 45: //haven
  6116. case 46: //MajDul
  6117. alignment = 2;
  6118. break;
  6119. default:
  6120. alignment = -1; //error
  6121. }
  6122. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6123. return alignment;
  6124. }
  6125. return -1; //error
  6126. }
  6127. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6128. switch(pattern) {
  6129. case 1: { // down
  6130. *i = (*i) + 2;
  6131. (*page_book_count)++;
  6132. if(*page_book_count > 3) {
  6133. if(((*i) % 2) == 0) {
  6134. (*i) = (*last_start_point) + 1;
  6135. }
  6136. else {
  6137. (*last_start_point) = (*last_start_point) + 8;
  6138. (*i) = (*last_start_point);
  6139. }
  6140. (*page_book_count) = 0;
  6141. }
  6142. break;
  6143. }
  6144. case 2: { // across
  6145. (*page_book_count)++;
  6146. switch(*page_book_count) {
  6147. case 1:
  6148. case 3: {
  6149. (*i)++;
  6150. break;
  6151. }
  6152. case 2: {
  6153. (*i) = (*i) + 7;
  6154. break;
  6155. }
  6156. case 4: {
  6157. (*last_start_point) = (*last_start_point) + 2;
  6158. (*i) = (*last_start_point);
  6159. (*page_book_count) = 0;
  6160. break;
  6161. }
  6162. }
  6163. break;
  6164. }
  6165. default: { // zig-zag
  6166. (*i)++;
  6167. break;
  6168. }
  6169. }
  6170. }