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- --[[
- Script Name : OntheMove.lua
- Script Purpose : Handles the quest, "On the Move"
- Script Author : Shatou
- Script Date : 1/8/2020
- Script Notes :
- Zone : Peat Bog
- Quest Giver : Lieutenant Dawson
- Preceded by : Ambushed
- Followed by : A Final Foe
- --]]
- local LIEUTENANT_DAWSON_ID = 1980012
- local ENTITY_COMMAND_INSPECT = 881
- local ON_THE_MOVE_QUEST_ID = 510
- function Init(Quest)
- AddQuestStepSpell(Quest, 1, "I need to destroy the first machine.", 1, 100, "I need to kill the gnolls that are attempting to bring the three machines out of the Peat Bog.", 11, ENTITY_COMMAND_INSPECT)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
-
- AddQuestStepSpell(Quest, 2, "I need to destroy the second machine.", 1, 100, "I need to kill the gnolls that are attempting to bring the three machines out of the Peat Bog.", 11, ENTITY_COMMAND_INSPECT)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
-
- AddQuestStepSpell(Quest, 3, "I need to destroy the third machine.", 1, 100, "I need to kill the gnolls that are attempting to bring the three machines out of the Peat Bog.", 11, ENTITY_COMMAND_INSPECT)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, ON_THE_MOVE_QUEST_ID, 1) and QuestStepIsComplete(Player, ON_THE_MOVE_QUEST_ID, 2) and QuestStepIsComplete(Player, ON_THE_MOVE_QUEST_ID, 3) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have killed the gnolls moving the machines.")
- AddQuestStepChat(Quest, 4, "I need to return to Lieutenant Dawson.", 1, "Now that the gnolls guarding the machines have been killed I should return to Lieutenant Dawson.", 11, LIEUTENANT_DAWSON_ID)
- AddQuestStepCompleteAction(Quest, 4, "QuestComplete")
- end
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "The first machine has been destroyed.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "The second machine has been destroyed.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "The third machine has been destroyed.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 4, "I have spoken with Lieutenant Dawson.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Lieutenant Dawson.")
- UpdateQuestDescription(Quest, "I have killed the gnolls that were trying to get the machines out of the Peat Bog.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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