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- --[[
- Script Name : Quests/TheCommonlands/lion_mane_helm.lua
- Script Purpose : Handles the quest, "Lion Mane Helm"
- Script Author : premierio015
- Script Date : 01.06.2021
- Script Notes : Auto generated with QuestParser.
- Zone : Commonlands
- Quest Giver : an unfinished helm(Item)
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to collect and crush the wings of stone beetles", 10, 100, "If I'm going to turn this unfinished helmet into something a little nicer, I'll need to add a few things to it. I should start by getting some wings from stone beetles in the commonlands to make some paint.", 86, 330745, 330070, 330066)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've collected enough wings to create a sticky paint for the helm.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've found a number of different things that I was able to add to my helm, turning it into a Lion Mane Helm.")
- AddQuestStep(Quest, 2, "I need to harvest twenty Desert Roots from the Commonlands", 20, 100, "I'll need to make a paint for the helmet.", 2513)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've gathered enough roots to make another paint for the helm.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've made a paint for the helmet.")
- AddQuestStepKill(Quest, 3, "I need to kill the savannah lions in the Commonlands until I find a suitable mane for the helm", 1, 100, "I need to find a lion mane to attach to the helm.", 182, 330117)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I've found a perfect mane to be used with my helm.")
- UpdateQuestTaskGroupDescription(Quest, 3, "I've found a mane.")
- UpdateQuestDescription(Quest, "Through much effort, I've been able to turn the unfinished helmet into to a nice Lion Mane Helm. <br> <br>")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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