the_giggling_orc.lua 2.0 KB

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  1. --[[
  2. Script Name : Quests/TheCommonlands/the_giggling_orc.lua
  3. Script Purpose : Handles the quest, "The Giggling Orc"
  4. Script Author : premierio015
  5. Script Date : 25.05.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Commonlands
  8. Quest Giver : widget_widget_giggling_orc_x1
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I must slay all orcs I see until that giggling orc is found.", 15, 40, "The picture of the smiling orc seems to mock you. You feel the urge to find him and put him down.", 2488, 330326, 330034, 330128, 330324, 330248, 330266, 330123, 330250, 330288, 330265, 330336, 330325, 2580048, 330229, 330335, 330333, 330289, 330125, 331138, 330405, 330290, 330268, 330228, 330228, 330158, 330292, 330293, 330294, 330295, 330204, 3060002, 3090000, 3090008, 330279, 330202, 330288, 330249, 330218, 330323, 330337, 330211, 2580000, 330264, 330129, 330204, 3060002, 3090000, 3090008, 330327, 330068, 330746, 2580014)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function QuestComplete(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "You have found the giggling orc. He no longer has a reason to smile.")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "The giggling has ended!")
  29. UpdateQuestDescription(Quest, "The giggling orc has been found and put to rest!")
  30. GiveQuestReward(Quest, Player)
  31. end
  32. function Reload(Quest, QuestGiver, Player, Step)
  33. if Step == 1 then
  34. QuestComplete(Quest, QuestGiver, Player)
  35. end
  36. end