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- --[[
- Script Name : SpawnScripts/Antonica/Flores.lua
- Script Purpose : Flores
- Script Author : Jabantiz, premierio015
- Script Date : 08/29/2019
- Script Notes : Auto-Generated from a chat log using SpawnScriptDesigner
- --]]
- local DeliveriesForFlores = 5333 -- Deliveries For Flores Quest
- function spawn(NPC)
- ProvidesQuest(NPC, DeliveriesForFlores)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/merchant_flores/antonica/merchantflores000.mp3", "", "", 149465216, 3128258097)
- if not HasQuest(Spawn, DeliveriesForFlores) and not HasCompletedQuest(Spawn, DeliveriesForFlores) then
- AddConversationOption(conversation, "I'm looking for work. Do you have any tasks that need done? ", "Option1")
- elseif GetQuestStep(Spawn, DeliveriesForFlores) == 3 then
- AddConversationOption(conversation, "I'm back with the pouches.", "Option2")
- end
- AddConversationOption(conversation, "I don't need anything right now, thanks.")
- StartConversation(conversation, NPC, Spawn, "Step right up! My wares stand up to any found in the city! Made by the finest Qeynosian crafters, they are!")
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/merchant_flores/antonica/merchantflores001.mp3", "", "", 4230827236, 573418930, Spawn)
- AddConversationOption(conversation, "Does it pay well? Sounds like a pretty decent hike.", "offer")
- AddConversationOption(conversation, "No thanks. The far reaches sounds further than I'm willing to go.")
- StartConversation(conversation, NPC, Spawn, "I certainly do. I need to deliver supplies to a couple of my merchants out in the far reaches of Antonica. Business is so good right now that I hate to close up shop. How would you like to deliver their supplies?")
- end
- function Option2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/merchant_flores/antonica/merchantflores003.mp3", "", "", 741997082, 1076579882, Spawn)
- AddConversationOption(conversation, "Here you are. ", "Option3")
- StartConversation(conversation, NPC, Spawn, "So you are! Well done. Let me take a look at those pouches, and I'll see how much I can afford to pay you.")
- end
- function Option3(NPC, Spawn)
- SetStepComplete(Spawn, DeliveriesForFlores, 3)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/merchant_flores/antonica/merchantflores004.mp3", "", "", 2648431364, 4291369549, Spawn)
- AddConversationOption(conversation, "Not at the moment thanks. Perhaps I'll return later to see if you need any further assistance. ")
- StartConversation(conversation, NPC, Spawn, "Splendid! The merchants are doing very well. Here's your share. Now, why don't you use your reward to buy my fine merchandise?")
- end
- function offer(NPC, Spawn)
- OfferQuest(NPC, Spawn, DeliveriesForFlores)
- end
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